Now a lot of people want to learn how to make Tycoon's, with custom currency, and the function of buying with this currency or adding every second for buying something, I think that you should do such a tutorial, because you are very cool in UEFN and really can get a lot of views on this. Thank you so much for the resource counting tutorial, but if you did this one more, you'd be priceless.
im getting errors "Unknown Identifier" in the S2M parts of GetButton():button_loud= return button_loud{DefaultText:=S2M("Votes: 0")} and stack_box_slot: Widget:=text_block: DefaultText:=S2M("{Name}")
Could you create a tutorial on how to change the static mesh of the zombies in the creature spawner? I've noticed that it's possible to modify the static mesh with verse.
can we use structs instead of the classes your created down under? And why are you creating widget blueprint manually instead of just passing an editable widget blueprint and work only on the button interactions?
- Classes give us access to functions - You can’t use widget blueprints in verse - By sticking solely to verse this becomes fully dynamic, adding votes will automatically adjust the UI
You should do a break down on sypherpks map and how to build it. I say this because I’ve Ben trying to make a player tester teleport 2 players when 2 players are in the circle
Hey how could I make a voting system that chooses a random mini game. Each mini game is in its own verse file. During voting I want to choose a random 3 games to display on the ui
@@metroid-minecraft u just set voting candidates = Shuffle(voting candidates) I do this in my start voting function. And then in the make Canvas function instead of for looping through all voting candidates I only do the first three indexes
How would I go about adding an additional vote? At the top I added another "voting_candidate" and this works as intended but the image for the vote shows up as the border image rather than the actual image I set for it inside the "voting_candidate" and the text doesn't appear...
The first two votes work fine, the image and text are there.. the third vote shows up (as in it has the button and extends the border correctly etc...) but its image is the border and the text is nothing.. I assume its because you set the texture and name inside the voting candidate class but you said that's fine and it works for the first two so im just confused why its not working for the third one
Could you do a tutorial on how to randomize the voting options? I'm making a minigame map and want there to be only 2 options from an array of different games. Thank you! This video was a big help
Not sure if you've found one, but I'm working on one at this moment. It's probably 50% of the way done and as long as the recording comes out good should be done within a few days hopefully.
@@wrightexe1 Sorry, it's been a month. I had planned on having something within a few days of my comment and life happened. I'm currently working on it again and it will just take from where MaestroShark's video leaves off. Hopefully it shouldn't be too long. I'll comment again when it's done. Edit: the video is done but TH-cam is throwing a fit trying to process it for some reason. I'll try again tomorrow.
@@wrightexe1 Well, TH-cam is fighting me with my video. I don't know why but it has problems processing it. This creator has a new video out though that shows you how to do what you're asking.
hello i am a french creator, i would like to create a map box fight super power but i don't know enough versed to create one power per player, and make it random, could you help me?
you dont need verse just use random number generator for randomized power and connect it to spawn pads and it will give random class with ma x16powers or random team with max 100 powers.
What else do you need in your Verse Voting UI? Drop a suggestion for part 2!
bro for some reason whenever I run it the code runs both functions StartVotng and StopVoting instantly
@@MuslimHaven If you’re using triggers with a delay like I did in the video, make sure you add a delay to the stop voting one
How to randomize the voting candidates ? ❤
Now a lot of people want to learn how to make Tycoon's, with custom currency, and the function of buying with this currency or adding every second for buying something, I think that you should do such a tutorial, because you are very cool in UEFN and really can get a lot of views on this. Thank you so much for the resource counting tutorial, but if you did this one more, you'd be priceless.
Literally did this few days ago it took me so long but i learned everything you have to know about ui's
im getting errors "Unknown Identifier" in the S2M parts of
GetButton():button_loud=
return button_loud{DefaultText:=S2M("Votes: 0")}
and
stack_box_slot:
Widget:=text_block:
DefaultText:=S2M("{Name}")
Can you make a custom timer on top of the voting system
Is their a github repo or paste bin I can get the code from?
dope as hell with a lot of info as always thank you!
Thanks you bro so much!!! Been looking for a tutorial for multiple weeks now
Yo can you send me the Whole Verse code?
did you get it???
@@pepycek1
lazy asf @@pepycek1
Could you create a tutorial on how to change the static mesh of the zombies in the creature spawner? I've noticed that it's possible to modify the static mesh with verse.
You can’t. What you’re seeing is ppl making the zombies invisible and then spawning custom meshes on its location/rotation with an animation on it
I think its possible but yes thats how people are doing it with zombies set to hide
@@EV_WAKA
Quick tip/suggestion/request. Start your video by showing the end result
Hello, love the video!
For the text_block, how can I give it a outline so it's easier to see on the UI?
Can you do ranked system? Like this is showing ranks(ui) and u are getting points from kills
Discord link does not work and can't find server via search
odd, works for me. Try discord.gg/8d8Ec5yekA
very helpful thank you so much
can we use structs instead of the classes your created down under? And why are you creating widget blueprint manually instead of just passing an editable widget blueprint and work only on the button interactions?
- Classes give us access to functions
- You can’t use widget blueprints in verse
- By sticking solely to verse this becomes fully dynamic, adding votes will automatically adjust the UI
pls! y can share the verse code text?
You should do a break down on sypherpks map and how to build it. I say this because I’ve Ben trying to make a player tester teleport 2 players when 2 players are in the circle
Hey how could I make a voting system that chooses a random mini game. Each mini game is in its own verse file. During voting I want to choose a random 3 games to display on the ui
have you figured it out
@@metroid-minecraftjust did basically just shuffle the array of voting candidates
@@juancarlosplate9036 how do i do that do u have the script
@@metroid-minecraft u just set voting candidates = Shuffle(voting candidates) I do this in my start voting function. And then in the make Canvas function instead of for looping through all voting candidates I only do the first three indexes
@@juancarlosplate9036 any way you can show the script or make a quick video or something? this is exactly what I want to do, sounds very helpful
How would I go about adding an additional vote? At the top I added another "voting_candidate" and this works as intended but the image for the vote shows up as the border image rather than the actual image I set for it inside the "voting_candidate" and the text doesn't appear...
The first two votes work fine, the image and text are there.. the third vote shows up (as in it has the button and extends the border correctly etc...) but its image is the border and the text is nothing.. I assume its because you set the texture and name inside the voting candidate class but you said that's fine and it works for the first two so im just confused why its not working for the third one
Not sure what I changed but I fixed it
@@a_toby_a its doing that for me do you rememeber how
@@FxPredictions i dont think i changed anything, i think restarting uefn fixed it
Could you do a tutorial on how to randomize the voting options? I'm making a minigame map and want there to be only 2 options from an array of different games. Thank you! This video was a big help
Not sure if you've found one, but I'm working on one at this moment. It's probably 50% of the way done and as long as the recording comes out good should be done within a few days hopefully.
@@TopsyTurvyGames-t7u thanks dude, I’ll check it out
@@wrightexe1 Sorry, it's been a month. I had planned on having something within a few days of my comment and life happened. I'm currently working on it again and it will just take from where MaestroShark's video leaves off. Hopefully it shouldn't be too long. I'll comment again when it's done.
Edit: the video is done but TH-cam is throwing a fit trying to process it for some reason. I'll try again tomorrow.
@@wrightexe1 Well, TH-cam is fighting me with my video. I don't know why but it has problems processing it. This creator has a new video out though that shows you how to do what you're asking.
hello i am a french creator, i would like to create a map box fight super power but i don't know enough versed to create one power per player, and make it random, could you help me?
you dont need verse just use random number generator for randomized power and connect it to spawn pads and it will give random class with ma x16powers or random team with max 100 powers.
I have the Problem that whenever the votes are Updated, the Layout moves either to the left or right. Do you know Why?
Yo can you send me the Whole Verse code?
Ty
How did you get the garbage border
It’s just a trash texture I marked up in Google Drawings before I made the tutorial 😂
@@MaestroSharkwait… so I’m not the only one that makes UI elements in google drawings then haha
@@JK4. hey man, have you ben able to get the voting system running?
@@iamthekingofmountains654 yeh I got it running, why?
How to make an infinite zonewars
It does not work
pls close your camera you are distracting me