This Game Has The WORST Maps

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
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    In this video i take a look at some general map design knowledge in a humoristic manner.
    Further i talk a bit about the thought behind some of the map design that is being applied by Gaijin when designing maps for war thunder. Towards the end of a video i go over the map balancing of war thunder and whether it is good or bad.
    #warthunder #gaming #warthundergameplay
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ความคิดเห็น • 177

  • @fritshanssen7982
    @fritshanssen7982 22 วันที่ผ่านมา +65

    They say if you say your favourite WarThunder content creator 3 times you get pinned
    Jerrycano
    Jerrycano
    Jerrycano

    • @kmanb
      @kmanb 22 วันที่ผ่านมา +1

      💀

    • @fritshanssen7982
      @fritshanssen7982 22 วันที่ผ่านมา +1

      @@kmanb 💀

    • @Jerrycanooo
      @Jerrycanooo  22 วันที่ผ่านมา +14

      sure. i'l cave

    • @kmanb
      @kmanb 22 วันที่ผ่านมา +3

      @@Jerrycanooo aint no way 🤦‍♂

    • @fritshanssen7982
      @fritshanssen7982 22 วันที่ผ่านมา +2

      ​@@Jerrycanooothanks legend

  • @TakenWithout
    @TakenWithout 22 วันที่ผ่านมา +214

    turns out forcing modern MBTs to knifefight like tanks from 80 years ago is a bad idea - I don't think anyone could have foreseen that

    • @M0LOCK
      @M0LOCK 19 วันที่ผ่านมา +17

      Modern MBT engaging targets at 5km range with precision:
      Gaijin:"Best i can do is 400m"

    • @wallachia4797
      @wallachia4797 19 วันที่ผ่านมา +15

      Thing is, not even WW2 tanks would knife-fight. The average WW2 engagement distance was 800-1000 meters.

    • @tomppeli.
      @tomppeli. 18 วันที่ผ่านมา +10

      Problem is with the game itself, because any engagement beyond two clicks is unplayable: All vehicles tend to hover, teleport or just slide sideways when moving at those ranges.

    • @Someone-zh1tz
      @Someone-zh1tz 17 วันที่ผ่านมา +1

      @@tomppeli. not to mention my rounds start acting kinda funny past 2.5km like it bounced upward off the M1's lower front plate

    • @GeneralLudwigSteiner
      @GeneralLudwigSteiner 15 วันที่ผ่านมา

      @@tomppeli. Yeah, on really big maps you sometimes just see tanks hover, move backwards then suddenly porting a few meters forward again...THEN they finally stop lol

  • @KekusMagnus
    @KekusMagnus 21 วันที่ผ่านมา +104

    worst part is, maps that used to be good are actively made worse because if anything deviates from a 3-lane MOBA map, gaijin will mald

    • @pummeluff3322
      @pummeluff3322 19 วันที่ผ่านมา +1

      What’s a 3 line MOBA map?

    • @enzohumeau8864
      @enzohumeau8864 19 วันที่ผ่านมา

      @@pummeluff3322 dota or LoL type maps

    • @Cyanfox3006
      @Cyanfox3006 19 วันที่ผ่านมา +1

      Basically, if its non DotA/LoL, gaijin becomes very unhappy and makes it one

    • @cookiecracker2
      @cookiecracker2 18 วันที่ผ่านมา +4

      ​@@pummeluff3322left center and right sides of the maps can be simplied as "lines" or "lanes" usually very simple and 'brain dead' gameplay happens because of this. People want maps where you're not forced into what is essentially a bottle neck, where you just brawl at the corners or sniped each other at the same hill over and over again. The people that do want that should go back to WoT

    • @devlintaylor9520
      @devlintaylor9520 17 วันที่ผ่านมา +3

      CQC maps are perfect for low to mid br games though. Sands of sinai and Flanders are hell when only some nations have good long range weapons.
      They should move those flat maps to higher brs and let the cqc maps stay at lower brs

  • @Fear_Naught
    @Fear_Naught 19 วันที่ผ่านมา +44

    - spawn to spawn sightlines
    - strictly 3 choke points that flood with dead carcasses after 2 minutes into the game
    - The C point is far away from the rest
    -all flank routes are punished with extremely open sightlines
    - advantageous positions are forcibly blocked off by invisible barriers
    the pinnacle of map design

    • @ozan1234561
      @ozan1234561 18 วันที่ผ่านมา +2

      Tanks are also stripped off of their ability to scale hills
      All american tanks were designed to climb a 60° gradient
      In wt, they just bog down at around 30°

    • @Thekilleroftanks
      @Thekilleroftanks 2 วันที่ผ่านมา

      hey dont forget the whole give one side an easy cap forcing the other team to fight for 2 to even have a chance of winning

    • @Thekilleroftanks
      @Thekilleroftanks 2 วันที่ผ่านมา

      @@ozan1234561 thats because in the past tanks with cannons could get into weird spots, in some cases you would have a rad camp wagen get lodged into a rock where he could see the whole enemy team, and the enemy only had his turret showing, resulting in him wiping the whole enemy team out because they couldnt deal with him, and type 93s getting onto the roofs of buildings (but that wasnt that much a game breaking thing because it could only shoot down planes, and couldnt even do that) so instead of fixing the maps, they just decreased everyones traction, by 20%, 3 times.
      now you get shit where pumas and other wheel cars will fish tale because both the front and back wheels turn at the same time.
      or tigers having a hard time climbing up a 20 percent slope, or sliding off a slight hill.

    • @Fear_Naught
      @Fear_Naught 2 วันที่ผ่านมา

      @@Thekilleroftanks yep, it hit wheeled vehicles especially hard as, instead of performing better than tracks on sand and asphalt, they fail to accelerate and end up only picking up speed at top gear. If only they would fix maps and give vehicle mobility back.

  • @pebbles9973
    @pebbles9973 21 วันที่ผ่านมา +41

    I just wish they stopped removing flanking routes and trying to make every single map like a 3 lane CoD map because of sub brick IQ players that have no situational awareness.

    • @desertdesmond6736
      @desertdesmond6736 21 วันที่ผ่านมา

      I repeat this every salty war thunder session xD

    • @Cyanfox3006
      @Cyanfox3006 19 วันที่ผ่านมา +1

      Look: Im fine with most flank routes but having goddamn forest on edge of the half of the polish fields only for some rat to go there and spawncamp is NOT FINE

    • @Primendra18
      @Primendra18 18 วันที่ผ่านมา

      ​​@@Cyanfox3006Or Ardennes where they can attack you from both sides

    • @Cyanfox3006
      @Cyanfox3006 18 วันที่ผ่านมา

      @@Primendra18 Its still not as bad (its still really bad) cause at least some sort of antiflank cover exists, while on FoP you are either open to crossfire from enemy spawn or open to the camper. You just can't hide even on your own spawn

    • @1996Horst
      @1996Horst 14 วันที่ผ่านมา

      "flanking routes" why am i 100% sure you are reffering to the stuff shown at 4:40 and not actual flanking... whenever someone complains about removal of flanking routes the mean "spawncamping routes" without fail. flanking routes are still plenty on every map. If you need to shoot more than 200-500m when "flanking" you are not flanking, you are taking shots while on your way to the spawn. simple as that.

  • @House_of_Schmidt
    @House_of_Schmidt 21 วันที่ผ่านมา +62

    War Thunder's biggest issue is that they have VERY little gameplay variety. They force every vehicle into the same type of gameplay - ww2 style, close quarters TDM. The only exception to this are the Sim modes that tend to last hours. So your only choices are 5-10 minutes or 2+ hours. There's no 20-30 minute gameplay for the average player.

    • @Steel_Raiin
      @Steel_Raiin 18 วันที่ผ่านมา +5

      Ground sim games are the same format as ground rb they last 25 mins max but usually less just like rb

    • @turgeon1235
      @turgeon1235 14 วันที่ผ่านมา

      Are you talking about air sim?

    • @House_of_Schmidt
      @House_of_Schmidt 14 วันที่ผ่านมา

      @turgeon1235 the Sim mode I'm referring to is Air Sim yeah.

  • @itsmewafflecat5052
    @itsmewafflecat5052 19 วันที่ผ่านมา +13

    the kamchatka floating tree will always have a place in my heart

    • @Jerrycanooo
      @Jerrycanooo  19 วันที่ผ่านมา +3

      remember crashing into it on the dev server and than once more when the patch dropped

    • @mr.tweaty
      @mr.tweaty 15 วันที่ผ่านมา

      @@Jerrycanooo Was it just one tree?

    • @Jerrycanooo
      @Jerrycanooo  15 วันที่ผ่านมา

      @@mr.tweaty it was one singular flying tree, but it was there for almost 6 months mind you

    • @mr.tweaty
      @mr.tweaty 14 วันที่ผ่านมา

      @@Jerrycanooo I'm just surprised how someone could find a single flying tree in hundreds of cubic kilometers of open air, let alone accidently hit it multiple times

    • @Jerrycanooo
      @Jerrycanooo  14 วันที่ผ่านมา

      @@mr.tweaty as big as the maps are you only really fly in a small part of it. Secondly it was rather close to one of the bases and thirdly i hit cause i wanted to se if it would still kill me. as one would assume it would be a rather easy fix.

  • @AB-mw8oz
    @AB-mw8oz 21 วันที่ผ่านมา +20

    Map design is god awful, and on many maps they limit where you can go. On Mozdok you used to be able to use the hill to cover the A object if you turned right from one of the spawns. Nah not since January or so. European Province 2.0 or whatever the really lazy literal carbon copy with a near identical river and terrain layout is called. You can only fight on one side of the river in many game modes. (but the laziness of this map is a whole other discussion)
    When your best maps are the maps that are 14 years old, Its clear map design is not at the forefront of things they prioritise. and it's what's driven me away from the game, playing Sversk 13 times in a row. It stops me from wanting to play. Oh wait nah thats a lie I didnt play the same Sversk map 13 times in a row, it would alternate with snow and no snow versions

    • @Eonymia
      @Eonymia 10 ชั่วโมงที่ผ่านมา

      They blocked the Mozdok hill off because it was way too powerful and gave the team a way too good of a sightline into quite literally half the map from B to A to the road next to their spawn and if you were somehow pushed out of there by the other team, the other team could shoot into your spawn from there. Not letting you go up there any more is one of the rare good changes they made (because they were too lazy to change the actual map) so picking that as an example of a bad change just reeks of you being mad your favorite OP spot got removed.

  • @rudatkatzn9171
    @rudatkatzn9171 21 วันที่ผ่านมา +8

    Gaijin actively worsens maps even. Current Devserver, large version of Sinai. The coolest part, a huge mountain in the center with big rock formations was removed

    • @ThorindirNaari
      @ThorindirNaari 21 วันที่ผ่านมา +2

      that mountain where the whole team camps and nothing can move without getting sniped by the mountain goats?

    • @rudatkatzn9171
      @rudatkatzn9171 21 วันที่ผ่านมา +2

      @@ThorindirNaari the mountain with actual strategical Importance, which coincidentally doesnt allow you to snipe the entire map. Gaijin now just flatened the entire map and removed even more cover

  • @Jatzki
    @Jatzki 21 วันที่ผ่านมา +10

    3:10 Oxy jumpscare (thanks I needed a bit of you but also oxy to brighten my day)

    • @progoku196
      @progoku196 21 วันที่ผ่านมา +12

      if oxy brightens your day up you might have a problem

    • @RogueBeatsARG
      @RogueBeatsARG 19 วันที่ผ่านมา +3

      the OG war Thunder Femboy

    • @ANukeWithLegs
      @ANukeWithLegs 18 วันที่ผ่านมา +6

      ​@@RogueBeatsARG that shouldn't be a praise, that's sad.

    • @wastedqwerty5980
      @wastedqwerty5980 10 วันที่ผ่านมา

      ​@@ANukeWithLegs ong

  • @prizrak-br3332
    @prizrak-br3332 19 วันที่ผ่านมา +6

    One thing you didn't mention is Gaijin quest to kill flanking and to make every map they update worse them they were before.
    Seriously that last one is ridiculous, I can't name a single map that was worse before they updated it.
    There is also their fetiche in making the maps purposely unbalaced by removing flanking routes and sniping spots from one side and not the other.

    • @Jerrycanooo
      @Jerrycanooo  19 วันที่ผ่านมา +3

      like new tunisia

    • @FlamieDoc
      @FlamieDoc 19 วันที่ผ่านมา +1

      ​@@Jerrycanooo and the absolute butcher of sands of Senial or whatever that bug hill maps called

    • @1996Horst
      @1996Horst 14 วันที่ผ่านมา +1

      Gaijin is not killing flanking. they remove routes used to go and spawncamp. flanking is still 100% possible on each and every map in the game. If you need to shoot fruther than 500m when "flanking" you are not flanking. simple as that

    • @prizrak-br3332
      @prizrak-br3332 14 วันที่ผ่านมา

      @@1996Horst You don't know the definition of flanking it seems and spawn camping is still rampant in all those maps, some of them you don't even need to leave your spawn to do it.

    • @1996Horst
      @1996Horst 13 วันที่ผ่านมา

      @@prizrak-br3332 give me your definition of flanking and I will tell you why you are entirely wrong. simple as that. stop deflecting from your apparent skill and brain issue

  • @AveragePootis
    @AveragePootis 21 วันที่ผ่านมา +13

    90% of WT's map issues could be solved by using Simulator maps, they are absolutely massive versions of the regular maps, with wildly different gameplay (good example of this used to be that shitty muddy castle map, which was fun in simulator because it had ranges beyond 45 meters)

    • @user-sg9ql8nk1u
      @user-sg9ql8nk1u 19 วันที่ผ่านมา

      1 problem,big map isnt particularly very fun... long travel time and most of the time simply just a sniping battle

    • @Mucky_Muck
      @Mucky_Muck 19 วันที่ผ่านมา +1

      White rock forstress? i miss that one, it was fun.

    • @AveragePootis
      @AveragePootis 19 วันที่ผ่านมา

      @@user-sg9ql8nk1u True, but from 7.3 upward the maps need to have larger ranges

    • @AveragePootis
      @AveragePootis 19 วันที่ผ่านมา

      @@Mucky_Muck My most hated map back then. How foolish it seems considering Sun City exists now

    • @user-sg9ql8nk1u
      @user-sg9ql8nk1u 19 วันที่ผ่านมา

      @@AveragePootis yes i understand but not too large so its isnt just sniping simulator or wanking ur ass entire battle only to die in 1 shot

  • @Martin-ot6kw
    @Martin-ot6kw 17 วันที่ผ่านมา +1

    Gaijin be like "Let's add all those vehicle categories"
    And then make them all fight on the shortest range possible.

  • @Historylord15
    @Historylord15 2 วันที่ผ่านมา +3

    Never played World of Tanks? If War Thunder maps are horrible (which a good part of them is) then WoT‘s ones are below zero

  • @va5780
    @va5780 18 วันที่ผ่านมา +3

    If anyone at Gajin had any human decency, they'd scrap ALL the ground maps and make the new roster from scratch.

  • @redtsar
    @redtsar 21 วันที่ผ่านมา +6

    3:10 what is that? Wtf is that?

    • @cadberry1461
      @cadberry1461 21 วันที่ผ่านมา +3

      the root of a lot of problems

    • @redtsar
      @redtsar 21 วันที่ผ่านมา

      @cadberry1461 yeah, in more ways than one.... yikes.... no wonder it's a mess

    • @ANukeWithLegs
      @ANukeWithLegs 18 วันที่ผ่านมา +1

      A good reason to stop playing WT.
      I stopped after free Abrams controversy.

    • @cadberry1461
      @cadberry1461 18 วันที่ผ่านมา +1

      @@ANukeWithLegs wasn't that like 3 or so years ago

  • @gravygraves5112
    @gravygraves5112 6 ชั่วโมงที่ผ่านมา

    It's gotten this bad because the game was never originally designed to get to this era of vehicles. The Korean war period was supposed to be the peak. The maps for air and ground were set up for dogfights and old fashioned tank slug fests, we are now in the era of one shot one kill precision weapons systems that are considered short range when, in the case of air, used within ten miles (about 16km) and in the case of tanks 1.5km.

  • @randomguyingasmask
    @randomguyingasmask 11 ชั่วโมงที่ผ่านมา

    And then the large maps for hightier are often also spawn-to-spawn shooting, it's just you're firing 2km away instead of 500m.

  • @RogueBeatsARG
    @RogueBeatsARG 19 วันที่ผ่านมา +1

    The thougth around making WT maps for gaijin is that they need to be shit apparently

  • @sk8er100100
    @sk8er100100 16 วันที่ผ่านมา

    4:20 one spot is almost completely open to A and needs careful management of cover, especially in big MBTs, to stay hidden from fire....

  • @sya_7489
    @sya_7489 8 วันที่ผ่านมา +1

    there was an exploit which you could do to quit matches on maps you dont like without map-ban or getting a crewlock
    yeah, exiting a match without getting a crew lock, how cool is that?

  • @mateuszreszka3033
    @mateuszreszka3033 21 วันที่ผ่านมา +7

    They should make it that spawn camping gives way way less spawn points per kill, meaning getting destroyed while trying to spawn camp will send you to hanger

    • @Natediggetydog
      @Natediggetydog วันที่ผ่านมา

      Nah, just fix the fucking maps so that spawn camping isn’t possible

    • @mateuszreszka3033
      @mateuszreszka3033 วันที่ผ่านมา

      @@Natediggetydog If they gonna "hide" spawn behind hill, well done, U just made hull down heaven, it's really hard in game like that to make spawn really safe

  • @costacor669
    @costacor669 22 วันที่ผ่านมา +4

    You cannot hide from me, frog man I am everywhere I am him by the might of war Thunder by the king of the snail. I shall cast you into a frog and also a simp

  • @TwixSvK
    @TwixSvK วันที่ผ่านมา

    Gaijin: Lets make a game that has completely unrealistic combat, but lets give it realistic maps because we hate fun!

  • @chubbs256
    @chubbs256 21 วันที่ผ่านมา

    i totally didnt recognize that logo in the thumbnail immediately

  • @jonathonspears7736
    @jonathonspears7736 19 วันที่ผ่านมา +1

    I think a good solution to a lot of problems would be to rework spawn protection entirely. I feel like gaijin encourages spawn killing with current set up. Instead of a 1 or 2 spawn location, make it so players can spawn anywhere on their side of the map within say 150m of the map edge. Would make it much harder for enemies to lock down spawns.

    • @Natediggetydog
      @Natediggetydog วันที่ผ่านมา

      An even better way would just be to make spawn protection last way longer. Make it indefinite until you fire your guns or move, at which point a timer starts.

  • @redsnowleopard
    @redsnowleopard 2 วันที่ผ่านมา +1

    Personally I like close range maps a lot more. I can rely on my ears instead of thermals and a rangefinder I dont have yet.
    Simply just sniping and not being able to push an objective because of sniper lines just seems too braindead of gameplay for me. I need to think about how I move tactically

    • @Jerrycanooo
      @Jerrycanooo  2 วันที่ผ่านมา

      aint no good way to fix it realy, make the maps big so we can snipe and it becomes only sniping, keep em as is and top tier remains a point and click adventure.

  • @Primendra18
    @Primendra18 14 วันที่ผ่านมา

    My list of "balanced" maps (Low-tier)
    1. Ash River
    (forget about the sniping spot)
    2. Cargo Port
    Small but atleast not to cramped like Sweden or Alaska
    3. Poland
    There is village if you like urban battles and the C-Point if you like hill battles
    4. Tunisia
    CQB? Just go to the fortress
    Long range? Just go to the river
    5. Abandoned Factory
    Same like Cargo Port
    6. Golden Quarry
    Same like Cargo Port and AF
    7. Site 2271
    Same like Tunisia

  • @wallachia4797
    @wallachia4797 19 วันที่ผ่านมา +2

    Maps would be better if they actually were fully copy-pasted from real locations and stopped relying on gamey stuff to make maps "fit in".
    Who would think that putting vehicles that are designed for certain environments into said environments would create good gameplay, right?

    • @Zack_Wester
      @Zack_Wester 19 วันที่ผ่านมา

      This Reminds me of another WW2 (think wartunder but older) game where the player could roll tanks and what not.
      one veacle player could pick up was APC/truck and transport helicopters.
      now why would a player pick a APC that at best got a 50 cal machine gun vs a tank.
      well the APC could deploy infantry that would run into buildings/forest and what not.
      where they would dig in and start blasting stuff whit rocket launchers and they had.
      Another was that they was the only thing that could capture points. Plus trucks was the only thing that could repair tanks and rearm them.
      Problem was that the max range in the game was 1KM (infantry could hit at 600-700m).
      lots of tank was designed for 1.5-2KM range whit a few tanks historacily doing we att 10-500 meter range
      so the long range tank just sucked becuase you could not fire at that range.

    • @Natediggetydog
      @Natediggetydog วันที่ผ่านมา

      Using real historical battlefields would probably be bad as well, since they tend to be very one-sided. The defenders choose locations to fight in that will give them an advantage, not ones where the attackers will have a fair fight

    • @wallachia4797
      @wallachia4797 วันที่ผ่านมา

      @@Natediggetydog Which is how it works IRL. Some vehicles are built for offensive operations, others for defensive - the result being that the power balance is evened out.
      Currently the very gamey design of maps only permits two major nations (the US and the Soviets) to actually play and be versatile while everyone else has vehicles reserved to niche roles for which maps don't exist. It's much more unbalanced than an environment with realistic maps.

  • @retteip8276
    @retteip8276 18 วันที่ผ่านมา

    Can you grind out France when the BeNeLux sub-tech tree comes out?

  • @mateimarian1937
    @mateimarian1937 12 ชั่วโมงที่ผ่านมา +1

    The fact that spawn camping is even a thing shows how shit these maps are. A well balanced map doesn't allow players to even move into the other spawn, let alone see into it. Not to mention all the other crap that's wrong with the game, like the several hundred hour grind and pay to win bullshit.

  • @snake45aiman
    @snake45aiman 10 วันที่ผ่านมา

    also gaijin hate snipping spot...lot of snipping spot got purged by gaijin

  • @Galactic500
    @Galactic500 18 วันที่ผ่านมา

    I don't fully mind the maps but I do wish that they added more historical maps and a ground campaign. Also they should have a map maker just for fun

  • @Villy-dv5yn
    @Villy-dv5yn 22 วันที่ผ่านมา

    next time can you make the volyom highter cus i cant hear you talk and i got al lmy sound FULL up

  • @zhuravlevivan4622
    @zhuravlevivan4622 12 วันที่ผ่านมา

    You probably haven’t seen World of tanks map design, thy literally make positions for a single team and then mirror it for another

  • @tomvsas
    @tomvsas 19 วันที่ผ่านมา

    Of all the maps, I found Mozdok the worst simply because if one side is winning, you cannot drive out of your spawn at all. It's so darn terrible. Outdated as shit for high tier, shouldn't even be in the rotation. But it's not like that's the only map that I dislike... boy, there are many. And all they do? Make certain areas inaccessible... War Thunder's devs are either too lazy to make any real changes, or too stupid to make *good* changes.

  • @1996Horst
    @1996Horst 14 วันที่ผ่านมา

    for all those mad that gaijin now locks of large chunks of maps. The footage at around 4:40 shows the exact reason why.
    because people who rush spawncamping positions exists. And they are almost always the same people who call this "flanking"
    So here a bit of education for all those this applies to
    Rushing along the far side of a map to reach a spot to snipe into the enemy spawn or at routes from the spawn to objectives, but still closer to the spawn than to the objective, is called spawncamping and has nothing in common with flanking.
    The act of flanking is simple and percise. It is the act of taking the shortest route possible to engage enemies in strategic location from their side or rear in order to avoid engaging them head-on Neither does the act of flanking involve "sniping" or "spawncamping" it can be done on any type of ma, be it city map with flanking by taking the next street over, to field style maps where gaijin places roads in lowered positions which allow for the same manouver.
    People who claim flanking is impossible in WT are not reffering to flanking but to the act of rushing into a position inorder to spawncamp. Hence why the map of "Poland" will loose most of its northern and southern area in the next patch, including those used for legitamite flanking, simply because people abuse the map to facilitate spawncamping.

  • @md93nen
    @md93nen 22 วันที่ผ่านมา

    _imagine being snoopy_

  • @mr.markit5606
    @mr.markit5606 21 วันที่ผ่านมา +1

    There is sooo many maps that gaijin uses that basically exist as a giant useless obstacle in and of itself. Jerrycano kind of hates Carpathians ( for good reason), but Sinai, Mozdok, and the port all have huge problems game play wise. Superiority almost always revolves around control of one point. As a result people will usually cram 20-30 multiton tanks into a meat grinder solely for the purpose of area denial.
    Also, Britain. Every air player knows this map and I'm pretty sure they all hate it equally.

    • @Jerrycanooo
      @Jerrycanooo  21 วันที่ผ่านมา +1

      yes this is a huge issue the the game has in groundrb. In AirRB the "fixes" has just ben to move the spawns back and nothing else. it is really disappointing imo

  • @cheffersoniii1598
    @cheffersoniii1598 19 วันที่ผ่านมา +1

    Nah Vietnam is genuinely one of the better maps that I do not get enough of. Tired of seeing sands of Sinai and getting sniped from 20 miles away cause Germany mains don’t want to move away from that shitty hill

    • @Jerrycanooo
      @Jerrycanooo  19 วันที่ผ่านมา +1

      i see where your coming from, but some distance is nice as playing Call of Duty: Modern Tank Warfare aint the best either

    • @wallachia4797
      @wallachia4797 19 วันที่ผ่านมา

      In other words, you are tired of "German mains" playing tanks like they were designed to fight IRL.
      This all sounds like a you problem.

  • @Mach-2-Fishbed
    @Mach-2-Fishbed 18 วันที่ผ่านมา

    One one hand, yes, I'd love for them to finally figure out how to better rework and balance the maps.
    On the other hand, well, 6:50.

  • @Barish2
    @Barish2 2 วันที่ผ่านมา

    1:53 No way you actually one shot that, in my case the sabot goes right through the ammo carousel without doing any damage ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • @DexTeonX
    @DexTeonX 22 วันที่ผ่านมา +6

    Maps 👍

  • @mikelangelo1232
    @mikelangelo1232 21 วันที่ผ่านมา

    If they add a new game mode and a few maps designed specifically for it, that would be a win in my books

  • @manbot9210
    @manbot9210 22 วันที่ผ่านมา +4

    Blood gulch!

    • @Jerrycanooo
      @Jerrycanooo  22 วันที่ผ่านมา +2

      Halo will never be forgotten

  • @dixonherbum7751
    @dixonherbum7751 18 วันที่ผ่านมา

    What, You don't like being able to push the enemy spawn 2 mins into the game? 😂

  • @zinnsoldat6493
    @zinnsoldat6493 6 ชั่วโมงที่ผ่านมา

    I leave the game when I get Vietnam, Italy or Sweden

  • @Orodreth888
    @Orodreth888 21 วันที่ผ่านมา

    The maps are too small even for ww2 vehicles 👀

  • @user-lg4lr7nn4d
    @user-lg4lr7nn4d 21 วันที่ผ่านมา

    Yay Jerry posted again but unfortunately it’s another review vid

  • @guillaumehubert1330
    @guillaumehubert1330 21 วันที่ผ่านมา

    OMG someone speak about the horror how is the WT map

  • @kmanb
    @kmanb 22 วันที่ผ่านมา +2

    me when im in a jerrycano video 😏 (7:02)

    • @Jerrycanooo
      @Jerrycanooo  22 วันที่ผ่านมา +1

      A lil feature :)

  • @kubaxwot4629
    @kubaxwot4629 20 วันที่ผ่านมา

    wait till you see the bullshit that is world of tanks map design

  • @mantusl
    @mantusl 21 วันที่ผ่านมา

    thanks jerry for making me pick ussr as my first nation back when i was new, now im researching mig 21 and 400 hours in 🔥🔥

  • @airwaffle
    @airwaffle 13 วันที่ผ่านมา

    but how should they fix this issue. i only hear complaints, rather than ways to fix the problem

  • @HinFoo
    @HinFoo 19 วันที่ผ่านมา

    5:15 bad comparison, jesus

  • @ErwinRommel-lh7io
    @ErwinRommel-lh7io 22 วันที่ผ่านมา

    Man you forgot about breslau(which u were playing in the background). Its based on Wrocław in Poland

  • @user-yh5sl2bs6b
    @user-yh5sl2bs6b 21 วันที่ผ่านมา +1

    i still hate them all the same

  • @terrene416
    @terrene416 21 วันที่ผ่านมา

    I like small maps like Sweden, maybe I am a little bit of a rat

  • @kareemmohamed2327
    @kareemmohamed2327 22 วันที่ผ่านมา +2

    Why dont you post as frequently anymore?

    • @Jerrycanooo
      @Jerrycanooo  22 วันที่ผ่านมา +2

      Mostly a time issue. I dont make a lot of money of youtube. and so i have had to have youtube as more of a hobby while i work next to it :)

    • @kareemmohamed2327
      @kareemmohamed2327 22 วันที่ผ่านมา

      @@Jerrycanooo oh ok have fun ❤️:)

  • @milowannebo-sorensen1776
    @milowannebo-sorensen1776 20 วันที่ผ่านมา

    there are actually like 5 maps i like out of the what, 20-30 maps?

  • @pliat
    @pliat 21 วันที่ผ่านมา

    While i think Flanders is probably one of the most unbalanced maps, fields of Normandy is undoubtedly the worst to play, specifically after the changes last patch.

    • @Jerrycanooo
      @Jerrycanooo  21 วันที่ผ่านมา

      Tunisia is fighting hard for that title rn

    • @tomppeli.
      @tomppeli. 18 วันที่ผ่านมา

      I honestly despise playing Fields of Normandy. Every time I see it on the loading screen, I always consider immediately leaving the battle.

  • @DrewFFen
    @DrewFFen 13 วันที่ผ่านมา

    All to most maps in game are terrible and unfun to me, some take a long time to get to objectives and the action and others are just awful designs. So ya :)

  • @AutisticRiceEater
    @AutisticRiceEater 21 วันที่ผ่านมา

    real ones saw this on the stream

  • @egg3666
    @egg3666 2 วันที่ผ่านมา

    besides the spawn to spawn comparison being bad i do agree with all your points. personally I would rather play vietnam over poland though as that map is straight ass in anything above 5.0

    • @Jerrycanooo
      @Jerrycanooo  2 วันที่ผ่านมา +1

      you found the spawn to spawn bad? i just choose the 2 closest points(that i know of)😃 where you could look into the enemy's spawn. granted i agree it is not perfect and i am open to constructive criticism 😀, is there any way i could of made it a fairer comparison? 😀

    • @egg3666
      @egg3666 2 วันที่ผ่านมา

      @@Jerrycanooo the path you took for the g4 spawn felt unrealistic as why would a player come out of spawn and go sharp left following the road instead of crossing through the open field? Surely if they wanted to go left side of the upper area they would have just spawned in g2 right? Sorry if it comes off as rude as its not my intention. Great vid none the less!

    • @Jerrycanooo
      @Jerrycanooo  2 วันที่ผ่านมา +1

      @@egg3666 the reason i did that is if you start going over the field you can get shot by light tanks pushing the b point usually. so you never make it up the hill. But definitely a fair criticism😀

    • @egg3666
      @egg3666 2 วันที่ผ่านมา

      @@Jerrycanooo i think i might have gotten confused then because at 4:11 you made it sound like it was right out of spawn as you say "whoever reaches critical map points first" then transitions to who can get into a spawncamping position. And from what you just said could be countered later in the match by people pushing/holding the middle B point. Corrent me if I'm misunderstanding something as I thought it was referring to the start of the match.

    • @Jerrycanooo
      @Jerrycanooo  2 วันที่ผ่านมา

      @@egg3666 i have probably not articulated it in a very good way😅

  • @socialg4s
    @socialg4s 5 ชั่วโมงที่ผ่านมา

    you nevr played world of tanks

  • @kmanb
    @kmanb 22 วันที่ผ่านมา

    JERRYYYYYYYYYYYYYYYYYYYYYYYYYYY

  • @littlefire47
    @littlefire47 22 วันที่ผ่านมา +1

    Ive never heard of this game, sounds horrible
    (This is sarcasm, saying this for the people who dont have a sense of humor)

    • @Epic_candle
      @Epic_candle 21 วันที่ผ่านมา

      Imagine shaming people for not understanding sarcasm while actually spitting fax 🗣️

  • @VoidouWT
    @VoidouWT 18 วันที่ผ่านมา

    Sim maps in air rb makes me want to crash my plane into the closest building i dont want to spend 10 minutes flying around because someone decided to fly to the corner of the map 100km away...

  • @ANukeWithLegs
    @ANukeWithLegs 18 วันที่ผ่านมา

    >I asked Gaijin ...
    >A grotesque Transmission on my screen
    Thank God I quit playing.

  • @maquagt...
    @maquagt... 21 วันที่ผ่านมา

    bruh

  • @man-ej9iu
    @man-ej9iu 22 วันที่ผ่านมา

    52 views in 10 minutes, bro fell off

  • @zKaji...
    @zKaji... 22 วันที่ผ่านมา

    3rd

  • @thelegendlasse8834
    @thelegendlasse8834 22 วันที่ผ่านมา

    First

    • @kmanb
      @kmanb 22 วันที่ผ่านมา

      nuh uh

  • @HornetCinematics
    @HornetCinematics 22 วันที่ผ่านมา

    Tf is this video

    • @Jerrycanooo
      @Jerrycanooo  22 วันที่ผ่านมา

      me posting about random shit at random times :)

    • @HornetCinematics
      @HornetCinematics 21 วันที่ผ่านมา

      @@Jerrycanooodamn

  • @marcellmolnar8228
    @marcellmolnar8228 12 วันที่ผ่านมา

    3:20 is that a man or a women?!

  • @Cucko0
    @Cucko0 22 วันที่ผ่านมา +1

    HI love the new type of vids. ver nice

    • @Jerrycanooo
      @Jerrycanooo  22 วันที่ผ่านมา +1

      Glad you like em, trying out some new stuff and seeing how it goes :)