Dragon's Dogma Failures & How The Sequel Can Fix Them

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 280

  • @SheenShots
    @SheenShots  ปีที่แล้ว +2

    There may be some slightly weird audio at the very end of the video. I had some TH-cam editing issue that goofed it up a bit. If it happens to sound off just ignore it lol. Thanks for watching.

    • @Gyrannon
      @Gyrannon ปีที่แล้ว

      there are modders out there for DD, so if you were to get into modding could probably introduce the things you're thinking about.

  • @vincelee8939
    @vincelee8939 ปีที่แล้ว +104

    Item selecting. Equipping a throw blast and not having to keep going into the inventory to equip it again when you throw it.

    • @chrisfeng4441
      @chrisfeng4441 ปีที่แล้ว +11

      that will unlock a new style of playing---item throwers, which can be imagined, fun as hell

    • @Mont3000
      @Mont3000 ปีที่แล้ว

      Yes

    • @honezone2266
      @honezone2266 ปีที่แล้ว +2

      also being able to aim when throwing items

    • @Gensolink
      @Gensolink ปีที่แล้ว +1

      being able to toggle between arrow types would be nice as well. In general having better menus would be nice as hell

  • @shnorkeythefourth4572
    @shnorkeythefourth4572 ปีที่แล้ว +50

    Better model scaling would be nice. Model stats mattering was a great mechanic but the smaller characters simply don’t have enough going for them besides faster scaling and the goblin tunnels which pale compared to the faster (longer strides) and carry capacity of the heavy types

    • @realZyphyr
      @realZyphyr ปีที่แล้ว +7

      True, it's not even worth playing as a tiny character outside of literally just role-playing. Slightly faster run speeds, higher stamina and carry capacity and longer reach far outweigh any kind of role-playing 99% of the time.

    • @uggachugga760
      @uggachugga760 ปีที่แล้ว +7

      Stamina regen being increased and smaller hitbox saved me a few times as someone who likes playing characters in the small weight class, but overall I agree. We need more for nimble, dexterous characters. I think being launched further from fighter/warrior pawns, squeezing/duking past small areas, or easier stealth (should Dragon's Dogma 2 include a dedicated mechanic) would be awesome. Or maybe even something like squeezing/squirming your way out of grabs better

    • @HailGodbug
      @HailGodbug ปีที่แล้ว

      It's pretty realistic at least

    • @itsuko6366
      @itsuko6366 ปีที่แล้ว

      An then there's me running tiny arisen and tiny pawn, then I recruit tiny pawns only. Queue the dwarf metal.

    • @uggachugga760
      @uggachugga760 ปีที่แล้ว +1

      @@itsuko6366 please tell me you all are warriors

  • @alternator7893
    @alternator7893 ปีที่แล้ว +43

    It sucks that the warrior and fighter have no ranged options , as some enemies are impossible to kill without them. I like your idea of throwing spears for the fighter, but for the warrior I would have killed to have a mini crossbow like the one Guts uses in Berserk

    • @tristanward9937
      @tristanward9937 ปีที่แล้ว +9

      You can use consumables.

    • @uggachugga760
      @uggachugga760 ปีที่แล้ว +9

      I think a dedicated aim mechanic for throwable items/objects would help immensely too. I wanna be a unga bunga warrior who throws bricks at my enemies from afar haha

    • @crimson1953
      @crimson1953 ปีที่แล้ว

      Why you half to have a party set.up in order to have an effective parry. Also enemy knowlage for pawns will be how they effective are in combat

    • @SheenShots
      @SheenShots  ปีที่แล้ว +7

      They went for the realistic aspect of it. A more melee focused character wouldn't be able to deal with range as easily. But since pawns can be goofy sometimes you don't know if they will deal with flying enemies or not.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว +2

      As a warrior main, it's a great sword, and a sword and shield.... What did you expect? ._. the close quarters vocations have no long range attacks like the bow and magic does! *Surprised Pikachu face*

  • @Pottzy
    @Pottzy ปีที่แล้ว +34

    One of the biggest missed opportunities I agree with heavily is the open world. I just started playing about a week ago and at first the world felt huge and intimidating. But by the time I finished my first playthrough, I realized the world feels like an expanded linear structure, unfortunately taking away from both types of world building

    • @arkeshn729
      @arkeshn729 ปีที่แล้ว +8

      I didn't really view Dragons Dogma like an open world. More like a Silent Hill. Gran Soren being the mission hub with some outskirts.

    • @unepomme1375
      @unepomme1375 ปีที่แล้ว

      I view dragon's dogma more like nintendogs personally.

    • @whatthehec108
      @whatthehec108 ปีที่แล้ว

      I decided that I would look at it less like an actual world, and more like a playset.

    • @dmonsterlove
      @dmonsterlove ปีที่แล้ว

      Plus there were a few areas in the map untouched by the story

    • @amspook
      @amspook ปีที่แล้ว

      That's what 60% of cut content does to your game
      Fun fact, the west side of the map is supposed to have something on it, but can't be implemented because of budget and time constraints

  • @OmarO_721
    @OmarO_721 ปีที่แล้ว +4

    Definitely one thing they should include is allow us to create multiple saves and character playthrough files.
    One thing I like about most RPG’s with character customization, is that you can create multiple saves and playthroughs for as many characters as you want. For example in Dragon Age Inquistion, my first playtrough was as a Rogue, and once I finished that, I started again as a Mage in my second. DAI will automatically seperate each characters progress into different slots. So I can freely start a new game without erasing my previous playthrough, and I can always go back to my first character anytime I want.
    But in Dragon’s Dogma, you are pretty much stuck with your one Arisen. And if you want to create a new Arisen, you will have to delete your first Arisen entirely

  • @shnorkeythefourth4572
    @shnorkeythefourth4572 ปีที่แล้ว +37

    Instead of min maxing what they could do is have standardized stats and then have vocation stat multipliers. Or maybe have that system but just let you allocate the stats yourself so you can choose to upgrade strength while playing sorceror to get their passives

    • @Toughbiscuit_
      @Toughbiscuit_ ปีที่แล้ว +2

      Ive previously commented that i would like to see vocations having their own stat blocks, and then fine tuning is done through gear

    • @gotdamnjimi9758
      @gotdamnjimi9758 ปีที่แล้ว +1

      @@Toughbiscuit_ god no that would be horrendous

    • @SheenShots
      @SheenShots  ปีที่แล้ว +4

      Allocating stats yourself would be interesting. Never thought about it like that but it would make you really think about your character with how easy it is t switch classes.

    • @asddap
      @asddap ปีที่แล้ว +5

      Ye, leveling system is one of the worst aspect of Dragon's Dogma. Playing for hours with other vocations so you can have optimal stats for your preferred one is just not fun.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว +1

      Get outta here people, let me min max! Min maxing is fun!

  • @BalmierLotus
    @BalmierLotus ปีที่แล้ว +3

    all I've ever wanted from this game was -monster in fighting
    - a button that lets you aim your pawn's focus( if you aim at a creature, they attack it, an object they interact with it, a location they run there, ect)
    - if i can't have real multiplayer, then let me design 3 pawns so i can have the exact party i want
    - more enemy variety
    - better item hotkey system

  • @chrisanderson5974
    @chrisanderson5974 ปีที่แล้ว +6

    The only failure for DD that I can really think of is, not releasing at the same time as bigger games that have advertising and weight behind them! :)

  • @reveredrogue9725
    @reveredrogue9725 ปีที่แล้ว +1

    The Stamina thing really affects the issue I have with the Large Map, traveling to one location to the next tends to become a chore especially if its not your first time. Either they add more Portcrystal Rings, a Carriage that can travel you to only Kingdom or Towns or just a Mount.
    When it comes to Vocations and Weapons, I do wish that their was a certain weapon type that can be used by any class but will only trully benefit with a certain vocation because they have the Skills for said weapon. This could be Daggers and Crossbow. Of course, Daggers are already the main weapon of the Strider and Ranger Vocations but maybe when used by other classes, they only use one Dagger. It could benefit some classes like the Mage and Sorcerer who could use a little bit of Physical Damage. The Crossbow meanwhile would be good especially for Fighter and Warrior. They may not have any Skills to fully use it but it would be helpful, especially if Crossbows has the same different arrow types like the Bow. If not, then improve throwing mechanics and increase throwing items variety like adding Bombs, Throwing Knives, Javelins, Potions and such.
    When it comes to the Mystic Knight, i do wish that that you have the option of using a Sword and a Staff instead of always requiring a shield. Makes it more an actual hybrid of a Fighter and a Mage. This could still have worked if weapon swapping was fast and quick and not really clunky.

  • @robloxepicadventures
    @robloxepicadventures ปีที่แล้ว +5

    Dude, You forgot the most important thing you Need on a game like this. MULTIPLE SAVE FILES!!!!! Like if you agreed. To me that's the only thing that plague this game, so much I want to try, but starting a new game every time? Then you lose your pass progress if you want to try something new.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Ya that's definitely one I should have added. One save file is brutal.

  • @yungjose3369
    @yungjose3369 ปีที่แล้ว +34

    You are now one of the goats of the Dragon's Dogma community. Thank you for keeping the game alive and being consistent

    • @luckerowl8990
      @luckerowl8990 ปีที่แล้ว +1

      his outward content was pretty good and having made the switch from that to DD content I ended up getting and enjoying the game myself

    • @lugabo5756
      @lugabo5756 ปีที่แล้ว +1

      I was already playing the game before and never finished it, after watching his videos recently I got addicted to the game, finished the story and jumped into doing solo before completing bbi

    • @SheenShots
      @SheenShots  ปีที่แล้ว +2

      I have had fun making vids for the game. It was one of the games I played that really felt different from any other. The monster design with especially chimeras hooked me immediately.

  • @lennic
    @lennic ปีที่แล้ว +9

    "open world" is a notable one, it was fine untill I really started getting into BBI and just realising how much better it is...
    The open world also really has about zero variety in spawn points and locations of spawns

    • @SheenShots
      @SheenShots  ปีที่แล้ว +3

      Ya I like that enemies spawning in the same locations all the time, because I know where to go to fight them. But if they added in random spawns on top of that I think it could be big. Or do what BBI did and switch up what enemies spawn in certain locations.

    • @arkeshn729
      @arkeshn729 ปีที่แล้ว +1

      Been doing BBI runs all week to collect gear. It's an almost perfect gameplay loop. I wouldn't mind if more BBI type areas were present as dungeons in DD2

    • @lennic
      @lennic ปีที่แล้ว

      @@arkeshn729 Yeah man basically this !

  • @joshwithaspoon
    @joshwithaspoon ปีที่แล้ว +8

    A cool idea for making pawns behave the way you want them to would be to see something similar to the Gambit system from Final Fantasy XII. It was essentially a fully customizable list of a actions that would be executed on a specified target by the AI if specified parameters were met. The higher on the list the specific "Gambit" was, the higher priority it would be in the AI.
    For example, support party members often would have things like "Cast Haste on [Party Member]" and "Cast Curaga when [Party Member] drops below X% health". Casters would often have such Gambits as "Cast [Insert Magic Here] on Party Leader's Main Target" and "Use Ether when MP falls below X%". So on and so forth. Stuff like that would be cool, but I feel like that'd be a little *too* much control given over the pawns AI.
    Capcom could also just... use the Ghost Data system that was used in Devil May Cry 5. Where essentially the server would like "record" a players gameplay and play it back during the "co-op" missions. Like for example, if you played a lot of Strider and you swapped your Pawn to a Strider, your pawn would essentially play exactly like you did in specific scenarios.
    Wait, now that I think about it, Itsuno is director of the DMC and Dragon's Dogma franchise. Was Ghost Data in DMC5 a testing ground for possible Pawn AI in Dragon's Dogma 2?

  • @Darskul
    @Darskul ปีที่แล้ว +2

    RNG loot is a crappy feature in most games ... But believe it or not some people just love the grind, its rewarding and fulfilling when you finally get that gear you've been wanting.
    Also I'm not sure how I feel about ANY enemies that won't respawn, as majority of the fun for me personally is going out and fighting fun monsters.
    Also, contrary to popular belief, big monsters specifically can and HAVE targeted each other before. In the Moonlight Helix room in BBI, you can get a Cursed Dragon to spawn, it will fight the Condemned Gorecyclops and if the Arisen leaves the room they'll just fight one another till one of them dies (Gorecyclops usually wins, tanky bastard.)

  • @shanehunt3019
    @shanehunt3019 ปีที่แล้ว +7

    I would say don't worry about making warrior/fighter specific ranged options and just expand on the universal throwing system to actually be more useful than cheesing throwblast.
    Get rid of speciality arrows, make them universal throwing tools, and improve throwing. Make a ranged skill that allows you to shoot these throwables and boom everyone is happy.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Good one.

    • @abeldiaz3877
      @abeldiaz3877 ปีที่แล้ว

      You could have the typical Ninja class that specializes in throwing items. Its augments could be used for that.

  • @DracoTheBlack
    @DracoTheBlack ปีที่แล้ว +6

    I sort of agree on the stat scaling, on one hand it got me to try classes I wouldn't have otherwise, on the other it is so jank that leveling a "balanced" class like strider will still leave you with significantly less offence than minmaxing, 467/467 atk/mgk going all strider vs 600/600 hybrid by minmaxing with Assassin and Sorc. Personally I think part of the issue is that offensive and defensive stats are lumped together when they really shouldn't be IMO. Having something like 50 points split between HP and Stamina, 10 split between attack and magic, and 10 split between defense and magic defense for each class would make them still unique but more balanced.

  • @joshjulrich
    @joshjulrich ปีที่แล้ว +3

    Best part of the pawn system is the devs said originally they made the pawns much smarter, but they wanted it to feel like you're playing with actual online people... so they made them dumb. Ouch. So next time they jump in the water instead of helping you with a maneater.... it's gamers fault lol

  • @Drameloch
    @Drameloch ปีที่แล้ว +10

    For the stats i think the best is have 2 levels, 1 for your character and the other for your vocation, so when you level up your character you get something normal like more HP and stamina but the vocation will have the stats to make the vocation works, as an example, lets say you are level 10 and have 350hp and 200 stamina, but with the vocation of Raner level 5 you will have 50hp and 100stamina more plus some str and stuffs like that, but when you change to Mage you will lost all that the ranger vocation have and need to level up the new vocation to obtain stats that gives you benefits of that vocation to make it better. im not sure if i explain well XD

    • @blastmole299
      @blastmole299 ปีที่แล้ว +2

      While that's good so you don't have to minmax, every one will have the exact same stat so no variety at all if you reached the endgame.
      You can't have an immortal Fighter that has massive defenses or one with decent magic so you don't need to rely on your mage Pawns all the time if you're fighting ghosts

    • @Drameloch
      @Drameloch ปีที่แล้ว

      @@blastmole299 thats where augments enter, the one you choose can make you a better mage or phyisical o ranger but you will lose augments that can help you in other stuffs, i think thats the best where you can have differents builds, but i dont know, im sure im missing alot of stuffs, since this is not something i think a lot of time and prepare to make a video game XD

    • @DANCERcow
      @DANCERcow ปีที่แล้ว

      That's literally what they had in the game! Is this a joke right?

    • @Drameloch
      @Drameloch ปีที่แล้ว +1

      @@DANCERcow in the original when you level up the vocation you have will give you different stats forever, dosnt matter if you change of vocation, lets say you level up 10 level on mage and you get 7 more for magic attack, if you change to ranger you will still have those 7 of magic, and you have level only for your character, for vocations you have points that unlock skills and yes you can consider the level but that dosnt work in the way that im talking, check phantasy star online 2, in that game you dont have a base level, there your level is based on your class, so when you change to other class you need to level up that class and that class will give you stats that benefit that class, its not like a tank class will give you a lot of MP or Str, will focus on HP and Def.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว

      No, the stat gains on all vocations is different. Why would ranger give you the same stat increase of magic attack as magic Archer? It doesn't! Mage stat chart for magic attack is level 10-100=4 and 100-200=2 per level respectively! Ranger for the same stat is 10-100=3 and 100-200=0! What are you smoking here?

  • @MrKuger9
    @MrKuger9 ปีที่แล้ว +3

    My two biggest gripe is waiting for a pawn to deal damage because my vocation doesn't allow for magic attacks against ghost enemies. And not being able to control the camera when you climbing on a large monster. So if you're climbing left and the large monsters turns the other way, your character continues to climb left according to the camera is facing.

    • @SheenShots
      @SheenShots  ปีที่แล้ว +5

      Fighting those stupid ghost enemies is awful on strength classes. Man they take forever ever to defeat.

    • @MrKuger9
      @MrKuger9 ปีที่แล้ว

      @SheenShots I love playing assassin and fighter class in BBI, but them ghost and living armor enemies are a pain to deal with when you gotta rely on pawns. Would've been a fine concept with coop.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว +2

      Um, always carry an enchanted weapon on you for those battles.... .-. what?

  • @Tarvo27
    @Tarvo27 ปีที่แล้ว +2

    Having recently played the game for the first time, I do gotta say I loved the game even with it's flaws. I completed the WHOLE game along with DLC and most of the achievements. I absolutely loved the game and the story and I'm waiting for DD2 with big anticipation.
    As for the flaws of the game that you and people in the comments have been pointing out, I didn't mind too much. There was rarely anything that I heavily disliked. And I played a warrior. I do get where you're coming from though and I kinda agree with some of the points in the video even if the points weren't an issue for me.

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      I have played through a couple times now and its still such a fun experience. The flaws don't take away from the fact that the combat is so good. Plus the BBI area adds a lot to the game that can keep you invested for a long time, even if the RNG is a bit much.

    • @Tarvo27
      @Tarvo27 ปีที่แล้ว

      @@SheenShots Agreed. I enjoyed my first playthrough and even though there were some parts that were slower or harder, I enjoyed it regardless. Even if DD2 will be pretty much the same in terms of experience, I'd gladly do it again. Just give us a slightly better pawn AI and I'm good.

  • @superturkle
    @superturkle ปีที่แล้ว

    11:24 after 275 comments this probably got mentioned before, but dragon age origins had a system for dictating the behavior of your party members. it was complicated and didnt work right in some aspects, but after getting past the learning curve you could be 90% sure they would behave as you wanted most of the time.
    once you got used to it you had much fewer problems with TPKs and casualties in general, but it was complicated enough that it was a pain to adjust for unusual encounters. then afterwards you had to change everything back to the way it was before, and there was no way to save your "favorites,"; either write it all down or memorize.
    maybe dragons dogma 2 will adopt something like dragon age but if they do i hope they make the learning curve less steep, less arbitrarily restrictive, and more user friendly with "favorites" settings and the like.
    youre doing great work and keep it up, i think your style of narration is what makes these kinds of videos easy to watch and learn from.

  • @maikonfernandesdeoliveira8681
    @maikonfernandesdeoliveira8681 ปีที่แล้ว +1

    I agree with almost everything in this video, the only thing I don't is enemies dropping weapons/equipment, why would a monster carry around weapons that it can't use? Maybe goblins and saurians could drop their weapons or we could find shiny weapons/armor on a giant crow nest but a chimera dropping a plate mail? I think buying/finding equipment and using monster parts to strengthen then makes more sense, as I don't think a dragon would carry around a dragon slaying axe. What'd be interesting is if we found these weapons as parts of quests, for example, once there was a knight that was famous for killing Cyclops, you'd have to find his grave and there you'd find his cyclops slaying bow.

  • @Volvalex
    @Volvalex ปีที่แล้ว +2

    The Bitterblack equipment isn't random, it's seeded. No matter how many Weapon 3s you refine, you may not find the weapon you need for a very long time, and RNG has absolutely nothing to do with it, because the game has a list of what it will provide for you based on your save file. Hence why you can't save scum, i.e. save and reload before refines or pick ups to get different results. It's all predetermined.

    • @Enema27
      @Enema27 ปีที่แล้ว

      It is seeded, but randomly seeded. For example, if you backup your save file, and then loot your first ever L3 weapon, that creates a random seed. At which point, if you revert to your backed up save, and loot the first ever L3 weapon again, it creates a random seed, which will be different to the previous random seed. So you could save-manipulate the first purification by saving by the chest and backing up the save, looting the cursed item and purifying it, and then reverting to the backed up save if it was an unwanted result. Of course only works with the first cursed item of each type.

  • @JoCoHo
    @JoCoHo ปีที่แล้ว +1

    I've been playing through Dragon's Dogma over the past month and while the game can be fun, it also has this very rough unfinished feel to it that i can't shake off.
    Dont even get me started on the travel stamina, it makes getting around such a chore and then you have the hundred badge of vow quests that have you travelling to nooks and crannies all over the map then returning to the quest board to get more because you can only have 6 quests active from a quest board at a time.

  • @NecroBanana
    @NecroBanana ปีที่แล้ว +4

    My fear is that they will normify the game as a whole and it will be A lot more narrow in scope (possibly more focused) but at the same time less experimental and less willing to take risks because they're trying ro capitalize on the hype capcom has at this moment in time without Losing their core fanbase. Dragon's Dogma 2 will be Monster Hunter World for this franchise.

  • @eltopo416
    @eltopo416 ปีที่แล้ว +1

    I think its feart to addres that this game was lunched more than 10 years ago, si keep that in mind...

  • @boogey815
    @boogey815 ปีที่แล้ว +1

    Just to add quick loading is a MASSIVE improvement

  • @valerio334
    @valerio334 ปีที่แล้ว +2

    The story was meh, but i loved the combat and magic so much in this game.
    Tbh I remember that the AI of the pawns was very good, my strider pawn could easily defeat dragons or Daimon while I hopped around haha

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Its kind of random. Some pawns have the right weapons and perfect inclinations to just do everything themselves. Others do nothing. Sort of a coin flip unless you set it up right beforehand.

  • @Boback111
    @Boback111 ปีที่แล้ว +1

    If you drop rancid bait in BBI giant monsters will show up and they can fight each other. Accidentally dropped rancid bait near the chained cyclops thinking is was regular meat that went bad, and a dragon showed up and started fighting the cyclops.

  • @Dfauut
    @Dfauut ปีที่แล้ว +1

    Warrior still extremly slow in dragon dogma 2😔

  • @RedStar441
    @RedStar441 ปีที่แล้ว +2

    Stat progression should be controllable in some way. I liked the vocation system but in the end everyone played every class and as much as we want to think Min Maxing has an impact, it's small and really is only good for straight up goofy builds. If people can control or even respec their stats in some way if it has a cost or not will keep things flexible for the players.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Exactly. I don't think its that bad and didn't hurt that game at all. But it feels sort of needless with how it is now.

  • @mentracks
    @mentracks ปีที่แล้ว +1

    Playing recently today a thing I hope they add is seen in the dual between mercedes and Julian. You see them back hope as Mercedes as a fighter and Julian as mystic knight and one aspect I noticed that sometimes when they attack at the same time they clash and both stagger back.
    Perhaps we can see more evasive options for the fighter/mystic knight class. Maybe weapon clashes for humanoid creatures and bandits.
    Most definitely more love for the warrior class too.

  • @helix713
    @helix713 ปีที่แล้ว +2

    If anything, movement abilities that are accessible to all vocations. For example; unlocking dodge roll will have it available to all other vocation, not just dagger users.

  • @BirdyBoi6670
    @BirdyBoi6670 ปีที่แล้ว +1

    You really dont have to min/max as most of your damage comes from your gear, sure the extra stats are nice, but really not needed, i instead beleive that max stamina obtained on a level up should be the same on all classes as levelling up as a warrior does not nearly give you enough stamina for classes like magic archer or ranger, which DOES impede the gamplay (especially since having stamina is actually more important then the damage you gain on levels) since running around and climbing monsters consumes a hefty amount of stamina unless you want to carry arouns 100 large mushrooms.

  • @db2xx
    @db2xx ปีที่แล้ว +1

    When it comes to stats i think it’d be nice for vocations to have certain abilities that are fixed whenever you switch between one another (i.e Warriors having fixed melee scores and Sorcerers having fixed magic scores) and then make other stats like HP and Stamina scalable on a point system similar to other RPGs
    I understand one of the intents with dragons dogma is to make an RPG where the player doesn’t need to worry about a stat score system and swap between roles easily, but the way it’s implemented currently feels like it’s still somewhat leaning into traditional RPG mechanics.

  • @HobbolinGobbolin
    @HobbolinGobbolin ปีที่แล้ว

    5:00 i wouldn't say that is the way to go but i do understand the frustration. Maybe trading in one for another piece of the set at a trader. But multiple pieces are handy if your main pawn is using it, and you decide to go a vocation in that area, now you'd have no way of obtaining it.

  • @6tango16
    @6tango16 ปีที่แล้ว

    I'd absolutely love the option between playing co-op where your friends are the pawns or just playing with NPC pawns. The world is so fun and I'd love to be able to clear dungeons with friends. Also, I would love some kind of actual crafting system when I go to a blacksmith. Not just buying weapons from the vendor and then having the vendor upgrade them. There's a blacksmith in Grand Sorren and his only use is a quest to find his lost son and you get a wakestone shard for it. It'd make more sense to me if you can take monster parts and turn them into a weapon rather than only have them as upgrade materials.

  • @jonathanbernardi4306
    @jonathanbernardi4306 ปีที่แล้ว +2

    On point there. Also, multiple save slots would be welcome, no need for 3rd party software or mods to be able to have multiple save games or even profiles.

  • @Enema27
    @Enema27 ปีที่แล้ว

    On the min/max thing, I don't think adding an extra stat to level would help as then to min/max you're forced to level as the vocation with the extra stat you want.
    A simpler solution would be a boost to certain stats which is only applied while that vocation is selected. That way every vocation gains the same stats while leveling but selecting another vocation adjusts the balance of these stats.
    To encourage playing different vocations while leveling, there's still the augments to acquire from other vocations, & experience gain could be higher the lower the discipline level of the vocation, so to level up faster you'd want to be leveling as all the vocations, so there's a line to walk between maxing the vocations with the augments you want against leveling all vocations equally to maximise experience gain.

  • @osirisavra1301
    @osirisavra1301 ปีที่แล้ว +3

    The biggest issue is the pause mid combat for item use, they could make it simply like monster hunter/souls games

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      Ya this was one of the aspects a lot of people found troubling. I don't mind it that much, but a more specific consumable slot would be nice.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว +1

      Absolutely not! This is a single player game mate, you ever play the first Ratchet and Clank? They did away with the no pausing during weapon quick select because most people didn't like having to worry about the game still playing while you are frantically searching for a weapon, moving and trying to dodge enemy fire at the same time. Only games that are online have a no pause feature. Wanting a no pausing during item selection is just asking for unnecessary multi tasking with extra steps when that extra step just adds a force difficulty that doesn't need to exist!

  • @DANCERcow
    @DANCERcow ปีที่แล้ว +2

    Wait, what's with the clickbait title? I mean like, you just listed off all the best parts of the game!

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Those aspects are definitely the worst part of the game. Again, its a critique not a hate video.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว +2

      Nah, since these critiques are subjective. These are some of the best aspects of the game :)

  • @tannerhancock5841
    @tannerhancock5841 ปีที่แล้ว +1

    I can agree for some of these complaints, but the one i saw the most issue with was when you were mentioning the stats. The stats are meant to improve what you WANT the class to have. If you're wanting a fighter build, then why worry entirely about attack when you are meant to be more tanky than dps. The other issue with this is that they provide MANY items and gear to cover weaknesses, like the periapts, as well as allowing you to change WHENEVER you want to, so long as you are willing to go to the people. The pawns are awful on the AI as well, especially since they learn based off of YOUR actions, not for what you want

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      I think the main issue is that your sort of expected to switch to each vocation. But then if you do, you lose out on some of the stats. Honestly they might have done it this way knowing which classes were inherently better. Giving them a handicap kind of. But it gets into such a mess that you start to ignore it entirely unless you want most possible strength or magick.

    • @asddap
      @asddap ปีที่แล้ว

      Your example don't apply to every scenario. I once gave up playing magic archer because IIRC you basically need to play almost the whole NG cycle with sorcerer, a vocation that I don't want to play (doesnt fit my play style). And magic archer it self has bad stats, so for it to have decent DPS you need to do lots of leveling with other vocations. Min-maxing is a big culture in RPG community. And min-maxing in this game is just straight pain in the ass.

    • @tannerhancock5841
      @tannerhancock5841 ปีที่แล้ว +1

      @@SheenShots true, but because you just get to be so powerful, no matter what you level anyways, by the time you reach 200 that it doesn't seem to matter too much

  • @davidmccormick550
    @davidmccormick550 ปีที่แล้ว

    I would want standard stats on all classes. Each class would level up, and each level in the class would give you free stat points that you could assign to any stat in any class. Higher class level, higher point gain. That would motivate learning one class well. Each class tier would give you more points overall, with pawns always gaining the max points. That would allow pawns to be very good in the beginning, then taper off to become just good.
    Pawns: Pawns are terrible right now. I would change this by having each pawn have set roles, like Scather fights big enemies. Add Utiltarian to have them try to combo. Add Healer for them to restore health. Nothing else other than those set actions. Remove most of the learning stuff,or make it so they explictly tell you that their behavor has changed. Maybe a gambit system, like FF 12?
    I like your monster tactics too.
    For foes, add some variety, and some different climates.
    For NPCs, make the romance system better if it’s even needed. Have them confess to you, or maybe add a book telling of your relationships. Have them able to fight decently.
    Items: if you have a throwable or healing item, then replace it automatically. Or Freeze time so you can equip and aim freely.

  • @kukangskye9644
    @kukangskye9644 ปีที่แล้ว

    You'll need stamina to run from a very powerful monster, oh but we need items to recover our stamina in order to run away from it, oh but to bring the items we need more stamina,
    But if we are heavy, we cannot run very fast! oh but we need the items to recover stamina! oh now I'm confused! oh and also, we need stamina to cling to and attack monster's weakness.
    and also, we can't fast travel...so we have to run....oh! but running needs stamina!...and so-on
    Not an exactly bad game, but the flaws gave me headaches (I finished the game and fought the 2nd form Daimon. Currently 120ish hrs in the game). I sure hope they'll fix it in the 2nd game.
    Thanks for making this video!

  • @chechetalks6119
    @chechetalks6119 ปีที่แล้ว

    I would've liked to have the ability to customize all for pawns. Like maybe if there was a system where you unlock slots for customizing your other additional pawns for your party while still having the ability to chose other pawns

  • @chrisfeng4441
    @chrisfeng4441 ปีที่แล้ว

    well...in the showcase displayed for DD2 earlier, they have said the map is gonna be 4 times bigger than DD, which is good, but worrying as in DD you have to run through the whole map in early game until you have placed port crystals around, BUT overall it will be awesome, and I believe they will have something up to improve the experience for us (unless they have decided not to)....
    RNG loot is kind of necessary in open world as it gives you the desire to explore and farm more, but yeah, over farming can be frustrating like CAPCOM's MH series (e.g. charms)...I do agree with you on the gaining special loot from certain encounters, like SOUL games (Moonlight GS from Ludwig, etc.).
    Sooo....well it is what it is for DD/DDDA, just hope we can enjoy ourselves more in the sequel with more improvements as it should be.
    P.S. more fun hybrid classes/vocations please

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      I think the twinblade class we saw in the trailer look incredible. Can't wait to check that one out.

  • @joyjoy-et-bertran3510
    @joyjoy-et-bertran3510 ปีที่แล้ว

    Things from other capcom good game ( monster hunter ) I hope be added on dd2 are :
    1. More bestiary info, so players can easily check what monster drop what. And the territority monster roams.
    2. Radial menu. To avoid pausing menu using items, equipping arrow, etc. Kinda makes losing intensity, especially with bgm also stop.

  • @lukeskywalker3962
    @lukeskywalker3962 ปีที่แล้ว

    It was a solid game combat wise and the builds have plenty variety for a first game. I really love climbing mechanic its damn addicting and makes monster feels big amd strong as we struggle clinging to it and hitting brutally.
    Additions i totally would really love is :
    1. Online Coop
    2. More class and race
    3. Improved open world with more side story like factions that does not necessarily allign with main story
    4. More biome variety
    5. Random Generated Dungeon for coop with scaling difficulty for the endgame

  • @udobybreak6393
    @udobybreak6393 ปีที่แล้ว

    Will be posting my personal fixes/thoughts to each issue as I watch, tell me what you think.
    1.Stamina
    Possible fix: infinite stamina when not in combat
    2.Open world
    I agree with everything you said
    3.RNG Loot
    Yeah it was pretty crazy finding good loot in piles, wonder what was the design philosophy for that. I agree with everything you said.
    4. Enemy Variety
    I agree with everything you said, I heard the reason why they put those mini bosses in the same places is cuz they wanted players to know where to go in order to farm particular items, perhaps this was a design choice from the top guy himself. In order for the world to feel more fresh/alive they need to add more spawn points.
    5.Min/Max
    The reason I deleted my save 80% through the game realizing I've been messing up my stats, I dislike it and I hope they come up with a better solution.
    6. Warrior
    Only class I've yet to play so idk.
    7. Pawns
    I agree with everything you said.
    8. The Everfall
    Haven't reached that point yet.

  • @tdblackboxx6866
    @tdblackboxx6866 ปีที่แล้ว

    I agree with the issue of leveling. Rather than make each vocation gain the same stat boosts, I'd let the player have control over it. I'd add this as an option anywhere you can change your vocation. Players get a certain amount of stat points to distribute (probably need to put a cap on how much a stat can grow), and each time they level up, they gain those stats. A respec option isn't necessary, but would absolutely be welcome.
    The big change I want to see? Multiple save slots. DD is a great game, but any time you want to replay it from level 1, you have to save over your character (there are workarounds you can do that involve moving files around on your computer, but I'm too lazy for that :p ). It really sucks to be unable to have all the various min/maxed builds you can come up with available to you.

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      Ya Save slots its a big one. I forgot about it at the time but not being able to start over without losing all that progress in BBI gear is rough.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว +1

      All vocations have completely different stat gains? They are not the same! Warrior and fighter will have completely different stat growth like all other vocations from each other!

    • @tdblackboxx6866
      @tdblackboxx6866 ปีที่แล้ว

      @@DANCERcow Oh, whoops. I know vocations have different stat gains in DD. I was responding to Sheenshot's suggestion that vocations have the same growths in DD2 in order to facilitate players playing vocations they actually want to play without losing out on the gains they want. I was a little unclear. My bad.

  • @chillax319
    @chillax319 ปีที่แล้ว

    True that's plenty quality of life stuff this game simply needs. I want to have different save slots that's for one..And plenty more things you described in the vid as well. The biome variety will most likely be fixed by sequel since we got more desert areas already shown and I think we will be able to set up camp for the night which is also a great thing. Being stuck in the middle of knowhere without any way to teleport or need to, just waiting for light to come back isn't exactly riveting gameplay.

  • @aidantriantafillou2501
    @aidantriantafillou2501 ปีที่แล้ว

    The reason I'm so excited is that I loved this game when it came out. And because of it's "flawed nature" it really did take the release of bbi for people to take another look and see what's so great about this game. If the sequel even remotely improves on the original concept then it will be amazing. They could've just added another dlc like bbi and I would have been happy. Let alone dragon's dogma 2

  • @ryanbauer3680
    @ryanbauer3680 ปีที่แล้ว

    Regarding Min-Maxing and leveling stats;
    I believe they should have done something with the classes regarding an equal Health and Stamina balance. Fighter/Warrior should be health focused while Mage/Sorcerer will be stamina focused and Strider/Ranger middle of the road gaining and equal amounts in both. I forget the exact quote but the pawns even point this out saying spell caster may look frail but casting does require a lot of stamina so it would be lore accurate.
    This would also not penalize players for wanting to level up in a specific class prior to reaching 100. When leveling 10-100 Fighter and Ranger both gain the most out of Health and Stamina with them getting a combined 51 points(Fighter 37/15 Ranger 21/30) Any other class would be waster for example Mage/Sorcerers have a combined health/stamina growth of 31 points (Mage21/10, Sorcerer is 15/16) and Magick Archer only 41(21/20). Even the mighty Assassin class gets screwed over with 49 points(22/27) while the rest of the classes get a combined 50.

  • @edalrivers1998
    @edalrivers1998 ปีที่แล้ว

    I don't ask for much. Leave everything the same with some tweaks:
    Tighten up the story, characters and quests
    Map bigger with more locations to explore. New expanded endgame. New enemies.
    Some more skills and magic. 2 or 3 new classes. Do we need a sheath/unsheath button? Use that for more skill or items hotkeys to reduce pausing.
    Everything else, leave the same. The scaling, pawn chatting, level ups. Dialogue etc.

  • @daedalusstray1121
    @daedalusstray1121 ปีที่แล้ว

    Balance the vocations and expand them. Maye give us some cheap to craft consumables for traveling across country, like a faster run and no stamina drain. If the player draws their weapon the effect ends. That's it. Nothing else needs to be done. This game was incredible. I just want more of it. More skills, more enemies, new locations, more stories, more gear. I can't wait for the second one. It looks so similar to the first in terms of combat already that I have a good feeling it will play like a sequel at the very least.

  • @superpunkgohan
    @superpunkgohan ปีที่แล้ว

    These are all valid points but in my experience the absolute biggest flaw is the entire system around item weights / carry limits / item storage. So much of my time playing this game is traveling back to Gran Soren or Cassardis just to dump a bunch of crap in my storage chest that I think I may need later. Nothing like having to remove myself from the action because I found some new armor sets and cool materials and now my dude is practically crawling. The system sucked in Witcher 3 and it sucks here too. Side note: the Innkeeper in Cassardis was my Beloved because I had to talk to him so much to dump items. 😑

    • @Enema27
      @Enema27 ปีที่แล้ว

      Yeah. One simple solution would be the ability to just send your pawn(s) off to go deposit stuff for you.

  • @realZyphyr
    @realZyphyr ปีที่แล้ว +2

    I don't even worry about running stamina anymore. Dinput8 saves the day.

    • @theiyrosthenes1639
      @theiyrosthenes1639 ปีที่แล้ว

      What’s that

    • @josephlarimer4246
      @josephlarimer4246 ปีที่แล้ว +1

      @@theiyrosthenes1639 mod for unlimited stamina

    • @realZyphyr
      @realZyphyr ปีที่แล้ว

      It's on Nexus mods by Jaryn123. If you play on PC it's an absolute godsend.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Ah ya I remember seeing that. Will likely get that soon just for another run of the game.

  • @robertrainford6754
    @robertrainford6754 ปีที่แล้ว

    I think putting more work into classes should be done. Preferably, the warrior, and the sorcerers. The sorcerer should have faster cast times on low damaging or medium power spells. The sorcerer should have more spells that slow or stop monsters completely to use there more damaging spells. I also think more sword enemies should be added, so all the skills can be used. Some skills can’t be used because the monsters are two big.

  • @mickenziecruse9505
    @mickenziecruse9505 ปีที่แล้ว

    I would have loved if you could teleport to the levels of the Everfall that you had already reached. It is so annoying to try and remember which one you are trying to get to

  • @paulblade6064
    @paulblade6064 ปีที่แล้ว

    The need to go to your inventory to use throw blast. Great point by Vincelee! How about a chakrams like from kingdoms of Amalur for medium long distance fighting for the warrior class?

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Dude, chakrams would be the best.

  • @darkurge69
    @darkurge69 ปีที่แล้ว

    Maybe it's just me, but the affinity mechanics getting an upgrade would be great. I want to complete all character/side quests without having to worry they'll be my romance. Let there be one mission or one item that solidifies a love interest. I wanna be friends & help out most of the characters.

  • @InnerAtmos
    @InnerAtmos ปีที่แล้ว

    2 Things that really get on my nerves:
    1. Stamina system is just too much. Because you gotta run around A LOT.
    I know you can upgrade stats and have items that help. But it's just too damn much.
    2. The menu system is just annoying as hell after a while. Because you have to sort / use items a lot.
    Im playing on PC, but I imagine it's a less of a hassle on consoles.

  • @stratovariuscain5854
    @stratovariuscain5854 ปีที่แล้ว +1

    I think instead of a harpoon or whatever we just need to be able to aim throwing weapons with reticles like bows. Easy way to give the reds a ranged option. And yeah warriors desperately need defensive skills like blocks and parries.

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      Great idea. Something that doesn't take away from their role, but grants them a bit more for the enemy variety.

  • @LoliFoxQueen
    @LoliFoxQueen ปีที่แล้ว

    i dont entierly agree with the idea that BBCL should only run each loot item once, a better idea would be a revolving diminishing loot table, in other words say armor for example, you get each armor item once per loot table and each item you get is then removed from the active table, then once the table is dry it revolves to the next table and you can farm the same sets again. that would allow for the farming of a second set of each in case you want to make your character and pawn into matching classes and equipment, or similar enough classes and the same equipment/armor set.

  • @asheronthedruid
    @asheronthedruid ปีที่แล้ว

    Do you not know about Sebastian the Pawn in the Fort that sells potions to change the pawns primary and secondary focus? Much easier than trying to sit down on the chair and hope that you get the right series of questions to train your Pawn.
    I also wish you could dominate your main Pawn and control them for a short amount of time it would so much more helpful during exploration, especially with the full red vocations lack of mobility options.

  • @cj372fk59
    @cj372fk59 ปีที่แล้ว +1

    8:23 don't let Cringe hear you say that

    • @realZyphyr
      @realZyphyr ปีที่แล้ว

      Nobody cares about cringe

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      I know right lol. The warrior main who makes it look S tier.

    • @DANCERcow
      @DANCERcow ปีที่แล้ว +1

      Hahahaha yeah a lot more people care about cringe than this guy.. let's be realistic here! And yes warrior is OP!

  • @Dan-zj9iz
    @Dan-zj9iz ปีที่แล้ว

    If they dont add horses I'll cry. getting around was always unacceptably, grindingly slow. Or just give us infinite stamina outside combat.

  • @jonhorton8266
    @jonhorton8266 ปีที่แล้ว

    Yeah the stamina in the world is massively annoying, i can climb a cyclops but can't run for more than a minute or a two if I'm average weight. Personally fixing the mission structure a bit, not saying we need to be shown where to go but it was pretty confusing starting out and a few years back ended up in a deadly place and gave up. Now I'm about 15 hours in and loving it but it's not an easy experience.

  • @VersVlees
    @VersVlees ปีที่แล้ว

    I hope DD2 will have preset settings when changing vocations. Its kinda annoying setting the correct augments every time you change vocations.

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      I'd like to see presets in a lot more games. It makes build crafting so much more fun and easy to do.

  • @mateusmessias360
    @mateusmessias360 ปีที่แล้ว

    I don't agree with your idea for min maxing, its one of the things that make this game unique and just making every vocation gain the same stats would remove it.
    I'd suggest a Dark Souls style respec system with a consumable item, where every vocation gains the same amount of total stats but in different areas. And when you use the item you can redistribute your stats however you want.
    Another idea would be make it so when you max out a vocation you can pay some rift crystals and be able to redistribute your levels in every vocation you maxed out. So you can play the whole game as a Sorcerer, decide to switch to Warrior, and you'd feel the effects of your lack of strength. Then when you max it out you can transfer your sorcerer levels into Warrior for a large power boost.
    It would both push players to max every vocation to be able to precisely manipulate their stats and remove the need to do mindless level grinding with a vocation you don't enjoy because you need more of a stat your favorite vocation doesn't focus on.

  • @TheDracoManGamer
    @TheDracoManGamer ปีที่แล้ว

    8:05 How are you fighting a Hydra in Bitterblack Isle?

    • @realZyphyr
      @realZyphyr ปีที่แล้ว +1

      Potential spawn in the rotunda of dread pre-daimon

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      He doesn't spawn often, but its possible. Usually in the room behind dusk moon tower.

    • @TheDracoManGamer
      @TheDracoManGamer ปีที่แล้ว

      ​@@SheenShotsGotcha, thanks 😊

  • @ballroomscott
    @ballroomscott ปีที่แล้ว +1

    I disagree with you on the open world. I don't like feeling like I'm tripping over "content" every few steps. I would prefer something just a little more dense then DD but much bigger.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      A bit more dense, but not too cluttered. I can get behind that.

  • @3ipolarBear
    @3ipolarBear ปีที่แล้ว

    Gods, just give me the ability to switch weapon sets on the go, as a mainly hybrid class player it hurts so bad having to pause the game and go throught 3 menus just to switch from a sword to a blunt weapon/dagger

  • @JS-kr7zy
    @JS-kr7zy ปีที่แล้ว

    I have low hopes for a capcom developed sequel. They had the option to fix many major issues in the expansion and dark arisen re-release, but they didn't. Capcom isn't a company that thinks players should have fun, they only care about "the experience", and if that experience is trash it isn't important so long as their flawed and singular vision is realised.

  • @MrMonklad
    @MrMonklad ปีที่แล้ว +2

    a lot of fair points in your video, I really hope DD2 will have all the content they want to include.

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      If all goes well, it will be and epic game for sure.

  • @minimayhem1996
    @minimayhem1996 9 หลายเดือนก่อน

    So I loved this game on the p. S3, when I was bought it for the switch. I've got a bunch of other consoles. I could have bought it on including PC collect systems But I went with the switch. Just cause I've been out in about leave and I wanted to play it on the right decision. Because I would not have the time and effort to put into it right now. So I'm a little bit worried about number 2 coming out. But man, am I having a blast with this one I forgot how fun it was. I'm favoring the Archer Mage right now. I got the strider to max vocation rank. And that was fun for a while, but I really wanted to try magic. But I also didn't want to stray away from the daggers. Because those are personally my favorite weapons. I've tried others but I really like the daggers. And I never really played. Archer Mage when I was younger so I decided to give it a shot and man. Is it fun It's everything I love about strider but with the bonus of magic. And it is a steal right now It's on sale for like $6.99 on the switch With the DLC. It may be gone by now, so don't quote me on that. But it was when bucks I ever spent man. It's like a piece of my childhood came back to me. I'm getting ready for number 2.I've heard some bad things about it online but I don't care.I'm still gonna buy it honestly Despite the hate I have hope I'm gonna beat this one first and i've been looking at all the Vocations for the second one and they look really cool. I'm super hyped to give it a go.

  • @kalythai
    @kalythai ปีที่แล้ว

    Warrior should have been able to do a block or parry (not as effective as a shield) with their big ass sword/hammer.

  • @MapRef.41degreesN93degrresW
    @MapRef.41degreesN93degrresW 3 วันที่ผ่านมา

    "How The Sequel Can Fix Them"
    *laughs in Itsuno*
    The game is so middling, and I have 700 hours from probably 7 or 8 years back now. This is because the combat system is repetitive, and every mechanism in the game forces you into huge chunks of poor time management. If this isn't due to constantly pressing the context sensitive button to pick up everything in sight, or the animations you are forced to watch for very basic things (some of which don't even need animations) or the many, many, many, many, many stupid loading screens due to poor scripting utilized by the programmers whenever something like a special door or gate needs to open. Wasting time by pulling up a wiki in order to figure out which quests are broken as shit and require you to perform specific tasks within them is not particularly fun. Good luck to anyone who figured out to do the Fournival trial quest correctly without any hints or reading up how to actually get the outcome you want. If the quest screen isn't a total clusterfuck of random "stuff-to-do" fetch items or kill numbered amounts of enemies, then you are stuck dealing with the most retarded inventory management system ever conceived by man. IF you aren't spending most of your waking life in this inventory screen then you will totally forget about stuff you have on-hand (even quest items). Quests themselves are often so baffling and poorly designed, that I still sometimes wonder if the evil wizard quest- the one who has the wyrmking ring- is, at the very least, a practical joke on players considering you have to wander all over the map only to go to the same stupid place you fought the Griffin like 20 minutes ago. It's ridiculous. Then you have the awful escort quests, the most boring "world map" open-world action RPG sandbox with constantly re spawning enemies (who often stay in the same place even after the dragon gets killed). The fact that the developer or Director or whoever just flat out couldn't stand putting in a fast-travel system (like a normal one) speaks volumes about how little he understood the last 20 years of RPG evolution. The Everfall sucks, it's poorly designed and difficult to navigate for no good reason.
    You eventually realize it's just a big fat grind with negligible upgrades until you find ACTUAL good stuff in the expansion (Bitterblack Isle). The game isn't hard, you literally pause the entire fight to eat healing items or drink potions, or refill stamina. Since it's so gear dependent and has nothing to do with actual "skill" then you can expect that proper good weapons close to your level are the ones that actually deal damage. It's instantly apparent. I mean sure, the spells and late-game stuff or even the Ur dragon was pretty cool and those are the best parts, but what or where was the story? There were no NPC's of interest, the dialogue is atrocious, and a lot of the actual game is literally not there- it's very obviously missing. I couldn't touch it these days, it's very archaic. Then the sequel came out and just said, "Yeah, we're just gonna pretty much do the same thing again." What a joke.

  • @gabrielnasc91
    @gabrielnasc91 ปีที่แล้ว

    One change that I really want to the second game is to be more balanced, its boring you get a good character and kill everything in seconds, but when you dont level up properly you take 20-30 min to kill a single creature

  • @nightmarelycanthrope2230
    @nightmarelycanthrope2230 11 หลายเดือนก่อน

    The experience points makes no sense you need to carry pawns that are some what below your level to get the most outta the system. Also not being able to test out the difference classes to figure out witch one feels good to play

  • @han16al46
    @han16al46 ปีที่แล้ว

    Hoping that they come up with a better system for consuming items too. I mean like they could use the same one that they're using for Monster Hunter and I'll be satisfied enough.

  • @caravaneerkhed
    @caravaneerkhed ปีที่แล้ว

    I completely disagree with the take on the world density, while I do think world density is important, I also believe the value of quiet time or vastness is a tremendous tool devs can use to help convey a grandness to the world. Ie shadow of the colossus, imo something like elden ring the map is near perfect in scale, but I think they could have cut half the small dungeons and either made some of the big locations more dense or added 1 or 2 more of those large areas with special bosses and events. I don’t want a bunch of repetitive crap in a game I want to feel like this is a real place.

  • @bigmc9049
    @bigmc9049 ปีที่แล้ว +1

    A gambit system like in Dragon Age or Final fantasy 12 would be nice. For those who dont know its a system where you can plan your pawns AI on the fly through the menu by selecting for example. Attack nearest enemy, if goblin use ingle. You could also unlock more slots for gambits through levels or activities.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      I feel like maybe the new emotes we saw might have to do with this. Have some of the dialogue options with pawns directly affect what they do would be nice as well.

  • @luckerowl8990
    @luckerowl8990 ปีที่แล้ว

    given the quality of "sequels" in gaming from recent years I'm more excited for DD2 than I really should be, but Capcom rarely disappoints

    • @NightmareBlade10
      @NightmareBlade10 ปีที่แล้ว

      These are the guys that did DMC5, so it should be good regardless!

  • @unclesam5714
    @unclesam5714 ปีที่แล้ว

    4:59 "Once an item drop it should not drop again." i disagree with this for multiple reason. Yes the grind can be annoying but it kinda feels amazing once you FINNALLY drop the item. secondly if i need an item twice for me AND my pawn? Thirdly some item can have different effect when purified. What if you got the item... but not the right enchant?
    So How about you cannot drop again an item you have on you?

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      I think items could have different variants like they do now, but once dropped they have a much lower drop chance. So still possible to get them again, but you'd be pulling from the other pool of items more often. Once you have each item, they would all be at an equal chance once again sort of starting the cycle over.

    • @unclesam5714
      @unclesam5714 ปีที่แล้ว

      @@SheenShots I discussed it with lots of friends who played DDDA and the conclusion we arrive at is,
      The best option would be: Once you purify an item, you get a selection of 5 or 10 items (Of course with the items, being item use by the class you are on when you purify it.) and pick the one you like in the selection.
      It would GREATLY reduce the frustration while also not being abusively easy to get every item.
      Btw this is a method of drop used in Mhwib for a boss that was greatly inspired by Grigory.
      Side note: For master Ring a nice method would be to obtain an "unattuned master ring", then to attuned it using specific "special boss" drop that would infuse it with 2 desired stats (a quick exemple would be to have the "bbi bishop" dropping a special stone that, when infused in the ring, give you the "faith defense" stat on the ring) then to have you level up the ring with Rift crystal, giving you a choice to up a stat by a certain amount each time.
      Making those rings farm, not pure RNG, but more Farm oriented.

  • @MizanQistina
    @MizanQistina ปีที่แล้ว

    Archer class always comes with dagger, making we can only use 3 archery skills and it becomes boring like Warrior.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      No dagger on the archer would be interesting. Forcing you to lean into the arrows entirely. Although I can't say the daggers don't help because they are nice once enemies get up close.

    • @MizanQistina
      @MizanQistina ปีที่แล้ว

      @@SheenShots Each classes should have pro and cons. Melee class can't attack flying enemies, so archer class weak in melee.

  • @TheDrsalvation
    @TheDrsalvation ปีที่แล้ว

    The people who like RNG loot are 100% absolute psychopaths with masochistic tendencies.
    Farming leads in elder scrolls online (by running the same dungeon 28 times just to find a chest -which are also RNG, the chests may or may not appear at all- just to get one lead out of 5 just to get one mythic piece of gear) was ONE of the main reasons why I quit the game.
    Elden Ring had me crazy trying to find the kratos blades from the snake dudes...
    And DDDA, all I want is the shield for mystic knight that allows me to taunt enemies, but for that I need to purify BBI Weapons lvl 2, while ensuring I have the same red vocations for me and my pawn... This means, resetting chests, going to that arena in the second level, kill stuff, SAVE game on the chest, commit self-unalivement when I get the gear lvl2 until I finally get weapon lvl2, and then pray to all the gods who may lend an ear to grant me the stupid shield I no longer think is even worth having considering my pawns have grown stronger to withstand large threats, only to end up getting that 2 handed electric sword for the 8th time (not an exaggeration).
    Elden Ring was so good in the regard that chests had a steady reward, kill a boss, get the reward you're looking for, no BS RNG to make you replay the whole thing (but I guess it's because bosses don't respawn, but I could almost guarantee that if Fromsoft made their bosses respawn on sites of grace, they WOULD add RNG farming).

    • @tristanward9937
      @tristanward9937 ปีที่แล้ว +1

      I don’t mind a bit of RNG but yeah the cursed items is ridiculous. I would make rather have craftable weapons that require monster parts. They kind of did it with the upgrades .

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      Same here, a little RNG is not bad, but the cursed items is excessive RNG. It's more of a chore to get the items that a fun grind. Locking items related to the class your on would have immediately helped a lot.

    • @TheDrsalvation
      @TheDrsalvation ปีที่แล้ว

      @@SheenShots Yeah, I think my issue is not feeling I'm making any progress at all.
      Elder Scrolls Online, for example, could have a general counter (how many fishing spots have you tried, or how many chests have you looted) and after it reaches a certain value, you will be guaranteed a drop, but keep the RNG in too so you may get the drop before the counter reaches its limit.
      If BBI weapons, which you can't trade at all, didn't have duplicate purifications, then I wouldn't mind the RNG, as long as it feels like I'm actually making progress on finding the shield I want.
      There is some sort of excitement with RNG loot when you really don't know what you're getting into, but it's also immediately shattered once you start getting duplicates.
      Capcom, being capcom, does the same with Resident Evil 4's charms, just like BBI, there's a predefined random order, so you can't just quit game, reload, and try again.

  • @rikisalim6438
    @rikisalim6438 ปีที่แล้ว

    100% agreed with the rng. I've been playing dark arisen on switch for awhile and all bbi gear lv2 and lv3 i got were all mage ring even thought i need the magick archer one.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Make sure you and your pawn are one of the yellow vocations, as the magick archer rings only drop for you if you are both that color. Being any of the mixed or blue vocations sadly grants staff rings most of the time. Still a pain, but might help you a bit.

    • @Enema27
      @Enema27 ปีที่แล้ว

      In addition, magick archer bow rings only come from L1 & L3 gear. L2 magick archer gear is only dagger skills.

  • @histhoryk2648
    @histhoryk2648 ปีที่แล้ว

    Dedicated weapon swap button
    Better option to throw items, getting to inventory every damn time whenever you want to throw throwblast is annoying
    Remove hellgounds and garms
    An option to forbid a pawn picking certain items - STOP PICKING THESE DAMN ROCKS THEY DON'T LOKK INTERESTING
    Better pawn learning system, instead 3 star knowledge made a table with resistances and special actions
    Remove hellgounds and garms
    Improved descriptions, so I wouldn't be forced to use wiki or youtube whenever I pick an ability or item
    Option to create more than 1 pawn. I get it that has to encourage hiring other pawns but ffs if I play offline I'm forced to use these crappy offline pawn
    Remove hellgounds and garms
    Option for pawns to use unupgraded skills or unlearn skills like Bolide instead of High Bolide or option to remove Magick Agent from pawn
    Reduce RNG, remove min-maxing, remove weight system it's outdated mechanic, remove everfall because navigation and falling on certain floor is annoying
    Get rid of Blast arrows
    Get rid of hellgounds and garms
    Remove weapon upgrading but leave dragonforging. Listen I'm not a fun of running with one weapon to the end of the game
    Improve fast travel or completely get rid of it
    Improve mobility on vocotions like dodge ability mage/sorcerer and warrior or block option
    Increase amount of monsters in the world, griffins and hydras are too rare, wyrm or wivern are nowhere to be found, Evil eyes are non-existent and some of them require 300 kills like Pyresaurians to get full knowledge on pawn
    Remove Living armors, they are annoying to deal and if you don't have a specific party you can't beat them
    Remove hellgounds and garms

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      Someone has run into hellhounds and garms enough I know that much 😂. Been there before lol

    • @histhoryk2648
      @histhoryk2648 ปีที่แล้ว

      @@SheenShots You’re not gonna shoot a -puppy- garm are you Jack?
      Yeah, in the face. Why?

  • @Jim-fd2zf
    @Jim-fd2zf ปีที่แล้ว

    You should give dragon age inquisition a try if you haven't played it yet. It's a bit like ddda and diablo if you get bored, you get to see a giant battle a dragon on the coast which I figured you'd be interested in.

    • @HDGaminTutorials
      @HDGaminTutorials ปีที่แล้ว

      The dlc is also really good

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      I have heard several people bring this one up recently. Sounds interesting to say the least.

    • @Jim-fd2zf
      @Jim-fd2zf ปีที่แล้ว

      @@SheenShots It's a good game, you should give it a try. It's got a lot of hack and slash just like most medieval rpgs. Alot of the things you'd like to see them improve on in dd2 is incorporated in dai. Lots of regions to explore and several unique enemies.

  • @TheLastGarou
    @TheLastGarou ปีที่แล้ว

    MinMaxing IS harder than it needs to be, but it's also not actually that important.
    Sure, you could mainline Assassin until endgame before switching to the class you actually want to play. But that only nets you 100-200 Strength (and no advantage on Magic power) over even the Strider, and that really isn't that much by then, and it comes at the cost of having (by far) the worst DEFENSIVE stats out of all nine Vocations.

    • @blastmole299
      @blastmole299 ปีที่แล้ว +1

      Yeah, imo the most important stat to raise is your stamina, then health, and magic at least in the 250s at max lv.
      Why magic? So you can use your enchanted weapons more effectively

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      I agree. It's something that you sort of have to talk about, but when it comes down to builds, your augments do all the work. That and gear of course.

  • @henrywallace1823
    @henrywallace1823 ปีที่แล้ว

    That stamina system alone put me off on the game and ive never gotten past that slog of running everywhere.

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      It made me quit the first time I played. Luckily I got past it, but it definitely makes the early game seem harsher than it really is.

  • @colosine
    @colosine ปีที่แล้ว

    I've always felt that the game was more of a proof of concept than a fully done game, at the time they probably didn't have the budget and the hardware didn't have the resources to make the game the way it was meant to be, the story also feels very undercooked

    • @SheenShots
      @SheenShots  ปีที่แล้ว

      It kind of more impressive that the game is as good as it is without all the extra stuff planned. Shows how much good combat affects a game.

    • @colosine
      @colosine ปีที่แล้ว

      @@SheenShots I feel like they cut a lot out because most games have a learning curve, in this game it was more like I really didn't like it until it just clicked and my enjoyment went from a 3 to a 10 in a second, once you understand it it becomes phenomenal but getting to that point can be a real slog, I'm hoping 2 isn't a sequel but more of what the original vision for the game was

  • @darthsacul3940
    @darthsacul3940 ปีที่แล้ว

    I purchased Dragon's Dogma, and then about a week later I found out that the sequel was coming out. And now I have to wonder if it was worth buying it.
    I just can't help but feel that I wasted of my money. Because the sequels going to improve on all of the originals shortcomings, and more than likely the story will have nothing to do with the story of the original game.

    • @asddap
      @asddap ปีที่แล้ว

      Just play the game and focus on the main story & the 2 endgame dungeons. Just don't do side quests, it's not worth it. About 95% of them are MMO fetch quests crap, something like kill this or collect that, without any story whatsoever. DD2 is prolly a 2024 release so you still have enough time to enjoy significant part of DD1.

  • @reagenlionel
    @reagenlionel ปีที่แล้ว

    Its great to hear these improvements are literally all that dragons dogma online did. Lol

  • @crimson1953
    @crimson1953 ปีที่แล้ว

    Best to keep leveling system the same as the first. It'd what,separates it from other rpgs. Allows of a ton of variety of builds an effervescencey

    • @SheenShots
      @SheenShots  ปีที่แล้ว +1

      My issue with the leveling system is I don't use it. Because it works the way it does I just ignore it completely and play whatever vocation I feel like. Doesn't really affect the gameplay at all, but seem off.

    • @crimson1953
      @crimson1953 ปีที่แล้ว

      @@SheenShots personally I love getting max damage out of my arisin. Max strength assasin you can play strider an ranger. Max strength pawn strider, switch to warrior,fighter an of course strider

  • @Heimea523
    @Heimea523 8 หลายเดือนก่อน

    Hoping someone sees this and knows. My game currently loads and runs at like 2 fps. Has anyone had this issue? Im stuck playing on my switch for now.

  • @AM-uy1ez
    @AM-uy1ez ปีที่แล้ว

    This game needs pvp /arena /online co-op ! also the story and the medieval world and enemies are boring and dull. This game also needs more vibrant colors more interresting story characters and npcs like kingdom of amalurs or skyrim.

  • @G_Ryuji
    @G_Ryuji ปีที่แล้ว

    My only issues with the game were fast traveling, story, and yup stamina limit