oh shit this is so OP. how have i only seen this now? was this recently added to GN? coz my mind is exploding with ideas. this was so cool. i especially loved the number on the spiral render!
4:06 One solution for the bevel is to have 3 modifiers. The first one is creating the procedural text, the second is the bevel, and the third is the effects in a geometry nodes. I know it isn’t perfect, but it might work.
It works only on few very simple fonts, and not perfectly. This is the reason for me to use some side programs ( CAD ) and export/import good beveled texts.
Ever since I've seen a video where someone was highlighting rotating individual letters in a line of text using geometry nodes, I've been searching for the node that had something to do with 'text' input. Figures the coders and programmers would come up with the term 'string' to hide it from the rest of us who aren't used to the term all that much. It's great that they have input connections to allow the sizing for line, size and such, but why wouldn't they have connectors for choice of font, justification, pivot point so forth, that a resulting group input can be even more customizable. Still, this is amazing. Thanks for sharing your findings!
@@TheDucky3D If you ever find out about a way to transform individual words, that'd be fantastic. There's a thread on Blenderartists about advancements on this area and even a WIP patch, but it's still something basically unresolved.
This is the most important reason to stop me from using Blender for more motion graphics. Generally speaking, Blender lacks the kind of logic that you need to be able to control an effect's progress. In this case, converting string to text is cool, even making the text an array, rotating, bending them, cool. But, when you want to make this happen from nothing to being fully applied by each letter or word. Really hard. In cinema 4D, it's a basic feature.
What I'm struggling with is just a way to link the string value to a python script, so I can populate the string with data from a csv. If anyone has any advice I'd take it with open arms, and thanks ducky for another great tut!
@@kyle-rr4uh The thing is, you need to enter into the Geometry Nodes Editor and find the String to Text node every time you need to change the font and other inputs, instead of being able to change them from the Modifier panel, like with most other modifier settings. The idea is that people create GN setups and then use them like we do with the default modifiers.
If they added text handling to blender that rivals how CorelDraw handles text I would absolutely fall in love with this tool. Corel’s font management and text handling is so powerful.
This method is so cool, and our double-digit characters (such as Chinese) can be input directly into the geometric nodes. There is no need to input Chinese from other places and then copy and paste it into Blender.
would love a video from you where you go a little in depth about technical details like "what Pc does a 3d artist actually need" cause I think that's one of the biggest struggles of 3d artists that just wanna create art and don't wanna research for days what hardware is the best for rendering and live performance. And it's also a huge investment so I would love a fellow 3d artist tell me what's actually good instead of some tech people throwing around with numbers.
The 9 on your clock is upside down and it is driving me crazy, I know the 3 has the same issue and I think it flips on the top half, but it should be consistent imo. I absolutely hate that clock rn, but your tutorial is great and has a lot of useful information, I think I'm going to try out text in geonodes
ive recently discovered this powerfull tool, and yea its heckin' great! tho, the only thing i would love for the developers to do is if they could somehow make it save previous text, or that it can simulate a dialogue box! just have the basics and just can add keyframe to the text, then another for removing it, then another for the new text, have a reusable text box!
@@TheDucky3D yes! I hope they make something for this or a geometry node to make this proces possible! It would be great to save resources reusing same text and not making a new one each time! Althou ive seen someone make some mesh based text for something, im gonna try and experiment on what i can do to make it real! Also doing with geometry nodes it s a lot more helpfull also for not having insane geometry counts compared to the actual text that just makes a lot of geometry, so saving that with geometry nodes can save a lot of time and resources!
Thanks for all your vids Ducky, I am a 100% newbie, been learning so much last few months, mostly from your vids thanks, and been having a great time, lot of cool loopings. Because I am a newbie CAD guy was playing with a lot of imported dxfs text, ouch! Not doing that any more. Please keep em coming. love your vids thank you again.
That's quite just on time for something I wanted to try, whole weekend to tinker with this. In general blender has become more fun with geometry nodes.
gawh! I wish that the text was just a bit better and that bevel thing was such a deal breaker for me. But you got me thinking though. Could you use the curve to mesh outline that you showcased to make a fake bevel? Maybe inset the curve somehow and use that curve to bevel and then the offset faces that you also showcased???
I appreciate your videos! I see that you have Intro to Motion Graphics, Realtime Materials, and Getting Comfortable With Shading on the Blender Market. You seem to understand Geometry Nodes really well. Will you be creating any kind of course for this in the near future?
@@TheDucky3D yoo, first time u answer my comment! i watch u since over a year, u r amazing and big inspiration!!!:) video idea: most geo node channels r to advanced for my taste, they simply add nodes without really saying why they do what they do, could u pls do a video (or do u know a video) that explains the red geo nodes, i feel so stupid but my brain cant think why there r "normal" node or "rotation" node etc. they have no slider, they r just there, getting plugged before vector nodes but why?? i think this is crucial to fully dive into geo nodes, cause if u can think what the nodes do, technically its like working in sculpt or edit mode, all u do is moving verticies in 3D space... thx dude!
Wouldn't count on bevel comming fast, it's developer is focusing on faster booleans, and bevel node is kind of suspended for now unles something changed recently, last time I checked they encountered issues that they didn't knew how to solve and I must admit bevel is propably the most dificult modifier, but I think I saw limited versions of bevel nodegroups for certain narrow tasks and I think I saw someone making bevel nodegroup just for text. I encourage to watch bevel material from beacon over one year ago it's not easy task to make bevel better.
I have been dying to learn a new way to use text in blender. Im currently in the process of switching from C4D and by comparison, Blenders Text management is Poor. This is def a more useful way to use text.
Hi Ducky Thanks for this video I wonder if it's possible to animate a text from a font to another font. Let's say from arial to bauhaus for example. I think it's impossible without geometry nodes but i don't know if it's possible with geometry nodes
WHAT!?!? WHAT??! WHAT?!!?!? I never thought about using text as geometry nodes. This is a total game changer. I can't believe it. asdpfoiaefrpoaierfaopeifhaslfiuhawerfioaesurheas
My first time using blender It wouldn't let me add any words in the text I couldn't even add any color on anything A lot of the things in this video were not on my computer when I first started using it it told me to xout of it I will never use blender again
I thought it was cool untill i realised it wont accept many kinds of string input from other nodes. You cannot procedurally generate a grid of text, or procudurally make the text show its own origin coordinate. I really hope they fix this soon :P
💪💥🗯🔥💭❤💨🕊...great little showcase and topic.. .. ....the GN text handling is a long awaited feature and not only for designers and I hope this node system grow up to beat the old vanilla system ... A better remeshing mod., bevel system(💪2 dev. work on that/Bcon 2023/22) and a better handling of eadge vertex face attribute or GN Text in general would be a well needed addition ..But thats a long way I think..
Be me : 2013 :Install blender, watch tons of donut tutorial. Opens blender, gets demotivated, close blender. Total usage time 4 minutes. Fast forward 2017 : Start watching donut tutorials, opens blender, gets demotivated because i realize my old FX 4100 can't keep up with the current 3D trends. Total usage 6 Days. Fast Forward 2024 : Here i am watching blender tutorials again, just finished watching entire donut tutorial. Old PC is RIP in the store room, got a new and better one. Please demotivate me 💀
Well, there is no bevel node in vanilla Blender, but someone called Blespace came up with a node tree that simulates it pretty well. Although I believe it won't always work, it's definitely worth a try: th-cam.com/video/X70iJXH50kc/w-d-xo.html
Uuuugh!!! Poisson - pron. Pwa-Sohn, its French for 'Fish' and is a reference to fish eggs America has butchered English, leave French alone! Love the video though, you are completely right, Geo Node text is what you really want. Note: If whoever worked on SofImage's text bevel / bevel tool can rewrite the code that handled corner collisions then that would save HOURS in making text for logos!
I'm not sure if you do your thumbnails yourself or outsource it, but there's a massive spelling error in it. Powerful is with a single L. Otherwise great video.
@@TheDucky3D the program really needs to highlight hotkeys to the user alot more. this is a very true comment. the hot key dom is a double edge sword cuts both ways
Its a pro 3d modelling software, you jave to be hotkey reliant to use it properly because its just that damn vast, the problem i agree with being there is how many options dont display their hotkeys out there
oh shit this is so OP. how have i only seen this now? was this recently added to GN? coz my mind is exploding with ideas. this was so cool. i especially loved the number on the spiral render!
It was added quite a while ago but no one really used it
4:06 One solution for the bevel is to have 3 modifiers. The first one is creating the procedural text, the second is the bevel, and the third is the effects in a geometry nodes. I know it isn’t perfect, but it might work.
well noted
It works only on few very simple fonts, and not perfectly. This is the reason for me to use some side programs ( CAD ) and export/import good beveled texts.
Another option could be using the bevel (shader) node in Cycles. At least to get some nice bevel highlights.
The Render of the apples with the buckets is so good. Love the lighting
Ever since I've seen a video where someone was highlighting rotating individual letters in a line of text using geometry nodes, I've been searching for the node that had something to do with 'text' input. Figures the coders and programmers would come up with the term 'string' to hide it from the rest of us who aren't used to the term all that much. It's great that they have input connections to allow the sizing for line, size and such, but why wouldn't they have connectors for choice of font, justification, pivot point so forth, that a resulting group input can be even more customizable. Still, this is amazing. Thanks for sharing your findings!
Yes definitely some room to improve
@@TheDucky3D If you ever find out about a way to transform individual words, that'd be fantastic. There's a thread on Blenderartists about advancements on this area and even a WIP patch, but it's still something basically unresolved.
This is the most important reason to stop me from using Blender for more motion graphics. Generally speaking, Blender lacks the kind of logic that you need to be able to control an effect's progress. In this case, converting string to text is cool, even making the text an array, rotating, bending them, cool. But, when you want to make this happen from nothing to being fully applied by each letter or word. Really hard. In cinema 4D, it's a basic feature.
What I'm struggling with is just a way to link the string value to a python script, so I can populate the string with data from a csv. If anyone has any advice I'd take it with open arms, and thanks ducky for another great tut!
@@kyle-rr4uh The thing is, you need to enter into the Geometry Nodes Editor and find the String to Text node every time you need to change the font and other inputs, instead of being able to change them from the Modifier panel, like with most other modifier settings. The idea is that people create GN setups and then use them like we do with the default modifiers.
You've touched on it a bit before, but adding in dingbat or various specialty non-word fonts with this method is endlessly powerful for fast projects.
Yea great idea!
Maestro !!! siempre aprendiendo gracias a vos Ducky , gracias por compartir tus enseñansas ... Abrazos desde ARGENTINA
Thank you!!
Great job Ducky! Geometry nodes may be more work to set up but also they're reusable in other projects which makes it worth the time.
Totally!
If they added text handling to blender that rivals how CorelDraw handles text I would absolutely fall in love with this tool. Corel’s font management and text handling is so powerful.
Great video as usual! Many good pros noted to the workflow! 👏👏👏
i'm new to Blender and i'm not even at this level yet, but i'm saving this video for when i do get there 😁
Where you at now?
Where was this video when I needed it 3 years ago? This is amazing! Thanks for sharing!
This method is so cool, and our double-digit characters (such as Chinese) can be input directly into the geometric nodes. There is no need to input Chinese from other places and then copy and paste it into Blender.
your tutorial looks easy to do, and the reason for that is your explanation is so simple. Thank you for that, hope others learn from you.
I appreciate that!
would love a video from you where you go a little in depth about technical details like "what Pc does a 3d artist actually need" cause I think that's one of the biggest struggles of 3d artists that just wanna create art and don't wanna research for days what hardware is the best for rendering and live performance. And it's also a huge investment so I would love a fellow 3d artist tell me what's actually good instead of some tech people throwing around with numbers.
I never thought about modeling text in blender until now thx.
Another amazing tutorial from Ducky
Thanks dude!!
Looks super cool!
You can create titles animation projects and sales on different social media platforms !
Maybe add some particle simulation nodes?💫
Your videos are the best. Thank you for breaking this down.
The 9 on your clock is upside down and it is driving me crazy, I know the 3 has the same issue and I think it flips on the top half, but it should be consistent imo. I absolutely hate that clock rn, but your tutorial is great and has a lot of useful information, I think I'm going to try out text in geonodes
I’ll see if I can get that repaired
Not really. It seems the upper part of the clock faces one direction and the lower part faces the other direction.
Holy cow!
Thanks for walking through this!
No problem!
Just to note, at 1:06 it doesn’t remove n-gons, but rather turns the triangulated mesh as n-gons
Well done, Nathan, thanks for sharing!
Glad you enjoyed it!
ive recently discovered this powerfull tool, and yea its heckin' great! tho, the only thing i would love for the developers to do is if they could somehow make it save previous text, or that it can simulate a dialogue box! just have the basics and just can add keyframe to the text, then another for removing it, then another for the new text, have a reusable text box!
That’s a great idea!
@@TheDucky3D yes! I hope they make something for this or a geometry node to make this proces possible! It would be great to save resources reusing same text and not making a new one each time!
Althou ive seen someone make some mesh based text for something, im gonna try and experiment on what i can do to make it real!
Also doing with geometry nodes it s a lot more helpfull also for not having insane geometry counts compared to the actual text that just makes a lot of geometry, so saving that with geometry nodes can save a lot of time and resources!
gret to see again on blender once again great video sir
Wow. I haven't even gotten into Geometry Nodes - I'm so behind.
But the text tool NEEDS some help, so terrific!
Thanks!
Thanks for all your vids Ducky, I am a 100% newbie, been learning so much last few months, mostly from your vids thanks, and been having a great time, lot of cool loopings. Because I am a newbie CAD guy was playing with a lot of imported dxfs text, ouch! Not doing that any more. Please keep em coming. love your vids thank you again.
That's quite just on time for something I wanted to try, whole weekend to tinker with this. In general blender has become more fun with geometry nodes.
Great to hear!
gawh! I wish that the text was just a bit better and that bevel thing was such a deal breaker for me. But you got me thinking though. Could you use the curve to mesh outline that you showcased to make a fake bevel? Maybe inset the curve somehow and use that curve to bevel and then the offset faces that you also showcased???
That could potentially work! Someone suggested using the bevel node in the shader editor and that might be a good solution
bevel node for the win. surely comes out this year
Let’s hope
OMG, this is a gamechanger! Thank you so much!
Glad it helped!
I appreciate your videos! I see that you have Intro to Motion Graphics, Realtime Materials, and Getting Comfortable With Shading on the Blender Market. You seem to understand Geometry Nodes really well. Will you be creating any kind of course for this in the near future?
For now, the motion graphics course is a good geo nodes course
thx a lot sir, very cool!
You bet!
@@TheDucky3D yoo, first time u answer my comment! i watch u since over a year, u r amazing and big inspiration!!!:)
video idea:
most geo node channels r to advanced for my taste, they simply add nodes without really saying why they do what they do, could u pls do a video (or do u know a video) that explains the red geo nodes, i feel so stupid but my brain cant think why there r "normal" node or "rotation" node etc. they have no slider, they r just there, getting plugged before vector nodes but why?? i think this is crucial to fully dive into geo nodes, cause if u can think what the nodes do, technically its like working in sculpt or edit mode, all u do is moving verticies in 3D space...
thx dude!
These are great tips!
Thanks man!!
Using Fill type (Back or Front) how do you make the walls thicker? Maybe a video? Haven't found one.
for the bevel I extrude the text and scale down the extrude just a bit like 0.9, so even tho it is kinda wrong it looks right
"Not all apples are the same size"… write that down.
That's very cool.
Yeah i like to use GN text for the basis of buildings, easily infinitely variable by typing 😅
I just realized that you could modify the neon text for use as in nixie tubes
Did you hear someone say the bevel was under development or that´s just a "suppose"? Thanks for the videos Ducky you are a hero.
More text tool compositions👍💯
Wouldn't count on bevel comming fast, it's developer is focusing on faster booleans, and bevel node is kind of suspended for now unles something changed recently, last time I checked they encountered issues that they didn't knew how to solve and I must admit bevel is propably the most dificult modifier, but I think I saw limited versions of bevel nodegroups for certain narrow tasks and I think I saw someone making bevel nodegroup just for text. I encourage to watch bevel material from beacon over one year ago it's not easy task to make bevel better.
Bummer
I have been dying to learn a new way to use text in blender. Im currently in the process of switching from C4D and by comparison, Blenders Text management is Poor. This is def a more useful way to use text.
Fantastic tutorial! Thank you Ducky :)
that is DOPE my friend. now we just have to learn the 7-head monster called geometry nodes lmao
It’s worth it!
Thanks ducky ❤❤❤
Thanks Nate.👍
This is mighty.
I thought so!
Wow! Congratulations and thamk you!
Thank you!
Thanks a lot. Really appreciate it.
Will we do a little party all together when the Bevel-Node is released? ^^
I was in between my 1st and 2nd math class sittin in the lecture hall and said fuck it let’s add geometry node to my learning list
Hi Ducky
Thanks for this video
I wonder if it's possible to animate a text from a font to another font. Let's say from arial to bauhaus for example. I think it's impossible without geometry nodes but i don't know if it's possible with geometry nodes
WHAT!?!? WHAT??! WHAT?!!?!? I never thought about using text as geometry nodes. This is a total game changer. I can't believe it. asdpfoiaefrpoaierfaopeifhaslfiuhawerfioaesurheas
I just pray that Blender will stay open, unlike "Open"AI.
I did I didnt know about this feture
My first time using blender
It wouldn't let me add any words in the text I couldn't even add any color on anything A lot of the things in this video were not on my computer when I first started using it it told me to xout of it I will never use blender again
Amazing ! Geonodes are powerfull. Why Blender dont have simulations like Houdini :(
Amazed :)
I thought it was cool untill i realised it wont accept many kinds of string input from other nodes. You cannot procedurally generate a grid of text, or procudurally make the text show its own origin coordinate. I really hope they fix this soon :P
💪💥🗯🔥💭❤💨🕊...great little showcase and topic..
..
....the GN text handling is a long awaited feature and not only for designers and I hope this node system grow up to beat the old vanilla system ...
A better remeshing mod., bevel system(💪2 dev. work on that/Bcon 2023/22) and a better handling of eadge vertex face attribute or GN Text in general would be a well needed addition ..But thats a long way I think..
What are your pc specs Bro? Or you use Mac?
they already added BEVEL in GN?
i always have a question about what is your pc specs, :o
good job
Thanks
Can u upload neon text tutorial
Pwasson disk, Poisson is French for fish
would be nice if you make a detailed tutorial :)
I’ll be uploading on from this next week
2:01 quick note, it's pronounced pwasson (like croissant)
Oh thanks!
Wow man...
What about inflated text is there a way to handle it with geometry node here ?
Yes you can run a simulation on realized text
Be me :
2013 :Install blender, watch tons of donut tutorial. Opens blender, gets demotivated, close blender. Total usage time 4 minutes.
Fast forward 2017 : Start watching donut tutorials, opens blender, gets demotivated because i realize my old FX 4100 can't keep up with the current 3D trends. Total usage 6 Days.
Fast Forward 2024 : Here i am watching blender tutorials again, just finished watching entire donut tutorial. Old PC is RIP in the store room, got a new and better one.
Please demotivate me 💀
Dont just watch. DO
How can I write vertically?
There's a great new add on on Blender Market called text improver which looks good... any thoughts about this Nate?
I haven’t seen that yet
Can you make a tutorial on text geometry nodes?
Yes check out my latest tutorial
Cool!
W video
I can find this tool in blender 3.6?
I’m not sure
Yes, String to Text is in Blender since 3.5 at the least.
@@andycuccaro
Thank you
cooooooool 😀👍
but you cant use fonts with geometry nodes or is there any way?
You can use any font you want
@@TheDucky3D i didnt watch the whole video😅
💪 coool
what about other fonts?
You can use any font you want
💖
Well, there is no bevel node in vanilla Blender, but someone called Blespace came up with a node tree that simulates it pretty well.
Although I believe it won't always work, it's definitely worth a try:
th-cam.com/video/X70iJXH50kc/w-d-xo.html
I’ll check it out
COOL! But very fast change screen, a just I can't keep up with you.
Its about first lessons in this video...Later I figured out what kind of nodes they were )) Thanks again
Uuuugh!!!
Poisson - pron. Pwa-Sohn, its French for 'Fish' and is a reference to fish eggs
America has butchered English, leave French alone!
Love the video though, you are completely right, Geo Node text is what you really want.
Note: If whoever worked on SofImage's text bevel / bevel tool can rewrite the code that handled corner collisions then that would save HOURS in making text for logos!
Goood
Have you tried YES ;-)
bye bye After Effects
🗿
For real...
You are so silly. It will complement after effects. After effects is used for a variety of reasons in the world of Adobe apps.
@@jamil1985bet you’re fun at parties
@@ConorBailey😂😂😂 YES SIR 🤜🤛
But can we change the font? Cant we make a signature animation with it? instead of having a bezier curve
You can
@@_S_P_A_C_E_M_A_N_ how bro
I cant add Materials, its just not showing off.
You need a set material node
@@TheDucky3D thank you.
Hi
ppl who have watched all the vids
I'm not sure if you do your thumbnails yourself or outsource it, but there's a massive spelling error in it. Powerful is with a single L. Otherwise great video.
Oh boy!!
But can you use this for the vse video editor.
Absolutely
@@TheDucky3D Can you show me how from the vse editor
I saw the title and thought it was click bait and totally prepared myself to dislike, but it's actually cool, subbed
I’m glad to hear that
Do you purposely skip some steps?
Imagine when the Blender implements artificial intelligence within itself
how so
Always great Tuts but always working in Evee is for wimps.
That’s not true at all! Some people can’t afford a computer that can handle cycles.
For just pure inspiration alone this is a great video. The explanation on top is why your channel is awesome. 🫡
Blender's dependency on key commands is insane. It's been the single largest barrier to fluency in an app I've ever experienced.
Interesting take
@@TheDucky3D the program really needs to highlight hotkeys to the user alot more. this is a very true comment. the hot key dom is a double edge sword cuts both ways
Its a pro 3d modelling software, you jave to be hotkey reliant to use it properly because its just that damn vast, the problem i agree with being there is how many options dont display their hotkeys out there