Animal Well has bad puzzles [-and I'm just a little guy]

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • • Animal Well has bad pu... I forgot to add Soulja Boy to this video. Here's a new vid with Soulja Boy in it.
    ----
    Animal Well is a really great metroidvania, and for some reason, the devs spent more time on their silly little Unicode binary rabbit Easter eggs than they spent on properly finishing the video game slam dunk they had on their hands.
    It wouldn't even be so bad if there were EVEN THE TINIEST BIT of signposting somewhere. Like a SINGLE barcode graphic in the house, so people can try to solve it to no avail, so when they eventually try to rub their head all over the actual barcode room wall [THAT THEY KNOW HAS A CHEST IN IT CUZ OF THE REMOTE], and they say "What am I missing?", they can draw a comparison between the grass and the barcode graphic, y'know, LIKE A PUZZLE, instead of just ASSUMING it's a barcode. NEWSFLASH: it's a pixel game, EVERYTHING IS A BARCODE, there's even a nu-retro barcode filter all over the entire screen, there's even a barcode in this video's thumbnail [animal well community, work your magic], what makes THIS barcode special?
    -but no dice.
    -and I'd probably still gripe about it.
    -and they're not even "puzzles", its an easter egg hunt.
    -HOW tf can you make a solution like that? Literally need a guide.
    -Anyway, here's "Somewhere over the Rainbow."
    [now that you're done pixel hunting, try out these other good metroidvanias-
    -Rusted Moss: Incredibly fun hook mechanic, like the game Umihara Kawase.
    -Afterimage: Literally so many different endings that work so well together at the same time, you will be surprised when you find out how much content is in this game, and they added even more stuff since I played it.
    -Vernal Edge: Lots of nice movement tech]
    ======
    Music:
    Cubivore -Title • Title 0:00
    Glay -サバイバル • GLAY / サバイバル 0:26
    Chibi Robo - Menu Theme • Chibi Robo! 02-Menu 0:35
    Rust and Moss - Rust and Moss • Rust and Moss 1:00
    Animal Crossing GC - Animal City • Animal City (ACNH) 2:10
    Unreal Tournament 1999 - Forgone Destruction • Unreal Tournament 99 S... 4:20
    Animal Well Ost 5:40
    Afterimage - World flower • Afterimage OST - 54.Th... 7:45
    Animal Crossing GC - Ball Toss • Ball Toss Animal Cro... 7:59
    Afterimage - Afterimage • Afterimage OST - 1.Aft... 8:07
    Evo The Search for Eden - The Origin of Gaia • 01 - The Origin of Gai... 8:53
    Animal cross GC - Mr Resetti • Mr Resetti - Animal C... 9:38
    Juuni Taisen OST - Sensaku • Juuni Taisen OST Sens... 10:15
    Digimon World 3 - Miracle Maker • Miracle Maker ~Opening... 10:40
    [A combat instructional guide on opening your heart, and saying what you really want to say. Keep saying it. Keep saying it.]
    -ayyo why does every game review video of this game sound like the reviewer had their esophagus replaced with an RNG thesaurus. Bro's out here thinking they're writing gatdam poetry like Dr Seuss and they're saying nothing. "Animal well is a thriving romp betwixt a narrow escape into literary illusion and world building architecture." Sounds like I wrote that garbage.
  • เกม

ความคิดเห็น • 90

  • @andre20026
    @andre20026 14 วันที่ผ่านมา +18

    Why would anyone watch an 11 minute video with an AI voice

  • @dragonmonitor
    @dragonmonitor 14 วันที่ผ่านมา +19

    I kinda disagree that the bunny puzzles are bad. They're definitely intended to be solved by the "community". However, what this game needed was a real "THE END" moment. All four "endings" (manticore, manticore 2, bunny, recording) just leave you with the implication that there's more game to be played when there really isn't. After Manticore 2, you're in the "youre no longer expected to figure things out yourself" territory, and the game should communicate that. After bunny/recording, you need to practically reverse engineer the game to figure anything out, and there's *still* no "THE END" screen. So you just play the game until you're sick and tired of thinking about it. The lack of any kind of story contributes to this. It's a cool puzzle box, but it needs to tell the person playing it "alright, you've 'completed' the game" at some point, and let the obsessive weirdos continue to dissect the game instead of shoving everybody down that path.
    Also, you should be able to fill out the map in a normal playthrough. That room with the glass wall is pure evil.

    • @bencebabinszki
      @bencebabinszki 14 วันที่ผ่านมา +1

      I mean, there is a “the end” again after Manticore 2, that is what a normal player considers 100%. The Bunnies are for real treasure hanters, I think by themselves most people don’t even realize the bunnies are in the game, since there is only one that is “reasonable” to find

    • @cloudy772
      @cloudy772 14 วันที่ผ่านมา

      How does the recording not clearly signify that all the puzzles have been found?

    • @dragonmonitor
      @dragonmonitor 13 วันที่ผ่านมา +1

      @@bencebabinszki I just think it should boot you back to the title screen. Putting you with a controllable character leaves the implication that it’s another “fake” ending like the first one.

    • @TheRyder6000
      @TheRyder6000 11 วันที่ผ่านมา

      WAIT WDYM NORMAL PLAYTHROUGH?! I GAVE UP HOPE ON THE ROOM W THE GLASS WALL! IS THERE A SOLUTION?!?! :00

    • @dragonmonitor
      @dragonmonitor 11 วันที่ผ่านมา

      @@TheRyder6000 no

  • @SoulkNoxH
    @SoulkNoxH 10 วันที่ผ่านมา +7

    Its not I have something against people complaining tbh. But the point of those late game puzzles is being hard and that most people wont find them. Its fine if you use a guide, but the point is those puzzles are meant to be hidden difficult and solved by the community in a collective big crusade. If the solution is already on the internet, well, you lost the game. But the people that went throught it cherishes it, and if you ask them for small clues instead of watching straight up, you might get something similar. Still there is nothing like being a psicopath and doing it all on your own. Games that let you prove you want to go further, no matter the reason, are rare gems.

  • @MR0KITTY
    @MR0KITTY 15 วันที่ผ่านมา +9

    This isn't puzzles. Puzzles have logic and intuitive context. Fez had a stone with letters and a fox jumping over a dog, a phrase known to probably all native English speakers.
    This is some Cicada 3301 cryptography shit.

    • @Kosher3864
      @Kosher3864 14 วันที่ผ่านมา

      I 100% fez when I was 13 or 14 and had no idea what that meant and it and the QR puzzle when I didn't own a phone did ruin the impression of the puzzles for me, but this a whole nother level

  • @tomercohen7494
    @tomercohen7494 14 วันที่ผ่านมา +4

    I figured out the music totems on my own and I don't remember the last time a game made me feel so victorious, I only solved it because I was sure it's THE puzzle in the game, I didn't know that it's only one of sixteen, so I put all my time and effort into that puzzle, and I think the goal here was to make different players sink their time into one puzzle that they think is THE puzzle, and the feeling upon solving one of those triumphs the feeling of 50 puzzles in another game that holds your hand so tightly

    • @tomercohen7494
      @tomercohen7494 14 วันที่ผ่านมา

      I'm a completionist and there's a part of me that does mourn the fact that I EVENTUALLY had to call it quits and come to terms with me not completing this, but, I don't know, it's that type of game and those have value as well, especially one so expertly crafted and beautiful

    • @andyv2209
      @andyv2209 10 วันที่ผ่านมา +1

      ​@@tomercohen7494yeah i feel like this game is intentionally punishing to completionists, like the creator intended for you to take your time and savor the things you can find and do. That makes each piece more rewarding imo and eventually, you will be able to complete it, you just have to replay some times. But until then there can be something new for every save. People are stressing too hard for 100% and it detracts from replayability.

  • @karmicbacklash
    @karmicbacklash 14 วันที่ผ่านมา +5

    It felt like the dev wanted the deeper layers of his metroidvania mystery box to go unsolved a lot longer than it did, but when the brute force of the internet is brought to bear, collectively combing every inch of your hyped-up, one man endeavour, even the most cryptic conundrums are likely to be solved relatively fast. The eggs were fine imo; all feasible without a guide, but after my seventh bunny I had to go crawling for a guide (I sunk ungodly hours in La Mulana 1 and to a lesser extent 2, to finish them without help; maybe it's rose-tinted glasses or maybe I just can't get in that headspace anymore but after looking up the solutions, Animal Well's post game somehow seems even more obtuse than these two soul crushing games).
    Ultimately I think the game would have been better served by a less obscure post-game that players could fully and reasonably solve independently, though the games buzz would likely have died down faster if it did. Very good game nonetheless.

  • @Teknuhlawgik
    @Teknuhlawgik 15 วันที่ผ่านมา +5

    I thought I was the only one who thought this. thank you for being sane

  • @Kelohmello
    @Kelohmello 13 วันที่ผ่านมา +5

    My personal issue isn't with the puzzles being obtuse. Clearly you're meant to cooperate with an online community. But when I got the initial ending I reflexively said out loud: "That's it?". It's so unsatisfying. And layer 2 is filled with stuff I can absolutely do solo... If I were willing to comb over every part of and already 99% explored map for a crumb of puzzle solving dopamine. You see what I'm getting at here: the problem is the effort vs return. It's just not there. The idea is cool, the execution, not so much.
    On that note: having seen this video while in the middle of solving layer 3 and seeing how you've described some of these puzzles I've decided it's just not worth finishing this. So thanks for saving me some time.
    I like this game! I just think it's more The Witness than it is Tunic at the end of the day, and I prefer Tunic.

  • @fy8798
    @fy8798 15 วันที่ผ่านมา +13

    I expected to watch this disagreeing with it, having loved the game. And with parts, I do! For the "binary", you just need to use the blacklight on the musical note where you got the flute. No need to learn binary at all, it's spelled out :D
    But in general, yeah, I think the ARG bits fell flat. I checked out when I correctly guessed the bunny image was unsolvable. The seedpods I'd never have guessed. I think some of the secret bunnies do work - like the disc jump one. I cursed about it too, but it was a nice challenge. I also liked the "pip note signs". But the ones I don't like is all the ones where other players were needed to solve them - and what that did. It made me second guess everything.
    Was this even solvable? Was it going to be a waste if I tried? The existance of the layers, spelled out by the devs, added to that - due to it being spelled out in the marketing, i already KNEW I couldn't solve some. So where in tunic, I'd handle stuff by myself assuming it was doable, in animal well, some of the bunny hints I ended up almost dismissin entirely as "probably ARG stuff".
    I think the real design flaw is that - the ARG stuff is too interconnected with the normal game flow. It's too easy to get stuck in what looks like a normal puzzle but cannot be solved by yourself. The bunny is just too damn prominent. The map just feels incomplete without all of it. ARGs should be a bonus on top for the truly hardcore.
    Good video, all in all. Minor disagreements don't really matter much. Love the game, but the arg/bunny part fell flat for me.

    • @RRBBiixx
      @RRBBiixx  15 วันที่ผ่านมา +1

      Ya, I didn't mean to imply that the egg code was what I was talking about, it just looked like a nice room to use, I guess that is a bit misleading.

    • @burtcolk
      @burtcolk 14 วันที่ผ่านมา +1

      I agree with this comment. The problem with the game isn’t that the puzzles are bad, per se - the video complains about a lot of perfectly good puzzles that you just didn’t like because you didn’t get them - the problem is that there isn’t a clear enough line of demarcation between “stuff you should try to solve on your own without hints” and “stuff you shouldn’t try to solve on your own without hints.” I got five bunnies fair and square, but then I happened to read that the mural was a community-solve puzzle, and realized I had to change the way I was relating to the game, and that was a letdown. It basically ended the fun solo experience I’d been having, in a really sloppy, unplanned way. Now I’ll never know how many of the other bunnies I’d have gotten if I’d been left to my own devices. Probably not all of them.
      Also, this video acts like after the fireworks ending you have to find bunnies to get the second ending, which isn’t true. You just need the eggs, which are all perfectly fair. (Though it does get a little tedious finding the last few without guidance.) And yeah, it acts like Dunkey made this game, which isn’t the case at all.

    • @eterty8335
      @eterty8335 12 วันที่ผ่านมา

      glad to see some these comments are well thought out and have fair points

  • @NeoKat75
    @NeoKat75 14 วันที่ผ่านมา +3

    I think the puzzles are nice for what they are, I just wish the game communicated which ones lead to rabbits and which to eggs, because it's so easy to get stuck on a thing that might not even have a solution available within the game when you think it's what you need to do next

  • @nathanielholzgrafe5274
    @nathanielholzgrafe5274 14 วันที่ผ่านมา +7

    Hard agree. I solved all the eggs and got the "true" ending but did not find more than a few secret bunnies. I had heard what the mural puzzle was and did not want to comb the map with the UV to scan for clues, so I started looking things up.
    Good god, I'm glad I did. Most of these "puzzles" are just impossible to even know are there unless you are lucky, visually, to notice them. Good puzzles aren't hard because the clues are invisible or incomplete. A good puzzle gives you everything you need upfront and asks you to put the pieces together. I accept some searching given the nature of Animal Well's genre, but they went way overboard with the late game stuff just to make it impossible to solve solo.
    Basso wanted the game to be an event. Once this first wave of "community" solving is done, there will be nothing left for future players unless they just look stuff up. Lame.

  • @nachoben3975
    @nachoben3975 22 ชั่วโมงที่ผ่านมา +1

    Absolutely

  • @nordblum
    @nordblum 15 วันที่ผ่านมา +2

    Immediately liked after hearing one of the best tracks from UT99. Also agree with you on these. Doesn't make the whole game worse but it would be super cool if all the puzzles could be done completely offline without any collaboration or guides.

  • @roryblank4201
    @roryblank4201 13 วันที่ผ่านมา +8

    I disagree. The rabbit stuff isn't designed to be an essential late part of the game, it's an extremely hidden extra layer that the programmer put into it for his own amusement. The puzzles at that level aren't designed to be easily accessible, or even necessarily fun, but just for the sake of the personal enjoyment of the guy making them. There's no expectation that you need to finish them. He said publicly that he expected it would take years for people to find them. If you enjoyed the base game and you enjoyed the puzzles in the base game, then you enjoyed the game. This feels like complaining about a garnish next to a fine meal.

  • @captainnintendo
    @captainnintendo 15 วันที่ผ่านมา +3

    I swear, until watching this, that bunny tapestry next to those song symbols, I thought that was a dolphin and I have been wondering where the fuck one was xD I only knew of the swordfish/Marlin
    I will, I really enjoyed my time with Animal Well and how clever it made me feel for solving puzzles and finding hidden secrets
    But the game definitely took things a bit too far when it comes to finding the bunnies as most of them are so cryptic and obtuse that 99.9% players are just gonna look up a guide which negates even having a puzzle in the first place, but seeing how cryptic some of the clues can be, literally everything little background thing could be interpreted as maybe being a clue to something.
    So instead of feeling clever, I mostly just felt bothered having to go through all of these steps like playing a 64 note melody, restarting savefiles, pushing aside vines in a very poorly lit room and take screenshots so I could zoom in after and see if I could see the symbols. Even when knowing you are looking for notes in that room and even after being told you needed to move aside those vines I could still not see them in the dark.
    The bunny puzzles are pretty much just busywork. I doubt that many people are gonna find more than maybe half on their own.
    Having to traverse a huge map and looking for anything even slightly out of the ordinary is just not fun to me and neither is having to look up a guide to blindly follow.
    The game is fantastic and I loved my time playing through it to the end and also hunting for leftover secrets post-game, even when that also became a bit of a chore trying to figure out which single room was hiding the last egg and that maliciously hidden last sequence to free the last kitty.
    Its just a shame that the full true ending isn't going out with a bang but a very slow and dragged out whimper.

    • @dumpsterDeity
      @dumpsterDeity 14 วันที่ผ่านมา

      that bunny tapestry is actually a famous rabbit-duck illusion from 1982. It's been all over the internet, but I can see that some people might have never come across it and how it would only confuse them more.

    • @burtcolk
      @burtcolk 14 วันที่ผ่านมา

      @@dumpsterDeity I think you must mean 1892.

    • @dumpsterDeity
      @dumpsterDeity 4 วันที่ผ่านมา

      ​@@burtcolk yup

  • @yvendous
    @yvendous 14 วันที่ผ่านมา +9

    Valid opinion for sure. I got a different opinion myself. Not sure why people in the comments get so butthurt over someone elses opinion lol immature fr

  • @nickf2542
    @nickf2542 13 วันที่ผ่านมา +5

    THIS. I went through the whole game and get almost everything on my own - but man, i feel that some of these puzzles are just plain bad game design. Before you call me idiot, i agree with the point that you don't have any clue whatsoever that some of them will not be found within the game. They will require external assistance. While this in itself is not bad (I love when games break the 4th wall), it is really poorly or even not communicated in any sense; which leads me to believe that:
    1) Either the developer had some great ideas but didn't think about how much he was stretching them out (meaning, he might have thought wrongly that everyone would understand considering he thought they were completely logical - but that is the game developer bias as he knows all the background, so his perspective is tainted)
    2) He DID know that these were unsolvable, and actually EXPECTED people would go out of their way to find the solutions online.
    The problem is that, as you clearly explained - one can spend hours if not days to try to solve something without even being aware that they would not be able, because we are animals of custom: we mostly do what we can with the options we are presented. And that is not efficient.
    My solution would have been: If the game had, I don't know, a couple of introductory puzzles that would lead you to search solutions outside, then it would have been more intuitive and, therefore, more rewarding. You don't need to communicate the solution whatsoever, but you would know "Ok, this puzzle is not solvable by the tools I have at hand IN the game"

    • @andyv2209
      @andyv2209 10 วันที่ผ่านมา +1

      I think he wanted people to have things to notice after replaying the game a bunch of times. Everyone who's upset about not finding every last piece of everything i feel is missing that point and is too greedy for that 100%. Why do you have to do everything all at once? I think it's cool theres some things you're meant to come back to later. Even the community puzzle. Once you have a second save, unless you're really unlucky, you'll realize that that part of the game in a puzzle. You could either look to the community or say, ok, I'll save these pieces I've seen every time i start a new save and eventually I'll get that bunny, and it'll be really rewarding. There's some things saved for your second playthrough, to motivate you to do better or different things. To me that's exciting. I might not come back to a game hardly ever if i thought i finished every last piece of it.

  • @itsagabe
    @itsagabe 15 วันที่ผ่านมา +6

    So. That TH-camr, Dunkey or whatever his screen name is? He didn't make this game. His company published it, but he didn't make it. If I have one gripe with this video, it's you referring to him putting things in the game as if he made it at all. That's it.
    Also, yeah, this game was designed to be played as a community, much like FEZ back in the day, but I have to agree that these community puzzles went way overboard. They're even more insane than FEZ's obscure puzzles that required the community to band together and what's worse is that most if not all of them were solved as the game came out probably because of the small pre-release Discord server filled with reviewers and content creators.
    I love this game and I love the idea behind the post game and the unlocking of further endings, but this is A LOT. I'm glad the bs achievements end with the eggs. Not that I'm an achievement hunter, but I do detest games that have these impossible achievements for the sake of giving some people a nonsensical challenge exclusively for bragging rights that no one but the people who got those achievements care about. The basketball achievements in Bomb Rush Cyberfunk was the first and last time I'll do something like this, and I only did it there cuz I truly love that game and that was the last achievement I needed, so why not?
    Anyway. I hope no one else gets any ideas about bs puzzles from this game. FEZ had the perfect balance. Animal Well broke the scale.

    • @RRBBiixx
      @RRBBiixx  15 วันที่ผ่านมา +1

      Well, I didn't include it in the video, but the next part of the puzzle includes a time capsule with audio recorded by the devs, and it also has a message from him in it as well. So, he did put something into the game.

  • @gabrielmiller7640
    @gabrielmiller7640 14 วันที่ผ่านมา +17

    I think you missed the entire point of these puzzles. The bunnies are mostly community puzzles, not individual puzzles.
    Everything up to the true ending of the game is solvable by one person, and intended to be able to be solved by one person. That is, the fireworks, and if you're feeling excited to continue, the eggs. I got all but 3 eggs in two days without looking at a guide, and the three that I caved for were totally fair, just in areas that I didn't look at very much.
    The BUNNIES aren't meant to be one-person puzzles. They're **community** puzzles. Everyone who finishes the game on their own gets to join a community of players, and collaborate to crack open something no person could do on their own. That's made OBVIOUS by the mural puzzle, and explains why some of these are much more obtuse - it's meant to be solved by everyone all together.

    • @OCovilDoMarcos
      @OCovilDoMarcos 14 วันที่ผ่านมา

      It feels like it's more like an ARG that's an extra, kinda like what inscryption did which was totally radical to see the community in the discord slowly discover the clues and unravel the story.
      Animal Well even with its 2 regular endings was already a really fun game, just like I feel like inscryption without the ARG was still pretty great.

    • @aioliboi
      @aioliboi 14 วันที่ผ่านมา

      this exactly. Billy Basso, the creator, even talks about the third layer of puzzles this way. They are supposed to be super cryptic. He even says that some of them may never be solved, meaning the average person ISN'T supposed to figure them out. They weren't meant for you. They were meant for psychos like WangSlasherExtraordinaire69 (idk if this is a real person).
      Also I never figured out what the totems did, But I never thought they had to do anything with music. I thought you were just supposed to mark them on the map with a stamp of the same symbol and figured that the number was just showing you which one you had marked so you could keep track. Also a little nitpicky but the 3 for the notes and the 3 for the totems isn't the same, so if you noticed that difference that shouldve dissuaded you from them having anything to do with music, plus none of the totems having a 7 or 8

    • @nathanielholzgrafe5274
      @nathanielholzgrafe5274 14 วันที่ผ่านมา +5

      The issue with this approach is that there isn't much left for future players of the game. If you aren't in this first wave of collaborative solving, the game will simply be frustrating and unapproachable to players in the coming years. Imagine, in five years, someone tries the game and simply cannot solve the late game, only to look online and realize it is ONLY possible by looking it up.
      It isn't like you'll be able to drum up hundreds of new, blind players for a fresh community solve. This is why Animal Well cannot and will not stand the test of time.

    • @aioliboi
      @aioliboi 14 วันที่ผ่านมา +1

      @@nathanielholzgrafe5274 nah I think youre totally wrong on this point. The first level of gameplay is the main game. Thats what the average person is going to play, and what most people are going to remember the game for. They might get their feet wet with level two which includes all eggs. That on it's own is a lot to, and completing those on your own is a huge accomplishment.
      A lot of the level three things haven't been made for the average person to solve. If there is a person actively trying to solve the level three puzzles, and they are successful at solving them, then to that person thinks this game is obviously a masterpiece. Because they are the type of person that that craves the cryptic puzzle solving that hasn't been in a game like this since something like La Mulana.
      Just because you can't figure out the puzzles on your own doesn't mean the game isn't going to stand the test of time LOL
      When you solve a puzzle, it's solved in your head forever. That's what its like in every game. By your logic, any puzzle game that you have played can't stand the test of time because you already know all the answers to it. When you know the answer to a riddle, you know the answer. You can't just unknow it, unless you forget it.
      A person five years from now that has never heard of animal well, that plays it for the first time, is going to have basically the same experience as someone playing it day 1, if they don't look anything up online.
      This game is already a classic for puzzlesolving and people will be talking about it 10 years from now.

  • @KCFOSF
    @KCFOSF 11 วันที่ผ่านมา +5

    I thought the first ending was okay. It was cool finding out what's at the top of the well. The second ending was cool too, but It was a little short and it's lame to still have unexplored map spaces after all that. You have to realize that the deeper into the postgame you go the more bullshit the puzzles will inevitably become. They're not going to get easier. And yea, some of them are pretty bullshit (The numbers on the posts obviously should correlate to notes). But I like knowing that there's cryptic secrets lurking deep in the game. You crying about how you just want to complete the little animal game loses some validity when you already had 2! ending credits.
    Overall good video I liked it.

  • @ebpthiccpapayas8724
    @ebpthiccpapayas8724 14 วันที่ผ่านมา +10

    “The games too hard for me and my ego is coincidentally large”. It’s ok to not have the ability to do well in every game. It’s weird to blame the game for it tho.

    • @nickf2542
      @nickf2542 13 วันที่ผ่านมา +3

      Yes, you can blame a game for bad design and should be called out. In fact, considering you are getting to butthurt on his opinion, it is actually healthy to do so, so the developer learns from the audience. Some of these puzzles are not even puzzles. Don't get me wrong, this is a piece of a gem in gaming, something we don't get very often and i wish more games were like this - but this should not deter nobody from actual criticism. With the right wording, criticism is positive, especially in game design enviroment.

    • @ebpthiccpapayas8724
      @ebpthiccpapayas8724 13 วันที่ผ่านมา

      @@nickf2542 cope. You not liking a type of puzzle or mechanic doesn’t make it bad. You just don’t enjoy it. Which is fine. It’s just more often than not that those with less mechanics game wise call hard/challenging games bad by design instead of opinion. Which it obviously is. It’s not bad you just dislike it. That’s not the same thing. You are not a standard to go off of

    • @nickf2542
      @nickf2542 13 วันที่ผ่านมา +3

      @@ebpthiccpapayas8724 The problem, as i stated before, is not a "type of puzzle or mechanic" , the problem is that the puzzle mechanic you are mentioning, it isn't even a puzzle. A puzzle is supposed to be something you can solve with tools available. There are plenty of other games that utilizes 4th breaking wall mechanics, but the game normally foresights it or leads you to it. In this case you are not even given a clue. It could have helped having introductory situations where you would be aware that some of the things hidden needed to be found outside of the game, without giving out too much info. And besides, the complain is not about the whole game, but on specific "puzzles" that are unsolvable by the game's own standard. Saying that someone has a big ego because some of the late game's puzzles are unsolvable by the game's own mean is harsh. It is not that is unlikable, you are missing the point, he is not complaining about the game or these secrets themselves, the problem is that there is no way you will understand this by your own means. There is not even a clue, is like i'm asking you to create a rocket but I don't give you schematics, nor tools, nor idea where to find the info. Call it whatever you want, but calling it "puzzle" is misleading. These do not even require thinking, they require you to go online and search for the answer - the problem is that you don't know that you WILL NOT know the answer, unless you search for it, which only results in typing in Google, check the answer and doing it. What of that means a puzzle to you?

    • @andyv2209
      @andyv2209 10 วันที่ผ่านมา

      ​​@@nickf2542it's not bad design, it's intentional to have you pave yourself and have things to find for a long time in the future. People are rushing the post game when that stuff is probably intended to be hard to notions and take years. It's the people greedy for 100% on their first save that are frustrated. I don't think that's bad design, it's intentionally punishing to short attention spans. These things would be more rewarding if you don't grind for them and take your time over several play throughs.

  • @KSabot
    @KSabot 14 วันที่ผ่านมา +7

    I stumbled into this video and I generally agree, layer 3 puzzles aren't very compelling at all. Great game, and the puzzles in the first 2 layers are pretty entertaining for the most part, but the attempts at being a Fez-like didn't improve it. Also yes, play Rusted Moss, Animal Well reminded me most of that game's non-linear structure.

  • @kukukachu
    @kukukachu 14 วันที่ผ่านมา +4

    you no clipped at the beginning of the video, you already know the solution ;)
    also pretty nice AI voice, still noticeable though.

    • @heeeyno
      @heeeyno 14 วันที่ผ่านมา +2

      ah shit it got me

    • @RRBBiixx
      @RRBBiixx  14 วันที่ผ่านมา

      Ya, the Alex ai voice is great, he sounds just like an anime shonen protagonists, I love it.

  • @benodriscoll23
    @benodriscoll23 14 วันที่ผ่านมา +6

    These ‘bad’ puzzles you’re talking about were made to only be found by thinking outside the box, the fact they’ve all been found so quickly is because of a dedicated group of people combing the map for clues
    Also you don’t need all the rabbits to get the true ending, you just need to rescue all the cats before beating the manticore

  • @nephel6158
    @nephel6158 14 วันที่ผ่านมา +2

    I was curious about the bunny puzzles, so I looked up a guide to see what level of cryptic puzzle it was. In the guide, the very first one was about pixel art and I tried it out and then realized that layer 3 is just probably absolute bullshit for a solo player.
    The rest of the game was ridiculously good though, especially for a mostly 1 man project. The cryptic bullshit is post-postgame stuff, so I'm fine with it, I'm just not playing it. At least, it isn't like The Witness where most of the whole point of the game is being cryptic.

  • @shiratama1924
    @shiratama1924 14 วันที่ผ่านมา +2

    Honestly, I like to grind achievements in games and I love puzzles, but forcing people to get all 64 eggs to get the 2nd ending just isn't fun.
    I did a casual playthrough of about 12-14 hours before watching any guides, with 1 bunny, 8/9 candles lit and 55 eggs, and holy shit let me tell you how much I instantly hated the game when I followed a guide that led me to the UV light tool. Yay! lets visit EVERY. SINGLE. ROOM. AGAIN?
    I had taken a lot of notes in the map ever since I unlocked the stamps and pencil. I spent about 10 ingame hours with the note "Kill 3 Switch?" because of the skull pillar with 3 dots that are extremely similar looking to the button gates, and I swear to you, when I was reading the guides for it and they told me that these were supposed to be around the whole game......... YEAH SURE LETS REVISIT EVERY SINGLE ROOM AGAIN (how many HOURS does it take to give the entire map a full revisit? and lets not think about missing a single piece of evidence you were looking for in the first place)
    half of the bunnies don't deserve to exist. so many unfun puzzles. stop raising the bar of stupidity required to attempt being a good game. Animal well, you were an insane game, but you couldn't close it all up in good terms imo

  • @nuke_looter5174
    @nuke_looter5174 14 วันที่ผ่านมา +2

    Thankfully the flute section you covered here has nothing to do with platinum-ing the game i platinumed the game a few days ago and am only just now finding out about all those totems now watching your video lmao. I played on controller and I loved the game lol. I think the worst part of the game is the bouncy ball straight up using that on those rainbow blocks was absolute trash.

    • @andyv2209
      @andyv2209 10 วันที่ผ่านมา

      I love the bouncy ball, it's so much more useful for the dogs than the frisbee and its a fun challenge but not used too much in the game.

  • @desertorium
    @desertorium 15 วันที่ผ่านมา +3

    Keep saying it

  • @somone755
    @somone755 14 วันที่ผ่านมา +4

    I somewhat agree but I think community puzzles are a cool idea. Individually not so great. After I got like 57 eggs I just looked up the rest to cut down on the grind and watched the 3rd layer not wanting to do the grind. Figuring out that some random thing you took for granted is a puzzle I think is most of the fun.

  • @ConflictedCrisis
    @ConflictedCrisis 14 วันที่ผ่านมา +1

    good music selection

  • @dumpsterDeity
    @dumpsterDeity 14 วันที่ผ่านมา +4

    when the dev said that The Witness was one of his inspirations, that prepped me for what's to come. That is, bullshit puzzles that i would never find the solution to on my own.
    I enjoyed the main game, found all tools on my own, found all flames on my own. Used a guide for the last three eggs and the true ending. This is for me where the game started entering the bullshit puzzle territory so i quit playing it.

    • @nathanielholzgrafe5274
      @nathanielholzgrafe5274 14 วันที่ผ่านมา

      I'm about at this point myself. Even though I had already figured the solution to the peacock room puzzle I looked up the last couple eggs just to save myself hours of searching (as the video mentions: SEARCHING IS NOT A PUZZLE). My solution was correct, I just needed the numbers. I'm satisfied with what I did solve, including a few secret bunnies. Screw the rest. Pretty bad design unless you're terminally online. This type of puzzle won't stand the test of time. Future players won't know wtf is going on.

    • @dumpsterDeity
      @dumpsterDeity 14 วันที่ผ่านมา +2

      ​@@nathanielholzgrafe5274yeah I was stubborn about finding all the eggs on my own at first but I'm glad I looked it up. When I got the bouncy ball I was like "man, I went through every room in the map with the uv light checking for clues, then the wheel, now I have to do the same for the bouncy ball?" The Neon egg was especially evil. I would have never thought to check the dead end area where I found the remote of all places.
      Agreeing with you about the test of time thing. I think community puzzles are a good thing for special timed events and such. They should not be immortalized in a game, to stay in there forever, let alone in a singleplayer one.

  • @AndyBlackoutDrums
    @AndyBlackoutDrums 14 วันที่ผ่านมา +7

    Little guy, little brain 😢 🎻

    • @RRBBiixx
      @RRBBiixx  14 วันที่ผ่านมา +2

      Big big world, ready to gripe ლ(◕ω◕ლ)

  • @mcbiscuits8015
    @mcbiscuits8015 15 วันที่ผ่านมา +2

    you use the wheel in the spike room

    • @deathcorebunny2299
      @deathcorebunny2299 14 วันที่ผ่านมา +3

      the wheel does nothing in that room, you won't be able to get up, you have to jump on the disc as you throw it

  • @MacAnPhriora
    @MacAnPhriora 14 วันที่ผ่านมา +5

    Salty much? Go try an irl escape room. It’ll be okay.

    • @seanmichaelbrady
      @seanmichaelbrady 13 วันที่ผ่านมา

      I was curious what a whiny baby would think of this game I’m glad I know now

  • @Jacob-ee8ux
    @Jacob-ee8ux 10 วันที่ผ่านมา

    My problem with Animal Well is that I don't enjoy the traversal. I don't like moving around as the blob and having to re-solve the same puzzles to get to the next room. I'm a huge fan of Noita, and while Noita isn't a perfect game, it is one with crazy dense puzzles and no hand-holding, but the core gameplay is so satisfying and fun, that you don't even have to be aware of any secrets to enjoy playing. Despite that, Noita has insane secrets that masochists who love poring over the details of every pixel of the game can be satiated with that side of things (there are two puzzles in the game that are still unsolved, whereas, has all of Animal Well been solved? I saw a vid suggesting so). I just can't get behind putting hours and hours into a game that isn't "fun" to move through.

  • @calebmaillet4434
    @calebmaillet4434 14 วันที่ผ่านมา +2

    I agree with the mural bunny one, but the rest isnt "bad" its just not for you. These bunnies are for ppl that tell themselves "oh thats rly cool" and actually feel proud of finding that secret, but if your reaction to finding a bunny was "how the frick was i supposed to know that??" Then of course your not gonna like it

  • @rays5163
    @rays5163 14 วันที่ผ่านมา +9

    Skill issue

  • @micfrog
    @micfrog 14 วันที่ผ่านมา +12

    you can just say you aren't very smart and don't want to play puzzle games. that's fine.

    • @nathanielholzgrafe5274
      @nathanielholzgrafe5274 14 วันที่ผ่านมา +13

      what an absolutely braindead reaction to reasonable criticisms.

    • @Kosher3864
      @Kosher3864 14 วันที่ผ่านมา +1

      Good b8 lol

    • @nicecoat5004
      @nicecoat5004 14 วันที่ผ่านมา +1

      the irony of calling people dmb while you're the one struggling to comprehend a critique.

    • @micfrog
      @micfrog 14 วันที่ผ่านมา +1

      ​@@nicecoat5004it's not even critique, this brainlet said "I'm too stupid to solve these puzzles so they are objectively bad"

    • @nickf2542
      @nickf2542 13 วันที่ผ่านมา +1

      @@micfrog So let me guess, you were able to solve the pixel picture of the bunny, or the flipping of the stone wall without touching the ground, all by yourself?

  • @r1pperuk
    @r1pperuk 14 วันที่ผ่านมา +5

    Think the first 20hrs are brilliant....but yes late game stuff is BS even last 10 eggs is BS. They need the item from mario that beeps when stuff is around.

    • @ebpthiccpapayas8724
      @ebpthiccpapayas8724 14 วันที่ผ่านมา +1

      That’s the literal point and design of them. Main game is short and easy. You’re complaining about hard optional puzzles being too hard for you

    • @bob.5857
      @bob.5857 11 วันที่ผ่านมา +1

      I mean, if you get all the candles there’s the UV light