@@tylern6420 It's not world ending, and I'm actually doing pretty well under quarantine. Working from home, still meeting with my parents relatively often, going on a lot of walks now that it's nice outside; I got really lucky.
This game is like what people who hate experimental indie games think the entire genre is like. But at least it gave us another Jadow rant. Those are always great.
I bet that if you confronted the dev with how their game makes no sense, that's what they'd respond with: "Uh... it was a parody!" "Of what?" "SMOKE BOMB!" *runs away*
@@Darklordjadow1 I can totally see the dev re-marketing this as some weird parody of "pretentious" indie games, kind of like Tommy Wiseau did with The Room. Of course, I can't think of any indie game this boring OR this pretentious...except this one, of course.
@Charmiskit Yeah, like when All Star Batman and Robin was one of the worst comics ever made and Frank Miller was pretty much forced to declare that it was a parody to save face.
It looks like the writer had full ideas of what the backstory was. He had a plan of what he wanted to slowly explain is happening in his lore. The issue is that he wrote the game in a way that you'd need to know what his idea was, before any of it makes sense. That the clues made sense to him because he already knew what the story was about. He didn't look at it in the perspective of someone who doesn't know what's going on and just thought these clues were everything someone needed to make sense of everything, which it clearly wasn't.
Wow... I’m going to reference this game now whenever I’m listening to something pretentious and hollow. “Yeah yeah and the Flowers are Dead. What’s your point?”
Gone home is alright. It's about exploring a House and learning about the people who live there through audio logs and enviromental story telling. What Remains of Edith Finch has a somewhat similar premise while telling a much more interesting story, so just play that one instead.
It's the same as the PS2 and WIi shovelware, only now the shovelware spammers don't have to bother printing discs and just put them on the digital store.
"For as it is written in the shitty writer's bible, once you write the word "cult" in the script, you don't have to explain shit. It worked for Erica" Worked for Far Cry 5 to, so...
When I first saw the title I thought it was about gardening and I was like “hmmm interesting but l think it’ll be boring after a while” and oh my godd it’s waayyyyy worssee
I’m currently playing Metal Gear Solid 5. It’s a mixed bag, VERY mixed bag. Would you be interested in reviewing it or the spinoff game Metal Gear Survive?
I have Metal Gear Solid 5; I think it's good, but I'm not very good at it. That game is a huge time sink. I've heard the plot just kinda cuts off because Konami and Kojima split up mid development. Metal Gear Survive would probably rake in the views though...
+Darklordjadow1 Yes, I’ve looked up the spoilers and it does cut off. There was supposed to be a third chapter, you can see the unfinished but fully voiced cutscenes on TH-cam. It’s not a spectacular finale, but any ending is better than no ending.
13:25 I will say that with him at the helm of that movie, I think we have a chance at finally a good star wars movie, as long as bitch KK doesn't fuck him over! Hopefully, the Bumblebee of Star wars is coming. We have to wait and see.
Death Stranding has to be the biggest offender of "games that deliberately waste the player's time" I've ever seen. The entire game and plot could've been done in about 5 or 6 hours but they stretched it to 50 hours via walking through empty fields while nothing happens and making the plot as slow paced as possible because Kojima was too far up his own ass thinking he's making a brilliant ground breaking piece of art, instead of a cookie-cutter open world game with nothing to do.
Every single thing Death Stranding does has been done better in other games, it's just a basic dime a dozen open world game except they didn't put any of the usual busy work stuff that you normally find in open world games so the whole thing is walking through an empty barren field while nothing happens. The unborn fetus ghosts are supposed to be a threat but they barely do anything and once you get a vehicle you can literally drive past them not giving a shit about stealth with no penalty. The only semi-original idea the game has is leaving stuff in the open world for other players to use but that barely affects anything besides making the boring walking through empty field take slightly less. The plot on the other hand is a generic "Earth is a post-apocalyptic shithole" story that you see in every other sci-fi movie or game, they simply crammed a metric shit ton of useless exposition and blatant symbolism that doesn't actually contribute anything on a vain attempt to try to trick the player into thinking it's deep or smart. The game was nothing but empty artificial hype, the marketing did nothing but yell "Kojima!" over and over without actually talking about what the game is about and showing as little actual gameplay as possible. Naturally a bunch of morons who worship Kojima as if every thing he touches becomes pure gold ate it up then spent months desperately trying to convince themselves they weren't duped by fake hype. And of course they tried to use the "it's too smart" generic excuse to try to get out of admitting that the game sucks just like Batman v Superman fans did 3 years earlier.
@@elin111 As someone who's really into open world games, I never really heard much about Death Stranding, other than that Kojima making it and starring Norman Reedus (Some recognize him from The Walking Dead, I knew him from The Boondock Saints). Honestly, the game felt like No Man's Sky, all hype and no real substance.
How many pretentious wannabe writers think that making cramming their dirt simple plot with as much useless exposition as possible will make it "deep"? Dumb people fell for it with BvS and Death Stranding so the wannabe devs seem to think it works.
As an aspiring writer, I generally try to avoid that sort of thing and present the deep messages towards character development, as I think story and characters are a lot more important than telling a message, regardless of how well-intentioned your message is.
Most of the wannabes aren't even well-intentioned, they're just lazy and see "put vague symbolism with no meaning" as the easy way out of having to write a real story.
Never played it. But from what it looks and sounds like, to me, is a story that 1 person (or a few people get together and) jokingly made up what a hipster douche bag would write. That, or after coming up with it that 1 person (or someone to everyone in that group) took it seriously, or someone else (or another small group) overheard that and thought it was a great idea! As to how in the hell it winded up one the PS4, Sony might be pulling a Valve.
So that bullshit was a deliberate allusion to a show the dev likes? I can't decide if that's better or worse. I guess that does make sense in context: two kids meme-ing to each other.
Honestly, this game is just boring.it really is pretty damn boring. There is a balance of horror and build for every beginning dev... In this case, it's just boring from how it's played, to how it's build. They have ideas but when it comes down to cracking at it, it's just uninteresting Also those VAs are pretty much sleeping through this game Edit: Darklord sounds a lot more weaker then usual, sort of like a lack of energy
I kinda had a headache from having done one last run through the game trying to find and decipher as many pickups as I could... and realizing that none of them actually meant a damn thing.
Aw come on bmc is good at least they arent trying to say anything intresting and failing they just simple joke games at simple joke game prices of 5 bucks or less
I'd say Gone Home is fine. I don't care for walking simulators though. I might have been more disappointed with it, if by the time I got it I hadn't had the whole game spoiled already. Light SPOILERS!!!!!!!!!!!!! I seem to recall the way the game was advertised, it was trying to make it think there was something supernatural going, but then it turns out to be something completely mundane. So if I had gone into the game blind, and thought the game was about something more interesting than it turned out to be, I might dislike it more I guess.
Yeah Gone Home was decent enough, I only checked it out due to all the praise it got and it made me decide walking simulators weren't for me. Although, it did make me check out Pulp Fiction, so there's a positive.
@@prolapsedqueef4510 Whatever you do, give Dear Esther a wide berth. It was pretty much the first walking simulator, and one of the worst examples of this type of "game". I've heard great things about What Remains of Edith Finch though, not played it yet myself.
@Charmiskit I've actually played What Remains of Edith Finch since I made that original comment. It's a great game, and it's a walking simulator. So my mind has been change, at least a tiny bit. Walking simulators can be done well, it just seems, very, very rare.
I have a CuriousCat page now! You can ask me questions here... if you werem't doing so already: curiouscat.me/DLJGameReviews
Are you being hunted by the world-ending epidemic?
@@tylern6420 It's not world ending, and I'm actually doing pretty well under quarantine. Working from home, still meeting with my parents relatively often, going on a lot of walks now that it's nice outside; I got really lucky.
But Whens the only fans page jadow
@@Autism_Man What is Only Fans?
Like Netflix for simps
"If you've never heard of Flowers are Dead, good."
yep it's borning as hell
4:24 "so baked out of their minds that you could sell them as wedding cakes," i fucking love you dude!!!!! 😆😅🤣
This game is like what people who hate experimental indie games think the entire genre is like.
But at least it gave us another Jadow rant. Those are always great.
I bet that if you confronted the dev with how their game makes no sense, that's what they'd respond with:
"Uh... it was a parody!"
"Of what?"
"SMOKE BOMB!" *runs away*
@@Darklordjadow1 I can totally see the dev re-marketing this as some weird parody of "pretentious" indie games, kind of like Tommy Wiseau did with The Room. Of course, I can't think of any indie game this boring OR this pretentious...except this one, of course.
@Charmiskit Yeah, like when All Star Batman and Robin was one of the worst comics ever made and Frank Miller was pretty much forced to declare that it was a parody to save face.
Flowers are dead, violets are blue,
Give me a gun, I'm ending it,
-Caddicarus, 2020
It looks like the writer had full ideas of what the backstory was. He had a plan of what he wanted to slowly explain is happening in his lore. The issue is that he wrote the game in a way that you'd need to know what his idea was, before any of it makes sense. That the clues made sense to him because he already knew what the story was about. He didn't look at it in the perspective of someone who doesn't know what's going on and just thought these clues were everything someone needed to make sense of everything, which it clearly wasn't.
that can explain a lot of badly written stories.
No the game is just a piece of shit.
If this was a parody of walking simulators, it’s kind of genius
Wow... I’m going to reference this game now whenever I’m listening to something pretentious and hollow. “Yeah yeah and the Flowers are Dead. What’s your point?”
If I give birth to a meme because over this, it will all have been worth it!
"Fear the beast"
"The world is an illusion, BUY GOLD"
Are these fucking Gravity Falls references? What the fuck?
Gone home is alright. It's about exploring a House and learning about the people who live there through audio logs and enviromental story telling.
What Remains of Edith Finch
has a somewhat similar premise while telling a much more interesting story, so just play that one instead.
Nice job Darklordjadow1 great review! Also keep up the hard work we appreciate it
Life of Black Tiger: We're the worst PS4 game ever
Flowers Are Dead: Hold my beer
Dragoon Entertainment: (falls face first off the roof while nobody's even looking)
“You want a real mystery story? Somebody solve the mystery of how this BULLSHIT keeps getting onto the PlayStation 4!”
Too brilliant! 🤣
It's the same as the PS2 and WIi shovelware, only now the shovelware spammers don't have to bother printing discs and just put them on the digital store.
You released this whilst I was mowing my lawn...
Is that why flowers are dead?
@@meatblazestudios3778 I don't discriminate when I'm with my trusty lawnmower.
"For as it is written in the shitty writer's bible, once you write the word "cult" in the script, you don't have to explain shit. It worked for Erica"
Worked for Far Cry 5 to, so...
Me playing the game: What the hell is this for crying out loud someone throw a pie
When I first saw the title I thought it was about gardening and I was like “hmmm interesting but l think it’ll be boring after a while” and oh my godd it’s waayyyyy worssee
He's right 2:20
The "reality is an illusion, buy gold" must've a Gravity Falls reference, I think most of the word vomit is references
I tried thinking up a "Roses are red, violets are blue" rhyme, but I couldn't do it.
Violets are blue roses are red sunflowers are yellow and the flowers are dead
Very Early, hell yeah.
I've heard of this from Jimmy Sterling.
Hey, DLJ, you think Flowers are Dead would be more entertaining to sit through if you were high as hell or wasted?
I wonder if Gilson B. Pontes had a part in this.
Canaria Utara I just got back from watching Caddicarus rant on him
These type of games would be good for a 30 plats in 30 days challenge but as anything else... fuck them.
By the way... great video as always jadow :)
I had heard of this game before thanks to Jim Sterling talking about the trailer.
I think if a man has the last name "Valentine" it can make him seem sophisticated. But a man named Evelyn, that does not sound right.
Do you have a Discord?
I’m currently playing Metal Gear Solid 5. It’s a mixed bag, VERY mixed bag.
Would you be interested in reviewing it or the spinoff game Metal Gear Survive?
I have Metal Gear Solid 5; I think it's good, but I'm not very good at it. That game is a huge time sink. I've heard the plot just kinda cuts off because Konami and Kojima split up mid development.
Metal Gear Survive would probably rake in the views though...
Kojima seems to like games that are way longer than they need to be.
+Darklordjadow1
Yes, I’ve looked up the spoilers and it does cut off. There was supposed to be a third chapter, you can see the unfinished but fully voiced cutscenes on TH-cam. It’s not a spectacular finale, but any ending is better than no ending.
13:25
I will say that with him at the helm of that movie, I think we have a chance at finally a good star wars movie, as long as bitch KK doesn't fuck him over! Hopefully, the Bumblebee of Star wars is coming. We have to wait and see.
And people thought Death Stranding was obtuse and pretentious.
Near as I can tell, it still is; it's just forty or so times the length.
Death Stranding has to be the biggest offender of "games that deliberately waste the player's time" I've ever seen. The entire game and plot could've been done in about 5 or 6 hours but they stretched it to 50 hours via walking through empty fields while nothing happens and making the plot as slow paced as possible because Kojima was too far up his own ass thinking he's making a brilliant ground breaking piece of art, instead of a cookie-cutter open world game with nothing to do.
It was
Every single thing Death Stranding does has been done better in other games, it's just a basic dime a dozen open world game except they didn't put any of the usual busy work stuff that you normally find in open world games so the whole thing is walking through an empty barren field while nothing happens. The unborn fetus ghosts are supposed to be a threat but they barely do anything and once you get a vehicle you can literally drive past them not giving a shit about stealth with no penalty. The only semi-original idea the game has is leaving stuff in the open world for other players to use but that barely affects anything besides making the boring walking through empty field take slightly less.
The plot on the other hand is a generic "Earth is a post-apocalyptic shithole" story that you see in every other sci-fi movie or game, they simply crammed a metric shit ton of useless exposition and blatant symbolism that doesn't actually contribute anything on a vain attempt to try to trick the player into thinking it's deep or smart.
The game was nothing but empty artificial hype, the marketing did nothing but yell "Kojima!" over and over without actually talking about what the game is about and showing as little actual gameplay as possible. Naturally a bunch of morons who worship Kojima as if every thing he touches becomes pure gold ate it up then spent months desperately trying to convince themselves they weren't duped by fake hype. And of course they tried to use the "it's too smart" generic excuse to try to get out of admitting that the game sucks just like Batman v Superman fans did 3 years earlier.
@@elin111 As someone who's really into open world games, I never really heard much about Death Stranding, other than that Kojima making it and starring Norman Reedus (Some recognize him from The Walking Dead, I knew him from The Boondock Saints).
Honestly, the game felt like No Man's Sky, all hype and no real substance.
Evelyn is a male name, pronounced as they do in the game: EVE-lyn, not EV-i-lyn. Perhaps the only thing the game gets halfway right.
And here I was hoping for some trans representation. Oh well.
@@Arrakiz666 You are trans.
@@phreak761 I'm not, but thanks. I think?
@@Arrakiz666 Ok you are trans soon.
@@phreak761 I don't think that's how that works, chief.
How many pretentious wannabe writers think that making cramming their dirt simple plot with as much useless exposition as possible will make it "deep"?
Dumb people fell for it with BvS and Death Stranding so the wannabe devs seem to think it works.
As an aspiring writer, I generally try to avoid that sort of thing and present the deep messages towards character development, as I think story and characters are a lot more important than telling a message, regardless of how well-intentioned your message is.
Most of the wannabes aren't even well-intentioned, they're just lazy and see "put vague symbolism with no meaning" as the easy way out of having to write a real story.
There's no secret ending.
I kinda figured. But thanks for the confirmation.
I knew that when you said is there a secret stage.
Never played it. But from what it looks and sounds like, to me, is a story that 1 person (or a few people get together and) jokingly made up what a hipster douche bag would write. That, or after coming up with it that 1 person (or someone to everyone in that group) took it seriously, or someone else (or another small group) overheard that and thought it was a great idea!
As to how in the hell it winded up one the PS4, Sony might be pulling a Valve.
This Game is Dead. That title would have been a better name for this abomination.
Seeing the thing of the world is an illusion, buy gold made me think of Gravity Falls
So that bullshit was a deliberate allusion to a show the dev likes? I can't decide if that's better or worse.
I guess that does make sense in context: two kids meme-ing to each other.
4:56 😂
Dude i swear i wrote a better story when i was 14
This is the game that overlaps subtitles, right?
Yup; I got a good clip of three recordings going at once!
Honestly, this game is just boring.it really is pretty damn boring. There is a balance of horror and build for every beginning dev...
In this case, it's just boring from how it's played, to how it's build. They have ideas but when it comes down to cracking at it, it's just uninteresting
Also those VAs are pretty much sleeping through this game
Edit: Darklord sounds a lot more weaker then usual, sort of like a lack of energy
I kinda had a headache from having done one last run through the game trying to find and decipher as many pickups as I could... and realizing that none of them actually meant a damn thing.
Woah, I went to a Italiano page!
It's the crappy spiritual succesor to Dear Esther no one asked for.
Well, if I want a video game in which I must listen to tapes while investigating about a cult, I'd rather play Sagebrush instead of this shit :)
Sagebrush?
Lesson learned. If you ever feel the urge to play this game.... play Final Fantasy VII Remake, or literally ANY of the truly great PS4 games instead.
This was much more enjoyable than anything from BMC
Ima upvote before even watching the video everything is better than that company
Aw come on bmc is good at least they arent trying to say anything intresting and failing they just simple joke games at simple joke game prices of 5 bucks or less
Why do people make crappy games on purpose
Quick money for low effort.
Pretty damn boring isn't it?
I'd say Gone Home is fine. I don't care for walking simulators though. I might have been more disappointed with it, if by the time I got it I hadn't had the whole game spoiled already.
Light SPOILERS!!!!!!!!!!!!!
I seem to recall the way the game was advertised, it was trying to make it think there was something supernatural going, but then it turns out to be something completely mundane. So if I had gone into the game blind, and thought the game was about something more interesting than it turned out to be, I might dislike it more I guess.
You might be mistaken Gone Home with Firewatch because I don't recall at all the game trying to trick you into thinking it was something supernatural.
@@lennylennart88 No the game definitely does for a bit, you find books on magic, and the girls discussing doing some magic.
Yeah Gone Home was decent enough, I only checked it out due to all the praise it got and it made me decide walking simulators weren't for me. Although, it did make me check out Pulp Fiction, so there's a positive.
@@prolapsedqueef4510 Whatever you do, give Dear Esther a wide berth. It was pretty much the first walking simulator, and one of the worst examples of this type of "game".
I've heard great things about What Remains of Edith Finch though, not played it yet myself.
@Charmiskit I've actually played What Remains of Edith Finch since I made that original comment. It's a great game, and it's a walking simulator. So my mind has been change, at least a tiny bit. Walking simulators can be done well, it just seems, very, very rare.