I wonder if Long Range would do better, any course change the target takes after the cannons are fired decrease the chances of a hit, and the longer the projectile takes to get there just compounds this. on G5's the shot speed would go from 1100ms to 2300ms, but you do loose like 42% dps, so may not be worth it. What experimental were you running on multi-cannon, Emissive? I am going to be messing with these also, just unlocked them today haha o7
LR will still be (almost) useless against fast moving small ships. Frags are great at (very) short range, when you stick to the target tail, at such short distance the weapon inflicts max dam., and you can ignore the chaff, once you are so close. The second big advantage is the low thermal, and the fact your ammo will last a lot longer than MCs, since your RoF is way slower.
You learn the hard way not to ram heavier ships especially without shields. Sometimes I ram the clipper to drop its shields as they are not very powerfull but only if I have shields with 4 pips into theshield..
@@mirandela777 the key is to ram while you have shields, as shields are super tough against kinetic damage and explosive, I think modeled like explosive damage (third law of newton: you get the exact damage you make to the other ship). That is why having 4 pips in the shields will maximize the resistances to the collision. The mass of the ship is important. However, in Elite: Dangerous, additional factors can influence the damage outcomes: Ship Mass and Speed: The kinetic energy of the collision is a function of mass and velocity KE=1/2mv ^2 . A heavier ship traveling at the same speed as a lighter ship will inflict (and absorb) more damage. Shield Strength and Hull Integrity: Damage isn't distributed evenly because different ships have different shield strengths and hull durability. A bulkier combat vessel might withstand a collision better than a smaller ship. Impact Angle: A glancing blow might spread the impact force, reducing damage, while a direct head-on collision maximizes it.
@@beMUSICaI - that's true, I know - my favorite method to pop Vulture.s is to bump them at high speed, first ram will pop his shields and sometimes a bit of hull, second bump is a kill. No need for guns :) But I usually bump Conda's and Cutters since I run a (very) hot build, both on FdL and Python MKII ( all burst grade 5 short range, with inertial) so I only shoot 2-3 sec before overheating, from very short range - while I cool-down I play the shock-car game, bumping them non-stop and I can say a medium ship with at least half shield can do a lot of dam. ramming even big ones without shields.
@@mirandela777 In PVE I normally play against the thargoids. Engineering there is a buffer for more errors. But engineering alone cannot guarantee a win.
The specs just dont look good. They only come in medium, only gimball, so not of any use on the Python mk2. On the Mandalay they do less damage than a medium PA
yeah, except the fact your PA will cook fast the ship, drain fast the PD, and you will miss most of the shots... You may do well against big ones, meh against medium, and struggle against small, fast ones. I think is way better to use Mandy agility to get close, very close, and use something with the biggest dam possible and best RoF. Like Burst short range grade 5 with inertial. That melt shields and hulls in no time.
@@mirandela777 You want 150% heat on a medium efficient PA for the thermal conduit buff on any ship. As to the Python MkII I would say 80% of people are running large overcharged Pacifier frags for a reason. They have been found to give the best damage output. Your flying FA on with no boost 4-0-2 so your chance of hitting anything with PA's would be limited just for that reason alone.
@@andysherris7949 - The same Python, contrary to most folks who never tried, can run 4 x 3 class burst lasers with short range and inertial, dwarfing the frags any time, just by the RoF and UNLIMITED AMMO. I run the frags on Python, is decent but by no means excels in prolonged bounty hunter in Haz spots. Carefully engineered to reduce the thermal load and cutting down unnecessary systems, the Python can handle the burst lasers nicely, if you pay attention to the thermal. Usually you can squeeze 4-6 sec of fire ( enough to drop shields in big ones and deal hull dam) and to instant pop small ones. Without the need to worry about ammo, the big problem of the frags. I can stay with the Python 2 hours in Haz, and get 80-100 millions in creds AND 12-15 000 merits easily. With frags, you will run out of synth materials for weapons to rearm very fast.
you did just about everything wrong there. but yeah the weapon seems worth the grind. load it with thermal cascade and watch what happens in pvp when they shoot at you . (or dont shoot at you ) ...o7
Thermal cascade is very inconsequential in pvp, considering how heat damage is negligible and pvp players often heat up on purpose to do more damage with thermal conduit.
I wonder if Long Range would do better, any course change the target takes after the cannons are fired decrease the chances of a hit, and the longer the projectile takes to get there just compounds this. on G5's the shot speed would go from 1100ms to 2300ms, but you do loose like 42% dps, so may not be worth it. What experimental were you running on multi-cannon, Emissive? I am going to be messing with these also, just unlocked them today haha
o7
LR will still be (almost) useless against fast moving small ships. Frags are great at (very) short range, when you stick to the target tail, at such short distance the weapon inflicts max dam., and you can ignore the chaff, once you are so close.
The second big advantage is the low thermal, and the fact your ammo will last a lot longer than MCs, since your RoF is way slower.
You learn the hard way not to ram heavier ships especially without shields.
Sometimes I ram the clipper to drop its shields as they are not very powerfull but only if I have shields with 4 pips into theshield..
not necessary, my Python mkII can bump clippers all day long, at only 50% shields, but I have the thing with 2300 on shields so 50% is some 1150...
@@mirandela777 the key is to ram while you have shields, as shields are super tough against kinetic damage and explosive, I think modeled like explosive damage (third law of newton: you get the exact damage you make to the other ship). That is why having 4 pips in the shields will maximize the resistances to the collision.
The mass of the ship is important.
However, in Elite: Dangerous, additional factors can influence the damage outcomes:
Ship Mass and Speed: The kinetic energy of the collision is a function of mass and velocity
KE=1/2mv ^2 . A heavier ship traveling at the same speed as a lighter ship will inflict (and absorb) more damage.
Shield Strength and Hull Integrity: Damage isn't distributed evenly because different ships have different shield strengths and hull durability. A bulkier combat vessel might withstand a collision better than a smaller ship.
Impact Angle: A glancing blow might spread the impact force, reducing damage, while a direct head-on collision maximizes it.
@@beMUSICaI - that's true, I know - my favorite method to pop Vulture.s is to bump them at high speed, first ram will pop his shields and sometimes a bit of hull, second bump is a kill. No need for guns :)
But I usually bump Conda's and Cutters since I run a (very) hot build, both on FdL and Python MKII ( all burst grade 5 short range, with inertial) so I only shoot 2-3 sec before overheating, from very short range - while I cool-down I play the shock-car game, bumping them non-stop and I can say a medium ship with at least half shield can do a lot of dam. ramming even big ones without shields.
@@mirandela777 In PVE I normally play against the thargoids. Engineering there is a buffer for more errors. But engineering alone cannot guarantee a win.
You should try this game with a gamepad, it's a game changer
The specs just dont look good. They only come in medium, only gimball, so not of any use on the Python mk2. On the Mandalay they do less damage than a medium PA
yeah, except the fact your PA will cook fast the ship, drain fast the PD, and you will miss most of the shots... You may do well against big ones, meh against medium, and struggle against small, fast ones.
I think is way better to use Mandy agility to get close, very close, and use something with the biggest dam possible and best RoF.
Like Burst short range grade 5 with inertial. That melt shields and hulls in no time.
@@mirandela777 You want 150% heat on a medium efficient PA for the thermal conduit buff on any ship. As to the Python MkII I would say 80% of people are running large overcharged Pacifier frags for a reason. They have been found to give the best damage output. Your flying FA on with no boost 4-0-2 so your chance of hitting anything with PA's would be limited just for that reason alone.
@@andysherris7949 - The same Python, contrary to most folks who never tried, can run 4 x 3 class burst lasers with short range and inertial, dwarfing the frags any time, just by the RoF and UNLIMITED AMMO.
I run the frags on Python, is decent but by no means excels in prolonged bounty hunter in Haz spots. Carefully engineered to reduce the thermal load and cutting down unnecessary systems, the Python can handle the burst lasers nicely, if you pay attention to the thermal. Usually you can squeeze 4-6 sec of fire ( enough to drop shields in big ones and deal hull dam) and to instant pop small ones. Without the need to worry about ammo, the big problem of the frags. I can stay with the Python 2 hours in Haz, and get 80-100 millions in creds AND 12-15 000 merits easily. With frags, you will run out of synth materials for weapons to rearm very fast.
you did just about everything wrong there. but yeah the weapon seems worth the grind. load it with thermal cascade and watch what happens in pvp when they shoot at you . (or dont shoot at you ) ...o7
Thermal cascade is very inconsequential in pvp, considering how heat damage is negligible and pvp players often heat up on purpose to do more damage with thermal conduit.
@velocita84 i like that . keep rolling with it . ill keep cooking cmdrs :)
@@SiriusAdventures you clearly don't know anything about pvp, considering you have to get carried by the likes of ethereal sol
@velocita84 im in shin come show me :)
@@SiriusAdventures I don't have the shin permit, but i'll gladly 1v1 you anywhere else when i'm available