"Can TNT be pushed by water?" Sometimes new minecraft players say things that make me want to sit them down a talk like an old sensei. Like, "Ah, dear youngling, let me spin you a tale about the ancient 'TNT canons'"
I was super surprised they didn't know. (Nothing wrong with not knowing of course.) Plus there was no for the water. Just have a one by one hole above where you want to drop it, place the TNT in it, then light it, the walls will stop it from moving side to side. They even had that but just made it unnecessarily complex by making the water push the TNT into the hole.
Funny thing, that one is actually euclidean. Meaning, you don't need portals to make it, you would just need sideways stairs and stuff. However, if you wanted to walk around in it, you would need to build it three times at different orientations, with portals between them functioning as gravity changes. That's what I did, at least. There might be another solution I haven't thought of.
The 10 tnt vs 10 scaled tnt might be because of the square cube law The ten tnt was "tnt volume×10" While the scaled up by 10 is basically "(tnt length × 10)³"
@Felix Lo First off ignore the people just flat out being annoying and not giving any reasoning second off yes in theory but there is probably some small variation in the position of the tnt that if you looked at the nbt data would be very small but for the proposes of this experiment needs to be exact as the smallest variation would cause different results
Here's a suggestion to refine your first experiment. Have the tnt first fall into a chamber where pistons extend towards it from all sides. It will look like it doesn't do anything, because you aren't pushing it, the pistons are a space away, but if the tnt is even the tinyest bit off center, it should be corrected by the pistons, so long as they all fire simultaneously. Then use a sticky piston to pull the block under the tnt out of the way, and let it fall onto the target zone. Repeat multiple times in separate locations, and you should have a fairly difinitive answer.
ALRIGHT! I have been working with tnt cannons for a long time, now the hardest part about new updates is that they made the water slow down the farther the stream goes, a water source only goes 7 blocks out so there are work arounds like slime block etc. If you work with tnt cannons you can learn a lot about the constraints and parameters is what I'm trying to say. Have a good ^-^
8:45 my guess is that the tiny tnt explodes less than 1 block, so the tnt doesn’t trigger. (Making it bigger would probably trigger it) Edit: fixed typo
TNT actually always explodes in different game tics, so even if you lit 2 tnt at the same time one would explode 1 tic later so the explosion will look different because the big tbt is exploding at once
Just recently subscribed (at 106k, now 107k) and I love these experiments. I'm going to do some of my own when it comes out for 1.17. Love your videos, can't wait for the play button
an Idea: make a huge structure/sculpture made out of gravity blocks, then place portals below and someplace else, then quickly remove all the blocks below the gravity blocks, quickly activate it then watch it collapse. (It probably will)
When he talked about getting his play button and his channel and stuff, the Undertale music reminded me of when I first played it... and that I killed Tuariel ( forgot how to spell). Undertale never felt the same. ;-;
Omg that last explosion could be used for an amazing prank if someone does a pixel art TNT block around it they can make a full size replica of a TNT block around it
The way TNT works, is that it sends a ton of raycasts, then it deletes the blocks within a certain distance of the origin of the raycast, that are intersecting a ray. The reason it's inconsistent, is bc there's a bit of randomness to the direction the raycasts go. This is my best guess from reading MC's source, which is very complex and hard to read for me, as I don't really program in Java too much.
Also, TNT stacking doesn't increase power, you just had it spread out a bit, so it had more raycasts coming from different directions, so more blocks got destroyed. The mod actually increases the power value.
15:13 It's from the 10x size TNT most likely. That has to do with why 1 TNT with 1000x power made a smaller hole than 512 TNT with normal power due to MC's explosion physics. Basically, all explosions in MC release 1024 rays that break blocks they intersect, regardless of size--the explosion power changes how many blocks the rays can break. So past about explosion power 10, the holes stop getting bigger and instead it increases the length of those line patterns in the ground created by the rays. A normal TNT is power 4, so the mega TNT is power 4000 (enough to break Obsidian btw). If you go into spectator, you'll see that there are a bunch of 1-block tunnels burrowing into the ground beneath and around the mega TNT crater. So why is the 512x TNT hole a regular-looking hole? Because instead of 1024 super strong rays, it made 524228 regular-strength rays, so you get all the damage in one spot rather than in a few long lines stretched out over hundreds of blocks.
Okay so 1 th1nk that why the blasts of the TNT weren't the same at the beg1nn1ng exper1ment was due to the block underneath the 1st TNT was missing but due to the s1ze of the TNT's h1t-box becom1ng an ent1ty 1t d1dn't fall 1nto the hole, therefore 1f you had removed the block underneath the second TNT the blast rad1us be1ng em1tted by the TNT would have been greater because a block was m1ss1ng from the equat1on. As such 1 bel1eve TNT would make the same or very s1m1lar (more so than 1n the v1deo) blast rad1us / explos1on . Yes all of the 1s were intentional..... Just watch the whole video very closely if you don't understand why they're there.. ;)
For the scaled box view command you can actually just place an armor stand on the block you want the portals around. then it will be in the center of the box and for the entity if u press tab when looking at the armor stand you can use that entity in stead of urself.
TNT sizes are not calculated that way. They are calculated based on the "explosion power." Different types of explosions in the vanilla game (including TNT, beds in the nether, and creepers) have different "powers." The Pehkui mod scales the power with the entity. minecraft.fandom.com/wiki/Explosion EDIT: no edit :)
For the "one TNT with volume of x = x TNT with the volume of 1", no, that's not the case. Multiple TNT with a normal size have the exact same explosive power, but because they are slightly displaced from one another, make a slightly larger crater, but not much of a difference. A TNT that is bigger, because it has a larger explosive power, it makes a bigger explosion. Now, you'd think that TNT explosions are just a radius, but as other people have explained, it's actually a bunch of rays. These rays cause that "stripe" effects as well as the weird patterns in the larger explosions. The distance between two rays, Ray A with a slope of 0 and Ray B with a slope of 0.1, is very small if the length of the rays only go to 0.01. If they went to 1000, however, you'd be able to tell the difference. The same applies here. The longer the rays, the more spread out the points on them become the further you go out along said rays. So there you go, theory debunked.
I'm pretty sure it was just a coincidence that the 2x scale TNT made a similarly sized crater to the 8 TNT exploding at the same time. Even when multiple TNT blocks explode at the exact same time, the game still calculates the effects one at a time, so the only reason multiple TNT blocks produce a bigger crater is because the first explosion that's calculated breaks the blocks around it and then the following explosions are going mostly through air, which has less resistance, so they can break blocks slightly farther away. No matter how much TNT you use, if it all explodes in the same spot at the same time, the size of the crater is ultimately limited by the distance a normal TNT block can break dirt with nothing but air in the way. The scaled up TNT, on the other hand, actually has a higher explosion power, so scaled up TNT can create larger craters. In vanilla Minecraft, you can use commands to change the explosion power of creepers and ghast fireballs, but not TNT, so if you want to test how entity scale changes explosion power it might be better to test with creepers.
hi nick i was late because i wasn'tt in the mood for watching the vid lol also fact tnt can work underwater when you put a gravity block above it also i guess sacrifice t0o the algoritcm
"Can TNT be pushed by water?" Sometimes new minecraft players say things that make me want to sit them down a talk like an old sensei. Like, "Ah, dear youngling, let me spin you a tale about the ancient 'TNT canons'"
i agree lol
I was thinking the same thing.
I was super surprised they didn't know. (Nothing wrong with not knowing of course.) Plus there was no for the water. Just have a one by one hole above where you want to drop it, place the TNT in it, then light it, the walls will stop it from moving side to side. They even had that but just made it unnecessarily complex by making the water push the TNT into the hole.
This was so painful to watch, used to be a cannoner when factions was mega popular
@@Baezor the good ol' days
You should try to recreate the “relativity” artwork with the immersive portals mod.
Is that the one with like 20 infinite stairs
@@theblocksmith645 it's the one with stairs sidways and doors upside down and stuff
Funny thing, that one is actually euclidean. Meaning, you don't need portals to make it, you would just need sideways stairs and stuff. However, if you wanted to walk around in it, you would need to build it three times at different orientations, with portals between them functioning as gravity changes. That's what I did, at least. There might be another solution I haven't thought of.
"That's a lot of damage"
-funy tape man philly swish
funi* twpe* Philadelphia*
@@Rhakjellg ov corse mi miztac
What the hell is this
@@Spike-xx1rp brayne damaj
@@memes_mann2778 lmao
dude this guy is adorable holy crap
came for the explosions stayed for the gleeful note-taking
.
Lol
A good "experiment" would be to set a TNT to 8 times the size, and make a scaledboxview of it elsewhere
So basicly the true mini nuke
The 10 tnt vs 10 scaled tnt might be because of the square cube law
The ten tnt was "tnt volume×10"
While the scaled up by 10 is basically "(tnt length × 10)³"
He said that already
He figured it out, and predicted it right in his next hypothesis
The first experiment wasn't scientific enough
1) you didn't put tnt in the same position
2) you didn't break the block under the second tnt
@Felix Lo You never know…
@Felix Lo your theory is bad then
@Felix Lo stupid theory
@Felix Lo First off ignore the people just flat out being annoying and not giving any reasoning second off yes in theory but there is probably some small variation in the position of the tnt that if you looked at the nbt data would be very small but for the proposes of this experiment needs to be exact as the smallest variation would cause different results
@REPORT BOTS ON YT!!! He could spawn it in the 1x1 hole, so it just wouldn't move = the same position
"Can water move tnt?"
Tnt cannons: Am I a joke to you?
“Remember, kids: the difference between screwing around and science is writing it down.”
-Adam Savage
Love how we can see the ad for scale trains when he was reding about the tnt
The sheer joy in this mans voice exploding things with portals is amazing
12:28 congratulations! Due to your application of the scientific method, you have discovered the Square Cubed law.
Tiny TNT would be the perfec5 thing for some random trap
I understand
Yes i have g9tten that far too
You're doing science! These are so engaging to watch
“You’re going to go explody explody yes you are” adorable little tnt
1
sam3
Here's a suggestion to refine your first experiment. Have the tnt first fall into a chamber where pistons extend towards it from all sides. It will look like it doesn't do anything, because you aren't pushing it, the pistons are a space away, but if the tnt is even the tinyest bit off center, it should be corrected by the pistons, so long as they all fire simultaneously. Then use a sticky piston to pull the block under the tnt out of the way, and let it fall onto the target zone. Repeat multiple times in separate locations, and you should have a fairly difinitive answer.
Hi there, thanks for the knowledge, my number is 5, and also I can't wait for more Trains!!!
I could play this style and as DF put it... "I've had enough coffee to kill a horse, this could get messy"
Here's a 12 for the algorithm!
12
Th1s video was really fun to watch, i love the tiny tnt!
ALRIGHT! I have been working with tnt cannons for a long time, now the hardest part about new updates is that they made the water slow down the farther the stream goes, a water source only goes 7 blocks out so there are work arounds like slime block etc. If you work with tnt cannons you can learn a lot about the constraints and parameters is what I'm trying to say. Have a good ^-^
7:50
The way you just said that is going to get you DEMONITIZED.
Cool vid, also exited for the next episode of the railroad survival series:)
SACRIFICING MT S3LF FOR THE ALGORITHM!!
At 3 AM (*GONE WRONG*)
8:45 my guess is that the tiny tnt explodes less than 1 block, so the tnt doesn’t trigger. (Making it bigger would probably trigger it)
Edit: fixed typo
TNT actually always explodes in different game tics, so even if you lit 2 tnt at the same time one would explode 1 tic later so the explosion will look different because the big tbt is exploding at once
Hey it may be strange getting popular on youtube, just remember YOU became popular keep doing what you do and don’t get to stressed!
Just recently subscribed (at 106k, now 107k) and I love these experiments. I'm going to do some of my own when it comes out for 1.17. Love your videos, can't wait for the play button
You actually inspired me just now to have set goals in my videos when i get back to making videos idk why i didnt think of doin that. Also 1
Me: *hears explosions*
Also me: *SCOOTS BACK CHAIR*
heh liked my own comment
an Idea: make a huge structure/sculpture made out of gravity blocks, then place portals below and someplace else, then quickly remove all the blocks below the gravity blocks, quickly activate it then watch it collapse. (It probably will)
15:18 dude I love conway’s game of life!
When you pause the video and you still hear explosives:
UM
That sounds worrying
When you comment before watching the video:
Uh oh
* Illuminati music plays*
When is imersiv railroading ep 3 comuming out?
Ye mean episode 2 since th iron farm episode is Technically ep1.5
I love watching you 3xperiment with these mods
It’s awesome seeing csx42 just like… become more and more aware that he’s growing.
I l0ve these videos a lot I’m a bit obsessed and your voice just makes it better I’ll make sure to keep watching your videos
i love this guy
This is actually really interesting! I always l0ve your videos!
oh my god he sounds so happy
this person is so pure
Explosions are not equal that's reality that's science and I love the new explosion technique this video definitely went out with a bang
If you redo the first experiment, use a sign to stop the water so the tnt doesn’t have to move as far. Thanks for the wonderful video.
I LIOVE THE ALGORITHM!!!1!!
Live, laugh, liove.
I HATE TEHE ALGO4TIYHM!!!!?????
@@SodaMas fair enough
Y0u should make an 'art gallery' with mind bending pictures and some you can walk in
This channel is great, I can’t wait for your play button1!
The Escher Staircase would be interesting to try to make
This is such a GO0D vid!
You are 1 of my favorite ytbers congrats in 100k!
O my god I think I was here since 9k well done man hope u will keep going up and up
your content is great! love it hope you have a great week!
redstone engineer non-uclidean genius and generaly extremaly underated good youtuber
i might mispell but i suck at spelling so yea.
made u look
When he talked about getting his play button and his channel and stuff, the Undertale music reminded me of when I first played it... and that I killed Tuariel ( forgot how to spell). Undertale never felt the same. ;-;
when this guy sees ANYTHING adorable he screams quietly
Really like the vid did not think that a small tnt could activate a big on3
To me your a amazing youtuber and I love the way you do your videos
Bro that was amazing
Edit- I removed the 8
Love your videos, keep up the great work!!!
Btw, it may sound weird but i love your voice.
I like the Undertale music. Great video.
When he said “can TNT be pushed by water” it made me feel old for some reason
Omg that last explosion could be used for an amazing prank if someone does a pixel art TNT block around it they can make a full size replica of a TNT block around it
you should combine chisle and bits with what you do to the tnt to a fully decorated block
Oh, mighty algorithm, please accept my willing sacrifice and spare this channel, so we may have more content from him!
i didnt know about the ctrl centerclick thing! thx
Try putting immersive trains through a portal
yay another video i like the tra1ns th0
The way TNT works, is that it sends a ton of raycasts, then it deletes the blocks within a certain distance of the origin of the raycast, that are intersecting a ray. The reason it's inconsistent, is bc there's a bit of randomness to the direction the raycasts go. This is my best guess from reading MC's source, which is very complex and hard to read for me, as I don't really program in Java too much.
Also, TNT stacking doesn't increase power, you just had it spread out a bit, so it had more raycasts coming from different directions, so more blocks got destroyed. The mod actually increases the power value.
M4n, I love any and all of your content!
Cheers to the Algorithm!
I've finally f0und someone else who needs to pick up any dropped sprite they see! I saw you take the dirt piece from the tiny patter explosion
this reminds me of those old tnt mod videos
15:13 It's from the 10x size TNT most likely. That has to do with why 1 TNT with 1000x power made a smaller hole than 512 TNT with normal power due to MC's explosion physics.
Basically, all explosions in MC release 1024 rays that break blocks they intersect, regardless of size--the explosion power changes how many blocks the rays can break. So past about explosion power 10, the holes stop getting bigger and instead it increases the length of those line patterns in the ground created by the rays. A normal TNT is power 4, so the mega TNT is power 4000 (enough to break Obsidian btw). If you go into spectator, you'll see that there are a bunch of 1-block tunnels burrowing into the ground beneath and around the mega TNT crater.
So why is the 512x TNT hole a regular-looking hole? Because instead of 1024 super strong rays, it made 524228 regular-strength rays, so you get all the damage in one spot rather than in a few long lines stretched out over hundreds of blocks.
This is a really great vid3o!
Okay so 1 th1nk that why the blasts of the TNT weren't the same at the beg1nn1ng exper1ment was due to the block underneath the 1st TNT was missing but due to the s1ze of the TNT's h1t-box becom1ng an ent1ty 1t d1dn't fall 1nto the hole, therefore 1f you had removed the block underneath the second TNT the blast rad1us be1ng em1tted by the TNT would have been greater because a block was m1ss1ng from the equat1on. As such 1 bel1eve TNT would make the same or very s1m1lar (more so than 1n the v1deo) blast rad1us / explos1on .
Yes all of the 1s were intentional..... Just watch the whole video very closely if you don't understand why they're there.. ;)
these are cool 3xperiments
“Can tnt be pushed by water?”
*the island of sodor has never seen such impurity before*
dude i love your vids man 4they are so cool
Thank you for bringing these cool ideas to youtube
For the scaled box view command you can actually just place an armor stand on the block you want the portals around. then it will be in the center of the box and for the entity if u press tab when looking at the armor stand you can use that entity in stead of urself.
TNT sizes are not calculated that way. They are calculated based on the "explosion power." Different types of explosions in the vanilla game (including TNT, beds in the nether, and creepers) have different "powers." The Pehkui mod scales the power with the entity. minecraft.fandom.com/wiki/Explosion
EDIT: no edit :)
furthermore a TNT that is 10x the size has 100x the volume of TNT
1:14 Beginning to feel like a rap god
Congratulations for the 107K subscribers!!
Don't forget 1k is allway a big number, even when you have 1 million subscribers
Watch it 3 times now cool vid
Oh dear g0d he has gone mad with power
I am a sacrifice to the algorithm.
This video was the bomb
You could’ve lit the tnt enclosed by 4 blocks around it so there is no horizontal velocity
or literally just put it in a 1x1 block hole in the ground and light it
it'll go up a bit and then down, but it'll have no horizontal velocity
For the "one TNT with volume of x = x TNT with the volume of 1", no, that's not the case. Multiple TNT with a normal size have the exact same explosive power, but because they are slightly displaced from one another, make a slightly larger crater, but not much of a difference. A TNT that is bigger, because it has a larger explosive power, it makes a bigger explosion. Now, you'd think that TNT explosions are just a radius, but as other people have explained, it's actually a bunch of rays. These rays cause that "stripe" effects as well as the weird patterns in the larger explosions. The distance between two rays, Ray A with a slope of 0 and Ray B with a slope of 0.1, is very small if the length of the rays only go to 0.01. If they went to 1000, however, you'd be able to tell the difference. The same applies here. The longer the rays, the more spread out the points on them become the further you go out along said rays. So there you go, theory debunked.
your videos make the goblin scientist brain go brrr
Csx42: aww a little tiny tnt 1snt it so cute!
The tiny tnt will blow up the bigger tnt if the small tnt is big enuff to break the bigger tnt
Damn csx42 out here finding obama's last name
I'm pretty sure it was just a coincidence that the 2x scale TNT made a similarly sized crater to the 8 TNT exploding at the same time. Even when multiple TNT blocks explode at the exact same time, the game still calculates the effects one at a time, so the only reason multiple TNT blocks produce a bigger crater is because the first explosion that's calculated breaks the blocks around it and then the following explosions are going mostly through air, which has less resistance, so they can break blocks slightly farther away. No matter how much TNT you use, if it all explodes in the same spot at the same time, the size of the crater is ultimately limited by the distance a normal TNT block can break dirt with nothing but air in the way. The scaled up TNT, on the other hand, actually has a higher explosion power, so scaled up TNT can create larger craters. In vanilla Minecraft, you can use commands to change the explosion power of creepers and ghast fireballs, but not TNT, so if you want to test how entity scale changes explosion power it might be better to test with creepers.
15:23 that shape actually works well
What an awesom3 use of portal power
the t1ny tnt was unexpected
This is so c0ol!!1!!
OH BOY YEA CONWAY'S GAME OF LIFE
hi nick
i was late because i wasn'tt in the mood for watching the vid lol
also fact
tnt can work underwater when you put a gravity block above it
also i guess sacrifice t0o the algoritcm
Next step, portable tnt canons.
This was s7ch a great video!
I wonder if you could make tiny songs with tiny note blocks1! Could be cool to see!
The algorithm is great!!1!