Peashooter 3D game art pipeline in Blender - Part 1 (Modeling/Sculpting)

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 7

  • @JGforlife-cl3po
    @JGforlife-cl3po 5 หลายเดือนก่อน

    Your model is very very awesome and I wish I had your type of skill!!

  • @NicCrimson
    @NicCrimson 6 หลายเดือนก่อน

    I'm gonna fall asleep to this, good night.

  • @Spittoon
    @Spittoon 7 หลายเดือนก่อน

    Will you make a stylized character by using only box modeling next?

    • @edgarallanyee
      @edgarallanyee  7 หลายเดือนก่อน

      hi, not yet. I dont have enough practice using that approach 🙂

  • @tobbyman3d
    @tobbyman3d 7 หลายเดือนก่อน

    Since you're unable to do a realtime narration, when you're done with the series, maybe you can do a kinda brief process overview video of like 10 to 20 minutes long just telling us what you were thinking at each stage and only showing the most important chunks of the process (timelapsed).
    My attention span sucks 😞. I can't easily watch a real-time video without narration or any sound.
    But don't get me wrong, I completely understand why you wouldn't do the overview since it's a long stressful process especially when it comes to editing.

    • @edgarallanyee
      @edgarallanyee  7 หลายเดือนก่อน +1

      Great Idea. For sure. I've been considering different presentation formats to see which works best for the viewer. Thanks

    • @tobbyman3d
      @tobbyman3d 7 หลายเดือนก่อน

      @@edgarallanyee No problem.
      Whatever you find that works and is manageable enough for you to be consistent, just stick with that. I'm even figuring things out on my channel too.
      Also, thanks a lot for hopping onto my stream.