Mario Speedrunners Keep Making History
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- เผยแพร่เมื่อ 23 ก.พ. 2024
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Maps used:
nesmaps.com/maps/SuperMarioBr...
Footage used:
docs.google.com/document/d/19...
Music used:
docs.google.com/document/d/19...
#Kosmic #Mario #Breakdown - เกม
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I was sick when recording so I hope my voice isn't annoying, haha. My longest vid yet, I hope you enjoy!!
It’s probably fine
It'll probably be fine :p
Okay, Thank You!
Thank you for all you do! Feel better! Keep yourself hydrated!
It's okay kosmicd12 your voice is always annoying
*Luigi* Speedrunners Keep Making History
Literally
yeah the title is false advertising for sure. GIVE THE LITTLE GREEN PLUMBER HIS JUSTICE!
Well, according to Miyamoto Mario's full name is "Mario Mario", so that would make Luigi's full name "Luigi Mario"... :*)
lugia is goodder than red useless broda
@@KernelLeak ok
26:30 You apologize for getting into minute details, but an explanation of bowser's feet is *exactly* the sort of thing I come to this channel for.
Chibidoki would be so proud
🤨
Chibidoki? Is that a Palworld pokemon? @@malachigv
Is that you, Quentin Tarantino?
yes.@@ninjaguyYT
> Luigi is bad at stopping
> Luigi is bad at starting
Conclusion: Luigi has ADHD
Also luigi is always playin 2nd sad tiny violin
Even when mario dies from the typical daily goomba poo....
People with ADHD are just newtons laws of emotions pilled
True.
the man I minorly kin is also an ADHD rep? couldn't wish for better
The visual representation of valid subspeeds and how fast they cycle through was simple yet very effective!
I have illustrated a possible new time save in this short video since I discovered that Mario can get very close to the edge of a platform without falling off or dying. I had to go through Niftski's last speed run and find any point where Mario could jump and get closer to the edge of a platform than he already was.
(Note that the pipe Mario is on in this video is the one in 8-4 just before he reaches Bowser).
th-cam.com/users/shortsJAeo1H5oPXQ?si=zZlx7CNCTVkRUNEz
I don't think I would have understood it with explanation alone, the visuals really went a long way.
I'm convinced Niftski perceives time itself to move slower than normal human beings do.
Like a fly, he also flies through the levels.
@@BedrockBlocker Do flies see time slower? It makes sense for being smaller and living shorter and having to react faster. I do know that pigeons do that - and probably other birds and other small animals as well -.
The explanation I was given boils down to their eyes/brains having a higher frame rate than ours making them able to see more changes in the same time, making it easier to quickly estimate speeds and directions and react accordingly.
If I see a car while I'm standing in the middle of the road I better get out of the way because I have no idea how long it has been there or how fast it's going and my acceleration is probably even worse than Luigi's.
If a pigeon sees a car, they're more like, yeah, yeah, yeah, I'll go, first I'll eat this and that and I'll pick up the last one and get out of your way, oh you're slowing down, I'll get this one as well then **HOOONNNNK** Okay.. chill! I'm already gone, see? Bye!
Trackmania players would interpret that in a very different way...
For my money, I think he simply posesses Ultra Instinct and is capable of tapping into it specifically when playing SMB1 and SMB2.
(And that random red ball game occasionally.)
yes flies are the same
6:06 yoooo I made it into a Kosmic vid in the leaderboard. 🎉
Way to go bro! 🎉
🎉
Congrats! 5th place is impressive
Yoooo! I made it into the TH-cam comments! 👊
@@x_Ferrari_F1_x You beat me. 😩
Luigi is the younger brother, has hand me down shoes, so he can jump higher since they're already broken in, but he slides more because the soles are worn down.
yo
He's a few hours younger at most. They're twins.
Even being familiar with the mechanics, the visual for the sub-speed probability was a _HUGELY_ helpful addition to conveying what that invisible complexity is like, but especially in how you used the flashback at 22:35 to show the flagpole glitch before the different probability on the wall clip. Amazing work as always on this breakdown!!
your explanation of technical stuff like sub speed has been super cool, didn’t know it worked like that. It’s cool to see games mechanics be dissected like that, you’d really not know otherwise.. great video!
Tf your doing here
I found the explanation of Bowser's feet quite entertaining! As will the rest of the little details. Thank God speed runners aren't evil geniuses or we'd be in big trouble.
Do some speedruns on stream jameskii
@@player2232 Tf are we all doing here
stop attention seeking, @ op :) u need a personality for that
title is complete click bait!!!11! I clicked on this expecting a video about mario speedrunning and instead I got a video about luigi speedrunning, I expect a full apology video for your crimes
🍝
🍝
6:52 "Niftski did his Niftski things" all the vowels are I! I find it so clever haha
On serious note, the script is very well written as always. Great vid kosmic :)
ih ee ih ih ih ee ee
@@jkid1134Do you say theengs instead of things? ... Do *I*?
@@diribigal I think I do, but I don't when I say "something". "Anything" and "nothing" it's a toss up. I think I say "theeng" whenever it's stressed, but otherwise I just say "thihn" (no g).
@@jkid1134 about the vowels: Interesting; thanks for sharing. About the consonant at the end of "thing", I wonder if you mean the normal non-g "engma" sound that most native speakers of English don't realize exists until they take a linguistics course, or if your "thing" really ends the same way as most people's "sheen".
@@diribigal I think both? I'm a little in my head about it, but am finding little liasons like "anything I" which I definitely say like nigh and like "something I" which I can say like guy (although maybe only with the ee in thing?) (also I've got a real degenerate suh'ihn (maybe the uh is nasal?) that definitely ends in an n but I don't exactly know how to describe my usage differences between them)
Edit: okay I can definitely produce "anythin nigh" too so like I don't know 🙊
i'm so glad that the bowser feet framerule is getting the attention it deserves
Uhh 😳😳
scalpel is literally world class at every kind of official event in speedcubing (solving rubik’s cube puzzles and their many variants fast i.e. 3x3, 4x4, 5x5, and literally doing all of these puzzles blindfolded.), its no surprise to see him here, he gets good at anything he touches
when i originally saw the name pop up in this video, i had a feeling it was stanley chapel since i remember him posting a few smb speedrunning videos on his cubing channel. what a goat
being a long time fan of speedcubing, and especially bewildered by insane blindsolvers, i've been following stanley chapel for years. i didn't really know anything else about him, so i was in shock seeing that he actually has time to be this insanely good at something else. what a g
Same, what is your pb single
9.15
Mine is 5.71
5.78
By far the most clear technical breakdown of any video to date. I've watched basically every other video discussing how the game works, but this one covers exactly what's going through someone's mind playing and what needs to happen to achieve it. The frame window visuals for achieving proper subspeed tied everything together. Bismuth has some catching up to do 😏
Haha, Bismuth easily destroys me on visualizations and does amazing work. I think i have good ways to explain things, and am carried by that
Kosmic: Something crazy good happened in an NES Mario speedrun game.
Me: I wonder how much Nifski was involved?
Kosmic: So yeah, Nifski broke a minute barrier.
ME: Yep, there it is.
Never a doubt. That boy ain't right!
You know it's a crazy good run when you know it finishes and still get tense at the final jump.
Things I learnt from this video:
Luigi speedruns are REALLY REALLY difficult (at the top level).
STANLEY CHAPEL IS A MARIO SPEEDRUNNER??? WHAT???
A really good one
@@Kosmicd12 Yeah, it seems like he just gets really good at whatever he decides to dedicate his time to. He also became Skewb world champion last year.
Who here missed Mario 35 a lot still?
Go, Luigi! He deserves some love too
The best sales pitch I’ve honestly ever heard: ‘I made waffles buuuut I ate them too fast so I didn’t get any footage’ 😂😂😂😂
thanks for the description of subpixels and subspeeds. The people designing SMB 1's movement had put a LOT of thought into this design.
Oo yea
"I'mma Luigi, number-a one!" Luigi is easily my fave Mario bros, so seeing someone put so much time and dedication to improving him when he's a niche run is awesome. Also, I love seeing runners pop off after a huge accomplishment. Gives me goosebumps every time.
Ducktales Moon theme is soooo good, glad it was included as background music at the start. Great video as always.
not to speak of the great dkc2 tracks that followed.
6:50 lmao of course its niftski jfc what a legend 😂😂😂
I don't play SMB myself, but I do play Celeste at a very high level, so I was super happy when I was able to follow along with the subpixel and subspeed explanations perfectly. That also really helps with grasping JUST how difficult this stuff is you guys are pulling off in this game. Hats off to yall, and amazing video!!
Stanly Chapel does mario?!?! He is the Rubik's cube solver and is the wr holder in both single and avg for 4x4 bld and amd 5x6 bld. He is the goat of those category's!
6:06 got my leaderboard moment 😂 weegee deserves more luv for sure
It's cool that you went over the history of the speedrun, the details of the actual run, AND the details of the TAS.
I've been told from several sources that Hello Fresh isn't really all that fresh
I love the in depth explanation of how all this stuff works. It's fascinating to learn and really helps show just how absurd niftski execution is.
Does Kosmic or Niftski know the location(s) of any power star(s) in this game?
If they can be accessed without skipping the warps or other time saves, a star does make Mario move faster and would therefore save time on a speed run.
Wow, over half an hour of kosmic, this’ll be good
MAN. 40+ years later and these games are STILL being hyper-analyzed. Amazing.
Amazing vod Kosmic! Love the detailed explanations😊
It’s always so interesting to see what really goes into these runs.
This is my favorite video I've seen from you, very informative and great visual explanations!
Great introduction and explanation!! I love your step by step guide to Mario (Luigi, in this case) speedruns
There's also the sub category of low%, where being fastest is secondary to completing less.
The video game sound effects from Mario and that Brain Training DS game really triggers my nostalgia
Great video as always. I particularly laughed at the bus clearing the bowser bridge animation. Keep up the good work!
The explanation of why Luigi is worse than Mario in 2J with that music Ceave gaming used in his videos was great
Who also first thought that huge PAL speedrun in SMB happened? I really thought so from title and thumbnail.
I love the dive into the ram values
Love these breakdown videos man, thanks for the upload!
1:21 - there goes music from flying level of Big Nose - an unlicensed NES game, especially popular in Poland made by Codemasters (yes, THESE Codemasters) ^^
I didn't know I'd like smb speedruns until i found this channel. The editing is great as well.
A luigi video???? Now I'm hooked
Love these explanations of the top end of speedrunning. Always need communicators like yourself!
I'm pretty sure Niftski was isekai'd to our world. I'm envisioning him getting offered any power to save the world, and he picked speedrunning.
21:15 Luigi does catch at least *one* break in life
I find it funny that the part I find most surprising about this is that the warp zone Piranha Plants have hitboxes! The way they show up for such a short time and then disappear made me think they were just for show, which I guess might be part of the reason they make you run over the whole area first before reaching the pipes if you don't glitch into the area.
I used to think they were just for show too, but nope, they're fully functional Piranha Plant entities. IIRC, SMB1 and Lost Levels are hardcoded to spawn Pirahna Plants in every pipe (this way the level data doesn't have to include plant locations). SMB1 special-cases 1-1 to avoid them spawning, but otherwise every single pipe has a plant, so they have to intentionally despawn them when a warp zone is triggered.
@@fatcerberusi never thought about the reason they appear at all in the warp zone, you're completely right
I really love your explanation here. And the overall history of past records.
You explained everything really well I’ve watched summon salt videos but I never knew the specifics this is so cool!
Great as always. Loved the detail put into it.
Always appreciate you on the cutting edge of the Mario world. Hope things keep going well
Solid choice on the music. Love the Moon Theme from Ducktales! Awesome video and thanks for the info.
You have definitely gained a sub. I like the narration, the structure, the explanation, all of it. Great job and I appreciate your hard work.
the fact that luigi's acceleration is also bad in cutscenes is wild
FanTASTIC video, as always. LOVE this content you've been putting out. Applying your expertise like this is *chef's kiss*
Best (visual) explanation of subpixels I've seen yet... Never occurred to me the subpixels trying to "be hit" weren't at the very first or last possibilities of that one visual frame.
Technical breakdowns are cool, keep em coming
You videos keep getting better. I think especially because you get better at them.
The voice use, tone of voice and mixture between technical and storytelling is all done so well.
Luigi has no friction because his soul is pure
Bruce is such a pal
And also great video! Loved the detailed explanations!
2:24 "I got waffles, but I ate them too fast I couldn't get any footage. Oops."
This right here is peak relatability
Love it! Good for Niftski. Great video, Kosmic. You’re up there with Summoning Salt for world record speedrun explanations and history. Keep up the good work.
Great video, Kosmic. Really nice production and explanations :-)
A perfect video to watch on a sick day. Thanks Kosmic!
Thank you for saying the way we measure time is the made up thing, not time itself. It's such a silly "um akshually" distinction, but I appreciate it when I see it.
Time itself is made up, actually.
@@paul_warner Time is a word we made up to describe the phenomenon we all experience, yes
If two Mario runners finish a run in the same number of frames, we don't penalize one for having a master clock that runs 0.01% slow. I figure it's kind of the same thing. The record speedrun is really the one that did it in the fewest frames at any approved frame rate, not the one who literally beat the game the fastest in local time. So it isn't much of a stretch to subtract loads.
@@Avendesora you know that that is not what I said.
@@paul_warner It’s the only interpretation that makes sense
Awesome video with exceptional detail!
I wonder how would the community react if Nifkti’s runs were discovered to be fake.
Never knew that the pipe in world 5 could take you back to the start of the level, great video on all the pixel perfect precision to pull this off.
YESS NEW KOSMIC UPLOAD, love your content man
Great run & great vid!
Thanks for making this video bro
Love these kind of videos from someone who knows the game as well as Kosmic! Also very nice to hear Superstar Saga music, I always thought that soundtrack is seriously underrated
I had no idea about the intro screen demo thing. That's awesome.
those speedrunners are a diffrent kind of breed. i love this content
I am indeed entertained, sir. I love your stuff, bro. Thank you.
Glad to hear some Luigi love from you Kosmic. I feel it too. A lot of times the slipperiness is important because other wise Luigi would just be OP af with his jumps.
Sick video man!
Oh man! The nostalgia hit from that Duck Tales music!
I played it on GameBoy, such a difficult game but that music is ingrained into my brain.
quick explanation of how the bouncing off enemies works. it's basically a combination of are they rising level or falling, is mario rising or falling and front or back of the enemy you jump on
What an epic explanatory video. I learned great deal of knowledge about how the game was programmed and how speedrunners dissect every decision a game dev makes to gain an edge. Also I can now impress my friends at the bar and the library with my newly gained knowledge about sub-speed 😅.
I‘m kidding, I love your deep dives Kosmic!
This video is really great man
NIftski is incredible. Thanks for the compilation!
Loving these lore Videos!
I always notice the music choices for the background. I hear that superstar saga music. God I love that game, always replay it every few years. Probably going to here soon.
Great video, really enjoyed it!
Crazy how the world record for Super Mario was just beaten, only a month after this video was uploaded. Great job!
This was a crazy good video! Made me happy :)
Pretty good explanations, well made Video.
Great video as always!
My day always gets better when kosmic posts
0:00 The Moon - one of the best 8-bit soundtracks of all time
Hooray for Luigi speedruns! Always glad to see my favorite SMB character in the spotlight.
0:59 when it said “Quincy” I immediately thought Bleach 😂
Man I love these videos!
Bro says it like "the weegee" the entire time i love it