It's pretty interesting that ScrapMan ignores the obvious info bubbles but still methodically figures out each setup by experimenting and process of elimination.
when he felt thru the map the amo reseted. he could have pressed the button to get his amo back. Green= next amo container ready, red= compleet next wave.
Looks like the counters for level and kills were in hexadecimal, so level E for example is level 14 and 3C0 kills (what it showed at the end) is actually 960
I think the different color bombs are effective against different bots. Red go for everyone, green for totebots, blue for tapebot and the yellow for haybots.
The displays aren't bugged out, they use hexadecimal, meaning each digit has a value of 0 to F instead of 0 to 9. so it counts like this: ..., 8, 9, A, b, C, d, E, F, 10, 11, ..., 9E, 9F, A0, A1 and so on. The b and d are lowercase in this case because that way it's easier to show with a simple display like a seven segment display. so where in decimal (the number system you'd normally use) each digit is a power of ten e.g. 1, 10, 100 etc. in hexadecimal it's powers of 16 e.g. 1, 16, 256, 4096 etc. for example the number 100 would be 64 in hexadecimal (6*16 + 4*1). If you didn't get that, I'm sure there are plenty of better and easier to understand explanations online.
Hexadecimal is in power of 16 not 15; it's just that as it begins with 0 and not 1 for the first value you have to substract one : juste like in decimal each digit goes from 0 to 9 (and not 10) in hexadecimal it goes from 0 to 15 or F (and not 16). So 100 is 64 (6*16 + 4*1) in hexadecimal. But just as you said, there are way better explanations that can be found online, especially as my english is bad ^^
Not gonna reply too it But uh if you ever see a bot or some account on the comment section saying something about "contact me you win a prize" something like that Report it. It's a scam
Oh god this is gonna suck. Spam bots are bad enough but when its in a comment section where a majority of people are still searching online for "free vbucks" im not sure lmao.
@@Milamberinx Why do you ask? Can't you read? I said the exact opposite. In the video the number showed 6 when it should have shown 9. It should have shown 9 in both decimal and hexa-decimal.
Getting cod zombies vibes, constantly running backwards while shootimg a hoard then quickly facing forward, then repeat😃. I hope the future versions include arenas with hallways etc
Just my thought but I think the bots on the wall are allies you can drop in.... possibly through shooting them during the match. interested to see what the cow and wall upgrades are useful for. This would be so much cooler if it was infinite and not so easily beatable! Maybe with a high score leaderboard or something.
I think the different color bombs are effective against different bots. Red go for everyone, green for totebots, blue for tapebot and the yellow for haybots.
if you were confused about the amount of hits it takes to kill an enemy, headshots do more damage. idk how much more but ive noticed playing survival shooting a tape bot in the body takes 2 hits while a headshot takes 1.
This brings sooo much new energy to the game! I really hope the next chapter comes out this year and that they improve multiplayer performance in survival mode!
I think the different color bombs are effective against different bots. Red go for everyone, green for totebots, blue for tapebot and the yellow for haybots.
@@alkestos newsflash buddy, you can also see the yellow one kill the totebots. Also please try to realise that this is still scrapmechanic so how tf would the creator do that
The reason the amount of shots varied is because the spud shotgun fires a spread of fries and depending on how many fries hit the enemy that’s how much damage it does
I think they have a headshot gimmick in the because I saw one of the totebots takes two shots from the spud shotgun and he was aimed at it's legs. I also saw one of the haybots take two shots from the spud shotgun too when aimed at the body while on level 8 12:34 that's the level I saw the headshot gimmick in, but it could be a crit gimmick looking further into the video.
If you were interested in this level, there's a "Squid Game" co-op challenge on Steam, would you like to take a look? Or maybe you'd like the more challenging "Space Adventures" challenge?
Scrapman, u have a tip for the next episode. As long as the loght at the ammo box is green, you can press the button and get more ammo. Because you ran out of ammo very fast this episode
I really wish the devs would concentrate on finishing the main survival game instead of these other game modes. I wanna go mining underground with wall clinging wheels and a laser drill. Also I would really like to see the story and quests and whatnot.
At 11.55, the ammo light was still green; I think he had another/more ammo supply in there. I think the number of ammo crates scales with the levels; there's a limit to what fits in one, after all. Several other instances of only taking one ammo crate & still having a green light..
From the particles you can tell it's modded, it probably also has a general bot detector that knows if any bots exist and that's how it knows when you have killed them all.
kinda reminds me of _clone drone in danger zone_ (and one other game I don't remember - it was like a reality show survival arena shooter against demons)... It's always pretty cool to see games remade inside other games ^^
imo, simple logic would dictate that explosion was not a one time purchase, and what's the point of buying something to keep you from dying, if you refuse to use it to keep yourself from dying? it's just a video game, you don't need to conserve resources so hard, you're never going to have a concrete strategy if you leave your items in a mystery zone where you have no idea how they work.
Day 20 of Asking scrapman to make a Machine that make that uses the steal balls and magnets to make the steal ball orbit around your creation with out any thing touching them and try to take out a building with it in instruments of destruction
Cool, but what of the killing arena? The only way I can think of detecting when a wave ends is some other entity tries to kill all the bots, however, what entity?
the wocs probably distract them, the totebot u cna buy is probably a helper and kills athoer stuff and the wall is probablt building cardboard to help in defence
It's pretty interesting that ScrapMan ignores the obvious info bubbles but still methodically figures out each setup by experimenting and process of elimination.
when he felt thru the map the amo reseted. he could have pressed the button to get his amo back. Green= next amo container ready, red= compleet next wave.
Agreed
Nice English😁
Yes i was going to say the same thing
he used 100% of his power but -1% of his IQ
yes we know.
Looks like the counters for level and kills were in hexadecimal, so level E for example is level 14 and 3C0 kills (what it showed at the end) is actually 960
Yeah it is, i also wanted to write it
same
Yeah, I figured that when I've seen F at the heart sign.
by the way, todebots take 2 explosives to kill, that's why the exlosives are unpredictable (haybots still die to 1 explosive)
I think the different color bombs are effective against different bots. Red go for everyone, green for totebots, blue for tapebot and the yellow for haybots.
How tf would they even do that?
@@creepergamerkid8031 magic
The displays aren't bugged out, they use hexadecimal, meaning each digit has a value of 0 to F instead of 0 to 9.
so it counts like this: ..., 8, 9, A, b, C, d, E, F, 10, 11, ..., 9E, 9F, A0, A1 and so on.
The b and d are lowercase in this case because that way it's easier to show with a simple display like a seven segment display.
so where in decimal (the number system you'd normally use) each digit is a power of ten e.g. 1, 10, 100 etc. in hexadecimal it's powers of 16 e.g. 1, 16, 256, 4096 etc.
for example the number 100 would be 64 in hexadecimal (6*16 + 4*1).
If you didn't get that, I'm sure there are plenty of better and easier to understand explanations online.
Hexadecimal is in power of 16 not 15; it's just that as it begins with 0 and not 1 for the first value you have to substract one : juste like in decimal each digit goes from 0 to 9 (and not 10) in hexadecimal it goes from 0 to 15 or F (and not 16). So 100 is 64 (6*16 + 4*1) in hexadecimal.
But just as you said, there are way better explanations that can be found online, especially as my english is bad ^^
They are still broken. For example, the level after 8 was b instead of 9
9:30 you could take the next ammo, because the light was green
Yes, he had much more ammo
16:50 he keeps ignoring the ammo
These challenges are so creative and fun to watch! I don't know how people spend the time to do crazy stuff like this.
Not gonna reply too it
But uh if you ever see a bot or some account on the comment section saying something about "contact me you win a prize" something like that
Report it. It's a scam
Oh god this is gonna suck. Spam bots are bad enough but when its in a comment section where a majority of people are still searching online for "free vbucks" im not sure lmao.
@@wingsoficarus1139 yeah, this is a real problem
The displays were not broken. They were just hexa-decimal displays.
Thats what i suspected
Nine still comes after eight in hexa-decimal, so they are broken.
@@anteshell when did nine come before eight?
@@Milamberinx Why do you ask? Can't you read? I said the exact opposite.
In the video the number showed 6 when it should have shown 9. It should have shown 9 in both decimal and hexa-decimal.
@@anteshell ah, that's what I thought. That wasn't the number 6, that was the number b. It was hexadecimal working perfectly.
Getting cod zombies vibes, constantly running backwards while shootimg a hoard then quickly facing forward, then repeat😃. I hope the future versions include arenas with hallways etc
I like that he never even tried to look at the log book because the display of it at the purchase room looks like it's telling you to look into it
Scrapman; WHat are the cows gonna do
Me: It seems you have forgotten your learning how must you forget the the wocs are the weaknesses of the robots
9:29 Ok ok ok. Who else was screaming PUSH THE BUTTON SCRAP!!!!!
Just my thought but I think the bots on the wall are allies you can drop in.... possibly through shooting them during the match. interested to see what the cow and wall upgrades are useful for. This would be so much cooler if it was infinite and not so easily beatable! Maybe with a high score leaderboard or something.
I think the different color bombs are effective against different bots. Red go for everyone, green for totebots, blue for tapebot and the yellow for haybots.
if you were confused about the amount of hits it takes to kill an enemy, headshots do more damage. idk how much more but ive noticed playing survival shooting a tape bot in the body takes 2 hits while a headshot takes 1.
4 months and 2 days of asking ScrapMan for building an ekranoplan.
This brings sooo much new energy to the game! I really hope the next chapter comes out this year and that they improve multiplayer performance in survival mode!
Ah yes, the fabled multiplayer In single player mode
I think you can get more ammo if the light is still green
25:20 it's almost like the first one only damages them and the second one finishes them off
Yeah exactly lol
i think it's color coded, cus i did notice that the blue explosives usually does not do much at all.
I think the different color bombs are effective against different bots. Red go for everyone, green for totebots, blue for tapebot and the yellow for haybots.
that makes way more sense actually.
@@alkestos newsflash buddy, you can also see the yellow one kill the totebots. Also please try to realise that this is still scrapmechanic so how tf would the creator do that
The reason the amount of shots varied is because the spud shotgun fires a spread of fries and depending on how many fries hit the enemy that’s how much damage it does
not quite right, i deliberately set the spawners high to weaken the robots a little after falling, they are not at full hp.
12:16 buying the monolith lol
Scrapman: *looks at scoreboard*
Scoreboard: "E"
I think they have a headshot gimmick in the because I saw one of the totebots takes two shots from the spud shotgun and he was aimed at it's legs. I also saw one of the haybots take two shots from the spud shotgun too when aimed at the body while on level 8 12:34 that's the level I saw the headshot gimmick in, but it could be a crit gimmick looking further into the video.
scarpman: there is no ammo in the box.
every one else: just click the button.
every bot that tested bite of his hammer call him..... THE SCRAP SLAYER "doom eternal rip and tear soundtrack in backround"
Only thing they fear is you
the new cod zombies map lookin impressive
If you were interested in this level, there's a "Squid Game" co-op challenge on Steam, would you like to take a look?
Or maybe you'd like the more challenging "Space Adventures" challenge?
Or try your patience on Spudgun Parkour?)))
I think the cows would taunt the enemies into attacking them instead of the player. I suppose they also could trick them into hitting the bombs then
Scrapman, u have a tip for the next episode. As long as the loght at the ammo box is green, you can press the button and get more ammo. Because you ran out of ammo very fast this episode
Oh, no! Not he's going to die of thirst because he destroyed the water cooler.
ScrapMan miss the opportunity to use
*Current objection: Survive*
In the thumbnail
Ngl I'd like to see a complete playthrough of this.
When he first died he still had ammo the ammo resupply was ready
I really wish the devs would concentrate on finishing the main survival game instead of these other game modes. I wanna go mining underground with wall clinging wheels and a laser drill. Also I would really like to see the story and quests and whatnot.
hank brought all his friends
12:16
not a wall, it will give you a monolith to eat your enemies
i wonder how effective the woc distraction is
i think the reason that some were 1 shot and some werent was because headshots do more damage
At 11.55, the ammo light was still green; I think he had another/more ammo supply in there.
I think the number of ammo crates scales with the levels; there's a limit to what fits in one, after all.
Several other instances of only taking one ammo crate & still having a green light..
The beginning on the boat looks like batim ch5 ending and it game me nostalga, it made me happy
I like the sao theme song in the background when he runs out of amo
From the particles you can tell it's modded, it probably also has a general bot detector that knows if any bots exist and that's how it knows when you have killed them all.
@@nikkiofthevalley by "edited challenge tile" you mean modded it?
It's not modded
@@vibaj16 ok go ahead try and find me natural tile looking like this with all the water and fog and fireflies.
@@danser_theplayer01 It's not natural. You can edit it
Just a thought I think you can trigger the bombs using the color matching buttons, or atleast that looks like the logic.
I like the challenge mode vids, but this one was just straight up exciting
Hi scrapman!
Please don't forget about the classics like multiplayer monday and workshop hunters
Much love
I hate how scrap man failed to realize he could have kept on hitting the give ammo button.
Scrapman: "I didn't think challenge mode could be modded."
Moders: 😏
Thumbnail got me like:
H A L O R E A C H
ScrapMan could you do another episode of this that would show what would unlocking a Woc or a wall for 5 batteries do?
scraapman the ammo refill was ready
9:20 literally could of just pressed the orange button and got more, because when the light is green you can get more ammo
you might of been able to use the spud gun to shoot the tape bot capsules on the wall
Durf is making splatoon in scrap mechanic if you ever want to give that a go.
Not Durf, but dr Pixel plays
Imagine eventually when chapter 2 comes out it adds all the new bots to spawners
you have to say HOLY WOC!
Dang good timing
This reminds me of a game called Clone Drone in the Danger Zone
kinda reminds me of _clone drone in danger zone_ (and one other game I don't remember - it was like a reality show survival arena shooter against demons)... It's always pretty cool to see games remade inside other games ^^
Damn now I wanna see more
this is so cool
Is the thumbnail
Mission: survive
A resemblance of the one halo mission? 😂
You should try the other functions cause that was really fun to see
You should definitely play this with kAN and moonbo
imo, simple logic would dictate that explosion was not a one time purchase, and what's the point of buying something to keep you from dying, if you refuse to use it to keep yourself from dying? it's just a video game, you don't need to conserve resources so hard, you're never going to have a concrete strategy if you leave your items in a mystery zone where you have no idea how they work.
if you use the explosives early then you might wish you had them later
The green light at the ammo dispenser tells you that you can request another crate.
You didn't have to reset.
I wish that notifications aren't delayed
Same
I wish notifications were
Anyone else think scrap man looks like “forgotten weapons” guy’s son?
always nice when you see an upload 6 minutes ago after you have been watching 21 in a row
Relatable
DO THIS AGAIN!!!!!!!
BEFORE ONE MINUTE GANG!!!!!!!
Yeah
Ey
He could’ve shot the friendly robots that he saw at the start
And it would have helped him soooo much
He was so disappointed when it ended I think he was having to much fun lol
Day 20 of Asking scrapman to make a Machine that make that uses the steal balls and magnets to make the steal ball orbit around your creation with out any thing touching them and try to take out a building with it in instruments of destruction
Effects such as the fire, water, fog, lightning, etc. can be placed with the tile editor. :)
Cool, but what of the killing arena? The only way I can think of detecting when a wave ends is some other entity tries to kill all the bots, however, what entity?
Cows would be useful too since the robots would focus on them
they call him THE SCRAP SLAYER
"I didn't know challenge mode could be modded"
yes it can be, but this map is not modded.
0:11 what music did you used?
Lmao, Scrap Mechanic added fireflies before Minecraft
If the light stays green you can push the ammo button again.
Didn't they already change Scrap Mechanic in a new game after the Survival update?
day 2 of asking scrapman to play stormworks
Day 51 of asking ScrapMan to bring back workshop hunters.
HE COULDVE PRESSED THAT BUTTON TI GET MORE AMMO!! SCRAPMAN USE YOUR EYES AND MIND
I think the way it tells when the wave is complete may be sensors that only detects the bots.
14:06 you got 3 batteries because it's first is 5 so the first battery then it's 6 so the second and then it's 7 so the third battery
Ok i liked at the 1k hope fully tmr you get 10k+ likes
It's almost like he's very unfamiliar with arenas apparently
Day 14 of asking scrapman to make a guitar that destroys buildings with a riff
the wocs probably distract them, the totebot u cna buy is probably a helper and kills athoer stuff and the wall is probablt building cardboard to help in defence
"ThErEs nO wAy Im GoInG tO sUrViVe ThIs" USE THE FCKING BOMB
the kill counter is hexadecimal pretty sure
this seems to be like the game "Clone Drone in the Danger Zone"
your my faverit youtuber!
4:27
nOw ThAtS a LoT oF aMmO
This challenge reminds me of the old game Smash T.V.
the haybots might be taking inconsistent amounts of fall damage
14:39 i wonder if you can get multiple boxes bc the light is already green again
Day 114 asking scrapman to play SimplePlanes
He had multiple lots of ammo per round and didnt notice