KSP Dark Arts: Active Trim

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 26

  • @FumbleSquid
    @FumbleSquid 2 ปีที่แล้ว +27

    I've been using this trick for so long without realizing this wasn't just common knowledge. It really is a life saver for efficient flying

  • @martijn9568
    @martijn9568 2 ปีที่แล้ว +24

    For a long range stock autopilot I personally tend to use a probe part facing vertically upwards and then SAS - Radial Outwards. It does require a bit of reconfiguring of the control surfaces and it requires a well designed aircraft, but it does wonders for long range navigation.

    • @eekee6034
      @eekee6034 ปีที่แล้ว +3

      I did that on my Eve drone plane - my first drone plane. It oscilated in the roll axis, but it kept it flying, which saved the mission when I misinterpreted where the relays would be. It was flying a few hundred meters above a sea when the signal cut out. Just by switching between forward and up control points I was able to keep it in the air, turn (thanks to the oscillation), and even land, all with limited probe control. :)
      ~~rock in roll~~

  • @SumGuyLovesVideos
    @SumGuyLovesVideos ปีที่แล้ว +4

    I've often wondered about the SAS Settings, pilot only vs whatever, I never realized that ksp just recentered all inputs whenever a pilot input happens, that explains that constant nose dive and squirrellyness on many of my craft that fly cleanly on kos control.

  • @lewismassie
    @lewismassie 2 ปีที่แล้ว +1

    Trim has always been a bit of black magic to me

  • @Boomchacle
    @Boomchacle 2 ปีที่แล้ว +3

    Something I wish was possible would be linking the SAS controls to an action group similar to manual inputs. This would let the active trim be truly automatic because SAS would control it for you.

  • @ENCHANTMEN_
    @ENCHANTMEN_ ปีที่แล้ว +1

    My trick for controlling planes is to forget that they exist and spend as little time in atmospheres as possible

  • @michagrill9432
    @michagrill9432 3 หลายเดือนก่อน

    Ive been using this for ages o.0

  • @mephisto8101
    @mephisto8101 2 ปีที่แล้ว

    That's really interesting! I always wondered why the nose dive occured. :)

  • @Volkeu
    @Volkeu 2 ปีที่แล้ว

    Thanks for another awesome video! I'll be sure to try it next time I make a plane)

  • @Turfut730
    @Turfut730 ปีที่แล้ว

    Very neat

  • @Khether0001
    @Khether0001 2 ปีที่แล้ว +1

    😲🤯🤯🤯🤯🤯

  • @JYF921
    @JYF921 2 ปีที่แล้ว

    Thanks for the useful tip!

  • @NickBDesigns
    @NickBDesigns 2 ปีที่แล้ว

    Great work

  • @netric9084
    @netric9084 2 ปีที่แล้ว +1

    I wanted to know if you'd do a video on robotics next? I think it would be a good video to do.

  • @Horesmi
    @Horesmi ปีที่แล้ว

    I am so mad I never knew this

  • @alan-daniel
    @alan-daniel 2 ปีที่แล้ว +2

    Saw this video while I was out of town for Thanksgiving and was excited to get back home and give it a try, and my god this makes flying spaceplanes feel so much better using keyboard/mouse, especially on re-entry. This is what I've always assumed the already in-game trim controls were supposed to do, just thought it'd always been user error that they don't work like this (with SAS active, I mean). Really, really appreciate this tip! Quick question: do you continue to use these "active trim" controls the entire time that you're flying? Or do you take off, set them so SAS shows as level, and then start using the normal pitch up/down controls?

    • @lt_duckweed
      @lt_duckweed  2 ปีที่แล้ว

      I use it the whole time! I just adjust it periodically throughout the flight.

    • @alan-daniel
      @alan-daniel 2 ปีที่แล้ว

      @@lt_duckweed I didn't word it very well, but I was really asking whether you use the active trim controls as a total replacement for the normal controls while in-flight, or whether you're still using WASD to change pitch and then changing the active trim again to get SAS stabilized

    • @lt_duckweed
      @lt_duckweed  2 ปีที่แล้ว

      Ahh, I see what you are saying. On ascent I use pitch very sparingly aside from the initial flare at takeoff along with a little bit of pitch down periodically while I'm accelerating up to supersonic at sea level. Once I reach a bit past the speed of sound my craft can maintain flight holding prograde, so I lock it in and don't touch pitch again. I don't really use yaw at all, and use roll normally. So for the most part I'm flying using q/e for roll and h/n for trim. To manage my overall vertical speed, I perform a few barrel rolls during ascent to divert my lift vector temporarily and reduce vertical speed.

    • @alan-daniel
      @alan-daniel 2 ปีที่แล้ว

      @@lt_duckweed Thanks! And I never would have thought to barrel roll to slow down vertical ascent, gonna give that a shot.
      Have you ever tried a joystick for plane flight? I've been debating getting one, since KSP2 is around the corner. Googling sounds like those who have used them have really liked it

    • @lt_duckweed
      @lt_duckweed  2 ปีที่แล้ว

      I've thought about it, but never bothered going through with it. It does sound like it would be quite cool.

  • @danieldc8841
    @danieldc8841 ปีที่แล้ว

    If a control surface is deployed, should i be able to move it with control input? I'm deploying some canards and am unable to pitch when they are deployed

  • @medul8039
    @medul8039 2 ปีที่แล้ว

    neat

  • @jackfruit9252
    @jackfruit9252 ปีที่แล้ว

    How do you build that plane in the first and last bit? if you don’t mind me asking.

  • @guard13007
    @guard13007 2 ปีที่แล้ว

    So I used to use this trick on the same control surfaces I use actively, but that stopped working with the last major update. (Now, if a control surface is deployed, it can't be also moved by control input.) I don't know if a mod accidentally enabled this feature or if it truly was the update that broke it, but I've been missing being able to do this..
    So now I'm curious if you're using any mods, and how come it is working for you still. Oo