Really awesome tutorial! I've been looking for good tutorial for Solaris and rendering out different variations ands shots and this was really helpful! I've a question regarding rendering out the different cameras, I understand that you are using the "Context Options" in the "usd render rop" but I noticed that in your "karmarendersettings" node at 19:53 you don't have the "camera". I'm guessing you went in to the "karmarendersettings" node and made some adjustments? :) maybe you can clarify abit?
All Solaris stuff its very useful, even if it’s specific workflows. We need more workflows and tips with solaris worflows. Maybe would be interesting a tutorial about made dressing and set dressing in solaris , or simulating a profesional workflow with modeling in maya, layout , and then set dressing , look dev and lighting in solaris. Thanks for all
@Arvid, I do have the problem that when I submit to deadline for every task a new instance of Houdini is loaded - render - close which causes a huge slow down.. Do you know how to prevent this and rather in one instance? Regards! Thanks for the superb content!
Nice one, I would like to see some render optimisation techniques in Houdini at a production level second I would like to see a production level lighting template design using usd entirely from start to finish please in future videos thanksalot.
Great to see arvid you always rock man, can you please make an only lama shader based Lookdev tutorial for sss hard surface or hair in Houdini. That will be so helpful
@@arvidurs thanks actually Houdini is new to me and am learning lama shader and want to learn so nicely. but really you are great teacher as well as human being thanks from all of us for your great tutorials man
Let me know if you learned something from this. I know it's quite specific, and more production orientated. But let me know below ❤
love it
Really awesome tutorial! I've been looking for good tutorial for Solaris and rendering out different variations ands shots and this was really helpful!
I've a question regarding rendering out the different cameras, I understand that you are using the "Context Options" in the "usd render rop" but I noticed that in your "karmarendersettings" node at 19:53 you don't have the "camera". I'm guessing you went in to the "karmarendersettings" node and made some adjustments? :) maybe you can clarify abit?
All Solaris stuff its very useful, even if it’s specific workflows. We need more workflows and tips with solaris worflows.
Maybe would be interesting a tutorial about made dressing and set dressing in solaris , or simulating a profesional workflow with modeling in maya, layout , and then set dressing , look dev and lighting in solaris.
Thanks for all
Loving the Solaris content. Thank you!
Nice! Love that switching method.
Great video, I would love to see how this setup would look and work using Octane as the render engine.
That's exactly what I'm doing right now in solaris !!
Advices are more than welcome ! ^^
Great timing :)
Thank you Mr Arvid
Pretty neat. Wouldn't mind seeing the example with multiple usd files, so it's closer to production.
It is possible to perform render region inside Render Gallery?
Yaay. Thanks so much for this.
@Arvid, I do have the problem that when I submit to deadline for every task a new instance of Houdini is loaded - render - close which causes a huge slow down.. Do you know how to prevent this and rather in one instance? Regards! Thanks for the superb content!
brilliant! Thank you.
how to get this flat theme?
is Solaris capable to handle the caustics and dispertion?
Do you still use Redshift? I wish I could switch over to Karma, but I really can't stand the Materialx at its current state.
Is it possible to set a on off switch for Disp, bump, DoF in the Context Options?
yeah for sure. it should just be an int value. and then you use the same syntax on those attributes
@@arvidurs amazing, thanks!
Sir good work 👍👍👍 keep it up.
Sir can you make a tutorial of large scene lightning? Especially city
yeah I did. Have you seen my Favela series?
thanks
Nice one, I would like to see some render optimisation techniques in Houdini at a production level second I would like to see a production level lighting template design using usd entirely from start to finish please in future videos thanksalot.
how is viewport vulkan stability? do you use it, or did you switch to openGL?
Vulkan is really good actually. No complaints
Great to see arvid you always rock man, can you please make an only lama shader based Lookdev tutorial for sss hard surface or hair in Houdini. That will be so helpful
Lama! It's a fun one yeah. Can do, will put it on my list!
@@arvidurs thanks actually Houdini is new to me and am learning lama shader and want to learn so nicely. but really you are great teacher as well as human being thanks from all of us for your great tutorials man
Please crystal shaders ice shaders advanced glass shaders