I also see others with Stun working like Retro Satori, but Stunny milk is the best for for this team. Can’t wait for me to try something similar since I have Stunny milk and Ichirin ready to go.
since most of the comps i do only have sunny switching in once and throwing her LW then most of the time she is replaceable by a11 satori + 5p debuffer, but then it ends up costing a little more and gl with the stage when it comes
@@starsama update: I made a farming comp with MoF Sanae and Otohime. The stun strategy worked wonders, but I had to setup an extra turn because I didn’t have a power link in front of stunny milk. The hardest part of setting it up with my friend composition was that Sanae was suffering from too much success and kept killing Yukari’s 1st gauge at the same time as Hecatia’s 1st gauge. I needed to cleanse the graze lock, but also still have enough power to kill Yukari afterwards. I kept messing around with lower Yang attack stat sticks and putting Myouren somewhere on Otohime until I found a combo that worked. If I start uploading, I might be able to show my strat. Thanks for your inspiration and allowing me to come up with my own stun strategy.
@@JosephHk743 nice! good to see you were able to come up with something, and glad i was able to help and yeah unfort sunny's stun line is locked on 3p so if you don't have a power link it can be hard to achieve that in a single turn, but you were able to play around it so thats good
is the card the stage drops even that good? I thought the theory shitters from [discord] hate debuff units because yang/yin debuffs suck when the opponents are full broken. why not just use the 50% liquid and 50% physical cards already in the game?
given that we already have 50% liquid/body bullet cards then its very easy to skip this one if you want, but with the current trend of vscq enemies having no barriers on 3rd gauge then debuffs become pretty valuable, especially because the def down isn't type exclusive so anyone can have an AoE -2 def (tho it only lasts for 1t), it'll definitely be a useful card somewhere in the future but i think it should be easy to live without it
@@starsama that sounds reasonable. much better than hiding a 45% laser up card behind a limited cq stage. i want the developers to experiment more with more cq aside from endless farming, but it seems like these stages are here to stay.
@@tyronehiyoko9136 well the lw manifesto stated that they wanted to make content become less farm-centric, but we're still waiting for them to implement this change zzz
I also see others with Stun working like Retro Satori, but Stunny milk is the best for for this team.
Can’t wait for me to try something similar since I have Stunny milk and Ichirin ready to go.
since most of the comps i do only have sunny switching in once and throwing her LW then most of the time she is replaceable by a11 satori + 5p debuffer, but then it ends up costing a little more
and gl with the stage when it comes
@@starsama update: I made a farming comp with MoF Sanae and Otohime.
The stun strategy worked wonders, but I had to setup an extra turn because I didn’t have a power link in front of stunny milk.
The hardest part of setting it up with my friend composition was that Sanae was suffering from too much success and kept killing Yukari’s 1st gauge at the same time as Hecatia’s 1st gauge. I needed to cleanse the graze lock, but also still have enough power to kill Yukari afterwards.
I kept messing around with lower Yang attack stat sticks and putting Myouren somewhere on Otohime until I found a combo that worked.
If I start uploading, I might be able to show my strat.
Thanks for your inspiration and allowing me to come up with my own stun strategy.
@@JosephHk743 nice! good to see you were able to come up with something, and glad i was able to help
and yeah unfort sunny's stun line is locked on 3p so if you don't have a power link it can be hard to achieve that in a single turn, but you were able to play around it so thats good
Hecatia C3 EX may coming to global at any time,release date is 25th November.
I am Japanese. I'm glad that a foreigner is uploading Touhou videos‼︎
thank you! i appreciate seeing comments from japanese people too
@@starsama you are good at strategy‼︎
いいなー複霊で勝てて私は中途半端なんだよな、(エピック1体レリック1体超フェス1体しかもってない)(現在レリックは戦力外になっちまってる)
is the card the stage drops even that good? I thought the theory shitters from [discord] hate debuff units because yang/yin debuffs suck when the opponents are full broken.
why not just use the 50% liquid and 50% physical cards already in the game?
given that we already have 50% liquid/body bullet cards then its very easy to skip this one if you want, but with the current trend of vscq enemies having no barriers on 3rd gauge then debuffs become pretty valuable, especially because the def down isn't type exclusive so anyone can have an AoE -2 def (tho it only lasts for 1t), it'll definitely be a useful card somewhere in the future but i think it should be easy to live without it
@@starsama that sounds reasonable. much better than hiding a 45% laser up card behind a limited cq stage. i want the developers to experiment more with more cq aside from endless farming, but it seems like these stages are here to stay.
@@tyronehiyoko9136 well the lw manifesto stated that they wanted to make content become less farm-centric, but we're still waiting for them to implement this change zzz