hello can you please explain how to do that combo at 7:05 ? you did a F+HP and B-F LP there but i wonder how to perform a charge move after you do a forward attack, many thanks!
How do you link the medium psycho crusher with the crouching medium ? After the standing the medium ? Its like I never have enough time to charge the move
I cannot for the life of me get ex stomp to land after punish st.hk I’ll have to come back to that, especially since that’s where he gets his most damaging combos
Most characters have very few straight up plus on block buttons and some don’t even have any, getting plus frames usually requires meaties, spending bar, or just continuing pressure with cancels
@@JinisBored it’s just a big difference between 6 and other street fighter games and I think it works well in this game, there’s so many ways to get extra advantage or frame trap with target combos. It’s definitely a big change but I am in love with this game it’s so good
Well you really can’t play without knockdowns tbh, unless you can rely on a Target Combo with a knockdown. Cancels are fundamental to SF so they should learn it at some point
@@realchezboi I understand and I'm not saying it for myself just peeps who might not have any fighting game exp or doesn't know any of the fundamentals.
Since there's wake up opinions. Why isn't there air wake up opinions. The air game is to automatic. You shouldn't have to work 4 combos. The opponent should have more control in the air. Just saying
@ABR03_SAMA - In my experience percentage wise, EX reversal is almost never worth the risk in this game anyway unless you're undergoing some serious pressure. If you guess wrong, you usually end up losing the round. Drive reversal has surpassed it as the superior wake up option. Bison looks OP right now, only because players aren't familiar with his frame data and move set. New characters are always difficult to deal with for those that haven't purchased them. Calling for nerfs on day 2/3 is just silly, I agree.
Near 8k with mine setup and not even using CA is nuts
The first time I ever thought about trying Bison.
You guys ever thought about doing character overviews? Like neutral buttons, pressure, anti airs?
Thank you Vesper.
hello can you please explain how to do that combo at 7:05 ? you did a F+HP and B-F LP there but i wonder how to perform a charge move after you do a forward attack, many thanks!
Excellent video as always!
Great combo guide Vesper-San! Thank you! 🐉🔥
Radical those combos of M.Bison in SF6 🙂👍🏾🎮
thx vesper, i was waiting on that
How do you link the medium psycho crusher with the crouching medium ? After the standing the medium ? Its like
I never have enough time to charge the move
How do you microwalk before or after the od psycho crusher of the last combo while maintaining charge?
Delay the PP input very slightly.
Another Vesper and Mir classic
I cannot for the life of me get ex stomp to land after punish st.hk I’ll have to come back to that, especially since that’s where he gets his most damaging combos
I feel like he doesn’t have a lot of the same plus frames as sfv I kinda miss it
Do you even play this game? You can't really punish Bison when you block his attacks. You just take your turn back
Most characters have very few straight up plus on block buttons and some don’t even have any, getting plus frames usually requires meaties, spending bar, or just continuing pressure with cancels
@@dotmp3883 I’ve noticed this to be honest
@@JinisBored it’s just a big difference between 6 and other street fighter games and I think it works well in this game, there’s so many ways to get extra advantage or frame trap with target combos. It’s definitely a big change but I am in love with this game it’s so good
@@dotmp3883 you’re definitely right, maybe I’m just not good at paying attention to new mechanics and instead sticking to the old stuff
Can someone tell me how do you buffer the level 1 super after the jab it never comes out on the damn PS5 controller?
How do u confirm stomp into psyko crush??
Hold back immediately after you start rising, you can press kick and hold back at the same time
For the future beginner combos prob shouldn't start with cancels
Well you really can’t play without knockdowns tbh, unless you can rely on a Target Combo with a knockdown. Cancels are fundamental to SF so they should learn it at some point
@@realchezboi I understand and I'm not saying it for myself just peeps who might not have any fighting game exp or doesn't know any of the fundamentals.
He has change a lot
I want Nash back!
FUCK YEEEES
Awww my gawd zaddy yaaaaaaaassss!!!
Since there's wake up opinions. Why isn't there air wake up opinions. The air game is to automatic. You shouldn't have to work 4 combos. The opponent should have more control in the air. Just saying
Nerf Bison wtf
@ABR03_SAMA -
In my experience percentage wise, EX reversal is almost never worth the risk in this game anyway unless you're undergoing some serious pressure. If you guess wrong, you usually end up losing the round. Drive reversal has surpassed it as the superior wake up option.
Bison looks OP right now, only because players aren't familiar with his frame data and move set. New characters are always difficult to deal with for those that haven't purchased them. Calling for nerfs on day 2/3 is just silly, I agree.