UE4 With Casey - Unreal Save System

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  • เผยแพร่เมื่อ 7 ส.ค. 2018
  • In today's tutorial we look at how UE4's built in save game system works.

ความคิดเห็น • 4

  • @jaykyburz1163
    @jaykyburz1163 5 ปีที่แล้ว +1

    Yeah, good tute, don't worry about speeding up at the end, I like watching you moving fast and working things out as you go, it's more like real work.

  • @AnudeepNallapareddy
    @AnudeepNallapareddy 5 ปีที่แล้ว +1

    awesome..thanks for this tutorial :)

  • @espada9973
    @espada9973 5 ปีที่แล้ว +2

    So to make it clear, once I load a savefile I get the information from it, and I have to set it. Let's say I have the position of my pawn saved, once I have loaded it I have the data needed to force my pawn to begin in that location, right?
    Anyways don't worry about going deep, being fast, it was such a great tutorial I'm checking other your vids :)

    • @ue4withcasey391
      @ue4withcasey391  5 ปีที่แล้ว +3

      Yes. The thought process is that every time you start your game, its a brand new session. Your game has no idea what happened before. We can then use save files to store data. When we load, we need to kind of "unpack" that data and put it where it needs to be.
      There are other save solutions if you are making something more like a persistent world (maybe something like an RPG). I've never used this or other marketplace Save systems, but www.unrealengine.com/marketplace/en-US/slug/savior is an example of a system where (I think at least) with minimal set up you check some boxes on the actors you want saved, and then on load it does all the work for you.