the next time I play connect 4 I mean chess I too will scream ME O KOROSE KORE KOSO GA IBERIA NO DESTREZA and throw the game at my opponent, thank you for this incredible insight
Edit: The below text is wrong because I'm dumb same with how myrtle's talent scales with her attack so it's pretty helpful in maps with passive hp drain or medic restrictions and allows for some aggressive vanguard placements to block off mob lanes. I usually won't need a medic if I have the holy trinity of bagpipe siege and myrtle in a lane.
so glad this popped up in my recommendations, I just got back into the game after a year of not touching it and I have no idea who any of these people are and I'm SCARED. now less so ty for the helpful breakdowns
I have come to love beanstalk. Her tanky little crabs can help her hold lane better than zima or blue poison, with no additional healing needed for a long time, since her crab regenerates every 15-20 seconds or faster.
i think comparison between bagpipe and saga is good but not "apple to apple" case, i think it's better if you compare it between saga and siege, with that, we can see which one is good or bad, at the same time we can also encourage new player to not be upset even if they don't have a certain operator i even used siege more than saga, not only siege my first operator from beginning but saga is too tired to be used, especially her S2, but then again, the advantage of saga is that her S2 is longer than siege S2 anyway, nice video, good job
idk, i'm different here, I think the Saga with Bagpipe Comparison is better, mainly because of how similar their S3 is, while siege & Saga S2 skill works quite differently, Saga atk expands in a long cross tiles which is something That Siege doesn't have & doesn't needs to be blocked to attack, while siege needs to block to use her S2, i have not used Saga or Siege that much because i usually don't need Vangs as Myrtle can do everything alone most of the times
What I like about Siege's S3 is it synergies well with buffs. It's a multiplicative attack with duration, unfortunately it has poor uptime and a higher sp cost.
That's actually an illusion. While yes Seige S3 has an extremely high multiplicative atk buff, it also significantly increases her ATK interval. thus, the actual benefit from buffs is much smaller than you think.
that's not true, how much it gains from buffs has no correlation to her atk interval. if anything, having high dph is better than high aspd on phys due to how the formula works. one 60% atk buff from zima makes siege's total damage bonus go from 380% to 608%. obviously not very practical to use 2 units when you could just clap stuff with a surtr or something but siege genuinely does work extremely well with buffs
@@Zafang ? looks like youtube deleted my comment. I'll repost. I think we're defining Buff scaling differently. My definition is the *ABSOLUTE* increase in DPS per increase in ATK, which does indeed factor in ATK interval. However, you are probably using percent increase, which doesn't. Siege does indeed have an very high percentage scaling with ATK, but due to her ATK interval, her absolute scaling is only about 1.85, which is lower than the likes of Mountain s3 (2.18) and barely more than Bagpipe s3 (1.73). A far cry from the likes of EXU at 7.7. thus, she shouldn't be your first choice of buff target.
i understood your point about lower overall dps, but what i'm trying to get at is that the skill still gains from buffs. it's not as much as her peers to the point where you'd actively want to buff her, hence why i mentioned it's not practical, but any kind of attack scale is still attack scale in the end. it's gonna end up being better with buffs than other ops by default, and that's what i think the op was trying to get at too. thanks for dropping the specific numbers though
Yeah. With melee block, ranged damage, cp generation, and self healing for her crab she can do a little of everything, which is really good in the early parts of missions. Always seems to deal and mitigate damage far better than you'd expect.
Nearly the same format as the old video, with (i think) 2 clips reused, even more funnier when you recognise a fair bit of -zefart- zafang's footage, only topped off with a new tired yii voiceover. 11/10 will gacha for limited amiyafumo again 👍
Is Texas really not noteworthy anymore? I really would think her starting DP bonus and stun make her really good for maps that start you out with low DP.
With Bagpipe + Flagbearers, Texas isn't a meta pick since this combo is superior due to having the edge on instant DP (near instant S1 for Myrtle) and DP over time (14 DP per 30 secs for Myrtle, 18 DP per 34 secs for Elysium, 12 DP per 40 secs for Texas). The combo is also a hell of a lot cheaper on the DP economy than a Texas + Bagpipe combo due to the cost of flagbearers. Meta favors deploying core operators ASAP more than having Vanguards stay on the field longer than they should be, which makes the damage and stun inconsequential when Bagpipe can pretty much obliterate early waves and gain 2 DP per kill while having explosive damage and virtually no DP cost.
@@Revoltine I get that, but I feel that Texas should still have been worth a mention because for people who don't have high potentials on Myrtle and/or Elysium, Texas' passive might be able to allow them to start immediately without a need for high potentials. And if the map starts you with 4 DP and has DP gen down, Texas' passive really helps start the engine even faster.
@@Revoltine Now, Texas actually sees use in high risk cc as a sort of P. Red sidegrade (when paired with p5 bagpipe, texas S2 is ready 1 second after deployment), but otherwise yes she is uncommon as a standalone vanguard now.
@@ifyouwantmoneythengivemeev8094 See, this is why I don't talk about high risk CC cuz the likes of Texas and Aak get into the mix and what's "meta" and "niche" becomes so muddied. It's an extremely specific niche, and in the case of Texas, her talent is phenomenal in DP down tags. In this case, yes, she is meta for very specific scenarios.
@@Revoltine in terms of general content no Block 2 vanguard is truely "Meta" anymore ever since bagpipe and especially since mountain. At least Texas sees more than the likes of saga and siege lol
edit: somehow in all my wisdom i completely forgot the pronunciation despite looking it up ages ago Not sure if anyone said but Saileach's name is pronounced how it looks (Sile-ack) and it's Irish/Gaelic for Willow
I know Siege has been made “irrelevant” by Saga, but I feel like she could have at least got a mention. ;-; She was my first six star and I’m irrationally protective of her…
If you are really really wanting something passenger can do that's unique, he can do a super duper long range attack with the 5 bounce s2 if enough enemies are there and spaced far enough apart...but it will end up doing effectively no damage due to the damage reduction per bounce; leizi s2 is probably better for that despite shorter range because it does more than mildly tickle an enemy, but that niche is so rarely useful that it isn't worth it even in somebody's wildest drrams
sometimes i wish that flagbearers were never added into the game. i feel like there was a time when dp management made the game infinitely more interesting. but dp go brrrr so what do i know.
Think of it like a necessary evil. Dp management felt more like a chore than actual gameplay for the majority of the playerbase, flagbearers cut that short allowing for multiple more advanced strategies that weren't even possible before (or unreasonably hard) without gutting the other vanguards entirely as they coexist with different roles. This brought a fun push and pull between "watch me 99 dp at 10 seconds" and "okay maybe I need to bring less aoe casters" with earlier pressure on the latest maps, dp down tags on Cc and the likes
@@NihilityProxy The problem I have with Flagbearers is that they are way too efficient at what they do compared to their weaknesses (weak combat capabilities and block 0 while the skill is up). And the matter has been made worse with Bagpipe's sp talent. They pretty much DID gutt most other vanguards, they are still playable of course, but realistically if we're talking about the absolute best of the best units, the flagbearer archetype alone outclasses the other vanguards minus some outliers like Bagpipe and some extremely specific scenarios. Busted units have always been a thing, but flagbearers push the matter further because the foundation of their archetype is poorly balanced. I get it Yostar wanted to create a class of vanguards that generates more DP overtime at the expense of their own combat abilities but their S1s are simply way too powerful. I would either delay the first activation of these skills so that maps can put more early pressure on the player and push him towards the other archetypes, or rebalance the entire thing to give shorter but faster bursts of DP to still allow the accelerated early game and overall better DP generation but deny the ability to deploy expensive units as early as they can be deployed right now.
Full vanguard squad is hilarious js. Siege passive gives extra atk and def Myrtle passive give healing Myrtle S2 gives more healing Zima S2 buffs your vanguards Grani passive gives phys dodge Bagpipe passive gives initial sp Texas S2 has crowd control Beanstalk can hit drones (I guess) Saileach brings dmg support Elysium S2 brings more dmg support Combine that with dmg powerhouses like Bagpipe S3, Siege S3 (and I guess Saga S3) and/or consistent high AoE dmg like Saga S2 and Siege S2 and you get a surprisingly solid squad
why level up your myrtle pass E2 lv1? Because at max risk CCs you sometime have to use flagbearers to tank like 1-2 hits, and sometimes its that extra HP that keeps them alive
I was gonna ramble about how badly designed Flagbearers are with their S1 skills but there's so much rambling to do about it a comment wouldn't fit. Long story short. AFK DP machines render other vanguards useless half the time while having an absolutely non-existent gameplay, and I personally think that it sucks. Still love Elyisum S2 though, now that's a skill with actual mechanics to play around.
you still need 2 block vanguards cuz they dont lose to dog rush. the vanguard class that actually gets shafted is dp on kill (excluding esportspipe of course) you only ever need that to kill that one mob that spawns before your myrtle can print dp but still need the dp refund to have just enough to deploy that Specter you were saving dp for asap. if only they had another gimmick like a bit shorter redeploy time to make full use of their class trait as quick hole plugs
@@lofipolaroid9960 block 2 vanguards got absolutely stomped all over by the hilarious meme called mountain (mountain s2 has *literally* twice seige s2's DPS). the only ones that still see use is texas and saga, and only in high risk cc due to their talents.
@@weaboi1461 Rejoice, for 2 block vanguards are still totally playable and fine outside of high risk CC basically (I'm still using Zima/Texas to this day), it's the beauty of Arknights that everything is mostly viable. But if we're talking about meta, yeah they've got the short end of the stick with how the meta has been progressing.
i like how you just ignore ely's talents. if you compare ely's talents, he essentially instantly generates 2 dp for every sniper you intend to deploy upon his deployment, along with giving them 23% atkspd when his skill is up. of course, this is not applicable in every situation, and myrtle is definitely more universal. however, snipers are really commonly used, especially early on in the map. i do agree that s2 are not comparable, though.
zafang.
Translate to English:
zafang.
Translate to Ursus:
zafang.
Translate to Sargon:
zafang
Translate to Gaulish:
zafang.
- discord member squad
Translate to Victorian:
zafang.
the next time I play connect 4 I mean chess I too will scream ME O KOROSE KORE KOSO GA IBERIA NO DESTREZA and throw the game at my opponent, thank you for this incredible insight
yes
Me wo *korase
Don't kill your eyes. Open them wide.
*"kore koso ga iberia no destreza"* - -sea urchin-
Saga
Siege
Saileach
Sbagpipe
kinda funny how all the 6-star vanguards start with S
Not anymore
you cant forget the hypercarry vanguard
Svigil
Smuelsyse
Sines
High level Mrytle can heal more with her skill 2. Her skill 2 can be useful, believe it or not.
ive only used her S2 for a single instance which was in CC Beta. how many stars have to align to make her S2 viable
@@HiImYii I used her as a pseudo healer in operator limited cc stages, as well as the RS6 collab boss.
Edit: The below text is wrong because I'm dumb
same with how myrtle's talent scales with her attack so it's pretty helpful in maps with passive hp drain or medic restrictions and allows for some aggressive vanguard placements to block off mob lanes. I usually won't need a medic if I have the holy trinity of bagpipe siege and myrtle in a lane.
@@b4ch151 ok now thats just flat out wrong, nowhere in her talent does it say it scales with her atk
@@b4ch151 it is either 25 hp/s at pot 4 or below and 28 hp/s at pot 5 and above
Wow, Chess looks very differently since I last played... Looks like the devs have been doing an amazing job with those seasonal updates!
amazing sailreach pronunciation
I can't hold myself when he tried pronouncing her name 😂.
Luckily Japanese is really easy to pronounce.
Expecting fans to let you get away with the Japanese pronunciation is another matter entirely.
holy shit it's ihsmael
I wonder why some people says -1/-2dp for ops is "useless" i mean look at dp regeneration risk... Ofc we should deploy them asap
That's what people who haven't gone to hell stages in chapter 7 onwards would say.
@@Vindicee I dont need to go there when I have jaye lmao
because they don't do high risk CCs
its like pokemon players saying lv100s are useless when they don't play against real players
saileach: um...the "ch" is silent-
yii: SAILEAGGHHHJFHFJKGJ
Huh, google translated "saileach" to "willow". Neat
so glad this popped up in my recommendations, I just got back into the game after a year of not touching it and I have no idea who any of these people are and I'm SCARED. now less so ty for the helpful breakdowns
Good stuff Yii, Arktube is certainly in need of a meta analyst, keep it up 👍
I have come to love beanstalk. Her tanky little crabs can help her hold lane better than zima or blue poison, with no additional healing needed for a long time, since her crab regenerates every 15-20 seconds or faster.
Just got dimas yesterday, will level him later 😁
Do the red pieces or the yellow pieces go first in chess?
Destreza.
@@rokurojapan1978 the only acceptable answer
dimas
Koookooodayooo~~~
i think comparison between bagpipe and saga is good but not "apple to apple" case, i think it's better if you compare it between saga and siege, with that, we can see which one is good or bad, at the same time we can also encourage new player to not be upset even if they don't have a certain operator
i even used siege more than saga, not only siege my first operator from beginning but saga is too tired to be used, especially her S2, but then again, the advantage of saga is that her S2 is longer than siege S2
anyway, nice video, good job
idk, i'm different here, I think the Saga with Bagpipe Comparison is better, mainly because of how similar their S3 is, while siege & Saga S2 skill works quite differently, Saga atk expands in a long cross tiles which is something That Siege doesn't have & doesn't needs to be blocked to attack, while siege needs to block to use her S2, i have not used Saga or Siege that much because i usually don't need Vangs as Myrtle can do everything alone most of the times
What I like about Siege's S3 is it synergies well with buffs. It's a multiplicative attack with duration, unfortunately it has poor uptime and a higher sp cost.
That's actually an illusion. While yes Seige S3 has an extremely high multiplicative atk buff, it also significantly increases her ATK interval. thus, the actual benefit from buffs is much smaller than you think.
that's not true, how much it gains from buffs has no correlation to her atk interval. if anything, having high dph is better than high aspd on phys due to how the formula works. one 60% atk buff from zima makes siege's total damage bonus go from 380% to 608%. obviously not very practical to use 2 units when you could just clap stuff with a surtr or something but siege genuinely does work extremely well with buffs
@@Zafang ? looks like youtube deleted my comment. I'll repost.
I think we're defining Buff scaling differently. My definition is the *ABSOLUTE* increase in DPS per increase in ATK, which does indeed factor in ATK interval. However, you are probably using percent increase, which doesn't. Siege does indeed have an very high percentage scaling with ATK, but due to her ATK interval, her absolute scaling is only about 1.85, which is lower than the likes of Mountain s3 (2.18) and barely more than Bagpipe s3 (1.73). A far cry from the likes of EXU at 7.7. thus, she shouldn't be your first choice of buff target.
i understood your point about lower overall dps, but what i'm trying to get at is that the skill still gains from buffs. it's not as much as her peers to the point where you'd actively want to buff her, hence why i mentioned it's not practical, but any kind of attack scale is still attack scale in the end. it's gonna end up being better with buffs than other ops by default, and that's what i think the op was trying to get at too. thanks for dropping the specific numbers though
Also Myrtle and Bagpipe is a GOD duo for DP rush, Elysium is great whenever i uses lotsa sniper or just debuffing some enemy.
All I can say is I didn't think much of Beanstalk and promoted her at random, but damn is she useful.
Yeah. With melee block, ranged damage, cp generation, and self healing for her crab she can do a little of everything, which is really good in the early parts of missions. Always seems to deal and mitigate damage far better than you'd expect.
Also thorns won that connect 4/chess match
Nearly the same format as the old video, with (i think) 2 clips reused, even more funnier when you recognise a fair bit of -zefart- zafang's footage, only topped off with a new tired yii voiceover.
11/10 will gacha for limited amiyafumo again 👍
Me, who almost always uses Bagpipe, Myrtle and Elysium together: "Why not both?"
7:10 that enemy became liskarm sp battery
Love the vid
most of new 6* vanguard are just guard with dp regeneration skill in disguise 🗿
That's always been the case lol
Another awesome video Yii! Your analysis is always on point and your skits always make me chuckle. The "chess" and blood god bits killed me XD
2:20 this genuinely hurts my soul.
Is Texas really not noteworthy anymore? I really would think her starting DP bonus and stun make her really good for maps that start you out with low DP.
With Bagpipe + Flagbearers, Texas isn't a meta pick since this combo is superior due to having the edge on instant DP (near instant S1 for Myrtle) and DP over time (14 DP per 30 secs for Myrtle, 18 DP per 34 secs for Elysium, 12 DP per 40 secs for Texas). The combo is also a hell of a lot cheaper on the DP economy than a Texas + Bagpipe combo due to the cost of flagbearers. Meta favors deploying core operators ASAP more than having Vanguards stay on the field longer than they should be, which makes the damage and stun inconsequential when Bagpipe can pretty much obliterate early waves and gain 2 DP per kill while having explosive damage and virtually no DP cost.
@@Revoltine I get that, but I feel that Texas should still have been worth a mention because for people who don't have high potentials on Myrtle and/or Elysium, Texas' passive might be able to allow them to start immediately without a need for high potentials. And if the map starts you with 4 DP and has DP gen down, Texas' passive really helps start the engine even faster.
@@Revoltine Now, Texas actually sees use in high risk cc as a sort of P. Red sidegrade (when paired with p5 bagpipe, texas S2 is ready 1 second after deployment), but otherwise yes she is uncommon as a standalone vanguard now.
@@ifyouwantmoneythengivemeev8094 See, this is why I don't talk about high risk CC cuz the likes of Texas and Aak get into the mix and what's "meta" and "niche" becomes so muddied. It's an extremely specific niche, and in the case of Texas, her talent is phenomenal in DP down tags. In this case, yes, she is meta for very specific scenarios.
@@Revoltine in terms of general content no Block 2 vanguard is truely "Meta" anymore ever since bagpipe and especially since mountain. At least Texas sees more than the likes of saga and siege lol
edit: somehow in all my wisdom i completely forgot the pronunciation despite looking it up ages ago
Not sure if anyone said but Saileach's name is pronounced how it looks (Sile-ack) and it's Irish/Gaelic for Willow
I know Siege has been made “irrelevant” by Saga, but I feel like she could have at least got a mention. ;-;
She was my first six star and I’m irrationally protective of her…
Same dude, she was with my in my squad almost every stage till around chapter 8
@@dragonfirekidgaming1404 Same
Yii, does passenger possess a niche that no one else can do?
yes he sucks
@@HiImYii oh that's unique
If you are really really wanting something passenger can do that's unique, he can do a super duper long range attack with the 5 bounce s2 if enough enemies are there and spaced far enough apart...but it will end up doing effectively no damage due to the damage reduction per bounce; leizi s2 is probably better for that despite shorter range because it does more than mildly tickle an enemy, but that niche is so rarely useful that it isn't worth it even in somebody's wildest drrams
Zafang footage amazing
Man I got Saileach as my second 6 star ever, shame to hear that she's outgunned by a 4 star
just discovered that in the lore Thorn and Elysium actually play chess together 3:30
"O yeah you guys playing chess?"
Connect 4head moment
I neglected elysium for so long because I thought "well I have myrtle so why do I need another sunflower vg"
elysiums s2 speaks for itself
"you stoopid league of legends playa"
Got me
Insta subscription
Good job on the vid bro
tell me that after youve watched the entire thing lmao
@@HiImYii lmao
@@HiImYii good job on the vid bro
Really insightful and the edits are entertaining.
Myrtle s2 is good though, that part was kinda crings ngl
Love the thumbnail
Me who Plays League and Arknights: Somewhat pog
thank you for the details
sai leach ? call her sai
"Weaker stats to all other vanguards." Can't wait for Saileach from the CN servers to come to Global to change that real fast.
the homie bagpipe farming trash mobs like canon minion
I spat my drink when I saw Dimas
3:35
Yii: Oh you guys playing chess ...
Me don't have connect 4: That conect 4
Nice
Bruh that Zafang callout tho
Smh so disappointed that the bagpipe analysis had no nino/kiryu coco reference
Reed is still my go to
S A G A P O G
CC#4 max risk can be done without Bagpipe but then only if you're Isac
sailleecchhh-oo
its almost like none of the 5star vanguards exist
only Dimas
Texas still sees use in high risk cc. Much more than siege does, lol.
Dang look at liskarm goes
sometimes i wish that flagbearers were never added into the game. i feel like there was a time when dp management made the game infinitely more interesting.
but dp go brrrr so what do i know.
Think of it like a necessary evil. Dp management felt more like a chore than actual gameplay for the majority of the playerbase, flagbearers cut that short allowing for multiple more advanced strategies that weren't even possible before (or unreasonably hard) without gutting the other vanguards entirely as they coexist with different roles. This brought a fun push and pull between "watch me 99 dp at 10 seconds" and "okay maybe I need to bring less aoe casters" with earlier pressure on the latest maps, dp down tags on Cc and the likes
@@NihilityProxy The problem I have with Flagbearers is that they are way too efficient at what they do compared to their weaknesses (weak combat capabilities and block 0 while the skill is up). And the matter has been made worse with Bagpipe's sp talent.
They pretty much DID gutt most other vanguards, they are still playable of course, but realistically if we're talking about the absolute best of the best units, the flagbearer archetype alone outclasses the other vanguards minus some outliers like Bagpipe and some extremely specific scenarios.
Busted units have always been a thing, but flagbearers push the matter further because the foundation of their archetype is poorly balanced. I get it Yostar wanted to create a class of vanguards that generates more DP overtime at the expense of their own combat abilities but their S1s are simply way too powerful. I would either delay the first activation of these skills so that maps can put more early pressure on the player and push him towards the other archetypes, or rebalance the entire thing to give shorter but faster bursts of DP to still allow the accelerated early game and overall better DP generation but deny the ability to deploy expensive units as early as they can be deployed right now.
*Cries in siege*
Full vanguard squad is hilarious js.
Siege passive gives extra atk and def
Myrtle passive give healing
Myrtle S2 gives more healing
Zima S2 buffs your vanguards
Grani passive gives phys dodge
Bagpipe passive gives initial sp
Texas S2 has crowd control
Beanstalk can hit drones (I guess)
Saileach brings dmg support
Elysium S2 brings more dmg support
Combine that with dmg powerhouses like Bagpipe S3, Siege S3 (and I guess Saga S3) and/or consistent high AoE dmg like Saga S2 and Siege S2 and you get a surprisingly solid squad
Flametail S3 is also a great damage output
No worries, I pronounced Saileach incorretly too-
no siege spotlight, not pog :(
While watching i hot bagpipe in a one pull :)
Kyaaaa ♀Yato 🥰🥰
Wait Is Yato a Vanguard 🤔🤔
Myrtle turu
Honestly the funniest part of this overall wasnt you messing up Saileach's name as much as how you pronounce Ensign (it's more like "En-sin")
Never care about who 1st who 2nd.
As long as I have elysium, I use him. ಠ‿ಠ
Ngakak bangsat ngeliat Dimas sama Juna maen *catur*
Saileach is forgotten
good yiideo
Next add Flametail :P
Show me your strongest golem and ill beat em to a pulp òwó
why level up your myrtle pass E2 lv1? Because at max risk CCs you sometime have to use flagbearers to tank like 1-2 hits, and sometimes its that extra HP that keeps them alive
Thorns and elysium on connect 4 lol
NATTO GOHAN
so what you are telling me is that theres only 5 vanguards in the game?
Dimas gaming
So when we eventually get her u think sail flag girl worth pulling?
Dimas win in chess ?????
“Back in my day when you heard the words “last hit” you think of dota you uncultured zoomers”
btw where did he get the Amiya Pop png?
rename this video title to vanguard vivisection
I don't understand "elysium is hard to get". Every 5 star I have been getting is elysium spook.
bruh i got elysium before myrtle..
You say that there is no "useless ops". What can you say about Reed?
Bruh, why show the last boss in a video like this
Dimas.
Ah yes i love saileaCHIUOWYB FAGYN
dimas
i think potato is pronounced as potato
Who’s the artist for the thumbnail?
If it’s you, do you have an art twitter or pixiv account I can follow?
C'mon Yii. Sail something has a waifu design 😂.
Dimas lol
I like potato :)
I see a lot of vanguards that buff other vanguards, between them is there some fun oops all vanguards build I wonder.
why league
Ew imagine using a cell tower to war >=
its pronounced potato btw js
can any1 explain dimas = elysium??
Dimas kanjeng
I was gonna ramble about how badly designed Flagbearers are with their S1 skills but there's so much rambling to do about it a comment wouldn't fit.
Long story short. AFK DP machines render other vanguards useless half the time while having an absolutely non-existent gameplay, and I personally think that it sucks.
Still love Elyisum S2 though, now that's a skill with actual mechanics to play around.
you still need 2 block vanguards cuz they dont lose to dog rush. the vanguard class that actually gets shafted is dp on kill (excluding esportspipe of course) you only ever need that to kill that one mob that spawns before your myrtle can print dp but still need the dp refund to have just enough to deploy that Specter you were saving dp for asap. if only they had another gimmick like a bit shorter redeploy time to make full use of their class trait as quick hole plugs
@@lofipolaroid9960 block 2 vanguards died the moment mountain appear, plus even dog rush maps cant compete with bagpipe+dp print combo
@@lofipolaroid9960 block 2 vanguards got absolutely stomped all over by the hilarious meme called mountain (mountain s2 has *literally* twice seige s2's DPS). the only ones that still see use is texas and saga, and only in high risk cc due to their talents.
I've been using a highly invested Siege for a year and a half now... and these comments are starting to worry me
@@weaboi1461 Rejoice, for 2 block vanguards are still totally playable and fine outside of high risk CC basically (I'm still using Zima/Texas to this day), it's the beauty of Arknights that everything is mostly viable.
But if we're talking about meta, yeah they've got the short end of the stick with how the meta has been progressing.
no Siege = dislike pepehands
Listening to someone talking about comparing vanguards is so boring
Stealing the mertle from tje thumbnail ty
i like how you just ignore ely's talents. if you compare ely's talents, he essentially instantly generates 2 dp for every sniper you intend to deploy upon his deployment, along with giving them 23% atkspd when his skill is up. of course, this is not applicable in every situation, and myrtle is definitely more universal. however, snipers are really commonly used, especially early on in the map. i do agree that s2 are not comparable, though.
Really don't like your sketches before and during your video.
D:
dimas