Elden Ring - The "Friendly" Dog

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @ZullietheWitch
    @ZullietheWitch  10 หลายเดือนก่อน +5236

    I had a general understanding of why the dog was stuck in its animation, but I consulted with thefifthmatt before making this video, who helped clarify some of the finer points, including pointing out that the Grave Warden's event region was still valid and could be used to wake the dog up even in regular gameplay. Thefifthmatt is also partly responsible for DarkScript3, the program used to help view and edit event scripts, as seen in the little snippets of code shown in the video.

    • @LabTech41
      @LabTech41 10 หลายเดือนก่อน +69

      It's like that one crow in Bloodborne that doesn't automatically attack you.

    • @thefifthmatt
      @thefifthmatt 10 หลายเดือนก่อน +153

      Thanks for reaching out! This ended up being a fascinating unintended interaction between the two events. I have some vague familiarity with the events from Elden Ring enemy randomizer, which tries to preserve enemy wakeup behaviors, and has nearly 500 lines of C# just for dynamically rewriting wakeup event scripts. It turns out randomizer faithfully preserves this behavior, so instead of a friendly dog you could get a friendly skeleton or lobster.

    • @handwerkergermany8587
      @handwerkergermany8587 10 หลายเดือนก่อน +5

      i love you videos but can you please use a text to speech voice reader PLEASE

    • @r3gret2079
      @r3gret2079 10 หลายเดือนก่อน +12

      What happened to the first 4 Matts? They attacked the dog huh? Yup, get rid of em.

    • @sunbleachedangel
      @sunbleachedangel 10 หลายเดือนก่อน +1

      there is also that one knight before the FInlay room in Elphael that doesn't aggro

  • @EuclideanAl
    @EuclideanAl 10 หลายเดือนก่อน +6837

    Zullie: It's a strange but harmless coding error.
    The internet: No it's a friend.

    • @Dinnyeify
      @Dinnyeify 10 หลายเดือนก่อน +285

      maybe the real coding error was the friends we made along the way ☺

    • @ualarga
      @ualarga 10 หลายเดือนก่อน +29

      A fiend*

    • @adrianflores7269
      @adrianflores7269 6 หลายเดือนก่อน +14

      @@Dinnyeify BEST. COMMENT. EVER!!!

    • @kaleidoscope3234
      @kaleidoscope3234 6 หลายเดือนก่อน +7

      It's frend

    • @XSilver_WaterX
      @XSilver_WaterX 4 หลายเดือนก่อน +8

      Zuillie and devs say error. Fans say doggo, but where treats???

  • @gengarisnotinsmash...
    @gengarisnotinsmash... 10 หลายเดือนก่อน +28530

    Inside you are two wolves. One has a misplaced animation event, and the other deals 13,000 damage per second.

    • @mimisezlol
      @mimisezlol 10 หลายเดือนก่อน +1184

      But both are very angry?

    • @LowIntSpecimen
      @LowIntSpecimen 10 หลายเดือนก่อน +2016

      ​@mimisezlol Inside you there are two wolves. One is angry, and the other is angry. You are angry.

    • @samtrue3
      @samtrue3 10 หลายเดือนก่อน +591

      ​@LowIntSpecimen inside you are 2 wolves
      1 is angry the other is angry
      You are currently being eaten by them

    • @Manigeitora
      @Manigeitora 10 หลายเดือนก่อน +1008

      Inside you there are two wolves. You are at a furry convention.

    • @5.99USD
      @5.99USD 10 หลายเดือนก่อน +72

      I really hope Gengar makes it into the next smash game.

  • @mishatarkus
    @mishatarkus 10 หลายเดือนก่อน +9055

    The description of how you can trigger the dog "legit" solved me feeling crazy, given this dog wasn't friendly for me when I came to it and I wondered what others were doing.

    • @portalmanHUN
      @portalmanHUN 10 หลายเดือนก่อน +402

      Yeah. I always go to the colosseum first so the dog is always aggressive when I go there.

    • @leyrua
      @leyrua 10 หลายเดือนก่อน +25

      Same! 😆

    • @aviannte
      @aviannte 10 หลายเดือนก่อน +223

      And here I am, not even remembering the encounter. The misbegotten with a dog? Near Leyndell? Have I skipped ANOTHER region???

    • @downskitty
      @downskitty 10 หลายเดือนก่อน +58

      IT KNEW WHAT YOU DID

    • @michaelmathews3632
      @michaelmathews3632 10 หลายเดือนก่อน +18

      ⁠@@aviannteyou have to walk past them if you want to get to the Rold lift

  • @GodOfThings
    @GodOfThings 10 หลายเดือนก่อน +4789

    When you think about it, oddities like this add to a game in the sense that it gets people thinking and talking about it. If the dog woke up as intended, it'd just be another enemy to slay, but it being docile by mistake leads to something players will remember. Happy accidents like that can add charm and staying power for a game, and that's a nice feeling.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 10 หลายเดือนก่อน +127

      Similar to the happy crow in Bloodborne.

    • @Thor_the_Doge
      @Thor_the_Doge 10 หลายเดือนก่อน +144

      What's especially interesting is that one unaware of the specific location thing being a bug could start to imagine there's some kind of side-story to be uncovered.
      Does that area give you a curse that causes the dog to go insane? Does that area have a scent from someone that the dog dislikes? It's anyone's guess.

    • @Victor-056
      @Victor-056 10 หลายเดือนก่อน +64

      Also, if the Devs find out how many people like the bug, chances are they would actually make the NPC or enemy actually be a Friend in potential DLCs.

    • @lechking941
      @lechking941 10 หลายเดือนก่อน +9

      and the odd thing for some to get attached too :P

    • @Xuepreme69
      @Xuepreme69 10 หลายเดือนก่อน +6

      Ok bob ross of elden ring.

  • @Arrakiz666
    @Arrakiz666 10 หลายเดือนก่อน +7973

    A real "I have no mouth and I must scream" scenario.

    • @zutaca2825
      @zutaca2825 10 หลายเดือนก่อน +1029

      I have no wakeup animation and I must bite

    • @WarOfWolves
      @WarOfWolves 10 หลายเดือนก่อน +57

      I genuinely don’t understand how this has any relations to Harlan Ellison’s short story?

    • @Destro65
      @Destro65 10 หลายเดือนก่อน

      @@WarOfWolves it's a reference to the expression not the short story, dumbass, Harlan Ellison didn't invent the phrase "I have no mouth and I must scream".

    • @LuisSoto-fw3if
      @LuisSoto-fw3if 10 หลายเดือนก่อน +513

      ​@@WarOfWolveshe really wants to do something (attack the player) but he can't because he lacks something (the woke up state)

    • @_xx_TehDestr0yergamer_Xxx
      @_xx_TehDestr0yergamer_Xxx 10 หลายเดือนก่อน +128

      @@WarOfWolves lol yeah if anyone’s in a scenario where they can’t do something people automatically compare it to I have no mouth and I must scream, it’s like how anytime there’s a societal problem people say “1984” although at least that’s ironic now

  • @Dandyfloss
    @Dandyfloss 10 หลายเดือนก่อน +3029

    I hope they never fix this, it's a wonderful bug that's turned into a very wholesome feature.

    • @peterjohansson1828
      @peterjohansson1828 10 หลายเดือนก่อน +102

      I doubt they'll ever fix it cause of simple it would be to fix and they still haven't done it.

    • @jackblades90
      @jackblades90 10 หลายเดือนก่อน +39

      more like, thank god is stuck or the misbigoten would be far more anoying to fight

    • @scorpiowarrior7841
      @scorpiowarrior7841 10 หลายเดือนก่อน +17

      @@jackblades90 Yeahhh, as someone whoose farmed for the iron greatsword multiple times na fam, that fight dosen't need to be any harder

    • @patigelstarberry4302
      @patigelstarberry4302 10 หลายเดือนก่อน +64

      Fromsoft has a history of accidentally making cool things like this and leaving them.

    • @icecreamvendor8245
      @icecreamvendor8245 10 หลายเดือนก่อน +82

      Fromsoft fans creating 10 pages of lore and backstory for a gamedev bug:

  • @TheValiantBob
    @TheValiantBob 10 หลายเดือนก่อน +746

    There's another doggo with interesting behavior I noticed. On Mt. Gelmir, there's a corpse sitting on a chair looking out over a cliff, with a wolf laying down next to the body. If the player approaches, the wolf will aggro, but unlike other enemies, it won't chase the player. It'll instead stay within a set radius of the corpse in the chair. And if you wait long enough even just outside that zone, it'll eventually de-aggro and go back to the body and lay down. However unlike the doggo in this video, I imagine that this wolf's behavior was intentionally coded to behave this way.

    • @ranewolfe19
      @ranewolfe19 10 หลายเดือนก่อน +172

      You can sneak getting the item without the dog aggroing. I always approach from the right side. I always do this since he's so at peace and remained by his master's side and I didn't want to ruin that

    • @TheValiantBob
      @TheValiantBob 10 หลายเดือนก่อน +81

      @@ranewolfe19 Oh you can sneak up to him? I would always just sprint up, grab the item and then book it as fast as I can. That's how I found out that the wolf doesn't chase you lol. I'll make sure to remember that for my next playthrough!

    • @NatalieChernova-x7n
      @NatalieChernova-x7n 10 หลายเดือนก่อน +17

      ​@@TheValiantBobor hold aromatic torch, the wolf will not aggro

    • @partyrockerzz
      @partyrockerzz 9 หลายเดือนก่อน

      ​@@TheValiantBobhey what wolf ur talking abt?

  • @MediumMoe
    @MediumMoe 10 หลายเดือนก่อน +2966

    In Ds3, there's two Lycanthropes chilling near a fire in Crucifixion woods, and I always thought it was odd that one of them stays passive, while the other one is triggered to attack as soon as you approach. I'd wager a bet that it's the exact same bug.

    • @zenebean
      @zenebean 10 หลายเดือนก่อน +142

      Doesn't the second just wait until you are close to jumpscare you?

    • @iamMildlyUpsetWithMostOfYouTub
      @iamMildlyUpsetWithMostOfYouTub 10 หลายเดือนก่อน +108

      In the dreg heap there is a legion knight who guards a titanite slab in the cave and he’s never attacked me beyond the first time.

    • @horizonbumpy2828
      @horizonbumpy2828 10 หลายเดือนก่อน +123

      nah, you can walk into him and he still won't attack you. only if attacked first@@zenebean

    • @zenebean
      @zenebean 10 หลายเดือนก่อน +147

      @@horizonbumpy2828 From must have just instilled so much distrust I always just attacked first lol

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 10 หลายเดือนก่อน +78

      I'm pretty sure that second one waits until you go down the side path, to the left of the fire.
      You're unlikely to ever go down that side path a second time, since I think it's just a normal loot corpse, but

  • @n4m420
    @n4m420 10 หลายเดือนก่อน +756

    “If it doesn’t kill you immediately it’s a friend“ sums up this franchise perfectly

    • @universal608
      @universal608 4 หลายเดือนก่อน +45

      Except for some bald guy that appear in almost every soulsborne and he pushes you off a cliff whenever possible.

    • @flying-magpie
      @flying-magpie 4 หลายเดือนก่อน +4

      ​@@universal608 patches

    • @raznaak
      @raznaak 4 หลายเดือนก่อน +1

      @@universal608 grrrrr. Patches.

    • @axios4702
      @axios4702 4 หลายเดือนก่อน +9

      ​@@universal608 He doesn't kill you immediately now does he?

    • @rob2257
      @rob2257 3 หลายเดือนก่อน +2

      @@axios4702I don’t think so. I accidentally killed him before he could yield though.

  • @connorr-w9133
    @connorr-w9133 10 หลายเดือนก่อน +314

    I feels like every souls game has one enemy like this. Bloodborne has a non-aggro crow, and I think there are others I can't remember offhand. I always thought they were just a little easter egg.

    • @Kowalzky
      @Kowalzky 10 หลายเดือนก่อน +22

      Ds2 has a sir alonne archer in iron keep that sometimes attacks you and sometimes doesnt

    • @Kowalzky
      @Kowalzky 10 หลายเดือนก่อน

      Ds2 has a sir alonne archer in iron keep that sometimes attacks you and sometimes doesnt

    • @everydaysmoment5692
      @everydaysmoment5692 10 หลายเดือนก่อน +16

      In Dark Souls 3, in Smoldering Lake you can find some Giant Ember Crabs in the far back. All of them are Hostile towards the player except one. Even further, this is intensional as the Crab is patrolling around the lake, ignoring the players presence unless provoked.

    • @Jiminycrockett
      @Jiminycrockett 9 หลายเดือนก่อน +4

      Ds3 also has a hollow at firelink who runs at you but doesn't attack unless you do. It also throws a unique objectv at you

    • @YantoWest
      @YantoWest 6 หลายเดือนก่อน +3

      DS1 also has one in Lost Izalith, a Titanite Demon. Well he's perpetually angry but he respawns because of a typo.

  • @qtarokujod3401
    @qtarokujod3401 10 หลายเดือนก่อน +2011

    The one good doggie in all of Fromsoftware's history.

    • @riccardomazzaro1901
      @riccardomazzaro1901 10 หลายเดือนก่อน +207

      You're forgetting about Miriel

    • @DataNotLost
      @DataNotLost 10 หลายเดือนก่อน +360

      You forgot Sif

    • @FKyoutubeSERIOUSLY
      @FKyoutubeSERIOUSLY 10 หลายเดือนก่อน +192

      Mfers out here really forgetting about the Royal Rat Authority.

    • @NetherStray
      @NetherStray 10 หลายเดือนก่อน +51

      Rot dog: am I a joke to you

    • @MercurialStatic
      @MercurialStatic 10 หลายเดือนก่อน +130

      Don’t forget about the random friendly crow in Bloodborne.
      They’re basically honorary dogs z

  • @emilyscratchcat7103
    @emilyscratchcat7103 6 หลายเดือนก่อน +398

    Who else thought this was going to be a lore dump video because you know nothing about dark souls and this video just happened to show up randomly in their feed?

    • @TheLawlessRogue
      @TheLawlessRogue 5 หลายเดือนก่อน +17

      I was also waiting to hear the lore dump but was pleasantly surprised instead 🙏

    • @julialungan4722
      @julialungan4722 5 หลายเดือนก่อน +2

      Same here lol

    • @yanadnadya
      @yanadnadya 5 หลายเดือนก่อน +4

      I dont even play elden ring but 🍿

    • @onlyone8331
      @onlyone8331 5 หลายเดือนก่อน +3

      I don't play it either but my recommended page is full of elden ring now

    • @osheridan
      @osheridan 4 หลายเดือนก่อน +1

      Elden Ring is Dark Souls??

  • @waterfalleyes
    @waterfalleyes 10 หลายเดือนก่อน +91

    He craves violence but he is bound by chilling

  • @dred_dreamr
    @dred_dreamr 10 หลายเดือนก่อน +120

    Maybe the real friends were the typo we made along the way 😔

  • @Vulzie
    @Vulzie 10 หลายเดือนก่อน +307

    Zullie can I just say that last little slide about certain slip ups leading to charming little moments is why I watch this channel. I love learning these quirks about my favorite games but your way of concluding with more than just a statement about the game's programming but also something akin to a moral to the story, like you're reading the final words of a fairy tale, is what makes these videos so comforting to me and I'm sure plenty, plenty others!

    • @abaddon130
      @abaddon130 10 หลายเดือนก่อน +15

      The background music also adds so much to it. That's one of my comfort channels where I put a video just to relax, I don't even need to pay attention to the vid in question, the song alone is enough to make me sleep peacefully and heal from a heavy day

    • @Bathezid
      @Bathezid 10 หลายเดือนก่อน +7

      I feel like you put into words something that I could not, to explain why I like Zullie's videos so much. Thank you, and thanks Zullie!

    • @monhi64
      @monhi64 7 หลายเดือนก่อน +1

      Almost makes me wonder why devs don’t do that more often, and basically intentionally introduce glitches for a certain charm. Theres a million obvious retorts for why they don’t do that but I’m just pointing out nonexistent that is. You’d think at least someone would try even if it’s hard to pull of

  • @TheLegendofGumby
    @TheLegendofGumby 10 หลายเดือนก่อน +39

    Let’s not forget about the friendly crow from Hemwick in Bloodborne

  • @Puffleman24
    @Puffleman24 10 หลายเดือนก่อน +262

    FromSoft: _Makes one tiny error in the coding of a specific, unimportant enemy at the backend of the game_
    Zullie: Everyone look at our friend :)

    • @Voc_spooksauce
      @Voc_spooksauce 10 หลายเดือนก่อน +6

      That's how we all acted huehue

    • @StarshadowMelody
      @StarshadowMelody 10 หลายเดือนก่อน

      Fool! There can be no peace with their ilk!

    • @prawngravy18
      @prawngravy18 10 หลายเดือนก่อน +6

      Zullie: Makes one video
      Commenters: Let me show you how cringe i can be.

    • @Alluring_Phantom
      @Alluring_Phantom 10 หลายเดือนก่อน +8

      Well I always wanted to know why we had a friendly dog in this area. Thanks Zullie.

    • @abaddon130
      @abaddon130 10 หลายเดือนก่อน +23

      ​@@prawngravy18not everything in life is cringe, grown ass man

  • @nonamenoname9322
    @nonamenoname9322 10 หลายเดือนก่อน +21

    Something about the zombie like dog being not only disturbing to look at but also having a broken ai causing it to idle menacingly, makes it that much more creepy.

  • @IhnoBlack
    @IhnoBlack 10 หลายเดือนก่อน +86

    I've worked at a number of animal shelters and I can verify this is heartbreaking.

    • @ShyVelociraptor
      @ShyVelociraptor 10 หลายเดือนก่อน +42

      yeah i know its a game but the features like the matted fur the skin and their bones and weight is just so similar to real things ive seen in dogs, ouch

  • @Emberell
    @Emberell 10 หลายเดือนก่อน +37

    I remember there being a few of these in the game early on - there was a dragon in faram azula that wouldn't wake up either, that I ended up putting a "don't you dare" sign by. Later on I came back to them though and the AI had been fixed, but it honestly brought back memories of the dragons from DS2 that would be completely peaceful until you broke their eggs. The rare peaceful enemies always stood out to me so much more because of how simply hostile and unfriendly the rest of the games are.

  • @WithyBog
    @WithyBog 10 หลายเดือนก่อน +55

    Despite playing through the game several times now.
    Looking at the player model petting the dog has made me realize just how massive they are. They're like small horses or regular ponies.

    • @axios4702
      @axios4702 4 หลายเดือนก่อน +1

      There are dogs of all sizes, but yeah Elden Ring has some BIG doggies.

  • @Goose683
    @Goose683 10 หลายเดือนก่อน +112

    These videos always remind me how great the music is in Breath of the Wild. They really knocked it out of the park with that game.

    • @LtCdrXander
      @LtCdrXander 10 หลายเดือนก่อน +7

      Agreed. For some reason Tears of the Kingdom didn't do it for me, but Breath of the Wild is still so awesome. Most of the time I don't even play the game, I just look for nice spots to chill and enjoy the music and scenery.

    • @scottgust9709
      @scottgust9709 10 หลายเดือนก่อน +1

      i like elden ring

  • @tTaseric
    @tTaseric 10 หลายเดือนก่อน +1091

    2:11 Is it not possible the dog was originally placed here with the Grave Warden, then moved to its final location after the Warden was removed? Or the friendly one was copied from a deleted enemy here, and they forgot to change that value?

    • @ZullietheWitch
      @ZullietheWitch  10 หลายเดือนก่อน +600

      Distantly possible, but seemingly unlikely. The dog having two separate events is unusual, as they just cause conflicts with each other, and there's no reason they'd need to drag an enemy across the map rather than just create a new one. The dummied out Grave Warden has their own event as well, so we know the dog's second event at least isn't just a broken version of that.

    • @jamesarthurkimbell
      @jamesarthurkimbell 10 หลายเดือนก่อน +38

      @@ZullietheWitch Once the Grave Warden event had been entered, it may have made that region come up in autocomplete for future enemies

    • @woulfhound
      @woulfhound 10 หลายเดือนก่อน +3

      Seems negligent of Fromsoft. They fixed the colosseum and other broken bonfires so why not this?

    • @tTaseric
      @tTaseric 10 หลายเดือนก่อน +194

      @@woulfhound because this isn't an actual problem that people want solved

    • @woulfhound
      @woulfhound 10 หลายเดือนก่อน +3

      @@tTaseric I do. I hate having an enemy just waiting around for me to drop my guard.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 10 หลายเดือนก่อน +16

    *pets him VERY carefully so as to not to wake up the Leonine Misbegotten*

  • @DefonotMax
    @DefonotMax 10 หลายเดือนก่อน +136

    It is really interesting how fromsoft crafts their games. From reaction based events, too region based actions, you really cant know for certain what the next area contains

    • @Voc_spooksauce
      @Voc_spooksauce 10 หลายเดือนก่อน +10

      I would say most games with enemies do that. If there's a part in a game that an enemy will only attack you when you get to a certain area, it probally works this way

    • @Sternertime
      @Sternertime 10 หลายเดือนก่อน

      fuckery. you can know that the next region will contain fuckery (also wizardry. Oftentimes both).

    • @prawngravy18
      @prawngravy18 10 หลายเดือนก่อน +4

      @@Voc_spooksauce Yeah almost every game with idle enemies use this, why do people become bullshit spouting "experts" because they watched a dark souls video haha.

    • @hangry3102
      @hangry3102 10 หลายเดือนก่อน +20

      @@prawngravy18 Yes and no... Yes almost every game with idle enemies use this, no most of the time it is not done to the same extent that Fromsoft does. The original commenter is not amazed at the idea of having events in games, they are interested in specifically how Fromsoft utilizes it to build interesting encounters/environments throughout their entire games. There is no one here pretending to be an expert about anything, just people talking about what they are interested in. Maybe you should be less pretentious.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 10 หลายเดือนก่อน

      This is literally a common way to design dormant enemies in most games. The only difference is the coding itself.

  • @billedefoudre
    @billedefoudre 10 หลายเดือนก่อน +25

    I'm so caught up in the eerie and enchanting atmosphere of all your videos that near the end of this one, I whispered: "don't pet it! It's dangerous!"
    Sublime. Just sublime.

  • @lpnlizard2742
    @lpnlizard2742 10 หลายเดือนก่อน +22

    I love to see little quirks in coding like this. Im even more impressed that you managed to figure out the root cause and solve it. Happy accidents that lead to interesting, if unintended results.

  • @karljohan2300
    @karljohan2300 10 หลายเดือนก่อน +21

    peacefull crow in bloodborne peacefulldog in elden ring makes you wonder if any more peacefull encounters are around in other games

    • @ICantSplel
      @ICantSplel 10 หลายเดือนก่อน +1

      ManSepent in Sen's Fortress guarding Big Hat Logan. Sorta anyway. Maybe a design choice though.

    • @SkiperGripper
      @SkiperGripper 10 หลายเดือนก่อน

      the man-grub on the way to Rosaria that drops the red soap stone in ds3

    • @ryantgosling2430
      @ryantgosling2430 10 หลายเดือนก่อน +2

      One ds3 crab

    • @karljohan2300
      @karljohan2300 10 หลายเดือนก่อน

      isnt that skeleton ball crab attacking you though?@@ryantgosling2430

    • @ORL177
      @ORL177 10 หลายเดือนก่อน

      The cathedral knight sitting on the bench just outside the deacons of the deep entrance

  • @Acoustin9572
    @Acoustin9572 10 หลายเดือนก่อน +4

    Maybe this is the true definition of what a friend is

  • @lmtalpha6382
    @lmtalpha6382 10 หลายเดือนก่อน +177

    There's a similar enemy in another place in the game. The Haligtree Soldier wielding a greatsword standing guard outside the room where you get Cleanrot Knight Finlay will just keep looking at you until you attack him. I wonder if there's something similar going on there

    • @horizonbumpy2828
      @horizonbumpy2828 10 หลายเดือนก่อน +30

      true, but getting to close to him or bumping into himwill make him aggro i believe, unlike the dog which actively needs to be attacked

    • @lized478
      @lized478 10 หลายเดือนก่อน +3

      I think that was part of the lore. I can't remember correctly and someone might come later to correct me, but weren't the Clearnrot Knights blind because of the rot?

    • @lmtalpha6382
      @lmtalpha6382 10 หลายเดือนก่อน +3

      @@horizonbumpy2828 I swear I've literally stood right in front of him and he didn't aggro.

    • @lmtalpha6382
      @lmtalpha6382 10 หลายเดือนก่อน +21

      @@lized478 It's the Haligtree Soldier that's not aggressive from the start not the Cleanrot Knight in the room, that one attacks normally.
      Also I'm pretty sure that it's just Malenia who is blind, I don't remember anything about the Cleanrot Knights being blind as well. All the item descriptions related to them talk about how they were the strongest army in the Shattering or that they have accepted their fate in that they will eventually be reduced to nothing by the rot yet they still fight with ferocity despite that.

    • @nightscout9979
      @nightscout9979 10 หลายเดือนก่อน

      @@lmtalpha6382 Malenia still seems capable of sight, considering that she'll dodge normal spells but not Night sorceries.

  • @Adrian-zs3ol
    @Adrian-zs3ol 10 หลายเดือนก่อน +44

    Seeing the dog getting pet at the end of the video made my day, thank you Zullie!

  • @skyler7303
    @skyler7303 10 หลายเดือนก่อน +18

    reminds me of the friendly crow in bloodborne, found in hemwick, just up the first elevator shortcut to the right of the lamp. if you kill the aggro ones, this one crow never attacks, and i dont think it has a "waking up" animation, so it makes me wonder why its passive

    • @fortidogi8620
      @fortidogi8620 10 หลายเดือนก่อน +3

      Another commenter has mentioned that crow being deliberately edited and commented as friendly!

  • @n8doggy733
    @n8doggy733 10 หลายเดือนก่อน +11

    an overdue video would be why the camera chooses random enemies to lock on to instead of the one you are looking at. happens ALL the time but most noticable in Renala fight. also, i absolutely love the Gerudo Night track ❤❤❤

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 10 หลายเดือนก่อน +6

      Probably something to do with proximity values. Also, the lock-on is based on the camera, so trying to move the camera while locked on will change targets whether you want it to or not.

  • @mr.hedgefund6205
    @mr.hedgefund6205 10 หลายเดือนก่อน +39

    This one dog in particular was raised well. One of the few happy endings one might see in a Fromsoft tale…

    • @chucklebutt4470
      @chucklebutt4470 10 หลายเดือนก่อน +2

      If you want a happy ending you should see Fia the Deathbed Companion

    • @craigauclair4026
      @craigauclair4026 10 หลายเดือนก่อน +1

      ​@@chucklebutt4470 Or Rya if you complete it correctly.

  • @RINA4D85S1
    @RINA4D85S1 10 หลายเดือนก่อน +4

    Thank you for covering this! I've always wondered about this pup ever since our first encounter. A dog and a cat chilling under a tree?! Friendly wildlife in a souls game!? How rare lol

  • @NotOnLand
    @NotOnLand 10 หลายเดือนก่อน +2

    You just _know_ he's surrounded by messages all the time.
    Dog

  • @thecrazycapn
    @thecrazycapn 10 หลายเดือนก่อน +35

    As someone who spent all morning fixing a small coding oversight in a game, this dog hits very close to home.
    Or doesn't hit close to home, as one hitbox trigger is upstairs on the ledge, I guess.

  • @FlintSparkedStudios
    @FlintSparkedStudios 10 หลายเดือนก่อน +20

    I remember encountering this and thinking “there’s probably some crazy lore about this dog”

    • @833Rowan
      @833Rowan 4 หลายเดือนก่อน +3

      but instead of game lore it was irl lore lmao

  • @amberhernandez
    @amberhernandez 10 หลายเดือนก่อน +6

    The one dog in all of FromSoft that didn't let his intrusive thoughts win

  • @birdwaslive
    @birdwaslive 10 หลายเดือนก่อน +2

    this video appeared, I watched it, I enjoyed the vibe, learned something for that Elden Ring playthrough I'll totally do and then left, a calmer, more content individual. masterpiece.

  • @combine1175
    @combine1175 10 หลายเดือนก่อน +8

    This sort of event reminds me of the Haligtree Soldiers napping away in Elphael, or sometimes being extremely passive to everything around them. Of course, they actually do wake up when you get really close to them.

    • @Xandros999
      @Xandros999 10 หลายเดือนก่อน

      Their wakeup event is usually after you've passed them.

  • @The.Tabellion
    @The.Tabellion 10 หลายเดือนก่อน +1

    Collecting a team of friendly From Soft animals, starting with the friendly Bloodborne crow and the Elden Ring dog.

  • @TheHonoredMadman
    @TheHonoredMadman 10 หลายเดือนก่อน +6

    Love this guy. He featured heavily in my earlier videos

    • @childofcascadia
      @childofcascadia 10 หลายเดือนก่อน

      Oh hey, its you! Love your vids!

  • @TheTruth-xi1mu
    @TheTruth-xi1mu 3 หลายเดือนก่อน +1

    "Believe me every f--king bone in my body wants to kill you, but Charles would never let me stand here and watch you die. Take your hands off. This is for him. This is for Charles." - Logan aka The Wolverine

  • @LinkG6C4N
    @LinkG6C4N 10 หลายเดือนก่อน +3

    Your music choices are always on point.

  • @Mr.NobodyOfficial
    @Mr.NobodyOfficial 10 หลายเดือนก่อน +1

    I like how this just has Zelda music playing in the background lol.

  • @Chwiztid
    @Chwiztid 10 หลายเดือนก่อน +73

    Have you ever looked into Radahn's bow phase? The player can run away from him immediately and he'll switch to melee. He fires an arrow towards the castle though, and I wonder if it's aiming at Jerren.

    • @SaHaRaSquad
      @SaHaRaSquad 10 หลายเดือนก่อน +39

      I'm pretty sure the direction is either random or based on your timing. When I see speedrunners use that trick Radahn usually shoots to the side before going melee.

    • @thosebloodybadgers8499
      @thosebloodybadgers8499 10 หลายเดือนก่อน

      Mf got tired of that ostentatious prick yelling every couple of years about some "festival"

  • @Bitscreed
    @Bitscreed 4 หลายเดือนก่อน +1

    Tarnished: "My, this sure is an impressive colosseum here on the outskirts of Leyndell!"
    Dog, miles away: "I feel a sudden urge to be violent."

  • @kushsmokah1337
    @kushsmokah1337 10 หลายเดือนก่อน +5

    your vids are so calming and educational

  • @toast9694
    @toast9694 10 หลายเดือนก่อน +1

    Don’t forget the troll near the wagons in weeping peninsula, is a buddy too.

  • @twistedgwazi5727
    @twistedgwazi5727 10 หลายเดือนก่อน +21

    I think it's worth mentioning that not all enemies with idle animations use events to wake them up. A lot of other times it's handled through the BackupEventAnimID field on the enemy, which does seem to go through their AI and play the wakeup whenever they're in a searching/combat state.
    Also, it surprises me that this isn't intentional. It reminds me of that one passive crow in Bloodborne, but that one is definitely intentional since it has its own dedicated AI param that mentions it being friendly.

    • @mkv2718
      @mkv2718 10 หลายเดือนก่อน +2

      huh. cool to know, my first thought was the old Crow

    • @Xandros999
      @Xandros999 10 หลายเดือนก่อน

      So the wake up even is like when an enemy is triggered to charge forth at you, but it still won't automatically see you if you're invisible and if it doesn't pick you up they usually go into some kind of patrol.

    • @twistedgwazi5727
      @twistedgwazi5727 10 หลายเดือนก่อน

      @@Xandros999 it's essentially just setting their idle animation to something else, and making it so that when they aggro, they play the wakeup animation instead of going straight into combat.

  • @oneangryboi408
    @oneangryboi408 10 หลายเดือนก่อน +1

    This could've been a good, sad story of a master lost to madness with his best friend over-watching his end in hopes of you as the victor.

  • @EVPointMaster
    @EVPointMaster 10 หลายเดือนก่อน +3

    I'd love to see a deep dive on input queuing.
    My dodge rolls caused me a few deaths before I decided to figure out what was wrong. I found that if a dodge roll is queued up while locked onto an enemy, the roll action and direction is queued. But when you are not locked onto an enemy, the roll action is queued up, while the direction is NOT queued up.

  • @KomicalFox
    @KomicalFox 10 หลายเดือนก่อน +1

    Have I ever played Elden Ring? No.
    Did I still watch this all the way through because little quirks in games like this are fun and the editing and music was smart and relaxing? Yes

  • @damien678
    @damien678 10 หลายเดือนก่อน +4

    "It wants to attack you, but it can't" is very relatable

  • @AuntBibby
    @AuntBibby 10 หลายเดือนก่อน +1

    *bug in street fighter 2 world warrior:* allows u to cancel an attack into another attack, inventing the 1st combo
    *bug in elden ring:* DOGY

  • @vinndolyn5976
    @vinndolyn5976 10 หลายเดือนก่อน +5

    Great vid as always! I have a suggestion/question for a subject to potentially investigate. There’s a scripted fight between the giant dogs and Redmane soldiers at the Impassable Greatbridge, and the scaling of these particular enemies behave completely differently when interacting with each other than a nonscripted enemy from nearby, or even the player. They do very little damage to each other to prolong the spectacle of the fight, but drawing in nearby unscripted enemies will usually take the normal damage you’d expect them to do. I was curious as to how this exactly works or if it’s seen anywhere else in the game besides this spot, I just noticed it because the redmanes usually decimate the pack of giant dogs further up the hill if you bring them into the fight yourself.

    • @nightscout9979
      @nightscout9979 10 หลายเดือนก่อน

      A few other enemies have events like this, such as the demi-humans and Godrick soldiers in southern Limgrave, the Misbegotten and Godrick soldiers at Castle Morne, the Raya Lucaria and "puppet" forces leading to the Caria Manor, the Leyndell forces and wormface at the Woodfolk Ruins, the Leyndell soldiers and Fire Monk forces at Fort Laiedd, and the giant crows/dogs and trolls at the Mountaintops of the Giants. Also, the second Crucible Knight in Farum Azula takes massively reduced damage from the beastmen he fights, but he does full damage to them, likely to indicate that he's far, far more formidable than them.

  • @aldrichunfaithful3589
    @aldrichunfaithful3589 10 หลายเดือนก่อน +1

    i dont care what the code says that dog is a friend and he will always be a good boy. i found him in my first playthrough and sat down to take a photo with him, one of my favourite moments from the game

  • @cantthinkofaname4555
    @cantthinkofaname4555 10 หลายเดือนก่อน +10

    Pitbulls when they're in a school zone, but on their leash

  • @furyunleash22
    @furyunleash22 10 หลายเดือนก่อน +2

    Reminds me of that one crow in Bloodborne that you encounter in the Hemwick Chapel. A group of crows will attack you if you get close, but one of them is just vibing there. The fact this bug seems to have happened here too makes me think it may not have been such an accident after all...

  • @blakebailey22
    @blakebailey22 10 หลายเดือนก่อน +4

    The whole "region scripts make enemies act instead of AI" is actually one of my biggest complaints about Elden Ring, and I think is a huge betrayal by FROMSOFT. There are moments that feel gamey and cheap when the players falls for what I've come to call "auto traps." Two of them that come to mind are in the Lyndell sewers when an imp comes around a corner to attack you without having seen you, and another is in the snowfields catacomb when an ice blower pillar raises and waits to blast ice until you've made your way up some stairs. Traditionally, traps in FROM comes are consequences of the player not being mindful of their surroundings, but in ER it doesn't matter how mindful the player is, certain auto traps will still go off. Stuff like that is beneath FROM

  • @barbecue1015
    @barbecue1015 10 หลายเดือนก่อน +1

    Pitbull named “Destroyer of Worlds, Destined to end Malenia’s Scarlet Rot.”

  • @newmanmarka28
    @newmanmarka28 10 หลายเดือนก่อน +1

    You put a lot of work in and you don't get enough love. Hat's off to you sir or ma'am

  • @CelestialDraconis
    @CelestialDraconis 10 หลายเดือนก่อน +1

    There's one of these dogs in every Soulsborne game, I wonder if it's a deliberate easter egg at this point. In Bloodborne, it's a friendly crow.

  • @Spike2276
    @Spike2276 10 หลายเดือนก่อน +2

    I always love when weird errors like this cause enemies to not aggro, much like the friendly crow in BB, it's such a small thing but somehow it makes the worlds of Fromsoft games a little more charming when there's even a single animal that just chills

  • @Corybander
    @Corybander 10 หลายเดือนก่อน +1

    You humanize the code wonderfully. Thank you.

  • @NokoFace
    @NokoFace 10 หลายเดือนก่อน +1

    I don't care what "logic" and "code" dictates. This dog is a good boy and must be protected at all costs!

  • @justaguy.literallyjustaguy
    @justaguy.literallyjustaguy 10 หลายเดือนก่อน

    The thumbnail was so ominous 😭 I thought this was going to be like a sinister game theory type of video, but it was still interesting to learn something new! 👍

  • @icetide9411
    @icetide9411 10 หลายเดือนก่อน +1

    * sniffs the air *
    "YOU SMELL LIKE YOUVE BEEN TO THE COLOSSEUM!"

  • @slumcity9092
    @slumcity9092 9 หลายเดือนก่อน +1

    This song is so good God I love Zelda and Eldin ring

  • @Majimba_Enjoyer
    @Majimba_Enjoyer 3 หลายเดือนก่อน +1

    "you just dislike the dogs because they are too fast and small for you"
    no i dislike them because they have transcended physics in ds3 and just teleport to you with an active attack whenever they feel like doing so when out of camera (for those that havent played ds3 the dogs ACTUALLY teleport when out of cam)

  • @Chamomileable
    @Chamomileable 10 หลายเดือนก่อน +2

    Seems incredibly likely a Grave Warden + dog encounter was set up at the colosseum, they decided not to, then moved the dog to its final location because they thought it would work better there and wrote the new event script while simply overlooking the first one. Would make a lot of sense.

  • @TheSamya2005
    @TheSamya2005 10 หลายเดือนก่อน +1

    am i crazy or does that even make that dog more adorable? i remember bumping in to him and really loving that moment, its strange to think its because of a bug - maybe they found it to be charming as well and left it in

  • @Piitanko
    @Piitanko 10 หลายเดือนก่อน +1

    I remember seeing the Leonine Misbegotten and the dog sitting there with a couple of messages left around the two, after killing both the misbegotten and the dog, thinking they were you’re average enemies, I read the messages all saying stuff like “friend ahead” and “ahh let there me friend” and was super bummed cause I thought so killed a docile misbegotten and doggie combo

  • @umdadvocate
    @umdadvocate 10 หลายเดือนก่อน +1

    Finally, Zullie does a video about my dog

  • @jacquiecotillard9699
    @jacquiecotillard9699 10 หลายเดือนก่อน +1

    I love that although you can target the Dog, any deployed Glintstone Phalanxes etc will not engage to attack it until that second trigger.

  • @falgalhutkinsmarzcal3962
    @falgalhutkinsmarzcal3962 10 หลายเดือนก่อน +1

    Now if we only knew what the invisible enemy is in Giant-Conquering hero's grave (vers 1.00), I would be happy.

  • @rambosimpson
    @rambosimpson 4 หลายเดือนก่อน

    Thank you for explaining in a way that makes sense to someone unfamiliar with the series! ❤

  • @Rienka
    @Rienka 8 หลายเดือนก่อน

    The bestest boy, I take a picture with him and chill there for a bit during every run. 🤗

  • @PlushLordOfTheSeas
    @PlushLordOfTheSeas 10 หลายเดือนก่อน +1

    well, this certainly explains some things,
    like why I was able to get the drop on certain enemies who'd pull a little ambush attack otherwise by going around the edge of an area and jumping on things.

  • @cho4d
    @cho4d 10 หลายเดือนก่อน +2

    likely friend, therefor offer love

  • @TeaHauss
    @TeaHauss 10 หลายเดือนก่อน

    If there were more passionate code hunters like you, world would be a much better place. Imagine all the bugs that could be expanded into features

  • @cheeky_casual
    @cheeky_casual 10 หลายเดือนก่อน +1

    If I remember correctly, the event area outside the colloseum is where Corhyn and Goldmask appear during their quest, which could explain why the duelist was removed.

  • @Pyre
    @Pyre 10 หลายเดือนก่อน

    Amidst the whole interesting-as-always video, I can't help but like how Zullie's "Oh heck oh heck oh heck" pose at around @0:20 is just, all of us when encountering one of those things.
    Which, honestly, continues to make me happy the dog DOESN'T jump in usually.

  • @Ballinout30
    @Ballinout30 10 หลายเดือนก่อน

    Wow, just learn alot from this. This video just gave me a deeper understanding of video game development. Deep as hell

  • @austino545
    @austino545 7 หลายเดือนก่อน

    You and Wand of Sparking have the exact same vibe and I love it

  • @sevendaysin8374
    @sevendaysin8374 10 หลายเดือนก่อน

    Sweet, sweet bugged narrative theater...Thank you for yet another installment!

  • @jamesd4223
    @jamesd4223 10 หลายเดือนก่อน

    0:47 I love the happy music sting right as he stands up.
    I like to think it was fate that this happened. Chill hollow from DS1 needed a companion so we got Chill doggo.

  • @kirbydreamcast
    @kirbydreamcast 4 หลายเดือนก่อน

    That really is fascinating, this is why I love this channel.

  • @thGonk
    @thGonk 10 หลายเดือนก่อน

    thank you zullie for the seemingly endless flow of wonderful souls trivia :)

  • @Chaos_God_of_Fate
    @Chaos_God_of_Fate 4 หลายเดือนก่อน

    I found this doggo in the DLC after watching this vid. Doggo is still the same. I left doggo alive after hanging out with him for a bit, he's a good doggo! It was clearly copied/moved form another area but the devs forgot to edit the triggers- I've done the exact same thing multiple times in game dev. I'm glad they left it in!

  • @maivaiva1412
    @maivaiva1412 10 หลายเดือนก่อน

    gotta love the communal adoration towards this one puppy

  • @erickchristensen746
    @erickchristensen746 10 หลายเดือนก่อน

    Some of the most interesting little things in the souls franchise has been completely unintentional ❤

  • @DietmarEugen
    @DietmarEugen 10 หลายเดือนก่อน

    Reminds me of the Demi-Humans west of / below Forest Lookout Tower (Weeping Peninsula). They have been attacked by the Footsoldier ballista and are still frozen in fear when you approach them, and usually they don't attack you.

  • @internetguy2760
    @internetguy2760 10 หลายเดือนก่อน

    This dog’s docility and generally calm demeanour made it all the more easier to get the iron great-sword from his Misbegotten master. What a good boy 🐕

  • @gdoubleu8045
    @gdoubleu8045 7 หลายเดือนก่อน

    Interesting video. Also thank you for putting the song used in the description.

  • @janusn9
    @janusn9 4 หลายเดือนก่อน

    It's the spirit in the code.
    I like the music, reminds me of the old Final fantasy games.

  • @topcat59
    @topcat59 10 หลายเดือนก่อน +2

    The dog heard you found its secrets place to get belly rubs from the Grave warden’s and tries to kill you before you spread this information to the other doggies.🐱

  • @uwillnevernoewhoiam
    @uwillnevernoewhoiam 8 หลายเดือนก่อน +1

    I wished that dog in caelid by Gowry was like this. At first I saw that it had a collar and so I thought maybe it was friendly. Nope it will attack you just like any other dog :(