-8 DP is fine I guess. And ST range helps a lot, but it could’ve been Ceylon range. Sp cost should’ve been 70 at most. They also need a much higher base attack to compensate the near 3 second attack interval, or just reduce attack interval to 2.1 seconds.
they want Mostima Join Helidrop Team despite her skill cycle sucks as giant donkey diks. IMO, this module giving more benefit to Grey and Skyfire over Mostima. but welp, at least we can deploy their without a hassle.
I'm convinced HG made the splash caster archtype to be underwhelming. They have all the traits which convinces the players to choose other casters instead of them.
To be fair, Aoe casters are doomed the moment Eyja with S2 and S3 exist (which means since the beginning of the game). Eyja is just too strong, being able to fill all the niche Aoe casters have but not having any of the drawbacks plus the benefits of being a ST caster like faster atk speed and lower dp. Eyja is literally the best of both worlds to the point where she overshadowed all other ST and Aoe casters
Honestly after watching Yii videos I start think more critically and not just "uwu they bad cause they have less dmg". And with AoE caster getting their module I've been thinking like why they're bad. People say because of their aspd or DP cost. Honestly I think they're "bad" because their such skill reliant class, you bring them not for auto atk but for their skill, and usually their skill have really long CD. One of the reason why Gitano is seen as one of the better aoe caster is because she have a really good wave clearing skill with realy good range. And 2nd reason (this one is more personal opinion), is their god awful range. AoE sniper, wide range sniper and Platinum trade dmg for flexibility, allowing them to hit tiles AA sniper can't. I use Dusk S2 over S1 because of the extra range, and extra range is sooo good. Extra range = attack sooner aka more dps. Like shotgun sniper have pretty high dmg but due to their trait range(and their atk range), it makes them really awkward to use. If Chalter didn't get the trait range extension, she wouldn't _that_ broken. Anyway thank you for coming to my TED talk lol. Cheers everyone~!
Another reason is stage design. In most of the newer stages, enemies don't really crowd together anymore, unlike the old stages. Meaning the main reason you would use an aoe caster would be because your team is underleveled and can't kill enemies quickly enough, causing them to crowd at a chokepoint, resulting in leaks. Even so, for experienced players, single target operators work a lot better to quickly kill an enemy before the next one comes. For example, Thorns pretty much replaced Blaze at laneholding because he can quickly take down any enemy that approaches him, even though Blaze can hit 3 enemies at once. In other words, you put a lot of single target operators to focus fire on one enemy in an attempt to take them down asap before they can even crowd and leak past your chokepoint, which is a much viable strategy for high level players. And even if enemies do come in crowds, we do already have a lot of better alternatives that can handle them: aoe snipers who have much better range and skill costs, as well as true aoe operators like Chalter and Ifrit that can hit everything in their range.
@@Shunsatsu I mean you kind of mention 2 out of 3 game breaking ops that throw out any kind of discussion....I'm just comparing them to other normal classes/ops. Even with Chalter, she is seen as like the only shotgun sniper who found general use because of her very long skill uptime and trait range expansion. Like Pinecone and Executor have good damage, but because of their trait range makes them really awkward to use. If Chalter didn't have that trait range expansion, honestly she wouldn't be not as game breaking as she is now.
@@mochithepooh5368 It's pretty sad. CC Spectrum demonstrated how Pinecone can shine, she basically makes the crab risk a free one, but that range is way too limiting
@Derrick Cheow Honestly I even with Dusk module, I still don't really bought to her S1. Like it's good and people compare it Eyja S2 but Eyja S2 have that pretty broken RES debuff, and enemy with 30-50 RES is pretty common so although the on raw damage they might be similar Dusk S1 can easily be cucked by RES. That's why I use Dusk S2 because it has damage amplifiers and really decent CD, and it reqlly synergize with her buff per kill talent making her S2 even more cracked.
Carnelian S1 is good too. It trades the crazy damage numbers for a more reliable uptime/sustain from her talent and importantly keeps the phalanx trait as long as it's overcharged so you can continue using her as a tank while she's attacking
Yeah, it's great when you need her to be a consistent ranged tank with no gaps, while also giving her the ability to deal damage. It also makes her a lot more independent than her other skills--her trait normally fully heals her right before dropping her defenses, which is good to make sure she doesn't get cheesed while under heavy fire, but s1 fully heals her and then makes her tankier. That health won't just get shred through, it basically resets all progress at chipping away at her. It means that in some scenarios she can bait ranged damage and deal aoe damage while not needing any other units, like a medic, to support her.
Well yeah, it's the same water that's been sitting there next to a large city for a year, right before they do their annual cycle to clean it. Who knows how much chemical crap is in there?
I agree with most of what's being said exept 1 point, mostima's S2, her downtime isn't that bad, Stun is a realy powerfull CC and a 7sec one with a 35sec downtime is pretty similar to Red, who can stun for 3sec ever 18-15sec, Red's advantage comes from the fact you can squiz it between other CCs and is more flexible, but mostima's a larger AEO and is continuous. Even a small reduction on its downtime can make it realy stong combined with other CC in a stall team. But I agree for her S3 110 is fucking BS...
It's nice, obviously, but I don't think it really solves her problems. Even at the reduced cost she's still not exactly coming out early (saving 8 DP at the beginning of a map is a big deal, but saving 8 DP like a minute into the fight is a lot less impactful), and it's not like high DP costs stop people from using ops like Ch'alter, Mudrock or Ifrit, especially in a game where Flagpipe strats exist. She just... does too little while on the field, outside of some (admittedly pretty nice) utility once she actually manages to charge her skills.
Passenger wasnt that bad He carries me through risk 20 on yesterday cc Smitten those crocs with the thunderstrike when my murd wasnt thicc enough to whitstand their damage
I won't sugarcoating passenjesus was actually kinda bad and difficult operator But it gives you sense of accomplishment when you beat a difficult stage by using him
After using Mosti for so long I’ll say that she definitely can work amazingly for crowd control and getting her to around w1 max on cc is definitely doable while having her being really useful to the strat
I think carnelian is underrated, she's my mvp on my risk 18 clear because of her tanky-ness and her burst I think she's better at handling huge waves of tanky enemies than eyja so basically what I'm trying to say is that Eyja is probably the middle ground for Carnelian and Ceobe, and because of that she outshines them both since she's more flexible than both
Sounds more like a jack of all trades than outshines but I do accept that phalanx casters res and def is super valuable for soaking damage from heavyhitting ranged enemies then nuking waves without. Staying on the field to charge skills isn't necessarily a bad thing and you get a lot of value from a phalanx caster's presence.
They all have their uses . Carnelian deals tons of aoe damage and is tanky ( though you should not let casters tank to begin with ) but her skills need to be charged . Ceobe will melt dangerous single targets such as bosses or tanky enemies . Eyja is just that comfy versatile middle ground between Ceobe's damage and Carnelian's aoe . Her s2 gives her consistent splash arts damage while her s3 provides the burst aoe dps . Ifrit deletes lanes if there's a spot for her to stand on .
@@kasumi2173 Completely disagree. There's no reason to, if they are able by any combination of traits, not let Casters tank. Ranged enemies packing a wallop from range is not an uncommon occurrence, and having the option of dropping someone like Carnelian to serve as a ranged tank really improves the versatility of things you can pull off. Especially when she has a measure of self-sustain with her talent, though it can still be dangerous since she'll be vulnerable when skill is on. But it can still save you and let you try new things, which is a big plus.
@@kasumi2173 Sometimes casters will tank whether we like it or not if we want to do funky strats and we don't have every character in the game (I started in september this year and have very few options atm).
I've found a lot of use for Mostima more as crowd control than pure damage. 7 seconds of stunning everyone in her range can be surprisingly effective. And don't forget, most of the game isn't risk 30.
The fact that it works on basically 90% of bosses too is insanely useful. She doesn't stick around afterwards but I definitely use her to drop, lock things with s2 then head out. Very potent stall and also helps clear the trash around a prior target to help ST dps get the right target.
Funnily enough Mostima managed to break max risk. She and Skyfire were used by a JP player in Lead Seal, instead of the Bibeak-Liskarm strat CN players did. Mudrock helped a lot though.
@@seizerkb3225 something that people forget in a lot of games is that you aren't always playing the hardest content. Something might not be great in the literally hardest content that demands perfect optimization, but it's just fine in 99% of stuff. Just because something isn't the best doesn't make it bad.
I got Mostima early when I was a newbie and she's been a staple on my team as a panic button with her stun. Admittedly Mostima sucks in comparison with Eyjafjalla and other casters, but I've never found her useless or bad at all once you get over that high DP cost, and I know there's lot of better and cheaper alternatives for a Crowd Control operator like Texas, but Mostima will always have a place in my team.
it's just weird when people still saying passenger is bad in 2022, especially after more recent operators are more gimmicky and harder to use. but maybe some people just like to keep the unfunny meme alive.
Carnelian S2 is kind of overlooked though. S3 is way too slow at times when dealing with fast moving mobs, while S2 can essentially handle the vast majority of enemies and has pretty good skill cycling. The ability to bind (or slow if you're desperate and can't wait for the full charge) helps keep enemies at bay just a bit longer. Eyja is still champion at rapid damage, but Carnelian's ability to take abuse and (albeit small range) AOE bind/slow can come in handy And as people have pointed out, for the true champion of tanking Carnelian can take S1 and, lol, vibing until the need to open fire, then she still won't die (if charged which one ought to be doing)
I have an idea for a new 6-star character: After you place her, she does nothing for 50seconds. After 50seconds pass, you can activate her skill, which is a weaker, slower versions of Eyjafjalla S3, but with smaller range. After her skill ends, you have to wait another 50 seconds while she does nothing again. What do you guys think, is she viable? Seems like a character Yostar would like
@@sekinatsuzora2621 No it didn't. It switched target mid skill. Ucky's video about TB-9, TB-10 Fixed Team (Feat. Free GoldenGlow), timestamp 1 minute and 49. Skill is active, she stops attacking the Bully she locked at skill start and the drones started going at other enemies, leaving the Bully alive. Skill ended and she never attacked that Bully again. It only died because he had backup units, if he was doing a minimal run, that Bully would've leaked.
Passenger was okay even before his module. His S3 is quite effective at nuking things, and his S2 can trash swarms. Heck, I used that S2 in place of Ch'alter's S3 on some maps of the Ch'alter event. Really, about the main thing that held him back was the same thing that holds all casters other than Ifrit back: Eyja exists.
I feel like i'm gonna write this comment a few times today lol; not everyone has Eyja. Hell, that's a silly comment because she was like my 4th 6 star and I started in september, but I also think that people are so obsessed with the idea that if someone superior exists, there can be no other choices. I play a lot of maps where I definitely did not need eyjafjalla. I play a lot of maps where the positioning of characters benefitted other casters. I also just like to use different characters :O. I ain't playing max risk xD.
You know, I'm starting to think that Saga is actually the REAL god-sibling and Dusk is just someone she paid to pretend, what with the crazy reality-warping nonsense she's been pulling.
i know it's been over a year and module upgrades weren't necessarily a thing back then, but i really enjoy mostima s3 with her module at max level, since it's just "haha funny *you have 90% reduced movement now.*"
As a new player to the game, I was sad when I got some of these lesser loved characters because all of you meta people made me feel like I was screwed for life. Turns out they are pretty great :D It's a gacha game. Sure, I could get Ch'en alter and a bunch of other broken characters and just straight up win no issue, but acting like these people have no value in a game with a couple hundred different operators to choose from is harsh because a lot of people who are going to play this game now and in the future won't have HALF the options you'd say to choose. I'm not hating because I do believe knowing what characters are exceptional helps me, but man the negativity around characters that aren't top percenters gets really irritating in games like these.
U know what comes to me every time i use Ifrit at an Water Map like Dossoles? Phil Swift " IT EVEN WORKS UNDER WATER?! " I just dont know why..... really...
I'm convinced by the Splash Caster design that HG doesn't play their own game. They must never use them because if they ever did, they'd realize how awful it feels to play with them. Their slow attack speed, high DP cost (module helps but not much), poor range (again, the module helps but not much), and terrible SP cost all combine to make them generally not worth using unless you're hardcore dedicated to one of them as your waifu. I mean, when Mizuki is looking like a better source of AOE damage than Splash Casters, then you really know you f**ked up the design, amirite?
I'm nooblord, most probably, but Ifrit's second skill is more useful in mos situations: instant kill for all weaklings and burning damage for extra-fat-d*cks At least, sargon wastelands annihilation becomes 'afk' and some other maps, alike goldenglow event 'the boil' with guerilla shields rush: E2 50lv Ifrit just burn them all with 2 meatshields to block Maybe, her 2 skill will not work for 20+ risk CC, i dunno
although mostima s3 is110 sp cost, but her talent boost the sp regen to 1,4/s. So that her s3 skill just need 78,57s to charge, lower than SA 12,5s then, her module reduce her dp cost by 8 she's more viable now
Ritual how to pull Saga: Buy 10KG pack of Rice and place it next to your PC/Phone before pulling on her bannner XD. Sigh, yeah Mostima makes me just sad. Her SP costs are so unreasonable its really hard to depend on her consistently. I do like using her, and I prefer her S2 for "that one" high danger moment when I just need an enemy to get stunned and soak all the damage my other ops can dish out, but the uptime is harsh and her high DP cost doesnt make it much butter either. I did remember, hafl a year ago or so seeing she was scheduled for buff on the CN server alongside Dusk and few others, but I dont know when that will apply to global.
Don't know anything. I always have place for casters. = Alter-Lava (Lvl 80) for rapid or dual splash attack. And she damned good in burning enemy swarms. = Mostima for crowd control, especial for bosses because they don't immune to slow (and also gathering some trash for one time skills. = Dusk for really good map control when i need it. I even can end Freeling and let's go some enemy, while holding other. So it's crowd control with micro control. = Leizi for good slow and attack enemy out of range, especially enemy which can nuke operators on their way. = Tomimi for switching to really high physical damage, if i need so. Also, maybe it's a random, but s2 can be useful. = Indigo... just for line, when enemy go in solo. Because it's really high art damage dealer. = Ifrit for burning to ground. Really. Not only for burning ground way, when enemy go. Many times i place her for burning only one front tiles on many lines and help many other operators. = Haze is good core caster for enemy with resist. She can do some job in solo, like just a caster. Or help other arts dealer. = Nightmare is nightmare. Some times you don't need medic all time, and then can use her s1. Sometimes you can use her s2 for slow, true damage and even combo with specialist. = Absinthe. Yea. Just because you sometimes need someone for focus on low hp enemy. = Rockrock is caster with skill which you can deactivate when you need it. Many operators can be useless on some operations because they just can't deactivate skills in time. = And Kjera for focus control. Postscriptum - Yes, i have Eyja. Yea, lvl 40 and trust 200. But most time i just ignoring her. Why? Just because her skill too... rapid. Really. It's good, when you need fast attacking caster. But it's now always true.
HG really needs to grow a pair and just let people have fun with splash casters.... Make their normal attacks deal damage to all enemies in their range by default, bump their ats, and/ or cut at least 1/5th of their skill 2 & 3 sp req accross the board. Least that'll justify their late deployments from the dp cost conundrum.
Ngl I find Dusk’s 3rd skill to be great in situations where it really shines. Like in Annihilation maps sometimes I use Dusk’s S3 to just permanently stop basically all mobs so they don’t overwhelm my defenders. It’s definitely saved a lot of runs and sanity for me. I do have to say her S3 is definitely a single-use per map because of that SP cost, but you don’t really need to use it twice anyways. This is all coming from someone who only does 18 risk CCs though so take it with a grain of salt I suppose
Guess it depends if your defenders are at risk of being overwhelmed. That is something that wouldn't happen if you killed the mobs faster, say by using Eyja S2 instead of Dusk. Heck, Dusk S1 would probably solve the problem. Death is the ultimate crowd control, after all. But that's part of the fun of Arknights. Finding a strategy that works for you.
Sing your praise and be soothed, Though Carnelian’s rage our feet shall be fused. Ground covered through use of skill two Will make every one single foe try to piss in their shoe. But one is doomed to fall and their fate to be sealed. Feel the presence of mind become stagnant and chilled. Know the issue of plight and thus tremble in fright: As she’s standing around, with no use in my sight. Yet for dogs and for crows there's seed, and there’s feed. Not one be manifest of a man who’s called Sneed. Passenger after buffs is still much like one - Chuck. All that character does is still viciously suck. Goldenglow on one hand is a very cool char She is... wait? Not a dog? That is quite bizarre. I don’t know what the fuck there is else to say. She is not on the global. I just hope she’s okay. By her limited chance, dusk was once much dishonored. I did not get her than. As by bad rng, I have ever been faltered. Cry i won't of the dreams of a busty, neet dragon. Seizure through her skills use i decided to skip on. I remember the days of inglorious bustards! We would salivate over any damage with arts on… We compared her ire to the power of dio. Instead all she had brought, was to pump Arknight’s SEO. Last but not least to come, to the throne of Zeus Is a flaming hot gal, ̶w̶h̶o̶ ̶m̶a̶k̶e̶s̶ ̶s̶h̶o̶r̶t̶ ̶w̶o̶r̶k̶ ̶o̶f̶ ̶j̶e̶w̶s̶ …powered through her short fuse. But shitposting aside, she is power at hand. Not too often at use, but that’s ‘cause she eats sand.
I think there's one more reason why Mostima isn't helidropped as much as Silverash - As a ranged unit, her defense is low, so even if you're willing to wait out the duration on her skill she might end up dead in high risk CC from a CC#6 croc, for example. At the very least, Silverash can still be used as a blocker for one or two leakers, but all Mostima can do is slow them slightly. I think swapping the SP costs between SA's S3 and Mostima's S3 would balance things out a bit more, but it's already coded so eh.
Ifrit S2 all the way. With Ptilopsis helping the SP generation instead of Mostima, your physical damage dealers all deal 300 more damage per hit and have sustain.
No mention of dodgemaster 12F? Jokes aside great guide mate. It’s really sad to see how lacking other casters are in comparison to eyja. But hey maybe we’re looking at this wrong. Maybe eyja is the odd one out, and operators are supposed have flaws. You know what they say. A flawless character is a flat character.
Mostima is my toxic gf dude, pot 5, one from her banner when i started the game, 2 from standard banner spooks, 1 from my first and random top operator, and a 50/50 top operator between her and ifrit i just have to accept the fact i will be using her until the game ends :,)
I still believe someday Caernallian will have her moment, just like Angelina. Surely there will be a CC where you are forced to go highground and need someone to tank/damage. Specific as hell though.
What are you doing with Amiya before Kay is coming? In that room? With how you potrayed Dusk S3, I wonder if majority of stage only need a one-time long-duration stall. Though if I remember it right- I don't think so. Then, if it is not for stalling, is it for decoy? I've no idea. And with her module came up, I think Dusk S3 is only used for fun.
Passenger being terrible doesn't stop me from bringing him everywhere. Like you said his S3 has great burst damage potential, but his S2 becomes better once his module is released. Still the DP cost is absolutely absurd
since when passenger need module to attack 4 enemies at once? copying straight from aceship, his e2 trait description: Attack deals Arts Damage and inflicts Slow for 0.5s Attack can chain up to 4 enemies Damage reduced by 15% per jump
Must have been a small mistake since it is 3 targets at e0. Module decreases bounce-dmg drops and increases slow though, so it still helps getting more dmg and stalling in.
I sorry about starting a fight here... but I convinced that Goldenglow is kind of overhyped .Her damage is terrible due to her archetype and only noticeable useful when her drone exploded from passive. She really need a supporter help Skadi Alter for damage buff.
mech accord casters have low damage???? they do their job of killing bosses super well. I feel like you looked at the attack stat and didnt actually play the operators if you're making this claim. unless you're trying to use drone casters against large waves of low hp enemies in that case why are you doing that.
Lets be honest, Ceobe talents are a bit odd, depending on high defend enemy for extra dps. Her S3 kills her art damage to physical while her S2 maybe fun to use? Her S1 seem alright with a bit of cc though. Back to GoldenGlow, I look through a lot more video about her skills. Her S1 and S2 is not bad but her S3 showing me moment where "Wow, that normal shield tank there was taking quite some time to go down... What happened there? ". It clear being a global skill with minor slow have a lot of benefit but somehow it missing the ingredient for being a S3. I too feel the same about her not really a dps category while trying really hard not to compared her to Eyjafjalla. Looking back at the majority of the others single target caster, it seems as if the game dev afraid to create a monster in caster class while other class like their supporter class flourishes. As for her hype train, is it because of the pink doggo silhouette meme last time?
Passenger normally: Misses S3 when needed, down times are a joke, S2 duration makes my performance in bed look like a 2 hour porn movie, if you want a chain caster you'd be better off using Leizi or Pudding. Passenger in IS2: HEARKEN, I AM THE GOD OF THUNDER AND DESTRUCTION, ALL WHO STAND IN MY WAY SHALL TASTE THE RIGHTOUS FURY OF THE HEAVENS
Damn man my passenger s3 casts are always on point lol they aim at the highest hp target xD I get this may just be a pure meme post but you can never be sure with the passenger hate mob.
i remember the anger i felt when i got passenger spook, i was so mad, but i forgot about it, i promise no matter how many buffs, no matter how good he ends up, i will never raise him, he will stay level 1 0 trust forever, all of you who actually think he is good need to stop whiffing copium
@@thanse3543 you don't understand what it feels to get spooked by Passenger on a limited banner... I don't have Skalter or Chalter, but I got myself a pot 3 Passenger. The pain is real.
@@thanse3543 i dont hate him because of his performance, trust me i have a shitton of e2 and m3s on worst operators, i might be wasting a 6* pull but wasting resource on something that i would never use because not only he is bad, i also hate his guts, is more stupid
splash casters got their module
it sucked
i am disappointed :(
Yeah Mostima module only dp decrease but still suffer from sp cost :'(
Eh Dusk S1 isn't actually bad, and the range buff matters for that.
-8 DP is fine I guess. And ST range helps a lot, but it could’ve been Ceylon range. Sp cost should’ve been 70 at most. They also need a much higher base attack to compensate the near 3 second attack interval, or just reduce attack interval to 2.1 seconds.
Me too
they want Mostima Join Helidrop Team despite her skill cycle sucks as giant donkey diks.
IMO, this module giving more benefit to Grey and Skyfire over Mostima.
but welp, at least we can deploy their without a hassle.
yii didn't want to praise passenger at all i blackmailed him into saying he was good (he is)
there is no proof
he is trash without s1
Passager when you get the +SP when Splash, chain, and blast caster hit: "unlimited power"
passenger module though.
Thanks for guide this be helpful when I actually get 6 star casters💀
hello fellow manga pfp haver
Amiya is sufficient for most of the game's content. In fact, she fares better against story bosses than some 6 stars.
Ratio
@@miffedmeff7302 the power of Heroine
@@miffedmeff7302 true damage is pretty cracked against patriot and talulah
@@miffedmeff7302 she's the easiest and cheapest option to kill patriot first phase
I'm convinced HG made the splash caster archtype to be underwhelming. They have all the traits which convinces the players to choose other casters instead of them.
Waifu over meta tho...
I mean, are you telling me I should prioritize E2ing Eyja over Leizi? Lmao
@@zenmode3125 indeed
I'll bring dusk into every stage no matter what the current meta is
@@divinity_4 Ah, I see you are a man of commitment as well.
To be fair, Aoe casters are doomed the moment Eyja with S2 and S3 exist (which means since the beginning of the game). Eyja is just too strong, being able to fill all the niche Aoe casters have but not having any of the drawbacks plus the benefits of being a ST caster like faster atk speed and lower dp. Eyja is literally the best of both worlds to the point where she overshadowed all other ST and Aoe casters
@@ammarbaagu Her S2 also shreds arts resistance as well
Honestly after watching Yii videos I start think more critically and not just "uwu they bad cause they have less dmg". And with AoE caster getting their module I've been thinking like why they're bad.
People say because of their aspd or DP cost. Honestly I think they're "bad" because their such skill reliant class, you bring them not for auto atk but for their skill, and usually their skill have really long CD. One of the reason why Gitano is seen as one of the better aoe caster is because she have a really good wave clearing skill with realy good range.
And 2nd reason (this one is more personal opinion), is their god awful range. AoE sniper, wide range sniper and Platinum trade dmg for flexibility, allowing them to hit tiles AA sniper can't. I use Dusk S2 over S1 because of the extra range, and extra range is sooo good. Extra range = attack sooner aka more dps.
Like shotgun sniper have pretty high dmg but due to their trait range(and their atk range), it makes them really awkward to use. If Chalter didn't get the trait range extension, she wouldn't _that_ broken.
Anyway thank you for coming to my TED talk lol. Cheers everyone~!
Dusk mod does increase her range, so you can look forward to that.
Another reason is stage design.
In most of the newer stages, enemies don't really crowd together anymore, unlike the old stages. Meaning the main reason you would use an aoe caster would be because your team is underleveled and can't kill enemies quickly enough, causing them to crowd at a chokepoint, resulting in leaks.
Even so, for experienced players, single target operators work a lot better to quickly kill an enemy before the next one comes. For example, Thorns pretty much replaced Blaze at laneholding because he can quickly take down any enemy that approaches him, even though Blaze can hit 3 enemies at once. In other words, you put a lot of single target operators to focus fire on one enemy in an attempt to take them down asap before they can even crowd and leak past your chokepoint, which is a much viable strategy for high level players.
And even if enemies do come in crowds, we do already have a lot of better alternatives that can handle them: aoe snipers who have much better range and skill costs, as well as true aoe operators like Chalter and Ifrit that can hit everything in their range.
@@Shunsatsu I mean you kind of mention 2 out of 3 game breaking ops that throw out any kind of discussion....I'm just comparing them to other normal classes/ops.
Even with Chalter, she is seen as like the only shotgun sniper who found general use because of her very long skill uptime and trait range expansion. Like Pinecone and Executor have good damage, but because of their trait range makes them really awkward to use. If Chalter didn't have that trait range expansion, honestly she wouldn't be not as game breaking as she is now.
@@mochithepooh5368 It's pretty sad. CC Spectrum demonstrated how Pinecone can shine, she basically makes the crab risk a free one, but that range is way too limiting
@Derrick Cheow Honestly I even with Dusk module, I still don't really bought to her S1. Like it's good and people compare it Eyja S2 but Eyja S2 have that pretty broken RES debuff, and enemy with 30-50 RES is pretty common so although the on raw damage they might be similar Dusk S1 can easily be cucked by RES. That's why I use Dusk S2 because it has damage amplifiers and really decent CD, and it reqlly synergize with her buff per kill talent making her S2 even more cracked.
Carnelian S1 is good too. It trades the crazy damage numbers for a more reliable uptime/sustain from her talent and importantly keeps the phalanx trait as long as it's overcharged so you can continue using her as a tank while she's attacking
Yeah, it's great when you need her to be a consistent ranged tank with no gaps, while also giving her the ability to deal damage. It also makes her a lot more independent than her other skills--her trait normally fully heals her right before dropping her defenses, which is good to make sure she doesn't get cheesed while under heavy fire, but s1 fully heals her and then makes her tankier. That health won't just get shred through, it basically resets all progress at chipping away at her. It means that in some scenarios she can bait ranged damage and deal aoe damage while not needing any other units, like a medic, to support her.
Ifrit is so angry she can set a synthetic _ocean_ on fire. Now that's true dedication to your theme.
Cheers!
Well yeah, it's the same water that's been sitting there next to a large city for a year, right before they do their annual cycle to clean it. Who knows how much chemical crap is in there?
Yii: *treat Ceobe and Saga to a buffet*
Also Yii later: *went broke*
I agree with most of what's being said exept 1 point, mostima's S2, her downtime isn't that bad, Stun is a realy powerfull CC and a 7sec one with a 35sec downtime is pretty similar to Red, who can stun for 3sec ever 18-15sec, Red's advantage comes from the fact you can squiz it between other CCs and is more flexible, but mostima's a larger AEO and is continuous.
Even a small reduction on its downtime can make it realy stong combined with other CC in a stall team.
But I agree for her S3 110 is fucking BS...
Well would you look at that, Mostima module reduce her DP cost by 8.
Increase her ASPD by 5 so there’s something
@はあちゃまの ぼにゅう Simping for multiple waifus like me
It's nice, obviously, but I don't think it really solves her problems. Even at the reduced cost she's still not exactly coming out early (saving 8 DP at the beginning of a map is a big deal, but saving 8 DP like a minute into the fight is a lot less impactful), and it's not like high DP costs stop people from using ops like Ch'alter, Mudrock or Ifrit, especially in a game where Flagpipe strats exist.
She just... does too little while on the field, outside of some (admittedly pretty nice) utility once she actually manages to charge her skills.
@はあちゃまの ぼにゅう Nah man being able to play her more flexibly means I can use her skill more flexibly.
Passenger wasnt that bad
He carries me through risk 20 on yesterday cc
Smitten those crocs with the thunderstrike when my murd wasnt thicc enough to whitstand their damage
Pissenger
I won't sugarcoating
passenjesus was actually kinda bad and difficult operator
But it gives you sense of accomplishment when you beat a difficult stage by using him
Passenger S3 targets the enemy with the highest HP in range, it’s not random.
I think he meant the lightning strikes, not the placement of the storm itself
After using Mosti for so long I’ll say that she definitely can work amazingly for crowd control and getting her to around w1 max on cc is definitely doable while having her being really useful to the strat
I think carnelian is underrated, she's my mvp on my risk 18 clear because of her tanky-ness and her burst I think she's better at handling huge waves of tanky enemies than eyja
so basically what I'm trying to say is that Eyja is probably the middle ground for Carnelian and Ceobe, and because of that she outshines them both since she's more flexible than both
Sounds more like a jack of all trades than outshines but I do accept that phalanx casters res and def is super valuable for soaking damage from heavyhitting ranged enemies then nuking waves without.
Staying on the field to charge skills isn't necessarily a bad thing and you get a lot of value from a phalanx caster's presence.
They all have their uses .
Carnelian deals tons of aoe damage and is tanky ( though you should not let casters tank to begin with ) but her skills need to be charged .
Ceobe will melt dangerous single targets such as bosses or tanky enemies .
Eyja is just that comfy versatile middle ground between Ceobe's damage and Carnelian's aoe . Her s2 gives her consistent splash arts damage while her s3 provides the burst aoe dps .
Ifrit deletes lanes if there's a spot for her to stand on .
Fun fact: Her health and defense raw stats are also higher than normal caster, which mean even when she's casting the skill, she's still tanky
@@kasumi2173 Completely disagree. There's no reason to, if they are able by any combination of traits, not let Casters tank. Ranged enemies packing a wallop from range is not an uncommon occurrence, and having the option of dropping someone like Carnelian to serve as a ranged tank really improves the versatility of things you can pull off. Especially when she has a measure of self-sustain with her talent, though it can still be dangerous since she'll be vulnerable when skill is on. But it can still save you and let you try new things, which is a big plus.
@@kasumi2173 Sometimes casters will tank whether we like it or not if we want to do funky strats and we don't have every character in the game (I started in september this year and have very few options atm).
I've found a lot of use for Mostima more as crowd control than pure damage. 7 seconds of stunning everyone in her range can be surprisingly effective.
And don't forget, most of the game isn't risk 30.
The fact that it works on basically 90% of bosses too is insanely useful. She doesn't stick around afterwards but I definitely use her to drop, lock things with s2 then head out. Very potent stall and also helps clear the trash around a prior target to help ST dps get the right target.
Funnily enough Mostima managed to break max risk. She and Skyfire were used by a JP player in Lead Seal, instead of the Bibeak-Liskarm strat CN players did.
Mudrock helped a lot though.
@@seizerkb3225 something that people forget in a lot of games is that you aren't always playing the hardest content. Something might not be great in the literally hardest content that demands perfect optimization, but it's just fine in 99% of stuff.
Just because something isn't the best doesn't make it bad.
I got Mostima early when I was a newbie and she's been a staple on my team as a panic button with her stun. Admittedly Mostima sucks in comparison with Eyjafjalla and other casters, but I've never found her useless or bad at all once you get over that high DP cost, and I know there's lot of better and cheaper alternatives for a Crowd Control operator like Texas, but Mostima will always have a place in my team.
@@yumakuga2066 also her skin looks amazing
it's just weird when people still saying passenger is bad in 2022, especially after more recent operators are more gimmicky and harder to use. but maybe some people just like to keep the unfunny meme alive.
Well yeah, I almost didn't roll on him because of those memers and now i'm on my way to s3m3'ing him and getting his module xD.
When Ceobe and Saga goes to an all-you-can-eat buffet, I expected it to be a lot more chaotic
watched this video and my dog was listening very intently every time Ceobe spoke
8:35 module that mostima get is -8 dp cost and +aspd
Passenger is the god amongst all the casters.
Seriously, he's so damn good when i used a support of him in some of the stages.
cope?
IS2 god mode
He's fun to use in CC#6
True, I use him a lot. He is fun to play
So anyone comming back here to this vid after seeing that passenger gonna get his 2nd module a.k.a 4th buffs?
Finally i found an AK channel that is run by a Chao. Never knew i needed this.
Waiting for Yii to analyze other class like specialist or guard
Carnelian S2 is kind of overlooked though. S3 is way too slow at times when dealing with fast moving mobs, while S2 can essentially handle the vast majority of enemies and has pretty good skill cycling. The ability to bind (or slow if you're desperate and can't wait for the full charge) helps keep enemies at bay just a bit longer.
Eyja is still champion at rapid damage, but Carnelian's ability to take abuse and (albeit small range) AOE bind/slow can come in handy
And as people have pointed out, for the true champion of tanking Carnelian can take S1 and, lol, vibing until the need to open fire, then she still won't die (if charged which one ought to be doing)
I have an idea for a new 6-star character: After you place her, she does nothing for 50seconds. After 50seconds pass, you can activate her skill, which is a weaker, slower versions of Eyjafjalla S3, but with smaller range. After her skill ends, you have to wait another 50 seconds while she does nothing again.
What do you guys think, is she viable? Seems like a character Yostar would like
Why must you hurt me like this?
5:00 I still lol'd when in ucky's video the drone explosion made her change target literally one hit before killing it.
Yeah...that would be bad.
her skill end right at that time tho?
@@sekinatsuzora2621 No it didn't. It switched target mid skill.
Ucky's video about TB-9, TB-10 Fixed Team (Feat. Free GoldenGlow), timestamp 1 minute and 49.
Skill is active, she stops attacking the Bully she locked at skill start and the drones started going at other enemies, leaving the Bully alive. Skill ended and she never attacked that Bully again.
It only died because he had backup units, if he was doing a minimal run, that Bully would've leaked.
Thanks for another weekly video Yii. Making sure to comment: it boosts engagement 😅
I bring splash casters to a lot of content because I have to justify rolling for them. It's too bad they're not very good.
I love how Saga's treassure is literally
NATTOOO GOHON!
This video came out the same day as Arknights Endfield trailer. Life could not be better.
Passenger is insane in Crimson Solitaire
Passenger was okay even before his module. His S3 is quite effective at nuking things, and his S2 can trash swarms. Heck, I used that S2 in place of Ch'alter's S3 on some maps of the Ch'alter event. Really, about the main thing that held him back was the same thing that holds all casters other than Ifrit back: Eyja exists.
I feel like i'm gonna write this comment a few times today lol; not everyone has Eyja. Hell, that's a silly comment because she was like my 4th 6 star and I started in september, but I also think that people are so obsessed with the idea that if someone superior exists, there can be no other choices.
I play a lot of maps where I definitely did not need eyjafjalla. I play a lot of maps where the positioning of characters benefitted other casters. I also just like to use different characters :O. I ain't playing max risk xD.
No way it's sthginkrA iiY with a new sthginkrA video!
You know, I'm starting to think that Saga is actually the REAL god-sibling and Dusk is just someone she paid to pretend, what with the crazy reality-warping nonsense she's been pulling.
Yii : *(takes saga to an all-you-can-eat-buffet)*
Audience : "How much did it cost?"
Yii : _"Everything..."_
Now I can uses this video to learn how to use GoldenGlow! I’m so I happy I pulled for her and got Angela!!! I don’t know about you but I’m doing great
Look at thumbnail
Look at my lvl 90 M3 passenger
:(
:(
Godsenger is my fav caster, i very want him
i know it's been over a year and module upgrades weren't necessarily a thing back then, but i really enjoy mostima s3 with her module at max level, since it's just "haha funny *you have 90% reduced movement now.*"
I honestly think Passenger with buffs and module is better than Moistima with module
Agree with dusk review, i really really want to like dusk but the delay to use her third skill is just way too much
As a new player to the game, I was sad when I got some of these lesser loved characters because all of you meta people made me feel like I was screwed for life. Turns out they are pretty great :D It's a gacha game. Sure, I could get Ch'en alter and a bunch of other broken characters and just straight up win no issue, but acting like these people have no value in a game with a couple hundred different operators to choose from is harsh because a lot of people who are going to play this game now and in the future won't have HALF the options you'd say to choose.
I'm not hating because I do believe knowing what characters are exceptional helps me, but man the negativity around characters that aren't top percenters gets really irritating in games like these.
U know what comes to me every time i use Ifrit at an Water Map like Dossoles?
Phil Swift " IT EVEN WORKS UNDER WATER?! "
I just dont know why.....
really...
I'm convinced by the Splash Caster design that HG doesn't play their own game. They must never use them because if they ever did, they'd realize how awful it feels to play with them. Their slow attack speed, high DP cost (module helps but not much), poor range (again, the module helps but not much), and terrible SP cost all combine to make them generally not worth using unless you're hardcore dedicated to one of them as your waifu.
I mean, when Mizuki is looking like a better source of AOE damage than Splash Casters, then you really know you f**ked up the design, amirite?
I'm nooblord, most probably, but Ifrit's second skill is more useful in mos situations: instant kill for all weaklings and burning damage for extra-fat-d*cks
At least, sargon wastelands annihilation becomes 'afk'
and some other maps, alike goldenglow event 'the boil' with guerilla shields rush: E2 50lv Ifrit just burn them all with 2 meatshields to block
Maybe, her 2 skill will not work for 20+ risk CC, i dunno
although mostima s3 is110 sp cost, but her talent boost the sp regen to 1,4/s. So that her s3 skill just need 78,57s to charge, lower than SA 12,5s
then, her module reduce her dp cost by 8
she's more viable now
I eagerly await the day that GG gets her module.
I still use mostima __sometimes__ for the stun because stun is cool
Those two doggo will put whoever’s buffet that is out of business
"upcoming splash caster module". he doesnt know Pepelaugh
Funny how i got godsengger before watching this video
GODSENGGER is coming to global guys
I feel a bit dirty for using Mostima as a battery/staller for Carnelian but hey it works
Wooo video
Ritual how to pull Saga: Buy 10KG pack of Rice and place it next to your PC/Phone before pulling on her bannner XD.
Sigh, yeah Mostima makes me just sad. Her SP costs are so unreasonable its really hard to depend on her consistently. I do like using her, and I prefer her S2 for "that one" high danger moment when I just need an enemy to get stunned and soak all the damage my other ops can dish out, but the uptime is harsh and her high DP cost doesnt make it much butter either.
I did remember, hafl a year ago or so seeing she was scheduled for buff on the CN server alongside Dusk and few others, but I dont know when that will apply to global.
Iianm passenger module gives him unlimited skill usage but maybe it's bc of stage buff
Don't know anything. I always have place for casters.
= Alter-Lava (Lvl 80) for rapid or dual splash attack. And she damned good in burning enemy swarms.
= Mostima for crowd control, especial for bosses because they don't immune to slow (and also gathering some trash for one time skills.
= Dusk for really good map control when i need it. I even can end Freeling and let's go some enemy, while holding other. So it's crowd control with micro control.
= Leizi for good slow and attack enemy out of range, especially enemy which can nuke operators on their way.
= Tomimi for switching to really high physical damage, if i need so. Also, maybe it's a random, but s2 can be useful.
= Indigo... just for line, when enemy go in solo. Because it's really high art damage dealer.
= Ifrit for burning to ground. Really. Not only for burning ground way, when enemy go. Many times i place her for burning only one front tiles on many lines and help many other operators.
= Haze is good core caster for enemy with resist. She can do some job in solo, like just a caster. Or help other arts dealer.
= Nightmare is nightmare. Some times you don't need medic all time, and then can use her s1. Sometimes you can use her s2 for slow, true damage and even combo with specialist.
= Absinthe. Yea. Just because you sometimes need someone for focus on low hp enemy.
= Rockrock is caster with skill which you can deactivate when you need it. Many operators can be useless on some operations because they just can't deactivate skills in time.
= And Kjera for focus control.
Postscriptum - Yes, i have Eyja. Yea, lvl 40 and trust 200. But most time i just ignoring her. Why? Just because her skill too... rapid. Really. It's good, when you need fast attacking caster. But it's now always true.
Eiyoo yii, have u alrd seen the arknight enfield trailer?
yea it looks pretty cool
Just got passenger, thank you hypergraph, gonna use him for my power plant😁
HG really needs to grow a pair and just let people have fun with splash casters....
Make their normal attacks deal damage to all enemies in their range by default, bump their ats, and/ or cut at least 1/5th of their skill 2 & 3 sp req accross the board.
Least that'll justify their late deployments from the dp cost conundrum.
Ngl I find Dusk’s 3rd skill to be great in situations where it really shines. Like in Annihilation maps sometimes I use Dusk’s S3 to just permanently stop basically all mobs so they don’t overwhelm my defenders. It’s definitely saved a lot of runs and sanity for me. I do have to say her S3 is definitely a single-use per map because of that SP cost, but you don’t really need to use it twice anyways. This is all coming from someone who only does 18 risk CCs though so take it with a grain of salt I suppose
Guess it depends if your defenders are at risk of being overwhelmed. That is something that wouldn't happen if you killed the mobs faster, say by using Eyja S2 instead of Dusk. Heck, Dusk S1 would probably solve the problem. Death is the ultimate crowd control, after all.
But that's part of the fun of Arknights. Finding a strategy that works for you.
0/100000
No lava and amiya essay
Sing your praise and be soothed,
Though Carnelian’s rage our feet shall be fused.
Ground covered through use of skill two
Will make every one single foe try to piss in their shoe.
But one is doomed to fall and their fate to be sealed.
Feel the presence of mind become stagnant and chilled.
Know the issue of plight and thus tremble in fright:
As she’s standing around, with no use in my sight.
Yet for dogs and for crows there's seed, and there’s feed.
Not one be manifest of a man who’s called Sneed.
Passenger after buffs is still much like one - Chuck.
All that character does is still viciously suck.
Goldenglow on one hand is a very cool char
She is... wait? Not a dog? That is quite bizarre.
I don’t know what the fuck there is else to say.
She is not on the global. I just hope she’s okay.
By her limited chance, dusk was once much dishonored.
I did not get her than. As by bad rng, I have ever been faltered.
Cry i won't of the dreams of a busty, neet dragon.
Seizure through her skills use i decided to skip on.
I remember the days of inglorious bustards!
We would salivate over any damage with arts on…
We compared her ire to the power of dio.
Instead all she had brought, was to pump Arknight’s SEO.
Last but not least to come, to the throne of Zeus
Is a flaming hot gal, ̶w̶h̶o̶ ̶m̶a̶k̶e̶s̶ ̶s̶h̶o̶r̶t̶ ̶w̶o̶r̶k̶ ̶o̶f̶ ̶j̶e̶w̶s̶
…powered through her short fuse.
But shitposting aside, she is power at hand.
Not too often at use, but that’s ‘cause she eats sand.
I think there's one more reason why Mostima isn't helidropped as much as Silverash - As a ranged unit, her defense is low, so even if you're willing to wait out the duration on her skill she might end up dead in high risk CC from a CC#6 croc, for example.
At the very least, Silverash can still be used as a blocker for one or two leakers, but all Mostima can do is slow them slightly. I think swapping the SP costs between SA's S3 and Mostima's S3 would balance things out a bit more, but it's already coded so eh.
Ifrit S2 all the way. With Ptilopsis helping the SP generation instead of Mostima, your physical damage dealers all deal 300 more damage per hit and have sustain.
No mention of dodgemaster 12F? Jokes aside great guide mate. It’s really sad to see how lacking other casters are in comparison to eyja. But hey maybe we’re looking at this wrong. Maybe eyja is the odd one out, and operators are supposed have flaws. You know what they say. A flawless character is a flat character.
Me no care how expensive mostima skills are
Me love blue tongue chronomancer lady
Even though we all know these casters exist, all of us use eyjafjalla
Mostima is my toxic gf dude, pot 5, one from her banner when i started the game, 2 from standard banner spooks, 1 from my first and random top operator, and a 50/50 top operator between her and ifrit
i just have to accept the fact i will be using her until the game ends :,)
I still believe someday Caernallian will have her moment, just like Angelina. Surely there will be a CC where you are forced to go highground and need someone to tank/damage.
Specific as hell though.
You can use Carnelian to Tank Faust ahahaha
Splash caster has cool skin to put them for assistant, not for stages. Lol
What are you doing with Amiya before Kay is coming? In that room?
With how you potrayed Dusk S3, I wonder if majority of stage only need a one-time long-duration stall. Though if I remember it right- I don't think so. Then, if it is not for stalling, is it for decoy? I've no idea. And with her module came up, I think Dusk S3 is only used for fun.
Caaters are very cool.
Passenger being terrible doesn't stop me from bringing him everywhere. Like you said his S3 has great burst damage potential, but his S2 becomes better once his module is released.
Still the DP cost is absolutely absurd
we gonna have pink click?
oh no
are your wallet ok? after treating saga in all you can eat buffet?
whats the track on the ifrit segment
since when passenger need module to attack 4 enemies at once?
copying straight from aceship, his e2 trait description:
Attack deals Arts Damage and inflicts Slow for 0.5s
Attack can chain up to 4 enemies
Damage reduced by 15% per jump
Must have been a small mistake since it is 3 targets at e0. Module decreases bounce-dmg drops and increases slow though, so it still helps getting more dmg and stalling in.
pre-passenger chain caster only bounce 3 time, although it doesn't make sense how the mistake happen, since there's no passenger before the buff
I got wrong blue haired girl
le epic first B)
I hate passenger so much I spent 50-60 draws on him and he never came
Splash casters suck compared to ST casters because
DP cost
SP cost
Damage
Range
e
I sorry about starting a fight here... but I convinced that Goldenglow is kind of overhyped .Her damage is terrible due to her archetype and only noticeable useful when her drone exploded from passive. She really need a supporter help Skadi Alter for damage buff.
mech accord casters have low damage???? they do their job of killing bosses super well.
I feel like you looked at the attack stat and didnt actually play the operators if you're making this claim.
unless you're trying to use drone casters against large waves of low hp enemies in that case why are you doing that.
Lets be honest, Ceobe talents are a bit odd, depending on high defend enemy for extra dps. Her S3 kills her art damage to physical while her S2 maybe fun to use? Her S1 seem alright with a bit of cc though. Back to GoldenGlow, I look through a lot more video about her skills. Her S1 and S2 is not bad but her S3 showing me moment where "Wow, that normal shield tank there was taking quite some time to go down... What happened there? ". It clear being a global skill with minor slow have a lot of benefit but somehow it missing the ingredient for being a S3. I too feel the same about her not really a dps category while trying really hard not to compared her to Eyjafjalla. Looking back at the majority of the others single target caster, it seems as if the game dev afraid to create a monster in caster class while other class like their supporter class flourishes. As for her hype train, is it because of the pink doggo silhouette meme last time?
Sheesh 19 minutes ago
Just remove Eyja from the game, problem solved Kappa
Passenger normally: Misses S3 when needed, down times are a joke, S2 duration makes my performance in bed look like a 2 hour porn movie, if you want a chain caster you'd be better off using Leizi or Pudding.
Passenger in IS2: HEARKEN, I AM THE GOD OF THUNDER AND DESTRUCTION, ALL WHO STAND IN MY WAY SHALL TASTE THE RIGHTOUS FURY OF THE HEAVENS
Damn man my passenger s3 casts are always on point lol they aim at the highest hp target xD I get this may just be a pure meme post but you can never be sure with the passenger hate mob.
i remember the anger i felt when i got passenger spook, i was so mad, but i forgot about it, i promise no matter how many buffs, no matter how good he ends up, i will never raise him, he will stay level 1 0 trust forever, all of you who actually think he is good need to stop whiffing copium
dudes fine mate, you say that as if he ruined your life or something. You're wasting a 6 star pull no matter what, might as well give passenger a try.
seethe harder
@@thanse3543 you don't understand what it feels to get spooked by Passenger on a limited banner...
I don't have Skalter or Chalter, but I got myself a pot 3 Passenger. The pain is real.
@@thanse3543 i dont hate him because of his performance, trust me i have a shitton of e2 and m3s on worst operators, i might be wasting a 6* pull but wasting resource on something that i would never use because not only he is bad, i also hate his guts, is more stupid
@@sakana6388 why do you hate his guts lol