Alright you wanted this essay. - Max + Techbee is dodging on 16’s not 15’s. - His Immunity (ARM) basically hard denies all other TAGs preferred way of shooting him sans no EXP rounds for them. The Thunderbolt has better range bands than HMGs. It’s important to think of Max not like a TAG but a HI. - He can comfortably slam into a fair few CC Monsters. The CC Attack -6, NBW and CC24 combined with that Immunity (ARM) and Str. Means only EM CCWs concern him. - Most KCF lists aren’t as SWC hungry as originally perceived. Some builds will be sitting sub 4 swc. Because you have so many Low SWC, No SWC or Pseudo SWC options there’s the ability to do setups which gives you effectively 10-12 SWC. - Banshee - The WildParrot and KHD are the standout profiles. - Black A.I.R hacker - It’s KCF’s only Combat Instinct normal Hacker. Thus the only way without investing in a full Fennec Core to be able to interact with Stealth as a Hacker using that Repeater Network in the midfield provided by Peacemakers. It’s 26pts and 0.5 swc v a Full Fennec Core. - Emily: Is a WIP14 FO who can fireteam. You don’t take her CoC as a CoC is just an incidental CoC. You take her CoC profile for a BS13 X-Visored, Dogged Combi Rifle, Grenade Launcher, EM Grenade Launcher, Nanopulser, Flash Pulse, Assault Pistol for 0.5 SWC. She has all the tools to be a TAG escort specialist. She can clear out all the problems a Squalo or Tik may encounter on its way to its next Target. - One Haris I’m looking forward to testing is Maximus Agent + TA Bipandra + Fennec FO. An Immunity (ARM) NWI B4+1 TB. With a Wip13 Doctor to back him up. And a FO to cordon off some of the really bad engagements for Max. - The RedEye: Not everyone has the ideal weapon and equipment loadout to really negate all of the RedEye’s capabilities. As you don’t get cover already you’re not tied to trying to maintain cover and more interested in denying cover or exploiting Range Bands to maintain the advantage.
Good points re the black air and the banshee, hadn’t considered the combat instinct angle! I’m also coming around in the redeye after using a vehicle in a recent game but still think it’s a bit on the expensive side but the value could absolutely be there I’m still not sold on big Max due to his points cost, I’d be much happier to view him through the lens of a HI if he didn’t cost more than both of your tags while carrying a lower damage weapon with no AP. Additionally I’m not sure little Max’s BS12 enough to cut the mustard but you’re definitely right about big Max’s immunity arm and good CC being pretty huge, we’ll have to see how he shakes out on the table Re Emily, WIP 14 is nice but she’s never gonna have a mission bonus which may be more valuable. I don’t put much stock on a BS 12 combi or the flash pulse with no mods as a TAG escort where I think those duos have better options. The x - visor is cool with the GL and I think that’s realistically the only reason I’d be taking her. Dogged is nice but I think she’s still a bit much for the points Thanks for watching!
¡Nice video! A little note, triangulated fire is a long skill but imposes no negatives. It makes for a really good backup gun imho, loving those fennec.
I'd say Machinist do have value because of deployable cover. That goes a long way to helping HI and TAGs resist E/M weapons which thanks to the E/Mitter rework, theres a LOT of them now. They might not be linkable but they can still use Palbots.
Maybe Bipandra with a palbot. The TA is a self contained order that doesn’t drain your order pool. And the reroll and doctoring is better than shooting darts.
Yeah I guess I’m more interested in having her in a link where she can use that tactical awareness order to move the link around for extra efficiency. She’s still a great doctor either way!
FYI, Triangled Fire still requires a long skill. Check page 114 of the rules. But yes, theres no longer the -3 penalty so the Fennecs are shooting at BS 12 at their weapons maximum range which with Thunderbolts lets them cover the whole table.
Would one be able to use the forward observer skill on the Drumbot in synchronization with a Drummer Shooting or do both either have to shoot a weapon or use the Forward Observer skill in an order?
Note: referring to a Hetkari shooter as anything other then the KFC Ket Shooter will have you banned from the channel, thanks for understanding :))
Alright you wanted this essay.
- Max + Techbee is dodging on 16’s not 15’s.
- His Immunity (ARM) basically hard denies all other TAGs preferred way of shooting him sans no EXP rounds for them. The Thunderbolt has better range bands than HMGs. It’s important to think of Max not like a TAG but a HI.
- He can comfortably slam into a fair few CC Monsters. The CC Attack -6, NBW and CC24 combined with that Immunity (ARM) and Str. Means only EM CCWs concern him.
- Most KCF lists aren’t as SWC hungry as originally perceived. Some builds will be sitting sub 4 swc. Because you have so many Low SWC, No SWC or Pseudo SWC options there’s the ability to do setups which gives you effectively 10-12 SWC.
- Banshee - The WildParrot and KHD are the standout profiles.
- Black A.I.R hacker - It’s KCF’s only Combat Instinct normal Hacker. Thus the only way without investing in a full Fennec Core to be able to interact with Stealth as a Hacker using that Repeater Network in the midfield provided by Peacemakers. It’s 26pts and 0.5 swc v a Full Fennec Core.
- Emily: Is a WIP14 FO who can fireteam. You don’t take her CoC as a CoC is just an incidental CoC. You take her CoC profile for a BS13 X-Visored, Dogged Combi Rifle, Grenade Launcher, EM Grenade Launcher, Nanopulser, Flash Pulse, Assault Pistol for 0.5 SWC. She has all the tools to be a TAG escort specialist. She can clear out all the problems a Squalo or Tik may encounter on its way to its next Target.
- One Haris I’m looking forward to testing is Maximus Agent + TA Bipandra + Fennec FO. An Immunity (ARM) NWI B4+1 TB. With a Wip13 Doctor to back him up. And a FO to cordon off some of the really bad engagements for Max.
- The RedEye: Not everyone has the ideal weapon and equipment loadout to really negate all of the RedEye’s capabilities. As you don’t get cover already you’re not tied to trying to maintain cover and more interested in denying cover or exploiting Range Bands to maintain the advantage.
Good points re the black air and the banshee, hadn’t considered the combat instinct angle! I’m also coming around in the redeye after using a vehicle in a recent game but still think it’s a bit on the expensive side but the value could absolutely be there
I’m still not sold on big Max due to his points cost, I’d be much happier to view him through the lens of a HI if he didn’t cost more than both of your tags while carrying a lower damage weapon with no AP. Additionally I’m not sure little Max’s BS12 enough to cut the mustard but you’re definitely right about big Max’s immunity arm and good CC being pretty huge, we’ll have to see how he shakes out on the table
Re Emily, WIP 14 is nice but she’s never gonna have a mission bonus which may be more valuable. I don’t put much stock on a BS 12 combi or the flash pulse with no mods as a TAG escort where I think those duos have better options. The x - visor is cool with the GL and I think that’s realistically the only reason I’d be taking her. Dogged is nice but I think she’s still a bit much for the points
Thanks for watching!
¡Nice video! A little note, triangulated fire is a long skill but imposes no negatives. It makes for a really good backup gun imho, loving those fennec.
Very true! Messed up the buff but it’s still super impactful, the thunderbolt fennec stays winning!
I'd say Machinist do have value because of deployable cover. That goes a long way to helping HI and TAGs resist E/M weapons which thanks to the E/Mitter rework, theres a LOT of them now. They might not be linkable but they can still use Palbots.
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Maybe Bipandra with a palbot. The TA is a self contained order that doesn’t drain your order pool. And the reroll and doctoring is better than shooting darts.
Yeah I guess I’m more interested in having her in a link where she can use that tactical awareness order to move the link around for extra efficiency. She’s still a great doctor either way!
FYI, Triangled Fire still requires a long skill. Check page 114 of the rules. But yes, theres no longer the -3 penalty so the Fennecs are shooting at BS 12 at their weapons maximum range which with Thunderbolts lets them cover the whole table.
Ah, rough! Thanks for the correction!
@@AquilaGuard do remember that the special dice does not apply to long skills.
@@edwademberpants2552 True but the thunderbolt fennic has +1B so its already burst 3. Its amazing for only 14 points.
@@AquilaGuard just a reminder. Not meant to knock the profile.
@@edwademberpants2552 Ah yes, it is a good reminder. thanks.
Kentucky Fried Chicken Sectorial
Number of N5 games played: 3
Number of retakes when I said KFC in this video: innumerable
@@InfinityDante It’s finger-licking good.
I mean Kestrel is a bird too
Would one be able to use the forward observer skill on the Drumbot in synchronization with a Drummer Shooting or do both either have to shoot a weapon or use the Forward Observer skill in an order?
Forward observe is technically a BS attack so my understanding is that yes, you total could!
Perhaps I could use the dreaded Guided Missile, that got nerfed because Nomads.