The NEW Combustion Engine Update is Here And it is AMAZING!
ฝัง
- เผยแพร่เมื่อ 13 ก.ย. 2024
- In this episode we are back in Gearblocks with the engine update! The update is finally out on the main branch and features a lot of new parts and new piston engines to try!
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A cross plane is a crankshaft that has 90 degrees between crankpins, so when viewed from the front it looks like a cross. The other one, flat plane, has 180 degrees, making it look like a flat line
i actually never understood that, thanks fr fr
I know nothing about engines, but I was still coming to throw this out as a guess. I thought that sounded kind of the only obvious choice of what it could mean. If I could reason that out, I'm puzzled for how Kan couldn't figure it out considering his background knowledge and generally good aptitude for this sort of thinking and problem solving.
This also has an effect on balance. The Flat plane engines have a balanced firing order where the cross plane does not. It gives american cross plane V8's that lower rumble sound vs italian V8's that higher pitch. This also has an effect on torque at lower RPMS where cross has better torque, but lower overall RPM vs the Flat plane.
@@anteshellYou're obviously a genius 🤯
Flat plane is the way to go!!!
This is slowly turning into the game that 10 year old me used to daydream about, I hope there'll be a good shader mod in the future.
I see others have explained the flat plane crank so I'll skip that one
Boxer engines can have any even number of cylinders, but there is a difference between boxer and flat, in a boxer engine pair of horizontally opposed pistons move in the opposite direction to each other, in a flat engine each pair of horizontally opposed pistons move in unison
It is also worth mentioning that every boxer is a flat, but not every flat is a boxer, as boxers are a type of flat engine. Like squares and rectangles, yk.
19:00 "Is it a Ford?" 😂😂😂😂😂😂
GOT EM'! 😂
That wasn't my first thought but I was mid drink when I heard that.
I knew it was coming, yet it still caught me off guard 😂
A flat plane crank is when your crank shaft isn't in the shape of a cross giving you 4 different sets of 2 pistons hitting tdc (top dead center) at the same time it gives you two sets of 4 pistons hitting tdc at the same time
you glossed over the new torsion springs, smaller gear increments, new materials and new actuator settings. theyre all a big game changer
I've been waiting for more GearBlocks!
you may not know this but the RPM limit before the update was about 4000 RPM, after this update it's about 8000 - 9000 RPM, which is a lot, but it becomes a lot more when you realize that that effectively increases the speed cap from about 400 MPH (643KPH) to about 800 - 900 MPH (1287 - 1448KPH) with standard car wheels
How ???? My engine is still limited to 4000 ???
@@Tsuintabo gear it up, wheels are stable up to about 9000 RPM, avoid the clutch gears, some of them don't even like 1700 RPM, regular gears will do anything you want
@@ninjia7347 ohhhhh you mean with gearing, than yeah okay, I thought it was the limit on the actual engine
@@Tsuintabo Oh no, not just with gearing. Try right-clicking sliders, you can enter numbers far beyond the normal limits, both above and below. But yeah, engines can't turn more than about 9000 rpm with the maximum physics update rate and constraint accuracy, at default its more like 6000 or so. Now, with gearing, gearboxes kind of need an engine turning that much rpm to be geared down like 3 to 1 before the input shaft, and then you gear it back up 3 to 1 afterward, since gear meshing kind of hates turning more than 4-5000 or so rpm at maximum physics settings, the gears start wobbling like mad. But really, usually you don't gear it up after the gearbox, since most gearboxes IRL have a final drive gear ratio too, so in GearBlocks to keep things working well, you just put the final drive before the gearbox so the gearbox doesn't just up and explode on you XD
I built a nice 9000 rpm flat-12 engine, its got a belt on the front that drives two cooling fans where the camshafts would be, a 2 to 1 gear reduction, and those fans just barely don't have problems at 4500 rpm, but I can't run it at default physics settings.
thermal efficiency is ratio between the total energy in the fuel, and the amount of energy actually given to the crank, so the fan doesn't really have an effect on that.
Bruh..
you need a Roadmap for the coming months to design and engineer a car from scratch.
should be no problem for you, mr. engineer that worked in the automotive industry.
you can do it 💪💪💪
Imagine if this game had Engine Simulator sounds instead of the prerecorded/generated sounds. It would take this game from a pretty good mechanical simulation to a top tier one.
9:20 I think you mean Freevalve? It's a pneumatic system, but I can also imagine the engines in this game resemble pushrod or even flathead engines like back in the day. So the cam would be close to the crank shaft and is probably connected within the block.
Flat engines and boxer engines are like squares and rectangles. All boxers are flat engines but not all flat engines are boxers. A boxer is defined by the way the crankshaft makes the pistons work. In a boxer the pistons pushand pull equally so both sides are on top dead center or bottom dead center at the same time, while in flats when one side is on top dead center the other side is on bottom dead center. Regarding only 2 oposing pistons
wait, huh? how do... if they're both on the same crank, how do you get both sides to be TDC at the same time? Because I always assumed they're on the same U bend thingy... sorry I can't words. but if I use < & > to show cranks and == to show crank sections the conrods connect to, I would think it's like
=========
BDC > TDC
=========
TDC < BDC
=========
but i guess the other version is like
=========
BDC >
< BDC
=========
TDC <
> TDC
=========
so the crank pins look more like an S shape than a C shape for each pair of cylinders?
@@ElderonAnalas I cant exactly explain you the crankshaft and how it looks but there are probably very good explanation videos for it
I - all cylinders have the same rotation and the drive shaft is built to let them fire offset.
V - basically 2 I engines in any angle, usually between 60° and 120° separation
W - two (usually but not always) parallel V engines. if separation of the V components meets 180°, they are X (aka cross plane) engines. some may say that for this reason, they should fall into one category, but that would be a misclassification of engines based on plane intersections and topology. there are "one-hole" W engines, being those with parallel Vs, "three-hole" Ws which are tilted in or out by anything but 90° and the holeless Ws, being X (cross plane) engines.
Boxer aka flat plane - 180° separation V engine, either moving in unison on one crank shaft or against another on two different shafts rotating in different directions. note that other cross plane or parallel plane engines like this may exist, though they may not have names or affixes showing this.
X aka cross plane - two V engines (R4-n?)
Radial - radially symmetrical engines, meaning every cylinder has a uniform offset, individually able to function as two-stroke engines for even and odd numbers but only four-stroke for odd numbers (six-stroke for any n mod 3 > 0, etc. but those are almost never used; boxers are R2-n, X engines are R4-n)
rotary engines... it´s past midnight, I can elaborate tomorrow or you can watch AngeTheGreat´s video about them (he makes great videos and is a respectable video game and simulation developer)
two-stroke - at the instant they fire, the chamber is closed. as the piston moves down, the exhaust is opened first, then the intake and fuel, the combustion is strong and easy enough to allow for an infinite cycle
four-stroke - after combustion, the exhaust valve opens, when the piston fully compresses the volume again it should be nearly empty. as it comes back in the second rotation, intake and fuel valves open, leading to combustion on the second, fourth, etc. rotation. higher even-stroke engines see little use, if any.
odd-stroke - nonexistent, as these would require alternating implosions and explosions. implosion based even-stroke engines are theoretically possible, but no safe, effective and efficient reagents exist.
electric ignition - these are based off fuels which are near impossible to detonate with impacts or pressure, but set off reliably with electricity and immense heat.
mechanical(?) ignition - engines like this use multiple four-stroke single cylinders in series with an offset of 360/n like all others, but use the output of the crank shaft to turn a set of mechanical parts which then control the valves, leading to potential increases in accuracy and stability at the right speeds but lower forces under higher load or at unusual rpm.
electric engines - these consist of some number of magnets equally spaced around (if greater force is required, on) the usually directly attached axle, with dozens to hundreds of loops of copper wires on the free part of the engine. theoretically, an electric engine could use one section of wire for very high rpm, but this would only allow it to lift some matches. usually, they contain an even number of coils, each with the same loop count and radius, where a current is delivered by brushes contacting metal strips on the perimeter of the shell for the inner parts (if the coils are on the inside, the current is delivered via metal strips on the underside of the core / axle)
they have many advantages, including energy efficiency, weight, space, speed and speed regulation, but are inferior for many applications on larger everyday scales such as in vehicles until we find better ways to store energy.
plans for this include creating better chemical batteries and creating small-scale reactors for some applications (your phone could be running on radioactive chips in diamonds in a decade)
things like lithium batteries are large contributors to climate change, great fire hazards and unhealthy in many other ways, though better and less lethal than previous versions.
they can spontaneously combust upon contact with water, disassembly, at high temperatures and more, and will stop functioning or go up in flames if stored at very low temperatures or if they´ve been used for a long time (if your phone, remote, ipod shuffle or any such thing start bending, budging or cracking, these may be the reasons and you have to almost immediately properly dispose of them.)
combustion engines - fire. these are the above engine configurations, mechanisms and more, such as the radial, inline or two-stroke engines.
this comment could be the length of a novel, but this is basic / important knowledge for you and others wondering.
all of this information can be found on wikipedia, usually with more details, explanations, examples and history, this is most of what I recall.
> thank you for coming to my ted talk, in this essay I did
Man I remember doing like this exact suspension set up on garry’s mod cars but with ropes and springs, we didn’t have reliable drive shafts back then so unfortunately it wasn’t as complex as this newer game, but man does it bring back memories.
The difference on the two v8 engines are the crankshaft, normal crankshaft have 90 degree between piston rods while the flatplane is 180 degrees between them
Your gearbox might be struggling because the clutch gears have torque limits in thr settings. If the torque of the engine is too high, it will just spin the gear and transmit not much power.
The reverse propeller is for making planes and helicopters without counter torque issues
2:11 it's been in experimental for a while, the opportunity was definitely there.
I wonder what happens when you route the exhaust in to the intake
The engine f*ckin chokes and dies
Something I think this game needs ASAP is tire squish :D it would make it 100x more fun to drive things. I also am really excited to see if they start adding lift mechanics so you can make planes and helicopters with your own working landing gear and crazy stuff like that.
constructions like pistons rotating parts are often unstable, so implementing it at all requires a great physics engine and a whole logic system.
AngeTheGreat is working on procedural audio generation and efficient physics simulations (and has been for over a year now)
My guy never heard of “stormworks build and rescue” that game is so deep in to combustion engines that a simple gamer has an hard time starting in the game, the realism and difficulty is so insane. I think u should try it ones 😝
realism is uncomparable to gearblocks as SW has literally none, physics is buggy as all hell, there is no realistic concept of power or torque and power is transmitted with rubber bands if not fluid calculations, rigidbodies in SW also face a bug that is caused by god knows what causing 1:32 being both slower and weaker than 1:1 gearing in robotics properties, fluid update was cool but still unrealistic for engines, making them make twice the power at... uuuuh 30 times the pressure increase? not to mention drag which is just coded as vehicle.speed = vehicle.speed - x * vehicle.speed^2 without a single care in the world about shape of the vehicle so even screwdrivers is better than that, planes fly without wings (if not better). SW is cool for what it is, every type of engineer that can do lua will have a bonkers time in it but realism and physics are the last possible points to make about it. Gearblocks biggest hurdle is the single dev which translates to slow progress, but the game itself is 2 circular objects deep in realism and physics. The only thing it's missing there is a) aerodynamic lift b) aerodynamic drag c) tire traction profiles, at least physics wise, as for content and features there is a long long road in front of it, logic, lua, wings, more gameplay (big one), multiplayer?
I build a big radial engine it's pretty cool, this update is freaking awesome ! It's on the workshop if you want to check it out 😉
been catching up with these videos for this game and I feel like with these parts you need to convince Hyce to join you for a video where the two of you basically build a diesel locomotive in the game (for extra nerd points maybe try to replicate a locomotive thats at the CRRM :P)
flat plan is the crank - basically the piston is 180 of each other. it's easier to understand using a I4... a flat-plan crank you will always have 2 pistons in the same position. say (1,4) is at top dead center, (2,3) will be at bottom dead center.
- where a cross-plan crank the pistons is 90 of each other so 1,2,3,4 will be at top dead center a different times.
They definitely should collaborate with @AngeTheGreat who makes physics based engine simulation engine.
I spent several hours one day just building engines, 3 cyl, 4,5,6,8,10,12, and three versions each, adding more throttle bodies equals more power, so the stock engines have 1 throttle body, mid level has 2 or 3 and race performance engines have 1 throttle body per cylinder and head tuning. The boxer engine i believe is a flat 4 cylinder, 2 on each side. I put all my engines on the dyno to know the specs. My V12 has 1600hp. I also built a 5 spd auto transmission similar to the 3 spd auto trans you built. Im still tuning the trans as it kinda starts off slow but picks up speed quickly and top speed is 350kmph. I test my builds on the full race course and my fastest lap time is 5:45
That flat 12 looks suspiciously like the Panhard EBR flat 12 😆
Thermal efficiency, in regards to engines, is how efficiently it burns fuel. Basically converting heat energy to work/motion energy.
Im hope you don't mind, but the Spitfire had separate exhaust for each barrel, very much like this engine's setup. Thanks for your great videos
Controlling the weather could just be for photos. OR or maybe just maybe, potentially solar panel.
9:24 my actual car doesn't have anything external for timing either, the entire valvetrain is inside the engine.
All internal pushrods and the cam is geared directly to the crank. Only us made air cooled flat 6 to my knowledge.
A flat plane V8 is a V8 with a inline 4 crank.
The 1 cylinder Sounds like a go kart
It took me 2 hours to build a flat plane v16 that worked and if you put props on it, it'll pull 3 plus tons without wheels or anything. It's on the workshop.
But is he emotionally affected by the propeller
9:44 you could call it a pushrod where the cam is conected to the crank with a gear
What does gear drive have to do with being a pushrod
@@xDmakc If you're familiar with pushrod engines then you know the cam is offset from the crank and is (usually) connected to the flywheel by a gear through a 2:1 ratio.
@@Jay-kc2pm ohc engines can also use gear drive, thats what im saying
Or it’s a Free Valve
The only thing that's missing now is Ange The Great's engine simulator for Exhaust sounds. Because that airplane engine sounded terrible. 😅
Flat plane affects the sound of the revs, Im pretty sure flat planes sound like muscle car v8s and cross plane sounds like a sports car v8
can't wait to build a X36 cylinder engine :D
A boxer is an opposing cylinder engine with a flat plain crank, wherein each set of pistons go directly opposite each other. Ie 1 and 2 hit TDC at the same time
Hey, kan, in your scrapmechanic playlist at 201, you have a SpaceX launch video. I'm not sure if that was human error or intended, but that's funny 😂
i think the reason there are no crankshafts is because its 2-stroke, because then you just need a carberatur and the cilinder and its done, hopefully they add 4-strokes with lower rpm limits but we'll see i guess
Thermal efficiency has nothing to do with the fan and is about how well the engine makes use of the fuel
I hope to see a radial engine or whatever it’s called, like the big plane engines.
Stormworks lets you build your own engine too, but aesthetically this one wins
16:26 You say that, but Stormworks lets you do all that. Build an engine, a transmission, and it'll stall if you gear too high to quickly
This game seems to have more indepth version tho, Im downloading to officially have a better idea of it tho lol.
Shall reply to this if it is infact better or worse.
Now creat an exterior exoskeleton that has an internally suspension system that allows the triangulated passenger shell to move back an forth with the entire frame, it can be suspended 360°s, then add fish fins that allow for side resistance when turning or in an evasive maneuver, think : Blue Marlin and a Hammer Head shark...
-Will Forever Return | ELoHim | ER x
My only criticism is how the engines sound while revving high, other than that, this is literally everything i’d want in a game 🔥
AngeTheGreat is creating a sound library that simulates actual engine sounds in realtime.
@@HellWatcher117 i know about that, i wonder if there will be a way to implement his work into these types of games
waiting for over a month for this! thanks kan
I got so excited when I saw this video
The boxer engines and flat engines are not the same. Engineering Explained has videos on them. They have been built in 4, 6, and 12 cylinder configurations, maybe 8 as well.
"Flat" could be referring to the shape of the cylinder head.
Thats flathead
ngl the v6 engine sounds exactly like the f1 turbo hybrid engines
One thing I don’t like. Is the engines only rev to 4000, granted you can modify to make them do whatever you want but anything past 4 they kinda just break in terms of sound and power. While any normal gasoline engine will normally rev to at least 5k even in bigger V8’s other smaller engines rev to 9k so I’d like to see them engines be able to be tuned to run like any normal gasoline engine. Other than that it’d be wicked to get a diesel version too and see how that compares.
Do a Gaming setup video !! I'd like to see your setups. I'm not sure if your pc or system but if your on pc you could show it, talk about the parts your running etc.
I am only subscribed to this guy because of these combustion engines
Got to test if exhaust shape effects sound/power
Termal efficiency is how much of enregy in fuel convert to useful work in engine.
And had nothing to do with cooling fan.
This new update is fun.... i made a W20 engine (1200kw)
On a car and reached 840 mph:)
My record at inner loop is 0.25
I need to try this game
Maybe blades are for turbo and superchargers?
i thought you were gonna make an car with that engine
Hello kAN's comments section, this is my official petition for kAN to start filming with webcam:
As we can clearly see, throughout the video kAN gets very excited about many things such as:
-a boxer 12 engine (I think that's what it's called)
-combustion engines in Gearblocks
And many more that I can't list as I forgot them 😅
And we all want to see kAN's face when he gets excited like that, and I feel especially good when I see others excited or happy about stuff.
This was my official petition for kAN to start filming with webcam. If you would like to support this decision please click this button
👇
It doesnt matter how much cyls are there, if its flat its a boxer
Literally completely wrong. A boxer engine is a flat plain engine where its opposing pistons mirror each other; so if one is at TDC then the opposing piston is as well. Took 2 seconds to Google dude.
i wonder what happens when you feed the exaust gas back into the engine xD
I'll try to explain the difference between a flatplane V8 and a crossplane V8 in two different ways: a more noob way and a bit more engineer way.
Noob: The first thing for you to know is that the crossplane V8 was over the years produced way, WAY more than the flatplane V8. The difference is that a crossplane V8 creates less vibration than the flatplane V8. This is because of a different piston positions.
You can find crossplane V8 engines in basicly every american muscle car, while flatplane V8 engines are found in Ferraries.
Engineer: The difference in the two V8 is in the crankshaft.
- A flatplane V8 has basicly the same looking crankshaft than the avarage inline 4 engine. If you would look the crankshaft from the front you would see it as a straight (flat) line, that is why it is named flatplane. Just like in a inline 4 engine it has balanced primary forces but unbalanced secondary forces. That is why it is used in only 90° V angle. The reason this engine is used by Ferrary is because it even fireing order on both banks of the engine (if you dont understand: engine fires first on the left side and than on the right side, aka L R L R L R L R) which makes it sound more like an orchestra (or smooth might be a better way to describe it). It makes the engine more special and prestigious.
-A crossplane V8 has a different crankshaft. When looked from the front you would see it as a plus sign or a cross, so it's called a crossplane. A crossplane V8 better balances out the forces
and because of that can be used in narrower V angles (for more room in the engine bay). Some motorcycles also use a crossplane inline 4, but they vibrate way worse than a regular inline 4.
The crossplane V8 has always been used more due to it's better balancing. The only problem is that due to the crankshaft, engine's banks fire in once per rotation twice per bank (for understanding: crossplane V8 fires once left once right and than twice left, aka L R L L R L R R) which makes it sound deeper and less smooth.
If we go into great detail if we had completely the same V8 engines exept one was a crossplane and the other one was a flatplane, the crossplane would make less power because of the two close fireings, which would making a higher preasure wave and than an emptiness of preasure waves.
Also if there are any grammar mistakes I want you to know I am writing this comment at 10 pm.
I hope this explanation helps. If it doesn't go and look it up on Google or something I guess.
flat plane is like the mustang gt350 and c8 zo6
The only way I can explain the difference between cross plane and flat plane is flat sounds more high pitched and cross plane sounds more American muscle car lol
I've made a 6 speed automatic so far no one else have done it.
I think your issue with the transmission is the engine attached to it. Maybe try a smaller engine that isn't as powerful and see if that 1st gear is really bad or just bad for that engine. Also, I don't think holding a key down for a gear is smart if you want to put it into a car.
When you do make an engine can you try to make the lexus lfa v10 if its even possible to controll the firing order
Bro said 2 grams 😂😂
Yay
woah that looks fun.
Since in this game right now you don't seem to need to worry about fluid dynamics for the intakes and exhausts, and the potential impact between multiple heads driving the same section of the shaft, would it be possible to design an X-shaped engine that takes advantage of that? Or something even more nonsensical? Just a thought
I need multiplayer this would be a dream game
2.0L SINGLE CYLINDER? Holy jeebuz, that's nuts. Dev of Gearblocks should get with Ange the Great, and see about that engine audio synthesization, it's a bit.........not great :D
For the camless engines, there is a company name ppl tend to associate with them: FreeValve. Typically using pneumatic valve actuation, but electric solenoids have also been used.
'First game that let me build an engine'? Automation and BeamNG? Lol kAN!! :D :D
i wish they would pitch the sound down or something i feel like it doesnt match 4000rpm
you should try automation its a really fun game.
play stormworks please, its kinda like gearblocks and trailmakers like a mix of both
Amazing vid Kan
Is the game using diesel as fuel? 40% thermal efficency for a gasoline engine is insanely efficient.
Anderson Row
now it just need better engine sound
yup
I’m visiting my cousin and my rog flow x13 runs pretty much any game at 5 fps.
Wallace Bridge
🔥
What's the main difference between this and screwdrivers?
Screwdrivers seems to be a simplified more restrictive version of this.
i feel like gearblocks is more complicated
Possibilities and complexity. Gearblox seems to be much more realistic and therefore more complex and creative. But screwdrivers is more driving oriented, like an arcade racing game with elements of building
It's firing order
Can you make a X16 engine please?
we still use DOHC engines today??? theres no electronic cams
Cam position and which lobe is pushing the lifter can be controlled electronically and usually is in modern vehicles.
Next video better be this game or ill be disappointed
Lol it doesn't have a cam so that means it has a different form of ignition that's not at all how it works
Hi
u should film with web cam when u do these kinds of vids so we can see ur face
Danny Gardens
Make a w16 please
Theres no valves cuz itsa 2 stroke