One thing that I am thinking of implementing is that anyone may be able to use a spell scroll, but only wizards/clerics can memorize it for repeat use. Thanks for a "look under the hood" about how you adapt these systems for your own use.
I like Wisdom for ranged combat. In ranged combat you need to "see" or "recognize" your target before shooting. Like when the police trains. They want to hit the criminal but not create collateral damage. That makes sense. Ideally every attribute has something mechanical to give. About the Armor class and dexterity.... In the meanwhile I prefer systems where DEX does not add to AC.
Well, Dex not adding to AC is a hard pill for me to swallow because I don't like it if you just have to rely on armor. Regarding WIS for ranged I actually caved in and left it as it is in FORGE. But this is something that can easily be house ruled of course. Anyhow, just finished the document and will share it in a second in my community tab.
I See. Another idea: I thought about the force and constitution. What about the following: constitution is used used to callculate your number of force spells per day/rest. But the force power calculation differs depending on the spell. For example: use wis, cha and int. in this way a force user would need all attributes (plus dex for melee). This could balance the advantage of been a force user (because is difficult to master). Just an idea
@LD-gc4qg That is what I did. Con determined the number of uses, Cha the difficulty of the resistance check and the force powers are activated by different attributes, depending on effect. I shared the document in my community tab. You can find it in there.
Thanks. It is interesting to hear your thoughts on this. Many greetings from SJO!
One thing that I am thinking of implementing is that anyone may be able to use a spell scroll, but only wizards/clerics can memorize it for repeat use. Thanks for a "look under the hood" about how you adapt these systems for your own use.
Of course, my pleasure 👋
Great video and ideas.
Didn't know about FORGE so thanks for the info!
@@TabletopWanderer Yes, you should check it out. Great product.
@Solospelunking Already downloaded it!
I like Wisdom for ranged combat. In ranged combat you need to "see" or "recognize" your target before shooting. Like when the police trains. They want to hit the criminal but not create collateral damage. That makes sense. Ideally every attribute has something mechanical to give. About the Armor class and dexterity.... In the meanwhile I prefer systems where DEX does not add to AC.
Well, Dex not adding to AC is a hard pill for me to swallow because I don't like it if you just have to rely on armor. Regarding WIS for ranged I actually caved in and left it as it is in FORGE. But this is something that can easily be house ruled of course. Anyhow, just finished the document and will share it in a second in my community tab.
I See. Another idea: I thought about the force and constitution. What about the following: constitution is used used to callculate your number of force spells per day/rest. But the force power calculation differs depending on the spell. For example: use wis, cha and int. in this way a force user would need all attributes (plus dex for melee). This could balance the advantage of been a force user (because is difficult to master). Just an idea
@LD-gc4qg That is what I did. Con determined the number of uses, Cha the difficulty of the resistance check and the force powers are activated by different attributes, depending on effect. I shared the document in my community tab. You can find it in there.
@ Great thanks!
What is this? I think i kinda like it!
@@LBT-sy4dp FORGE? A d20 based old-school d&d compatible role playing game. Check the link in the description to get it.