ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก
Kimiru's Dawnbringer Dark Knight
ฝัง
- เผยแพร่เมื่อ 10 ก.ค. 2023
- "And amidst deepest despair, Light Everlasting."
Kimiru's Dawnbringer vfx mod for FFXIV Dark Knight is finally out!
Harness the power of Hydaelyn's light and wield The 7th Dawn!
Time to feel like a true level 90 Champion of Hydaelyn!
Get the full version here :
ko-fi.com/s/94...
Get the trial version here :
www.xivmodarch...
ko-fi.com/s/88...
Get the Dawnbringer Living Shadow mod here :
www.xivmodarch...
Get the 7th Dawn Greatsword mod here :
www.xivmodarch...
If you wanna reach Kimiru, contact them at :
ko-fi.com/kimiru
While the idea is solid and I can tell a lot of work went into this, in actual gameplay this would be absolute murder on the eyes. Hard Slash is already a bit of a red flag by making it look like an AoE (Souleater looking like that gets a pass since it *ends* the ST combo, and the game itself does have attacks like that), but then I got to look at a lot of the other skills and my eyes feel like I saw four Holys blast my eyes at the same time. Another major issue is the fact that Flood of Shadow and Shadowbringer are *way* too big. FoS is not a cone or a 180° attack, it is a line. Shadowbringer looks to be double the size it actually is in game. Does it look cool? Yeah, subjective as that may be it does look visually astonishing, but it is also very visually *distracting* and very misleading in the middle of gameplay.
And while I do like my indicators of skills remaining active, there is something to be said about having TOO much of it. In actual gameplay, all of these indicators of effects in action would overlap and get in the way of gameplay, which isn't a good thing especially in duties that already have a lot going on. There's a good reason why the devs added effects for people *receiving* effects but not effects for the effects staying on your party: it would be too much visual information being sent to you constantly. And... alright, Living Dead looks neat, but that should not be LD. That looks like it should be the modpack's LB, not your invuln. It's *way* too much. I'm not touching the Forbidden Obscenity rabbit hole, either, that's beyond me.
It feels a bit bad to just tear into these things people make, but you *are* putting it up for 10$, which in turn compels me to be more critical of it so it may be improved. This needs iteration: at the very least, options to make the effects significantly less obtuse and overpowering, and a change to some of the skills. I admit that using the unused DRK animations is a smart move to make it so that the modpack looks more unique, but if you're going to use them, don't go overboard. Hell, I'm not the biggest fan of how some of the animations in the game look, like Hard Slash and Storm's path, but with all due respect, reconsider your approach in terms of the effects matching the purpose and range of the actual attacks - not to mention the scale. I love the idea and it looks appropriately flashy, but there can be too much of some things, and there is such a thing as "trying too hard" as well. Hopefully a version comes out that involves less blinding.
Thanks for the comprehensive and constructive feedback :o
In due time, I do plan on making some less exaggerated and more function-appropriate versions of some of the skills and will be updating the modpack each time I make a change that I feel satisfied with :D
I suppose one of the reasons why I went with big and flashy effects was mostly because I've searched and waited for a holy/Hydaelyn themed kit for DRK for a long time, got frustrated and then decided to go and try to learn how to make my own, resulting in a lot of trials and errors and looking for effects that looked pretty to me @_@ But yeah, I can see how some people might prefer a more toned-down version of things ^-^;
I'm constantly revisiting this mod and tweaking it as I go, so you can expect some changes in the future!
Actually, since the posting of this vid, I've updated the pack to version 1.0.4 already, making some edits as per feedback from some peeps, and future updates/versions will definitely be coming :D
Sounds lovely. If time allows, I would love to see how the mod evolves. Sorry if I came across as overly harsh or something of the sort, but I tend to browse mod packs and the like and analyze them critically so that things may improve. Too many times I see lazy modders who call a recolor of effects a VFX pack and sell it for unwarranted prices, so when I see a mod with genuine effort put into it, especially a paid one, I'd rather see it improve so that the price tag is all the more worth it. I will be watching what you put out eagerly.
Honestly, detailed feedback like this is much appreciated :D I want to make sure that I make Dawnbringer good enough that people feel like it's worth the effort put into it ^-^
@@Zero-ds9ws You didn't come off as harsh at all. I felt like it was measured and fairly reasoned out. ^-^ I've still got a lot to learn with regards to making skill mods, but the hope is I get better at it and figure stuff out the more I bang my head against the keyboard on this XD
@@Zero-ds9ws Small update \o/ I found a way to make it so that certain VFX's will scale automatically based on the size of the target!
Hopefully with a little readjustment, some of the skills will appear more dynamic and hopefully more "appropriately-sized" on targets in the next version :D
Meanwhile, I'm still experimenting on animation and vfx's for Hard Slash, looking for more "single-target" aesthetic for it \o/
THE "HEAR FEEL THINK" Hit me right in the chest sweet lord ; o; lets go!!!
:D Wait for the update vid if you haven't gotten Dawnbringer yet! :D You might like the stuff I've added in since then \o/
I like the motif! Very angelic 😊
Looking forward to potential future showcases from you!
Thank you! I'm looking forward so much for your ninja animation.
Thankies! :D
ahh im SO saving this for endwalker, since i want to be all warrior-of-light without having to play paladin. thank you
Thankies for liking it! :D
I love the looks of this mod and can’t wait to see the updated version, because yeah some of these effects are killer on the eyes or misleading with its attack range (Flood of Shadow and Hard Slash especially)
If I were to make a small suggestion… one VFX I think is highly overlooked is the flood of light used in Thavnir when testing out the warding scales in the MSQ, not a lot of people remember it but I always think that fits over Unleash (in my opinion)
But good job! Looks amazing!!!
:o I better go check out that vfx you mentioned.
The modpack's been getting a lot of irregular updates since this video was posted so some of the skills now have alternative vfx options :D
Currently the next update coming soon will have batch 3 of the customized skill icons implemented for the pack... And im still tinkering with the LB3, trying to find a mix that I like. ^^;
Oooo pretty lights
:D
While i'm not into the .....lighty approach, the VFX's are stunning, and i absolutely love that idle stance - it's a pitty that the stance isn't in the trial version, but keep it up
I got the stance from here! th-cam.com/video/Xu9EW6FuPRE/w-d-xo.html
@@Celestial_Lunar Oh? much appreciated friend, wish you all the best ^^
Hmm, I was 101% into it until I saw the Esteem replacement at the very end. I loved the active visible effects on Dark Missionary and TBN, though those would be very helpful. Can I opt out of the Sin Eater Esteem and keep the others?
Yup! I made it so that you can toggle any skill on or off with the modpack.
You can turn off the model for living shadow and keep the weapon and vfx for living shadow, for example :D
Also, an update is coming for esteem, possibly soon. :D an alternative model option... But no spoilers until then ^-^
Version 1.0.4 now has an alternative to Living Shadow's Esteem :D You might like the update post on my kofi page! \o/
Looks great. Samurai version of this would be amazing as well given how you style the abilities.
🤔 Hm... Dawnbringer for samurai...
Heya! Since Kimiru updated this mod a lot now, would it be possible for you to make an updated showcase vid? If the updates fixed my gripes i would love to buy the mod!
🤫
Actually.... We're about to start making the update vid :D
I hope my tweaks and revisions make things more likeable! :D I tried to revise and edit stuff while still sticking to my aesthetic sense as much as possible ^^;
@@KimiruLVR oh that's awesome!!
🤨
pog video
very cool
Hi! Do you have another updated video for this with some before-after changes? Or plans of making one?
There is an update video coming along. Just been busy with irl stuff and there's some stuff we're waiting on.
It probably won't be a before-after kinda deal, but it would show all the skills in their latest tweaking, along with some new alternative options for some of the skills \o/
Thank you, bought it twice - for myself, and a friend! Any hope for custom icons in the future? Keep up the excellent work!
It's work in progress atm, we will also be doing a new video to preview the updated skills too.
@@Celestial_Lunar Many thanks for the fast reply. I will be continuing to watch and support. 😀
@@taroyarn \o/ It may be a slow process, but I've found someone who can help me make some custom icons for Dawnbringer :D According to them, it may take couple months but I'll update stuff as things come :D
@@KimiruLVR Thank you! This is my favorite VFX to use. Take as much time as you need, and I will spread the link around. You're doing great things!
@@taroyarn ♥
i noticed you had the gaius idle stance for drk in some of your demo videos! is this something included in the dawnbringer pack, or someone else's mod? i'd love to know, i've been looking for it desperately but i can only find the idle swap for gnb and sam ;;
Found it here, Cheers.
ko-fi.com/s/8323726cd9
does it work with DT o:
It does! I just rolled out a DT update for it, version 1.2.0!
It's got a LOT of stuff compared to the video here, including a Dawnbringer version for the new Scarlet Delirium > Comeuppance > Torcleaver combo :D
There's still some issue with the Living Shadow models though, but I'm currently looking into it, aside from updating the other DT skills for version 1.2.1!
It's very clear a lot of time and effort went into this, but I need to be honest that I'm not a big fan of it. Feels like you're trying to outdo Dark Knight rather than reflavour it. Everything is flashier, bigger, and more over the top, and Dark Knight is pretty flashy and over the top from the get go. All of the animations feel like the animations for a boss's attacks or the job's special heavy hitter attacks you can only use once in a while, which is problematic due to the fact it's EVERYTHING YOU DO LOOKS LIKE THAT. Takes away from that earned feeling when you get to use those heavy hitters.
But if I look at this as just an animation set, not specifically a reflavour of Dark Knight, or even specifically as a job from FF14, very well made, but still tone down the flashiness quite a bit. It's literally blinding.
Thankies for the honest feedback ^^
The main rationale I had for making the skills and vfx the way they were was because I wanted to feel like a max-level boss-like character, given the WoL's achievements at the end of Endwalker, and that I've personally felt that the original lvl 90 skills felt underwhelming considering the scale of what our characters have accomplished. And that I really, REALLY wanted a "holy" version of the DRK.
But, ever since someone shared a similar opinion like yours from way way back, I've also made some updates to the modpack and added some toned-down versions or alternatives for many of the skills in hopes of giving an option to those who want less bang with the skills ^^
We just haven't gotten around to making a 2.0 video yet to show all of the new stuff since this 1.0 vid was released due to IRL stuffs... ^^;
Still, I'm regularly updating the modpack and often looking into ways to refine it further according to my aesthetics and the most recent and ongoing updates are on making custom skill icons for the pack :D
What is the sword you are using?
It's a modded version of the Greatsword of Divine light \o/
It's included in the Dawnbringer modpack, on my Ko-fi page, but I also have a separate free mod of just the greatsword on XMA ^^
I call it The 7th Dawn :D
It does lool bad, but it's a tad overly flashy. I shutter to think of seeing 3 DRKs together with this mod xD
Still, ni e work
I've seen it.
I may be biased but it was...
Glorious. XD
You can always turn off others effects if you have the attention spam of a bug xD
No limit break or did I miss it?
No limit break yet, sadly.
I do plan on making one, but I'm still having some issues trying to make what I want for it to happen. Still, it's definitely planned for future versions ^^
already baught it but after the update its telling me to buy it again soo idk
Did you make an account on the site when you bought it? If not, you should still be able to link your purchase to an account. Just check the email you used for the receipt. If you have trouble setting it up, contact Kimiru on the site and she'll help.
What Celeh said \o/ Just poke me there with the receipt details and I can contact the site and do the thing ^^
Just checked and you should be able to redownload it by opening the email you got when you first bought it. There should be a blue button that sends you to the proper page from the email. ^^
@@KimiruLVR late but got it XD
@@boundesumo XD
Btw FIRST
meh, makes single-target attacks look like AoE. Seems confusing
Valid point. Perhaps in the future I'll figure out some alternate versions for the single-target skills with this in mind, but retain the same level of flashy light powers! ^-^
@@KimiruLVR looks very pretty, though!
@@Sirtristepan Thankies! :D
I was like oh wow, this are pretty huge and bright, then I saw shadowbringer 💀🤣