Updated description with each part's ingame info section, because I'm a silly idiot who forgot to show them in the video. The Lammergeier info is a funny story about Schneider trying to develop a super-maneuverable coffin with wings.
The Lammergeier (Bearded Vulture, Bearded Vulture-Eagle, or ossifrage) is a bird of prey whose diet consists of bones and bone marrow, rather than the meat and flesh of dead things. It's closest living relative is the Egyptian Vulture. In Iranian mythology they're considered a symbol of luck and happiness, they are one of the few species of birds that could yield valid signs to the soothsayers of ancient Greece, and in the Bible/Torah they are among the birds forbidden to be eaten according to Leviticus 11:13.
I feel like the missiles, the machine gun, and the shoulder gattling are all going to be very meta. the missiles because of the uncharged tracking + charged burst damage the machine gun because it's actually a good close/midrange stagger pressure the gattling gun because now we can finally fire all weapons at will lol
@@reliantbelial2341maybe with pc. It's difficult because if you have a fully automatic weapon and a charge weapon you can't just hold down that button to fire them all, you'll just charge the weapon that charges instead of firing individual shots
The Shao Wei does have a shorter continuous firing time, but in turn it cools down much faster, making it much easier to burst-fire with compared to the Hu Ben.
I don't mean to be a stick in the mud, but they ARE gatling guns. They are supposed to be able to shoot continuously without over heating by continuously cycling through barrels. Over heating that quick defeats the point of them entirely.
Attache HMG needs buffed. Only 20 more damage than the Ludlow with half the firerate. 5 rounds per second x 62 damage per shot = 310 DPS. Ludlow's 10 rps x 42 damage per shot = 420 DPS. Attache is dealing 3/4ths the damage as the basic machinegun with even more recoil and slower projectiles. Even the Turner is outpacing it in damage.
@@elegantcat1496 here's 3rd attempt of commenting, pls don't delete this one youtube. A. Lower mass compared to equivalent arm+weapon. This means smaller inertia to move weapon around, so weapon aiming speed was faster(not to confuse with lock on speed). Also by trading off versatility of hand, this can give "Harsh, cold, more realistic war machine" feeling.
@@elegantcat1496 B. Higher reaction force capability, thus better tracking performance while firing. On AC4/FA if your arm isn't powerful enough compared to the reaction force your rapid fire weapon is creating, then your arm's tracking become extremely slow or doesn't even move at all. Which means, you have the lock-on but weapon is not aiming it at all while firing. Weapon arms are basically weapon attached to core, so all that reaction force can be directly fed to Core. There's no arm to give-in to that force. (Actual in-game weapon arms has better tracking in most cases)
@@elegantcat1496 C. Gives more 'burst' firepower I unfortunately can't link anything at all, but if you search my video titled "RPCS3 Armored Core For Answer Steam Deck Experience" you can see how powerful triple grenades can be. In AC4/FA weapon arm was only way to fire 3 weapons simultaneously. Currently in AC6 one can even fire 4 weapons but you still can't fire dual-weld bazooka/grenade at the same time even with tank. Imagine all the lights, sounds and adrenaline a quad grenades could give! That's why I'm really hoping to see a weapon arm!
Back gatling overheats way too quickly. That's gotta be an oversight. Overheats too quickly to be useful as a suppressive fire weapon to build stagger. I hope they fix that.
@@EstebanW-zu8xbYeah but that defeats the point of gatling cannons entirely. The point is to cycle through barrels so none of them over heat particularly quickly, allowing for longer periods of time shooting at high rates of fire.
Don't complain about FLC and devs that care enough to expand the lifecycle of a game. Would you prefer it if they charged us instead with no regular updates?
Adore the way the Lammergeier legs look when in their "hover mode", mainly cuz they look like some kind of spacecraft.
Ikr? I think it's pretty cool to give quad legs different looking hover modes. It gives 'em a unique flare.
Also, I can't wait to see how much damage the VE-60LCB charge shots do with fully upgraded en weapon damage... 😅
Boosted mode is pretty awesome. Might be my new favorite.
@@Mrhellslayerztry googling "wariza" and you'll understand why its
Cute
Not cool 😂
I don’t like any of the flat heads in the game but I under why they made this one aerodynamic
The shoulder minigun is defintly going to be paired with another shoulder minigun to shoot while the other one is cooling
And another two hand miniguns so that you can shoot all 4 at once
Sounds op to me
@@npgabrielmore Dakka.
A-10 warthogs
@@KASHYENKA97If you have a build that sits there and eats it, yeah, but (((most))) players aren't morons.
With the back mounted miniguns my dreams of creating the Level 4 sentry are realized.
Updated description with each part's ingame info section, because I'm a silly idiot who forgot to show them in the video. The Lammergeier info is a funny story about Schneider trying to develop a super-maneuverable coffin with wings.
Imagine if they got their way, though. A giant jet that packs the punch of an Armored Core? Arquebus is MAD for shutting that down.
IM PLEASENTLY SURPRISEDD BY THE LEG HOVER MODE 😂
It turned into a plane
wait until you see its assault boost mode
Good, I hope this is the first of many updates to include more new parts and more weapons.
id love more physical melee weapons, laser swords are cool but a big metal shard like sword or Hammer would be cool
@callumweaver7013 Physical shield would be nice.
the sound of the laser cannon is SO satisfying
Those legs remind me of gen4 legs
Edit: OH GYAT DAMN THAT TRANSFORMATION HOVER LEGS MA BELOVED
My same reaction lol
1 step closer to making Red Rum, let's goooooo!
I just got WRECKED by someone using these legs. So damn FAST 😂
@@brothadahkness already?????
@@welteringinblackwell yep! I’m in C rank and I couldn’t touch him 😂
The Lammergeier (Bearded Vulture, Bearded Vulture-Eagle, or ossifrage) is a bird of prey whose diet consists of bones and bone marrow, rather than the meat and flesh of dead things. It's closest living relative is the Egyptian Vulture. In Iranian mythology they're considered a symbol of luck and happiness, they are one of the few species of birds that could yield valid signs to the soothsayers of ancient Greece, and in the Bible/Torah they are among the birds forbidden to be eaten according to Leviticus 11:13.
Oh man the legs and the pulse weapon is gonna be so meta.... it was going so fast and the tracking is insane
I feel like the missiles, the machine gun, and the shoulder gattling are all going to be very meta.
the missiles because of the uncharged tracking + charged burst damage
the machine gun because it's actually a good close/midrange stagger pressure
the gattling gun because now we can finally fire all weapons at will lol
now that look great especially on the hover mode. Schneider really an aesthetic bunch of folks
Bruh dem new quad legs turning into hover mode is sick!
I can finally make my dakka tank.
_"WAAAAAAGH!"_
Finally, enough dakka.
@raynalldoprime Then that will be a good amount of dakka
Damn those legs look slick.
Santa Monica gives us free content.
Fromsoftware free update with new content.
Is this 2023 gaming??
I know right! Im playing ac6 and kratos valhalla back to back!
First we got the big benis now we get a coral bussy?!?!
Nice, finally quad legs that aren’t slow as shit when hovering
Lammergeier stuff is 1000000% going on my craft. I have a build that is focused ONLY on speed and light weaponry. This stuff will fit right in.
Finally no commentary, just gameplay audio
He turns himself into a boat
Quad legs can hover in the air, you can also shoot all weapons by pressing all the weapon buttons at the same time 😊
Can you bind all weapons to one buton ?
@@shadowfoxprower4412you press the two top and bottom triggers all at the same time
@@reliantbelial2341maybe with pc. It's difficult because if you have a fully automatic weapon and a charge weapon you can't just hold down that button to fire them all, you'll just charge the weapon that charges instead of firing individual shots
soooo… i can have 4 minis now and just hold the whole front of my controller down?! wanted to do that since the trailer :D
This frame....hmmmm. Switch to a lightweight bipedal will probably make it to X Sombrero
Wow, looks like a NEXT
yeah the sharp angular overdesign is really next-like
But question is “is it fast as a NEXT?”
Oh my the floating is so cool!!!
The new machine gun and the shoulder gattling cannon look so friggin good!
Do the legs stay in boat mode when you assault boost?
No, but they arrange in a "star" shape that looks cool
@@nicolobraghini1546 Yeah holy shit I just noticed that, these legs are awesome
Isn't the Gatling gun overheat too fast?
Seems like it is meant to be a burst mode. The overheat was a lot shorter than I thought though.
It cool downs pretty quick so I guess it's balanced
It rewards you for feathering the triggers instead of just taping them down.
The Shao Wei does have a shorter continuous firing time, but in turn it cools down much faster, making it much easier to burst-fire with compared to the Hu Ben.
I don't mean to be a stick in the mud, but they ARE gatling guns. They are supposed to be able to shoot continuously without over heating by continuously cycling through barrels. Over heating that quick defeats the point of them entirely.
I thought the new pulse missile launcher was a new melee weapon at first glance, still really cool normal and charged fires
Alright, time to make another build.
Now i wonder, where ze hell is ze cockpit in dat Core...
Nice recap, thanks
Looking good!
beautiful
Nice it can transform
Attache HMG needs buffed. Only 20 more damage than the Ludlow with half the firerate.
5 rounds per second x 62 damage per shot = 310 DPS.
Ludlow's 10 rps x 42 damage per shot = 420 DPS.
Attache is dealing 3/4ths the damage as the basic machinegun with even more recoil and slower projectiles. Even the Turner is outpacing it in damage.
good video thanks for the info
New parts is cool. Just wish there were new missions. But I guess that's not really in the future
The good thing is all the kickers are nerf. Finally I can start playing pvp again
Just for pvp or pve to?
finally we can do true quad gattling
still miss weapon arm tho..
I see people saying that but weren't those kinda fugly? I played 4 but failed to understand the appeal, I was a child in my excuse. Care to explain?
@@elegantcat1496
I spent 30 minutes writing 1k letters explaining how benefitial it was, youtube deleted it twice, guess I can't explain it to you :(
@@elegantcat1496 here's 3rd attempt of commenting, pls don't delete this one youtube.
A. Lower mass compared to equivalent arm+weapon.
This means smaller inertia to move weapon around, so weapon aiming speed was faster(not to confuse with lock on speed). Also by trading off versatility of hand, this can give "Harsh, cold, more realistic war machine" feeling.
@@elegantcat1496
B. Higher reaction force capability, thus better tracking performance while firing.
On AC4/FA if your arm isn't powerful enough compared to the reaction force your rapid fire weapon is creating, then your arm's tracking become extremely slow or doesn't even move at all. Which means, you have the lock-on but weapon is not aiming it at all while firing.
Weapon arms are basically weapon attached to core, so all that reaction force can be directly fed to Core. There's no arm to give-in to that force. (Actual in-game weapon arms has better tracking in most cases)
@@elegantcat1496
C. Gives more 'burst' firepower
I unfortunately can't link anything at all, but if you search my video titled "RPCS3 Armored Core For Answer Steam Deck Experience" you can see how powerful triple grenades can be.
In AC4/FA weapon arm was only way to fire 3 weapons simultaneously. Currently in AC6 one can even fire 4 weapons but you still can't fire dual-weld bazooka/grenade at the same time even with tank.
Imagine all the lights, sounds and adrenaline a quad grenades could give! That's why I'm really hoping to see a weapon arm!
OMG is that a shoulder mini gun 😂 OH ITS UP LOL
That HMG is gonna get nerfed into the ground in the patch after it’s release
7.9k HP on a quad...
I don’t understand why the weapon designers felt the need to make such a massive freaking hand-held machine gun.
Because its RAD
???
¿Por qué no?
Because its funny
RAD man, they love to do it, personally I love how comically large it is
Quad miniguns? FULL DAKKA WAAAAAAAGHHH!!!
Ran into a few quad minigun builds in ranked. They are so brain dead
Back gatling overheats way too quickly. That's gotta be an oversight. Overheats too quickly to be useful as a suppressive fire weapon to build stagger. I hope they fix that.
Your ment to use it as a burst fire tapping it instead of holding it down because it cools down super fast
It plays almost like the back mount pulse cannon. Get two and you can burst almost indefinitely
@@EstebanW-zu8xbYeah but that defeats the point of gatling cannons entirely. The point is to cycle through barrels so none of them over heat particularly quickly, allowing for longer periods of time shooting at high rates of fire.
@@ShadowNinjaMaster93 well I don't know what to tell you it's a game about giant mechs in space did you think it would be that realistic?
It's not supposed to be a stagger building weapon, at least not mainly. It's for after you stagger the enemy.
New weapons and body parts are meh. New Laser cannon is cool tho.
I AM ARQUEBUS
Don't complain about FLC and devs that care enough to expand the lifecycle of a game. Would you prefer it if they charged us instead with no regular updates?
Gatling gun on a shoulder is huge tho imo
@@koalatysleep bro what are you talking about? I tried the new stuff and I said that it’s mid and you’re mad☠️
@@Totallynickk If this published by EA you would pay another 30 bucks for it, but you have right to criticize.