As of the end of the video, the score goes this way : Junaid the Lion : 74 + 18 = 92 Jahaf the Bear : 57 + 3 = 60 Amira the Viper : 91 + 9 = 100 Husni : 43 + 2 = 45 Hartmut : 32 + 4 = 36 Reyhnart : 33 + 0 = 33 Alrik : 28 + 3 = 31 Kalle : 36 + 6 = 42 Jamil Ibn Hazam : 13 + 1 = 14 Uthman Ibn Sabti : 15 + 2 = 17 Shurayd Ibn Asili : 16 + 1 = 17 Henrik the Beasthunter : 4 + 2 = 6 9 + 0 = 9 Ennemies retreated Number of kills taken directly from the end screen of each battle, wich means the point goes to the guy who did the last blow. Number of ennemy retreat might be innacurate as I begin to count as soon as I see enemies fleeing. I might miss a few, or attribute a dead one by mistake. Here are the contracts taken in the video : Arena Fight (two skulls) 5 Serpents for 1040 crowns Hunt monsters (three skulls) 2100 crowns (with injuries costing 1600, but the loot is to add to that too) Arena Fight (two skulls) 5 Serpents for 940 crowns Drive off nomads (two skulls) 1180 crowns Arena Fight (two skulls) 2 Unholds for 1190 crowns and gear Drive off nomads (two skulls) 1140 crowns Named objects collection (newest first) : Sir Hildebrand's Sallet with Mail
So! Bullet points: - A pretty standard arena fight. Nothing terribly exciting besides a lot of pulls from the snakes. - A fight against Ifrits. An enemy that is difficult. Not worth fighting. Overall a net loss in terms of contract reward vs effort. Good loot from the enemy though if one is willing to take the risk and hope to get enough valuables to offset the armor damage and wounds treatment cost. - Another arena fight. Nothing special to mention - A nomad band gets slaughtered. They take their pound of flesh by making the still recovering Reynhart take a hammer to the head. The Snake is a shit leader and doesn't manage to do anything besides tickle the brothers. - Another arena fight! This time against Unholds. Unholds charge in, but the Bear stands strong. Halting the monsters charge, he gives an opening for a decapitatin strike on one of the Unholds. The other Unhold panics at seeing its partner get killed and offers no resistance as it gets butchered. - To finish off the episode, an easy nomad camp contract. Nothing special happens besides an ambition fulfilled. Overall: Good progress was achieved. A few unfortunate hits here and there, but no deaths. Even when brother Reynhart was mauled by the Ifrits, he survived the fight with a few more scars to add to the tally
Dude you're too good at this game, wish I can git gud like you. I take terrible casualties from luck and bad decision. All my famed I take twice as long to get and lowest rolled. Feelsbadman
Ifrits are quite similar to Schrats - a lot of injuries, armor damage, pathetic loot (though this time you were quite lucky with the loot). Not worth the effort. Anyway, if you want to fight them, imho, a better strategy is to have shield wall and wait for them to throw rocks at you instead of charging them. If you had archers you could overwhelm them to reduce their accuracy and, as you have learned already, you shouldn't target the ones which are going to merge since they get all their HP back. And one more small tip: if you surround the big one before destroying it, it only produces one smaller Ifrit instead of multiple.
There is no T3 arena trait that i an aware of. Maybe it is more useful to use other brothers for arena fights (sergeants, for example). Or do you think they are not experienced enough?
I think my other bros are still to inexperienced. I could try fighting with 2 strong bros and a weak one but that's quite risky as well unless I'm sure that the two strong bros can carry the fight.
You can find new crafting recipes on reddit: r/BattleBrothers/comments/ibvy0y/spoiler_crafting_recipes_in_blazing_deserts . If I were you, I would just sell Ifrit sulfurous rocks, the items you can get are not worth it.
At 26:56 the tip on the loading screen mentions mortars! I knew blazing deserts added fire arms but that sounds terrifying. Also do you plan to use any guns in this campaign?
I have one handgonne user. It really isn't worth it. Reloading takes way too much AP even when you have crossbow mastery, targeting is very limited and, because of the way targeting works, it's only usable in the beginning of the fight since later on you can't shoot without hitting your own units. Also, you only have 5 refills in one powder bag.
@@Tomas-ir8xl I think you can craft bigger powder bags, with like 7 refills. I have one question though, can you swap between handgonne and xbow with quick hands and use both of them in one turn? Or that doesn't work because you also need to swap the ammunition? I might have to test it out.
As of the end of the video, the score goes this way :
Junaid the Lion : 74 + 18 = 92
Jahaf the Bear : 57 + 3 = 60
Amira the Viper : 91 + 9 = 100
Husni : 43 + 2 = 45
Hartmut : 32 + 4 = 36
Reyhnart : 33 + 0 = 33
Alrik : 28 + 3 = 31
Kalle : 36 + 6 = 42
Jamil Ibn Hazam : 13 + 1 = 14
Uthman Ibn Sabti : 15 + 2 = 17
Shurayd Ibn Asili : 16 + 1 = 17
Henrik the Beasthunter : 4 + 2 = 6
9 + 0 = 9 Ennemies retreated
Number of kills taken directly from the end screen of each battle, wich means the point goes to the guy who did the last blow. Number of ennemy retreat might be innacurate as I begin to count as soon as I see enemies fleeing. I might miss a few, or attribute a dead one by mistake.
Here are the contracts taken in the video :
Arena Fight (two skulls) 5 Serpents for 1040 crowns
Hunt monsters (three skulls) 2100 crowns (with injuries costing 1600, but the loot is to add to that too)
Arena Fight (two skulls) 5 Serpents for 940 crowns
Drive off nomads (two skulls) 1180 crowns
Arena Fight (two skulls) 2 Unholds for 1190 crowns and gear
Drive off nomads (two skulls) 1140 crowns
Named objects collection (newest first) :
Sir Hildebrand's Sallet with Mail
So! Bullet points:
- A pretty standard arena fight. Nothing terribly exciting besides a lot of pulls from the snakes.
- A fight against Ifrits. An enemy that is difficult. Not worth fighting. Overall a net loss in terms of contract reward vs effort. Good loot from the enemy though if one is willing to take the risk and hope to get enough valuables to offset the armor damage and wounds treatment cost.
- Another arena fight. Nothing special to mention
- A nomad band gets slaughtered. They take their pound of flesh by making the still recovering Reynhart take a hammer to the head. The Snake is a shit leader and doesn't manage to do anything besides tickle the brothers.
- Another arena fight! This time against Unholds. Unholds charge in, but the Bear stands strong. Halting the monsters charge, he gives an opening for a decapitatin strike on one of the Unholds. The other Unhold panics at seeing its partner get killed and offers no resistance as it gets butchered.
- To finish off the episode, an easy nomad camp contract. Nothing special happens besides an ambition fulfilled.
Overall: Good progress was achieved. A few unfortunate hits here and there, but no deaths. Even when brother Reynhart was mauled by the Ifrits, he survived the fight with a few more scars to add to the tally
Dude you're too good at this game, wish I can git gud like you. I take terrible casualties from luck and bad decision. All my famed I take twice as long to get and lowest rolled. Feelsbadman
28:54 Then buy a cart from the camp screen!
29:49 LIKE THAT!
@@kovi567 Only 27 bonus slots? That's a robbery. I need a stash to put all my famed items alone.
@@imzfrozen Oh no, you now have a way to spend you late game cash.
Also, isn't there a further upgrade to that?
@@imzfrozen I think you need to use that inventory mod again frozen.
Ifrits are quite similar to Schrats - a lot of injuries, armor damage, pathetic loot (though this time you were quite lucky with the loot). Not worth the effort. Anyway, if you want to fight them, imho, a better strategy is to have shield wall and wait for them to throw rocks at you instead of charging them. If you had archers you could overwhelm them to reduce their accuracy and, as you have learned already, you shouldn't target the ones which are going to merge since they get all their HP back. And one more small tip: if you surround the big one before destroying it, it only produces one smaller Ifrit instead of multiple.
There is no T3 arena trait that i an aware of. Maybe it is more useful to use other brothers for arena fights (sergeants, for example). Or do you think they are not experienced enough?
I think my other bros are still to inexperienced. I could try fighting with 2 strong bros and a weak one but that's quite risky as well unless I'm sure that the two strong bros can carry the fight.
You can find new crafting recipes on reddit: r/BattleBrothers/comments/ibvy0y/spoiler_crafting_recipes_in_blazing_deserts . If I were you, I would just sell Ifrit sulfurous rocks, the items you can get are not worth it.
At 26:56 the tip on the loading screen mentions mortars! I knew blazing deserts added fire arms but that sounds terrifying. Also do you plan to use any guns in this campaign?
I'll have a bro using the xbow and handgonne.
I have one handgonne
user. It really isn't worth it. Reloading takes way too much AP even when you have crossbow mastery, targeting is very limited and, because of the way targeting works, it's only usable in the beginning of the fight since later on you can't shoot without hitting your own units. Also, you only have 5 refills in one powder bag.
@@Tomas-ir8xl I think you can craft bigger powder bags, with like 7 refills. I have one question though, can you swap between handgonne and xbow with quick hands and use both of them in one turn? Or that doesn't work because you also need to swap the ammunition? I might have to test it out.
@@imzfrozen crossbow will not be loaded. So, no, you can't.
@@Tomas-ir8xl That sucks, in that case I might stick to the xbow + pole(arm/axe/hammer/mace) setup.
new videoo pleasee 🙏🏼
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