3-Card Combos: What's the MOST Damage Just 3 Cards can Deal??? (No Infinites) | Magic: the Gathering
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- เผยแพร่เมื่อ 17 พ.ย. 2024
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What's the MOST damage you can do, that isn't infinite, with just three cards? Come check out some of these WILD combos!
Thanks to everybody who replied on Twitter with their awesome suggestions!
Have a question? Post a comment! You can also catch me, Gavin Verhey, on the rest of the internet at:
Twitch: / gavinverhey
Twitter: / gavinverhey
Instagram: / gavinverhey
TikTok: / gavinverhey
Thumbnail background art is Mentor's Guidance from Strixhaven by Brian Valeza. Intro and outro background is Forest from Jumpstart, by Alayna Danner. Intro Song is "Cartoon Bank Heist" by Doug Maxwell/Media Well productions.
#magicthegathering #commander #combos
Gavin: "Assuming there is a land in play...which there should be"
Me: "You underestimate my jank, Gavin"
Hahahaha fair enough
what about your opponents? Is it a battle of the jank?
Manaless dredge or something in commander? List please!
The mono white lifegain player: "Welp that's half my life gone ):"
Lol underrated comment
@@jacobpeterson1166 Lol stolen comment
This is my absolute favorite episode ever. Chefs Kiss
This isn’t near as crazy as the last two but it’s something I’ve actually pulled off in a real game. With Xenagos and Moraug in play, your first attack will be for 13. Second main, cast Traverse the Outlands for 13 basics. This results in thirteen Moraug triggers, and with Xenagos doubling him every combat I believe the correct math is the summation from 1 to 14 (your normal attack plus the 13 extra generated by Traverse) of 6 times 2 to the power of X (basically 6(2^1)+6(2^2)...6(2^14)). Finally add Moraug’s own power boost (14+13+12...+1) (the 14 represents the one boost you get all 14 attacks and so own, added after the summation since the boost is after Xenagos’s trigger) and you wind up with 196,701 total damage!
When I did this, I resolved Xenagos on turn 4, Moraug on 5, then pulled off the combo on 6. Felt amazing! And if you add a land drop, it practically doubles for free! Also, any land ramp like a Three Visits doubles again! If you’ve made it this far, thanks for reading and maybe any Xenagos players out there will be inspired. Just remember to do all this second main, because Moraug doesn’t give a main phase!
This is the sort of videos that make me say "Magic was a mistake" as I furiously begin taking notes and rummaging through my collection in order to start brewing, cackling like a madman all the while. Please keep them coming!
There's no way I'm going to double check the math, but this was really interesting!
Do tell us if the math is correct.
This video is really making me want to build Brudiclad, Telchor Engineer, because a lot of these combos seem like a very fun time in that deck
I have a Brudiclad deck that "flickers" Chancellor. But now I want to add Mystic Reflection!
@@HienNguyenHMN I have a Brudiclad deck and Mystic Reflection is absolutely crazy there.
3:50 Ha! I found a miscalculation =P
This one should be 1266, not 1265. The first craterhoof gives itself +1/+1 .
Yes, I checked all of them but the last two... Actually, the second to last I did check the first few digits haha.
What are you looking at? I like Magic and I like math =D
I am so glad you exist and double checked them all haha. Thanks for the note!
Can you help me figure out how much Nylea’s collosus plus mystic reflection plus storm herd would be?
@@mr.joesterr5359 6*2^(20*21) + 6*20 which would be the biggest number yet... except they don't have haste, so sadly this won't work without a fourth card
@@milanmartin4407 Okay perfect that’s the number I got as well thanks for the reply. Yes they do not have haste but I am 100% trying this play in a real game of magic
Um, there's another miscalculation. For the Terror of the Peaks/Mystic Reflection/Storm Herd combo (timestamp 4:26), the math is correct for Standard, but incorrect for Commander.
For Standard, the calculation is as such:
The original ToP does 5 damage for each of the 20 entering tokens,
then each of the 20 tokens does 5 damage for each of its 19 companions that enter at the same time as it.
So we have (20 * 5) + (20 * (19 * 5)) = 2000
For Commander, the same logic means that we replace the 20s with 40s and the 19 with a 39:
(40 * 5) + (40 * (39 * 5)) = *8000* , not 4,000 as calculated here.
Okaun technically has no upper limit and is not an infinite combo. But it's solely dependent on luck, so it's easy to disqualify it.
I mean, it can kinda be classified as an infinite combo? You can flip the coin of frenetic efreet an infinite amount of times, although it’s not a combo, just one card.
"Clearly I was born for this moment."
-Rakdos Charm, upon seeing this video
Haha
Now, throw a SINGLE doubling season into the mix at the start of the chancellor combo and you're not making 112 chancellors, you're making over 59,000!
Add a coat of arms and you multiply those goblins' power as well.
There would be many many times more goblins than particles in the univserse squared for sure
Loved this style video! To get the community involved like this was really cool to see not only on twitter, but also once it was brought over to this actual TH-cam video!
This reminds me of the combo of Adrix and Nev + Helm of the Host, which grows at a pace way faster than exponential, and achieves numbers so big that scientific notation can't even express them (I believe it grew like 1 -> 3 -> 11 -> 2059 -> pretty much infinity)
We generally mark stage 5 (which we've reached once) as "More power than there are atoms in the universe"
I don’t know if this is cheating, but if you’re in a 4 player commander game and you cast expropriate (assuming everyone votes for time) you would hit the sixth level and break physics open so wide it would be like if you used a black hole to crack open a peanut, except the peanut is physics and the black hole is three pieces of cardboard
Unfortunately adrix+helm+seize the day only gets you to 2^11, not quite hitting first place; you'd need 4 combats to beat the top score, however most extra combat things just go infinite with helm or don't give enough combats.
1 > 3 > 11 > 2059 > 10^617 > 10^10^616
Scientific notation is very good. Using arrow notation, numbers like this can easily be conveyed. This doesn't reach the limit of that form of notation basically ever. This size of number can be useful in things like statistics but are very far removed from the real world, as the 5th step already contains the number of atoms in the universe to its own power six times.
OK, but add a couple of cards to this and it becomes utterly, utterly ridiculous. Adrix and Nev, Sakashima of a Thousand Faces, Zada, Hedron Grinder, Cackling Counterpart and something to give haste (ideally Heat Shimmer).
Cast Adrix and Nev. Copy with Sakashima. Play Zada and target with Cackling Counterpart. It copies onto the two Adrix and Nev, first making the total 8, then 72, then making 2^72 Zadas. This isn't quite the numbers we've seen from three cards, but then you can flash back Cackling Counterpart on Zada. Copies onto all 72 Adrix and Nevs. Each copy exponentially increases the number, leaving you with about 2^2^2^2^...^72 (where the tower is 72 high) creature tokens.
This video taught me 2 things:
They're many numbers I don't know how to pronounce and RITE OF REPLACATION IS AMAZING!!!😜
I mean yeah. I ran two in my manland deck. Like half the games I won were just like "Oh cool, that's a nice threat you have, sure would be a shame if I had five copies of it."
You have a Nylea's Colossus in play from a previous turn.
Cast Mystic Reflection.
Cast Storm Herd with an assumed life total of 20.
This will cause each of your 21 Nylea's Colossus to trigger 20 times.
Target the one in play from a previous turn with all 420 triggers (nice)
Attack for (6(2^420)) which is a 127 digit number starting with a 1.
It's more damage than my other combo, but you need an assumed life total of 20, so I don't like it as much.
Yes i just thought of this one as well. This is possibly the record as of right now unless there is a effect than can make more than 20 tokens with 1 card
You’re not allowed to have a card from a previous turn though
"I would guess your number is almost certainly too small"
I do remember both your tweet and THAT tweet and i had to stop the video to laugh maniacally XD
You should do a video on the idea of 3 card magic. You take 3 cards, they start in your hand and you don’t draw at the start of your turn. All other rules are the same. It’s super interesting because there is no 3 card hand that is unbeatable. It’s really cool to see the different 3 cards used to win, and how they all interact against an opponent.
3 card blind! Fun format, played a lot of that. :)
My guess at the beginning was "several septillion", i've seen this kind of math before in this game. As the video got higher and higher, I was starting to think I overshot it.
i very much did not
Hahahaha. Good work picking something that high though!
At the start of this video, i didnt even know what a septilion was, and would’ve thought it was a kind of snake.
Great episode! Always fun to see what wacky combo's people come up with :)
I asked a similar question in a thread once, but it was how to deal a million damage with 3 cards, as soon as possible, without going infinite. The answer (at the time) was Turn 4, using Training Grounds, Feral Animist, and Channel, which deals 2^21 damage.
I don't know the exact rules for how mana is allowed to be used, but if I get the mana for free to cast my three chosen cards and then can use any mana they generate then this is what I've got:
You have a Feral Animist in play from a previous turn.
You have a Mana Echoes in play.
You play and flashback Army of the Damned.
This generates enough mana to activate your Feral Animist 160 times.
You attack for 2^161 points of damage which is a 48 digit number starting with a 2.
My friend gave me this challenge, and I pondered on it a few days. I came up with this: Cast Pestilence Demon and Polyraptor. Activate Pestilence Demon 19 or 39 times (depending on how much life you and the opponent has), then cast Goblin War Party entwined to create 3 1/1 goblins give all creatures haste and +1/+0
With 20 life, you end up with 400'096 Polyraptor, with a total damage of 19 + 6(400'096) + 3(2) = 2'400'601.
With 40 life, you end up with 297'581'396'608 Polyraptors, with a total damage of 1'785'488'379'673
(I came up with this recursive formula to compute the number of dino's: A(n) = 2*A(n-1)-A(n-6) for n > 2, A(n=1) = 2, A(-1
There is a similar question I've seen asked on a mtg salvation thread before which is what is the greatest damage you can deal turn 1 without being able to go infinite given magical Christmasland and a vintage legal deck. From what I remember they passed Graham's number in 2015 if not earlier and have continued to work up to now reaching some truly absurd numbers.
And, how can I know more about that pls?
do you know what I'd like to do a lot of damage with? Yargle! Yargle is a frog, so he'd be great in a frog tribal deck if we had a commander for frog tribal ;)
Frog tribal is VERY strong already. Gitrog spore and croaking cohort are already amazing tbh.
Do you know about yargle who can snargle your lifargle inside the game of magic the gargling?
There's a new Frog commander in the upcoming set, although sadly it's Simic, so no Yargles allowed.
7:45 That's a weird variant of the "9 little goblins sitting on a gate" rhyme.
beautiful. That last combo will end up in my Brudiclad deck, which is built around making as many copies of Seven Dwarves as possible.
My first thought was Hunted Phantasm + Toralf + Blasphemous Act for sixty excess damage. Definitely a trivial amount by comparison.
This episode is a lot of fun. Would love to see more!
That was pretty sweet, i had gotten into the billions via doubling before, but i didnt expect it to get that crazy. Im kinda curious what some other styles of 3 card combos would look like, something like a 3 card mill combo or lifegain combo, to see how much you could get woth just 3 cards
That was sooo fun!! Great work everyone who participated in the Twitter thread 🔥
Depends a little on outside factors too I'd like to suggest. If, for example, one could use 3 cards on the boardstate generated by the winning combo, one could use arcbond, radiate and chain reaction to deal that much damage cubed to everything and everyone, in the process of course dying as well
I love seeing combos like this (and then considering them for my decks...). and I'm impressed with the lines people came up with!
I think I saw this twitter thread before or something similar, so my wild guess was "something around a googol".
Apparently I overestimated how broken things can be! Easy to go over it with an extra card though.
Best three card combo in MTG - Island + Storm Crow + Lotus Petal = Turn 1 Storm Crow. TOO OP
I they waste removal on it you win, it's not worth it. If they don't you kill them in 20 turns. Whatever they do they can't win
@@nanoacido5174 exactly - hard lock - storm crow - the 10th power nine
He said no infinite combos 😂
Hey hey take it easy you evil man.
It's not the biggest combo, but I have a favorite that I actually pulled off in a game of Commander that still places 3rd among the numbers included in the vid, and it does it without using any cards mentioned. Cast Brudiclad, Telchor Engineer and Precursor Golem, then cast Cackling Counterpart targeting Precursor Golem. Precursor copies Counterpart twice, once for each Golem token, overall getting you to 8 total 3/3 Golems, one of which is a token copy of Precursor. Move to combat, use Brudiclad to create a 2/1 and make all tokens you control a copy of the Precursor token, getting you 9 copies of Precursor. Hold priority to flashback Cackling Counterpart, targeting the real Precursor, place all 9 triggers onto the stack, and get ready for some copy shenanigans. Each time a Precursor Golem trigger resolves, you clone all Golems you control, then create two 3/3 vanilla Golem tokens for each Precursor Golem cloned this way. Long story short, if you start with n Precursor Golems, one real and the rest tokens, you end with 2^n*(n-1)(n+1)+3 tokens. With n=9, that's 25603 tokens, all of which have 3 power for 76809 damage and all of which have haste thanks to Brudiclad. Move to declare attackers. Oh, and the best part? A spell that deals 0.00075 damage to target creature would instantly kill the combo.
Best I came up with was 360,639,813,910,528 using Kalonian Hydra > Mystic Reflection > Storm Herd (with 40 life for EDH). Not nearly as good as the last 2, but I think it'll do the trick lol
My go too huge damage numbers combo is precursor golem, rite of replication and radiate, tho I doubt it is as good as most of these
Ok last one:
You have a Nylea's Colossus in play from a previous turn.
Cast Rite of Replication (with kicker) targeting Nylea's Colossus.
Play a flashback Increasing Vengeance targeting Rite of Replication.
Fours Rites (with kicker) on the stack.
The first resolves making each of 7 Colossi trigger 6 times.
The second resolves making each of 13 colossi trigger 6 times.
The third resolves making each of 19 colossi trigger 6 times.
The fourth resolves making each of 25 colossi trigger 6 times.
Point all 384 triggers at the Colossus that's in play from a previous turn.
Attack for (6(2^384)) damage which is a 116 digit number starting with a 2.
I can't really take credit for this one as it's all cards mentioned in the video. The only combo I came up with before watching the video is the one with Feral Animist which uses some different rules for mana than the rules you provided.
I think you need to play everything from hand that turn. Otherwise you could use Nylea's Colossus, Storm Heard, Mystic Reflection for 6*2^420 damage.
Coming back to this 2 years later, streets of new capenna outdoes the last example tremendously. If you replace mystic reflection with devilish valet, you end up with 2.287 * 10^86 damage! Compared to 1.163 * 10^36 in the last example
Man this channel is a gem, well done! And really well edited!!
I think it'd be a cool idea to do a video on the making of a precon deck for a future deck, so we can get some behind the scenes and reasons for card choices and such :3 Like show where the set design starts and how themes are picked and such.
The final shown combo was not the winning "Chancellor/Rite/Mystic Reflection" but the Coat of Arms Version.
I was ready for the challenge until "no infinites", now this has me thinking. :)
3:44 I'm gonna be that guy and say it: Um actually, Hagra Diabolist doesn't deal damage, it's just loss of life! Nice video! Already saw a comment that beats anything with Wheel of Misfortune + Brash Taunter + Gideon's sacrifice; just choose a number and done, no math needed 😉
I feel that falls under the "fireball for infinite" category
That last combo is going straight into my Brudiclad deck!
You can do some fun things with Chancellor of the Forge + Phyrexian Reclamation and Ghave, Guru of spores for approximately 5*2^9 damage at 20 life or 5*2^19 at 40 life. You could also do Chancellor of the Forge + Corpse Dance + Ravenous Squirrel(or similar cards) then your damage is limited by the number of cards in your deck, it ends up as approximately 2^(#cards in deck) damage
This is really fun and I especially love how it's presented.
I did this in casual with echo mage, rite of replication, and precursor golem. We never figured out the math but the recursion on the precursors is insane
This video reminds me of those size comparison videos of things in space. "Oh you thought that was big, check out this.. oh and that's nothing compared to this..."
This episode was a wild ride. I love it
I had one that was actually in Standard a while back. Tiny compared to these numbers, but lethal, so all that matters: Generator Servant + Scuttling Doom Engine + Fling. T4 lethal out of nowhere.
7:31 Me: 'I win!'
Friend: *casts Rakdos Charm*
Did something similar to #2 but with electrostatic pummeler. originally used vorniclex to double up on energy counters and then do rite of replication for 22 activations of electrostatic pummler. but only got to 4,194,304. But then the storm herd and mystic reflections can get it to 41 if you have 40 life in commander jumping the number to 2,199,023,255,552. so would have been 3rd place as it follows the same concept as #2 but starts with lower base power and doesn't cause it to trigger off itself like the constellation guys do
Now those are cool!... I wish I saw more of those instead of thoracle x 1000
I remember my first time hitting really big numbers in magic was with mana echoes in krenko mob boss (my first commander deck) I found that I often had loads of mana due to cards like skirk prospector and mana echoes, plus, one of the decks in our playgroup was an angus Mackenzie turbo fog deck that would frequently lock me out of dealing combat damage, so I decided to surprise them by running fireball. That night went miraculously how I had dreamed of. The angus player had locked me out of combat, so the rest of the table was ignoring my goblins as their ranks swelled. Mana echoes and fireball both ended up in my hand. Lady luck smiled upon me as mana echoes resolved, and Krenko tapped to create 100 goblin tokens. I used my last mountain and sank all 10,000 mana into the fireball, targeting each of my opponents. The table was shocked, and the angus player laughed as he tapped his two blue mana for a mana drain. Blue has been on my shit list ever since.
This would go infinite already with just the feral animist and the infinite mana you start with.
Army of the Damned + Kindred Charge + Breath of Fury is 56 Zombie tokens.
And yes, the first 26 have summoning sickness, but we didn't consider that for previous entries, and it's possible to cast Kindred Charge after the first 26 are no longer summoning sick.
Also, I 'm pretty sure Doubling Season, Rite of Replication, and Hagra Diabolist would just cause 113 lost life (3 for the attack, then 110 for the triggers). In this case, the tokens have to enter the battlefield on the turn they cause loss of life, and they don't have haste, so the tokens can't attack. And we're assuming that the initial Diabolist can attack, so it doesn't get it's own pre-Rite trigger to cause 1 lost life. Not sure how you got 1,211.
Imagining the near infinitely large Nylea's colossus being Chumped successfully byba 1/1 green squirrel token gives me a chuckle
Ah I got played I see. My first thought was Fiery Emancipation, Scourge of Valkas, and Rite of Replication, which was almost done. It does 543 damage beautifully, but once we moved to 640 I was sadly outdone.
I was told there wasn't going to be any math.
But this is all very impressive. Good work everyone.
I thought my combo was in the ~4000s, but just did the math and it's "only" a tad under 2000.
Thanks for showcasing combos, though, Gavin!
Now we need to see MTG Arena be able to manage the tokens or damage the cards can create!
There are some server breaking combinations.
I think Arena caps players at 300 tokens these days.
More episodes like this please :-)
This episode was awesome, Gavin! This was great!
The fact that not a single precursor golem is mentioned makes me sad. It's the OG of mind breaking mtg math problems. I can break 1,000 without even thinking that hard about it with Golems, Cackling Counterpart, and Reckless Rage.
I remember online discussions of how many Golems are made when you Rite of Replication a Precursor Golem!
@@stickershock66 yep. Rite is the classical example, but when we're so low on cards available to us we want counterpart as flashback feeds into their explosive nature.
As I'm in a public place right now, I cannot rightly tell the rules verbatim, but to my knowledge any number of damage can be named, using Stuffy Doll/Brash Taunter, Volcano Hellion, and a Pariah effect. Cast Doll, cast Pariah targeting Doll, then cast Hellion, naming any number for damage, targeting myself and Doll. While the damage cannot be prevented, it can be redirected with Pariah, and so it will take all that damage from you and place it on Doll. Doll will take ALL of the damage from Hellion, and deal that much to the named opponent. If this is outside the rulings, please let me know! Also, I saw this on SaffronOlive's Against the Odds video, from Channel Fireball.
I don't know about you but this is why I brought Deflecting palm to the combo
Wait - did Ben Wheeler submit the one with 4 Berserks
Araumi, dread tide with 97 opponents, haste enabler. Exile 97 cards from graveyard, encore back a chancellor of the forge, craterhoof, or terror of the peaks, whatever deals most damage.
I only thought 20! I LOVED this!
This is the bomb, but i really enjoy beibg surprised by new kinds of episodes
My commander group : what’s your power level deck
Me: I cannot even pronounce the Humber
This got me a great idea for a puzzle question. Which is the lowest number of damage that 3 cards can't create. (assuming you attack with all the creatures you can all the time, one big number also includes lots of smaller numbers)
Assuming that the cards on the battlefield are it, probably like -5. 3 cards could be Shield Sphere, Memnite, and Orinthopter, and that's 0. There are creatures with negative power.
@@snakeman830 creatures can have negative power but in that case they deal 0 damage. Comprehensive Rules 107.1b
@@hansoskar1911 true. So any negative number is technically a claim for your puzzle, as it can't be achieved.
I still feel like casting all the spells in your payoff turn is overly limiting; if you can start the turn with a Nylea's Colossus in play (by casting it on some previous non-payoff turn), you can Storm Herd plus Mystic Reflection it to double its power and toughness hundreds (or, in commander, thousands) of times. Plus, it boosts the existing highest damage by almost a thousand!
I feel like I'm missing something here. How does Storm Herd trigger the Colossus?
@@EricChoiniere I think he meant to say Mystic Reflection, so that all copies enter as Nylea's Colossus
@@fosterdawson7339 Ohhh yeah. That's a lot of triggers if each new "Colossus" counts itself and each other one, plus the original seeing all the new ones...
@@EricChoiniere hang on I’m gonna do the math on this one now
I'm not a judge but I assume every Colossus sees 20 enter the battlefield. Including the original that's 21*20 = 420 doubling triggers. So the total power of the original Colossus can become 5*2^(420) = 1.35 * 10^(127). Oof!
Great video and it showed me I should be playing more Temur in commander
If you swap out mystic reflection in the last combo with devilish valet you get a pretty large number too
Toralf, God of Fury
Fiery emancipation
Blasphemous act
36 damage to each creature, which if there is only one other creature besides toralf, that's 72 damage, then if the other creature has, let's say 5 toughness, toralf deals 93 damage to any target. This only increases exponentially for each creature. Say an opponent has 10 1/1 tokens, you deal 396 (including to your own toralf), then you have 1,050 damage to point at opponents.
I am doing this to my MtG play list to watch several times and share with others.
MY BRAIN IS MELTING AT THE ABSOLUTE LEVEL OF DANK.
My favorite is Atarka, World Render, Collosus hammer, and flash in dictate of the twin gods for 64 damage, granted in action I just atarka then dictate for efficiency
Yessss!!! I Love this kind of episode :D
Welp time to add Chancellor of the Forge to my Brudiclad Deck XD
Could you do an update to this for all those players that are not from the "old times" era, when mana burn was still around, "damage on the stack" wasn't a thing, and spells could 'fizzle'?
Thinking offer this same question, but can only use cards from Alpha to Fallen Empires.
Then, what's the highest amount adding in the next block of cards; Ice Age, Alliances, Homelands? Then what can you get adding in cards from the Mirage block?
Then add in the next block, etc. etc....
Let's see how inventive the [really good] players are now and see what they come up with, and they may realize just how much more creative you had to be for good damage back then with such a limited amount of cards.
I came up with Enter the Infinite with Spiraling Embers and Increasing Vengeance but considering the "there's no maximum deck size, as long as you can shuffle your deck in your hands unassisted" rule, it's unlikely for this trio to get much above ~1200 damage.
If your opponent has done a combo for infinite health and say decides to have a billion life, you just tap Heartless Hidetsugu and do half of that in damage. Cast Furnace of Wrath, and do a cool billion damage.
I actually pulled off over 50 000 damage with the commander 2018 Estrid Precon, which has Nylea Colossus. Was a bit more than three cards, but this card can indeed get wild even in a real game.
This gives me major Veritasium/ numberphile vibes, but magic and I love it. haha.
-Devilish Valet
-Army Of The Damned
-Flash It Back
-Fungal Sprouting (triggers 33554432 times)
-win
Assuming we have all our mana from basic lands I thought of ashaya, soul of the wild into avenger of zendikar into mystical reflection. I'll run the calcs later and share
I played a game of magic today where I cast replenish and returned 19 enchantments from my graveyard to the battlefield, including a ancestral mask and a nylea's colossus. i ended up swinging for almost 25 million damage thanks to 19 colossus triggers
The spongebob , batmobile and teletubbies one is my fav combo
That was so much fun to watch!
I was surprised it went past a million, much less quadrillions
In response to the Chancellor/Rite/Mystic attack, I tap Urborg and Gods’ Eye Gate to the Reikai to cast Batwing Brume.
It's videos like this that remind me why I love this game
This was amazing thank you!
If you consider 3 spells and not 3 cards, scute swarm + cultivator colossus + craterhoof behemoth gets some absurdly large numbers on the scale of 10^30
Spellbinder + Savage beating TOO
Also that second one needs a reeprint,so...
Werewolf art? Just saying hahah
Blacker Lotus + Hijack + True Polymorph doesn't do a lot of in-game damage, but it's probably the most psychological and financial damage you can do to your opponent with three cards!
HAhahahahahaha, that's just so mean
realistically they'd just concede before you tear up anything
Adrix and Nev, Twincasters + Helm of the Host
wait like 4 turns then play a Craterhoof Behemoth
You can respond to the final combo with volcanic fallout though
This is why I run Deflecting Palm or Rakdos Charm