There was just a HUGE aeldari leak. Pretty much the entire Codex is out now. Please dont have an annurism trying to push a video out on it all in 40 mins.
At this point, it’s almost a certainty that he’s actually an Abominable Intelligence from the Golden Age of Humanity who’s travelled across realities to create videos.
@Stradus07 thats not updated yet. I believe we will get one of each character in drukhari, but. 1 tm+brick, a shadowseer+brick and scalpel, then a soli and you're running thin on points. Dj probably wont make the cut, skyweavers and voidweavers probably will be tested.
@@holdenchambers3986 I think I’d probably be cool with 2 small units of 5 with a TM but reapers wager allows them to infiltrate so maybe the block is the way. I’d take 2 troupe masters over the shadowseer still, that’s why I was asking Agree on the DJ, I’m not sure if he’ll make it into RW list or even regular Quins. Solitaire also weaker with the worse invuln but extra wound. Better in eldar than RW as he can get back up
One thing about bloody dance that is better than heroic intervention is that if you charge something that didn't charge, you will have the option to activate before them bc they also will not have fights first from a charge bonus.
Murders Jest will be okay. Shadowseers now look amazing (leaked) Shining spears are insane. Whole codex is wild, points costs are super low. 170 points for 10 Warp spides. WILD
@@EwanCareyLivedon’t forget that point costs in the codex are suspect at best, GW will prob change all of them when the codex releases so prob worth ignoring that bit for now
@@EwanCareyLive Codex printed points mean nothing. N O T H I N G. This has been shown over and over and over in 10th. The most recent example is the Krieg engineers being listed as 35 points in the codex then the MFM made them ~70 almost immediately.
@ Codex printed points do mean nothing. True. But mate, the whole codex has been leaked and the entire thing has wildly under point costed units or wildly strong combos on old existing units.
@ And, unlike Engineers, people probably arent gonna be running off and buying new warp spiders. GW did a big refresh for us, but the units theyve touched have been as is for almost 30 years, thats 30 years of plastic sitting about to just be played as is. FOMO isnt a thing with Aeldari unlike engieers mate, we arent gonna get stung by points cost rises after purchases go live, because people already own these.
I'm blown away at the Harlequins, as a non-Eldar collector. How in the world are they supposed to compare to other datasheets with killing power like this? It seems... excessive.
@@arrowtt3364 I want one but it doesn’t really work lore wise. The avatar Chegorach takes is possessing an especially impressive troupe in a fight and inspiring them to fight even harder.
Wave serpents + 12 man unit or 11+ character seems interesting as a way deliver the large troupe units. Ps don't really see any benefit to taking the special weapons vs the blades as the extra attack will be more meaningful with the devastating wounds.
so can the quins use battle focus or not? reading the rule you'd say no but the warhammer community page says they can. "The Acrobatic Onslaught Detachment rule gives them the rare ability to pass right through enemy models when making a Charge move, increasing their tactical flexibility and making the most of the extra movement they get from the new Battle Focus army rule. "
Technically speaking you don’t need the faction keyword to access the faction rule, so long as they have the battle focus ability on their datasheet (which at least troupes do) they’ll have full access to it.
@@douglas4285 Kept Grenades. Dev Wounds. D6+2 damage fusion instead of D3+2 Neuro Disruptor went from Ap 0 to AP -2 Troupes rule became way better as it no longer requires them to have charged, and you can either make A; less of them die if they get charged with -1 to hit. B; give their +1 to wound as normal. Its a GOATED glow up for troupes. Also they become battle line, so they have that keyword and can complete agendas for that, and missions. Troupes also now have 2 OC instead of 1. HUGE GLOW UP
Harlequins are gonna be cracked in Boarding Actions now. They were already very good (one of the few non terminator factions worth taking) Now they will be goated.
Does anyone know if the rest of the datasheets have been leaked, I’m curious to see if the shadowseer got a new ability considering one of his abilities worked around fate dice.
I’m a little confused, why would they say you can include up to three of each? Isn’t that just like basic fact? Or did they mean you can include 3 additional? I find it very confusing
Units in multiples of 6 High movement speed No armour but an invulnerable save High number of low str ap -1 dev wounds attacks Those aren’t Eldar - they’re daemonettes..!
Mate The shadowseer is CRAKED. Unit gives Lone op outside 18" to his unit. And enemies that target his unit in Mele must take Hazardous checks on all their models. Just killing 1/6 of a unit that hit you, and then doing a strat like fights on death will let you wipe stuff out that charged you even, wild.
Somehow a worse detachment rule then Crusher stampede, but it's not as bad as assassins I guess. I honestly wish they'd tried a little harder as this is a really really mind numbingly boring army and detachment rule. I think I'd be more okay if it was bad in an interesting way, this is kind of just bad and boring. Strats and enhancements look really fun though. Excited to try it out. Still probably not nearly good enough to make troupes see play though.
Someone over at Nottingham must really have a severe case of clown phobia that is still somehow getting employed for several editions now, I cant explains this level of apathy towards the Harlies otherwise
It's balance not bias. If harlequins had a discount 190 point tank with a 4++ that can peak just around a ruin and liquidate pretty much anything, then pop behind cover, they would probably nerf it there. From both a lore and historical perspective this has always been the Eldar/Harlequins game too, whereas Necrons were the slow lumbering ones that are tough.
tbf that's not because of the detachment rule. The rule kind of sucks. The reason that detachment is good is the stratagems and enhancements, so it's possible this one has better strats and enhancements but it's a high bar.
@axel9937 that's what the wager detachment rule is, especially now with the quins re-rolling 1's to hit anyway naturally sometimes and always with a character
2:21 Harlequins, Deathwatch, and Imperial Knights should’ve never been separate codices with their own rules, detachments, and needing their own internal and external balancing against other larger factions. GW can’t balance a dozen codices let alone three dozen, so having Harlequins available to Eldar and Dark Eldar is exactly how it should be done aka how it was done before. You can always run Harlequin heavy in the Eldar or Dark Eldar codices which means you can get your clown on without complaining when your force waxes and wanes as GW “balances” the game.
@ Harlequins consist of troupes, Skyweavers, and Voidweavers with a couple of HQs. That’s not an army that needed its own codex that went through multiple cycles of sucking. I love the models and own a ton, and I’m thrilled they’re back in the Eldar book where they belong. Having to balance an entire Harlequins codex against Marines or Tyranids is silly without giving them bespoke tanks, walkers, and even more units.
Except for the fact that the Harlies had a proper full independent standalone army list in 1988 more than a year before the Craftworld Eldar would even get their own and a decade before the Dark Eldar would even make debut at all x) 4E Eldar dex reducing the entire 3E Harlies trial dex into a single Elites choice was the greatest of the tragedies as all that jumped on the bandwagon later on mistake that the Harlies were always part of the CWE ffs Venom itself was a Harlequins Heavy Support transport in 2001 during 3E before it would become a Dark Eldar and by tangent Eldar Corsairs Fast Attack choice during 5E in 2010 and 2011 years later for that matter lmao, us Harlies are the OGs, get ur facts right.
@ The number of people who played Warhammer in 1988 is less than the number of people watching this video. I’m all for making 2nd edition great again, I’d happily go back to the old terminator saves and wargear cards and crazy ork rules. Sign me up! But unfortunately GW chased that sweet codex money and broke everything into separate codices to track sales of every SKU. If Harlequins, with 3 unit kits to their name, need a separate codex then how many separate factions are we going to get? Reread what I wrote: GW has not demonstrated - in my last two decades of this hobby - an ability to balance this many codices internally and externally. It’s time to contract these things into something they’re able to manage so that we don’t have a dozen faction fanbases whining in Auspex’s chat sections about how their army sucks. “The Deathwatch rules are terrible, my army sucks.” “How am I supposed to play my AdMech?” Fewer separate factions, less to balance, more choices within each army list. Look at AoS - the orc book has two separate factions in it with armies I own that are both bland and boring who got weaker. Why do they need to be separate factions? Put them together and let me make army lists that leverage their strengths.
Fragile melee troops that slam when they get into range and a plethora of ways to get them into that range. It's only disrespectful if you're blind, deaf and haven't played 10th Edition at all.
@@im_flat they really slam into those imperial guard conscripts. They hit like a wet noodle into most other things though, including marines which I struggle to ever kill a basic unit of with quins, let alone bladeguard.
Petty good datasheets, pretty awful detachment. The detachment rule is an extreme edge case, the fact that the strats only work on quins means you have a lot of downside to trying to sprinkle in other eldar to cover the gaps in the clown roster. Still if you happen to have enough quins to fill out 2k this is playable, and as a reaper's wager player I am pretty well content.
Shame that Troupe squads don't come in squads of 4 because minimum squad, 6 because feth you Slaanesh, 9 because feth you Tzeetch and 20 because ha ha, circus of murder clowns.
There was just a HUGE aeldari leak. Pretty much the entire Codex is out now. Please dont have an annurism trying to push a video out on it all in 40 mins.
he probably has the codex early, and is just covering leaks since its fair game.
At this point, it’s almost a certainty that he’s actually an Abominable Intelligence from the Golden Age of Humanity who’s travelled across realities to create videos.
'Quins are back baby! I'm So Stoked!
New troupe datasheet makes reapers wager way more enticing.
Makes Troupe even more exciting, too.
Are we able to take more than 1 troupe master and more than 1 death jester with reapers wager? Or is that restriction only eldar
I believe we can. The official army builder app lets you do it.
@Stradus07 thats not updated yet. I believe we will get one of each character in drukhari, but.
1 tm+brick, a shadowseer+brick and scalpel, then a soli and you're running thin on points. Dj probably wont make the cut, skyweavers and voidweavers probably will be tested.
@@holdenchambers3986 I think I’d probably be cool with 2 small units of 5 with a TM but reapers wager allows them to infiltrate so maybe the block is the way.
I’d take 2 troupe masters over the shadowseer still, that’s why I was asking
Agree on the DJ, I’m not sure if he’ll make it into RW list or even regular Quins. Solitaire also weaker with the worse invuln but extra wound. Better in eldar than RW as he can get back up
One thing about bloody dance that is better than heroic intervention is that if you charge something that didn't charge, you will have the option to activate before them bc they also will not have fights first from a charge bonus.
The murder clowns are the only Eldar I would consider playing.
Love your vids! Keep up this unbelievable content schedule
I read that wrong …
@@thunderwarrior2459 ... How so?
Everything has leaked now, space elf heaven has come.
I kinda like "Murder's Jest" depending on points and weapon profile ofc, requires a bit of setup but has some nasty potential.
Murders Jest will be okay. Shadowseers now look amazing (leaked)
Shining spears are insane. Whole codex is wild, points costs are super low.
170 points for 10 Warp spides. WILD
@@EwanCareyLivedon’t forget that point costs in the codex are suspect at best, GW will prob change all of them when the codex releases so prob worth ignoring that bit for now
@@EwanCareyLive Codex printed points mean nothing. N O T H I N G.
This has been shown over and over and over in 10th. The most recent example is the Krieg engineers being listed as 35 points in the codex then the MFM made them ~70 almost immediately.
@
Codex printed points do mean nothing. True. But mate, the whole codex has been leaked and the entire thing has wildly under point costed units or wildly strong combos on old existing units.
@ And, unlike Engineers, people probably arent gonna be running off and buying new warp spiders. GW did a big refresh for us, but the units theyve touched have been as is for almost 30 years, thats 30 years of plastic sitting about to just be played as is.
FOMO isnt a thing with Aeldari unlike engieers mate, we arent gonna get stung by points cost rises after purchases go live, because people already own these.
Ugh, now I’m going to have to cash in my 401k for this 40k.
I'm blown away at the Harlequins, as a non-Eldar collector. How in the world are they supposed to compare to other datasheets with killing power like this? It seems... excessive.
They die to a handfull of flashlights tho. And are fairly expensive for their stats
@loke5052 I have to take your word for it, lol. Admittingly a smoking gun isn't worth much if it gets lit to Hell by some lasguns.:P
You can't have slaughter without laughter!
Can "staged death" and "heroes fall" be used together? I.e. can the character fight in death and then get up again via the staged death startagem?
I'm guessing you can
What would be great, would be seeing the rest of their roster being made.
Quins are my most favorite faction in the game and was very unhappy about their removal from the game
"Faction"
As a deathwatch player, rage against the machine.
@@LordCrate-du8zm faction faction faction faction
Deathwatch came back better than ever, best thing to ever happen to them was being removed 💀
@@WoIverine sure but the quins lost all of the rules they had everything Deathwatch did not
I am still surprised we have yet to get a Veilwalker model…
Probably the biggest missed opportunity alongside not making Ynnari more of a distinct faction.
that would require them to make a harlequin model
They did make a named harlequin model. Remember Kyganil, Ephrael Stern's boytoy?
Or an Avatar of the Laughing God model
@@arrowtt3364 I want one but it doesn’t really work lore wise. The avatar Chegorach takes is possessing an especially impressive troupe in a fight and inspiring them to fight even harder.
Wave serpents + 12 man unit or 11+ character seems interesting as a way deliver the large troupe units. Ps don't really see any benefit to taking the special weapons vs the blades as the extra attack will be more meaningful with the devastating wounds.
It seems as though they've added a lot of unnecessary rules bloat to this one to accommodate the various faction keywords.
so can the quins use battle focus or not? reading the rule you'd say no but the warhammer community page says they can.
"The Acrobatic Onslaught Detachment rule gives them the rare ability to pass right through enemy models when making a Charge move, increasing their tactical flexibility and making the most of the extra movement they get from the new Battle Focus army rule. "
they have it on the datasheet so I guess it's intended, but it's written as if no one but craftworlds get it
Technically speaking you don’t need the faction keyword to access the faction rule, so long as they have the battle focus ability on their datasheet (which at least troupes do) they’ll have full access to it.
Harlequins special weapons remain screwed over..
Love the Harlequins, i’m glad they haven’t been fully deleted
2:00 not a lot has changed except for the fact that Harlequins lost Yvraine, their best support character ever.
Getting dev wounds, extra AP and +1 to wound even when charged is massive for troupe
@@douglas4285
Kept Grenades. Dev Wounds.
D6+2 damage fusion instead of D3+2
Neuro Disruptor went from Ap 0 to AP -2
Troupes rule became way better as it no longer requires them to have charged, and you can either make A; less of them die if they get charged with -1 to hit. B; give their +1 to wound as normal.
Its a GOATED glow up for troupes.
Also they become battle line, so they have that keyword and can complete agendas for that, and missions.
Troupes also now have 2 OC instead of 1.
HUGE GLOW UP
Harlequins are gonna be cracked in Boarding Actions now. They were already very good (one of the few non terminator factions worth taking)
Now they will be goated.
Do the restrictions of 1 of each character affect reapers wager?
Can't wait to field my mobile circus again
This is really exciting
They don't have Asuryani keyword, so most, if not all, of the other detachment rules won't work on them.
Exactly what I have been saying… this reason alone means they suck big time
Does anyone know if the rest of the datasheets have been leaked, I’m curious to see if the shadowseer got a new ability considering one of his abilities worked around fate dice.
I’m a little confused, why would they say you can include up to three of each? Isn’t that just like basic fact? Or did they mean you can include 3 additional? I find it very confusing
They got changed to where in non harlequins you can only run one of each
What about Corsairs???
Units in multiples of 6
High movement speed
No armour but an invulnerable save
High number of low str ap -1 dev wounds attacks
Those aren’t Eldar - they’re daemonettes..!
Buffed harlequins? Time to finish my dark Eldar, reaper’s wager time
Mate The shadowseer is CRAKED.
Unit gives Lone op outside 18" to his unit.
And enemies that target his unit in Mele must take Hazardous checks on all their models.
Just killing 1/6 of a unit that hit you, and then doing a strat like fights on death will let you wipe stuff out that charged you even, wild.
GW again with a Detachment rule that could’ve been a stratagem (looking at you Hammer of the Emperor).
Harlequinsssssssssssss !!! :-)
That's exactly what I said 😁😁😁
We are so back!
Somehow a worse detachment rule then Crusher stampede, but it's not as bad as assassins I guess. I honestly wish they'd tried a little harder as this is a really really mind numbingly boring army and detachment rule. I think I'd be more okay if it was bad in an interesting way, this is kind of just bad and boring. Strats and enhancements look really fun though. Excited to try it out. Still probably not nearly good enough to make troupes see play though.
Mate, Aledari codex just got leaked. Its all broken cracked.
@ I would prefer it not be. I would rather they get a silly and fun rule then a boring and good one.
@@EwanCareyLive I think the characters make this way better, especially the Shadowseer.
Custodes players are suddenly sweating in their boots again...
Someone over at Nottingham must really have a severe case of clown phobia that is still somehow getting employed for several editions now, I cant explains this level of apathy towards the Harlies otherwise
Howling banshees got leaked and they have damage 2 …
and anti-infantry 3+...only two attacks though. Still good but 2 attacks is weird.
Guess I’m fielding my Quins as banshee
My partner will be happy
Are you a police detective or something?
my girlfriend also plays harlequins funny
@@JacketVEVOyou’re joking right
Take a drink every time he says, “In any case”. 🍺 🍻 🍺. Whoa. I’m smashed and I’m 2 min into the video… 😂😜
So Harlequins get a flat 6" reactive move, but Starshatter has to deal with D6". Gotta love the bias.
It's balance not bias. If harlequins had a discount 190 point tank with a 4++ that can peak just around a ruin and liquidate pretty much anything, then pop behind cover, they would probably nerf it there.
From both a lore and historical perspective this has always been the Eldar/Harlequins game too, whereas Necrons were the slow lumbering ones that are tough.
The full codex got leaked, the harlequins are busted
HOT DAMN
Harlequins are better in the dark eldar detachment
tbf that's not because of the detachment rule. The rule kind of sucks. The reason that detachment is good is the stratagems and enhancements, so it's possible this one has better strats and enhancements but it's a high bar.
@@Unknown-qj9sm a fair point but i dont like my détachement rule being almost nothing
@axel9937 that's what the wager detachment rule is, especially now with the quins re-rolling 1's to hit anyway naturally sometimes and always with a character
2:21 Harlequins, Deathwatch, and Imperial Knights should’ve never been separate codices with their own rules, detachments, and needing their own internal and external balancing against other larger factions. GW can’t balance a dozen codices let alone three dozen, so having Harlequins available to Eldar and Dark Eldar is exactly how it should be done aka how it was done before. You can always run Harlequin heavy in the Eldar or Dark Eldar codices which means you can get your clown on without complaining when your force waxes and wanes as GW “balances” the game.
14:42 Here’s why they should be run with Eldar or Dark Eldar, not having to be balanced on their own.
It's the biggest gaming company in the UK...they can handle as many codexes as they want.....they chose to leave them unbalanced for meta chaser money
@ Harlequins consist of troupes, Skyweavers, and Voidweavers with a couple of HQs. That’s not an army that needed its own codex that went through multiple cycles of sucking. I love the models and own a ton, and I’m thrilled they’re back in the Eldar book where they belong. Having to balance an entire Harlequins codex against Marines or Tyranids is silly without giving them bespoke tanks, walkers, and even more units.
Except for the fact that the Harlies had a proper full independent standalone army list in 1988 more than a year before the Craftworld Eldar would even get their own and a decade before the Dark Eldar would even make debut at all x)
4E Eldar dex reducing the entire 3E Harlies trial dex into a single Elites choice was the greatest of the tragedies as all that jumped on the bandwagon later on mistake that the Harlies were always part of the CWE ffs
Venom itself was a Harlequins Heavy Support transport in 2001 during 3E before it would become a Dark Eldar and by tangent Eldar Corsairs Fast Attack choice during 5E in 2010 and 2011 years later for that matter lmao, us Harlies are the OGs, get ur facts right.
@ The number of people who played Warhammer in 1988 is less than the number of people watching this video. I’m all for making 2nd edition great again, I’d happily go back to the old terminator saves and wargear cards and crazy ork rules. Sign me up!
But unfortunately GW chased that sweet codex money and broke everything into separate codices to track sales of every SKU. If Harlequins, with 3 unit kits to their name, need a separate codex then how many separate factions are we going to get? Reread what I wrote: GW has not demonstrated - in my last two decades of this hobby - an ability to balance this many codices internally and externally. It’s time to contract these things into something they’re able to manage so that we don’t have a dozen faction fanbases whining in Auspex’s chat sections about how their army sucks. “The Deathwatch rules are terrible, my army sucks.” “How am I supposed to play my AdMech?” Fewer separate factions, less to balance, more choices within each army list.
Look at AoS - the orc book has two separate factions in it with armies I own that are both bland and boring who got weaker. Why do they need to be separate factions? Put them together and let me make army lists that leverage their strengths.
I would have almost. Rather, they didn't make a harliquins detachment. The detachment rule for the army is disrespectful.
... How? It fits perfectly with Eldar mobility. Besides, these are primarily melee troops. You DO want them to be able to charge through screens.
@@LordCrate-du8zm +1 OC and you can take 2 characters is barely a rule, and the flip belt thing is so niche it might come up once every few games.
Fragile melee troops that slam when they get into range and a plethora of ways to get them into that range. It's only disrespectful if you're blind, deaf and haven't played 10th Edition at all.
@@im_flat they really slam into those imperial guard conscripts. They hit like a wet noodle into most other things though, including marines which I struggle to ever kill a basic unit of with quins, let alone bladeguard.
It could use a bit of a buff, like +1 attack if charging or the lance rule.
Petty good datasheets, pretty awful detachment. The detachment rule is an extreme edge case, the fact that the strats only work on quins means you have a lot of downside to trying to sprinkle in other eldar to cover the gaps in the clown roster. Still if you happen to have enough quins to fill out 2k this is playable, and as a reaper's wager player I am pretty well content.
Shame that Troupe squads don't come in squads of 4 because minimum squad, 6 because feth you Slaanesh, 9 because feth you Tzeetch and 20 because ha ha, circus of murder clowns.
Nothing impressive