I Revamped This Old Boss Fight in my Indie Game!

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
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    [Slimekeep Devlog #42]
    In this video I revamped and added music to the DJ Slime Boss fight in Slimekeep. I also worked on a few bits of polish in the game, and attempted to optimize the game overall.
    About me:
    Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
    Music by Pieper Beats
    subscribe gamers ( ͡ᵔ ͜ʖ ͡ᵔ)
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 335

  • @pitchfire7959
    @pitchfire7959 9 หลายเดือนก่อน +129

    Excellent work on the boss fight! The only thing I would change about it is the trumpet lasers, I don't think fit the theme of it and look weird, I would add a wave animation to it and maybe try to break it up so it's not one solid beam and more of a sound wave.

    • @starbeam7679
      @starbeam7679 9 หลายเดือนก่อน +8

      Yeah, and it would be really cool if you could see slimes playing the instruments.

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +33

      Yeah that's true. I think they do look pretty static-y so I might have to work on that.

    • @riliththerogue
      @riliththerogue 9 หลายเดือนก่อน +4

      I was thinking something similar, but instead of trumpets, them being either laser lights or spotlights! Which still sticks with the dj theme

    • @Astro-bh7fv
      @Astro-bh7fv 5 หลายเดือนก่อน

      @@BenBonk what about making them move vertically as well as rotating, may make it harder and more intersting too. also Imo slime king needs another revamp, still a bit too easy for a final boss, but if you don't think so, that's fine.

  • @coolwinter3030
    @coolwinter3030 9 หลายเดือนก่อน +81

    So all this time watching benbonk… WE HAVE BEEN THE SAME AGE!!! It’s crazy to have such great results at such a young age!

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +14

      Lol thanks

    • @bellaander
      @bellaander 9 หลายเดือนก่อน +5

      I cannot believe benbonk is younger than me. What have I been doing with my life...

    • @lunaponta594
      @lunaponta594 9 หลายเดือนก่อน +4

      i read this comment before getting to that part of the video and thought "it's impossible they're both my age"
      i was wrong

    • @Jellyjam14blas
      @Jellyjam14blas 9 หลายเดือนก่อน +1

      Same haha

    • @DumpsterFireDev
      @DumpsterFireDev 9 หลายเดือนก่อน +1

      Imagine being a year younger than him and also trying to get into game dev! Trust me it is a very chaotic feeling! I have never felt so powerful and weak but I know that I could to cool stuff like that in the future! (It may just take me awhile! Lol)

  • @BouncyBonBon
    @BouncyBonBon 9 หลายเดือนก่อน +79

    Looking great! But I think the new piano attack for the DJ boss fight should have a keyboard across the whole bottom of the screen and fire out the actual MIDI art of the music upwards at you

  • @Splash029
    @Splash029 9 หลายเดือนก่อน +2

    New Slimelog! :D
    I love how you used my music in the boss fights!

  • @just_smolchild
    @just_smolchild 9 หลายเดือนก่อน +8

    i love the remake you did for the DJ boss :0
    it adds a lot of character and memorability to it :)
    but i do think the trumpets should be shooting sound waves rather than laser beams
    would be more thematically fitting
    the amount of extra decor you made is nice too
    i think it looks great! ^_^
    though i think the whole rooms not having variety is due to the floor only being one colour and one type of floor for most rooms

  • @SuperOriginal
    @SuperOriginal 9 หลายเดือนก่อน +34

    OH MY GOD, I was waiting for this video ever since you made this boss, the bossfight was EPIC

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +3

      😎

  • @viduuu07
    @viduuu07 9 หลายเดือนก่อน +14

    Dude congrats on graduating and getting into college! As a game dev in college myself, yeah its pretty difficult to focus on school stuff AND my game. BUT, if there's anyone who can do this, its you!
    Best of luck man, keep doing great!

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +3

      Thanks! yeah it'll definitely be a step up and I'm sure I'll miss a lot of the free time, but I'll do everything I can to try to make it work.

  • @MizuSpiritOfLuck
    @MizuSpiritOfLuck 9 หลายเดือนก่อน +6

    Can we talk about how awesome this music is? I can't wait for this game to come out so I can play it and for the OST.

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +2

      Thanks, Splash is the GOAT.

    • @NightHutStudio
      @NightHutStudio 9 หลายเดือนก่อน +2

      Agree, I've been bopping along to it haha!

    • @Splash029
      @Splash029 9 หลายเดือนก่อน +2

      Im glad y’all like it :D

  • @PotatoeGod
    @PotatoeGod 9 หลายเดือนก่อน +19

    You made me want to do game development
    I'm so glad I found your channel
    Keep up the great work

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +3

      That's awesome, good luck dude.

  • @ringo2715
    @ringo2715 9 หลายเดือนก่อน +2

    This is one of the most interesting looking boss fights I've seen in a while. Definitely going to be a favorite.

  • @DavidExists-bw7kc
    @DavidExists-bw7kc 9 หลายเดือนก่อน +3

    Bro really made an entire JSAB level

  • @atofpoke2297
    @atofpoke2297 9 หลายเดือนก่อน +11

    love the boss revamp, the attacks could do with some more impact like the projectiles flashing white when appearing or easing in/ out of movement like in Just Shapes & Beats to emphasise the sync

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +3

      Gotcha, yeah I agree. Maybe if I get to more polish stuff in the game I can try that out

  • @BlitzerWave
    @BlitzerWave 9 หลายเดือนก่อน +3

    You should add faint cloud shadows that move across the screen randomly in certain parts of the game. That would create a much more imersive feeling if done right!

  • @SilverDSlite
    @SilverDSlite 9 หลายเดือนก่อน +4

    I have been wondering for a while now what most of the point of the mini-map as it's currently implemented is, and now with the question of optimisation, here's my pitch: Instead of it just showing a zoomed out version of the rooms, why not simplify it to squares that only show what sides they connect to other rooms, and maybe an icon to show the main feature of that room (e.g. house icon for your house, a dollar sign for a room with a shop, skull for a boss room, etc.). You wouldn't even need to track the player's position in the room for the mini-map, just whatever room they are currently in.

  • @mbetts7720
    @mbetts7720 9 หลายเดือนก่อน +2

    man 42 that is such a big number I have been here since the start since 19 even and can't WAIT to see the final game and play it but no rush the more time you take the better it will be, keep it up

  • @sneggulf
    @sneggulf 9 หลายเดือนก่อน +9

    The boss fight looks great but I personally think it could benefit from some post processing. Screen shake color changes and so forth. Still great work!

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      Oh yeah, didn't even really think about that. Definitely could spice it up a bit. Thanks for the idea, I'll see.

    • @sneggulf
      @sneggulf 9 หลายเดือนก่อน +1

      Love your videos man@@BenBonk 👍

  • @flapjacksmike
    @flapjacksmike 9 หลายเดือนก่อน +1

    Loving the game progress so far. One thing I would suggest but all depends on how you want lay it out is explaining one or a few boss mechanics subtlely to the player. I thought I remembered in some older style games they would use some decoration items or enemy mobs near the boss entrance to introduce at least one mechanic either toned down or in some fashion to prepare the player for the more intense fight. Then once that decoration was destroyed (could be like a hidden turret object or whatever makes sense) or the enemy mob was defeated, it wouldn't respawn after the boss was defeated. Basically, because its like a mini tutorial for the boss. Hopefully that makes sense.
    It's all up to you whether you want to totally surprise the player with different mechanics or not, just wanted to offer that concept.
    Giving the player advance notice kind of makes it easier for them to understand how to beat the boss or survive an attack, but it also comes with the drawback of potentially reducing the difficulty.

  • @gregorycothron8645
    @gregorycothron8645 9 หลายเดือนก่อน +1

    Maybe coming up with a theme for the entire games location could help decorate the rooms. Maybe making the rooms be some kind of park with pathways could be cool or honestly whatever you come up with.
    Good luck in college!

  • @Kobolld.
    @Kobolld. 9 หลายเดือนก่อน +4

    You should call the 3 different attack versions for the DJ boss verses

  • @blumago4717
    @blumago4717 8 หลายเดือนก่อน

    The new decorations look great! I think the natural features (rocks and vines) really fit the main rooms, and the benches would probably fill some empty space in the break rooms. I love the boss fight, it looks like a big improvement :) I don't if you already planned on adding animations to the boss attacks but it looks still, that and sfx might mix better to show how it matches the beat. Also, having more equal space on the sides of the room might make it easier to use the dash on it. ANYWAYS, these whole devlogs have taught me about game dev (I don't get as frustrated when I see what you go through) I'll definitely be playing it anytime it comes out !

  • @sky01james28
    @sky01james28 9 หลายเดือนก่อน +4

    *suggestion* for improved variety in rooms:
    Create an object that spawns a random wall decoration and then self-destructs. Write a quick script to replace all your hand-placed wall decorations with the spawner object. This way, every time you enter the same room layout, the wall decor will be different!

    • @sky01james28
      @sky01james28 9 หลายเดือนก่อน +1

      The same can be done for floor decorations, but it’s up to you if that’s important

  • @DragonplayerDev
    @DragonplayerDev 9 หลายเดือนก่อน +3

    Not a Unity dev, but surely Unity has something like a canvas for UI. UI should never need a camera or in any way be influenced by the game world (unless your fog of war is incredibly hacky)

  • @enchantgames_
    @enchantgames_ 9 หลายเดือนก่อน +1

    loved the music part of the video! As you know, I'm making a devlog about making music and roguelike as well! we're brothers! :)

  • @StoryNerdStudios
    @StoryNerdStudios 9 หลายเดือนก่อน +2

    The boss looks cool as fudge! The king of boss fight creation has blessed us yet again!

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      Thank you!

  • @Koronosavilon
    @Koronosavilon 9 หลายเดือนก่อน +1

    Instead of setting everything as a list for weapon timing, you could have the music have different triggers built/encoded in for each specific attack to watch for so just by changing the music the boss fight adjusts automatically to stay in sync.

  • @OandCoGames
    @OandCoGames 9 หลายเดือนก่อน

    Congrats on starting college! I'm happy to follow along on this channel at whatever pace you choose :)

  • @Toupetit2_
    @Toupetit2_ 9 หลายเดือนก่อน +2

    When you load another "zone" you have -100fps for a second. i think you can do a preload when the player is close to the zone

  • @lunaponta594
    @lunaponta594 9 หลายเดือนก่อน

    6:02 DUUUUUDEEEEEE you gave a really sick idea holy shit
    a boss fight that has the midi of the song playing for you to dodge. like those synthesia piano roll videos. holy fuck that would be awesome, and i'd love to make the song thinking about people dodging it, and sneak in some midi art and everything
    ughhh that's just too fucking cool

  • @thewizardslime6764
    @thewizardslime6764 9 หลายเดือนก่อน +1

    The DJ fight is gonna be this game's fan favorite boss, kinda like Zenith in Paper Planet if you know that game

  • @ElianeGameDev
    @ElianeGameDev 9 หลายเดือนก่อน

    I just found your channel with this video, your game looks really cool!

  • @ForeverShadow0
    @ForeverShadow0 9 หลายเดือนก่อน +1

    I love what you did with the boss! it looks like its going to be a fun challenge! Good luck at College and I can't wait for the next devlog!

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      That's great to hear, and thank you!

  • @legendaryswordsman2279
    @legendaryswordsman2279 9 หลายเดือนก่อน

    Ya know its kinda funny, you and me are very similar. I’m 18 as well and have been working on my game for about 2 years now and I’d say I’m about as far through it as you are with Slimekeep (Tho I’d say my games a tad smaller).
    You’ve been a huge motivator to keep me working on my game, I can’t wait to watch as Slimekeep develops more and eventually becomes a finished game

  • @endawerkz
    @endawerkz 9 หลายเดือนก่อน +2

    Trumpet lasers look a bit static compared to everything else. Maybe making them shake a bit would look nice. Everything else looks really cool!

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน

      Got this a few times, I'll prob try to make them less static-y in the future :)

  • @najok
    @najok 9 หลายเดือนก่อน +1

    ok this is really cool and the music too

  • @vincentsalcido9605
    @vincentsalcido9605 9 หลายเดือนก่อน

    Oh crap we're almost the same age! And I just started college too! Congrats on graduating, and good luck with college!

  • @Kirjahri2
    @Kirjahri2 9 หลายเดือนก่อน

    I literally just finished watching all the Slimekeep devlogs and this comes out... the timing is crazy

  • @e.maleki9927
    @e.maleki9927 9 หลายเดือนก่อน

    Nice work! I'd suggest syncing the camera to the music as well so it's not so static and the beats feel more alive

  • @bluender230
    @bluender230 9 หลายเดือนก่อน

    I just had a cool idea. Once you finish the game and kill the slime king, there will be unlocked a new mode which will be like a nightmare mode where everything will be 2 times harder and this mode will be called slimare. That would be super cool to have in your amazing game. Also thank you for being such a cool youtuber.

  • @quickslash71
    @quickslash71 9 หลายเดือนก่อน +1

    As a tuba player I can confirm that those whole note projectiles coming from the tubas are accurate.

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      Let's goooo

  • @Me-ji7uq
    @Me-ji7uq 9 หลายเดือนก่อน

    Yaaay finally new video. I’ve been watching since the very beginning and I love your content

  • @BigBouncyBanana
    @BigBouncyBanana 9 หลายเดือนก่อน

    the furniture and other things in the room look very cool, i really like those :)

  • @Foish
    @Foish 9 หลายเดือนก่อน +1

    Hey benbonk! I have been watching this channel ever since slimekeep started and am so thankful for this channel and all the ways you helped me through tough times. You deserve way more subscribers than you have. Can’t wait to keep watching videos, even if they don’t come out monthly. Thanks :)

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน

      That's awesome dude, thank you for sticking with me for so long. Hope everything goes well with you, and I'm happy I could potentially help.

  • @kingivirus
    @kingivirus 9 หลายเดือนก่อน

    This is fire man the sync is awesome

  • @uR_M0ThAR
    @uR_M0ThAR 9 หลายเดือนก่อน

    5 Optional suggestions:
    1: Add a setting to remove corruption if you don’t like it
    2: A narrator/bot to read text somehow
    3: Language Settings (for multiple episodes)
    4: By beating the game, you get to unlock full-colour mode
    5: Mapping system so people have their own maps to make, and pick between an automated slime system or add their own
    If you use any of these ideas, I would like to have my name in the credits (optional)
    I prefer if you use YTScratchStuff in the credits (I am using another account)

  • @DumpsterFireDev
    @DumpsterFireDev 9 หลายเดือนก่อน

    Wow i didn’t know you were 18! I'm 17 and I have not made anything as cool as you have but I know I could one day make a game as cool as yours! (I think it will be a bit before I make boss battles that cool!) I hope college goes well for you! I am currently working on a project related to slimes as well! It is probably my biggest project yet but I am making sure to keep it at a reasonable scale. My sophomore year i made a game for FBLA and got 4th in the state of Missouri so I guess I'm not too bad. I hope both of our games about slimes are successful! I am excited to see the next dev log!

  • @liammcgovern5027
    @liammcgovern5027 9 หลายเดือนก่อน

    i love youre videos i have been following since the very start and love when you upload😊

  • @Imaduck21
    @Imaduck21 9 หลายเดือนก่อน +1

    Thats really cool man! 🎉

  • @drathyice7413
    @drathyice7413 9 หลายเดือนก่อน

    Nah but that boss theme SLAPS. Your composer got talent.

  • @ntintenews
    @ntintenews 9 หลายเดือนก่อน +21

    I think you should add difficulty options

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +5

      Might happen in the future, but no promises.

  • @gollossalkitty
    @gollossalkitty 9 หลายเดือนก่อน

    Hey, ben looks cool. I'm writing this comment after getting to 5:37 (what I'm talking about comes before that). The attacks are cool, but the character definitely seems to stay in the same place the whole time. Like, I really doubt anyone would ever purposely go on the sides or closer to the dude for fear of getting hit. I think a solution to this could be either making the attacks crit on the north and sides of the arena or drawing a line where you can't shoot projectiles / the projectiles will hit the line instead of your target. Or, maybe you could get knocked onto the sides by the attacks. Also the trumpets 🎺 look like lightsabers.

  • @pideperdonus2
    @pideperdonus2 9 หลายเดือนก่อน

    I am so hyped for this game! It’s looking great so far!

  • @thesplendidallay6846
    @thesplendidallay6846 9 หลายเดือนก่อน +1

    I guess you could say the short passages of music really reVAMPed the fight.

  • @GamingStudiosX
    @GamingStudiosX 9 หลายเดือนก่อน +1

    i think a idea for optimizing the ui camera is to disable it rendering all layers and only render stuff in the ui layer

  • @silly_billyYT
    @silly_billyYT 8 หลายเดือนก่อน +1

    I have 4 dumb ideas. First, a very expensive and rare heart container that permanently makes your max HP go up by one, maxing out at ~15 HP. Second, a very rare and expensive stamina vessel that increases dashed by 1 permanently, and maxes out at ~7 dashes. Third, a shield that blocks some attacks and reduces knockback. Last, a weapon that charges by collecting the souls of slimes. For example, if you killed a basic slime with your pistol, you would get a few souls. These souls are used as powerful bullets that can create a very small explosion that has high knockback and high damage. Soul bullets could not generate souls, though.
    Everyone tell me what you think in the replies!

    • @silly_billyYT
      @silly_billyYT 8 หลายเดือนก่อน +1

      Put your thoughts here.

  • @DiSyllar25
    @DiSyllar25 9 หลายเดือนก่อน

    The boss fight looks really great! Also, would you be willing to change your background screen to a slightly darker color? If it's just me then it's fine, but I keep getting flashbanged by the white screens lol

  • @Blackwolf0501games
    @Blackwolf0501games 9 หลายเดือนก่อน

    Hi Benbonk! I had an interesting idea for DJ BOSS, what do you think when the music speeds up (4:33) the camera starts moving in infinite motion, to match the boss aesthetic and make it more unique. Playing with the camera on certain bosses can be something very different and interesting

  • @starbeam7679
    @starbeam7679 9 หลายเดือนก่อน +2

    If you're not already doing so, you should make it so each music loop in the bossfight switches which version. It would make the boss a bit more random during the fight while still keeping the beat.

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +3

      Oh snap, I didn't even think about that. Maybe I'll change that in the future. Thanks for the suggestion

    • @Splash029
      @Splash029 9 หลายเดือนก่อน +1

      @@BenBonkthe different versions got different arrangement and midi tho lol

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      @@Splash029 😳

    • @Splash029
      @Splash029 9 หลายเดือนก่อน +2

      @@BenBonk you never noticed ?
      The ending part is different in every version and the arrangement is different too lol

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +2

      @@Splash029 arrange this ratio

  • @hashtaganimal9269
    @hashtaganimal9269 9 หลายเดือนก่อน

    Dude, you just graduated high school?! That’s awesome and I totally love that you wanna focus on college and still work on the game. Personally, I always love sitting back and checking in whenever you upload, I didn’t even notice it was once a month. But it blows me away that your ability to code is this good in high school, it’s just one of those things that surprises people.
    Anyway, I’ll still be looking out for your next vid, even if you don’t get to work on the game til your breaks, I’ll still be here! ❤

  • @raracabra
    @raracabra 9 หลายเดือนก่อน +1

    Yo, I don't know if you read these comments, but making the laser have a 2-3sprite animation going really fast to make it look like its flowing would make it look way better instead of a static sprite

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน

      Totally agree with you, and yes I read these comments lol

  • @Skeffles
    @Skeffles 8 หลายเดือนก่อน

    Great video Ben! I hope you enjoy college, good luck!
    Brilliant update to the fight. I think it looks really fun, how does it feel when playing?

    • @BenBonk
      @BenBonk  8 หลายเดือนก่อน +1

      Thanks as always Skeffles. I think it’s pretty fun to play, but I guess I’ll just see how the play testers feel about it.

    • @Skeffles
      @Skeffles 8 หลายเดือนก่อน

      @@BenBonk brilliant!

  • @havibav1342
    @havibav1342 9 หลายเดือนก่อน +1

    i think there could be some screen shake in the dj fight because of the music

  • @name36154
    @name36154 8 หลายเดือนก่อน

    Im currently trying to make a roguelike and your videos inspire me to put in the work to make it better,

  • @Slime7_
    @Slime7_ 9 หลายเดือนก่อน

    yo congrats on graduating man!

  • @evadecaptcha
    @evadecaptcha 9 หลายเดือนก่อน

    Boss fight looks and sounds great!

  • @cheddar500
    @cheddar500 9 หลายเดือนก่อน

    Woah, assumed you were already in college this whole time. Best of luck and no pressure to keep up the same pace, but hope you do finish it

  • @-lucas-8586
    @-lucas-8586 9 หลายเดือนก่อน +1

    I think the Piano attack can be improved, maybe instead of moving the piano from left to right, it can be a bigger sprite that doesn't have to move, so a bit harder by making it less predictable. The rest of the fight looks awesome tho.
    Another thing that would make a cool change would be a day/night cycle, giving you a time limit for each day, giving the game a bit more depth and really making you decide on how you should spend your day.
    You found Ron the Rat!11!!!1!!!11 🐀

  • @dawsonaucoin6239
    @dawsonaucoin6239 9 หลายเดือนก่อน

    I think that it would be cool if you had adaptive music for each non boss room and it will change depending on the stage of growth of the slimes by making certain elements of the music louder depending on the type of slime and removing the elements when that type of slime is killed

  • @NichtDu
    @NichtDu 9 หลายเดือนก่อน

    I don't know how to implement this in unity but the ui elements should have abstractions and basically everytime you change some value it re-renders the element.
    You could also do this for the minimap where you only update it when the player moves. You can also make the minimap render a bigger area than the part you see and if the movement doesn't go outside that additional part you don't do anything.

  • @walkersheep3333
    @walkersheep3333 9 หลายเดือนก่อน +3

    Im not quite sure how the ui camera works, but can't you just set the canvas sort order higher, to go above the other one?

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน

      Yeah, not really unfortunately. It's really hard to explain, but basically the fog of war isn't even like an object in the game. It's some graphical render thingy, which frankly, I'm not even sure how it works because I didn't make it. I basically need the extra UI camera so the UI doesn't go under/below the fog. I tried emailing its creator awhile ago about having things layer differently, but it sounds like with how it was made that's just impossible. So yeah idk really.

    • @walkersheep3333
      @walkersheep3333 9 หลายเดือนก่อน

      @@BenBonk maybe you could spawn the fog with the rooms, and just put a box collider trigger on it, and if you touch it it can disappear. Even though it spawns more objects it could still be more efficient than the ui camera. Also I love your videos.

  • @SinfulRaptor
    @SinfulRaptor 9 หลายเดือนก่อน

    I was waiting for #42

  • @mytyang1248
    @mytyang1248 9 หลายเดือนก่อน

    i had no clue you were only 18 ! keep up the great work

  • @IAmTheNobodyYT
    @IAmTheNobodyYT 9 หลายเดือนก่อน +1

    I’m totally addicted to indie roquelikes, I’m gonna no life this like I did with patch quest…

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      Lol let's gooo

  • @FyidRants
    @FyidRants 9 หลายเดือนก่อน

    Oh man that music and that boss fight is 🔥

  • @thetwertleyt9157
    @thetwertleyt9157 8 หลายเดือนก่อน

    Okay, don’t even know if you will see this but here goes. I had a problem like the ui camera for my fps where I want to render the weapon on a different camera to remove clipping. What you should do is make a new layer for the ui. And have the ui camera only render that layer and the normal camera never render that layer. Worked for me hope it does for you.

  • @wman-jn7sq
    @wman-jn7sq 9 หลายเดือนก่อน +1

    looking great though it does lack some polish on the visuals department, the sprites of a lot of things are just too stagnant, adding animations like with what you have on the main speakers would make the fight look much better, also have the tubas line up with the shots they fire rather than just idly moving up and down, this also applies somewhat to the other bosses in the game that you have shown

  • @lordmwmw7576
    @lordmwmw7576 9 หลายเดือนก่อน +1

    good luck in college!!! hope to see more slimekeep, but take as much time off as you need for school!

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน

      Thank you! I'll see how it goes, but hopefully I'll still have time to work on the game here and there.

  • @JtheTree
    @JtheTree 9 หลายเดือนก่อน

    calling this boss old made me feel old because it feels like yesterday since it was first added

  • @AndyGun11
    @AndyGun11 9 หลายเดือนก่อน +1

    I had an idea, what if you made it so for the DJ boss fight it could have a piano across the whole bottom of the screen and fire out the actual MIDI of the song at you

  • @tuguldurtumee5059
    @tuguldurtumee5059 9 หลายเดือนก่อน

    In the rooms what about rocks or grass that can block a certain amount of projectile that randomly generates whenever you enter the room taking a page out of other roguelites (which has furniture)

  • @Nnif_Boots47
    @Nnif_Boots47 9 หลายเดือนก่อน

    I think adding some rugs would help with all the rooms looking plane.

  • @sirdumpybear
    @sirdumpybear 9 หลายเดือนก่อน

    can you use the benches for cover? If not, I think that would be a neat idea!

  • @His-Games
    @His-Games 9 หลายเดือนก่อน +1

    For the UI, instead of having a separate camera, can you put it on a separate render layer? It might be called sorting layer, I can't remember. If you put it higher than the render layer of everything else it should overlay.

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      Not sure if that will work with how the Fog of War functions, but I'll give it a shot. Thanks for the suggestion.

  • @voloranic9920
    @voloranic9920 9 หลายเดือนก่อน

    The DJ boss look really cool and satisfying but it can get better by adding sometimes screen shakes

  • @sirdumpybear
    @sirdumpybear 9 หลายเดือนก่อน +1

    for the UI camera, could you just have render or whatever when the UI is updated?

  • @circclegd6710
    @circclegd6710 9 หลายเดือนก่อน

    Are you planning on adding any difficulty increases to the game? I would love to see a turbo mode (like in Enter the Gungeon).

  • @TheStegosaurus_
    @TheStegosaurus_ 9 หลายเดือนก่อน

    5:03 any way you can sync up attacks to a midi file, so that you dont have to do it manually. Kind of like the pipe dream animusic video, where every note is hooked up to a specific animation.

  • @BenBonk
    @BenBonk  9 หลายเดือนก่อน +27

    💥 Enjoy your ad free experience with Stands: www.standsapp.org/

    • @nobodycarewho
      @nobodycarewho 9 หลายเดือนก่อน

      5 days ago?

    • @G0o0se
      @G0o0se 9 หลายเดือนก่อน +2

      ​@@nobodycarewhoit's just TH-cam premiere

    • @najok
      @najok 9 หลายเดือนก่อน +1

      my wifi already blocks adds

    • @FabbeNJ369
      @FabbeNJ369 9 หลายเดือนก่อน +1

      You know what, this is the first time I'm actually gonna download something sponsored, I've been thinking about an adblocker, and this was the final push to make me do it

    • @Terminid_Brood_Emperor
      @Terminid_Brood_Emperor 9 หลายเดือนก่อน

      You should add mini dungeons with mini bosses

  • @FyidRants
    @FyidRants 9 หลายเดือนก่อน

    Well, for starters, congrats on graduating high school! I hope college is a nice and fulfilling experience.
    College is an extremely transitional time in someone life, and as someone who’s graduated at the end of last year, I can say that it’s very normal to get caught up in college and not have a hold of the things that made you “you” outside of your studies/work. What’s important to know is that once you’re out of college, you will have the leeway and free time to find out what those things are again. I had some online pals who I didn’t have the time to talk with, but since graduating, we talk just as regularly as we used to.
    Don’t sweat Slime Keep. Even if you are swamped, it will be there when you have the time to get back to it. Your channel will be, too. You’ve done great work, and I can’t speak for everyone, but I will continue to be a fan of you and Slime Keep, be the next upload a month or 4 years from now.

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน +1

      Thanks! Yeah, I'll just have to see about college. I obviously want to work on Slimekeep throughout it and just finish the game once and for all, but at the same time I don't want to put pressure on myself and release something I'm not happy with. Guess I'll just take things as they come and see how it goes :)

  • @ethanbuttazzi2602
    @ethanbuttazzi2602 9 หลายเดือนก่อน

    recommend making the boss hgealth bar using the darker half, it blends A LOT with the background.

  • @augustridder9885
    @augustridder9885 9 หลายเดือนก่อน

    Another option could be dynamic music, with specific instruments playing during certain attacks

  • @sirdumpybear
    @sirdumpybear 9 หลายเดือนก่อน

    I dont think the piano (version 2) has enough warning. The keys should flash green or something before they shoot so that you know how to dodge if your at the bottom

  • @collinvisser7108
    @collinvisser7108 9 หลายเดือนก่อน

    Question about difficulty and colour - How are you doing accessibility / scaling of the boss fight will it just be damage changing. Timing on the notes flying in time to the music may be challenging. i.e. less notes on lower difficulty.
    I understand you colour are the brand but the note on the checkerboard baord are a bit hard to see for me.

  • @KaleDarville
    @KaleDarville 9 หลายเดือนก่อน

    I know a lot of people are probably saying this, but I had no idea you were so young! Congrats, you're a really good developer

  • @SamBateman
    @SamBateman 9 หลายเดือนก่อน

    Siivagunner is very happy with you - three versions means three high quality rips.

  • @nintenvlogz
    @nintenvlogz 9 หลายเดือนก่อน

    Nice devlog as always, have you considered a console release?

  • @HE360_Games
    @HE360_Games 8 หลายเดือนก่อน

    It's great seeing a game about music. Those are hard to come by.

  • @GavinBisesi
    @GavinBisesi 9 หลายเดือนก่อน

    The trumpet attacks look WAY too much like lightsabers. Really awesome concept though, with the art fixed a bit for that it would really shine more

  • @idkbruh173
    @idkbruh173 9 หลายเดือนก่อน

    really cool

  • @SombreroMan716
    @SombreroMan716 9 หลายเดือนก่อน

    The notes on the side coming out of the speakers are kind of redundant. It could be cool if there were pickups of the side that would occasionally appear to incentivize the player to take risks and try and cross the notes

  • @grando69
    @grando69 9 หลายเดือนก่อน

    The boss looks great so far. I just had an Idea, you could maybe implement. Instead of timing all the obkects individually, you could create (maybe multiple) midi files, which play along side the song. In midi you can assign each beat a certain note and in Unity you can assign a note to an obj. With this you could get maybe more variation and it is easier to change in the future.

    • @BenBonk
      @BenBonk  9 หลายเดือนก่อน

      Yeah, don't get me wrong that would be awesome. Just don't think I really have the time to change around the boss again as I kinda wanna focus on some other stuf.f.