Lt_Duckweed
Lt_Duckweed
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KSP Dark Arts: Infinite Power
Join the discord server! discord.gg/A6hBT9gss5
In this episode we take a look at a newly discovered trick to produce infinite power with the breaking ground turboshaft motors.
Proxima's channel: www.youtube.com/@proxima_fish
Discovery video: th-cam.com/video/ugg79-I6RzQ/w-d-xo.html
Music by Karl Casey @ White Bat Audio
------------------------------
Ripple Effect: th-cam.com/video/Jxh60nbTQ6A/w-d-xo.html
------------------------------
มุมมอง: 4 630

วีดีโอ

Lowest Kerbol Station | Stock KSP 1.12.5 | Fully Reusable + No Cheats
มุมมอง 26Kปีที่แล้ว
Join the discord server! discord.gg/A6hBT9gss5 If you are curious to know about the techniques and exploits that were used to make this possible, check out my latest Kerbal University video: th-cam.com/video/JTsr3PmIfI8/w-d-xo.html Both the station and transit craft use shrouded base root fairings to protect from solar heat, node occluded structural panels to protect the fairings from shock hea...
Kerbal University: Beating the Heating
มุมมอง 6Kปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 Addendum doc: docs.google.com/document/d/19MPWx5ZVQLjYmGcLhP40nvPXTJMQDdSk3DH84wIim9w/edit A user on youtube by the name FastandFishious kindly provided me with a pastebin of their own independent research into the thermal model, which was a great help for corroborating my research, and helped me get unstuck several times when I was running in ...
Nerv only SSTO to Mun and back | KSP 2 0.0.1
มุมมอง 1.5Kปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 With the significant buffs the KSP 2 Nerv received in the form of higher isp and thrust both at sea level and in vac, and with the discovery that fairing part clipping still works wonderfully, I thought I would visit the new Mun arch. Music by Karl Casey @ White Bat Audio Angel Dust: th-cam.com/video/axpJ8N3FMc0/w-d-xo.html
KSP Dark Arts: Custom RCS
มุมมอง 17Kปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 In this episode of KSP Dark Arts, we will learn to make fully custom RCS using Kal-1000 controllers, and ANY engine we would like! Music by Karl Casey @ White Bat Audio Drive: th-cam.com/video/AJv8-ufsPuE/w-d-xo.html Dreams of 1984: th-cam.com/video/kpPI4xiMCD8/w-d-xo.html
KSP Dark Arts: Active Trim
มุมมอง 5Kปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 A simple one today, showcasing the method I use to balance my planes in flight to make them easier to control. Music by Karl Casey @ White Bat Audio Beach Bum: th-cam.com/video/GDE6XAlDwYk/w-d-xo.html
KSP Dark Arts: Arbitrary Symmetry
มุมมอง 3.1K2 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 In today's episode, we take a look at the arbitrary symmetry exploit, allowing you to place parts in any symmetry Music by Karl Casey @ White Bat Audio Moment of Truth: th-cam.com/video/oYw8Hjz4b9E/w-d-xo.html
Kerbal University: Fairings and Cargo Bays
มุมมอง 10K2 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 In this episode, we take a deep dive into the aero mechanics of fairings, cargo bays, payload bays, and engine plates, bringing the aero mechanics portion of the series to a close. Mod List BUILD AIDS: Kerbal Engineer Redux: forum.kerbalspaceprogram.com/index.php?/topic/17833-130-kerbal-engineer-redux-1130-2017-05-28/page/183/ RCS Build Aid Con...
KSP Dark Arts: Multi-noding
มุมมอง 5K2 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 I found this trick the other day, and thought it was too cool not to share, and thus a video series is begun! Music by Karl Casey @ White Bat Audio Ripple Effect: th-cam.com/video/Jxh60nbTQ6A/w-d-xo.html
5.87 Ton SSTO to Duna | KSP 1.12.3 Stock
มุมมอง 1.9K2 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 Challenger run for Round 5 of the r/ksp discord server monthly tournament. To my knowledge, this is the lowest mass Duna SSTO for which a full mission has been flown. It uses a combination of Rapier jet mode (Kerbin ascent), Rapier rocket mode (Kerbin and Duna ascent), fuel cell powered ion engines (Kerbin and Duna ascent, final Duna ejection),...
Kerbal University: Wings - Magic and Mundane
มุมมอง 6K2 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 In this episode of Kerbal University, we will take a deep dive into the mechanics of lift in KSP, looking at each of the 3 sources of lift: wing lift, body lift, and capsule lift. Mod List BUILD AIDS: Kerbal Engineer Redux: forum.kerbalspaceprogram.com/index.php?/topic/17833-130-kerbal-engineer-redux-1130-2017-05-28/page/183/ RCS Build Aid Cont...
Kerbal University: Maneuver Splitting
มุมมอง 4.9K2 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 Hey folks little bit of a simpler one today, just moved so been busy, but more videos in the pipeline!
Kerbal University: The Drag Cube
มุมมอง 17K2 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 Time and time again in my adventures in KSP, I have become frustrated with the lack of guides explaining in depth some of the more complicated mechanics that exist in KSP, and often times I have had to painfully dig up the data myself through time consuming testing. My hope with my new series is that they can be used as a handy reference so tha...
Single Stage to Kerbol Low Atmosphere | KSP 1.12.2 Stock + DLC
มุมมอง 4.5K3 ปีที่แล้ว
I now have a discord server! discord.gg/A6hBT9gss5 A bit over one year ago, I made a mission where I brushed an SSTO through the very upper reaches of Kerbol's atmosphere. With the knowledge the community has now, I am able to push this much further, dipping down into the lower atmosphere, reaching an altitude just under 12 km. Kopernicus JNSQ configs used for Kerbol Visuals forum.kerbalspacepr...
2 Engine Jool 5 | 1.12.1 Stock | Fully Reusable + Liquid Fuel Only
มุมมอง 3.3K3 ปีที่แล้ว
2 Engine Jool 5 | 1.12.1 Stock | Fully Reusable Liquid Fuel Only
Single Stage to Eve Sea Level and Back | 1.11.2 Stock + DLC
มุมมอง 11K3 ปีที่แล้ว
Single Stage to Eve Sea Level and Back | 1.11.2 Stock DLC
Using Jet Engines on Duna | KSP 1.11.0 Stock
มุมมอง 9K3 ปีที่แล้ว
Using Jet Engines on Duna | KSP 1.11.0 Stock
SSTO to Kerbol Atmospheric Flyby | 1.9.1 Stock+DLC
มุมมอง 2.8K4 ปีที่แล้ว
SSTO to Kerbol Atmospheric Flyby | 1.9.1 Stock DLC
XLR8 Offroad Monowheel
มุมมอง 2.2K4 ปีที่แล้ว
XLR8 Offroad Monowheel
KSP Quick How To's EP2: Custom Breaking Ground Cargo Bay
มุมมอง 4.7K4 ปีที่แล้ว
KSP Quick How To's EP2: Custom Breaking Ground Cargo Bay
KSP Quick How To's EP1: Open Ended Fairing
มุมมอง 7K4 ปีที่แล้ว
KSP Quick How To's EP1: Open Ended Fairing
The Jool SSTO: behind the scenes
มุมมอง 6K4 ปีที่แล้ว
The Jool SSTO: behind the scenes
(WORLD FIRST) SSTO from Jool's Lower Atmosphere
มุมมอง 2.5K4 ปีที่แล้ว
(WORLD FIRST) SSTO from Jool's Lower Atmosphere

ความคิดเห็น

  • @brendanhoens2035
    @brendanhoens2035 18 วันที่ผ่านมา

    I think a reasonable compromise for this technique is when adding structural parts with other smaller parts inside. For example, making a modular girder rover body with built-in batteries or liquid fuel storage - as long as one of the clipped parts could reasonably be hollow it could be acceptable.

  • @brendanhoens2035
    @brendanhoens2035 18 วันที่ผ่านมา

    IIRC about KSP 0.90 or so, you could actually check your current IntakeAir levels in the resources panel.

  • @brendanhoens2035
    @brendanhoens2035 18 วันที่ผ่านมา

    top tier music

  • @Phoenix2.5D
    @Phoenix2.5D หลายเดือนก่อน

    "Photobraking" sounds extremely unsafe and I love it, I wish I could do that but unfortunately, I don't think I could ever make anything strong enough to endure the sun like this, stock solar system or otherwise

  • @Phoenix2.5D
    @Phoenix2.5D หลายเดือนก่อน

    I almost didnt believe it was stock until i closely examined the parts!! Brilliant build my good fellow! Edit: IT'S HUGE!!!

  • @tehice23
    @tehice23 หลายเดือนก่อน

    Damn, that was beautifly well executed Waw

  • @jackandrews8098
    @jackandrews8098 หลายเดือนก่อน

    I’ve seen some pretty impressive feats in KSP but I think this one might take the cake. To do this at all is impressive. To do this Stock is even more so. And to do this stock AND fully reusable AND demonstrate the ability to send as many crews as you want absolutely blows my mind.

  • @CombineWatermelon
    @CombineWatermelon หลายเดือนก่อน

    The thing I'm most impressed by is the building style, to be honest.

  • @michagrill9432
    @michagrill9432 หลายเดือนก่อน

    Ive been using this for ages o.0

  • @inkyspirets2460
    @inkyspirets2460 2 หลายเดือนก่อน

    bro was showing off at the landing

  • @losttale1
    @losttale1 2 หลายเดือนก่อน

    Why did you put the nose cones inside a fairing instead of a fuel tank?

  • @fastrocket2106
    @fastrocket2106 2 หลายเดือนก่อน

    I know by what TV series the flag names are inspired

  • @kopazwashere
    @kopazwashere 2 หลายเดือนก่อน

    13:43 sounds like definition of cheesing. ew!

  • @HarryLarsson-b2n
    @HarryLarsson-b2n 2 หลายเดือนก่อน

    1:32 what happened to your voice lol

  • @HarryLarsson-b2n
    @HarryLarsson-b2n 2 หลายเดือนก่อน

    what mod do you use to get bloom

  • @NooberianRepublic
    @NooberianRepublic 3 หลายเดือนก่อน

    Absolute madman, top fucking job.

  • @lotsoflambdas
    @lotsoflambdas 3 หลายเดือนก่อน

    why arent the kerbals sent with the station

    • @lotsoflambdas
      @lotsoflambdas 3 หลายเดือนก่อน

      also why is there artificial gravity and why dont the returning kerbals deorbit themselves okay i get it that this is for realism but using the fairing and engine plate glitch doesnt sound real to me anyways what shielding did the "photobrakers" use?

    • @lotsoflambdas
      @lotsoflambdas 3 หลายเดือนก่อน

      like,i always assumed that air causes drag and heat so they appear at the same time always hmm would it work if there was a fairing and engine plate glitch that contained a inflatable heat shield that shielded something outside the fairing?

    • @lt_duckweed
      @lt_duckweed 3 หลายเดือนก่อน

      The Kerbals aren't sent with the station as a sort of roleplay. Basically confirming the station is safe before Kerbals are sent. Artificial gravity is also a realism/roleplay/rule of cool thing. I just thought it would be neat to have :) The returning Kerbals don't deorbit themselves because the margins on that craft were quite tight. It needed to have about 28,000m/s of delta-v for a safe return, and the mass of enough parachutes to safely land would have had a severe negative impact on margins.

    • @lt_duckweed
      @lt_duckweed 3 หลายเดือนก่อน

      As for the shielding, it basically works like this: DLC structural plates have nodes on all 6 sides, so if you node attach appropriately sized parts on at least one node in every direction, they no longer have an drag cube surface area to absorb heat with. However, they still cast "shock shadows" behind them that protect from shock heating. Some folks call these "magic shields" The drag is generated by flags that are stored in a service bay, and have a magic shield in front of them. On the station, these are the little knobs by the NERV engines. On the transfer craft, this is the visible plate by the ion engines, and a service bay hidden in the front of the craft. All the rest of the parts on each craft are "inside" the root part fairing or "inside" a chain of nested fairings that ultimately trace back to the root part fairing. "Inside" in this case means that the center of the part in inside the fairings skin (as long as the center is inside, the rest of the part can stick out). Root fairings don't count their own panels for drag or heating, so the base of the root fairing can be shielded by a magic shield. On the station, this is the series of plates visible on the front of the station. On the transfer craft, this is also the plate by the ion engines. This setup is overall more difficult to set up than the fairing+engine plate setup, but the craft were designed before the fairing+engine plate exploit was discovered.

    • @lotsoflambdas
      @lotsoflambdas 3 หลายเดือนก่อน

      @@lt_duckweed what are you sure that a kerbal parachute actually negatively impacts the Delta v enough for you so that the craft no longer gets to the orbit of kerbin like like you just need an ion shuttle that has a lot of Dv travel between kerbal and kerbin and kerbals can deorbit theirselves and survive a water landing without parachutes or a landing with parachutes

  • @lotsoflambdas
    @lotsoflambdas 3 หลายเดือนก่อน

    actually we already have free power and they are called rtgs,although this is much better than rtgs

  • @AliceB0
    @AliceB0 3 หลายเดือนก่อน

    The drag cube is her own thing and she is gorgeous for it.

  • @SpaceBoiProot
    @SpaceBoiProot 3 หลายเดือนก่อน

    what the hekk is that aspect ratio

    • @SpaceBoiProot
      @SpaceBoiProot 3 หลายเดือนก่อน

      and my guy my man the side of the station facing kerbol is going to melt

    • @lt_duckweed
      @lt_duckweed 3 หลายเดือนก่อน

      21:9, it's 3440x1440p As for why the station doesn't melt, there are a number of exploits in the thermal model that can be used to avoid absorbing heat, as detailed here: th-cam.com/video/JTsr3PmIfI8/w-d-xo.html

  • @kubix354
    @kubix354 4 หลายเดือนก่อน

    How is that even considered stock lmao

    • @lt_duckweed
      @lt_duckweed 3 หลายเดือนก่อน

      It's all stock parts and stock physics. It just makes heavy use of several exploits in the thermal model to avoid absorbing heat, as detailed here: th-cam.com/video/JTsr3PmIfI8/w-d-xo.html

  • @quazar5017
    @quazar5017 4 หลายเดือนก่อน

    yep, pretty bright

  • @Nander___
    @Nander___ 4 หลายเดือนก่อน

    6:17 explains why I've had trouble with most of my more ambitious SSTOs. I didn't expect that the length of an individual cargo bay would be this crucial.

  • @thesnyderchannel5276
    @thesnyderchannel5276 4 หลายเดือนก่อน

    My Version of console does not work with this and the infinate fuel/thrust explot

  • @bingusbongus9807
    @bingusbongus9807 4 หลายเดือนก่อน

    i feel alot like a fool when watching these videos for i find them very very info dence and hard to comprehend and i usually need to watch a part a few times

  • @bingusbongus9807
    @bingusbongus9807 4 หลายเดือนก่อน

    how many times regular power would you get from a solar panel at that distance?

    • @lt_duckweed
      @lt_duckweed 4 หลายเดือนก่อน

      Since the solar calculations are bugged and right at the surface you get infinite power, this close, solar panels are millions of times stronger than nominal power output.

    • @bingusbongus9807
      @bingusbongus9807 4 หลายเดือนก่อน

      @@lt_duckweed awesome!

  • @bingusbongus9807
    @bingusbongus9807 4 หลายเดือนก่อน

    do heat shield wings still work like this as of the current version?

    • @lt_duckweed
      @lt_duckweed 4 หลายเดือนก่อน

      as far as I am aware, yep

    • @bingusbongus9807
      @bingusbongus9807 4 หลายเดือนก่อน

      @@lt_duckweed YAY!! im kinda glad the updates on the game have stalled since it means information isnt going out of date! also thats for the reply so quick!!!

  • @bingusbongus9807
    @bingusbongus9807 4 หลายเดือนก่อน

    everything do to with offsets really just destroys the games aproximations huh

  • @lockheedx33
    @lockheedx33 5 หลายเดือนก่อน

    15:00 Netflix: Are you still watching? Someone's daughter:

  • @boomchacle6717
    @boomchacle6717 5 หลายเดือนก่อน

    I independently rediscovered this and I was about to post the results on your server before I found this video oof

  • @embertillhawk8160
    @embertillhawk8160 5 หลายเดือนก่อน

    I keep on coming back to this just cuz it's just... wonderful. Thank you.

  • @6Twisted
    @6Twisted 6 หลายเดือนก่อน

    Can someone work out the time dilation in a 610km orbit around Kerkol

  • @Backup_Punter
    @Backup_Punter 7 หลายเดือนก่อน

    You messed up lol, this is actually easy. Jeb almost died. Why didn’t you go at night?

  • @joshuapatrick682
    @joshuapatrick682 7 หลายเดือนก่อน

    what the sun in KSP is only 610 KM across?

    • @lt_duckweed
      @lt_duckweed 7 หลายเดือนก่อน

      It's 261600 km across, but that orbit is 610km above the "surface"

  • @dunodisko2217
    @dunodisko2217 8 หลายเดือนก่อน

    Would it theoretically be possible for a jet engine to generate its own intake air using that KAL-1000 glitch where engines make their own fuel with negative throttle?

    • @lt_duckweed
      @lt_duckweed 8 หลายเดือนก่อน

      I've never tried it, but it seems like it should work

  • @judet2992
    @judet2992 8 หลายเดือนก่อน

    The fact the station can close its opening and is hollow inside like the ones from Elite: Dangerous is so sick.

  • @judet2992
    @judet2992 8 หลายเดือนก่อน

    Mildly toasty.

  • @danieldc8841
    @danieldc8841 8 หลายเดือนก่อน

    Hi, can I ask for the source for all these curves? I'd like to have a go at making a curve for ideal AoA for a given mach number, then use KOS and a lookup table to control the wings with motors. Any idea what the drag is like on the rotors? I wouldn't be against turning it off alltogether.

    • @lt_duckweed
      @lt_duckweed 8 หลายเดือนก่อน

      All the lift and drag curves are stored as sets of key value pairs in physics.cfg in the base folder of your KSP install

  • @CLOCK-WORK
    @CLOCK-WORK 8 หลายเดือนก่อน

    all you need is just one solar panel to power the intire thing lol

  • @NachoTwins
    @NachoTwins 8 หลายเดือนก่อน

    How did you calculate the 3:4 resonance for the commsats?

  • @FifatlasHD
    @FifatlasHD 8 หลายเดือนก่อน

    Excellent. Concise yet exhaustive. You've taught me more in this video than hours of googling have.

  • @Tr0lliPop
    @Tr0lliPop 9 หลายเดือนก่อน

    The fact that we could make craft orbiting planets well within their atmosphere if we wanted to is ridiculous in the best way possible!

  • @Tr0lliPop
    @Tr0lliPop 9 หลายเดือนก่อน

    Two things about 8:15 Barrel roll is the wrong term. The maneuver you performed there is an Aileron roll. Second of all, how does an aileron roll affect vertical velocity? And what part of the vertical velocity needs to be _managed?_

    • @lt_duckweed
      @lt_duckweed 9 หลายเดือนก่อน

      Because the plane is flying hold prograde with wing incidence, lift is always directed upwards from a plane centric frame of reference. By rolling the craft I redirect the lift vector away from surface centric vertical. The reason I do this is to allow gravity to reduce vertical speed, and while the craft is inverted, to have the lift vector contribute to this, reducing vertical speed even faster. The reason I want to manage vertical speed is that if I don't, the craft will pick up a large phugiod en.m.wikipedia.org/wiki/Phugoid For a given designed wing loading for a plane with wing incidence, for any altitude there will be a single airspeed that causes lift to balance gravity. Going faster than this will cause you to begin to gain vertical velocity and the craft, following prograde, starts to nose up. You will continue to gain vertical speed until you climb to you ideal altitude for your current speed, but all the built up vertical velocity causes you to shoot right past you ideal altitude into thinner air that doesn't provide enough lift, eventually causing your vertical speed to drop negative and cause you to lose altitude, with the eventual result of dropping right past your ideal altitude again, leading to a cycle of bobbing up and down. So the overall goal is to moderate and manage the rate of climb so that you stay as close to your ideal altitude as possible, as both you and it slowly climb as you gain airspeed.

    • @lt_duckweed
      @lt_duckweed 9 หลายเดือนก่อน

      Putting this all together, a typical efficient ssto will have an ideal altitude of about 0 at around Mach 1, meaning that until you reach Mach one you have to nose up above prograde to get enough lift toaintain level flight, even at sea level. As you pass Mach 1, you can transition to prograde hold and your ideal altitude starts rising. However, this is about the time that the rapier really kicks it into high gear, so your airspeed and thus ideal altitude start rising fast, but your vertical velocity, and thus actual altitude, takes time to build up, so idea altitude runs away from you and the plane will continuously gain vertical speed, usually reaching a peak climb angle of 20-30 degrees. Actual altitude won't catch up to ideal altitude untill you are around 10-12km, at which point you have built up several hundred m/s of vertical velocity, and you overshoot by something like 5-6km, entering a massive phugiod cycle. A single well timed roll during the initial high angle climb will clip off most of this excess vertical velocity right before you finally catch up to you ideal altitude, so that you reach it with a much more sedate rate of climb that more closely matches the rate of climb of the ideal altitude.

    • @Tr0lliPop
      @Tr0lliPop 9 หลายเดือนก่อน

      @@lt_duckweed Ohh, I see. And I'm assuming the other way of lowering vertical velocity, pitching down, is not recommended because of drag?

  • @Tr0lliPop
    @Tr0lliPop 9 หลายเดือนก่อน

    I knew that the aerodynamics code of KSP was quite broken thanks to Bradley Whistance's content, but I did not realize just how busted it really is. Thank you for opening my eyes!

  • @polysmart
    @polysmart 10 หลายเดือนก่อน

    Does KSP2 work the same way?

    • @lt_duckweed
      @lt_duckweed 10 หลายเดือนก่อน

      Unfortunately KSP2 does not have nearly as much debug information available to players, but as far as various technical players have been able to find, it does work in a similar enough manner that most of the broad takeaways will still hold true.

  • @sigstackfault
    @sigstackfault 10 หลายเดือนก่อน

    the Editor Extensions mod allows you to set any symmertry you want up to 50x.

  • @eekee6034
    @eekee6034 10 หลายเดือนก่อน

    Anyone used this with Parallax 2? I mean, with the size of that wheel... :)

  • @eekee6034
    @eekee6034 10 หลายเดือนก่อน

    This is the first split-burn tutorial I've seen that didn't leave me wondering how to get the timing right. It's the phasing burn, which I don't remember anyone else teaching.

  • @AmbrisRiktar2808
    @AmbrisRiktar2808 11 หลายเดือนก่อน

    Is there a was to make SAS use these engines for turning?

    • @lt_duckweed
      @lt_duckweed 11 หลายเดือนก่อน

      unfortunately I've never been able to figure out a way to do that :(

  • @pikazilla6405
    @pikazilla6405 11 หลายเดือนก่อน

    It amazes me the sun gives fuck all science points considering how absurdly difficult and actually flat out impossible it is to reach without exploits, would love it if ksp2 added insanely overpowered heating tech and jacked up the science points the sun gives for anyone insane enough to go there, funny text from things like the gravioli detector, the thermometer, and the material bay would be amazing too