As a magic player I'd say that's fairly representive of Kunami choices. I think there was maybe one meta representing 5 solid list that would best each other and that doesn't exist anymore.
Definitely feels that way. The list is a good start, but it is missing some very needed hits on Bonfire and Flamberge... but I guess that was just wishful thinking.
This is IN FACT NOT the longest we've had to wait for a list at 140 days since the last list went into effect till the new one does. There are multiple periods between September 2009 and 2013 where we had to wait 180-184 days for a list. The official longest period without a list is from August 29th 2016 to March 31 2017 at 214 days. However, this is about in the top 10, so still long.
For the 2016 it was a pretty healthy format until zoodiacs, since pretty sure Pepe was 2016 before the August ban list. But yeah 2009 was from when the OCG and TCG shared a banlist.
Personally, I love your ban list reaction cemo. Because you tell the truth! You give us your raw unfiltered, no bs opinion of konami and the ban list and how they're running the tcg. that is why I will always and forever look forward to your ban list videos and your videos in general.
No shit its raw unfiltered because he saw the banlist and rushed to make a video on it for the early banlist engagement. The truth is what ever you agree with so that doesn't mean shit in the grand scheme of things. You can like cimo but acting like he doing anything profound that no one else is doing is beyond stupid.
at the beginning of the video you asked why people come to you for banlist discussion. Honesly, the Progression and History series give you a wonderful look into the game which gives you the non-meta eye to see how the new bans/limits affect the game from past format comparison
I was waiting for the banlist to buy sancti and puppet since I recently got back into the game and was playing the deck without the lock. Tbh I was having tons of fun with all the different lines and deck options but LITERALLY this forces you to play puppet cuz it’s just the easier and less resource expensive line compared to the result you get: just winning the game. Idk man, generally speaking consistency hit to all meta decks is a strategy I like, but in this case? they should’ve gone heavier on some decks…
It’s pretty much the only consistent line you can do with its fusion tools because they failed at making an albaz retrain that wants to be fused or can simply be fused in the hand.
@@lazarus4465i personally hate consistency hits, and this list contains the perfect reason why. instead of simply banning sanctifire and finally making branded based again, they inexplicably limited branded fusion and made it even more cringe. 1 problem card that is allowed to continue to run around vs 1 card now at 1 copy that pilots an entire deck makes no sense
@@YeahTheDuckweed Branded Fusion is one of if not THE most powerful fusion card ever printed. Using material from deck just should not be possible. Period. Yeah it controls the deck, but there are nigh infinite ways of recurring and searching it. Sancti should have been banned on top of the limit. The deck has been playable for like 3 years and it's only gotten more powerful with time.
Bans calamity which is a turn skip but doesnt ban sanctifire or the toxic targets for it...branded fusion is at1 in masterduel and it does absolutely nothing especially with saronir at 3 in the tcg and now grass is back to help mill it lmao wtf
Limiting Branded Fusion Only pushes the few Branded Players that did not play the puppet lock to now play it or give up on the deck. I do not understand why not just ban Sanctifire.
@@kyuubimakai009 Ido the Supreme Magical Force. Barrier Statue of the Abyss. Barrier Statue of the Heavens. Jowgen the Spiritualist. Archlord Kristya. Disciple of Ra. Banning Gimmick Puppet Nightmare does nothing. Sanctifire is the problem.
@@gloomba3312 as someone who dabbled with all of these monsters in order to find out the weakness to interrupt, the biggest difference between gimmick puppet and disciple of ra for examle is that the former activates once and then the effect carries over for rest of turn, whereas disciple of ra needs to be ON the field to happen. Which means that in GP Nightmare combo, u can just finish ur game, pass ur turn and then use sanctfire to get your fallen of albaz and gimmick out to fuse asap before they even get a chance to respond, and then deny them special summons and you are STILL building your board and adding more fusions to your board during their standby and even kicking off other combos from cards sent to graveyard or graveyard fusions or icejade effect etc WHILE the enemy stays locked out of the game. With disciple of ra, if you want to keep using the combo, you cant just fuse it off and continue because at that turn pass the only champ they have on hteir field is usually disciple of ra, so you can't be as thorough with your combo bceause u'd have to fuse with that DoR card vs GP Nightmare, and if u dont fuse then getting a fallen on your field to chain off is not ideal, u'd be better off getting an ecclesia or something, eitherway, i think gimmick WAS a problem because u can do it with other cards not just sanctfire, BUT, i do agree that sancfire is very strong, but i think that sancfire is harder to get into if Branded fusion didn't exist as a card or errata'd. I think iff branded fusion was banned and we got ANOTHER branded fusion spin off that prevents you from activating the summoned monster's effect until the next turn, while locking you out of everything except fusions ffor the rest of the turn, then the card can then still power up branded/despia/fallen decks without being a 1 stop shop card for setting up sancfire and other gates, since the monster wouldnt be able to use its effect until next turn, giving ur rival a chance to interact with it .
@@iCyberDev You are copeing tbh. This is just another Halq situation. Sanctifire is the problem card that lets you lock your oponent, with like different 10 cards that could substitute for each other. Lets just grab the the problem by its roots and just ban it. It doesnt matter if the cards that lock your opponent are differently good at it, the fact that you can lock consistently is the problem and extremely toxic at that. Putting branded fusion to 1 all but forces branded players to adapt this strategy even if they dont want to.
@@Demagogines it's not, it completely depends on the deck and how they can deal with it. you can get iblee locked from spright, but there are other reasons why some lock cards are good, and some others aren't (or are good in some formats and aren't in others) only non-branded players don't understand how the level and attribute of those "locks" make a big difference. the branded cards have text.
Your reactions are pretty much the only ones I care about, because it dials down the "omg poggers, they banned the cardboard!!111!!" bits. Usually a lot more reserved, and easier on the ears. Even putting that aside, just been a fan of your content for like a decade now.
sorry, i feel the need to elaborate. mbt has a very intelligent, eloquent and, importantly, brief reaction + discussion which you should appreciate. even more so than cimo's. cimo...doesn't even play? right? he just follows the game? mbt not only plays, he is definitely a studied individual. tbh, cimo has a kind of "idk, i mean, i guess so" and even a "oh, hit to deck = worse deck! pog!" attitude towards banlists that i think not many people have even had since dragon rulers were tier 1 and quite frankly i think it's one of the least valuable reactions on the platform, especially since it just doesn't line up with his standard content at all. and it don't get me started on it having no reason to be this long
@@YeahTheDuckweed I'll try to keep this brief, but I'm just not hardwired into YGO. MBT is a coin flip, because when he settles down and isn't all in his bussy stuff, he is a good listen. I more or less outright avoid his Ygo content these days as it is, as I find he tends to shine more in variety when he actually does it. (Not the twitter stuff). Also it can be easy to forget, but not everyone is playing the game the same way, so if MBT goes on about a combo and assumes I know it, and I don't? Well then I can't keep up lol. Just because Cimo is mostly about his series, I'd still value the opinion. I also completely despise prog at this point. Simple, grounded stuff like this, and the card game rating as of late is more my style. I'm not even going out of my way to look at banlist reactions. I happened to see Cimo's I clicked, and that's about it. So idk, that's just my two cents. No need to get so worked up over it.
@@chimpmasterflex i think you're maybe just by admission not the kind of person who needs to be interested in banlists then? if you're not invested in the competitive landscape? having said that, mbt does in fact have the occasional maybe monthly serious discussion video. and it's unironically his best content imo. truly the creme of the crop
@@YeahTheDuckweed I mean why do you care about trying to make it personal? or choosing what I can or can't watch? Don't need to be so weird about someone's tastes. But wow, one serious video a month? lol. He's probably put out better stuff on his elestrals channel, than his ygo stuff in probably a year.
There's already people losing their minds over this list not killing Snake-Eye. They probably should have banned Oak if they weren't going to touch Flamberge at all, Limiting Ash and Poplar are just the bare minimums.
7:08 I'm calling it now.I wouldn't be surprised.The reason why they unbanded it is so they can put it in at Bonanza set this coming at the end of this year
@@LordApoca tell me you don't play yugioh without telling me you don't play yugioh if you played any amount of this last format you would not be saying that the card is awful and basically wins the game on the spot
Pretty sure the snake-eyes hits arent good enough, bonfire, diabellstar, wanted, all those are still at three and basically full-combo Its literally a non-issue, the only real hit is the apo
Drawing Poplar bricks your combo, and forces people to start running Birch(and possibly multiple copies of Oak). Deck is even more awful against interruption than it already was, so the hand traps wars are just going to get even more cancerous.
I like your reactions because even though I may feel differently about which cards end up where on the list, I can’t argue with your logic. I appreciate the logic and your use of game history.
Just ban everything from the “year of the fire” decks and on, I was having so much fun with this game until that point, every deck then and since then have been absolutely miserable to play against
Lol, all true, but as far as dueling for fun with one of my favorite archetypes of all time, (before the crimson dragon lock combo bs), a boss monster that's easy to summon & has that effect, yes it will be missed.
Fiensmith is not a dead engine. Lacrima getting banned just makes Necroquip Princess a necessary card in the deck, and plus, they didn't hit High King Caesar
Yeah but High King Caesar is nowhere near as good as Beatrice. Sure a Special Summon stopper is nice and all, but it doesn't have that game-changing impact that sending ANYTHING from the Deck to the GY at Spell Speed 2 does. Beatrice doing the latter as a generic R6 Xyz is exactly why she needed to go.
Yubel uses opening and beckoning beast as one of their best starters it's a one card full fiendsmith + yubel combo. And also it helps a lot on grind game.
Im a branded player, I never used the puppet lock because I didnt liked it, but now I have to. Why would they Hit a deck that was left out of the meta? Like, If they really had to hit something, the should hit the puppet or Albion...
Here’s my thoughts on the list: First, the forbidden cards. Nothing really objectionable in the Forbidden section, all the hits here I more or less saw coming, and overall I do think that they’re good hits. I think it’s unfortunate that Appo got hit, as I feel like generic boss monsters can have a place in this game, especially as I see cool rogue decks like Lightsworn which generate a lot of on-field advantage but don’t have boss monsters of their own to go into. That being said, it does match with what little of a design philosophy Konami seems to have for this game in moving away from powerful generic boss monsters, and I would be thrilled to see them perhaps replace these with maybe some less powerful versions. Limited section is pretty lukewarm. I can’t say that it’s necessarily bad, but I don’t feel like I can say it’s a bullseye either. The most it really does is kill the gimmick puppet ftk, which while I’m happy about that, I feel like it really could’ve been utilized better. Branded Fusion is extremely searchable and arguably makes the Nightmare problem worse, as not only is that line virtually untouched, but now because you only get the one copy of Fusion, there’s way more pressure have it end the game, so the lock becomes practically mandatory. Before, you could actually see a great deal of success with the deck without locking thanks to the multiple interactions the deck could put up, provided you actually knew what you were doing. Overall, this list feels pretty meh. Like, it’s not bad, but I feel a bit teased having to wait til what feels like the last minute only to be met with this. Maybe I’m wrong and this list ends up being really good, but right now it’s a bit hard to feel anything more than indifferent.
The reason I prefer your banlist reactions, is mostly nostalgia. Cimo banlist reactions were always something consistent that we have been able to count on through the years.
Yup, without a Bonfire hit this is little more than a love tap. It looks really good at a glance, which Konami probably hopes will quiet the "complainers" for a time, at least until everyone catches up and realizes these hits were all show, no substance.
TBH with the floodgate thing, YGO should have floodgates. The problem is the power of floodgates. Summon Breaker, Lose 1 Turn, etc are fine. But holy hell is it so much to ask that you put actual conditions on them, build in their own removal, etc. Like Quiet Life is actually interesting since it basically is choose normal or special and you only get that this turn AND you have to activate it at the start of MP1. Summon Limit you could use to lock them immediately out of summoning more while you got to pop off uninterrupted. So many floodgates would be perfectly fine if they were continuous spells that had to be activated at the start of MP1 and basically all would be if they required you do so and your opponent to control a monster.
Semi-limited is like a test limbo of "We don't know if limit or unlimit these, so let just leave this here". That way moving it in either direction is sort of easier. Also, this banlist sucked. Snake-Eyes just got a hit on the wrist and Yubel went without a single hit. I really fucking hate this game.
Being forced to run extra Beckoning or Chaos is very annoying. This list forces Yubel to make a very hard decision between consistency and being able to play around/through Evenly. The only OKAY solution is to stay in the awkward middle ground of running 2 Beckoning and 2 Pain and that alone will drop your win rate upwards of 5% easy.
Imo Skill Drain is a necessary evil. It existing promotes the use of spell and trap cards. Without skill drain, a lot of decks probably would run more monsters
I seriously don't see the issue with Skill Drain still being legal, let alone at 1. Damn near EVERYONE is playing all these Uber decks that go beyond fair play on turn 0 but a Trap Monster Negate for both players and everyone loses their minds. All this complaining is reminding me of those people who Evenly Match someone multiple times in a single game then they set up a full board with multiple negates but the moment you Evenly them once All Of A Sudden YOU'RE the Bad Guy in the situation.
The rhetoric behind it is that setting up a boss monster board takes some modicum of skill but panic flipping a Evenly match or using any hand trap that insta wins you the game because you just so happened to draw it doesn’t really take as much skill i guess, not saying i agree with either sentiment but its just from what ive seen/read
@@Theonepieceisfriendship you mean the exact same way the overwhelming majority of Monster Effects and Spell/Trap Cards Function? That's not a good argument. It takes the same amount of skill to activate Solemn Judgement as it does Seven Tools of the Bandit. Same skill to activate Swords of Revealing Light as it does Legendary Ocean. Super Poly and Dark Ruler No More. Call of the Haunted and Premature Burial.
@@kaimobley5324 Like I said, I’m not saying I agree with either sentiment but 9/10 times you’re getting hand trapped or omni negated by a spell or trap as soon as you play one card. Or you just get Dimension shifter’d as soon as your turn starts which is an insta loss for some decks. The point is i think most would agree that losing to a singular card feels a lot worse than losing to multiple cards. But Konami just keeps printing these fighting fire with fire cards to see who can stop their op first from playing yugioh.
@@Theonepieceisfriendship but that's the thing Solemn Strike and Warning has been a thing since early Yu-Gi-Oh. Then there's Dark Ruler No More, Forbidden Droplet, Forbidden Chalice/Lance, Called By and more. All Singular cards that can easily stop this. Mirror Force and Magical Cylinder was that back in the day as well as still a thing today with their own "archetype".
Branded: im literally doing nothing ive been powercrept out of the game for 2years Konami; fuck your fusion spell Edit: I accidentally'd a war in the comments lol💀
i dont know, foolish albaz + any monster is kinda bonkers no? especially since the restriction is just locked into fusion which is manageable. compared to REF, that doesnt allow any monster to be summon at all or shaddoll fusion, needing opp to control an extradeck card to even fusing from deck.
Unrelated, but , man, I somehow always misread the archetype's name as "braindead" and all the comments that refer to it come out a lot more aggressive in my head than whoever wrote them intended.
0 Calamity 0 Apollousa 1 Branded 1 Opening 2 Ib I have no super competitive Decks outside maybe the HERO Deck I'm putting together (I don't play competitive anyway). Only the X3 Structure Deck Decks, character Decks (which are unaffected by banlists anyway) and some fun Decks. Some of them will need reworking given these changes.
we watch your ban list reactions even when you aren't playing competitive because 1. your reactions are genuinely fun and 2. regardless of being competitive, i personally love your takes on what's on the list.
I loathe the limits, particularly the Gimmick Puppets and Branded Fusion. When the problems with both decks weren’t hit, being Underworld Dolls and Sanctifire Dragon instead.
@@troytheboy1985 I mean a lot of the cards that have the effect to do so we're printed before a consistent/searchable means to cheat them out on your opponents turn came around.
“why do you guys enjoy watching my reactions” well, in regards to why others do. i think, in my opinion, it ties to the loyalty. you’ve helped a lot of yugioh players, myself included, get better at the game. which is crucial to one’s learning. you are intelligent. and can explain things to where people can understand. now, as for me. why i myself still watch you’re banlist videos. i just wanna hear the opinions from someone who knows more about in-depth, competative yugioh. you are the man making it happen. you got people you can go with. i remember seeing your “this is what yugioh players do” video. when you collabed with TSX1. you are doing things a lot of us wish we could experience. you are also a leader. not just a boss. you say “we” in your videos. and for that, i respect you, Cimo.
as a disclaimer i am not saying cimo is the best duelist in the world. he is good. really good. sometimes, that’s just enough for us viewers. i also know Cimo said he plays casual in the video. i think one can only deal with competiton for so much time, imo.
10:15 I feel like statements where it should be at 1, 3 or banned, misses an important part of game design and deck building when things are limited or why they are hit in the first place. Theres more to it and I think people need to be a little more introspective into why its that way (applies to floodgates in a similar vain).
My take on time seal going to 3, it may be situational but runick players tend to skip their next battle phase, so with "time seal" you can tell them go ahead and skip that draw phase while they're at it, and there is also a card called "Million century ice prison" if a monster you control is removed by an opponent monster effect except by destruction you can also skip their next main phase 1 basically skipping their next turn I only feel it's semi relevant because people are running a lot of send effects to get over destruction immunity
I have 2 casual RDA decks and neither of them really go into King Calamity cause I don't have Crimson Dragon. If i'm being honest they don't really need it. I just replaced it with Psychic End Punisher. It sucks that they lose a cool in-theme/archetype boss monster but I completely understand why.
3:32 I remember a dude at locals was basically calling me a stupid scrub for saying that King Calamity would be banned one day. I said that True King of all calamities wasn’t banned until it got a deck that could abuse it, then it got banned. I was saying that King Calamity would be the same, and he thought I was an idiot.
Consistency hits are so ridiculous-I don’t want to have cards in the game that if someone is lucky enough to draw they 9/10 times win the game. I really think yugioh needs like 30 bans for it to be playable again for most people.
@@Justcallmeaqua420 Flameberge is the card that keeps recycling all the other materials in the deck, while also letting you use your powerful link monsters multiple times. There are some people who want IP banned because Flameberge lets you use it on both your turn AND your opponents.
@@bubbasgotback431 I still take my stance, deal with it in the GY and they can't recycle the resources. The link is really annoying, I agree, but is not like the card itself brings too much to the table as the other search for any card they need at any point in the game
I think Skill Drain could use a retrain. My idea is to make a spell card that's effectively coldvwave for monster effects, play it first thing in your Main phase 1, neither player gets monster effects until your next draw phase. Or it could stay a continuous card, with the effect once per turn, at the beginning of a new phase, you can pay 1000lp; monster effects are negated and can't be activated until the end of the current phase. So basically you still have something that can be used multiple turns, it's still vulnerable to removal, but you can only stop either setup or battle effects, not both, and it comes with a cost and multiple chances to respond to its activation.
3:29 - King Calamity isn't actually a problem any more than D/D/D Kali Yuga is. I tried playing King Calamity in Master Duel before it was banned with the only rule I made for myself being that I could *NOT* summon it during my opponent's turn. ...And it *SUUUUUUUUUUCKED!* Literally the *ONLY* reason those cards are broken is because of cards that summon them during the opponent's turn. While they would still be played, they wouldn't be nearly as broken if it weren't for the existence of Crimson Dragon, those T.G. Synchros, that Dark Rank-Up card, etc. (To be clear I'm not saying they shouldn't have banned Calamity, just that Cimooooo's perspective regarding the tactical viability of cards like it has been skewed by the acceptance of cards that facilitate using their effects in a way they weren't designed to. Or at least not to such a ridiculously easy extent.)
Like I said elsewhere I am surprised they hit Apollousa already given they generally wait until 6 months after the last print for the big stuff and RA02 was only in May. Also, as a Black Rose player, I am very happy to have Red fully back. I was only using 2 in my build prior anyway, but still.
I thought they would’ve gone after IP instead of App due to how IP could go into links on the opponent’s turn and provide protection from effect destruction.
Definitely happy about the cards getting off the banlist and the ones that did get limited lol Snake-Eyes Ash and Snake-Eyes Poplar but I definitely don’t like they didn’t even touch the Ghost Girl tuners or the other OP decks that is a major problem to the game! Also cannot wait to see more support for Performage cards and They need to come up with some Synchro cards for Ancient Fairy Dragon like turn Ancient Fairy into themed deck that can even help the cards Luna has used like Sunny Pixie, Sunlight Unicorn, Regulus, Kuribon etc.! Maybe even change those cards where they are re-printed this card is treated always as an Ancient Fairy Spirit or something catchy!
Your banlist reaction videos are pure gold. As for why they printed Hot Red in the first place...another Red Demon Dragon/Red Dragon Archfiend evolution for the 5D's fans, I guess? Wouldn't surprise me if there's a Cold or Frozen form for Stardust Dragon out there...or something for Black Rose, Power Tool, and Ancient Fairy.
Cimoo, don’t ever down talk yourself, you have the best banlist reactions, although unfortunately I think we can all agree the hype in your voice for a new banlist has been fading away. But keep up the good content, you were one of the first reactions I went for because how how good your content is
I mean, no hit to the Witch and no outright ban does this. You still have a dozen copies of Ash with her, the e-tele, one for one, bonfire. Apollousa helps but honestly the list is not as impressive that the number of cards hit make it seem to be.
@@MarioLopez-xs3vc My thoughts exactly. Poplar is way more banworthy than Flamberge as some people advocated for the dragon to be gone. Poplar is a double extender on top of being a free body. Imagine you open SnAsh + 4 HT, what can you even do if you cannot add Poplar? You have to add Birch to continue your plays, and you don’t get a free send for your second Ash effect.
I actually did quit yugioh completely as a result of the previous banlist, as my fatigue which had already been building up for 2 years had reached its all time high. But seeing this new list has given me hope for this game again. I really was afraid it was going to go the same end as other card games of the past, nearing End of Service levels. But now i can slowly return to this game. This decade long bridge can still last
As someone who was building a Snake-Eye/Fire King deck, I feel fine with this as they didn't completely nuke Snake-Eyes and it is still quite playable.
The thing is that this list changes nothing once rage of the abyss hits where we will have Azamina Snake-Eyes Fiendsmith as a T0 - T0.5 deck instead of just Snake Eyes Fiendsmith
I still think Yu-Gi-Oh should make an MMORPG. That way players can be distracted with other activities versus doing only competitive Yu-Gi-Oh and Rookies who have competitive decks.
Honestly, I was expecting the Snake-Eye hits to be a lot wider. I figured Apo was going, but I was expecting them to blast it by hitting Diabell Witch + Wanted to 1 as well.
The issue with calamity ain't even in it's lockdown effect.. it's in it being activated during the opponents turn. I'd bet it'd be back at 3 if it could only activate when summoned during the owner's turn, since then it only insulates your own combo
Crimson Dragon turning a Helmet option into a Floodgate started this mess. And Tenpai has caused me to be pretty biased against overly powerful Helmet effects so I find it hard to sympathize.
I've just been priced out of locals. I can afford an Appo and Prosperity for my rogue deck. I cannot afford to replace Appo with Little Knight. I cannot gain the consistency needed to go 2nd. I no longer prevent Spirit of Yubel from ending my battle phase and dying to a their one card combos. The format sucks. I should just quit Yugioh.
Branded Despia is perfectly fine for the game if the Puppet lock is banned but no Konami choose to ruin the deck instead. Only 1 Branded Fusion is gonna be very tough. Now we are forced to play the Puppet Lock if we want any chance to win.
Arma was at 2 with the most recent list and the only thing really making use of the second colossus is a dedicated thundra deck. And honestly, I might have to bust that back out, especially with grass back
This list did actually nothing to stop the current format. Banning apollo only hurts rogue decks, not banning flamberge doesn't kill snake eyes like it should be. This next format is going to be worse the previous 3 combined. Good luck to whoever this dog shit game going foward.
It does change it pile decks are gone. Tell me know what is snake eye ending on, remember without generic negates floating around handtraps matter. One big reason why combo always was strong was they had backup generic negates to end on. But please remember the back up play for combo is gone if you hit combo now with a handtrap there is no we are going to nonsense. You can special 10 times for all I care if you end on nothing I'mnot afraid. So I say snake have your one azamina Omni cause that's all you have.
I'm still of the opinion removing those generic negates makes it easier to deal with.in my opinion making handtraps matter is extremely important choke points matter yes you can still cheese but the difference is your not playing throught the handtraps now there is a lot remember we have fuwaross incoming no plan b. This gives a huge chance in going second I know look at going second as not so bad cause I know if I learn snake eyes the handtrap hits matter if I learn the choke points it matters. That to me makes a difference where going second we are not punished even if we hit the deck correctly that's just my take, im really optimistic about Yu-Gi-Oh now, that's why I hate generic negates we had cause it removes the knowledge of knowing the opponent what's the point of knowing choke points if it will just get negated anyway. But now Ill be thinking what are you ending on and what can you do since at this time the dynamic is you have to invest in resources and it's now a staple in the scene to play multiple handtraps, cause I know you have to value my existence your can't play a one player game now. So yeah I'm happy with nonsense if you have get it with alot of resources that's only fair since you can't cheese.
Listen here a get out of jail free card is bad let's forget rogue decks and accept this concept. That's the reason the yugioh environment is toxic so I ask you would you rather face multi negate board or a multi disruption board the answer is a multi disruption board. Look at branded except the gimmick negate bullshit everything else it does is disruption in the long run it promotes a 2 player game. Also another thing are you a rogue player as rogue know you can learn the meta. Guess what your knowledge matters cause you know the choke points wow you can now beat meta decks, however how will that knowledge matter if the meta just negates your play thus denying you a chance.dont you want to be rewarded by playing Yu-Gi-Oh and succeeding? Don't you want your knowledge you acquired to matter. Now that they can't cheese you by pivoting when you play against the meta with your knowledge you will be rewarded. They won't pivot to negating your play. That's what us guys are fighting for a 2 player game. Now we matter our actions matter. that's something worth fighting for.
This list is the epitome of "More than I expected, less than I hoped"
Perfect description
As a magic player I'd say that's fairly representive of Kunami choices. I think there was maybe one meta representing 5 solid list that would best each other and that doesn't exist anymore.
Bring back the horses
Definitely feels that way. The list is a good start, but it is missing some very needed hits on Bonfire and Flamberge... but I guess that was just wishful thinking.
At this point, the list reveal wasn't about anticipation and hype. It was simply *_relief._*
They call that edging.
i love edging @@MasterPeaceTrueGlue-EatingKing
Like when you have to take a dump
and they failed to deliver
“I hate grass”
-Cimooooo 2024
Does he hate trees to?😂
average vegas resident
Is Cimo a fed?
@@alonsoarana5307 YES
He should go touch some. 😆🤣
"I want to say Armageddon Knight has been at one copy."
Armageddon Knight was put to 2 on the last banlist and put to 3 on this banlist.
he's so out of the loop on current yugioh it's unreal
Yeah also, didn't majespecter already get support in Nue and the hedgehog? Or are they getting more support?
@@dreamybull1509Can you blame him? Lol
Tbf has armageddon knight done anything since like maybe dark warrior decks like years ago at this point? You can’t blame him for forgetting
to be fair it didn't really change a thing going to 2 so its basically zero change
As one of the few sacred beast players opening of the spirit gates at 1 hurts my soul
Same here man
It's a genuine shame
Blame Komoney.
piri reis map is going to be best substitute unfortunately.
@@Gravekeeper5890 no need to blame, I completely understand the limit but it is still a shame
This is IN FACT NOT the longest we've had to wait for a list at 140 days since the last list went into effect till the new one does. There are multiple periods between September 2009 and 2013 where we had to wait 180-184 days for a list. The official longest period without a list is from August 29th 2016 to March 31 2017 at 214 days. However, this is about in the top 10, so still long.
Yes, because the system was different. This wasn't as smart of a comment as you thought it was
Wasn't that because the meta was actually healthy enough until we got Zoo and PePe?
@@nigamnation You sound like you have no friends.
I don't think he was talking about the number of days, but rather within the release day itself.
For the 2016 it was a pretty healthy format until zoodiacs, since pretty sure Pepe was 2016 before the August ban list.
But yeah 2009 was from when the OCG and TCG shared a banlist.
"it adds to some splashability, especially Tidal specifically"
...
I see what you did there 🤣
Sea*
i don't think he did anything. that's the thing
Terry the Designated!! Your Digimon World 4 guides and walkthrough helped me when I played Digimon World 4 all these years ago!!
Personally, I love your ban list reaction cemo. Because you tell the truth! You give us your raw unfiltered, no bs opinion of konami and the ban list and how they're running the tcg. that is why I will always and forever look forward to your ban list videos and your videos in general.
No shit its raw unfiltered because he saw the banlist and rushed to make a video on it for the early banlist engagement. The truth is what ever you agree with so that doesn't mean shit in the grand scheme of things. You can like cimo but acting like he doing anything profound that no one else is doing is beyond stupid.
Cimo does not even play the modern game. He really does not ever know what he is talking about.
at the beginning of the video you asked why people come to you for banlist discussion. Honesly, the Progression and History series give you a wonderful look into the game which gives you the non-meta eye to see how the new bans/limits affect the game from past format comparison
If some branded branded players are not playing the gimmick puppet lock, they sure are now.
I was waiting for the banlist to buy sancti and puppet since I recently got back into the game and was playing the deck without the lock. Tbh I was having tons of fun with all the different lines and deck options but LITERALLY this forces you to play puppet cuz it’s just the easier and less resource expensive line compared to the result you get: just winning the game. Idk man, generally speaking consistency hit to all meta decks is a strategy I like, but in this case? they should’ve gone heavier on some decks…
Minus 2 bf, plus 2 puppet lock protection
It’s pretty much the only consistent line you can do with its fusion tools because they failed at making an albaz retrain that wants to be fused or can simply be fused in the hand.
@@lazarus4465i personally hate consistency hits, and this list contains the perfect reason why. instead of simply banning sanctifire and finally making branded based again, they inexplicably limited branded fusion and made it even more cringe. 1 problem card that is allowed to continue to run around vs 1 card now at 1 copy that pilots an entire deck makes no sense
@@YeahTheDuckweed Branded Fusion is one of if not THE most powerful fusion card ever printed. Using material from deck just should not be possible. Period. Yeah it controls the deck, but there are nigh infinite ways of recurring and searching it. Sancti should have been banned on top of the limit. The deck has been playable for like 3 years and it's only gotten more powerful with time.
Bans calamity which is a turn skip but doesnt ban sanctifire or the toxic targets for it...branded fusion is at1 in masterduel and it does absolutely nothing especially with saronir at 3 in the tcg and now grass is back to help mill it lmao wtf
Limiting Branded Fusion Only pushes the few Branded Players that did not play the puppet lock to now play it or give up on the deck. I do not understand why not just ban Sanctifire.
Nah. Just ban GP Nightmare, Sanctifire is meh without it.
@@kyuubimakai009 Ido the Supreme Magical Force. Barrier Statue of the Abyss. Barrier Statue of the Heavens. Jowgen the Spiritualist. Archlord Kristya. Disciple of Ra.
Banning Gimmick Puppet Nightmare does nothing. Sanctifire is the problem.
@@gloomba3312 as someone who dabbled with all of these monsters in order to find out the weakness to interrupt, the biggest difference between gimmick puppet and disciple of ra for examle is that the former activates once and then the effect carries over for rest of turn, whereas disciple of ra needs to be ON the field to happen. Which means that in GP Nightmare combo, u can just finish ur game, pass ur turn and then use sanctfire to get your fallen of albaz and gimmick out to fuse asap before they even get a chance to respond, and then deny them special summons and you are STILL building your board and adding more fusions to your board during their standby and even kicking off other combos from cards sent to graveyard or graveyard fusions or icejade effect etc WHILE the enemy stays locked out of the game.
With disciple of ra, if you want to keep using the combo, you cant just fuse it off and continue because at that turn pass the only champ they have on hteir field is usually disciple of ra, so you can't be as thorough with your combo bceause u'd have to fuse with that DoR card vs GP Nightmare, and if u dont fuse then getting a fallen on your field to chain off is not ideal, u'd be better off getting an ecclesia or something, eitherway, i think gimmick WAS a problem because u can do it with other cards not just sanctfire, BUT, i do agree that sancfire is very strong, but i think that sancfire is harder to get into if Branded fusion didn't exist as a card or errata'd. I think iff branded fusion was banned and we got ANOTHER branded fusion spin off that prevents you from activating the summoned monster's effect until the next turn, while locking you out of everything except fusions ffor the rest of the turn, then the card can then still power up branded/despia/fallen decks without being a 1 stop shop card for setting up sancfire and other gates, since the monster wouldnt be able to use its effect until next turn, giving ur rival a chance to interact with it .
@@iCyberDev You are copeing tbh. This is just another Halq situation.
Sanctifire is the problem card that lets you lock your oponent, with like different 10 cards that could substitute for each other. Lets just grab the the problem by its roots and just ban it.
It doesnt matter if the cards that lock your opponent are differently good at it, the fact that you can lock consistently is the problem and extremely toxic at that. Putting branded fusion to 1 all but forces branded players to adapt this strategy even if they dont want to.
@@Demagogines it's not, it completely depends on the deck and how they can deal with it. you can get iblee locked from spright, but there are other reasons why some lock cards are good, and some others aren't (or are good in some formats and aren't in others)
only non-branded players don't understand how the level and attribute of those "locks" make a big difference.
the branded cards have text.
As one of the few Ancient Gears player in the world, i'm glad the recent win didn't put them on the banlist.
I’m actually surprised
ANCIENT GEAR WON SOMETHING?!??!
It's the only deck I like and it WON SOMETHING?!?!
What did it win?
@@bageltime8983 A new car.😅
Unless AGs becomes a meta they won't get hit lol. ((Tbh I glad their not. I'll like to have my gear boys fully operational.))
@@aikamartinez013 Always luck, never skill. smh
funniest thing is that snake-eye is probably still tier 1 after this, there's just going to be more decks in the format.
Nope because azamina in ROTA will just out them back to best deck
Yubel is inarguably that little bit better until ROTA drops. Then Snake-Eye continues on as we're accustomed to.
Your reactions are pretty much the only ones I care about, because it dials down the "omg poggers, they banned the cardboard!!111!!" bits. Usually a lot more reserved, and easier on the ears. Even putting that aside, just been a fan of your content for like a decade now.
mbt did a great job imo
sorry, i feel the need to elaborate. mbt has a very intelligent, eloquent and, importantly, brief reaction + discussion which you should appreciate. even more so than cimo's. cimo...doesn't even play? right? he just follows the game? mbt not only plays, he is definitely a studied individual. tbh, cimo has a kind of "idk, i mean, i guess so" and even a "oh, hit to deck = worse deck! pog!" attitude towards banlists that i think not many people have even had since dragon rulers were tier 1 and quite frankly i think it's one of the least valuable reactions on the platform, especially since it just doesn't line up with his standard content at all. and it don't get me started on it having no reason to be this long
@@YeahTheDuckweed I'll try to keep this brief, but I'm just not hardwired into YGO. MBT is a coin flip, because when he settles down and isn't all in his bussy stuff, he is a good listen. I more or less outright avoid his Ygo content these days as it is, as I find he tends to shine more in variety when he actually does it. (Not the twitter stuff). Also it can be easy to forget, but not everyone is playing the game the same way, so if MBT goes on about a combo and assumes I know it, and I don't? Well then I can't keep up lol.
Just because Cimo is mostly about his series, I'd still value the opinion. I also completely despise prog at this point. Simple, grounded stuff like this, and the card game rating as of late is more my style. I'm not even going out of my way to look at banlist reactions. I happened to see Cimo's I clicked, and that's about it. So idk, that's just my two cents. No need to get so worked up over it.
@@chimpmasterflex i think you're maybe just by admission not the kind of person who needs to be interested in banlists then? if you're not invested in the competitive landscape? having said that, mbt does in fact have the occasional maybe monthly serious discussion video. and it's unironically his best content imo. truly the creme of the crop
@@YeahTheDuckweed I mean why do you care about trying to make it personal? or choosing what I can or can't watch? Don't need to be so weird about someone's tastes. But wow, one serious video a month? lol.
He's probably put out better stuff on his elestrals channel, than his ygo stuff in probably a year.
There's already people losing their minds over this list not killing Snake-Eye. They probably should have banned Oak if they weren't going to touch Flamberge at all, Limiting Ash and Poplar are just the bare minimums.
People who thought there was going to be a Flamberge ban were overdosing on copium.
Apollo is banned, so what’re they making with I:P?
To kill snake eye you ban poplar. Everything else is minimal
@@zacharyhampton9978s:p?
@@zacharyhampton9978I guess just S:P little knight.
Take a shot every time Cimo says Tenyi instead of Tenpai.
Yea, it changed. Now it will be Azamina T0 ft. SE Fiendsmith.
Yea, idk how they thought lacrima was the card to hit. How about the link 1 that special summons the op searcher from deck? Nooo that cant be it
GRASS HAS BEEN BROUGHT BACK TO 1, SKULL SERVANT STONKS
Beatrice getting hit kinda hurts, but grass is a nice consolation for funny skeletons for sure!
Oh yes! But Linkuriboh last time hit hard.
7:08 I'm calling it now.I wouldn't be surprised.The reason why they unbanded it is so they can put it in at Bonanza set this coming at the end of this year
Shifter casually dodges the banlist😂😂
That's because it was designed by one of the of the Konami employees that works on the banlist. Shifter will probably never be hit.
It's not that bad of a card🤷🏿♂️
@@LordApoca tell me you don't play yugioh without telling me you don't play yugioh
if you played any amount of this last format you would not be saying that the card is awful and basically wins the game on the spot
@alkhemia23 sounds like skill issue to me.
its more funny that yall still coping on a shifter ban every banlist
Pretty sure the snake-eyes hits arent good enough, bonfire, diabellstar, wanted, all those are still at three and basically full-combo
Its literally a non-issue, the only real hit is the apo
Drawing Poplar bricks your combo, and forces people to start running Birch(and possibly multiple copies of Oak). Deck is even more awful against interruption than it already was, so the hand traps wars are just going to get even more cancerous.
@@MarioLopez-xs3vc so colossus’s kills them
The grass unban for infernoid is glorious
Konami shouldnt listen to Master Duel for card data like the hit to Branded Fusion and not Sanctifire Dragon!!
This screams to me they’re waiting to announce Sanctifire in the tins
Nah I’d love to still have my beloved Sanctifire around
That card is a chase pull in a mediocre set. Not happening
Sanctifire is a cool card when you’re not using summon locks. Just lets you access whatever Albaz fusion you want.
Branded fusion to 1 is not that hard of a hit tbh
I like your reactions because even though I may feel differently about which cards end up where on the list, I can’t argue with your logic. I appreciate the logic and your use of game history.
Enough with the "It's too new to get hit". If it's ass it needs to go.
You get it
Just ban everything from the “year of the fire” decks and on, I was having so much fun with this game until that point, every deck then and since then have been absolutely miserable to play against
Konami is a business, they don’t give two fucks about the players feelings. as long as that card makes them enough money, it will not see the ban list
@@done7216 go sit in a corner donut.
@@done7216And that's how you slowly kill a game. The numbers are doing its work yet Konami is too dumb to realize.
REAL RDA players WILL miss King Calamity.😭
Nah, they have 3 copies of Red Reign which is a board wipe + full protection from card effects for a turn. They'll be fine.
You don't necessarily need King Calamity, just use other level 12 synchros.
@@blackwhirlwind1245yeah just use supernova if you wanna 12 climb
Lol, all true, but as far as dueling for fun with one of my favorite archetypes of all time, (before the crimson dragon lock combo bs), a boss monster that's easy to summon & has that effect, yes it will be missed.
I'll miss king calamity it was a surefire win even I built my rda deck to turbo out red supernova dragon it was a great back up just in case I needed
Fiensmith is not a dead engine. Lacrima getting banned just makes Necroquip Princess a necessary card in the deck, and plus, they didn't hit High King Caesar
Yeah but High King Caesar is nowhere near as good as Beatrice. Sure a Special Summon stopper is nice and all, but it doesn't have that game-changing impact that sending ANYTHING from the Deck to the GY at Spell Speed 2 does. Beatrice doing the latter as a generic R6 Xyz is exactly why she needed to go.
tearlaments milling 20 gonna be crazy
As a Sacred Beast player who doesn't follow the meta, why is Opening of the Spirit Gates getting limited? No way are Sacred Beasts meta.
Yubel uses opening and beckoning beast as one of their best starters it's a one card full fiendsmith + yubel combo. And also it helps a lot on grind game.
Your deck is affected because another deck abuses it pretty much.
The year of Fire. Yeah we Just Play snake-eyes all year. Thanks konami
banlists used to be a once-in-a-blue-moon type thing and now it's literally just used as a way to give Yugioh set rotation.
Im a branded player, I never used the puppet lock because I didnt liked it, but now I have to. Why would they Hit a deck that was left out of the meta? Like, If they really had to hit something, the should hit the puppet or Albion...
Here’s my thoughts on the list:
First, the forbidden cards. Nothing really objectionable in the Forbidden section, all the hits here I more or less saw coming, and overall I do think that they’re good hits. I think it’s unfortunate that Appo got hit, as I feel like generic boss monsters can have a place in this game, especially as I see cool rogue decks like Lightsworn which generate a lot of on-field advantage but don’t have boss monsters of their own to go into. That being said, it does match with what little of a design philosophy Konami seems to have for this game in moving away from powerful generic boss monsters, and I would be thrilled to see them perhaps replace these with maybe some less powerful versions.
Limited section is pretty lukewarm. I can’t say that it’s necessarily bad, but I don’t feel like I can say it’s a bullseye either. The most it really does is kill the gimmick puppet ftk, which while I’m happy about that, I feel like it really could’ve been utilized better. Branded Fusion is extremely searchable and arguably makes the Nightmare problem worse, as not only is that line virtually untouched, but now because you only get the one copy of Fusion, there’s way more pressure have it end the game, so the lock becomes practically mandatory. Before, you could actually see a great deal of success with the deck without locking thanks to the multiple interactions the deck could put up, provided you actually knew what you were doing.
Overall, this list feels pretty meh. Like, it’s not bad, but I feel a bit teased having to wait til what feels like the last minute only to be met with this. Maybe I’m wrong and this list ends up being really good, but right now it’s a bit hard to feel anything more than indifferent.
Don’t forget about the 6 month banlist wait for what they did to zoos, dinos, and true Draco
The reason I prefer your banlist reactions, is mostly nostalgia. Cimo banlist reactions were always something consistent that we have been able to count on through the years.
As a Sacred Beast player, I take this list as a personal attack against me XD.
Yubel is killing our deck. We must take a stand against it!
@@lostfate22 Let's start a votation to Limit one of their Continuous Spell rather than our Gates!
@@reikolupus136 We shall make our voices heard! We won't sit idly by while our Sacred Beasts suffer for Yubel's sins!
Konami casually banning all the good generic cards and destroying less played archetypes
"Am I suprised they went so hard at Snake Eyes?"
They did literally NOTHING to Snake Eyes. Just play 3 bonfire.
Yup, without a Bonfire hit this is little more than a love tap. It looks really good at a glance, which Konami probably hopes will quiet the "complainers" for a time, at least until everyone catches up and realizes these hits were all show, no substance.
I love it how cimo acts as of he plays modern. It genuinely makes it more funny seeing that it's 20 min
Tenpai, not tenyi lol
WHY HIT SACRED BEASTS BECAUSE OF YUBEL THATS MY ONLY DECK BRO
TBH with the floodgate thing, YGO should have floodgates. The problem is the power of floodgates. Summon Breaker, Lose 1 Turn, etc are fine. But holy hell is it so much to ask that you put actual conditions on them, build in their own removal, etc. Like Quiet Life is actually interesting since it basically is choose normal or special and you only get that this turn AND you have to activate it at the start of MP1. Summon Limit you could use to lock them immediately out of summoning more while you got to pop off uninterrupted. So many floodgates would be perfectly fine if they were continuous spells that had to be activated at the start of MP1 and basically all would be if they required you do so and your opponent to control a monster.
Semi-limited is like a test limbo of "We don't know if limit or unlimit these, so let just leave this here". That way moving it in either direction is sort of easier.
Also, this banlist sucked. Snake-Eyes just got a hit on the wrist and Yubel went without a single hit. I really fucking hate this game.
Test Limbo and Malicious' (former) Limited List since he's straight useless at 1.
Being forced to run extra Beckoning or Chaos is very annoying. This list forces Yubel to make a very hard decision between consistency and being able to play around/through Evenly. The only OKAY solution is to stay in the awkward middle ground of running 2 Beckoning and 2 Pain and that alone will drop your win rate upwards of 5% easy.
Imo Skill Drain is a necessary evil.
It existing promotes the use of spell and trap cards. Without skill drain, a lot of decks probably would run more monsters
I seriously don't see the issue with Skill Drain still being legal, let alone at 1. Damn near EVERYONE is playing all these Uber decks that go beyond fair play on turn 0 but a Trap Monster Negate for both players and everyone loses their minds.
All this complaining is reminding me of those people who Evenly Match someone multiple times in a single game then they set up a full board with multiple negates but the moment you Evenly them once All Of A Sudden YOU'RE the Bad Guy in the situation.
Thanks, finally someone that has more than one braincell
Imagine we play birds so maxx c get unbanned because nobody ss
The rhetoric behind it is that setting up a boss monster board takes some modicum of skill but panic flipping a Evenly match or using any hand trap that insta wins you the game because you just so happened to draw it doesn’t really take as much skill i guess, not saying i agree with either sentiment but its just from what ive seen/read
@@Theonepieceisfriendship you mean the exact same way the overwhelming majority of Monster Effects and Spell/Trap Cards Function? That's not a good argument.
It takes the same amount of skill to activate Solemn Judgement as it does Seven Tools of the Bandit. Same skill to activate Swords of Revealing Light as it does Legendary Ocean. Super Poly and Dark Ruler No More. Call of the Haunted and Premature Burial.
@@kaimobley5324 Like I said, I’m not saying I agree with either sentiment but 9/10 times you’re getting hand trapped or omni negated by a spell or trap as soon as you play one card. Or you just get Dimension shifter’d as soon as your turn starts which is an insta loss for some decks. The point is i think most would agree that losing to a singular card feels a lot worse than losing to multiple cards. But Konami just keeps printing these fighting fire with fire cards to see who can stop their op first from playing yugioh.
@@Theonepieceisfriendship but that's the thing Solemn Strike and Warning has been a thing since early Yu-Gi-Oh. Then there's Dark Ruler No More, Forbidden Droplet, Forbidden Chalice/Lance, Called By and more. All Singular cards that can easily stop this. Mirror Force and Magical Cylinder was that back in the day as well as still a thing today with their own "archetype".
07:15 "I hate grass". So do most Yu-Gi-Oh! players.
Branded: im literally doing nothing ive been powercrept out of the game for 2years
Konami; fuck your fusion spell
Edit: I accidentally'd a war in the comments lol💀
Just ban the gimmick lock and the deck is more then fine...
i dont know, foolish albaz + any monster is kinda bonkers no? especially since the restriction is just locked into fusion which is manageable. compared to REF, that doesnt allow any monster to be summon at all or shaddoll fusion, needing opp to control an extradeck card to even fusing from deck.
Unrelated, but , man, I somehow always misread the archetype's name as "braindead" and all the comments that refer to it come out a lot more aggressive in my head than whoever wrote them intended.
My reaction seeing fusion being limited: WHYYYYYYYYYY
@@voiceinmymind4790ban sanctifire
what we need is a limit of 3 or maybe 5 special summons per turn, whether normal special summons or monster effect special summons
0 Calamity
0 Apollousa
1 Branded
1 Opening
2 Ib
I have no super competitive Decks outside maybe the HERO Deck I'm putting together (I don't play competitive anyway). Only the X3 Structure Deck Decks, character Decks (which are unaffected by banlists anyway) and some fun Decks. Some of them will need reworking given these changes.
ikr more a hit to non meta than meta.
we watch your ban list reactions even when you aren't playing competitive because 1. your reactions are genuinely fun and 2. regardless of being competitive, i personally love your takes on what's on the list.
Master Duel looking more and more the the list the OCG and TCG are gonna follow
I told everyone for a while that some snake-eyes main monster will be at 1 and not ban. No one believed me
I loathe the limits, particularly the Gimmick Puppets and Branded Fusion. When the problems with both decks weren’t hit, being Underworld Dolls and Sanctifire Dragon instead.
I like your banlist video because you are one of the two of the best content creator for Yu-gi-oh.
The turn skip stuff is just a lack of future proofing
its not like theres a trap that can do funky bs =)
@@troytheboy1985 I mean a lot of the cards that have the effect to do so we're printed before a consistent/searchable means to cheat them out on your opponents turn came around.
I haven't played competitive Yugioh in years, but I like how your videos keep in me the loop. I might get back into it at this rate.
The return of grass oh my god
Cimo spent more time on Time Seal than the entire banlist
now if only they'd ban half the cards in master duel the game might almost be playable.
Banning Max”C” would make me so happy
Ocg players funds the game revenue, you guys doesnt want to accept this.
Maxx c needs to go
“why do you guys enjoy watching my reactions”
well, in regards to why others do. i think, in my opinion, it ties to the loyalty. you’ve helped a lot of yugioh players, myself included, get better at the game. which is crucial to one’s learning. you are intelligent. and can explain things to where people can understand. now, as for me. why i myself still watch you’re banlist videos. i just wanna hear the opinions from someone who knows more about in-depth, competative yugioh. you are the man making it happen. you got people you can go with. i remember seeing your “this is what yugioh players do” video. when you collabed with TSX1. you are doing things a lot of us wish we could experience. you are also a leader. not just a boss. you say “we” in your videos. and for that, i respect you, Cimo.
as a disclaimer i am not saying cimo is the best duelist in the world. he is good. really good. sometimes, that’s just enough for us viewers. i also know Cimo said he plays casual in the video. i think one can only deal with competiton for so much time, imo.
Someone bought 12 copies of Grass 2 days ago 🤔
This happens a lot in mtg as well. And since it's not actual stocks it's not illegal.
10:15 I feel like statements where it should be at 1, 3 or banned, misses an important part of game design and deck building when things are limited or why they are hit in the first place. Theres more to it and I think people need to be a little more introspective into why its that way (applies to floodgates in a similar vain).
That Grass Grows Greener.
My take on time seal going to 3, it may be situational but runick players tend to skip their next battle phase, so with "time seal" you can tell them go ahead and skip that draw phase while they're at it, and there is also a card called "Million century ice prison" if a monster you control is removed by an opponent monster effect except by destruction you can also skip their next main phase 1 basically skipping their next turn
I only feel it's semi relevant because people are running a lot of send effects to get over destruction immunity
"No one is gonna miss this card"
Me with my casual red dragon archfiend deck 😢
You won’t miss it.
It should have had a condition to only activate in your turn.
Ban crimson dragon
Calamity is cringe and it’s good that it’s gone.
I have 2 casual RDA decks and neither of them really go into King Calamity cause I don't have Crimson Dragon. If i'm being honest they don't really need it. I just replaced it with Psychic End Punisher. It sucks that they lose a cool in-theme/archetype boss monster but I completely understand why.
3:32 I remember a dude at locals was basically calling me a stupid scrub for saying that King Calamity would be banned one day.
I said that True King of all calamities wasn’t banned until it got a deck that could abuse it, then it got banned. I was saying that King Calamity would be the same, and he thought I was an idiot.
Consistency hits are so ridiculous-I don’t want to have cards in the game that if someone is lucky enough to draw they 9/10 times win the game. I really think yugioh needs like 30 bans for it to be playable again for most people.
Hot Red Dragon king calamity has literally done nothing wrong, the real culprit is crimson dragon for putting it out on the opponents turn easily
They did not hit Snake-eyes enough. Flaberge should be banned
Nah, Flameberge is the only weak snake-eyes card out of the bunch, you just need a way to deal with the GY effect and everything should be fine
Then it's not a deck
@@Supertoddy96 correct
@@Justcallmeaqua420 Flameberge is the card that keeps recycling all the other materials in the deck, while also letting you use your powerful link monsters multiple times. There are some people who want IP banned because Flameberge lets you use it on both your turn AND your opponents.
@@bubbasgotback431 I still take my stance, deal with it in the GY and they can't recycle the resources. The link is really annoying, I agree, but is not like the card itself brings too much to the table as the other search for any card they need at any point in the game
I think Skill Drain could use a retrain. My idea is to make a spell card that's effectively coldvwave for monster effects, play it first thing in your Main phase 1, neither player gets monster effects until your next draw phase. Or it could stay a continuous card, with the effect once per turn, at the beginning of a new phase, you can pay 1000lp; monster effects are negated and can't be activated until the end of the current phase. So basically you still have something that can be used multiple turns, it's still vulnerable to removal, but you can only stop either setup or battle effects, not both, and it comes with a cost and multiple chances to respond to its activation.
DRAGON RULER IS BACK BABY
3:29 - King Calamity isn't actually a problem any more than D/D/D Kali Yuga is. I tried playing King Calamity in Master Duel before it was banned with the only rule I made for myself being that I could *NOT* summon it during my opponent's turn.
...And it *SUUUUUUUUUUCKED!* Literally the *ONLY* reason those cards are broken is because of cards that summon them during the opponent's turn. While they would still be played, they wouldn't be nearly as broken if it weren't for the existence of Crimson Dragon, those T.G. Synchros, that Dark Rank-Up card, etc.
(To be clear I'm not saying they shouldn't have banned Calamity, just that Cimooooo's perspective regarding the tactical viability of cards like it has been skewed by the acceptance of cards that facilitate using their effects in a way they weren't designed to. Or at least not to such a ridiculously easy extent.)
Like I said elsewhere I am surprised they hit Apollousa already given they generally wait until 6 months after the last print for the big stuff and RA02 was only in May.
Also, as a Black Rose player, I am very happy to have Red fully back. I was only using 2 in my build prior anyway, but still.
you need a life if ur spamming this everywhere bro
I thought they would’ve gone after IP instead of App due to how IP could go into links on the opponent’s turn and provide protection from effect destruction.
Definitely happy about the cards getting off the banlist and the ones that did get limited lol Snake-Eyes Ash and Snake-Eyes Poplar but I definitely don’t like they didn’t even touch the Ghost Girl tuners or the other OP decks that is a major problem to the game! Also cannot wait to see more support for Performage cards and They need to come up with some Synchro cards for Ancient Fairy Dragon like turn Ancient Fairy into themed deck that can even help the cards Luna has used like Sunny Pixie, Sunlight Unicorn, Regulus, Kuribon etc.! Maybe even change those cards where they are re-printed this card is treated always as an Ancient Fairy Spirit or something catchy!
10:15 I can finally play 2 Luna light Tigers.Let's go
As a long time fan of your channel I'm happy you still do ban list reactions
Skull Servants can be decently competitive now! WHOOOOOOOO!
Shifter says hello.
No it won't 😂 but that grass looks greener tho
That's some nice grass you've got there. It would be a shame if I had it shiftered to another dimension.
it is our time to rise brother
Your banlist reaction videos are pure gold.
As for why they printed Hot Red in the first place...another Red Demon Dragon/Red Dragon Archfiend evolution for the 5D's fans, I guess? Wouldn't surprise me if there's a Cold or Frozen form for Stardust Dragon out there...or something for Black Rose, Power Tool, and Ancient Fairy.
This list is horse puke and does nothing to actually change the format.
Cimoo, don’t ever down talk yourself, you have the best banlist reactions, although unfortunately I think we can all agree the hype in your voice for a new banlist has been fading away. But keep up the good content, you were one of the first reactions I went for because how how good your content is
Snake eye is still playable
Snake and Yubel still the best decks by a mile lmao
Heck tempi is still playable but even the checks still don't matter
I mean, no hit to the Witch and no outright ban does this. You still have a dozen copies of Ash with her, the e-tele, one for one, bonfire. Apollousa helps but honestly the list is not as impressive that the number of cards hit make it seem to be.
Letting Poplar be a brick instead of getting rid of it outright is honestly generous by TCG standards.
@@MarioLopez-xs3vc My thoughts exactly. Poplar is way more banworthy than Flamberge as some people advocated for the dragon to be gone. Poplar is a double extender on top of being a free body. Imagine you open SnAsh + 4 HT, what can you even do if you cannot add Poplar? You have to add Birch to continue your plays, and you don’t get a free send for your second Ash effect.
🎵
You better not shout
You better not cry
Konami doesn't care
If you've been naughty or nice
YU-GI-OH BANLIST SEASON IS HERE! 🎵
Video starts at 1:01
I actually did quit yugioh completely as a result of the previous banlist, as my fatigue which had already been building up for 2 years had reached its all time high. But seeing this new list has given me hope for this game again. I really was afraid it was going to go the same end as other card games of the past, nearing End of Service levels. But now i can slowly return to this game. This decade long bridge can still last
As someone who was building a Snake-Eye/Fire King deck, I feel fine with this as they didn't completely nuke Snake-Eyes and it is still quite playable.
Same. Plus I’m glad they didn’t ban the flamberge I bought last week 😅
Do you actually like snake eyes or did you buy it bc you saw it was the best meta deck? Be honest with yourself
@@vinnyvanhoe5614 I just really hate yubel and my cyber strike can’t compete with that
I kinda missed cimoo swearing to competitive yugioh.. So refreshing.. 🤣😍
The thing is that this list changes nothing once rage of the abyss hits where we will have Azamina Snake-Eyes Fiendsmith as a T0 - T0.5 deck instead of just Snake Eyes Fiendsmith
I still think Yu-Gi-Oh should make an MMORPG. That way players can be distracted with other activities versus doing only competitive Yu-Gi-Oh and Rookies who have competitive decks.
Besides the bans. The list is just a "EH?"
Honestly, I was expecting the Snake-Eye hits to be a lot wider. I figured Apo was going, but I was expecting them to blast it by hitting Diabell Witch + Wanted to 1 as well.
As a die-hard RDA player and jack atlas wannabe… I know people abuse calamity but it’s my only shot to be the master of faster
blame Crimson dragon, that effingthing is gonna get a lot of dragon synchros banned. it should have never been printed.
The issue with calamity ain't even in it's lockdown effect.. it's in it being activated during the opponents turn. I'd bet it'd be back at 3 if it could only activate when summoned during the owner's turn, since then it only insulates your own combo
@@Teixas666 ngl on master duel I used the synchro call calamity lock
Crimson Dragon turning a Helmet option into a Floodgate started this mess. And Tenpai has caused me to be pretty biased against overly powerful Helmet effects so I find it hard to sympathize.
Well now you gotta slow down a bit so you don't get a traffic violation
I've just been priced out of locals. I can afford an Appo and Prosperity for my rogue deck. I cannot afford to replace Appo with Little Knight. I cannot gain the consistency needed to go 2nd. I no longer prevent Spirit of Yubel from ending my battle phase and dying to a their one card combos. The format sucks. I should just quit Yugioh.
No puppet lock hit, No Shifter hit, minimal Fiendsmith and Snake hits, this list sucks ass
12:07 I haven't seen anybody play it even When it officially came out to cause I know it's a world challice card. But I didn't see anybody played
I got the card From the actual set, it came out in and I don't know how good it is.I know people were going crazy for it
FINNALY A BANLIST WHATS OUTTA HERE?!?
Branded Despia is perfectly fine for the game if the Puppet lock is banned but no Konami choose to ruin the deck instead. Only 1 Branded Fusion is gonna be very tough. Now we are forced to play the Puppet Lock if we want any chance to win.
Konami: Bans Appolusa
Also Konami: Unbans Colossus
It was already unbanned
@@coltonellis3112 Well, it's double unbanned.
both colossus and kirin should have stayed at 1.
Arma was at 2 with the most recent list and the only thing really making use of the second colossus is a dedicated thundra deck. And honestly, I might have to bust that back out, especially with grass back
This list did actually nothing to stop the current format. Banning apollo only hurts rogue decks, not banning flamberge doesn't kill snake eyes like it should be.
This next format is going to be worse the previous 3 combined. Good luck to whoever this dog shit game going foward.
It does change it pile decks are gone. Tell me know what is snake eye ending on, remember without generic negates floating around handtraps matter. One big reason why combo always was strong was they had backup generic negates to end on. But please remember the back up play for combo is gone if you hit combo now with a handtrap there is no we are going to nonsense. You can special 10 times for all I care if you end on nothing I'mnot afraid. So I say snake have your one azamina Omni cause that's all you have.
@SilverBoans Snake Eyes is the kind of deck that never needed negates and has an extending interruption that can make link-4s for free.
I'm still of the opinion removing those generic negates makes it easier to deal with.in my opinion making handtraps matter is extremely important choke points matter yes you can still cheese but the difference is your not playing throught the handtraps now there is a lot remember we have fuwaross incoming no plan b. This gives a huge chance in going second I know look at going second as not so bad cause I know if I learn snake eyes the handtrap hits matter if I learn the choke points it matters. That to me makes a difference where going second we are not punished even if we hit the deck correctly that's just my take, im really optimistic about Yu-Gi-Oh now, that's why I hate generic negates we had cause it removes the knowledge of knowing the opponent what's the point of knowing choke points if it will just get negated anyway. But now Ill be thinking what are you ending on and what can you do since at this time the dynamic is you have to invest in resources and it's now a staple in the scene to play multiple handtraps, cause I know you have to value my existence your can't play a one player game now. So yeah I'm happy with nonsense if you have get it with alot of resources that's only fair since you can't cheese.
Banning Appolousa doesn’t not ONLY hurt rouge decks, meta decks were using her too.
Listen here a get out of jail free card is bad let's forget rogue decks and accept this concept. That's the reason the yugioh environment is toxic so I ask you would you rather face multi negate board or a multi disruption board the answer is a multi disruption board. Look at branded except the gimmick negate bullshit everything else it does is disruption in the long run it promotes a 2 player game. Also another thing are you a rogue player as rogue know you can learn the meta. Guess what your knowledge matters cause you know the choke points wow you can now beat meta decks, however how will that knowledge matter if the meta just negates your play thus denying you a chance.dont you want to be rewarded by playing Yu-Gi-Oh and succeeding? Don't you want your knowledge you acquired to matter. Now that they can't cheese you by pivoting when you play against the meta with your knowledge you will be rewarded. They won't pivot to negating your play. That's what us guys are fighting for a 2 player game. Now we matter our actions matter. that's something worth fighting for.
You heard it, they hit everything!
That's right, THEY HIT THE FUCKING PENTAGON!!!!!!!!!!