This one is going on the save shelf for when Anne is a bit older as i think it would be a great game to play with her. Seeing as she's currently only 2 1/2, it might be a while. But overall, what a pleasant and enjoyable game. Now, note that i only played 3 and a 1/2 sessions, so if the story takes a massive dark swing later on , i clearly missed that bit, lol.
I think you could play it pretty young if you did it like a story book and managed the dice for them. But honestly, no idea as my expertise with children ends at whatever age Anne is currently (2 1/2 atm)
There are some quests that do involve some serious topics, like warfare or hunger, but you're right overall. Of the 18 sessions I have played (mostly solo), I am very thankful that it's not about pillaging, murdering, etc like I feel some of the other narrative based games out there appear to be.
I love this game. I desperately want a copy of Oath for its emergent storytelling and legacy-like mechanics (and because I adore Root) but my friends won't enjoy it nearly as much as I would. For me, Lands of Galzyr is the next best thing. My friends and I are big D&D nerds who are no stranger to quests and the cute animal theme is a plus. It's very well written and I think well worth the investment. My only criticism/warning is the player count. This is not a four player game, and it's barely a three player game. It's a luxury experience to play a game this big solo, and there's no downtime with two players because when it's not your turn, you get to be the narrator. It might be fun with three because you get to sit back and watch one third of the time, but you need to be the kind of people who at least don't mind that. With four, you're doing nothing for half the game, which could be a few hours long, and there really is nothing to do outside your turn. Also, as another alternative recommendation, if you want a narrative adventure game that's at least as big and a lot heavier, I picked up Sleeping Gods around the same time as Galzyr. It's meaner, crunchier, and magnitudes less accessible, but if you're the kind of person who wants to get lost in a strange world that hates you, Sleeping Gods delivers the experience you're looking for.
Yeah... We have played this competitively with my friends couple of times, and each time after somebody have won we are like "who cares, let´s continue with the stories!"
This one is going on the save shelf for when Anne is a bit older as i think it would be a great game to play with her. Seeing as she's currently only 2 1/2, it might be a while. But overall, what a pleasant and enjoyable game. Now, note that i only played 3 and a 1/2 sessions, so if the story takes a massive dark swing later on , i clearly missed that bit, lol.
Any thoughts (so far) on age? I would love it for solo, but I really think it would shine with my family.
I think you could play it pretty young if you did it like a story book and managed the dice for them. But honestly, no idea as my expertise with children ends at whatever age Anne is currently (2 1/2 atm)
You can pick your responses to events so it's as positive or negative as you want it (with pass fail states subverting your expectations).
Brainwash them young.
All my games are waiting for my 3 1/2 yr old to get older.
Thanks for the great video as always! 😊
Cheers. And again, what a lovely, thoughtful and fun game.
There are some quests that do involve some serious topics, like warfare or hunger, but you're right overall. Of the 18 sessions I have played (mostly solo), I am very thankful that it's not about pillaging, murdering, etc like I feel some of the other narrative based games out there appear to be.
I love this game. I desperately want a copy of Oath for its emergent storytelling and legacy-like mechanics (and because I adore Root) but my friends won't enjoy it nearly as much as I would. For me, Lands of Galzyr is the next best thing. My friends and I are big D&D nerds who are no stranger to quests and the cute animal theme is a plus. It's very well written and I think well worth the investment.
My only criticism/warning is the player count. This is not a four player game, and it's barely a three player game. It's a luxury experience to play a game this big solo, and there's no downtime with two players because when it's not your turn, you get to be the narrator. It might be fun with three because you get to sit back and watch one third of the time, but you need to be the kind of people who at least don't mind that. With four, you're doing nothing for half the game, which could be a few hours long, and there really is nothing to do outside your turn.
Also, as another alternative recommendation, if you want a narrative adventure game that's at least as big and a lot heavier, I picked up Sleeping Gods around the same time as Galzyr. It's meaner, crunchier, and magnitudes less accessible, but if you're the kind of person who wants to get lost in a strange world that hates you, Sleeping Gods delivers the experience you're looking for.
this game is by Snowdale Design Finland 😊 refreshing
Strong agree on the competitive vs cooperative mode. I’ve never saw the point of playing this competitively.
It really doesn't fit the tone of the game at all right
Yeah... We have played this competitively with my friends couple of times, and each time after somebody have won we are like "who cares, let´s continue with the stories!"
I always worry about app supported games, in 5-10 years is the app still going to exist?
This is fair. But i do have games with apps older than 5 years i still play.
How do you think this would be for a solo game?
I mostly played it solo and it was fine.