Elden Ring - The "Friendly" Dog

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 1.3K

  • @ZullietheWitch
    @ZullietheWitch  11 หลายเดือนก่อน +5238

    I had a general understanding of why the dog was stuck in its animation, but I consulted with thefifthmatt before making this video, who helped clarify some of the finer points, including pointing out that the Grave Warden's event region was still valid and could be used to wake the dog up even in regular gameplay. Thefifthmatt is also partly responsible for DarkScript3, the program used to help view and edit event scripts, as seen in the little snippets of code shown in the video.

    • @LabTech41
      @LabTech41 11 หลายเดือนก่อน +69

      It's like that one crow in Bloodborne that doesn't automatically attack you.

    • @thefifthmatt
      @thefifthmatt 11 หลายเดือนก่อน +153

      Thanks for reaching out! This ended up being a fascinating unintended interaction between the two events. I have some vague familiarity with the events from Elden Ring enemy randomizer, which tries to preserve enemy wakeup behaviors, and has nearly 500 lines of C# just for dynamically rewriting wakeup event scripts. It turns out randomizer faithfully preserves this behavior, so instead of a friendly dog you could get a friendly skeleton or lobster.

    • @handwerkergermany8587
      @handwerkergermany8587 11 หลายเดือนก่อน +5

      i love you videos but can you please use a text to speech voice reader PLEASE

    • @r3gret2079
      @r3gret2079 11 หลายเดือนก่อน +12

      What happened to the first 4 Matts? They attacked the dog huh? Yup, get rid of em.

    • @sunbleachedangel
      @sunbleachedangel 11 หลายเดือนก่อน +1

      there is also that one knight before the FInlay room in Elphael that doesn't aggro

  • @gengarisnotinsmash...
    @gengarisnotinsmash... 11 หลายเดือนก่อน +28555

    Inside you are two wolves. One has a misplaced animation event, and the other deals 13,000 damage per second.

    • @mimisezlol
      @mimisezlol 11 หลายเดือนก่อน +1186

      But both are very angry?

    • @LowIntSpecimen
      @LowIntSpecimen 11 หลายเดือนก่อน +2018

      ​@mimisezlol Inside you there are two wolves. One is angry, and the other is angry. You are angry.

    • @samtrue3
      @samtrue3 11 หลายเดือนก่อน +591

      ​@LowIntSpecimen inside you are 2 wolves
      1 is angry the other is angry
      You are currently being eaten by them

    • @Manigeitora
      @Manigeitora 11 หลายเดือนก่อน +1010

      Inside you there are two wolves. You are at a furry convention.

    • @5.99USD
      @5.99USD 11 หลายเดือนก่อน +72

      I really hope Gengar makes it into the next smash game.

  • @EuclideanAl
    @EuclideanAl 11 หลายเดือนก่อน +6859

    Zullie: It's a strange but harmless coding error.
    The internet: No it's a friend.

    • @Dinnyeify
      @Dinnyeify 11 หลายเดือนก่อน +285

      maybe the real coding error was the friends we made along the way ☺

    • @ualarga
      @ualarga 11 หลายเดือนก่อน +29

      A fiend*

    • @adrianflores7269
      @adrianflores7269 7 หลายเดือนก่อน +14

      @@Dinnyeify BEST. COMMENT. EVER!!!

    • @kaleidoscope3234
      @kaleidoscope3234 7 หลายเดือนก่อน +7

      It's frend

    • @XSilver_WaterX
      @XSilver_WaterX 5 หลายเดือนก่อน +9

      Zuillie and devs say error. Fans say doggo, but where treats???

  • @mishatarkus
    @mishatarkus 11 หลายเดือนก่อน +9068

    The description of how you can trigger the dog "legit" solved me feeling crazy, given this dog wasn't friendly for me when I came to it and I wondered what others were doing.

    • @portalmanHUN
      @portalmanHUN 11 หลายเดือนก่อน +403

      Yeah. I always go to the colosseum first so the dog is always aggressive when I go there.

    • @leyrua
      @leyrua 11 หลายเดือนก่อน +25

      Same! 😆

    • @aviannte
      @aviannte 11 หลายเดือนก่อน +224

      And here I am, not even remembering the encounter. The misbegotten with a dog? Near Leyndell? Have I skipped ANOTHER region???

    • @downskitty
      @downskitty 11 หลายเดือนก่อน +58

      IT KNEW WHAT YOU DID

    • @michaelmathews3632
      @michaelmathews3632 11 หลายเดือนก่อน +18

      ⁠@@aviannteyou have to walk past them if you want to get to the Rold lift

  • @GodOfThings
    @GodOfThings 11 หลายเดือนก่อน +4800

    When you think about it, oddities like this add to a game in the sense that it gets people thinking and talking about it. If the dog woke up as intended, it'd just be another enemy to slay, but it being docile by mistake leads to something players will remember. Happy accidents like that can add charm and staying power for a game, and that's a nice feeling.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 11 หลายเดือนก่อน +127

      Similar to the happy crow in Bloodborne.

    • @Thor_the_Doge
      @Thor_the_Doge 11 หลายเดือนก่อน +144

      What's especially interesting is that one unaware of the specific location thing being a bug could start to imagine there's some kind of side-story to be uncovered.
      Does that area give you a curse that causes the dog to go insane? Does that area have a scent from someone that the dog dislikes? It's anyone's guess.

    • @Victor-056
      @Victor-056 11 หลายเดือนก่อน +64

      Also, if the Devs find out how many people like the bug, chances are they would actually make the NPC or enemy actually be a Friend in potential DLCs.

    • @lechking941
      @lechking941 11 หลายเดือนก่อน +9

      and the odd thing for some to get attached too :P

    • @Xuepreme69
      @Xuepreme69 11 หลายเดือนก่อน +6

      Ok bob ross of elden ring.

  • @Arrakiz666
    @Arrakiz666 11 หลายเดือนก่อน +7979

    A real "I have no mouth and I must scream" scenario.

    • @zutaca2825
      @zutaca2825 11 หลายเดือนก่อน +1031

      I have no wakeup animation and I must bite

    • @WarOfWolves
      @WarOfWolves 11 หลายเดือนก่อน +57

      I genuinely don’t understand how this has any relations to Harlan Ellison’s short story?

    • @Destro65
      @Destro65 11 หลายเดือนก่อน

      @@WarOfWolves it's a reference to the expression not the short story, dumbass, Harlan Ellison didn't invent the phrase "I have no mouth and I must scream".

    • @LuisSoto-fw3if
      @LuisSoto-fw3if 11 หลายเดือนก่อน +513

      ​@@WarOfWolveshe really wants to do something (attack the player) but he can't because he lacks something (the woke up state)

    • @_xx_TehDestr0yergamer_Xxx
      @_xx_TehDestr0yergamer_Xxx 11 หลายเดือนก่อน +128

      @@WarOfWolves lol yeah if anyone’s in a scenario where they can’t do something people automatically compare it to I have no mouth and I must scream, it’s like how anytime there’s a societal problem people say “1984” although at least that’s ironic now

  • @MediumMoe
    @MediumMoe 11 หลายเดือนก่อน +2970

    In Ds3, there's two Lycanthropes chilling near a fire in Crucifixion woods, and I always thought it was odd that one of them stays passive, while the other one is triggered to attack as soon as you approach. I'd wager a bet that it's the exact same bug.

    • @zenebean
      @zenebean 11 หลายเดือนก่อน +142

      Doesn't the second just wait until you are close to jumpscare you?

    • @iamMildlyUpsetWithMostOfYouTub
      @iamMildlyUpsetWithMostOfYouTub 11 หลายเดือนก่อน +108

      In the dreg heap there is a legion knight who guards a titanite slab in the cave and he’s never attacked me beyond the first time.

    • @horizonbumpy2828
      @horizonbumpy2828 11 หลายเดือนก่อน +123

      nah, you can walk into him and he still won't attack you. only if attacked first@@zenebean

    • @zenebean
      @zenebean 11 หลายเดือนก่อน +147

      @@horizonbumpy2828 From must have just instilled so much distrust I always just attacked first lol

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 11 หลายเดือนก่อน +78

      I'm pretty sure that second one waits until you go down the side path, to the left of the fire.
      You're unlikely to ever go down that side path a second time, since I think it's just a normal loot corpse, but

  • @Dandyfloss
    @Dandyfloss 11 หลายเดือนก่อน +3029

    I hope they never fix this, it's a wonderful bug that's turned into a very wholesome feature.

    • @peterjohansson1828
      @peterjohansson1828 11 หลายเดือนก่อน +102

      I doubt they'll ever fix it cause of simple it would be to fix and they still haven't done it.

    • @jackblades90
      @jackblades90 11 หลายเดือนก่อน +39

      more like, thank god is stuck or the misbigoten would be far more anoying to fight

    • @scorpiowarrior7841
      @scorpiowarrior7841 11 หลายเดือนก่อน +17

      @@jackblades90 Yeahhh, as someone whoose farmed for the iron greatsword multiple times na fam, that fight dosen't need to be any harder

    • @patigelstarberry4302
      @patigelstarberry4302 11 หลายเดือนก่อน +64

      Fromsoft has a history of accidentally making cool things like this and leaving them.

    • @icecreamvendor8245
      @icecreamvendor8245 11 หลายเดือนก่อน +82

      Fromsoft fans creating 10 pages of lore and backstory for a gamedev bug:

  • @TheValiantBob
    @TheValiantBob 11 หลายเดือนก่อน +747

    There's another doggo with interesting behavior I noticed. On Mt. Gelmir, there's a corpse sitting on a chair looking out over a cliff, with a wolf laying down next to the body. If the player approaches, the wolf will aggro, but unlike other enemies, it won't chase the player. It'll instead stay within a set radius of the corpse in the chair. And if you wait long enough even just outside that zone, it'll eventually de-aggro and go back to the body and lay down. However unlike the doggo in this video, I imagine that this wolf's behavior was intentionally coded to behave this way.

    • @ranewolfe19
      @ranewolfe19 11 หลายเดือนก่อน +172

      You can sneak getting the item without the dog aggroing. I always approach from the right side. I always do this since he's so at peace and remained by his master's side and I didn't want to ruin that

    • @TheValiantBob
      @TheValiantBob 11 หลายเดือนก่อน +81

      @@ranewolfe19 Oh you can sneak up to him? I would always just sprint up, grab the item and then book it as fast as I can. That's how I found out that the wolf doesn't chase you lol. I'll make sure to remember that for my next playthrough!

    • @NatalieChernova-x7n
      @NatalieChernova-x7n 11 หลายเดือนก่อน +17

      ​@@TheValiantBobor hold aromatic torch, the wolf will not aggro

    • @partyrockerzz
      @partyrockerzz 11 หลายเดือนก่อน

      ​@@TheValiantBobhey what wolf ur talking abt?

  • @n4m420
    @n4m420 11 หลายเดือนก่อน +758

    “If it doesn’t kill you immediately it’s a friend“ sums up this franchise perfectly

    • @universal608
      @universal608 5 หลายเดือนก่อน +45

      Except for some bald guy that appear in almost every soulsborne and he pushes you off a cliff whenever possible.

    • @flying-magpie
      @flying-magpie 5 หลายเดือนก่อน +4

      ​@@universal608 patches

    • @raznaak
      @raznaak 5 หลายเดือนก่อน +1

      @@universal608 grrrrr. Patches.

    • @axios4702
      @axios4702 5 หลายเดือนก่อน +10

      ​@@universal608 He doesn't kill you immediately now does he?

    • @rob2257
      @rob2257 4 หลายเดือนก่อน +2

      @@axios4702I don’t think so. I accidentally killed him before he could yield though.

  • @waterfalleyes
    @waterfalleyes 11 หลายเดือนก่อน +95

    He craves violence but he is bound by chilling

  • @connorr-w9133
    @connorr-w9133 11 หลายเดือนก่อน +315

    I feels like every souls game has one enemy like this. Bloodborne has a non-aggro crow, and I think there are others I can't remember offhand. I always thought they were just a little easter egg.

    • @Kowalzky
      @Kowalzky 11 หลายเดือนก่อน +22

      Ds2 has a sir alonne archer in iron keep that sometimes attacks you and sometimes doesnt

    • @Kowalzky
      @Kowalzky 11 หลายเดือนก่อน

      Ds2 has a sir alonne archer in iron keep that sometimes attacks you and sometimes doesnt

    • @everydaysmoment5692
      @everydaysmoment5692 11 หลายเดือนก่อน +16

      In Dark Souls 3, in Smoldering Lake you can find some Giant Ember Crabs in the far back. All of them are Hostile towards the player except one. Even further, this is intensional as the Crab is patrolling around the lake, ignoring the players presence unless provoked.

    • @Jiminycrockett
      @Jiminycrockett 10 หลายเดือนก่อน +4

      Ds3 also has a hollow at firelink who runs at you but doesn't attack unless you do. It also throws a unique objectv at you

    • @YantoWest
      @YantoWest 8 หลายเดือนก่อน +3

      DS1 also has one in Lost Izalith, a Titanite Demon. Well he's perpetually angry but he respawns because of a typo.

  • @emilyscratchcat7103
    @emilyscratchcat7103 7 หลายเดือนก่อน +399

    Who else thought this was going to be a lore dump video because you know nothing about dark souls and this video just happened to show up randomly in their feed?

    • @TheLawlessRogue
      @TheLawlessRogue 6 หลายเดือนก่อน +17

      I was also waiting to hear the lore dump but was pleasantly surprised instead 🙏

    • @julialungan4722
      @julialungan4722 6 หลายเดือนก่อน +2

      Same here lol

    • @yanadnadya
      @yanadnadya 6 หลายเดือนก่อน +4

      I dont even play elden ring but 🍿

    • @onlyone8331
      @onlyone8331 6 หลายเดือนก่อน +3

      I don't play it either but my recommended page is full of elden ring now

    • @osheridan
      @osheridan 5 หลายเดือนก่อน +1

      Elden Ring is Dark Souls??

  • @qtarokujod3401
    @qtarokujod3401 11 หลายเดือนก่อน +2012

    The one good doggie in all of Fromsoftware's history.

    • @riccardomazzaro1901
      @riccardomazzaro1901 11 หลายเดือนก่อน +208

      You're forgetting about Miriel

    • @DataNotLost
      @DataNotLost 11 หลายเดือนก่อน +361

      You forgot Sif

    • @FKyoutubeSERIOUSLY
      @FKyoutubeSERIOUSLY 11 หลายเดือนก่อน +192

      Mfers out here really forgetting about the Royal Rat Authority.

    • @NetherStray
      @NetherStray 11 หลายเดือนก่อน +51

      Rot dog: am I a joke to you

    • @MercurialStatic
      @MercurialStatic 11 หลายเดือนก่อน +130

      Don’t forget about the random friendly crow in Bloodborne.
      They’re basically honorary dogs z

  • @Vulzie
    @Vulzie 11 หลายเดือนก่อน +307

    Zullie can I just say that last little slide about certain slip ups leading to charming little moments is why I watch this channel. I love learning these quirks about my favorite games but your way of concluding with more than just a statement about the game's programming but also something akin to a moral to the story, like you're reading the final words of a fairy tale, is what makes these videos so comforting to me and I'm sure plenty, plenty others!

    • @abaddon130
      @abaddon130 11 หลายเดือนก่อน +15

      The background music also adds so much to it. That's one of my comfort channels where I put a video just to relax, I don't even need to pay attention to the vid in question, the song alone is enough to make me sleep peacefully and heal from a heavy day

    • @Bathezid
      @Bathezid 11 หลายเดือนก่อน +7

      I feel like you put into words something that I could not, to explain why I like Zullie's videos so much. Thank you, and thanks Zullie!

    • @monhi64
      @monhi64 8 หลายเดือนก่อน +1

      Almost makes me wonder why devs don’t do that more often, and basically intentionally introduce glitches for a certain charm. Theres a million obvious retorts for why they don’t do that but I’m just pointing out nonexistent that is. You’d think at least someone would try even if it’s hard to pull of

  • @dred_dreamr
    @dred_dreamr 11 หลายเดือนก่อน +120

    Maybe the real friends were the typo we made along the way 😔

  • @nonamenoname9322
    @nonamenoname9322 11 หลายเดือนก่อน +22

    Something about the zombie like dog being not only disturbing to look at but also having a broken ai causing it to idle menacingly, makes it that much more creepy.

  • @tTaseric
    @tTaseric 11 หลายเดือนก่อน +1091

    2:11 Is it not possible the dog was originally placed here with the Grave Warden, then moved to its final location after the Warden was removed? Or the friendly one was copied from a deleted enemy here, and they forgot to change that value?

    • @ZullietheWitch
      @ZullietheWitch  11 หลายเดือนก่อน +600

      Distantly possible, but seemingly unlikely. The dog having two separate events is unusual, as they just cause conflicts with each other, and there's no reason they'd need to drag an enemy across the map rather than just create a new one. The dummied out Grave Warden has their own event as well, so we know the dog's second event at least isn't just a broken version of that.

    • @jamesarthurkimbell
      @jamesarthurkimbell 11 หลายเดือนก่อน +38

      @@ZullietheWitch Once the Grave Warden event had been entered, it may have made that region come up in autocomplete for future enemies

    • @woulfhound
      @woulfhound 11 หลายเดือนก่อน +3

      Seems negligent of Fromsoft. They fixed the colosseum and other broken bonfires so why not this?

    • @tTaseric
      @tTaseric 11 หลายเดือนก่อน +194

      @@woulfhound because this isn't an actual problem that people want solved

    • @woulfhound
      @woulfhound 11 หลายเดือนก่อน +3

      @@tTaseric I do. I hate having an enemy just waiting around for me to drop my guard.

  • @WithyBog
    @WithyBog 11 หลายเดือนก่อน +55

    Despite playing through the game several times now.
    Looking at the player model petting the dog has made me realize just how massive they are. They're like small horses or regular ponies.

    • @axios4702
      @axios4702 5 หลายเดือนก่อน +1

      There are dogs of all sizes, but yeah Elden Ring has some BIG doggies.

  • @TheLegendofGumby
    @TheLegendofGumby 11 หลายเดือนก่อน +39

    Let’s not forget about the friendly crow from Hemwick in Bloodborne

  • @Emberell
    @Emberell 11 หลายเดือนก่อน +37

    I remember there being a few of these in the game early on - there was a dragon in faram azula that wouldn't wake up either, that I ended up putting a "don't you dare" sign by. Later on I came back to them though and the AI had been fixed, but it honestly brought back memories of the dragons from DS2 that would be completely peaceful until you broke their eggs. The rare peaceful enemies always stood out to me so much more because of how simply hostile and unfriendly the rest of the games are.

  • @IhnoBlack
    @IhnoBlack 11 หลายเดือนก่อน +86

    I've worked at a number of animal shelters and I can verify this is heartbreaking.

    • @ShyVelociraptor
      @ShyVelociraptor 11 หลายเดือนก่อน +42

      yeah i know its a game but the features like the matted fur the skin and their bones and weight is just so similar to real things ive seen in dogs, ouch

  • @Goose683
    @Goose683 11 หลายเดือนก่อน +112

    These videos always remind me how great the music is in Breath of the Wild. They really knocked it out of the park with that game.

    • @LtCdrXander
      @LtCdrXander 11 หลายเดือนก่อน +7

      Agreed. For some reason Tears of the Kingdom didn't do it for me, but Breath of the Wild is still so awesome. Most of the time I don't even play the game, I just look for nice spots to chill and enjoy the music and scenery.

    • @scottgust9709
      @scottgust9709 11 หลายเดือนก่อน +1

      i like elden ring

  • @Puffleman24
    @Puffleman24 11 หลายเดือนก่อน +262

    FromSoft: _Makes one tiny error in the coding of a specific, unimportant enemy at the backend of the game_
    Zullie: Everyone look at our friend :)

    • @Voc_spooksauce
      @Voc_spooksauce 11 หลายเดือนก่อน +6

      That's how we all acted huehue

    • @StarshadowMelody
      @StarshadowMelody 11 หลายเดือนก่อน

      Fool! There can be no peace with their ilk!

    • @prawngravy18
      @prawngravy18 11 หลายเดือนก่อน +6

      Zullie: Makes one video
      Commenters: Let me show you how cringe i can be.

    • @Alluring_Phantom
      @Alluring_Phantom 11 หลายเดือนก่อน +8

      Well I always wanted to know why we had a friendly dog in this area. Thanks Zullie.

    • @abaddon130
      @abaddon130 11 หลายเดือนก่อน +23

      ​@@prawngravy18not everything in life is cringe, grown ass man

  • @billedefoudre
    @billedefoudre 11 หลายเดือนก่อน +25

    I'm so caught up in the eerie and enchanting atmosphere of all your videos that near the end of this one, I whispered: "don't pet it! It's dangerous!"
    Sublime. Just sublime.

  • @lmtalpha6382
    @lmtalpha6382 11 หลายเดือนก่อน +177

    There's a similar enemy in another place in the game. The Haligtree Soldier wielding a greatsword standing guard outside the room where you get Cleanrot Knight Finlay will just keep looking at you until you attack him. I wonder if there's something similar going on there

    • @horizonbumpy2828
      @horizonbumpy2828 11 หลายเดือนก่อน +30

      true, but getting to close to him or bumping into himwill make him aggro i believe, unlike the dog which actively needs to be attacked

    • @lized478
      @lized478 11 หลายเดือนก่อน +3

      I think that was part of the lore. I can't remember correctly and someone might come later to correct me, but weren't the Clearnrot Knights blind because of the rot?

    • @lmtalpha6382
      @lmtalpha6382 11 หลายเดือนก่อน +3

      @@horizonbumpy2828 I swear I've literally stood right in front of him and he didn't aggro.

    • @lmtalpha6382
      @lmtalpha6382 11 หลายเดือนก่อน +21

      @@lized478 It's the Haligtree Soldier that's not aggressive from the start not the Cleanrot Knight in the room, that one attacks normally.
      Also I'm pretty sure that it's just Malenia who is blind, I don't remember anything about the Cleanrot Knights being blind as well. All the item descriptions related to them talk about how they were the strongest army in the Shattering or that they have accepted their fate in that they will eventually be reduced to nothing by the rot yet they still fight with ferocity despite that.

    • @nightscout9979
      @nightscout9979 11 หลายเดือนก่อน

      @@lmtalpha6382 Malenia still seems capable of sight, considering that she'll dodge normal spells but not Night sorceries.

  • @skyler7303
    @skyler7303 11 หลายเดือนก่อน +19

    reminds me of the friendly crow in bloodborne, found in hemwick, just up the first elevator shortcut to the right of the lamp. if you kill the aggro ones, this one crow never attacks, and i dont think it has a "waking up" animation, so it makes me wonder why its passive

    • @fortidogi8620
      @fortidogi8620 11 หลายเดือนก่อน +3

      Another commenter has mentioned that crow being deliberately edited and commented as friendly!

  • @lpnlizard2742
    @lpnlizard2742 11 หลายเดือนก่อน +22

    I love to see little quirks in coding like this. Im even more impressed that you managed to figure out the root cause and solve it. Happy accidents that lead to interesting, if unintended results.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 11 หลายเดือนก่อน +16

    *pets him VERY carefully so as to not to wake up the Leonine Misbegotten*

  • @DefonotMax
    @DefonotMax 11 หลายเดือนก่อน +136

    It is really interesting how fromsoft crafts their games. From reaction based events, too region based actions, you really cant know for certain what the next area contains

    • @Voc_spooksauce
      @Voc_spooksauce 11 หลายเดือนก่อน +10

      I would say most games with enemies do that. If there's a part in a game that an enemy will only attack you when you get to a certain area, it probally works this way

    • @Sternertime
      @Sternertime 11 หลายเดือนก่อน

      fuckery. you can know that the next region will contain fuckery (also wizardry. Oftentimes both).

    • @prawngravy18
      @prawngravy18 11 หลายเดือนก่อน +4

      @@Voc_spooksauce Yeah almost every game with idle enemies use this, why do people become bullshit spouting "experts" because they watched a dark souls video haha.

    • @hangry3102
      @hangry3102 11 หลายเดือนก่อน +20

      @@prawngravy18 Yes and no... Yes almost every game with idle enemies use this, no most of the time it is not done to the same extent that Fromsoft does. The original commenter is not amazed at the idea of having events in games, they are interested in specifically how Fromsoft utilizes it to build interesting encounters/environments throughout their entire games. There is no one here pretending to be an expert about anything, just people talking about what they are interested in. Maybe you should be less pretentious.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 11 หลายเดือนก่อน

      This is literally a common way to design dormant enemies in most games. The only difference is the coding itself.

  • @TheTruth-xi1mu
    @TheTruth-xi1mu 4 หลายเดือนก่อน +2

    "Believe me every f--king bone in my body wants to kill you, but Charles would never let me stand here and watch you die. Take your hands off. This is for him. This is for Charles." - Logan aka The Wolverine

  • @thecrazycapn
    @thecrazycapn 11 หลายเดือนก่อน +35

    As someone who spent all morning fixing a small coding oversight in a game, this dog hits very close to home.
    Or doesn't hit close to home, as one hitbox trigger is upstairs on the ledge, I guess.

  • @birdwaslive
    @birdwaslive 11 หลายเดือนก่อน +2

    this video appeared, I watched it, I enjoyed the vibe, learned something for that Elden Ring playthrough I'll totally do and then left, a calmer, more content individual. masterpiece.

  • @Chwiztid
    @Chwiztid 11 หลายเดือนก่อน +73

    Have you ever looked into Radahn's bow phase? The player can run away from him immediately and he'll switch to melee. He fires an arrow towards the castle though, and I wonder if it's aiming at Jerren.

    • @SaHaRaSquad
      @SaHaRaSquad 11 หลายเดือนก่อน +39

      I'm pretty sure the direction is either random or based on your timing. When I see speedrunners use that trick Radahn usually shoots to the side before going melee.

    • @thosebloodybadgers8499
      @thosebloodybadgers8499 11 หลายเดือนก่อน

      Mf got tired of that ostentatious prick yelling every couple of years about some "festival"

  • @karljohan2300
    @karljohan2300 11 หลายเดือนก่อน +21

    peacefull crow in bloodborne peacefulldog in elden ring makes you wonder if any more peacefull encounters are around in other games

    • @ICantSplel
      @ICantSplel 11 หลายเดือนก่อน +1

      ManSepent in Sen's Fortress guarding Big Hat Logan. Sorta anyway. Maybe a design choice though.

    • @SkiperGripper
      @SkiperGripper 11 หลายเดือนก่อน

      the man-grub on the way to Rosaria that drops the red soap stone in ds3

    • @ryantgosling2430
      @ryantgosling2430 11 หลายเดือนก่อน +2

      One ds3 crab

    • @karljohan2300
      @karljohan2300 11 หลายเดือนก่อน

      isnt that skeleton ball crab attacking you though?@@ryantgosling2430

    • @ORL177
      @ORL177 11 หลายเดือนก่อน

      The cathedral knight sitting on the bench just outside the deacons of the deep entrance

  • @Adrian-zs3ol
    @Adrian-zs3ol 11 หลายเดือนก่อน +44

    Seeing the dog getting pet at the end of the video made my day, thank you Zullie!

  • @CelestialDraconis
    @CelestialDraconis 11 หลายเดือนก่อน +1

    There's one of these dogs in every Soulsborne game, I wonder if it's a deliberate easter egg at this point. In Bloodborne, it's a friendly crow.

  • @Acoustin9572
    @Acoustin9572 11 หลายเดือนก่อน +4

    Maybe this is the true definition of what a friend is

  • @amberhernandez
    @amberhernandez 11 หลายเดือนก่อน +6

    The one dog in all of FromSoft that didn't let his intrusive thoughts win

  • @RINA4D85S1
    @RINA4D85S1 11 หลายเดือนก่อน +4

    Thank you for covering this! I've always wondered about this pup ever since our first encounter. A dog and a cat chilling under a tree?! Friendly wildlife in a souls game!? How rare lol

  • @Bitscreed
    @Bitscreed 5 หลายเดือนก่อน +1

    Tarnished: "My, this sure is an impressive colosseum here on the outskirts of Leyndell!"
    Dog, miles away: "I feel a sudden urge to be violent."

  • @kushsmokah1337
    @kushsmokah1337 11 หลายเดือนก่อน +5

    your vids are so calming and educational

  • @NotOnLand
    @NotOnLand 11 หลายเดือนก่อน +2

    You just _know_ he's surrounded by messages all the time.
    Dog

  • @LinkG6C4N
    @LinkG6C4N 11 หลายเดือนก่อน +3

    Your music choices are always on point.

  • @furyunleash22
    @furyunleash22 11 หลายเดือนก่อน +2

    Reminds me of that one crow in Bloodborne that you encounter in the Hemwick Chapel. A group of crows will attack you if you get close, but one of them is just vibing there. The fact this bug seems to have happened here too makes me think it may not have been such an accident after all...

  • @mr.hedgefund6205
    @mr.hedgefund6205 11 หลายเดือนก่อน +39

    This one dog in particular was raised well. One of the few happy endings one might see in a Fromsoft tale…

    • @chucklebutt4470
      @chucklebutt4470 11 หลายเดือนก่อน +2

      If you want a happy ending you should see Fia the Deathbed Companion

    • @craigauclair4026
      @craigauclair4026 11 หลายเดือนก่อน +1

      ​@@chucklebutt4470 Or Rya if you complete it correctly.

  • @The.Tabellion
    @The.Tabellion 11 หลายเดือนก่อน +1

    Collecting a team of friendly From Soft animals, starting with the friendly Bloodborne crow and the Elden Ring dog.

  • @FlintSparkedStudios
    @FlintSparkedStudios 11 หลายเดือนก่อน +20

    I remember encountering this and thinking “there’s probably some crazy lore about this dog”

    • @833Rowan
      @833Rowan 5 หลายเดือนก่อน +3

      but instead of game lore it was irl lore lmao

  • @toast9694
    @toast9694 11 หลายเดือนก่อน +1

    Don’t forget the troll near the wagons in weeping peninsula, is a buddy too.

  • @combine1175
    @combine1175 11 หลายเดือนก่อน +8

    This sort of event reminds me of the Haligtree Soldiers napping away in Elphael, or sometimes being extremely passive to everything around them. Of course, they actually do wake up when you get really close to them.

    • @Xandros999
      @Xandros999 11 หลายเดือนก่อน

      Their wakeup event is usually after you've passed them.

  • @falgalhutkinsmarzcal3962
    @falgalhutkinsmarzcal3962 11 หลายเดือนก่อน +1

    Now if we only knew what the invisible enemy is in Giant-Conquering hero's grave (vers 1.00), I would be happy.

  • @n8doggy733
    @n8doggy733 11 หลายเดือนก่อน +11

    an overdue video would be why the camera chooses random enemies to lock on to instead of the one you are looking at. happens ALL the time but most noticable in Renala fight. also, i absolutely love the Gerudo Night track ❤❤❤

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 11 หลายเดือนก่อน +6

      Probably something to do with proximity values. Also, the lock-on is based on the camera, so trying to move the camera while locked on will change targets whether you want it to or not.

  • @oneangryboi408
    @oneangryboi408 11 หลายเดือนก่อน +1

    This could've been a good, sad story of a master lost to madness with his best friend over-watching his end in hopes of you as the victor.

  • @TheHonoredMadman
    @TheHonoredMadman 11 หลายเดือนก่อน +6

    Love this guy. He featured heavily in my earlier videos

    • @childofcascadia
      @childofcascadia 11 หลายเดือนก่อน

      Oh hey, its you! Love your vids!

  • @icetide9411
    @icetide9411 11 หลายเดือนก่อน +1

    * sniffs the air *
    "YOU SMELL LIKE YOUVE BEEN TO THE COLOSSEUM!"

  • @twistedgwazi5727
    @twistedgwazi5727 11 หลายเดือนก่อน +21

    I think it's worth mentioning that not all enemies with idle animations use events to wake them up. A lot of other times it's handled through the BackupEventAnimID field on the enemy, which does seem to go through their AI and play the wakeup whenever they're in a searching/combat state.
    Also, it surprises me that this isn't intentional. It reminds me of that one passive crow in Bloodborne, but that one is definitely intentional since it has its own dedicated AI param that mentions it being friendly.

    • @mkv2718
      @mkv2718 11 หลายเดือนก่อน +2

      huh. cool to know, my first thought was the old Crow

    • @Xandros999
      @Xandros999 11 หลายเดือนก่อน

      So the wake up even is like when an enemy is triggered to charge forth at you, but it still won't automatically see you if you're invisible and if it doesn't pick you up they usually go into some kind of patrol.

    • @twistedgwazi5727
      @twistedgwazi5727 11 หลายเดือนก่อน

      @@Xandros999 it's essentially just setting their idle animation to something else, and making it so that when they aggro, they play the wakeup animation instead of going straight into combat.

  • @AuntBibby
    @AuntBibby 11 หลายเดือนก่อน +1

    *bug in street fighter 2 world warrior:* allows u to cancel an attack into another attack, inventing the 1st combo
    *bug in elden ring:* DOGY

  • @EVPointMaster
    @EVPointMaster 11 หลายเดือนก่อน +3

    I'd love to see a deep dive on input queuing.
    My dodge rolls caused me a few deaths before I decided to figure out what was wrong. I found that if a dodge roll is queued up while locked onto an enemy, the roll action and direction is queued. But when you are not locked onto an enemy, the roll action is queued up, while the direction is NOT queued up.

  • @newmanmarka28
    @newmanmarka28 11 หลายเดือนก่อน +1

    You put a lot of work in and you don't get enough love. Hat's off to you sir or ma'am

  • @vinndolyn5976
    @vinndolyn5976 11 หลายเดือนก่อน +5

    Great vid as always! I have a suggestion/question for a subject to potentially investigate. There’s a scripted fight between the giant dogs and Redmane soldiers at the Impassable Greatbridge, and the scaling of these particular enemies behave completely differently when interacting with each other than a nonscripted enemy from nearby, or even the player. They do very little damage to each other to prolong the spectacle of the fight, but drawing in nearby unscripted enemies will usually take the normal damage you’d expect them to do. I was curious as to how this exactly works or if it’s seen anywhere else in the game besides this spot, I just noticed it because the redmanes usually decimate the pack of giant dogs further up the hill if you bring them into the fight yourself.

    • @nightscout9979
      @nightscout9979 11 หลายเดือนก่อน

      A few other enemies have events like this, such as the demi-humans and Godrick soldiers in southern Limgrave, the Misbegotten and Godrick soldiers at Castle Morne, the Raya Lucaria and "puppet" forces leading to the Caria Manor, the Leyndell forces and wormface at the Woodfolk Ruins, the Leyndell soldiers and Fire Monk forces at Fort Laiedd, and the giant crows/dogs and trolls at the Mountaintops of the Giants. Also, the second Crucible Knight in Farum Azula takes massively reduced damage from the beastmen he fights, but he does full damage to them, likely to indicate that he's far, far more formidable than them.

  • @KomicalFox
    @KomicalFox 11 หลายเดือนก่อน +1

    Have I ever played Elden Ring? No.
    Did I still watch this all the way through because little quirks in games like this are fun and the editing and music was smart and relaxing? Yes

  • @damien678
    @damien678 11 หลายเดือนก่อน +4

    "It wants to attack you, but it can't" is very relatable

  • @aldrichunfaithful3589
    @aldrichunfaithful3589 11 หลายเดือนก่อน +1

    i dont care what the code says that dog is a friend and he will always be a good boy. i found him in my first playthrough and sat down to take a photo with him, one of my favourite moments from the game

  • @cantthinkofaname4555
    @cantthinkofaname4555 11 หลายเดือนก่อน +10

    Pitbulls when they're in a school zone, but on their leash

  • @Piitanko
    @Piitanko 11 หลายเดือนก่อน +1

    I remember seeing the Leonine Misbegotten and the dog sitting there with a couple of messages left around the two, after killing both the misbegotten and the dog, thinking they were you’re average enemies, I read the messages all saying stuff like “friend ahead” and “ahh let there me friend” and was super bummed cause I thought so killed a docile misbegotten and doggie combo

  • @blakebailey22
    @blakebailey22 11 หลายเดือนก่อน +4

    The whole "region scripts make enemies act instead of AI" is actually one of my biggest complaints about Elden Ring, and I think is a huge betrayal by FROMSOFT. There are moments that feel gamey and cheap when the players falls for what I've come to call "auto traps." Two of them that come to mind are in the Lyndell sewers when an imp comes around a corner to attack you without having seen you, and another is in the snowfields catacomb when an ice blower pillar raises and waits to blast ice until you've made your way up some stairs. Traditionally, traps in FROM comes are consequences of the player not being mindful of their surroundings, but in ER it doesn't matter how mindful the player is, certain auto traps will still go off. Stuff like that is beneath FROM

  • @Mr.NobodyOfficial
    @Mr.NobodyOfficial 11 หลายเดือนก่อน +1

    I like how this just has Zelda music playing in the background lol.

  • @Chamomileable
    @Chamomileable 11 หลายเดือนก่อน +2

    Seems incredibly likely a Grave Warden + dog encounter was set up at the colosseum, they decided not to, then moved the dog to its final location because they thought it would work better there and wrote the new event script while simply overlooking the first one. Would make a lot of sense.

  • @barbecue1015
    @barbecue1015 11 หลายเดือนก่อน +1

    Pitbull named “Destroyer of Worlds, Destined to end Malenia’s Scarlet Rot.”

  • @justaguy.literallyjustaguy
    @justaguy.literallyjustaguy 11 หลายเดือนก่อน

    The thumbnail was so ominous 😭 I thought this was going to be like a sinister game theory type of video, but it was still interesting to learn something new! 👍

  • @Spike2276
    @Spike2276 11 หลายเดือนก่อน +2

    I always love when weird errors like this cause enemies to not aggro, much like the friendly crow in BB, it's such a small thing but somehow it makes the worlds of Fromsoft games a little more charming when there's even a single animal that just chills

  • @TheSamya2005
    @TheSamya2005 11 หลายเดือนก่อน +1

    am i crazy or does that even make that dog more adorable? i remember bumping in to him and really loving that moment, its strange to think its because of a bug - maybe they found it to be charming as well and left it in

  • @cheeky_casual
    @cheeky_casual 11 หลายเดือนก่อน +1

    If I remember correctly, the event area outside the colloseum is where Corhyn and Goldmask appear during their quest, which could explain why the duelist was removed.

  • @varethiustariel
    @varethiustariel 11 หลายเดือนก่อน +1

    Thank you so much for your vids Zullie, you're genuinely one of my fave channels and I love seeing new vids from you

  • @jacquiecotillard9699
    @jacquiecotillard9699 11 หลายเดือนก่อน +1

    I love that although you can target the Dog, any deployed Glintstone Phalanxes etc will not engage to attack it until that second trigger.

  • @PlushLordOfTheSeas
    @PlushLordOfTheSeas 11 หลายเดือนก่อน +1

    well, this certainly explains some things,
    like why I was able to get the drop on certain enemies who'd pull a little ambush attack otherwise by going around the edge of an area and jumping on things.

  • @kirbydreamcast
    @kirbydreamcast 5 หลายเดือนก่อน

    That really is fascinating, this is why I love this channel.

  • @gdoubleu8045
    @gdoubleu8045 8 หลายเดือนก่อน

    Interesting video. Also thank you for putting the song used in the description.

  • @Majimba_Enjoyer
    @Majimba_Enjoyer 4 หลายเดือนก่อน +1

    "you just dislike the dogs because they are too fast and small for you"
    no i dislike them because they have transcended physics in ds3 and just teleport to you with an active attack whenever they feel like doing so when out of camera (for those that havent played ds3 the dogs ACTUALLY teleport when out of cam)

  • @uwillnevernoewhoiam
    @uwillnevernoewhoiam 9 หลายเดือนก่อน +1

    I wished that dog in caelid by Gowry was like this. At first I saw that it had a collar and so I thought maybe it was friendly. Nope it will attack you just like any other dog :(

  • @NokoFace
    @NokoFace 11 หลายเดือนก่อน +1

    I don't care what "logic" and "code" dictates. This dog is a good boy and must be protected at all costs!

  • @talongreenlee7704
    @talongreenlee7704 11 หลายเดือนก่อน +1

    It was probably intended for the dog to be the grave warden’s companion, but when they scrapped that enemy, they moved the dog/master encounter to where it is with the misbegotten and they just forgot to clear the wake up animation for the original event. They probably scrapped that grave warden encounter because that’s where you meet Goldmask for part of his quest and they didn’t want the player getting attacked while in dialogue with Corhyn.

  • @theyoutubeprowler
    @theyoutubeprowler 11 หลายเดือนก่อน

    this channel is such a fun way to learn how games work in bite sized chunks

  • @Floaydi
    @Floaydi 11 หลายเดือนก่อน +2

    There are also some "friendly" soldiers in miquella's haligtree. I'm guessing it's the same case as here.

  • @sottypongdang5033
    @sottypongdang5033 11 หลายเดือนก่อน

    I like how you put very relaxing music over every scene where you encountered an enemy in that portion of the game. There were so many enemies in between the corriors, large fields and around the corners in that area that I kept shitting myself everytime I got jumped lol. Beautiful area as always but far from relaxing haha

  • @umdadvocate
    @umdadvocate 11 หลายเดือนก่อน +1

    Finally, Zullie does a video about my dog

  • @Zathren
    @Zathren 11 หลายเดือนก่อน +1

    One day, Fromsoft will allow us to pet the dog.
    But knowing them, we'd have to kill it with our own hands for the true ending.

  • @Ballinout30
    @Ballinout30 11 หลายเดือนก่อน

    Wow, just learn alot from this. This video just gave me a deeper understanding of video game development. Deep as hell

  • @ec5400
    @ec5400 8 หลายเดือนก่อน

    It may be like drinking water to you, but you amaze me with cool and smart things like this with every video!

  • @Corybander
    @Corybander 11 หลายเดือนก่อน +1

    You humanize the code wonderfully. Thank you.

  • @slumcity9092
    @slumcity9092 10 หลายเดือนก่อน +1

    This song is so good God I love Zelda and Eldin ring

  • @cho4d
    @cho4d 11 หลายเดือนก่อน +2

    likely friend, therefor offer love

  • @thGonk
    @thGonk 11 หลายเดือนก่อน

    thank you zullie for the seemingly endless flow of wonderful souls trivia :)

  • @dragons_advocate
    @dragons_advocate 11 หลายเดือนก่อน +1

    There are 2 wolves inside this dog. One is a wolf. The other is a tortoise. Making him 'Dog' again. \o/

  • @rambosimpson
    @rambosimpson 5 หลายเดือนก่อน

    Thank you for explaining in a way that makes sense to someone unfamiliar with the series! ❤

  • @TheJoJoRose
    @TheJoJoRose 11 หลายเดือนก่อน

    one of my favorite weird interactions in this game. i always snap a screenshot with doggo on my way up to the mountaintops.

  • @PanD0rado
    @PanD0rado 11 หลายเดือนก่อน +1

    The Gerudo night theme LMAOOO

  • @ThroughfulGamer95
    @ThroughfulGamer95 11 หลายเดือนก่อน +1

    Video idea: Where is the Cleric Beast if you don't kill it. It jumps down from Cathedral Ward, a part that we can visit, but I imagine the model is not actually there.

  • @zrokaze
    @zrokaze 11 หลายเดือนก่อน

    I would love if the next Souls game would make it able for you to have dogs as pets.

  • @SeeMyEvil
    @SeeMyEvil 11 หลายเดือนก่อน +1

    aww someone made a video on the good boy. when i found it. i wa freaking out an chilling witht he good boy. showing all my friend an were to find him. thay did not know becuase thay attack 1st. he a good boy