News in Data Pack Version 42 (24w18a)

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Data pack version 42 from snapshot 24w18a brought us data-driven enchantments and paintings and so much more! Check out this guide to all the changes! #minecraftemployee
    slicedlime works as a Tech Lead for Minecraft at Mojang, but the TH-cam and Twitch channels are personal projects run entirely in his spare time. This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: www.minecraft.net/en-us/artic...
    Example Enchantments: github.com/slicedlime/example...
    NeunEinser's Enchantments: github.com/NeunEinser/enchant...
    Gameplay news in 24w18a: • News in Snapshot 24w18...
    Introduction: 0:00
    Paintings: 0:14
    Enchantments: 0:51
    Level-Based Values: 2:40
    Enchantment Effects: 3:34
    Attribute Effects: 3:57
    Value Effects: 4:36
    Value Effect Components: 5:26
    Entity Effects: 7:36
    Entity Effect Components: 13:29
    Location-Based Effects: 14:26
    Special Effect Components: 14:58
    Loot Tables: 16:07
    Loot Item Functions: 17:12
    Number Providers: 18:13
    Predicates: 18:29
    Tags: 19:54
    Damage Types: 21:15
    Enchantment Providers: 21:29
    Attributes: 22:31
    Commands: 24:37
    Custom Worlds: 24:52
    Entities & Data: 25:10
    Thank You: 25:26
    Thanks to Bl4ckscor3, EpicGamerX125, Fabian, NeunEinser and Octojen for the assistance!
    Some camera sequences rendered using the ReplayMod: replaymod.com
    Music: The Tricky Trials Soundtrack: tinyurl.com/2cssncd5
    --
    Leave me a comment, or find me elsewhere:
    Second channel: / @limeuncut
    Outdoors channel: / @limeoutdoors
    Twitch: / slicedlime
    Twitter: / slicedlime
    Fediverse: mastodon.gamedev.place/@slice...
    Facebook: / slicedlimeyt
    Patreon: / slicedlime
    Discord: / discord
    #minecraft #snapshot
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ความคิดเห็น • 230

  • @Minty_Meeo
    @Minty_Meeo 27 วันที่ผ่านมา +343

    No fair! As the technial lead, you got to put Bad Apple in a Minecraft painting before anyone even had the chance!

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +141

      I made a whole gameplay updates video before I even started with that. Quit slackin’! 😆

    • @HonestAuntyElle
      @HonestAuntyElle 26 วันที่ผ่านมา +2

      Was it sliced lime or the snapshot community team that create setups?

    • @slicedlime
      @slicedlime  26 วันที่ผ่านมา +16

      I created the bad apple painting packs. The other custom paintings were by the other people credited.

  • @yt-sweety
    @yt-sweety 27 วันที่ผ่านมา +276

    OMG Bad Apple on minecraft painting. That's hilarious

    • @bobosaurus331
      @bobosaurus331 27 วันที่ผ่านมา +11

      What’s more hilarious is that it’s probably been done before these changes

    • @Blackrobe
      @Blackrobe 27 วันที่ผ่านมา +1

      Slicedlime is always based and cultured.

    • @flexico64
      @flexico64 27 วันที่ผ่านมา

      Man, how tall is that png? XD

    • @wistralis7387
      @wistralis7387 26 วันที่ผ่านมา

      He put the foot down and said “Im doing it first”

  • @justaguy2183
    @justaguy2183 27 วันที่ผ่านมา +86

    The fact that we can add our own paintings at any given size up to 16x16 and even have our own proper animated ones without replacing the existing ones is insane!

  • @misode
    @misode 27 วันที่ผ่านมา +66

    18:59 Fun fact, the "weather" field wasn't actually added, it seems like a mistake in the patch notes. You can just use the existing "weather_check" condition for this!

  • @polywally24
    @polywally24 27 วันที่ผ่านมา +191

    Frost walker for lava will be very fun to see in datapacks! 👍

    • @Netheferious
      @Netheferious 27 วันที่ผ่านมา +4

      I've already made powder snow walker. Never again shall I sink into that accursed block.

    • @HeIsntHim1
      @HeIsntHim1 27 วันที่ผ่านมา +14

      ​@@Netheferious leather boots:

    • @Netheferious
      @Netheferious 27 วันที่ผ่านมา +8

      @@HeIsntHim1 The problem with Leather Boots is that they are not Netherite Boots. Also, my method actually eradicates any power snow you walk on from existence instead of leaving it behind for the next person to get stuck in.

    • @NavyFoxxyy
      @NavyFoxxyy 26 วันที่ผ่านมา

      @@Netheferious lol i like the dedication. Why leave it for another player when you can simply annihilate it?

  • @BisUm3
    @BisUm3 27 วันที่ผ่านมา +58

    What a big update!
    Now the only data-driven thing I'm waiting for are Blocks and Items 😂

    • @playlistinside7470
      @playlistinside7470 27 วันที่ผ่านมา +2

      Però è strano che stanno riscrivendo tutto adesso. Forse vogliono fare qualcosa di grande nella prossima versione? Oppure è altro 🤔

    • @acertainnemesis
      @acertainnemesis 27 วันที่ผ่านมา +3

      ​@@playlistinside7470I'm guessing so. Refactoring 90% possibly meaning scaling and adding more features with the new flexibility.

    • @BisUm3
      @BisUm3 27 วันที่ผ่านมา +3

      @@playlistinside7470 Io spero in una conversione totale al data-driven, per poi rilasciare un tool che genera i file JSON, simile a MCreator.
      Una volta arrivati a quel punto, Bedrock e Java dovrebbero quasi essere totalmente compatibili, siccome tutto il funzionamento del gioco è in dei file di configurazione che vengono interpretati sui due giochi.

    • @playlistinside7470
      @playlistinside7470 27 วันที่ผ่านมา +1

      @@BisUm3 spero che ci sarà anche più documentazione in java. In ogni aggiornamento devo sempre aspettare un po' prima di capire cosa è stato cambiato.

    • @playlistinside7470
      @playlistinside7470 27 วันที่ผ่านมา +1

      @@acertainnemesis yes

  • @Xigzagamer
    @Xigzagamer 27 วันที่ผ่านมา +84

    I am absolutely going to go crazy with custom enchantments, the power of this feature is absolutely insane. The number of ideas I have for how to use these custom enchantments is bonkers.

  • @oziia0893
    @oziia0893 27 วันที่ผ่านมา +30

    The only thing left is for the blocks to be data driven then finally can add custom blocks with custom properties :D im in love with these new ways to enrich the custom content.

  • @ocularsurfacewatermelon689
    @ocularsurfacewatermelon689 27 วันที่ผ่านมา +63

    When will Mojang write an entire page dedicated to teaching people how to create, and program datapacks for Minecraft versions (similar to the structure and purpose of Java language docs for Java development)?
    There are so many options with datapacks but I am genuinely not sure exactly where to start, progress, or even end appropriately. I’d love to write some though..!

    • @Gamiboi612
      @Gamiboi612 27 วันที่ผ่านมา +8

      Bedrock edition has a tutorial for behaviour packs. I'm sure they are working on the documentation for java. However, the syntax keeps getting changed every 2-3 updates, which makes the documentation quickly outdated. They'll probably need to add backward compatibility before they start writing documentation/tutorial on datapacks.

    • @Vextrove
      @Vextrove 26 วันที่ผ่านมา +5

      Check the wiki, it has all the info

  • @natanmaia3575
    @natanmaia3575 27 วันที่ผ่านมา +34

    The enchantment effects are officially more powerful than standard Fabric events. Feels like forge territory, but without any loaders. Cant wait to play around with this.
    I will say, though, these are getting so complex with formatting that third party Generators or VSCode plugins might become needed for advanced stuff.

  • @watermelon_sir
    @watermelon_sir 27 วันที่ผ่านมา +66

    6:02 whyd the mace yell at me
    edit - the sound bug was edited out

    • @PenpenMC
      @PenpenMC 27 วันที่ผ่านมา +9

      22:30 too

    • @kyleyoung2464
      @kyleyoung2464 27 วันที่ผ่านมา +1

      💀

  • @codexed-i
    @codexed-i 27 วันที่ผ่านมา +24

    "Curse of Someone Else's Problem" lol

    • @FoxSlyme
      @FoxSlyme 26 วันที่ผ่านมา

      "Now I only want you gone"

  • @Minty_Meeo
    @Minty_Meeo 27 วันที่ผ่านมา +24

    The armor enchant that changed the player scale was really neat! I want to see frost arrows that work like ice arrows from Majora's Mask.

  • @Goomba456
    @Goomba456 27 วันที่ผ่านมา +17

    never thought I'd see bad apple play in a slicedlime video lmao

  • @kleingrrmpf
    @kleingrrmpf 27 วันที่ผ่านมา +17

    I've rarely been more excited for a technical news video. Been frustrated with not being able to do custom enchantments for a long time!

  • @paulokhayat
    @paulokhayat 27 วันที่ผ่านมา +22

    wonderful video,
    but if i can make a suggestion, when showing off these new features, like level based value json component subtypes like linear, clamped, etc. I think it would really help to show how it would look aswell on screen, rather than just the word explanation from the patch notes

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +33

      Well, I try, but this already took 3 days to make with the things I showed here.

    • @gooseplusplus
      @gooseplusplus 27 วันที่ผ่านมา +4

      @@slicedlime Dw you're the goat!!!

    • @cameronfoster5838
      @cameronfoster5838 27 วันที่ผ่านมา +1

      @@slicedlime❤❤❤

    • @paulokhayat
      @paulokhayat 27 วันที่ผ่านมา +2

      ​@@slicedlime yeah thats understandable.. when you released the resource pack video i thought to myself 'oh god the technical video is gonna be so much work isn't it'
      thank you anyways!

  • @Amejonah
    @Amejonah 27 วันที่ผ่านมา +48

    0:42 come on... bad apple!?

    • @codexed-i
      @codexed-i 27 วันที่ผ่านมา +1

      lagtrain was going to be the new bad apple...

    • @stray1239
      @stray1239 27 วันที่ผ่านมา +14

      if it can render pixels, it can play bad apple

  • @StickmanCorp
    @StickmanCorp 27 วันที่ผ่านมา +7

    Happy to see data-driven paintings be a thing! There's just one thing about their data format I have reservations on.
    What is the point of the "asset_id" field ? At the very least, will it be optional ?
    I can't think of a scenario where the sprite's ID _should not_ be infered from the variant's ID, so I don't expect I'll ever make any interesting use of this field. Being forced to fill it up on every variant would feel like a superfluous chore at best, and at worst, another chance to slip a mistake into the data files.
    I suppose this question could also be extended to wolf variants, I just wasn't as much inversted in those so I didn't notice at the time.

  • @Psyan
    @Psyan 26 วันที่ผ่านมา +2

    Thank you slicedlime for making these videos! I find it hard to read all the patch notes, so having it in an audio and visual form helps a ton! ❤

  • @agentstar734
    @agentstar734 27 วันที่ผ่านมา +7

    Congratulations on getting 100k subs ! You well earned it, making all those videos and explaining in details all these updates

  • @discochaotica
    @discochaotica 27 วันที่ผ่านมา +3

    There are a few additions in this snapshot which only work with effects, but would be amazing to have available in other areas of data packs at some point. If we could eventually get all of the trackable aspects of advancements, enchantments and scoreboards added as general predicates, that would open up a ton of possibilities for pack makers.

  • @Tyler-ze4tg
    @Tyler-ze4tg 27 วันที่ผ่านมา +4

    This update is crazy in terms of technical stuff. As a server owner, I am super hyped and super scared at how much itl break XD

  • @acompletelyawesomenameyay2587
    @acompletelyawesomenameyay2587 27 วันที่ผ่านมา +5

    I hope some day mob spawning and mob ai will be data driven, also data driven guis would be cool

  • @sunfishensunfishen2271
    @sunfishensunfishen2271 27 วันที่ผ่านมา +7

    Glad to see a nod to the crab claw

  • @fazubattlecaster
    @fazubattlecaster 27 วันที่ผ่านมา +13

    Thank you, slicedlime.

  • @XYZ_youtube
    @XYZ_youtube 27 วันที่ผ่านมา +11

    4:30 What exactly is the reason why attribute modifiers require a UUID? They are not entities. I don't really understand how attribute modifiers work that in general.

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +5

      Old code. They need a unique identifier, but that should really be a namespaced ID.

    • @obscure045
      @obscure045 27 วันที่ผ่านมา +3

      @@slicedlime Refactoring Old code = The hardest part of any developement

    • @XYZ_youtube
      @XYZ_youtube 11 วันที่ผ่านมา

      Whether this was hard or not, this was changed to be exactly like slicedlime said in 24w21a.

  • @permik
    @permik 27 วันที่ผ่านมา +31

    Something is wrong with the audio at 6:01, scared the capybara out of me!

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +32

      Yeah, I've edited it out, but YT takes its time processing.

    • @permik
      @permik 27 วันที่ผ่านมา +19

      Another one at 22:30

    • @codexed-i
      @codexed-i 27 วันที่ผ่านมา +1

      @@slicedlime Looks like it isn't live yet.

    • @Vextrove
      @Vextrove 26 วันที่ผ่านมา

      Licedslime

  • @Arthur_TheFishingVillageEngine
    @Arthur_TheFishingVillageEngine 27 วันที่ผ่านมา +2

    Its so entertaining just to watch SlicedLime messing around with the custom enchantment, lol😂
    Especially the ‘Curse of someone’s problem’ and ‘curse of pollen allergy’ lol

  • @Creeperhunterx
    @Creeperhunterx 27 วันที่ผ่านมา +7

    Wait I never knew you were Tech Lead for the Java team that explains your cape

  • @halfkid4770
    @halfkid4770 26 วันที่ผ่านมา

    As somebody who enjoys mapmaking, the recent changes are absolutely revolutionary. Almost the same leap in options that /execute brought to the game! keep it up! Cant wait to start making stuff

  • @noxmore
    @noxmore 27 วันที่ผ่านมา +2

    THIS IS SO COOL!!
    It is so exciting seeing more and more features moved over to data!

  • @Neko_ric
    @Neko_ric 24 วันที่ผ่านมา

    Love the parity of fire aspect right clicking things sets it on fire

  • @pixle3625
    @pixle3625 9 วันที่ผ่านมา

    all this customization has me so hyped for this update aside from all the other amazing features

  • @PiercingSight
    @PiercingSight 27 วันที่ผ่านมา

    These videos help SO much with understanding some of the nitty gritty of these technical changes. Thank you for being awesome!
    I'm SO excited for the new stuff coming next~

  • @kazii_the_avali
    @kazii_the_avali 27 วันที่ผ่านมา +1

    every datapack update makes me (someone who is gonna work on a chaos mode datapack) very excited

  • @AvenFurness
    @AvenFurness 26 วันที่ผ่านมา

    Data packs are slowly becoming more and more like mods and i love it!

  • @voidfyre5456
    @voidfyre5456 19 วันที่ผ่านมา

    I’d love to see data driven potion effects, so I could add something like bleeding or rotting, maybe with the option to add a new texture for the hearts while those conditions are applied.

  • @amthystxx
    @amthystxx 27 วันที่ผ่านมา +3

    The data driven painting is a banger change, but is there a way to make it so your custom paintings don't appear randomly, and can only be crafted (through a custom crafting recipe) specifically?

    • @IllagerCaptain
      @IllagerCaptain 27 วันที่ผ่านมา +2

      Recipe outputs support item components now so, yes.

    • @amthystxx
      @amthystxx 27 วันที่ผ่านมา

      @@IllagerCaptain I understand that, but I'm asking if there's a way to make it so the painting doesn't appear randomly when you place a painting.

    • @lgasc
      @lgasc 27 วันที่ผ่านมา

      @@amthystxx Item components can specify which variant will be placed.

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +3

      Paintings are not placeable by default, they only become part of the normal placement if added to a tag.

    • @lgasc
      @lgasc 27 วันที่ผ่านมา

      *Doh!* I think I mistook them for another item with variants...

  • @SrFrederick
    @SrFrederick 24 วันที่ผ่านมา +1

    I love it this summary and how you worked on it. Thank so much!

  • @leflo_
    @leflo_ 27 วันที่ผ่านมา

    Thank you for this wonderful video ! I highly value your work on informing us on the snapshots

  • @kleingrrmpf
    @kleingrrmpf 27 วันที่ผ่านมา +3

    Wait, does the last thing you mentioned mean that you can no longer fire a bow from your offhand while holding a looting sword in your mainhand and have the looting applied to the bow kill? Damn!

  • @cianbrowne3669
    @cianbrowne3669 27 วันที่ผ่านมา

    Oh I'm so exited for this enchantment overhaul. I hope that this will allow for an update to magic and magic items

  • @MysticZA
    @MysticZA 26 วันที่ผ่านมา +1

    This is huge!!!
    Out of interest, is this (now exposed to users) format similar to how it was implemented/defined internally for a while or is this completely new (an overhaul, I suppose) to existing game code definitions for these types of things?

    • @slicedlime
      @slicedlime  26 วันที่ผ่านมา +3

      Paintings are probably more or less exposed how the data looked internally before. Enchantments are a brand new system.

  • @dazyalaska8713
    @dazyalaska8713 24 วันที่ผ่านมา

    There should be an nbt component you can give items preventing other uses, just like the !tool disables the item to be usable as a tool, there should be a way to disable smelting, placebility, crafting, eating, dying, equipping and so on.

  • @Yemto
    @Yemto 25 วันที่ผ่านมา +1

    At this point we pretty much need an IDE to create datapacks.

  • @OrigamiMarie
    @OrigamiMarie 26 วันที่ผ่านมา

    Wow that's a massive refactor! This will be fantastic for modding, but I bet it will also be great for the Mojang devs, for prototyping and permanently implementing new features.
    I have felt like this update is a little light on new features, but it feels like that energy is being put toward acceleration instead!

  • @comiksmaker9758
    @comiksmaker9758 27 วันที่ผ่านมา +1

    Thanks again for such a content!

  • @watermelon_sir
    @watermelon_sir 27 วันที่ผ่านมา +3

    Hooray!

  • @_Jon_Jet_
    @_Jon_Jet_ 27 วันที่ผ่านมา

    Knew this was going to be a long video. Excellent work! Any chance zombie villagers that spawn could be of random biome regardless of what biome they spawn in?

  • @minecraft_pro2308
    @minecraft_pro2308 25 วันที่ผ่านมา

    the fact that he is one of everyone that has been working on this is crazy! how do people say mojang is lazy?

  • @emilyhockers1086
    @emilyhockers1086 27 วันที่ผ่านมา

    i really like all these cool datapack changes for java! Honestly im almost more excited about these changes than the update itself, it seems like it will help modders, but also the development team, when adding future things to the game!

  • @bowser2lux
    @bowser2lux 27 วันที่ผ่านมา

    I love all these new possibilities :D

  • @michag9973
    @michag9973 27 วันที่ผ่านมา

    Can't wait until we get all the new features on servers! Just imagine what plugins you could make with this

  • @cipherstormwolf14
    @cipherstormwolf14 27 วันที่ผ่านมา

    It would be nice if we got talisman slots and some interesting effects spawning on them. More weapons as well, bigger / smaller shields, shieldbash and perhaps parry moves. I would love that.

  • @KopieOG
    @KopieOG 27 วันที่ผ่านมา

    damn thats cool, datapacks getting to look more like mods soon

  • @davepikleyeh
    @davepikleyeh 21 ชั่วโมงที่ผ่านมา

    I, for the life of me, can't get exclusive enchantments to no longer be exclusive. No errors are given in the log either. `data>minecraft>tags>enchantment>exclusive_set>bow.json` Would like to use mending and infinity, but on a book, or bows, - they're still exclusive in game.
    Lime! I love everything you do, if you've got links to 'working examples' let us know so we can learn from others!

  • @Air_Raider
    @Air_Raider 27 วันที่ผ่านมา +5

    Fresh 🍋‍🟩 content

  • @slightlyniceron
    @slightlyniceron 14 วันที่ผ่านมา

    Man, I wish we had data driven food. Would be so much cleaner and easier to just modify a json file for changing component values of existing food (or for components of vanilla items in general) than having to do alot of item_modifier stuff

  • @RovelStars
    @RovelStars 27 วันที่ผ่านมา

    I think now we know what mojang devs were cooking all along! They worked on datapacks as an alternative to mods. They even made all of 1.21 update into 1.20 datapacks, and showed what's possible with datapacks. Minecraft's inner code has been mature enough that they can simply abstract logic and put them into datapacks, instead of going over inner workings, hereby making updates faster in future? Inner code can be worked upon for adding new features and bug fixes ig now.

  • @arnoldlee3356
    @arnoldlee3356 27 วันที่ผ่านมา +1

    Been playing with the new enchantment datapack stuff for a day or two now. Is it possible to have the victims attributes change as part of a weapons affect? For example, hitting a zombie with a sword enchanted with "Shrink I" would decrease the zombies scale attribute when it gets hit by the custom enchanted sword. So far, this doesnt seem possible as attribute effects only work on whoever holds the enchanted item.
    If i am missing something that could make this work please respond! :D

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +2

      You could run a function to add an attribute modifier with commands. There’s no well defined way for the game to know how to track that by itself.

    • @arnoldlee3356
      @arnoldlee3356 27 วันที่ผ่านมา

      ​@@slicedlimeI see, thank you!

  • @LauLauHip
    @LauLauHip 17 วันที่ผ่านมา

    DATA DRIVEN ENCHANTMENTS ARE AWSOME!!!

  • @FunkyToc
    @FunkyToc 17 วันที่ผ่านมา

    oof, big update today ! Sounds nice for creators =D

  • @NeunEinser
    @NeunEinser 27 วันที่ผ่านมา +10

    2:23 Machine gun!
    3:34 Shotgun!

    • @Cass0wary_399
      @Cass0wary_399 27 วันที่ผ่านมา

      More like KillAura

    • @smhsophie
      @smhsophie 27 วันที่ผ่านมา +1

      think you mixed them up

  • @NeunEinser
    @NeunEinser 27 วันที่ผ่านมา +4

    0:42 🍏

  • @kronostitananthem
    @kronostitananthem 27 วันที่ผ่านมา +1

    12:00 What is a "particle type definition" and where can I find its structure? Can I use it to specify block/item/color parameters?

    • @kronostitananthem
      @kronostitananthem 27 วันที่ผ่านมา

      I think it might be the format used in effects.particle.options in custom biome JSONs but I'm not sure. The only evidence I have of this is that the one in biomes is an object with a "type" field and so is the one shown in the sparkles example enchantment. If this is true, then yes, it supports block state, item (with components), and colors

    • @kronostitananthem
      @kronostitananthem 27 วันที่ผ่านมา

      Turns out the above reply is correct, neuneinser's Power Walk enchantment example has the "scale" and "color" fields with the same format, applied to "minecraft:dust", which is exactly the same format as in biome particle effects

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +2

      That’s also the format you use in /particle now.

  • @MrBrineplays_
    @MrBrineplays_ 27 วันที่ผ่านมา

    I'm getting so excited over minecraft slowly becoming really really open source and very customizable. THIS is the proper sandbox, THIS IS THE BEST GAME EVER

  • @imbanan9297
    @imbanan9297 27 วันที่ผ่านมา +1

    Cant wait for the bad slime

  • @voidfyre5456
    @voidfyre5456 18 วันที่ผ่านมา

    is it possible to make it so that attribute modifiers added by enchantments are invisible? I know when adding attributes to armor directly you can set the "show_in_tooltip" value to false but that doesn't seem to work with enchantments.

  • @Shepard4711
    @Shepard4711 27 วันที่ผ่านมา

    Bless you!

  • @Myahster
    @Myahster 27 วันที่ผ่านมา

    I'm excited to make my own enchantments >:3

  • @TheRedBrain
    @TheRedBrain 27 วันที่ผ่านมา

    Thank you!

  • @sleepynuigurumiamalgamation
    @sleepynuigurumiamalgamation 27 วันที่ผ่านมา

    Great time. ❤

  • @majorkool
    @majorkool 27 วันที่ผ่านมา +1

    this snapshot is craaazyyyyyyyyyyyyyyyyyy

  • @phofers
    @phofers 27 วันที่ผ่านมา +1

    Is there a way to get these on enchanted books (for example in a custom structure loot chest)?

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา +1

      Sure - just use loot tables.

    • @phofers
      @phofers 27 วันที่ผ่านมา

      @@slicedlime Ah, is it easy to add this to a book with a component or similar? I probably missed something both in this video and the changelog that makes this a stupid question.

  • @skztr
    @skztr 26 วันที่ผ่านมา

    best update since multi-line commands

  • @grimmsalem
    @grimmsalem 27 วันที่ผ่านมา

    I hope they add custom blocks soon with functionality

  • @rdpeake
    @rdpeake 27 วันที่ผ่านมา

    Is it possible with these changes to make a custom tool, which has custom enchantments that will apply in an enchanting table without sharing any currently existing enchantments/tools, plus adding custom blocks that this tool can mine as a preferred tool?

  • @SaiCode
    @SaiCode 27 วันที่ผ่านมา

    Holy shit is that update Cool. Now i cann add a Reach enchantment for all the Cursed Dog armor above crabs voters!

  • @TheRCvie
    @TheRCvie 27 วันที่ผ่านมา

    So much goodness.

  • @NoahTheNoah
    @NoahTheNoah 27 วันที่ผ่านมา +1

    0:42 Dang it, now I can’t be the first one to do it.

  • @usainsrht
    @usainsrht 27 วันที่ผ่านมา

    This was a huge update.

  • @snowballtheanvil
    @snowballtheanvil 26 วันที่ผ่านมา

    0:42 bad apple jumpscare

  • @Wilker_uwu
    @Wilker_uwu 27 วันที่ผ่านมา

    seems like ECS has been working well for a game as large as this ^^

    • @slicedlime
      @slicedlime  26 วันที่ผ่านมา +2

      There’s no trace of ECS in this.

  • @ab-mc2nq
    @ab-mc2nq 27 วันที่ผ่านมา +1

    eeek! amazing!!!

  • @fl0_hrl
    @fl0_hrl 27 วันที่ผ่านมา +1

    Okay, that's half of the game I need to discover

  • @SirYeshi
    @SirYeshi 27 วันที่ผ่านมา

    Hey, would anyone know how to add paintings from these changes? Haven't found any resources about it yet and I may be a complete noob when it comes to datapacks lol

  • @Bestontiyo
    @Bestontiyo 27 วันที่ผ่านมา

    I wish there is official developer who happen to be a youtuber that explain minecraft bedrock new addon tools too like you explaining new minecraft java data pack tools 😅😅😅

  • @sennebruynseels
    @sennebruynseels 27 วันที่ผ่านมา

    Love your videos!!!

  • @Gatrehs
    @Gatrehs 27 วันที่ผ่านมา

    6:02 jumpscare oh my god

  • @efendiminati
    @efendiminati 27 วันที่ผ่านมา

    bad apple on paint update is wild

  • @GrifterMage
    @GrifterMage 27 วันที่ผ่านมา

    Quick question: what the heck is `enderman_loot_drop` about? "Fake tool"? I saw that on the changelog, but I have no idea what it's talking about.
    ...Does it mean that killing an enderman that's holding something doesn't work the same way that killing any other mob that's holding something does? If not...why not?

    • @slicedlime
      @slicedlime  26 วันที่ผ่านมา +1

      The enderman holds a block state, not an item. It needs to be converted into an item, which is fine using a “fake diamond axe”.

  • @jayman1462
    @jayman1462 27 วันที่ผ่านมา +1

    yippee!

  • @mtn_linda364
    @mtn_linda364 27 วันที่ผ่านมา

    Curse of Annoyance is my favorite.

  • @qiblifan
    @qiblifan 18 วันที่ผ่านมา

    Ok this is SERIOUSLY cool, this should be on bedrock too

  • @user-co7qe2hw1x
    @user-co7qe2hw1x 18 วันที่ผ่านมา

    Hello, I can't exclude enchantments from the enchantment table. I can't delete any of them. However, I can do the opposite. I can add treasure charms to the enchantment table, but not the other way around. Is this a mistake?

    • @slicedlime
      @slicedlime  18 วันที่ผ่านมา

      You need to replace the contents of the tag, not add to it.

    • @user-co7qe2hw1x
      @user-co7qe2hw1x 17 วันที่ผ่านมา

      @@slicedlime I want to change the list of spells that can be obtained in the spell table. For example, I take the spell "protection". I am removing this spell from the "non_treasure" tag and adding it to the "treasure" tag. When you enter the game, the protection continues to be displayed on the spell table. (I am writing through a translator)

  • @greenstarsproductions5968
    @greenstarsproductions5968 27 วันที่ผ่านมา

    Hey i just want to let you know if you didnt know this. The riptide trident enchant is currently broken like it dosent work as of right now.

    • @slicedlime
      @slicedlime  27 วันที่ผ่านมา

      “This is not a place for bug reports”, like it says in the guidelines you clicked through.

    • @greenstarsproductions5968
      @greenstarsproductions5968 27 วันที่ผ่านมา

      @@slicedlime oh mb just wanted to spread awareness

  • @AsterTheJester
    @AsterTheJester 27 วันที่ผ่านมา

    BAD APPLE, LETS GOOOO

  • @mieljo7875
    @mieljo7875 27 วันที่ผ่านมา

    custom enchantments are great to have but the implementation seems kind of... rigid. I don't feel like the current effects allow mapmakers to get super creative with custom enchantments, like it's hard to deviate very far from what the devs had in mind

  • @halbzwilling
    @halbzwilling 27 วันที่ผ่านมา +2

    Holy Sliced Macaroni

    • @Satwr
      @Satwr 27 วันที่ผ่านมา

      when can we see you playing around with it live? ... a lot has already happened in the previous snapshots... and now it's more... and it will not Stop for a while i think...

  • @grandtitan7967
    @grandtitan7967 26 วันที่ผ่านมา

    will this fix tipped arrows of harming not working