@@MightyTeapotnot to be too pedantic, brain size has almost nothing to do with smarts, now how curvy a brain is and how many ridges does. Hence the insult smooth brain. Good content regardless as always!
@@jamiewalker6296 Not to be even more pedantic, but 'large brain' or 'big brain' is a fantastic example of non literal speech. 'Big/large brain' is in fact an common colloquialism used to refer to either an individual of high intelligence (as I used it), but also it could also be used to refer to a strategy or idea that is considered to be very intelligent, for example 'big brain strats'.
@@MightyTeapot ah not the uno reverse! Made it to the end, great show. I have to say i was surprised to hear Nike was positive about playing housing(If murdering bears is considered positive).
Home instances have the most potential to bring a nice end game grind Additionally, displaying trophies from CM modes can be used as a quasi kill proof Can have portals and functionality unlocked with masteries, gold and material sink Chase drops from bosses and regular mobs like heads to mount onto a wall, bear rug, etc Gemstore house designs $$$$
Yeah I think home instances are incredibly slept on... Though they might also be worried about players asking in their instance instead of in public to make the game seem more dead
Everything seems like the perfect xpac and should be enough for me to get excited. BuT because of the previous patch trends and content quality I need to see the proof to believe it. Soto made me give up the game after playing since return to living world and for every patch I felt a bigger and bigger let down. I would love for JW to finally turn the tide tho I dont expect satisfaction.
Honestly, I feel like you rather need a break. I also recently took one, motivated by my bad feelings in regard to the first inner Nayos patch. I came back very recently and I even got quite some enjoyment out of inner Nayos just because it is Gw2, my beloved game. So maybe, only if you are willing to, take a break and come back in few month. At least for me that changed my viewpoint!
A lot of people see the features, and their imagination goes to the moon. You start adding more and more depth to Housing. You start to build up the Raid to be more and better than what we had before. That is not a given. Based on what Anet has been delivering, not just with SOTO, but for the last like 3 to 4 years, it will not have the depth that people dream of with wide eyes and rose-tinted glasses. What if Homestead is just one or twoo wooden boxes with 15 possible decoration items in total? And half of it is in the gemstore. And all of it is generic. Noning is integrated with wardrobe, or the story or achievements. It's just what you get in JW expansion. And they won't come back to it later. Would that still be woth the hype? No? Tough. You have already paid upfront. The fact that criticism of SOTO is being drown out by JW hype is a huge red flag for this system. And I hate that the conversation has shifted dramaticaly. It started with "we will see if this system is worth it when all of SOTO is released", but now suddenly "JW is what's important cause they figured out their production pipeline and blah blah". Meanwhile SOTOs second half was mediocre at best, but no one will be holding Anet responsible for delivering that since everybody already moved on to JW. Sigh.
"You start to build up the Raid to be more and better than what we had before." Literally none of us did that, in fact I spent a lengthy amount of time trying to temper peoples' expectations of the raid detail vis a vis old raids.
@@NikeonaBike the "you" was more generic in meaning, directed at the community and fanbase at large and not anyone specific. Perhaps, I was less clear than I wanted in my exhasperation with the public conversation and mindset around JW and SOTO. It was more of a general statement of frustration. Sorry if it came over like I was speaking about the hosts, I was not.
What is important is laying out a good foundation for those systems rather than expecting them to be all phenomenal right out of the box. It's unprecendent for a mmo to release a new housing system so late like this so it's weird to know what to expect. It won't have the same depth and amount of customization as other games that are on the market with them since release. I just want to be a comfy system and that works fine. People expecting it to be almost like a new lounge with things you can farm all over the game since day 1 are expecting way too much.
Well, what are do you think now after the homestead review from PC gamers? I am asking you this to say "see, you were wrong, ha" because I think you are partly correct. Soto had definitely a few letdowns and we shouldn't put our expectations so high. But 1. Do really see how the expansions will be the second one is much more important than the first. Working in production myself you can create a much better product, once you figure out the process. Also I think Soto, retrospected also had good points. Cerus strike is fantastic, I really enjoy convergences and I love the obsidian armor. Also the weapon master opened up a bunch of new builds. The Soto new weapons were not the best but now all of them are at least useable and a lot of classes got weapons which they really need and which are also great: warrior staff, guardian pistols, ranger maces, Mesmer rifle and maybe thief axes. And the others are at least an option if you want to use them. They now delivered on homesteads and a lot of spears look good. (Animation wise they are all great). If the raids are also good, it will be a really really good expansion
Player Housing in an MMO actually started with Star Wars Galaxies. (Pay no attention to my avatar) It's all about displaying your achievements and difficult finds while showing your individual tastes of the game itself. Also a great time/gold sink that's personally rewarding.
I love Lara and understand her perspective on it, but I think Emi nailed the problem with making Thief spear a support weapon. It's just bad for the players and bad thematically. Healing + Spear + Thief is nonsensical. Scepter is the support weapon. Thief does not need 2 support weapons. Anet should fix that weapon if they want thief to be a viable defensive support class. Single target ally targeting is horrible even when there's a splash radius. This brings me to my actual problem with all of this: Most thief players do not want to be a healer - this is why they created a thief character and not a thematically supportive profession. Every conceivable type of build does not need to be possible for every class. The only profession that has no weapon skill cooldowns is capable of giving group alacrity - in what world does that thematically make sense? GW2 professions hardly have a focus at this point when they are widely all capable of the same things, just in arbitrarily different ways. You can foster build diversity without making every class a jack-of-all-trades. Isn't it kind of weird that armor weight classes have no impact on the builds these professions run? Every light armor profession is viable as a damage sponge at this point. It's options for the sake of options
1:20:24 brother I was doing Dragons End every day at launch once a day to try and beat it. It took me 24 days to finally beat it and get my turtle. It was the most fun I’ve ever had in a game this past few years. I did have to go to club Canach every fail and pour myself a glass irl to recover mentally each fail though lol 😂😅
Just waiting for them to finally give RANGERS, PISTOLS OR RIFLES! I mean, we're Rangers, and Bows are less DPS than all other Ranger weapons. They're basically utility weapons. Don't get me wrong, all the added Elite Specialization weps are great, but come on, we're RANGERS!
It would be cool if anet made the warclaw to be an actual combat mount. Pouncing, scratching, mauling ads while still counted, maybe a special action key that lets the player throw spears wile mounted. They could also play around with different spear types with a selection window i.e, spears that burn/poison/ stun for 2 seconds or cripple. But it has to be tuned so its not overly powerful, say around 7k - 10k max dps on the warclaw
PvP is currently pretty inaccessible to new players, but it's only made worse by the toxic elitist playerbase who do engage with it. It's very common that if your team isn't dominating in the first minute people start afking, which actively discourages new players and reinforces the death spiral of PvP participation.
It's not an encounter issue, it's a balance issue. Virt is 1200 range, massive AOE, insane self sustain, mega utility and incredible defensive power with distort. It's the safest, easiest option to use on cerus. Deadeye is actually superior as a DPS and experienced groups run it on reclears or for embodiment of sin, it wouldn't even be bad on progression really it's just that not many people bother to learn it.
@@MightyTeapot there are some encounter mechanic that range dps can maintain their dps uptime. for example Dagda mechanics are all anti melee meanwhile if youre range dps u can ignore all her mechanics. I struggle to enjoy my melee class because half the fight im just waiting for the mechanics to be over before i can dps. but that's just my experience.
@@kevinluu7024 Again, that's an inherent advantage of ranged, melee builds are just underpowered and are not worth it most of the time. Melee builds should do more dps or have better utility, but that's almost never the case in GW2. It's a balance issue. Ranged is STRICTLY (always) better than melee in an objective sense, so there has to be a tradeoff in terms of either DPS or utility.
On the hybrid build theory - feels like this could be Relic space maybe? Virtuoso is kind of interesting in that it wants high crit to create bleed stacks. But it’s technically a Condi class. Creating the build craft options to give power builds condis vice versa would be great.
Most (non SOTO and Trident) weapons have a trait that improves them somehow… i think they should devote some of the balance patch work to remove or generalize those traits and move the effects into the weapon itself.
Surely the raids will not be comically bugged on release and the bosses will have some cool mechanics that require some puzzle solving, some good positioning for the dps players or even some cool new mechanics (that arent collecting orbs the whole fight). Surely (Clueless)
Great chat! IMO, while I will buy JW, I am 100% doing it just for the raid. I have 0 trust in anets ability to deliver quality story (this was the main aspect I would look at prior to SoTo). Honestly I am hoping that gw3 would take into account the feedback and pluses and minuses from both games and make a solid good stable game!
To make proper hybrid builds ANet would need to change Condis so they worked off Power and Ferocity rather than Expertise and Condi damage. The reliance on those stats makes it impossible for a combination to exist since one will always be better than the other due to the stats being mutually exclusive in what they affect.
2:31:40 that's actually me, lol. I came to this game looking for pvp. I got steamrolled so hard, but l kept going and that's how l got my first character, core guardian, from level 1 to level 80. Hey, at least l learned the importance of dodge roll and condition cleansing when l friend brought me to try out raid later. And l sold enough shards of Glory to afford a full set of exotic gears
There really isn't a way to say upgrading an old system is economical or not. There are so many variables, like how much of it is spaghetti code, and how sane was the person who wrote it was at the time they wrote it. I've gone back on code I've written and concluded I was at one point insane and that it's faster to just rewrite it rather than trying to understand my own old code. I can't imagine it being better with other peoples code.
I kinda hate when streamers who have no dev experience talk about coding. Some of their takes on testing and development feel like they could have researched for 5 minutes and come back with a more educated opinion.
I feel this. There have been multiple times now where I have to take a look at a script I wrote in my first 1-2 years as a dev and after I'm done I message my PO and have her add a ticket to the back log so I can refactor it into something that isn't garbage.
I hope that scribing will be renamed, undust and integrate a new specific home decoration tab. Scribing is already a very useless and very expensive profession when it comes to decoration. It could be so extremely stupid to create an other crafting profession also mainly devoted to decorate. More it goes with the new decorations, more complicated it become. Like Soto's decorations are crazy expensive and long to craft due to an exponential growth of crafting steps as new expansions come out (like 20 crafting steps to craft 1 decoration). Scribing and recipes really need to be reworked. I already spent over than 10k golds scribing out our guild halls + countless stacks of map currencies and volatile magic... so with player housing, people will also feel our financial distress when decorating their individual homes... and the frustration when hitting the "area max decorations cap" stupidly fast in enclosed areas. It'll all depend about how scribing and the whatever the new profession will be build. But for sure, scribing and guild hall limitations will also affect the housing decoration... that how the game is scripted. As players housing will be an amazing thing, I anticipate floods of blood and cries on forums.
Padding the story not really my thing. Get to the jest of it and let me play the game. I don’t want to listen to gw2 the sitcom with bad modern day writing.
Speaking of bugged content... I mean, not bugged anymore, but the TA Path that was deleted because it was bugged... Agree that it's a zero sum game on fixing old vs making new, however - if they do the calculus of how many hours played they get, they could definitely get more hours out of fixing all the old stuff, rather than designing brand new. Only they know this, but hopefully it wouldn't cost as much to make WING 1-3 have difficulty as it would to make brand new 3 bosses.
Dude if thief spear is a support wep ill be pissed. Who tf plays a theif to heal... On top of that, "this game ignored trinity" Also: "let's make pure support weps/specs." O_0
For the open world stuff, soto brought me the most beautiful maps. I'm stunned by the skywatch archipelago, I go there daily just to admire the map design, other soto maps too. And Wizard Tower is beautiful, I hope it will become main player hub for new expansions, like astral wards discover something off in the some new parts of the world and they send us to investigate, and that's how we discovered new maps, or something in that context but no new player hubs plz..
World of Warcraft ripped off gw2 flying mount system and also now elite specs (‘hero’ talents). Gw2 might as well borrow some systems from wow as long as it fits with the games community needs.
GW2 'ripped off' WvW from DAOC and Warhammer online and dynamic events from rift (and was arguably influenced by vanilla wow on this too). My point here isn't that doing this is bad, entirely the opposite; taking inspiration from existing art and incorporating it into your own is a good thing that makes for better more interesting art. Many of the worst problems in GW2 are because ArenaNet have failed to do this; the LFG system, lack of difficulty settings for content and poor UI systems all exist because arenanet didn't want to use ideas from other games.
@@MightyTeapot Yeah I guess ripped off has a negative connotation to it when it reality every game has borrowed ideas from their predecessors. I think the dragronriding example is especially blatant though lol
Its going to be amazing or it's going to crash and burn horribly with meta pve raids. If you NEED 50 people to be coordinated and stand in certain spots ....respectfully, good fuckin luck. even in regular PVE metas people be dying and staying dead and not WPing, some are bots that just attack so they'll need to make it VERY ez.
Pvp encourages low ttk builds and takes away all tanky amulets. Most meta builds can kill you in 2 seconds and have you rage quitting because it and rpg acting like COD.
1:08:30 Couldn't disagree more. Their streams are just constant awkward banter about nothing. Yeah, they crack memes. Cool, now show me you grasp the issues about WvW, about balance. They have no confidence and it all just sounds like rambling nonsense. Sorry, their streams have been a peeve of mine for a while, they aren't it.
If the devs are at all testing the content they are doing it with some sort of cheats on. They probably have meta gear and then they have 50% extra dps and 50% extra vitality / toughness / healing power put on all players and beat it that way.
You guys should more openly talk about how shit the pvp system is, another game mode would be a nice refresher, but the issue is it would be another gamemode with all of the same gameplay/matchmaking problems that conquest has. Simply just making a new game mode DOES NOT fix anything!!!!
They didn't listen to the community years ago and now, YEARS LATER the pvp mode is the SAME shit, you still get put with silver if youre plat even if everyone and their mama is in Q, there is no organization of class roles in any of the matches, nothing. They don't give a fuck and the irony is, WvW is suge a huge scene. Letting PvP die is their own fault, they need to quit making PvE class changes and "balance updates" and not doing shit for PvP. Really they fucked up catering to Power/Condi builds off the amulets, oh you play a support? Too bad you only get 500 healing power, cry about it. Meanwhile you go wvw and get 1k+ lmao
Not to mention some skills get nerfed or their Stability removed, WHEN YOU ENTER PVP OR WVW (You know the places where that boon REALLY fucking matters?)
Some of you have a power issue you let your leadership tag get to your heads your not fun to play with, I play games to have fun and get away from RL but some of you think its ok to act like a dictators. its a game chill the f out.
Pvp encourages low ttk builds and takes away all tanky amulets. Most meta builds can kill you in 2 seconds and have you rage quitting because it and rpg acting like COD.
I really enjoyed Emi in this group chat. She is very articulate and I agree with everything she talked about.
Emi has a very large brain
@@MightyTeapot her brain is probly smaller than your teapot,just hers works ;)
@@MightyTeapotnot to be too pedantic, brain size has almost nothing to do with smarts, now how curvy a brain is and how many ridges does. Hence the insult smooth brain.
Good content regardless as always!
@@jamiewalker6296 Not to be even more pedantic, but 'large brain' or 'big brain' is a fantastic example of non literal speech. 'Big/large brain' is in fact an common colloquialism used to refer to either an individual of high intelligence (as I used it), but also it could also be used to refer to a strategy or idea that is considered to be very intelligent, for example 'big brain strats'.
@@MightyTeapot ah not the uno reverse! Made it to the end, great show. I have to say i was surprised to hear Nike was positive about playing housing(If murdering bears is considered positive).
Home instances have the most potential to bring a nice end game grind
Additionally, displaying trophies from CM modes can be used as a quasi kill proof
Can have portals and functionality unlocked with masteries, gold and material sink
Chase drops from bosses and regular mobs like heads to mount onto a wall, bear rug, etc
Gemstore house designs $$$$
Yeah I think home instances are incredibly slept on... Though they might also be worried about players asking in their instance instead of in public to make the game seem more dead
GW1 HoM kept me busy for like half my total playtime though, and that was basically a trophy cabinet
Teapot is a toxic elitist.
Ok
That is true
Bold words coming from a slug.
Everything seems like the perfect xpac and should be enough for me to get excited. BuT because of the previous patch trends and content quality I need to see the proof to believe it. Soto made me give up the game after playing since return to living world and for every patch I felt a bigger and bigger let down. I would love for JW to finally turn the tide tho I dont expect satisfaction.
Anything new Gw2 related is enough for me 💁🏼♂️
I just love the game
Honestly, I feel like you rather need a break. I also recently took one, motivated by my bad feelings in regard to the first inner Nayos patch. I came back very recently and I even got quite some enjoyment out of inner Nayos just because it is Gw2, my beloved game. So maybe, only if you are willing to, take a break and come back in few month. At least for me that changed my viewpoint!
@@Moinsen15i did after soto release
i feel the same. janthir has exactly what i like about the game, but soto was such a let down, i cant hype myself up for janthir
You need proof to believe your own statement? You'll probably get what you said you expect I think
Teapot's hair today is cracking me up.
A lot of people see the features, and their imagination goes to the moon. You start adding more and more depth to Housing. You start to build up the Raid to be more and better than what we had before. That is not a given. Based on what Anet has been delivering, not just with SOTO, but for the last like 3 to 4 years, it will not have the depth that people dream of with wide eyes and rose-tinted glasses. What if Homestead is just one or twoo wooden boxes with 15 possible decoration items in total? And half of it is in the gemstore. And all of it is generic. Noning is integrated with wardrobe, or the story or achievements. It's just what you get in JW expansion. And they won't come back to it later. Would that still be woth the hype? No? Tough. You have already paid upfront. The fact that criticism of SOTO is being drown out by JW hype is a huge red flag for this system. And I hate that the conversation has shifted dramaticaly. It started with "we will see if this system is worth it when all of SOTO is released", but now suddenly "JW is what's important cause they figured out their production pipeline and blah blah". Meanwhile SOTOs second half was mediocre at best, but no one will be holding Anet responsible for delivering that since everybody already moved on to JW. Sigh.
"You start to build up the Raid to be more and better than what we had before." Literally none of us did that, in fact I spent a lengthy amount of time trying to temper peoples' expectations of the raid detail vis a vis old raids.
@@NikeonaBike the "you" was more generic in meaning, directed at the community and fanbase at large and not anyone specific. Perhaps, I was less clear than I wanted in my exhasperation with the public conversation and mindset around JW and SOTO. It was more of a general statement of frustration. Sorry if it came over like I was speaking about the hosts, I was not.
What is important is laying out a good foundation for those systems rather than expecting them to be all phenomenal right out of the box. It's unprecendent for a mmo to release a new housing system so late like this so it's weird to know what to expect. It won't have the same depth and amount of customization as other games that are on the market with them since release.
I just want to be a comfy system and that works fine. People expecting it to be almost like a new lounge with things you can farm all over the game since day 1 are expecting way too much.
Well, what are do you think now after the homestead review from PC gamers? I am asking you this to say "see, you were wrong, ha" because I think you are partly correct. Soto had definitely a few letdowns and we shouldn't put our expectations so high. But 1. Do really see how the expansions will be the second one is much more important than the first. Working in production myself you can create a much better product, once you figure out the process. Also I think Soto, retrospected also had good points. Cerus strike is fantastic, I really enjoy convergences and I love the obsidian armor. Also the weapon master opened up a bunch of new builds. The Soto new weapons were not the best but now all of them are at least useable and a lot of classes got weapons which they really need and which are also great: warrior staff, guardian pistols, ranger maces, Mesmer rifle and maybe thief axes. And the others are at least an option if you want to use them. They now delivered on homesteads and a lot of spears look good. (Animation wise they are all great). If the raids are also good, it will be a really really good expansion
Player Housing in an MMO actually started with Star Wars Galaxies. (Pay no attention to my avatar) It's all about displaying your achievements and difficult finds while showing your individual tastes of the game itself. Also a great time/gold sink that's personally rewarding.
I love Lara and understand her perspective on it, but I think Emi nailed the problem with making Thief spear a support weapon. It's just bad for the players and bad thematically. Healing + Spear + Thief is nonsensical.
Scepter is the support weapon. Thief does not need 2 support weapons. Anet should fix that weapon if they want thief to be a viable defensive support class. Single target ally targeting is horrible even when there's a splash radius.
This brings me to my actual problem with all of this:
Most thief players do not want to be a healer - this is why they created a thief character and not a thematically supportive profession. Every conceivable type of build does not need to be possible for every class. The only profession that has no weapon skill cooldowns is capable of giving group alacrity - in what world does that thematically make sense?
GW2 professions hardly have a focus at this point when they are widely all capable of the same things, just in arbitrarily different ways. You can foster build diversity without making every class a jack-of-all-trades. Isn't it kind of weird that armor weight classes have no impact on the builds these professions run? Every light armor profession is viable as a damage sponge at this point. It's options for the sake of options
1:20:24 brother I was doing Dragons End every day at launch once a day to try and beat it. It took me 24 days to finally beat it and get my turtle. It was the most fun I’ve ever had in a game this past few years. I did have to go to club Canach every fail and pour myself a glass irl to recover mentally each fail though lol 😂😅
Laranthir Wilds let’s gooo
Just waiting for them to finally give RANGERS, PISTOLS OR RIFLES!
I mean, we're Rangers, and Bows are less DPS than all other Ranger weapons. They're basically utility weapons. Don't get me wrong, all the added Elite Specialization weps are great, but come on, we're RANGERS!
It would be cool if anet made the warclaw to be an actual combat mount. Pouncing, scratching, mauling ads while still counted, maybe a special action key that lets the player throw spears wile mounted.
They could also play around with different spear types with a selection window i.e, spears that burn/poison/ stun for 2 seconds or cripple.
But it has to be tuned so its not overly powerful, say around 7k - 10k max dps on the warclaw
Huskar will be the NPC you learn the spear from.
PvP is currently pretty inaccessible to new players, but it's only made worse by the toxic elitist playerbase who do engage with it. It's very common that if your team isn't dominating in the first minute people start afking, which actively discourages new players and reinforces the death spiral of PvP participation.
Just hope the boss fight design isnt Anti melee and only encourage range dps *6x Cvirt team*
It's not an encounter issue, it's a balance issue. Virt is 1200 range, massive AOE, insane self sustain, mega utility and incredible defensive power with distort.
It's the safest, easiest option to use on cerus. Deadeye is actually superior as a DPS and experienced groups run it on reclears or for embodiment of sin, it wouldn't even be bad on progression really it's just that not many people bother to learn it.
@@MightyTeapot there are some encounter mechanic that range dps can maintain their dps uptime. for example Dagda mechanics are all anti melee meanwhile if youre range dps u can ignore all her mechanics. I struggle to enjoy my melee class because half the fight im just waiting for the mechanics to be over before i can dps. but that's just my experience.
@@kevinluu7024 Again, that's an inherent advantage of ranged, melee builds are just underpowered and are not worth it most of the time. Melee builds should do more dps or have better utility, but that's almost never the case in GW2. It's a balance issue. Ranged is STRICTLY (always) better than melee in an objective sense, so there has to be a tradeoff in terms of either DPS or utility.
@@MightyTeapot Great point . I never thought about it that way in term of balancing issue.
Hey Teapot, as an unknowing viewer why is Deadeye better than Virtuoso on Cerus?@@MightyTeapot
On the hybrid build theory - feels like this could be Relic space maybe?
Virtuoso is kind of interesting in that it wants high crit to create bleed stacks. But it’s technically a Condi class. Creating the build craft options to give power builds condis vice versa would be great.
Most (non SOTO and Trident) weapons have a trait that improves them somehow… i think they should devote some of the balance patch work to remove or generalize those traits and move the effects into the weapon itself.
Surely the raids will not be comically bugged on release and the bosses will have some cool mechanics that require some puzzle solving, some good positioning for the dps players or even some cool new mechanics (that arent collecting orbs the whole fight). Surely (Clueless)
YOooo teapot spot on description of problem with spvp.
Great chat! IMO, while I will buy JW, I am 100% doing it just for the raid. I have 0 trust in anets ability to deliver quality story (this was the main aspect I would look at prior to SoTo). Honestly I am hoping that gw3 would take into account the feedback and pluses and minuses from both games and make a solid good stable game!
Anet REALLY needs to give an official ruling on the Clarity add-on.
in LOTRO some RP characters will invite people to their player house for social events. I think we'll see some of that in GW2 now.
TREEING TREEING TREEING
Also new teasers and Easter eggs lead me on that new big bad will be a Hydra or something
Excited for the new pvp content, weve been in the desert
To make proper hybrid builds ANet would need to change Condis so they worked off Power and Ferocity rather than Expertise and Condi damage.
The reliance on those stats makes it impossible for a combination to exist since one will always be better than the other due to the stats being mutually exclusive in what they affect.
2:31:40 that's actually me, lol. I came to this game looking for pvp. I got steamrolled so hard, but l kept going and that's how l got my first character, core guardian, from level 1 to level 80. Hey, at least l learned the importance of dodge roll and condition cleansing when l friend brought me to try out raid later. And l sold enough shards of Glory to afford a full set of exotic gears
There really isn't a way to say upgrading an old system is economical or not. There are so many variables, like how much of it is spaghetti code, and how sane was the person who wrote it was at the time they wrote it. I've gone back on code I've written and concluded I was at one point insane and that it's faster to just rewrite it rather than trying to understand my own old code. I can't imagine it being better with other peoples code.
lmao when i think about code i wrote during my first days working for a big tech company.... lol! yeah, what you writing is true.
I kinda hate when streamers who have no dev experience talk about coding. Some of their takes on testing and development feel like they could have researched for 5 minutes and come back with a more educated opinion.
I feel this. There have been multiple times now where I have to take a look at a script I wrote in my first 1-2 years as a dev and after I'm done I message my PO and have her add a ticket to the back log so I can refactor it into something that isn't garbage.
Emboldened raids *is* training raids.
Warclaw mounted combat. Use the spear while mounted to a limited extent
Just get an intern to go back and adjust HP levels of old raids as Nike said.
very enjoyable discussion about insects...
I hope that scribing will be renamed, undust and integrate a new specific home decoration tab. Scribing is already a very useless and very expensive profession when it comes to decoration. It could be so extremely stupid to create an other crafting profession also mainly devoted to decorate.
More it goes with the new decorations, more complicated it become. Like Soto's decorations are crazy expensive and long to craft due to an exponential growth of crafting steps as new expansions come out (like 20 crafting steps to craft 1 decoration). Scribing and recipes really need to be reworked.
I already spent over than 10k golds scribing out our guild halls + countless stacks of map currencies and volatile magic... so with player housing, people will also feel our financial distress when decorating their individual homes... and the frustration when hitting the "area max decorations cap" stupidly fast in enclosed areas. It'll all depend about how scribing and the whatever the new profession will be build. But for sure, scribing and guild hall limitations will also affect the housing decoration... that how the game is scripted.
As players housing will be an amazing thing, I anticipate floods of blood and cries on forums.
I feel like Home nodes would be better if you could hire somebody to mine them all for you.
Padding the story not really my thing. Get to the jest of it and let me play the game. I don’t want to listen to gw2 the sitcom with bad modern day writing.
fr it's so cringe
Speaking of bugged content... I mean, not bugged anymore, but the TA Path that was deleted because it was bugged...
Agree that it's a zero sum game on fixing old vs making new, however - if they do the calculus of how many hours played they get, they could definitely get more hours out of fixing all the old stuff, rather than designing brand new. Only they know this, but hopefully it wouldn't cost as much to make WING 1-3 have difficulty as it would to make brand new 3 bosses.
I would love to see an echo style skill on warrior spear
Dude if thief spear is a support wep ill be pissed. Who tf plays a theif to heal...
On top of that, "this game ignored trinity"
Also: "let's make pure support weps/specs."
O_0
1:28:00 Hard Copium the like of which has never been seen before
Shout out to Little Big Planet!
For the open world stuff, soto brought me the most beautiful maps. I'm stunned by the skywatch archipelago, I go there daily just to admire the map design, other soto maps too. And Wizard Tower is beautiful, I hope it will become main player hub for new expansions, like astral wards discover something off in the some new parts of the world and they send us to investigate, and that's how we discovered new maps, or something in that context but no new player hubs plz..
"Wing 8".
World of Warcraft ripped off gw2 flying mount system and also now elite specs (‘hero’ talents).
Gw2 might as well borrow some systems from wow as long as it fits with the games community needs.
GW2 'ripped off' WvW from DAOC and Warhammer online and dynamic events from rift (and was arguably influenced by vanilla wow on this too). My point here isn't that doing this is bad, entirely the opposite; taking inspiration from existing art and incorporating it into your own is a good thing that makes for better more interesting art.
Many of the worst problems in GW2 are because ArenaNet have failed to do this; the LFG system, lack of difficulty settings for content and poor UI systems all exist because arenanet didn't want to use ideas from other games.
@@MightyTeapot Yeah I guess ripped off has a negative connotation to it when it reality every game has borrowed ideas from their predecessors. I think the dragronriding example is especially blatant though lol
Its going to be amazing or it's going to crash and burn horribly with meta pve raids. If you NEED 50 people to be coordinated and stand in certain spots ....respectfully, good fuckin luck. even in regular PVE metas people be dying and staying dead and not WPing, some are bots that just attack so they'll need to make it VERY ez.
Lara/Teapot banter is very enjoyable to me 2:04:20
Lord Nike the hype destroyer 😂😂
Pvp encourages low ttk builds and takes away all tanky amulets. Most meta builds can kill you in 2 seconds and have you rage quitting because it and rpg acting like COD.
xD "joe toeb komment sektion"
For PVP ideas they should just borrow everything from Quake 3 arena LOL
i love salad
Considering the past few years every came has been getting a battle royal mode, maybe gw might as well to get the fortnight/warzone people lol
no,no,no,no- its BUG WARS 2
👍💪
1:08:30 Couldn't disagree more. Their streams are just constant awkward banter about nothing. Yeah, they crack memes. Cool, now show me you grasp the issues about WvW, about balance. They have no confidence and it all just sounds like rambling nonsense.
Sorry, their streams have been a peeve of mine for a while, they aren't it.
If the devs are at all testing the content they are doing it with some sort of cheats on.
They probably have meta gear and then they have 50% extra dps and 50% extra vitality / toughness / healing power put on all players and beat it that way.
You guys should more openly talk about how shit the pvp system is, another game mode would be a nice refresher, but the issue is it would be another gamemode with all of the same gameplay/matchmaking problems that conquest has. Simply just making a new game mode DOES NOT fix anything!!!!
They didn't listen to the community years ago and now, YEARS LATER the pvp mode is the SAME shit, you still get put with silver if youre plat even if everyone and their mama is in Q, there is no organization of class roles in any of the matches, nothing. They don't give a fuck and the irony is, WvW is suge a huge scene. Letting PvP die is their own fault, they need to quit making PvE class changes and "balance updates" and not doing shit for PvP.
Really they fucked up catering to Power/Condi builds off the amulets, oh you play a support? Too bad you only get 500 healing power, cry about it. Meanwhile you go wvw and get 1k+ lmao
Not to mention some skills get nerfed or their Stability removed, WHEN YOU ENTER PVP OR WVW (You know the places where that boon REALLY fucking matters?)
The only way to fix matchmaking is more players. Their goal is to get more players in PvP
Way back in the day the meta was tanky… now ttk is so low i can’t even do one rotation without getting killed.
@@johnboog4437 right swear PvP matchmaking is like CoD hardcore lobbies now or some shit
Some of you have a power issue you let your leadership tag get to your heads your not fun to play with, I play games to have fun and get away from RL but some of you think its ok to act like a dictators. its a game chill the f out.
If you don't like how people do things, don't join their groups.
Pvp encourages low ttk builds and takes away all tanky amulets. Most meta builds can kill you in 2 seconds and have you rage quitting because it and rpg acting like COD.