the fact that reversed gravity doesn't affect you until you produce your own upward velocity implies that v1 has insect like legs that allow him to stick to surfaces and this is canon now.
The "prepare for trouble and make it double" makes 2 random events happen (wich explains why the gutterman got buffed and then died) the "gonna fire your gun" is broken. It is supposed to fire well... Your gun. And the random parry flashes where you have no idea why it happened are "fake parries". Also thank you for playing my mod ^-^
Answering some of the questions for what happened in 7-4: 1: why was Benjamin’s health missing? The event ‘Alakablam’ seems to strike all enemies with lightning. Since Benjamin’s brain counts as an enemy, it too was struck with lightning, removing about a third of its health. 2: Why did the game break? When the mod ‘deletes objects’ I assume it is deleting instances of Unity game objects. A lot of these will just be level geometry, causing parts of the level to be missing. But other crucial parts of the game are also considered ‘game objects,’ such as the ui, or even the player. Some objects even have scripts linked to them, so destroying the object destroys whatever that linked code was supposed to do. Needless to say, the game really doesn’t like it when you delete its code, causing the mess you see in 7-4. Edit: ‘Alakablam’ actually creates virtue beams over all enemies, not lightning. Everything else still applies.
@@bananastudiotheprogramer oh, I didn’t know. I must have seen lightning strike an enemy at the same time as ‘Alakablam’ happened and assumed it happened because of that.
29:42 I don't know, but that yellow thing in health bar [boss one] is supposedly how much damage you do in boss health [you know this already], what happen is when it deleted something [29:22 it said it deleted something and also it said earlier, all enemies are protected by god] it deleted ben health when invulnerability was still on, and that why the yellow thing appear, and also it removed extra 48 items which is includes the lasers.
from what I can tell, things like swapped this with that is to do with what the object is called in the unity editor - since ultrakill is made with unity it uses each objects set name
There should be a bullet time mechanic in ultrakill, like, V1 overclocks her processors, and it lets him precive his surroundings better(slow time) at the cost of health, making it a high risk high reward for them.
Just as you were arguing that double Panopticon was obviously impossible (and yeah, in the obvious sense it probably was), the randomizer presented a salient counterpoint by killing every enemy in the stage. I don't doubt it would be _miserable_ to try to survive it until the randomizer decides to throw you a bone, but technically...
23:29 your legs and arms were removed thats why that happened (also earthmover and one of his legs were also removed) so a object can basically mean anything that exists
23:17 I'm just going to say... This might be your fault for not taking the free chance to get to the elevator cuz he was already dead. You just kind of stuck around to perplexed to think.
can i say, i dont know why, but i LOVE the low quality mic. a bit iconic
lol i might just keep it then
@@linguini645 Please do!
@@linguini645 PLEASE keep it
YES
YES
YES
just dont talk like a asmr guy
@@linguini645 keep it!!!👹
21:00 *”Gabriel, the Earthmover is here”*
Two weeks and no replies Lemme fix that.
"what".
@@Reder3929 “how can this be? bested by this-this thi-“
@@LunaticApollo"this thing?"
@@bruhher5561 '''YOU INSIGNIFICANT FUCK!''' - Gabriel Ultrakill
the fact that you picked up a hakita is a sign from the gods
i needed the protection of hakita himself
>linguini uploads video "ultrakill but a randon event happens every second"
>watch video
>random event happens every 5 seconds
>huh.jpg
truly a green text moment
Didn't make the game any more nor LESS confusing to mine eyes, I can never tell wtf is going on exactly but at least I'm having fun.
1:27 "Casually approach child"
23:16 V1 had a heart attack at the sight of Benjamin dying for no reason
Death Without Reason
V1 died right as he lost SSShitstorm too lmao
the fact that reversed gravity doesn't affect you until you produce your own upward velocity implies that v1 has insect like legs that allow him to stick to surfaces and this is canon now.
The "prepare for trouble and make it double" makes 2 random events happen (wich explains why the gutterman got buffed and then died) the "gonna fire your gun" is broken. It is supposed to fire well... Your gun. And the random parry flashes where you have no idea why it happened are "fake parries". Also thank you for playing my mod ^-^
why is the mod able to delete actual important stuff (like the ui, the players legs, etc) when deleting items?
@@cloaker49 cuz i simply didnt bother to add a check for that
@@cloaker49don't complain. It's fun that way
@@bananastudiotheprogramer gigachad move
the gutterman one made me die of laughter xD
23:15 I feel like the game here was like "alright, that was funny. Now let's actually play the level."
30:01 schrödinger when his cat:
“i cannot tell whether this ULTRAKILL mod is alive or dead until i look inside this box” - linguini
“DIE” - ULTRAKILL mod
@@seventhspud "SHUT UP"
@@seventhspudTHY END IS NOW
people should start adding random flesh panopticons into custom levels instead of random prime souls
benjamin basically just became the flesh panopticon with his health dropping
i like how in every video linguini says "whats up nerds" then proceeds to explain whats going on while playing ultrakill with the mod
“Nah, I’d wi-“ -gutterman before losing ( 6:13 )
instamtly dies
Answering some of the questions for what happened in 7-4:
1: why was Benjamin’s health missing?
The event ‘Alakablam’ seems to strike all enemies with lightning. Since Benjamin’s brain counts as an enemy, it too was struck with lightning, removing about a third of its health.
2: Why did the game break?
When the mod ‘deletes objects’ I assume it is deleting instances of Unity game objects. A lot of these will just be level geometry, causing parts of the level to be missing. But other crucial parts of the game are also considered ‘game objects,’ such as the ui, or even the player. Some objects even have scripts linked to them, so destroying the object destroys whatever that linked code was supposed to do. Needless to say, the game really doesn’t like it when you delete its code, causing the mess you see in 7-4.
Edit: ‘Alakablam’ actually creates virtue beams over all enemies, not lightning. Everything else still applies.
1 is sorta correct. It actually just summons really fast virtue beams
2 is completely right :D
@@bananastudiotheprogramer’Heaven smites you’ spawns virtue beams. Alakablam spawns lightning on every enemy.
@@percent3767 yes. But Alakablam spawns beams on enemies. Not lightning. I know cuz i made the mod 💀
@@bananastudiotheprogramer oh, I didn’t know. I must have seen lightning strike an enemy at the same time as ‘Alakablam’ happened and assumed it happened because of that.
r/dontyouknowwhoiam
0:43 "if you think about it, it can probably happen" oiled up mindflayer
Oh
It can happen
"Gabriel has spawned and died."
"Benjamin is dead"
"There's plushies everywhere"
new intro? 22:28
GABRIEL IS DEAD
BENJAMIN IS DEAD
HELL IS FULL(WITH PLUSHIES)
17:11 every action movie has this moment
Check your pockets, the panopticons are probably looking for a sisyphus plush you took.
8:31 the way he floated into that room oh my god
imagine if there is an event that turned off every light, gave you a skull and the textbox said "something wicked is coming this way"
The “removed a part” is such a good concept for a challenge, where the map is slowly getting Erased and you need to win before it becomes unplayable
6:14
*Gutterman:* "Nah I'd win"
He did not, in fact, win.
gutterman got too high on radiance
21:00
>gabriel spawns
>gabriel dies
>finally starts level
>ben dies
>linguini confused
>v1 kills himself
29:42 Schrödinger's brain lmao
29:42 I don't know, but that yellow thing in health bar [boss one] is supposedly how much damage you do in boss health [you know this already], what happen is when it deleted something [29:22 it said it deleted something and also it said earlier, all enemies are protected by god] it deleted ben health when invulnerability was still on, and that why the yellow thing appear, and also it removed extra 48 items which is includes the lasers.
21:20 ANIME FIGHT
Average bleach encounter
22:00 I think that the random event just killed all the enemys, because Gabriel also desapeared. Or dealed constant damage to them.
that first attempt at Benjamin is exactly how I imagine how god would end the world.
this mod is pretty cool
it actually makes the game actually challenging :3
As if it wasn't already
ngl the gabriel fight in the earthmover level went so hard because you both were fighting in the air
7:50 now it becomes permafrost planet that a water inside the permafrost. Cold tempurature started
I am practically BEGGING you PLEASE do the prime sanctums with this on PLEASE
If anything can happen in this mod, then why didn't gabriel appear and blow up ur pancakes with his mind?
i guess i just got unlucky
At least Gabriel appeared, we still need him to blow up thr pancakes tho
@@xilenatorPNCKS-THR
@@anshsgh6092 real
An epic gabriel firght mid air with reversed gravity that ends with him and teh earthmover being smited by GOD. Yes.
from what I can tell, things like swapped this with that is to do with what the object is called in the unity editor - since ultrakill is made with unity it uses each objects set name
Benjamin had a damn stroke when Gabriel died
Random events,
Random levels,
Random enemies.
Once it started, you can't come back.
30:00 ben had a heart attack
more like aneurysm
I don’t feel so good- *💥*
ULTRAKILL: V1's got a Trojan Edition
There should be a bullet time mechanic in ultrakill, like, V1 overclocks her processors, and it lets him precive his surroundings better(slow time) at the cost of health, making it a high risk high reward for them.
her?
Bro used every pronoun
he couldve left 7-3 even after the panopticon spawned 😭
The mod is called ultraevents
I love how things are somewhat tame until you get to Benjamin
*_-Its fishin' time.-_*
this is just as much of an experience as the actual level was the first time
Just as you were arguing that double Panopticon was obviously impossible (and yeah, in the obvious sense it probably was), the randomizer presented a salient counterpoint by killing every enemy in the stage. I don't doubt it would be _miserable_ to try to survive it until the randomizer decides to throw you a bone, but technically...
15:42 P(-2)TSD from idoled stalker sanding everything
fun fact, that's just a normal thing now.
"Okay nerds," linguini every video.
My husband just wanted to say hi in 7-4. Also fuck that gutterman in particular.
spawned enemies don't count towards doors opening, so at any time you could have left
one must imagine linguini happy
0:27 "One of my weapons just turned into a fishing rod and I don't know which one"
the most calm ultrakill video
😂😂😂 i was playing that mod and thought you might have done a video on it and this popped up first on my feed
20:27 I argue. You could have literally waited 5 seconds to get "Die everyone" event, so, it WAS possible
the slow event is sometimes used when you finish a room, kill a boss and probably falling through the void in cybergrind.
"I think that's a fitting ending"
*cinematic background + 2 frist S's*
*A*
*silence*
i cast curse of Fishing Rod That Murders Your Framerate
0:03 Bro it’s the middle of the night my eyesssss😭😭😭
"oh look Earthmover is dead"
>/die
"oh my- MY BAD" 23:04
Very impressive Mr gun luigi
mannequin was doing the pull up stunting 💯🔥
23:29 your legs and arms were removed thats why that happened (also earthmover and one of his legs were also removed) so a object can basically mean anything that exists
just so you know, when it says something like cube or something with an _ its doing stuff to the level and enemies
32:00 makes me seriously want new backgrounds for rating screens, that looks SO cool
for real
bros made 2 videos in the time ive been awake the grind is crazy
I had some trouble comprehending this video
imagine this mod with radiant P-2
did he switch +ARSENAL to +REVERSE MAYO% ?
Yeah, I’ve seen this mod a lot. Does anyone know what it’s called?
At 24:55 the gravity inverse happening right as you spin the seven or eight sharpshooters reminded me of a helicopter
What are you using to have mods work? After the update mine stopped working completely.
23:17 I'm just going to say... This might be your fault for not taking the free chance to get to the elevator cuz he was already dead. You just kind of stuck around to perplexed to think.
23:27 "I removed 70 objects"
26:01 caught using core eject on maurice
5:39 are these style combos modded how please i need reverse mayo% in my ultrakill gameplay
this seems like a cool mod :D
ikr
The Ultrakill Random Rumble Extravaganza
10:23 the parries are literally flipping them off, that's got to be the/a mod right??
Little late but the mod is called FakUPunch
21:00 average lore accurate ultrakill fight
lol they replaced sawed on with a fishing rod
before the sawed on existed, mod predicted red shotgun
Rod on
29:40 earthmover tweaking out after dying two times for no reason
Thumbnail be like:"War without fishing"
Most normal ultrakill Gameplay
11:05 +HORROR PEEPED
this mod could probably work for a creepypasta/analog horror
How does ultrakill look like to newbies:
Amazing. Just amazing.
If you think about it it can happen me v1 and Gabriel r34
I think the die one is sorta dumb. I get it's meant to be a buncha wacky events but just killing the player is dumb.
mightve been better to make the player attacked by a black hole so instead its just 1 hp
Part 2 when
never
@@linguini645 part 2 now
Railcannon only run when?
I like how u can dualwield a fishing rod
30:00 Schrödinger earthmover brain
Can I download this mod anywhere? This seems like a lot of fun
On thunderstore. The mod is called "UltraEvents"
do this with randomizer, ples
Twitch chat donation tricks be like
Why do you not take damage when you overcharge your shotgun
Do hou have a mod that replace the parry animation or is it just me?
One time my ability to slam and slide also dash got taken away and i was flying and couldn't go thru the door in limbo :sob: