What sets you apart from other TH-camrs is how pretty and natural looking you make your villages to be. It makes it so much more immersive and enjoyable to watch, transporting me to another time. Congrats!
Hey, I know that it is really annoying for content creators to get backseated, but I have some pointers, if you're interested. You should pull the farmers out of the Farmhouse outside of the harvesting season, they have nothing to do if there is no wheat to grain and you can just assign people again, once September starts. Otherwise, it just permanently costs you 4 worker families. Also your fields really suffer in yield, if you don't manage to finish the sowing until November. I would recommend to put in the maximum amount of workers from Sep.-Nov. so that you can get the maximum amount of yield from your farms. Anyway, love the content! Keep it up :)
Great episode! The Vegetable Garden and Apple Orchard extensions scale to their respective size. Your Apple Orchards probably won't yield much as they're pretty tiny.
Hey :) If you build a wall around your Manor house with some funnel points towards gates your archers behind the walls will be able to kill the ppl attacking easier! Then put melee infront of the gate and hold the tiny line. Incase you think you will be attacked again like ep 3
Not sure why you would keep your farmers around in winter as they're not doing anything then. I typically sent them out to temporarily help with production tasks.
I don't think you have your archers placed correctly, the brow of that steep incline prevents them from being able to shoot effectively from where they are until the enemy has almost mounted the hill. If you position them at the other side of the opening, they will have a much better line of fire and you will still be able to shoot from the flank when the main bodies of infantry join combat.
Can't you just reset the knights from the manor by building the tower add on ? Also you should rush the crossbows, they are really good from what I've seen.
Its better to use 2 houses per burgage plots to get a nice high density city center when reaching level 3. If you use 1 house per plot you will get gaps in between housing wheras using 2 will fill the whole street with connected housing
What sets you apart from other TH-camrs is how pretty and natural looking you make your villages to be. It makes it so much more immersive and enjoyable to watch, transporting me to another time. Congrats!
I am loving this series! Keep it up!
Glad you enjoy it!
Hey, I know that it is really annoying for content creators to get backseated, but I have some pointers, if you're interested.
You should pull the farmers out of the Farmhouse outside of the harvesting season, they have nothing to do if there is no wheat to grain and you can just assign people again, once September starts. Otherwise, it just permanently costs you 4 worker families.
Also your fields really suffer in yield, if you don't manage to finish the sowing until November.
I would recommend to put in the maximum amount of workers from Sep.-Nov. so that you can get the maximum amount of yield from your farms.
Anyway, love the content! Keep it up :)
As a wheat farmer, I approve of this message! Also get the oxen plowing the fields.
Great episode! The Vegetable Garden and Apple Orchard extensions scale to their respective size. Your Apple Orchards probably won't yield much as they're pretty tiny.
I truly love the daily episodes of this game series as i recently found out about your channel! Keep going
Glad you enjoy it!
Progress being made by doing what you do best logistics and organisation 👍
Hey :) If you build a wall around your Manor house with some funnel points towards gates your archers behind the walls will be able to kill the ppl attacking easier! Then put melee infront of the gate and hold the tiny line. Incase you think you will be attacked again like ep 3
Still loving this map and your village is so settled into it you would think it had been there always! More please!!🤩
The city is going to be beautiful!
Awesome 👍
It's a mega village! Do you eventually more complex residential homes more akin to the homes actual medieval cities had?
Not sure why you would keep your farmers around in winter as they're not doing anything then. I typically sent them out to temporarily help with production tasks.
He of the best play through of this game
How come you arent building the additional family sheds in the burgages that can allow them?
The city must survive !!
I don't think you have your archers placed correctly, the brow of that steep incline prevents them from being able to shoot effectively from where they are until the enemy has almost mounted the hill. If you position them at the other side of the opening, they will have a much better line of fire and you will still be able to shoot from the flank when the main bodies of infantry join combat.
Can't you just reset the knights from the manor by building the tower add on ?
Also you should rush the crossbows, they are really good from what I've seen.
Nice map with high ground, but the bigraund(wp) like that feel like a apologize.
Its better to use 2 houses per burgage plots to get a nice high density city center when reaching level 3. If you use 1 house per plot you will get gaps in between housing wheras using 2 will fill the whole street with connected housing
You're farmers will do better if you assign an ox to them directly. They can plow much faster.
But only when plowing is unlocked via tech, right?
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"high city density" maybe in a couple of centuries or 6😆
I am waiting for this video from India.
😍🤩🥰
Any chance you can add a ton of swear words in your vids so they get demonetized and thus lower the ads? 😂🤞
did the lord stoped the attacks or we stopped them in game?