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Thanks for all the help and guides for Lycoris, I always watch your videos cause they are mist of the time more informative and correct compared to the actual game. Keep up the great work and needed guides.
It's kind of weird how they can take the same/similar UI elements and mechanics from Hollow Fragment into later games and somehow makes something that feels completely different in combat each time...
There is an active art skill in the Scout EX that allows you to do Solo Chain Burst, might wanna note that down if you find yourself solo-ing or dueling someone. Also, Super Art status also allows your controlling characting to do Solo Chain Burst as well, I found out while dueling 1v1
In addition, if you equip the Passive skill to allow +1 Skill Connect EX, you could do an entire Lv 3 Chain Burst by yourself with the previously mentioned methods
The biggest thing you can do in the game is the QUE system where you can A: assign AI to the AI and B: force them to chain attacks with you to perform COMBOS...which do way more damage than spamming your main character.
Problem is, not every character has this behaviour, so you can't tell them to do this. Apparently, on console you can use the records menu to modify your teamates AI, however, that menu is broken on PC making it so all we can do is delete stuff that's already there or swap things around, but not create new behaviours or modify existing ones.
@@wesleylover7860 you have to practice while your skill is starting press l1 then pick skill for your team mate then change partner to use a skill on them too.
Dude I love your SAO tutorials, I have been WAITING for someone to better explain some elements of the gameplay I did not think the game explained well enough.
This is a really good tutorial, I got the game and ended up not playing that much as I thought i would cuz of the confusing combat system but I think I’ll play cuz I actually understand now
I've been trying to give this game a chance and it honestly feels like this game the majority of the time wants me to not like it. I feel like I could write a 5 page review as to all my grievances of this game having played past games and being dumbfounded at how they seemed to have not improved on a lot of stuff at times that seem obvious, but the biggest gripe I have is that I have to watch youtubers make videos like this to make the game make any sense because the game itself appears to not want to do it for itself. And I'm sure someone will be like "but they do! 4head", but to that all I can say is "Intuitively? At a good pace of when you should understand these mechanics? In a way that's memorable and articulated so it's fully understandable and instantly applicable to the situation at hand?" Because you can't be serious if you answer yes to all those questions. While I'm sure some are applicable to some mechanics, it's not a universal concept and it frustrates me because I really do want to love this game but as of right now I feel like I've wasted 25 hours of my life so far because the game just wants me to not like it.
I feel like it's kind of intuitive but there's depth if you want (chain burst, soul linkage, parrying/deflecting etc) and you're rewarded for it. A lot of MMOs did something similar to this game where auto attacks are just for generating mana and a majority of your damage comes from skill spamming. Maybe you just never played any games like that and it's not your fault.
I feel the exact same way. I never had this issue with either Lost Song or Fatal Bullet. Yet this game comes along and pulls the "forget what you know" Black Ops 4 card. It frustrates me how this game expects me to memorize every little bit of the combat system on top of everything else.
@@BlueKazuki So I'm about 50 hours into the game now and I've learned a bit more but there's still lots I can't navigate through efficiently, even with the youtube videos. I've honestly played about 80% of the available MMOs since 2003. I started with FFXI and WoW and have been in and out of every one of them for some length of time. That said, I think it would have helped tremendously for the game to force you into doing these mechanics when they're introduced like many games do. Infact, if I recall, it did at the beginning. Unsure as to why it stopped, but I digress. The AI Learning and the Online feature to download behaviors if not very well refined. It's a good concept, but it feels like players who don't want to spend time trying to figure it out will likely never optimize it at all. I still am not sure if I'm even doing it right despite watching videos of people trying to break it down. I've started to come to enjoy parts of it now, even though I think some of the sword skills are virtually impossible to make any use of because you could just play efficiently using half the trees anyway, maybe I haven't explored enough but with certain weapons it's definitely true. Maybe they're intended to go on your party members, but unless you're all using the same weapon IDK how you'd make it work. But honestly, and I'll wrap it up with this: The game engine needed to be something else. The clunky recovery periods are grating sometimes, the janky physics on terrain are infuriating sometimes, the camera is seemingly developed by satan himself, it basically reminds me of any Illusion soft game I've ever played (I'm sure others who know what I'm talking about can attest). This game coulda benefited from not taking the Bethesda approach of using the same engine for 10 years. If somehow they didn't do that, it doesn't show at all. But I've played past games and this seems exactly the same to me.
Can't disagree. I must have searched and experimented for over an hour before I figured out on the PC how to cast all eight sacred arts. I could use the four skills that were single button skills, the 12, 3, 6, and 9 o'clock skills but to cast the water spell? Frustrating as hell.
Thats a good guide. At the begining I though the combat was just weird after watching all the streamings, it felt diferent from what they had been showing, but then I started to unlock usefull passive skills, and practiced the combat a lot and the experience seems completly different now, Im enjoying the combat, its fun and satisfying. But I still think the allies doing nothing during fights is a bug, I dont think its normal that they just stand there doing nothing.
Looking forward to playing this one, should be arriving tomorrow for my ps4pro... though I have to admit tsushima is gonna take up most of my time, just had a notification that mine should be dispatched tomorrow 🙃
I'll have to warn you. The optimization for the game is not in a good state right now. You'll probably experience alot of frame drops and maybe sluggish controls. However, don't let that put you off as the game is really fun and the Developers have said they're working on fixing the optimization. I hope you'll have fun with both SAO and Ghost of Tsushima!
Y' know what, I kinda like the game so far. (Well, the issues still suck) I'm not having my expectations so high, cause it's SAO game. But honestly, the combat is my cup of tea. I tackle enemies 10+ levels higher than me, that so OP, onehit from it (yeah I'm dumb) kill my characters. It takes 25 minutes straight to kill it. But the combat system is really good once you get used to it. It's not just hack and slash battle. And it's not too quick for me, cause I'm bad at fast paced games.
My main problem was with how the enemies kept interrupting my normal attacks so I could do combos with the katana and rapiers. So I guess I should focus more on using sword skills (although they keep getting interrupted too). There's also the problem with how the camera can go all over the place with flying enemies.
Hurd U Beloved The dialogue gets annoying but its expected. In my opinion it does get better as more areas are unlocked, more side quest and multiplayer makes things much more fun
that fight alone took me over an hour, because I would just spam basic attack and vorpal strike over and over and over again because the game was awful at teaching you how to do anything (hence why I am watching this video)
I love the skill that allows you to do a solo chain. I'm not a fan of the whole soul link thing because it's hard to understand and to be honest I really have never used after trying it
The gameplay in the video's pretty insane. Though the information has gone in one ear and out the other, I'm sure I'll be able to come around to the combat system eventually, even if I'm having trouble with the FPS.
I'm at chapter 4 on ps4 and I gotta say I couldn't put this game down for two days, its way to fun and it's multiplayer is everything we dreamed of. I was in Nolangarth while someone else was in Sothercorin. The combat system is awesome and I have a great combo set for my one handed weapon, I use the fold steel sword and it works great. My only explanation issue is that I saved while in a multiplayer game with a level 50 and it forces my story to match their story in the single player mode, which caused me to lose some progress. Also, my ally skill is broken so hope they fix that bug. The running is fine just wish it stopped immediately when I stopped. I hope they add some form of double jump cause some treasures and statues are impossible to get to. As far as frame rate I have no real issue except some like normal loading in environment and some to much graphical effect on screen. But overall I give this game a 9/10, definitely a success. Just wish there wasn't so much talking!
you should experiment with the sacred arts, the wind one level 1 increases how high u jump, and your falling speed. and metal level 1 also places a block that u can stand on. Might help with grabbing those chests :)
I don't understand how all this was so hard to figure out for so many people. The combat setup sounds to be a lot like the battle system in Hollow Realization with an upgrade. Great video as always @Havian
I've never like the Hollow series of SAO games as much. I always preferred Lost song, or Fatal bullet style for SAO games. But I must say Lycoris is a nice middle ground for me. Also not a lot of guides covering stuff in the game yet so it's nice having to figure things out by myself again in a video game, just wish the soundtrack was a bit better. I've opted for playing OG SAO music on youtube while I play haha
I heard that they got inspiration from ( I think Final fantasy 14 or 13. Sorry if this is incorrect, I don’t know that much about final fantasy.) so that explains why everything I’m this game fells better!
It is like an infinitely more convoluted form of ff7 remake's combat. They definitely dropped the ball on making it easy to grasp for new players. Maybe they can patch in better tutorials.
One small wrinkle with the Chain Burst system, when in Super Art mode I was able to use skills and cause a Chain Burst (this was in duel mode too). Unsure if it was a bug or just something you missed but either way good vid!
@@KuronoKenxhi believe that's a weapon perk on a wooden sword. Used it like 10 hrs before realizing you had to equip that weapon perk into one of the dpad slots lol
I really expected this video, I follow you since hollow realization but I understood almost nothing because I barely understand English. I will try to understand it. Good video and gameplay.
2 things I struggle with is parrying and dual stancing lmao, by dual stancing i mean when you clash with a humanoid boss and you have to press the button at the right time to counter or you become stunned.
The only issue for me is the fact that the combat can feel unresponsive at times. Like there is a huge delay in pressing the block button or skills, and then them actually happening. It's not as bad for skills, but for blocks it is atrocious because I need to predict enemy attacks in order to be able to block them, if I block when I see the animation it's too late
This is very similar to the last sao game X.x you could basically do the same skill connect thing on one of the other games to chain the attacks and make them cost less sp and it'd be like an insta-link... This basically just looks a better, more refined version of the previous games.
I was waiting for this and I'm not disappointed. Thank you, man. I have one question, though - maybe someone reading this can help. Why does holding L1 only slows down time sometimes? It's quite overwhelming when it doesn't and I wish it always did. I don't know if I'm doing something wrong, if there's a requirement for it to work like in this video or whatnot.
Not sure I'm correct, but it might be because: - your teammates are not in combat (they have not attacked the enemy / buffed you) - you need to lock your target At least that's what I think I have observed. Might be wrong.
I honestly just want to know if you can get another fishing pole man..... update it turns out you can.. I just got one for completing a fisherman’s secret weapon in renid lakeshore
Hey Havian, great vid. Any chance you could make a video showing us where all the role statues are? I can only find scout and tank myself, would love to have berserker.
I watched your videos prior to buying the game. Super helpful. I got the game. I couldn’t get the timing down for shining circular. The combat system got on my nerves. Idk how people can execute shining circular properly. The whole thing left me frustrated so I quit and uninstalled. Branching skill execution for dual weave is ridiculous.
Did I miss something? I'm at the academy chapter 1 i think, when I set options to semi auto battle I see some cool attacks when I turn this off, I have no idea how to pull them off why?
Dear Havian, tell me more about dodge system, i mean using button "F" on keyboard. usualy when i use it once, then i cant use it again. dodge button eat part of skill move but i have a lot and still don't get how it work.
Can anyone help me with the bladelock system? I feel like I'm missing something, the prompts pop up so fast I have a hard time hitting the prompts. I lose almost all the bladelocks during duels. Does anyone have any tips how to win those? I just can't seem to figure out when I'm supposed to hit the button input. Thanks!
It’s kind of random (depends on your input) but you just hit the buttons as they prompt on the screen. Just spamming the button during the animation will make you loose the blade lock. I only won a blade lock once but have consistently broken even on them after I stopped spamming the button so I couldn’t tell you what dictates a win condition. Hope this helps
What I do is only time my press to the first one's appearance then just tap the button, not mash it but tap it in a bit of a rhythm like x-x-x-x-x-x-x-x. Takes some getting use to but once you get it down, it's the same with every blade clash. And will make later duels easier when enemies like to block normal hits and dodge skills due to them being stunned after a successful bladelock.
Great video Havian! Also does anyone know where to go to dye outfits? It said it is in the cathedral but I can't find the person I need to talk to or if it's even unlocked.
I sure wish they would make roles viable in harder difficulties because with the accuracy requirements so damn high it's not. my biggest complaint is not being able to take my tank into death game bosses. I got to sacrifice my health and defense to accuracy and that is why I've gone back to a legit mmo
Can you do a guide about memory release and perfect weapon control art? I dont see any tutorial about these two and i wanna work on the trophies for them. Control art is the "super move" they make once the bar is full right? I been finishing off monsters with that (so im sure I'll get the 30 defeats with it soon) but i dont understand memory release at all xD
i legit paused my game an it somehow went back to to a previously scene that i already passed an was in a whole new area an l just shut the shit off lol
Still getting used to the controls. Currently still using Kirito’s Night Sky sword but it’s stopped using memory release and only uses the default Finish Attack. Also wondering why Ally attack sometimes only allows Kirito to attack and the animation ends.
I would like to know if you can reset your skill point allocation. I'm still just getting into the game. But I didn't know about the tree for sword skills until I had been just assigning points to various active abilities and see how the trees advanced.
Can you explain how to preform Super Arts? I have looked it up online but I never got it to show up in game as a option oh and I play on a Xbox One console.
Could you explain what to do when a shield appears around bosses ? I'm still not sure if I have to wait or just try to skill connect it. Also I would like to know about the fatal status of enemies of is on. Thanks
Is there any way to quick charge the Mythic Arts Bar? Or some enemy where it is relatove easy? Since i run with Dual blades i also wanna do the trophys for the release and full power arts but for that i have to play Alice and 1 Hand Kirito/Eugeo....and 1 hand sucks hard in this game.
I like the whole taking control of other characters but I would rather they actually help on their own in combat with skills. I want to see their AI progressively get better as they level up too lile they are gaining actual experience. It would make it more realistic. Needing to order them to use specific skills throws off my rhythmn. The most use they are to me is extra bodies so i can keep fighting solo and they divert aggro from me. Also, the aggro bar fills way too quick. No clue how you got the bow in your video about it because that was impossible for me. I decided to just grind my way enough to just kill them. I was level 15 before even leaving the first area.
I was thinking about becoming a bow main with debuff skills so i can help dbuffing enemies while staying in the back cuz ill not have any healing skills just dbuff skills. Is that a good idea? >:/
Might just be me, but could you mayne do a guide on the map? I dont ever have issues like this, but for the life of me I cant figure out where sub quest waypoints are so I just end up searching for 30min to an hour
is this record on the ps4? because everytime you use some skills like vorpal strike and the mouse circle thing just come out and cannot be close unless you move your mouse or keyboard then press any button on the ps4 controller on pc then it close. Does anyone encounter this problem also?
pls dont kill me but while this game has a mix of the best sao games, i still like the speed of realization. but anyway @havian just started this one, which skills shuld i focus on first?
To start off with, unlock a set of sword skills to use with your weapon of choice. Just don't neglect your one handed sword too much, since they make you use it for certain fights in chapter 1.
during 6:34 i saw u could step dodging even locked on target, but i cant do it on keyboard, only can do it "when im not locking the target", is dat a bug or sth i missed?
Thanks for the video, I still don’t understand how to avoid getting hit. The game says push (LS Xbox version) but nothing happens. Also is anyone having problems with the Xbox One version? At the end of chapter 1 you supposed to fight several bosses one after another (Quinella fight). My game crashes during the CGI sequences between the boss fights in a random basis and unfortunately it doesn’t save so right now the game is unplayable for me. If anyone has any info...
Hey havian, the only SAO games i played are lost song and fatal bullet. Do you think i should get this game.? I haven't kept up with the anime due to work so i no idea what going on story wise..
It does cover the earlier part of the Alicization anime, but it's not in a way that can really replace it honestly. It's good enough if you just want to play the game though. It's fun to play, but it does have it's issues that Bandai Namco say they're going to patch. So it might be worth waiting and keeping an eye out for that.
I'd say if you liked the previous SAO games, then get it. The game starts off *really* slow though. Like 5 minutes of fighting and then 20-30 minutes of dialogue. That's the entirety of Chapter 1 for the first 10-15 hours. When you get to Chapter 2 the game really opens up with a lot more gameplay and exploration over dialogue, which makes it a lot better.
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Thank you for this video! I've alreay spent 22+ hours playing this game. After watching this tutorial I realized
Im playing it wrong lol
Thanks for all the help and guides for Lycoris, I always watch your videos cause they are mist of the time more informative and correct compared to the actual game. Keep up the great work and needed guides.
like your avater
It's kind of weird how they can take the same/similar UI elements and mechanics from Hollow Fragment into later games and somehow makes something that feels completely different in combat each time...
It really started with Infinity Moment, which was only released in Japan.
There is an active art skill in the Scout EX that allows you to do Solo Chain Burst, might wanna note that down if you find yourself solo-ing or dueling someone.
Also, Super Art status also allows your controlling characting to do Solo Chain Burst as well, I found out while dueling 1v1
In addition, if you equip the Passive skill to allow +1 Skill Connect EX, you could do an entire Lv 3 Chain Burst by yourself with the previously mentioned methods
This game plays like a more action based Xenoblade game. I like it.
Yes and I do love xenoblade
More like one of the recent Tales Of games.
Yeah, when you spend 10 mins and the boss doesn't lost any hp then suddenly combo hit in and it die.
@@AzureRoxe Tales is more fast paced and has depth compared this game.
@@TheZombie2415 which tales game?
The biggest thing you can do in the game is the QUE system where you can A: assign AI to the AI and B: force them to chain attacks with you to perform COMBOS...which do way more damage than spamming your main character.
@@wesleylover7860 in 5:35 u can choose your tactics
@Aqua Wolf in 5:35 u can choose your tactics
Problem is, not every character has this behaviour, so you can't tell them to do this. Apparently, on console you can use the records menu to modify your teamates AI, however, that menu is broken on PC making it so all we can do is delete stuff that's already there or swap things around, but not create new behaviours or modify existing ones.
@@mira12825 yea i was curious y I couldn't do the sont miss chain thing
@@wesleylover7860 you have to practice while your skill is starting press l1 then pick skill for your team mate then change partner to use a skill on them too.
Dude I love your SAO tutorials, I have been WAITING for someone to better explain some elements of the gameplay I did not think the game explained well enough.
lol ikr, ive been following his sao related content since hollow fragment... his videos are just very consise and i love it.
This is a really good tutorial, I got the game and ended up not playing that much as I thought i would cuz of the confusing combat system but I think I’ll play cuz I actually understand now
I've been trying to give this game a chance and it honestly feels like this game the majority of the time wants me to not like it. I feel like I could write a 5 page review as to all my grievances of this game having played past games and being dumbfounded at how they seemed to have not improved on a lot of stuff at times that seem obvious, but the biggest gripe I have is that I have to watch youtubers make videos like this to make the game make any sense because the game itself appears to not want to do it for itself. And I'm sure someone will be like "but they do! 4head", but to that all I can say is "Intuitively? At a good pace of when you should understand these mechanics? In a way that's memorable and articulated so it's fully understandable and instantly applicable to the situation at hand?" Because you can't be serious if you answer yes to all those questions. While I'm sure some are applicable to some mechanics, it's not a universal concept and it frustrates me because I really do want to love this game but as of right now I feel like I've wasted 25 hours of my life so far because the game just wants me to not like it.
I feel like it's kind of intuitive but there's depth if you want (chain burst, soul linkage, parrying/deflecting etc) and you're rewarded for it. A lot of MMOs did something similar to this game where auto attacks are just for generating mana and a majority of your damage comes from skill spamming. Maybe you just never played any games like that and it's not your fault.
in a nutshell, we all are judging the game too early
I feel the exact same way. I never had this issue with either Lost Song or Fatal Bullet. Yet this game comes along and pulls the "forget what you know" Black Ops 4 card.
It frustrates me how this game expects me to memorize every little bit of the combat system on top of everything else.
@@BlueKazuki So I'm about 50 hours into the game now and I've learned a bit more but there's still lots I can't navigate through efficiently, even with the youtube videos. I've honestly played about 80% of the available MMOs since 2003. I started with FFXI and WoW and have been in and out of every one of them for some length of time. That said, I think it would have helped tremendously for the game to force you into doing these mechanics when they're introduced like many games do. Infact, if I recall, it did at the beginning.
Unsure as to why it stopped, but I digress. The AI Learning and the Online feature to download behaviors if not very well refined. It's a good concept, but it feels like players who don't want to spend time trying to figure it out will likely never optimize it at all. I still am not sure if I'm even doing it right despite watching videos of people trying to break it down.
I've started to come to enjoy parts of it now, even though I think some of the sword skills are virtually impossible to make any use of because you could just play efficiently using half the trees anyway, maybe I haven't explored enough but with certain weapons it's definitely true. Maybe they're intended to go on your party members, but unless you're all using the same weapon IDK how you'd make it work. But honestly, and I'll wrap it up with this: The game engine needed to be something else. The clunky recovery periods are grating sometimes, the janky physics on terrain are infuriating sometimes, the camera is seemingly developed by satan himself, it basically reminds me of any Illusion soft game I've ever played (I'm sure others who know what I'm talking about can attest). This game coulda benefited from not taking the Bethesda approach of using the same engine for 10 years. If somehow they didn't do that, it doesn't show at all. But I've played past games and this seems exactly the same to me.
Can't disagree. I must have searched and experimented for over an hour before I figured out on the PC how to cast all eight sacred arts. I could use the four skills that were single button skills, the 12, 3, 6, and 9 o'clock skills but to cast the water spell? Frustrating as hell.
Watched a lot of your vids my guy but I just need you to narrate everything in my life lol your voice is a treasure sir
Thanks for the breakdown ! The gameplay is pretty deep and clearly has a lot to offer 😊.
def the most everything sao game, when they iron out the framerate issues ill give it a whirl.
good call, the slideshow I have on the xbox version gives me a headache and is the second largest problem I have with the game.
I knew it would have frame rate issues. I'm going to do the same.
I hear that Bandi namco are working to fix the frame rate right now, so that’s great. And when you do get the game, then I hope you enjoy it!
@@Slippypippy270 Is there a place I can check to stay updated on their framerate issue?
ive heard about these framerate issues but is it just a console thing? cos i play on pc and have had no problem aside from long loading screens.
Thats a good guide. At the begining I though the combat was just weird after watching all the streamings, it felt diferent from what they had been showing, but then I started to unlock usefull passive skills, and practiced the combat a lot and the experience seems completly different now, Im enjoying the combat, its fun and satisfying. But I still think the allies doing nothing during fights is a bug, I dont think its normal that they just stand there doing nothing.
Now I know what branching sword skills are, thanks
Looking forward to playing this one, should be arriving tomorrow for my ps4pro... though I have to admit tsushima is gonna take up most of my time, just had a notification that mine should be dispatched tomorrow 🙃
I'll have to warn you. The optimization for the game is not in a good state right now. You'll probably experience alot of frame drops and maybe sluggish controls. However, don't let that put you off as the game is really fun and the Developers have said they're working on fixing the optimization. I hope you'll have fun with both SAO and Ghost of Tsushima!
Y' know what, I kinda like the game so far. (Well, the issues still suck) I'm not having my expectations so high, cause it's SAO game. But honestly, the combat is my cup of tea. I tackle enemies 10+ levels higher than me, that so OP, onehit from it (yeah I'm dumb) kill my characters. It takes 25 minutes straight to kill it. But the combat system is really good once you get used to it. It's not just hack and slash battle. And it's not too quick for me, cause I'm bad at fast paced games.
My main problem was with how the enemies kept interrupting my normal attacks so I could do combos with the katana and rapiers. So I guess I should focus more on using sword skills (although they keep getting interrupted too). There's also the problem with how the camera can go all over the place with flying enemies.
Tip: Get a bow before you do Renly's first event....Because those bats are not fun to fight solo
this game is great and has alot of potential, i have over 22 hours into the game. I just hope they fix the performance and input delay on xbox one
Damn 22 hours, how is it down the road I loved all the boss fights in the tower in the first chapter died a few times to eugeo
Hurd U Beloved The dialogue gets annoying but its expected. In my opinion it does get better as more areas are unlocked, more side quest and multiplayer makes things much more fun
Hurd U Beloved quinella keeps killing me
How long is the game
Thank you so much for this omg. I'm only on chapter one but this makes combat make so much more sense
I won’t lie, nothing helps more than replaying the Infernal Genie fight over and over again in chapter 1. I was bad at the combat system lol
Bro I feel your pain
Omg lol i lost twice but honestly it was alot of fun
that fight alone took me over an hour, because I would just spam basic attack and vorpal strike over and over and over again because the game was awful at teaching you how to do anything (hence why I am watching this video)
n0rric I feel that, I didn’t even know about the sword skill tree until the eugeo fight lol
shun jay glad I’m not the only one
I love the skill that allows you to do a solo chain. I'm not a fan of the whole soul link thing because it's hard to understand and to be honest I really have never used after trying it
The gameplay in the video's pretty insane. Though the information has gone in one ear and out the other, I'm sure I'll be able to come around to the combat system eventually, even if I'm having trouble with the FPS.
I'm at chapter 4 on ps4 and I gotta say I couldn't put this game down for two days, its way to fun and it's multiplayer is everything we dreamed of. I was in Nolangarth while someone else was in Sothercorin. The combat system is awesome and I have a great combo set for my one handed weapon, I use the fold steel sword and it works great. My only explanation issue is that I saved while in a multiplayer game with a level 50 and it forces my story to match their story in the single player mode, which caused me to lose some progress. Also, my ally skill is broken so hope they fix that bug. The running is fine just wish it stopped immediately when I stopped. I hope they add some form of double jump cause some treasures and statues are impossible to get to. As far as frame rate I have no real issue except some like normal loading in environment and some to much graphical effect on screen. But overall I give this game a 9/10, definitely a success. Just wish there wasn't so much talking!
you should experiment with the sacred arts, the wind one level 1 increases how high u jump, and your falling speed. and metal level 1 also places a block that u can stand on. Might help with grabbing those chests :)
like your videos and will support always! thanks for the bow btw, it's fun to use!
Hope we can get more guides on other things in this game. Keep up the great work.
Thanks a lot Havian for this video its helped me out alot keep up the good work 😎
I don't understand how all this was so hard to figure out for so many people. The combat setup sounds to be a lot like the battle system in Hollow Realization with an upgrade. Great video as always @Havian
Chapter 1 is no officially useless 7 minute YT video does better then 15 hour tutorial :')
true
Thank you so much for making this video. Really helps.
I've never like the Hollow series of SAO games as much. I always preferred Lost song, or Fatal bullet style for SAO games. But I must say Lycoris is a nice middle ground for me. Also not a lot of guides covering stuff in the game yet so it's nice having to figure things out by myself again in a video game, just wish the soundtrack was a bit better. I've opted for playing OG SAO music on youtube while I play haha
Ordering characters manually like that reminds me of Final Fantasy 7 remake micromanage the party combat
I heard that they got inspiration from ( I think Final fantasy 14 or 13. Sorry if this is incorrect, I don’t know that much about final fantasy.) so that explains why everything I’m this game fells better!
It is like an infinitely more convoluted form of ff7 remake's combat. They definitely dropped the ball on making it easy to grasp for new players. Maybe they can patch in better tutorials.
@@d0minican0milan0 Yeah I'm guessing the update patch is gonna be an improvement
@@Slippypippy270 That definitely seems right mix of 13 and 14 together
One small wrinkle with the Chain Burst system, when in Super Art mode I was able to use skills and cause a Chain Burst (this was in duel mode too). Unsure if it was a bug or just something you missed but either way good vid!
And it has happened more than once too.
do u use the skill which allows for solo chain bursts maybe? I cant remember which class it was under but there was a skill which lets you do that.
@@KuronoKenxhi believe that's a weapon perk on a wooden sword. Used it like 10 hrs before realizing you had to equip that weapon perk into one of the dpad slots lol
Hey Havian, what are you running for your video settings? Your frame rates look so smooth!
you have the perfect voice for videos lol
This was extremely helpful and informative. Keep up thr great content 👍
I really expected this video, I follow you since hollow realization but I understood almost nothing because I barely understand English. I will try to understand it. Good video and gameplay.
I was waited for this video
2 things I struggle with is parrying and dual stancing lmao, by dual stancing i mean when you clash with a humanoid boss and you have to press the button at the right time to counter or you become stunned.
thank you great video it helped
i can't figure out what status double means
The only issue for me is the fact that the combat can feel unresponsive at times. Like there is a huge delay in pressing the block button or skills, and then them actually happening. It's not as bad for skills, but for blocks it is atrocious because I need to predict enemy attacks in order to be able to block them, if I block when I see the animation it's too late
adapt then
great content man , keep it up the good work
Very good Guide. Thx
This is very similar to the last sao game X.x you could basically do the same skill connect thing on one of the other games to chain the attacks and make them cost less sp and it'd be like an insta-link... This basically just looks a better, more refined version of the previous games.
I love the trails ending music
I was waiting for this and I'm not disappointed. Thank you, man. I have one question, though - maybe someone reading this can help. Why does holding L1 only slows down time sometimes? It's quite overwhelming when it doesn't and I wish it always did. I don't know if I'm doing something wrong, if there's a requirement for it to work like in this video or whatnot.
I'm not sure if it's intended but the same thing does happen to me every now and then. Could be a bug.
Not sure I'm correct, but it might be because:
- your teammates are not in combat (they have not attacked the enemy / buffed you)
- you need to lock your target
At least that's what I think I have observed. Might be wrong.
You need to lock on your target AND be in a fight. Attack the enemy once and then it works.
I honestly just want to know if you can get another fishing pole man..... update it turns out you can.. I just got one for completing a fisherman’s secret weapon in renid lakeshore
big facts
I was waiting on this
Hey Havian, great vid. Any chance you could make a video showing us where all the role statues are? I can only find scout and tank myself, would love to have berserker.
Ok, so I just started chapter 3, and do we not get anymore costumes? Or is their some way to get costumes I’m not aware of?
max affinity on each character i think gives u one, at least for the main heroines
I watched your videos prior to buying the game. Super helpful.
I got the game. I couldn’t get the timing down for shining circular. The combat system got on my nerves. Idk how people can execute shining circular properly.
The whole thing left me frustrated so I quit and uninstalled. Branching skill execution for dual weave is ridiculous.
And TODAYYYYYYYY
I was waiting for this vid
Finally i get it thx for the video.👍
So this is more of an action RPG than Re:Hollow Fragment. I still need to finish it, Lost Song, Realization and Fatal Bullet.
its basically identical to Hollow realization's combat system in terms of sword skill connects, risk and chain bursts.
Did I miss something? I'm at the academy chapter 1 i think, when I set options to semi auto battle I see some cool attacks when I turn this off, I have no idea how to pull them off why?
Dear Havian, tell me more about dodge system, i mean using button "F" on keyboard. usualy when i use it once, then i cant use it again. dodge button eat part of skill move but i have a lot and still don't get how it work.
Can anyone help me with the bladelock system? I feel like I'm missing something, the prompts pop up so fast I have a hard time hitting the prompts. I lose almost all the bladelocks during duels. Does anyone have any tips how to win those? I just can't seem to figure out when I'm supposed to hit the button input. Thanks!
It’s kind of random (depends on your input) but you just hit the buttons as they prompt on the screen. Just spamming the button during the animation will make you loose the blade lock. I only won a blade lock once but have consistently broken even on them after I stopped spamming the button so I couldn’t tell you what dictates a win condition. Hope this helps
What I do is only time my press to the first one's appearance then just tap the button, not mash it but tap it in a bit of a rhythm like x-x-x-x-x-x-x-x. Takes some getting use to but once you get it down, it's the same with every blade clash. And will make later duels easier when enemies like to block normal hits and dodge skills due to them being stunned after a successful bladelock.
Jomar Maceda yeah thanks man, i guess i just need better reflexes haha
ever play a game called 'osu'? its like that
So many people dont understand this and to be fair I'm really enjoying the combat in this.
Have you done a video on the different weapons/arts yet? I'm still on the fence on whether to buy this now or wait until later.
Great video Havian! Also does anyone know where to go to dye outfits? It said it is in the cathedral but I can't find the person I need to talk to or if it's even unlocked.
I sure wish they would make roles viable in harder difficulties because with the accuracy requirements so damn high it's not. my biggest complaint is not being able to take my tank into death game bosses. I got to sacrifice my health and defense to accuracy and that is why I've gone back to a legit mmo
Can you do a guide about memory release and perfect weapon control art? I dont see any tutorial about these two and i wanna work on the trophies for them. Control art is the "super move" they make once the bar is full right? I been finishing off monsters with that (so im sure I'll get the 30 defeats with it soon) but i dont understand memory release at all xD
i legit paused my game an it somehow went back to to a previously scene that i already passed an was in a whole new area an l just shut the shit off lol
thank you so much very helpfull
Still getting used to the controls. Currently still using Kirito’s Night Sky sword but it’s stopped using memory release and only uses the default Finish Attack. Also wondering why Ally attack sometimes only allows Kirito to attack and the animation ends.
Very nice tutorial. If only the game were as clear on how to do things...
Do a video on sacred arts! I’ve been having issues with unlocking new ones
Great guide
everyone who already played SAO HR will understand this easily
I haven't play AL. But I looking up those explanation, it similar with HR.
(I need 7+ month to adaption how HR battle system).
I would like to know if you can reset your skill point allocation. I'm still just getting into the game. But I didn't know about the tree for sword skills until I had been just assigning points to various active abilities and see how the trees advanced.
Can you explain how to preform Super Arts?
I have looked it up online but I never got it to show up in game as a option oh and I play on a Xbox One console.
his voice sounds like the narrator from warcraft II. tides of darkness :O
Could you explain what to do when a shield appears around bosses ? I'm still not sure if I have to wait or just try to skill connect it. Also I would like to know about the fatal status of enemies of is on. Thanks
Is there any way to quick charge the Mythic Arts Bar? Or some enemy where it is relatove easy? Since i run with Dual blades i also wanna do the trophys for the release and full power arts but for that i have to play Alice and 1 Hand Kirito/Eugeo....and 1 hand sucks hard in this game.
Cuz of this I completed ch 1
Iy like your video
I heard that we'll be getting another outfit in chapter 3 or 4 as prizes? Wonder if it's a service quest or part of a main quest?
I think the game mechanics sound good the only part I dont like much is the amount of effects I wish they turn them down a bit.
learning!
Ayy first comment and thanks
I like the whole taking control of other characters but I would rather they actually help on their own in combat with skills. I want to see their AI progressively get better as they level up too lile they are gaining actual experience. It would make it more realistic.
Needing to order them to use specific skills throws off my rhythmn. The most use they are to me is extra bodies so i can keep fighting solo and they divert aggro from me.
Also, the aggro bar fills way too quick. No clue how you got the bow in your video about it because that was impossible for me. I decided to just grind my way enough to just kill them. I was level 15 before even leaving the first area.
I‘ll buy when they fix the fps. Sadly there won’t be more then 30 on ps4. Sao HR has done 60fps so why not the new Game ?
I was thinking about becoming a bow main with debuff skills so i can help dbuffing enemies while staying in the back cuz ill not have any healing skills just dbuff skills. Is that a good idea? >:/
Might just be me, but could you mayne do a guide on the map? I dont ever have issues like this, but for the life of me I cant figure out where sub quest waypoints are so I just end up searching for 30min to an hour
is this record on the ps4? because everytime you use some skills like vorpal strike and the mouse circle thing just come out and cannot be close unless you move your mouse or keyboard then press any button on the ps4 controller on pc then it close. Does anyone encounter this problem also?
pls dont kill me but while this game has a mix of the best sao games, i still like the speed of realization. but anyway @havian just started this one, which skills shuld i focus on first?
To start off with, unlock a set of sword skills to use with your weapon of choice. Just don't neglect your one handed sword too much, since they make you use it for certain fights in chapter 1.
@@HavianCritDmg ty sir, i unlocked a set of skills for a bow combo, and a sword combo, then grabbed a few passives.
during 6:34 i saw u could step dodging even locked on target, but i cant do it on keyboard, only can do it "when im not locking the target", is dat a bug or sth i missed?
Thanks for the video, I still don’t understand how to avoid getting hit. The game says push (LS Xbox version) but nothing happens. Also is anyone having problems with the Xbox One version? At the end of chapter 1 you supposed to fight several bosses one after another (Quinella fight). My game crashes during the CGI sequences between the boss fights in a random basis and unfortunately it doesn’t save so right now the game is unplayable for me. If anyone has any info...
Looks like the sword skill connects is more forgiving vs the Hollow Realization.
I failed Calculus 2 back in college and this combat system seems like Calculus 3... I'm screwed
Hey havian, the only SAO games i played are lost song and fatal bullet. Do you think i should get this game.? I haven't kept up with the anime due to work so i no idea what going on story wise..
It does cover the earlier part of the Alicization anime, but it's not in a way that can really replace it honestly. It's good enough if you just want to play the game though. It's fun to play, but it does have it's issues that Bandai Namco say they're going to patch. So it might be worth waiting and keeping an eye out for that.
@@HavianCritDmg thanks, I'll wait a bit then, it looks fun, love the vids by the way..
Should I get this game, would you recommend?
I'd say if you liked the previous SAO games, then get it. The game starts off *really* slow though. Like 5 minutes of fighting and then 20-30 minutes of dialogue. That's the entirety of Chapter 1 for the first 10-15 hours. When you get to Chapter 2 the game really opens up with a lot more gameplay and exploration over dialogue, which makes it a lot better.
Hi havian i need ur help im a level 16 and trying to fight the administrator can u make a video to help people like me out
How many places are there in this game I see top and bottom of world map what about the sides?
I would have skip chapter 1 completely and just watch this video. It made more sense.
Is anyone else having problems with online multiplayer not being able to make a lobby and can't join any games mood/quest online on xboxone
I read somewhere that you need to look out for the skill rank of a skill. Like you cant combo a rank 3 skill with a rank 1. Is that true ?
Dope
Bandai Namco should let Havian take care of all the tutorials - He makes tutorials you can actually understand ^^