They Ditched Unity for the Godot Engine, Here's What Happened

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • I sit down with Aurel & Adrien of the Frog Collective to discuss their upcoming game ColdRidge, their advice for new game developers, and why they switched from Unity to the Godot Engine.
    We also take an in-depth look at ColdRidge within the Godot Engine editor to see how they setup their UI systems for the game and how they use procedural generation for the map.
    ColdRidge comes out Q4 2024. Check out the demo now and wishlist before release.
    COLDRIDGE (DEMO, WISHLIST) ►►
    store.steampow...
    FROG COLLECTIVE ►► frog-collective...
    🔥 SUPPORT THE CHANNEL ►► / stayathomedev_
    Thanks for watching everyone!
    -----------------------------------------------------------------------------------
    ColdRidge Game Description
    Immerse yourself in a turn-based exploration game set in the mystical Wild West. Strategically plan your moves to navigate cursed terrains, uncover magical artifacts, and explore uncharted lands. Don't be fooled by the calm plains of Coldridge, take a gamble and unveil its mysteries!
    -----------------------------------------------------------------------------------
    STAYATHOMEDEV ►► stayathomedev.com
    TWITTER ►► / stayathomedev
    GODOT ASSETS ►► stayathomedev....
    #gamedev #coldridge #godot

ความคิดเห็น • 55

  • @stayathomedev
    @stayathomedev  11 วันที่ผ่านมา +8

    COLDRIDGE (DEMO, WISHLIST) ►► store.steampowered.com/app/3052500/ColdRidge/
    FROG COLLECTIVE ►► frog-collective.com/en/

    • @AzoTheRed
      @AzoTheRed 11 วันที่ผ่านมา +1

      This steam link took me to a completely different developer and game

    • @PaulusBruna
      @PaulusBruna 11 วันที่ผ่านมา

      Yope instead od ColdRidge links leads to Day of Defeat

    • @stayathomedev
      @stayathomedev  11 วันที่ผ่านมา

      Got cut off, should be fixed.

    • @stayathomedev
      @stayathomedev  11 วันที่ผ่านมา +1

      Should be fixed!

  • @scotmcpherson
    @scotmcpherson 11 วันที่ผ่านมา +78

    That’s what I did, last September I dumped Unity and restarted a 3 year project in Godot. Was worth it.

    • @kostya-m
      @kostya-m 11 วันที่ผ่านมา +2

      do you use C# for code?

    • @scotmcpherson
      @scotmcpherson 11 วันที่ผ่านมา +22

      @@kostya-m nope, I took 3 months to learn Godot first, and that included GDScript and I fell in love. I do use C# where it makes sense, but otherwise GDScript is SOOO easy to learn.

    • @Summer_and_Rain
      @Summer_and_Rain 9 วันที่ผ่านมา

      @@scotmcpherson I believe GDscript is similar to python. Did you know python before learning GDscript? :)

  • @zZMazeZz
    @zZMazeZz 11 วันที่ผ่านมา +16

    Very cool to see in-engine recording for professional project, keep it up!

  • @GameDesignThinking
    @GameDesignThinking 11 วันที่ผ่านมา +11

    So much experience shared in 20 mins. Amazing interview. Looking forward to play the game. Downloading the demo now!

  • @alexsanderrain2980
    @alexsanderrain2980 11 วันที่ผ่านมา +6

    nice interview, good luck to the devs on their journey!

  • @CitizenCoder
    @CitizenCoder 11 วันที่ผ่านมา +4

    People saying they dont know what SSAO means, go back and start listening at 14:12 . They are saying "if you dont know what" these things are if yore developing a game, not "we dont know what this stuff is".
    Anyway, really great interview. It was nice seeing the in-engine work. That always facinates me. Kind of a "behind the curtain" monent. Game wishlisted!

  • @MatijaHan
    @MatijaHan 11 วันที่ผ่านมา +1

    Sage advice, thanks Aurel and Adrien - wishlisted! And thanks StayAtHomeDev for all your videos!

  • @dibaterman
    @dibaterman 11 วันที่ผ่านมา +4

    Yep solo dev is tough period, but if you and someone else are on it and you guys click the development time is reduced exponentially. I'd say its logarithmic up to around 4 people, after that you start getting diminishing returns unless one person steps out to be the dedicated project manager.

  • @luckyknot
    @luckyknot 11 วันที่ผ่านมา +4

    Very practical interview lots of tips for Godot devs thanks!! btw the game looks awesome, wishlisted!

  • @Atenvardo
    @Atenvardo 11 วันที่ผ่านมา +3

    Love then professionals show in-engine content, Unity use to do a lot of that with Indie Devs on their show they had. Think bridging that gap between professionals and newbies is great, especially unveiling the curtains on how they use the engine.

  • @cammiltaank2119
    @cammiltaank2119 11 วันที่ผ่านมา

    Nice chat guys. Informative and enjoyable

  • @ak2f
    @ak2f 11 วันที่ผ่านมา

    This is interesting video, I would love to see more of those. Thank you for doing this!

  • @DeavtheDev
    @DeavtheDev 11 วันที่ผ่านมา +2

    Definitely need subtitles!! 😢 Wish i could pick up on what they are saying as the game looks amazing!!

    • @ovn_tamil
      @ovn_tamil 11 วันที่ผ่านมา +1

      Auto-subtitles 👍

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 10 วันที่ผ่านมา

      The auto subtitles get them pretty close

  • @darknetworld
    @darknetworld 11 วันที่ผ่านมา +2

    Wow pro dev very cool art style and design.

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls 10 วันที่ผ่านมา

    This is peak content, such a great video

  • @honemho
    @honemho 11 วันที่ผ่านมา

    Great video, thanks... Just a single direction light, and a fog texture...there's hope yet!

  • @seppoday
    @seppoday 11 วันที่ผ่านมา +2

    Little bit of feedback on game. Because there is no way to give it through game itself. I've played like 5+ rounds and I've failed all of them. One single mistake and you 500g Guild Fee just eats all your earning and it is kinda frustrating. I am even pretty sure that at least once I've played almost perfect and still contracts were so low on rewards that it was impossible to play further. So I think some optimization could be beneficial and maybe game should be little bit less hard (at least at beginning). Also it is possible that I just suck :P
    Also few times I just had contract (not from guild master) that I simply couldn't even buy. Which is kinda wasted opportunity cause there are only 6 expeditions and I don't think I will come back to that place because I've already gathered most resources from around that tile.
    Edit: I managed to get through stage 1 once and then on stage 2 there was 1000 g Guild Fee and I had 50% of contracts with that volcano thing. Most of Volcano tiles were not in my visibility range at all... so kinda impossible to play. Fun game otherwise. Just not balanced in my opinion yet.

  • @RandomGuyyy
    @RandomGuyyy 11 วันที่ผ่านมา +5

    8:37 Add another entry to the tall list of Godot pronunciations

    • @dibaterman
      @dibaterman 11 วันที่ผ่านมา

      I intentionally pronounce it weird, because I'm a rebel and a loner.

    • @zapoutix
      @zapoutix 11 วันที่ผ่านมา +1

      french way

    • @Ochitecture
      @Ochitecture 11 วันที่ผ่านมา +4

      He says it correctly actually.

    • @RandomGuyyy
      @RandomGuyyy 11 วันที่ผ่านมา

      @@Ochitecture He says it like Godot.

    • @pro.giciel9084
      @pro.giciel9084 11 วันที่ผ่านมา +2

      that's how it supposed to be pronouced, so it should be the only entry in your list

  • @krzysztofgawryluk4501
    @krzysztofgawryluk4501 11 วันที่ผ่านมา +3

    Nice work and good interview. Two questions: 1) gdscript or C# ?, 2) why no Linux version, only Win? Best

    • @stayathomedev
      @stayathomedev  11 วันที่ผ่านมา +2

      C# as they came from unity

    • @zapoutix
      @zapoutix 11 วันที่ผ่านมา +1

      They are using C#

  • @thepokekid01
    @thepokekid01 11 วันที่ผ่านมา +2

    I would have never pictured "Frog Collective" is being used as (an endearing) racial slur for a Studio name... I was just picturing a person that collects cute frogs. (However, I saw this and it clicked, dark humor-wise)

    • @dallassegno
      @dallassegno 11 วันที่ผ่านมา

      All racial slurs are endearing and France isn't a race. You're welcome.

  • @jasonwilliams8730
    @jasonwilliams8730 11 วันที่ผ่านมา

    👍

  • @SovereignVis
    @SovereignVis 11 วันที่ผ่านมา +5

    I didn't understand half of what they were saying, but it was cool getting to see them open up the game in Godot and showing how they have things set up and laid out. 🤔
    You should do more videos like this.

    • @DeavtheDev
      @DeavtheDev 11 วันที่ผ่านมา +1

      Same, I speak English as my native language but can't understand 99% of what they say. The accent is way too thick. But I commend them for knowing two languages

  • @rdvansloten
    @rdvansloten 10 วันที่ผ่านมา +2

    Godot is lacking way too many key features for anyone looking to publish their game beyond itch and steam

    • @SnakeEngine
      @SnakeEngine 8 วันที่ผ่านมา

      For most, just steam will do as the biggest platform anyway. May be I am underestimation mobile.

    • @sean7221
      @sean7221 6 วันที่ผ่านมา

      This is a silly take, Road to Vostok will dispel all your silly ideas on the limitations of Godot

  • @P4r4d0x1c4l
    @P4r4d0x1c4l 11 วันที่ผ่านมา

    When you're into gamedev, and do not know what SSAO means, it surely does not look good. These guys are supposed to be ex-Amplitude?

    • @ivan-_-8577
      @ivan-_-8577 11 วันที่ผ่านมา +2

      Unless you're a technical artist, a render pipeline specialist, or a shader expert, you may not know this. Just as I assume you don't know what neuronal mediators are active in your spinal cord right now. And that knowledge is far more important to you than knowing what SSAO is.

    • @P4r4d0x1c4l
      @P4r4d0x1c4l 11 วันที่ผ่านมา

      @@ivan-_-8577 You missed the point. The idea was not that they should be specialists of rendering pipelines, but the fact that they act like "WTF is SSAO, LMAO" does not seem professional, and certainly does not paint a favorable picture. Not knowing everything about a topic is one thing, having an attitude about technical details is another, especially when you're an indie studio of two people.

    • @ivan-_-8577
      @ivan-_-8577 11 วันที่ผ่านมา

      @@P4r4d0x1c4l They are indie. They can afford to joke and look unprofessional. Professionals are now working at Ubisoft and we all know the result :)

    • @ijidau
      @ijidau 9 วันที่ผ่านมา +2

      That's not really what they said though. Take a listen again everyone.

    • @P4r4d0x1c4l
      @P4r4d0x1c4l 9 วันที่ผ่านมา

      @@ijidau No, they laugh knowingly they do not care as long as they can do something that looks good. They say it more or less directly like this.

  • @MetalGearMk3
    @MetalGearMk3 11 วันที่ผ่านมา

    They could of done this in Unreal Engine.

    • @TheOne11111
      @TheOne11111 11 วันที่ผ่านมา +2

      Why? Do you have any reason? I think they are doing great. UE will cut 5% of gross revenue every quarter of the years every time you pass 1M. And also you need to report them with the Release Form (you need to download it in their release guideline webpage) before you ship your product or begin collecting revenue. If you don't, you will be in trouble. And also you need to report Royalty Form on a quarterly basis. It is a lot of work tbh. If you are not working for the game studio or high graphic 3D game, I think Godot is the wise choice. UE is too good but you know "You don't need to hunt the rabbit with the canon".

    • @MarshalLeigh1911
      @MarshalLeigh1911 3 วันที่ผ่านมา +1

      They could have done this in nearly any game engine. What's your point?