Guide to all the entities he encountered! (+A-75 and A-105) Happyman: Red, simple smile, can spawn at any moment and during it's short lifetime it will talk and make a loud ambience to distract players A-1: Sinister laughing face with an static like texture, spawns right at the last unopened and stays there for a short time before backtracking to the lobby and quickly damaging anyone nearby, somewhat slow and emmits an ambience sound with laughter C-1: C variant for A-1, like it's normal version but with a rainbow texture and larger eyes, is faster and deals more damage, creates the same noise as A-1 but higher pitched CB-1: CB variant for A-1, has a thinner mouth with a singular eye, all painted orange, waits next to the latest unopened door for longer, deals damage way faster and it's idle sound is somewhat similar but not much, It's main difference is that it can chase the player and will only stop if they are hidden A-25: Green creepy grin with a streched eye and a widened one, probably as fast as A-1, makes little to no screenshake at all, emmits a quiet ambience when far and audible static when nearby, it will rebound twice before despawning, it also has recently received a C variant. A-45: Large grin tinted orange and two large pencil-drawn eyes tinted yellow, creates an strange loud ambience sound while on it's way, will not rebound at all, it generates a ton of screenshake even from far away, it also has a C variant which was delivered way before A-25's, much faster than A-25 A-60: Red, constantly swapping faces, similar rushing speed to A-45, It's idle sound is quiet static and a very loud scream will be heard when nearby, moves like A-45 and also creates as much screenshake as A-45, too, it's C variant was given after A-45's but before A-25's. C-60: A-60's C variant, basically A-60 but with different faces all colored green and 2 of them being displayed at the same time orbiting around, it is A-60 in every aspect except it stays in the latest room before despawning, faster than A-60 A-75: Pink, crudely drawn face with and opened mout and visible teeth, unlike most other entities A-75 will never emmit screenshake, no matter how close it is to you, it is really slow, even slower than A-25, however, if you get out of your hiding spot early (just after it passed by and rebounded) it will track your position and kill you, makes drumming as it's idle A-105: Green multimonster like A-60 but this time with less faces to choose, while it makes a very quiet static it uses a visual cue, which is a green glow behind the last unopened door, it can open and check dark lockers at the latest room before rebounding, it is really fast and it doesn't produce much screenshake
Holy moly! Your heavily underrated but so awesome! You deserve 70k+ subscribers! I remember playing this game for the first time and I got jumpscares by the red smiley face guy and I jumped out of my chair. I can feel how you were in the intro imao (fun fact you probably already noticed but the red smiley face guy is actually friendly. The only reason why he exists is to make alot of noise so you won’t be able to hear the other entities)
Your encounter with happy man is so relatable I thought he was a knockoff of A-150 bc he looked like A-150 so I hid somewhere but soon after I found out he is just a passive entity that walks around complimenting you every 3-5 seconds
The rainbow guy was C-1. He is basically A-1 (glitchy guy) but he does more damage. The red guy was Happy Man, he cannot damage nor kill you. Your welcome if your reading this SenPrista
Rooms Low Detailed A Section Guide: Happyman: Happyman is a friendly entity, he will appear behind the current room, he says some stuff. He will eventually disappear. You encountered him at 2:38. IM LAZY TO DO HAPPY MAN VARIENTS LEAVE ME ALONE. A-1: A-1 will appear at the non-opened door, he will slowly rush to A-000. He will damage you if you get to near. You encountered him at 2:06. C-1: C-1 is A-1 but faster, and instead of being grey. He’s rainbow, so it’s easier to see him. You encountered him at 3:17. 1-A: 1-A will appear in the middle of the current room this time, and will target any players that are in its path. You encountered him at 6:12. SN-1: SN-1 is pretty rare, he will not rush to A-000, instead, he moves in circles in the current room he will disappear after 8 minutes. JB-1: JB-1 jumps around the room, that’s all he basically does, he will disappear eventually. SP-1: SP-1 is A-1 but splits to A-000, he’s way slower to. A-25: A-25 appears at A-000, with a beep sound, he will then slowly go towards the current room, when he’s approaching, you will hear wind sounds, he will slowly enter the main room, he will then rebound back to A-000, he will then come towards the current room for the 2nd time, he will disappear after the 2nd rebound. You encountered him at 4:40. C-25: C-25 is a much rarer version of A-25, he is allowed to rebound more times than A-25, he rebounds 1.5 to 4 times *(I think)* the thing C-25 ACTUALLY says is: I WISH TO BE FREE AGAIN, C-25 can disappear at the Main Room or at the lobby, since his rebounds are randomised. A-45: A-45 will appear with a bang sound, he will then start to rush towards the current room, he will shake the screen *A LOT* when A-45 is near, A-45 does shake your screen a lot, he just rushes to The Main Room, he will then kick the door down after disappearing, you encountered him at 6:01. C-45: C-45 is basically A-45 but faster, and is purple. A-60: A-60 act's like A-45 until it reaches the main room, he will then camp the door for a bit, after 5-12 seconds, he will disappear. You encountered him at 8:21. C-60: he has 2 faces, he isn’t much faster then A-60, he sinks into the ground to disappear. You encountered him at 9:23. A-75: A-75 will appear 24-26 rooms behind the current room, he will rush to the current room, then rebounds, *A-75* has aim-script, this means he will target the players that are not in their hiding spot, *A-75's* disappearing sound is a scribbling sound. A-105: A-105 makes the screen green, the green screen will slowly fade away. He will rush to the recent room, after that. You will need to not hide in fridges or dark lockers *INSIDE* the current room, if you do you’ll die. That’s because he checks all the fridges or dark lockers in the current room, you must not forget that he rebounds 2 time’s, so he will immediately rebound as he hits the lobby metal door thingy. A-120: A-120 appears in the ground, he will scream in a few seconds, he summon's a random entity in section A after the scream, if the screen turned green when A-120 screams, that means A-105 appeared. A-150: A-150 has a few clones, he appears a few rooms behind the current room, he stays silent for 10 seconds before making noise. After he gets to the current room, chaos happens. The Screaming Minions Named *THI-150* have a longer lifetime then the other minions, he screams very loud, it’s very *"annoying,"* (for me) I AM NOT LYING. A-185: A-185 appears at the front, he will check every blue lockers in the current room, then will rebound some times, he will disappear by dropping a radio in the current room. He will disappear after dropping the radio. A-200: A-200 appears at the front, then will slowly rush back. A-200's sounds are wind sound's, A-200 has aim-script as well, his disappearing sound is a wind sound. A-225: A-225 is the first 3D entity and the only one, he appears a few rooms behind the current room, he will then slowly walk to the current room, he will then rebound a few rooms back then disappears. A-250: A-250 will appear in the middle of the recent room, he will then make heart beeps, he will throw M-250. A-250 will disappear after he finishes throwing M-250's. M-250: M-250 is C-1 but floating, and is faster. A-275: A-275 appears at A-0, then will rush to the current room. It is not a good idea to hide in the current room since A-275 will explode some bomb's, he disappears inside the current room. A-300: A-300 will appear at A-0, making sounds randomly. He just rushes to the current room to disappear, *NOT SO FAST.* CV-300: CV-300 will appear with 5 ding sounds, all CV-300 Varients will be explained. 👇 CV-300 Table Checker: They move slow, only one with jump-scare. CV-300 A-1 Varient: Does barely any damage. CV-300 Bouncer: They bounce in the current room, they damage really fast. The B Section Will Be In A Different Video. (Part 2)
Hey, I also played this, I may have missed some entities, but here is the guide (A section only because I don’t want to fully spoil you) (Since I don’t remember a few minion names, I will create my own) A-0/happy man (the one that scared you at A-12) is comepletely harmless, he could block off entity sounds, luckily there is screenshake, he will eventually scream and despawn Happyman voicelines “Friend me now” “thanks” “Are you my friend” “Friend me now” “Follow me and you will get something cool” (Despawn noise) “NOOOOOO WAAAAAAAAAAAAA” A-1 A mix of the two interminable rooms characters, XE-1 and A-80 (If you still don’t get it) He rushes from the current room back to A-0, if you are too close to him, he damages you His audio is repeated laughing C-1 (A-1 variant) Rainbow A-1, faster and does more damage CB-1 (his damage sound is bass boosted) One eyed orange A-1, if he manages to damage you, he will chase you until you hide A-25 (the one in the thumbnail) Is slow and rushes to the current room, rebounds, and he reaches A-0, he will rebound again, when he gets to the current room after the second rebound he will despawn C-25 (I don’t actually know how many times he rebounds) is A pink and edited A-25 A-45 is LOUD (like A-258 from interminable rooms, but he is hostile) He rushes to the current room and despawns C-45 is like A-45. but faster and the audio is speed up with a higher pitch A-60 is like A-45 but faster (I do not know why his near sound makes me laugh) C-60 is basically X-60 from interminable rooms in every way (except the color) He has 2 faces intersecting with eachother His sound is the same static but a bit high pitched Once he gets to the current room, his audio pitch will get lower as he descends into the ground A-75, is a pink scribble, his audio is some sort of distorted beatboxing, he rushes to the room and rebounds, if you leave early he rebounds and comes back A-105 is green, he turns the room green and plays A-200’s despawn for his spawn cue, he will rush to the current room and check all dark lockers, then run back, he rebounds and comes back, he checks all lockers again and leaves (if there are no dark lockers, he will instantly despawn after reaching the current room A-120 (not to be confused with the one from The doors recreation of rooms, nor the one from interminable rooms) is another one of those entity callers, he can spawn any entity in the A section, although he is pretty loud A-150 (not to be confused with the one from interminable rooms) makes the sound of a helicopter (I do not know his minion nicknames (except for SA-150) so here are my own) SA-150, will wander around XPLO-150, will start making small explosions RUS-150 (THIS IS A GUESS, I DONT KNOW WHAT THIS CLONE DOES) looks like a mix of A-25 and A-150 (because of the twisted eye) he will start rushing backward BOIN-150 will aimlessly bounce around LOUD-150 will start screaming randomly (it’s recommend to have your volume low) (None of these entities check hiding spots) A-185 makes the sound of the Roblox NOM NOM NOM, but robotic, he rushes to the current room and checks all blue lockers A-200, will rush backward, he uses an aim script at the same time, meaning if you leave your hiding spot early, he will begin to chase you A-225 is quiet, he rebounds twice (this is a guess) A-240 (removed :( sadly) will rush to the current room and make clones CYAN-240 (removed) is a cyan A-240 with taller eyes A-275 (I didn’t know the entity name at first, the only times I saw him is when he was spawned by A-120) will make the sound of duck tape being aggressively used/ripped, he rebounds 3 times (not a guess) A-300 (not to be confused with the entity caller from interminable rooms) will rush to the current room and spawn clones) (I do not know the first minion name) TAB-300 will be spawned by A-300, he checks all tables FO-300 (most say this one is seen at A-320) is what is assumed to be both the fastest A section entity and he is basically an upgraded A-275 I will do the b section if this comment gets a heart
[Nerd Warning] XPLO-150 is PXI-150. RUS-150 is SRG-150. BOIN-150 is CYK-150. LOUD-150 Is THI-150. TAB-300 is CV-300 Also, you forgor BLUE-240 and CV-300 variant 2
Oh, you like craziness, huh? Well, I am the dev of a Rooms game aiming to be similar to Doors in quality, but with many, many more entities. It is not finished as of yet, and may contain bugs and the entities/graphics may need improving, however a huge update is going to roll out some time in the future. It's a relatively small game and it would make me very happy if you could play it when the update comes out and/or later. There is also a second bonus section that you can get by sometimes dying to an entity called "A-99". The game ends at A-1000, but checkpoints appear every 100 rooms due to the difficulty.
Tip: A-1 and C-1 and CB-1 don’t instatly kill you. A-1 is the static guy, C-1 is the rainbow static guy and CB-1 is the orange static one. Hope this helps
You should definitely do another video on this game, you barely discovered any of the entities. Anyways, here is a guide to the entities (only the A section for now). Note: Entities do not always spawn at their room number, so A-60 will not always appear exactly at A-60, though there is a slight chance it will. For example: the entity that spawned at A-50 actually wasn't called A-50, it was A-45. Another note is that entities will only spawn when you open doors. If you open a door, and a lot of entities spawn, you can just wait for all of them to despawn, and nothing else will spawn until you open more doors. Happyman: This entity is the one that appeared at 2:38. It will not harm the player, it just wanders around and makes loud noises. after ~15 seconds, it will scream and despawn. A-1: This entity appeared at 2:06. It is not that big of a problem, if you don't hide, it will just deal a little bit of damage and move on. You can hide from it if you want to. C-1: This entity appeared at 3:17. It is just like A-1 except it is faster and deals more damage. CB-1: This entity appeared at 6:11. It is like A-1, but it spawns in the middle of the room, if you don't hide from it, it will track you and deal a little bit of damage, over and over again, really fast. it will only stop if you hide. A-25: This entity appeared at 4:40. It is the first entity that can instantly kill the player. It rebounds 2 times and is really slow, so when you can't hear it, you can progress. When you hear a beep noise, that means A-25 spawned. C-25: (Didn't appear in the video). This one is like A-25 except 2x faster, and 2x more rebounds. A-45: This one spawned at 5:51. IT spawns from a loud bang sound and is a normal runner entity, it goes to the current room and despawns. C-45: (Didn't appear in the video). It is just like A-45 except its sounds are high pitched, and it is faster. A-60: This entity appeared at 8:19. I shouldn't have to explain a lot. It has no sound cue for when it spawns, so if you hear a slight static noise, hide. It will despawn when it reaches the last room. C-60: This entity is the one you died to at 11:16. It is like A-60, but the static is high pitched, and it is faster, it also sinks into the ground like X-60 from Interminable Rooms. From this point on, you didn't encounter any of the entities after this sentence. A-75: Spawns 10 rooms behind you and makes a boom sound when it spawns, This entity uses an aim script, which means that it tracks any players who aren't hiding. so don't leave your hiding spot until you don't hear its sound anymore. A-105: This entity is like A-100 from interminable rooms. You will hear a slowed down wind noise when it spawns (A-200 sound) and the screen will become green (Note: If you are using the gummy flashlight when it spawns, the light will just become very intense for a few seconds). It will go to the current room and check all of the gray lockers in there. it will then rebound and go back to room 0, but then it will rebound again and check the lockers again in the current room. After that, it will go to room 0 again and finally despawn. (Note 2: If there are no gray lockers in the current room, A-105 will just despawn, saving you a lot of time.) A-120: Not to be confused with the A-120 from Interminable Rooms. This one is harmless, you will hear a beeping sound, and then it will spawn out of a portal in the middle of the room. After idling for a few seconds, it will make a loud beep noise, and it will spawn a random entity. (Note: A-120 can spawn entities that are after it, Example: A-120 could spawn A-200, even if you haven't reached A-200 yet.) A-150: Not to be confused with the A-150 in interminable rooms. This is a very interesting entity. You will hear a weird wobbly sound when it spawns, it will spawn ~10 rooms behind you, and it will go to the current room, and it will spawn 7-8 different types of clones that all do different things. (Note: Don't be scared, none of the clones can check hiding spots, but they will kill if you get close to them.) A-185: This is a highly dangerous entity, Mostly because it is very quiet. It will spawn ~10 rooms in front of the current room and it will go to the main room and check blue lockers. You will need your sound up after A-185 because it doesn't have a spawn sound, and it is quiet, It will make a slight "nom nom nom" sound while rushing to the main room. You can't really hear it until it is 2-4 rooms away from you. After it checks the lockers, it will go to the lobby, then rebound. It will then head back to the current room, and idle for a few seconds, it will then spawn a radio that will start playing a song, this can be ignored. A-200: You will hear a bang sound when it spawns, you will see it at the next door, then you need to hide fast because you only get a few seconds to hide when it spawns. A-225: This entity does not have a spawn sound, and you can't hear it until it is ~15 rooms away from you. It will rebound a lot of times, and it is kind of fast. It will make a sound like a car engine. A-250: The main entity is harmless, but its clones are not. This one will spawn in the current room right in front of the door. After a few seconds, you will hear a sound that sounds like a heartbeat, A-250 will then spawn its clones called M-250. M-250 will do some damage to you if you are not hiding. A-275: This entity is similar, but also different from A-225. The mechanic is the same, but the sound is different. A-275 will go 6-14 rooms per second. and will rebound a little bit less. The sound is the opposite from A-225, instead of only being able to hear it when it is close, you can always hear A-275. A-300: A-300 is the last entity in the A section, and it is the most dangerous. A-300 has 2 types of clones called CV-300 and FO-300. CV-300 is the main problem. You can barely hear it, when it spawns, it will instantly teleport to the current room and kill anyone who isn't hiding. Yeah, really hard to survive (I am really experienced at the game, and I still die to this one). CV-300 will then check all of the tables it the current room, if there are no tables, it will just despawn. After CV-300 checks tables, it will go to the lobby. A-300 itself isn't that much of an issue. You will already be hiding from A-300's clones, but A-300 doesn't make a lot of noise. It makes slight sounds every few seconds, and is really fast. When it reaches the door. it will despawn, but not the clones. You don't need to worry about FO-300 at all, because it will only spawn if you die to CV-300. If it does spawn, all it does is teleport to A-10 and go backwards to A-0 and despawn. I will make an explanation for the B and G section when you reach it. Hope this helps!
hey maxi, i recomend a game called "clock in", it's a game of horror with graphics of playstation 2, can you play it, please (sorry for my english, i don't know so much about language, but i have fun watching your videos)
Guide on every entities in the A-Section Happyman : The red dude you we're scared of for the whole video, hes a harmless guy that just blocks entities audio A-1 : The White glitchy guy. He just stays into the current room for a moment, then starts rushing. Not a big threat, just deals 10 damage (Btw just something to say the game has C variants and they're just more op version of already existing entities) C-1 : The rainbow glitchy guy, Hes the same as A-1 but faster and deals twice as many damage AC-1/BC-1 : The orange glitchy guy, he has the same concept as a-1, but is a big threat. He deals 5 damage but attacks at a rapid rate, he will target you if you don't hide A-25 : The green man. He is an actual threat, he instakills you. Rebounds 1.5 times. And is slow asf. You can hide in any hiding spots like tables blue lockers and regular lockers C-25 : The same as A-25. But is purple and rebounds more and is faster A-45. : The orange guy that rushes. He is just a fast entity. Nothing to say else C-45 : Faster version of A-45 but is purple A-60 : do i really need to explain? C-60 : The same as A-60 but is green, has 2 heads. And stays in the current room for 7 to 8 seconds A-75 : the purple scribble : He will make a door breaking sound. Your only hint to hide, he is one of the most quiet entity in the game and has the same concept as AC/BC-1 but insta kills and targets anyone that is not hiding A-105 : The first huge threat. Hes a green dude with multiple faces, He will rebound two times and is faster than my dad leaving to get milk. He will check lockers twice because of his rebound cycle A-120 : The yellow scribble. He is harmless in his actual form. But theres a catch, even tho he doesn't move, he will blow up to spawn an entity. It can literally be any entity except admin and B-G section entities A-150 : Pretty easy to hear. He will stay in the current room for about 10 seconds and leaves some clones behind. DO NOT EXIT YOUR HIDING SPOT WHEN HE LEAVES. ITS REALLY DANGEROUS A-185 : Blue locker checker, hes a pixelated blue dude and he rebounds twice for some reason. In his second rebound he just stays into the room and leaves a radio when he despawns. A-200 : do i really need to explain again? A-225 : hes the most annoying entity to this earth. His rebound cycle is random ranging from 1-8 rebounds. Fast. And his face looks like a blue sausage (imagine being a blue sausage) A-250 : He spawns into the current room, blasts the most fire song in existence. And spawns minions called M-250. They are just like A-1 but more of a threat because multiple of them spawns A-275 : His rebound cycle is randomized too. 1-8, exactly. You can hear him so far that i don't even need to explain it to you A-300 : the last entity of this section. He is the quitest entity in the game, you can only identify him by his screenshake. And spawns two minions. Those two minions are CV-300 : the smallest entity in the game. He checks tables and looks similar to A-300 FO-300 : the actual LAST ENTITY because he spawns after A-300 despawns itself so. He is basically A-225 but easier If some kid tells me i missed an entity just shut up
Tutorial for Rooms Low Detailed : A-1/C-1/CB-1 A-1 deals 20 damage if u get near him. Same with C-1 but faster CB-1 if u touch him while he isnt moving, it will chase u and deal 5 damage every second. Happyman/A-0 : He has a dialog and doesnt hurt u, its just loud A-25/C-25 : He Rebounds 1.5 times. slowest entity, For C-25 i guess it just rebounds 2.5 times and its faster. A-45/C-45 He will spawn with a bang sound. Same with C-45 but faster A-60/C-60 Same with A-45, For C-60 hes like X-60 from interminable rooms. A-75 : He has a very loud bang noise for is spawn cue, rebounds 2.5 to 7.5 times it will detect players not hiding. A-105 : Hes the first locker checker, he has a quiet sound effect when hes not near, and hes fast. A-120 : he will spawn with a portal on the middle of the room, He can summon any entity above his number. A-150 : He has a helicopter sound effect, When he reaches the current room, He will start spawning clones. When all the clones are dissapeared, ur good to go A-185: He has a "nom nom nom" he will check all the blue lockers in the room, When hes gone, he will drop a radio. A-200 hes like A-200 from interminable rooms, but doesnt rebound back. If u get close to it u will die. A-225 : Hes so fast and rebounds alot, u can only hear him 20 rooms away. A-240 : he will spawn 10 rooms away of u, then spawn clones of himself. Blue And Cyan. A-250 : He spawns in the middle of the room, having a really nice music. When u hear heartbeat he will spawn clones like C-1. A-275 : Hes like A-225, but u can hear him at anytime. A-300, He will spawn clone of him. He checks tables. A-320, Final boss of A section. Hes the fastest entity ever. Quiet and rebounds alot. He can be summoned when A-300's attack is done.
Tips: A-1 is the A-1 variant Can damage you when you near him C-1 is now she rainbow and the speed will change And the damage 10 CB-1 is the first aimscript if you go out that damage you SN-1 she not rush but moves circle if you go near he will damage you A-25 is the first entity And spawn sound with beep sound Rebound him 1 time if she despawn C-25 is the transformed of A-25 And he sound is different Has ability to despawn in the main room or Spawn A-45 spawn sound with bang sound Reach main rooms the doors will broken C-45 is the another C variant of A-45 he can speed very fast and broke down the door A-60 mutli monster His face will change now And he stay in door for 7-8 sec if she start moving she despawn now C-60 is again C variant she also quite fast and every have 2 face and Also green A-75 spawn sound very loud bang sound Careful hes uses an aimscript that means if you get out the locker or table She will not go back to A-000 A-105 spawn sound is green everywhere if she spawn she will play sound like deep wind sound first entity check hiding spot check all grey locker A-120 is the summond entity She also summon only A-section A-150 is the entity of either spawn minions sound like helicopter she can stay still For 4 sec A-185 is the first entity checking spot so she was the nom nom sound checking every blue locker She will rebound to the main room she stay still for 10 sec she not check Blue locker radio will drop that sound like nom nom nom song A-200 is the see all table And uses aimscript his aimscript is very small And spawn sound is thunder A-225 is the old entity she has no spawn sound Rebound back A-250 basically has clone for him And 8 sec to hide in locker or table A-275 he has no spawn sound by loud static noise And she very fast A-300 the final entity A-300 does not rebound CV-300 can spawn ding noise 5 play ding noise CV-300 will spawn 3 variant of CV-300 table checked: they are checking tables and they only one jumpscare Move slow Bouncer: they off bounce all wall and move fast A-1 variant: damage you and speed ate average speed B-section tips: B-5 is the blocker door and pushing you around B-15 spawn at backward breaking random lockers B-25 is the blue coloer and if reach the main rooms your screen will mildy shake Slam on door B-40 spawn at previous room a tv he will beg out of tv Checking lockers B-55 spawn sound like E-200 despawn come from front uses aimscript so dont get out hide B-60 can spawn sound static noise if reach main room she despawn B-100 is the spawn in right behind door being redeced and unknown if reach main rooms she will split out of blood dont touch them B-120 can spawn in the previous room with painting face if she out he will check tables B-140 is the most dangerous entity so she can split to Mob-1 and Mob-2 Mob-1 check locker Mob-2 check tables B-170 is very quiet entity sound like water She check gery locker B-200 spawn sound like whirring sound uses aimscript can despawn without through door B-270 spawn sound bang sound B-270 changes speed and rebounder B-300 has B-300baby can explode at you G-section tips: G-3 is the table table can break if y9u hide when G-3 breaks it G-26 is the uses aimscript if she end sound that mean is despawn G-55 spawn with blackout there text at bottom when she reach main rooms checking locker CG-55 is the most scariest entity comes from front if she coming procced all checking lockers G-60 can spawn with blue color if she spawn he detected who not hide also hide G-88 spawn right behind door you will see red glowing under the door and you hear a splat sound But there able 3 color variant Red: the original color move medium speed hes sneaky and loud Yellow: the most hated move at very slow speed hes very sneaky and not very loud Pink: the most loved move at very fast hes not very sneaky and very loud G-100 when he spawn he play anglic sound and if she reach main rooms she will Slowly checking tables G-122 can spawn in previous room when he reach spawn he spawn bunch of minions These minions will check locker in serval room G-159 there cooldown 5s there tells you 4 question hide in locker hide in table dont hide in locker dont hide in tables G-200 spawn in main room you have 7s she will rush hide G-222 is a dangerous cuz has no spawn sound and no screenshake so you need rely on his audio she will procced minions spawn and dont touch them or you will die G-235 spawn in previous can chase who goes near him your goal run away from him G-250 spawn with roaring sound breaking audio rebound 7 time G-300 is the game with red one your goal its recommended to hide and use autoclicker is there text says really dude?? You will kicked and scream you
A guide to all entities of A section: A-0 (aka Happyman): Has a chance to appear behind you, asking you to be his friend. He is not hostile. A-1: Will appear at the latest unopened door and will give players a few seconds to hide. He can't one shot you. C-1 Same as A-1 but rainbow, twice as fast and deals twice as much damage as A-1. He also deals damage faster. A-15 (aka AC-1 or BC-1): Will stand in the middle of the room and will give players a few seconds to hide. If you are in his radius while he is moving, he will start teleporting you while spam damaging you. Hiding will stop him from teleporting to you. A-25: First entity to have the ability of oneshotting you, is also a rebounder. He rebounds twice with the spawn sound being a loud beep. He is slower than A-10. A-45: Just like A-10 except it's bang sound is louder and he is faster. He makes roaring sounds while rushing though the rooms. A-60: Just like A-45 except no spawn sound. When you get close to him he will scream. A-75: When he spawns via metal door bust, he will spawn a few rooms behind you, but not in the lobby. Once A-75 rebounds, do not INSTANTLY get out cuz he will start chasing you. A-105: Like A-100 from Interminable Rooms except he makes a slowed down wind sound (matches A-200) and makes the screen green when he spawns. He is green and slightly faster than A-45. A-120: Harmless entity that acts like A-300 from Interminable Rooms. He is yellow and scribbled. For some reason he spawns A-275 the most. A-150: Spawning via louder A-45 bang sound. Once he reaches the current room he will stay in the room for a few seconds before despawning. However 2 seconds before despawning he will summon his minnions (which have the ability to clone themselves like A-278 from Interminable Rooms.) A-185: Don't mistake him for A-183. He spawns 10 rooms in front of you, giving you a chance to hide. DO NOT HIDE IN BLUE LOCKERS OR YOU WILL MEET YOUR FATE. A-200: Like A-200 from Rooms, you know him. A-225: He is a silent entity. You can only hear him when he is 18 rooms away from you, so be careful! HE REBOUNDS A LOT. A-250: A-250 itself is harmless and also does some sick music! When you hear a heartbeat sound it means his clones are going to summon. The clones do damage, so hiding is your safest bet. A-275: This entity is simple, but very fast. You can always hear him so he can be annoying if you try to hear other entities. He rebounds more than A-225. A-300: Will spawn at random and rush to the current room. He will also spawn his clones who are listed below. CV-300: He will appear after A-300's attack. Hiding under tables will only make you vulnerable to them. Hide in locker or functionable blue lockers. FO-300: He is the fastest entity in the A section. He will spawn after A-300's attack, tho is extremely rare. HE rebounds WAY MORE than A-275. (Old Version) His new version does not rebound. He spawns at A-10 then rushes to A-000, then despawns. B SECTION AND G-SECTION IN THE REPLIES!
B Section: B-0 (aka Sadman) is like Happyman, bud sad. HE will randomly say "Do not friend me." or "I am mad.". B-15: Will break locker like A-245 from Interminable Rooms. B-25: Will rebound twice as many times as A-25. He spawns via 2 beep sounds and gains speed every second. He makes a door bang when he rebounds. Also when he rebounds his speed resets. B-40: Has a chance to appear in a TV. He will beg you to get him out (he is a liar, he can get out himself). After he gets out he will check all lockers in the current room, then despawn. B-60 (Spawn Sound Old and Outdated): Spawns via Windows XP Error Sound. HE is like A-60 but purple and once he reaches the current rooms he will stay in for a second and then despawn (noclip in the ground) B-120: Spawns from the wall after three seconds, so remember to check all walls for a non-transparent figure of his. After he spawns, he checks all tables in the main room, then go back to the wall and despawn. B-140 (removed, was added back after bugs got fixed): He will go to the current room and wait a few seconds before splitting in two minions (the first one checks lockers and the second one checks short lockers and breaks long ones). The reason he was removed is due to the split minions getting stuck at random. B-170: He is a locker checker like A-105, except he checks them at ABSOLUTE LIGHTSPEED. Quickly hide under a table when you hear him. B-200: He emerges from the door, chasing you. The only difference is that the more he chases you, the faster he gets. Hiding is recommended. B-244: He is a cyclops. After arriving the main room he will wait like B-140 and then split. His eye will rush back, killing anyone under tables, whilst the mouth checks lockers in the main room. Then, the eye and mouth will reconnect, and B-244 will fade away. B-270: He is simple rebounder, however he changes speed overtime. B-300: He is known for his massive screenshake. He will start spawning minnions that explode when on contact with anything. Because of this, hiding in the previous room is recommended.
G Section: G-3: Table breaker G-26: Spawns in the next room with a distorted and slowed down version of SM64: Correct Solution. Then he will rush to G-000 before despawning. Like A-75 you should not unhide instantly. G-55: Will make the screen dark for a few seconds, then will act the same way as A-105. CG-55: Same thing as G-55, except he spawns IN FRONT OF YOU. G-60: Will make the screen cyan, and then quickly rush to the current room. He will linger after a few seconds of reaching the current room, and then rebound once. His hitbox cannot detect movement. G-88: Will make the door red, then change the color to blue or yellow (blue is faster than yellow), and then rush to G-000 before rebounding to the current room before rebounding AGAIN to rush to G-000 before despawning. He has a somewhat similar mechanic to B-25. G-100: Same as G-55 but checks tables. EXTREMLY SLOW. G-122: Will spawn behind you, with text saying "HIDE IN A TABLE". That is exactly what you should do, as he will start spawning clones that will check lockers. G-159: Has a 5 second countdown that after it ends, changes into text saying "DON'T HIDE IN TABLES", "DON'T HIDE IN LOCKERS", "HIDE IN TABLES", or "HIDE IN LOCKERS". DO NOT HIDE IN ANY ROOM IN THE SELECTED HIDING SPOTS. G-159 will check them AT GODSPEED though the entire G section. G-200: Like G-60, his hitbox cannot detect movement. He rushes from the end to the beginning, like A-200. G-222: Will make a car sound while rushing, acts like A-150 but he spawns his clones once he reaches the current room. Once he is done spawning the clones he will rebound. Repeating this process one more time before despawning is a sure-fire way to make you stay in your hiding spot. G-235: He has a chance of spawning right in front of you. He will shake if you enter his range, indicating he has become aggresive. Sometimes he even blinks. The more he chases you, the faster he becomes until he gets faster than you, letting him catch up with you and kill you. G-250: He is the fastest entity in the G section, spawning after a scream sound. He rebounds (8). G-300: Unlike other entities, he spawns on your screen. This guy will linger around before spawning A HUGE METRIC HECKTON OF CLONES on your screen. Here is all of them: Blongodorp: He's red and slow, and only takes one hit. Gongoflop: He's orange and slow, but takes two hits due to his size. Beezleborp: Yellow and slightly slow, but can dodge your clicks. Bibblechop: Green and slow, but can bounce around rapidly. Ungonglolgo: Blue and slow, but can teleport.
Seemly like C-60 got ya, you must have unhide by accident, shame Also that silly lil red guy (his name is happyman) is just a distraction entity, they arent dangerous at all!!
Heres all the tips for every entity in the game( encluding the B and G entities) Simon: simon in the dude in the start and he is the one who runs a shop and sells medicine Robert: he is the one behind simon. What he does is he basicelly deletes the A section when you are 10 rooms in the B section( it also includes the G section) Happyman: he is pretty much harmless to you, no im not kidding, hes harmless to you. The only down side is that since hes so loud he can block any spound from an approuching entity A-1: simply spawns in the rooms and damages you C-1: like A-1 but hes rainbow and damages you faster CB-1: will stay in the room but if the player is near it, it will use aim script and will countinuesly damage you until your dead or you hide A-25: he simply rebounds when he hits an unopened door and will rebound again at the lobby before despawning when he hits an unopened door C-25: like A-25 but instead he rebounds rebounds 2-3 times A-45: like A-25 but hes faster C-45: like A-45 but purple and faster A-60: you already know what he does C-60: simply a ripoff X-60 from interminable rooms but hes green A-75: he'll make a metal banging noise before rushing in but dont go out yet as it uses Aim script, meaning of your not hiding it will target you A-105: will make the screen green and will check grey lockers before rebounding 2 times. If it enters a room with no lockers it will simply despawn A-120: simply an A-300 ripoff but instead of changing color indicating on what entity it while spawn like A-300 it spawns an entity randomly, it can also spawn entities beyond its number A-150: basiclly a Jimmy(A-278) ripoff SA-150: like timmy(TLAB-278) but it doesnt check tables DIK-150(REPLACED): will simply rome around a do nothing (quote, this entity was replaced by a recently added clone because its name sounded inappropriate) PXI-150: is pixelated and it explodes, oh and did i also mention that this clones screams very loudly? Yup it does SRG-150: will spawn infront of the next door and will simply rush backwards GLH-150: he is a glitchy clone that has its eyes stacked on top of one another and has a big smile. It will simply launch itself around the room THI-150: its like SA-150 except ots purple and has a 3rd eye. You think PXI-150 is the loudest? Well geuss what, this clone is even louder than PXI and last longer than the other clones CYK-150: simply bounces around the rooms and i love it TLP-150: all he does is just tp's around ZXY-150: this is the clone that replaces DIK-150 A-185: personaly my favorate and heres why. When you here an odd noise, HIDE IMMEDIENTLY! But make sure you dont hide in blue lockers because it can check them. After checking all blue lockers it will head back to spawn and will rebound to the current room again and it will stay in the room for a while before despawning, leaving behind a radio that starts playing the "nom nom nom" music (FUN FACT: A-185's audio is actually a heavily destorted version of the famous nom nom nom sound) A-200: you know what he does right? A-225: will not make any spawn cue and will rebound randomly A-240(REMOVED): when you here an odd noise then hide because it will spawn alot of clones that do 7 hearts of damage before despawning when they hit an unopened door A-250: makes a banger music and spawn clones that do alot of damage to you A-275: will gain speed every time it hits an unopened door A-300: currently the final entity of the A section, it will spawn 1 eyed clones that check tables before the main entity will rush in FO-300: a varient and has a rare chance of spawning B ENTITIES Sadman: happyman but sad B-5: like happyman and sad man hes harmless BB-5: the cute son of B-5 B-15: breaks 1 random locker B-25: like A-25 except it moves at lightning fast speed and rebounds 3 times B-40: you will here the words "LET ME OUT, PLEASE, I BEG YOU PLEASE LET ME OUT PLEASE, LET ME OUT LET ME OUT LET ME OUT" before coming out of a tv. It will check all lockers in the current room so hide under tables, afters it checks all lockers it will go back in its tv B-55: will spawn behind the next door and will play E-200 from IR'S audio before it makes a move, oh and also it uses aim script so dont even think about going out early B-60: just like C-60 it will stay in the room for a while B-140(REMOVED): it will only spawn once every server and heres why. It will stay in the room before splitting into 2, the MOB_1 will check lockers and MOB_2 will break tables, the MOBS can also check previews rooms making it difficult but dont worry because it checks random hiding places and not all of them (FUN FACT: the reason why it got removed because its MOBS would get stuck therefor softlocking the game) B-170: its like A-105 but it checks lockers faster and only rebounds 1's G ENTITIES Angryman: like happyman but hes bigger and angry (still harmless) G-3: like B-15 but breaks tables G-26: acts like E-200 and spawns behind the next door and will also use aim script G-55: will make the room black and a text will appear saying "what is this music?" Which then the entity comes rushing checking all lockers in the current room so hide in tables or hide in the previoes room CG-55: like G-55 but is a buffed version and has good music G-60: will turn your entire screen blue before rushing in, it will stay in the current room and will attempt to trick the players thinking them it has despawn before rushing once again G-88: if you see a red glow behind the next doors then hide now because it will start rushing. This thing has 3 forms 1. Its red form: simply just rushes to the spawn point 2. Its yellow form: is alot slower bit last longer 3. Its blue form: this is the form you have to worry about because it moves very fast in this form so keep an eye out G-122: will spawn in the current room before telling the player to hide under tables FA-122: will check all lockers in the curent rooms GW-122: looks like A-120 from IR and i you touch it you will be damaged GB-122: will start rushing to the spawn and will damage players BG-122: is like GB-122 but it rushers at the back MS-122: is like FA-122 but it checks random lockers quickly (Quote, G-122 clones have the most stupidly ability to talk like billy from IR G-159: the screen will start counting down before text will appear. If it says that you should not hide in tables then hide in lockers but if it says dont hide lockers then thats the time you hide in tables G-200: acts like a movement detector so if you move right next to it you will be killed. It spawns clones that will kill you if your not hiding G-222: if you hear a weird noise, HIDE! as tge entity will spawn in clones before going back to spawn and rebounding and doing it again G-235: if you go near it then it will start shaking and will chase you. If you run from it for a while it will become faster until i reaches you, you also cant hide from it when it starts chasing you so wait for it to despawn G-250: simply just rebounds alot Hope this helps!😊 *PLS NOTICE ME*
Every entity guide A-1 he sppear by the next door then rushes to the main room with 0.25 rps amd doues 5-10 dmg per tick and at a-000 he despawns. C-1 He acts like a-1 and has his mechanic but doues 20 dmg per tick instead of 10 and is 0.5 rps wich is faster A-25 He rushes to main room with 1 rps and he makes a beep when spawned and he emits screen shake C-25 Hes like c-1 Has a-25s srategy but rebounds 2x more and is 2x faster A-45 He gets 0.1 rps per room and makes a table bang and makes BIG SCREEN SHAKE and roaring noise C-45 Just like a-45 but gets 0.2 faster per room and is purple and makes a 45s bang but higher pitched A-60 You know right..? He just douesnt get faster and despawns instantly like A-45 and is 2 RPS C-60 He his bassicaly x 60 but more common and 4 rps At this point theres no more c varients. A-75 He makes a metal bang and has aimbot and is 3 rps and is like a 200 from IR with aim and rebounds 2-4.5 times A-105: He is pretty comlicated He acts like a 100 for interminable rooms and rebounds 2 times and makes your screen Dark Green A-120 Hes like a 300 from ir but he cant spawn A-300 and spawns every other enity A-150 He has serval clones and is 4 rps and acts like a 120 IR but soawbs 10 minions and douesnt rebound A-185 5 rps and acts like 105 but checks blue lockers and after a rebound he depawns with a radio With the nom nom nom sound A-200 just like rooms and ir one 5 liked then ill do rest of a section
alright some advice the red smile boi does not hide you can press any key to unhide from lockers/tables == list of entitys you encounterd == A - 0 A - 1 C - 1 A - 15 A - 25 A - 45 A - 60 C - 60
A-1 (old) you dont must hide but is dealing 5 hp C-1 (old) like A-1 but faster Now the A-1, C-1 is buffed AC-1 (i guess) you must hide or he chase you and get massive damage or you die C-entities C-25 like A-25 but faster and rebounds 2.5 times C-45 like A-45 but faster C-60 like A-60 but have 2 heads is faster and stay in the room Fun facts Nr. 1 A-75 origin sound is pipipipipipipipipi Nr. 2 A-120 has GW-122 sound but distorded and pithed up Nr. 3 A-60 C-60 A-200 B-60 B-200 And G-60 in jumpscare says SIUUUU Nr. 4 A-185 says nom nom nom
Happy man:short lifetime, and smile a lot Sad man:same as happy man, but in the b section Angry man:same as sad man, but in the g section Short an: short lifetime Tall am:bullies you a lot Big man:eats all grey lockers in the room if there’s any Nerd man:makes you answer questions to let you go Superman:variant of happyman, and dodges kicks Scared man:opposite of superman Joyful man:wanders around Sleepy man:stays in place A-1:damages you if you get near him C-1: same as A-1 CB-1 starts in the middle of the room,damages you if your not hiding SN-1:spins around and does a lot of a damage SP-1: very slow, and can split in two JB-1: bounces a lot,and a variant of a-1 I’m gonna do part whenever I want
Full guide real: A-0/Happyman: Harmless boi A-1: Damages you when you go near him C-1: A-1 but faster and damages faster CB-1/AC-1: Stays in the room some time before attacking, spams the attack button. Hide to survive. A-25: Rebounds 1.5 times.(Basically X-35 from interminable rooms) C-25: Rebounds 2.5 times A-45: Basically A-10 from I.R but faster C-45: Faster version of A-45 A-60: Static rusher (Doesn't stay in the room this game) C-60: Basically X-60 from I.R A-75: Guy with aim script A-105: Locker checker (rebounds 1-2 times) A-120: Can spawn anyone (even A-275) A-150: Cloner A-185: Spawns in front of you and check lockers, rebounds back, when rebounded back to current room doesn't check lockers. A-200: The same as I.R A-225: Rebounds alot and silent A-240: Oh no! He's removed (bye-bye) A-250: Spawns clones like C-1 A-275: Rebounds and fast A-300: Spawns clones FO-300: rebounds and fast - Lowkey i forgot what the clones name is cuz i dont check the wiki... B sector: B-0/Sadman: Happyman's now sad, what did you do to him? B-5: Harmless BB-5: Small version of B-5 B-15: Not sure what he does B-25: Rebound 1-3 times B-40: Liar (if you see red TV screen dont hide in lockers he check them) B-55: spawn audio: E-200, is a G-26 clone B-60: Also X-60 B-140: Spawns clones. - Lowkey forgot the clones again :facepalm: B-170: Check lockers and rebounds back to spawn. B-200: ??? G section: G-0/Angryman: oh god he's angry now... G-3: Table flipper G-26: Basically A-200 G-55: Check lockers and rebounds back to spawn CG-55: Same as G-55 G-60: A-60, rushes to the current room, fakes despawn, and rebounds back to spawn. G-88: Chooses a color, then stays with it when it rebounds. G-122: spawns clones that check lockers G-159: Countdown, a text message says on screen: "Don't hide in tables" or "Don't hide in lockers". Do whatever the text says. G-200: Spawns, and then rushes back, destroy players in it's path. G-222: Rebounds and spawns clones. - Again, forgot the clone :( G-235: Spawns, chases you. The more he runs, the faster he becomes. Pro tip: He starts running when he shakes aggressively. Also he can blink :) G-250: A cool rebounder. Hope everything i remember from other vid helps ;)
Hope everyone enjoys :D
PART 2: th-cam.com/video/HlV7fUWFrs8/w-d-xo.html
HII
I will
i did!!
Literally thanks :)
Edit: also I did enjoy
I enjoyed
Guide to all the entities he encountered! (+A-75 and A-105)
Happyman: Red, simple smile, can spawn at any moment and during it's short lifetime it will talk and make a loud ambience to distract players
A-1: Sinister laughing face with an static like texture, spawns right at the last unopened and stays there for a short time before backtracking to the lobby and quickly damaging anyone nearby, somewhat slow and emmits an ambience sound with laughter
C-1: C variant for A-1, like it's normal version but with a rainbow texture and larger eyes, is faster and deals more damage, creates the same noise as A-1 but higher pitched
CB-1: CB variant for A-1, has a thinner mouth with a singular eye, all painted orange, waits next to the latest unopened door for longer, deals damage way faster and it's idle sound is somewhat similar but not much, It's main difference is that it can chase the player and will only stop if they are hidden
A-25: Green creepy grin with a streched eye and a widened one, probably as fast as A-1, makes little to no screenshake at all, emmits a quiet ambience when far and audible static when nearby, it will rebound twice before despawning, it also has recently received a C variant.
A-45: Large grin tinted orange and two large pencil-drawn eyes tinted yellow, creates an strange loud ambience sound while on it's way, will not rebound at all, it generates a ton of screenshake even from far away, it also has a C variant which was delivered way before A-25's, much faster than A-25
A-60: Red, constantly swapping faces, similar rushing speed to A-45, It's idle sound is quiet static and a very loud scream will be heard when nearby, moves like A-45 and also creates as much screenshake as A-45, too, it's C variant was given after A-45's but before A-25's.
C-60: A-60's C variant, basically A-60 but with different faces all colored green and 2 of them being displayed at the same time orbiting around, it is A-60 in every aspect except it stays in the latest room before despawning, faster than A-60
A-75: Pink, crudely drawn face with and opened mout and visible teeth, unlike most other entities A-75 will never emmit screenshake, no matter how close it is to you, it is really slow, even slower than A-25, however, if you get out of your hiding spot early (just after it passed by and rebounded) it will track your position and kill you, makes drumming as it's idle
A-105: Green multimonster like A-60 but this time with less faces to choose, while it makes a very quiet static it uses a visual cue, which is a green glow behind the last unopened door, it can open and check dark lockers at the latest room before rebounding, it is really fast and it doesn't produce much screenshake
theres much more
@@ashthegeek Hey idiot worry to burst your bubble but 'Guide to all the entities he encountered!'
@@Cereall Just stop.
@@CereallThis comment isn't even for you what the heck is wrong with you???
@@Cereall you what.
I really like how he was so scared about the Happyman, even though it is an friendly entity.
Yes Hes Firendy But HE BLOCKS SOUND And THATS HAMFUL INRAY
@@papaibrcgamer2643What the hell-
@@papaibrcgamer2643godzilla had a stroke trying to read this and died.
@@papaibrcgamer2643 what are you trying to say...
@@papaibrcgamer2643r.hadastroke
This guy is heavily underated. These videos are fun to watch and interesting.
FR
Holy moly! Your heavily underrated but so awesome! You deserve 70k+ subscribers! I remember playing this game for the first time and I got jumpscares by the red smiley face guy and I jumped out of my chair. I can feel how you were in the intro imao (fun fact you probably already noticed but the red smiley face guy is actually friendly. The only reason why he exists is to make alot of noise so you won’t be able to hear the other entities)
Your encounter with happy man is so relatable I thought he was a knockoff of A-150 bc he looked like A-150 so I hid somewhere but soon after I found out he is just a passive entity that walks around complimenting you every 3-5 seconds
The rainbow guy was C-1. He is basically A-1 (glitchy guy) but he does more damage.
The red guy was Happy Man, he cannot damage nor kill you.
Your welcome if your reading this SenPrista
The red guy is Happyman, it doesn't harm you but acts like A-258 From Interminable Rooms. (im the same user from before "yuri e willy notebomer")
Rooms Low Detailed A Section Guide:
Happyman: Happyman is a friendly entity, he will appear behind the current room, he says some stuff. He will eventually disappear. You encountered him at 2:38.
IM LAZY TO DO HAPPY MAN VARIENTS LEAVE ME ALONE.
A-1: A-1 will appear at the non-opened door, he will slowly rush to A-000. He will damage you if you get to near. You encountered him at 2:06.
C-1: C-1 is A-1 but faster, and instead of being grey. He’s rainbow, so it’s easier to see him. You encountered him at 3:17.
1-A: 1-A will appear in the middle of the current room this time, and will target any players that are in its path. You encountered him at 6:12.
SN-1: SN-1 is pretty rare, he will not rush to A-000, instead, he moves in circles in the current room he will disappear after 8 minutes.
JB-1: JB-1 jumps around the room, that’s all he basically does, he will disappear eventually.
SP-1: SP-1 is A-1 but splits to A-000, he’s way slower to.
A-25: A-25 appears at A-000, with a beep sound, he will then slowly go towards the current room, when he’s approaching, you will hear wind sounds, he will slowly enter the main room, he will then rebound back to A-000, he will then come towards the current room for the 2nd time, he will disappear after the 2nd rebound. You encountered him at 4:40.
C-25: C-25 is a much rarer version of A-25, he is allowed to rebound more times than A-25, he rebounds 1.5 to 4 times *(I think)* the thing C-25 ACTUALLY says is: I WISH TO BE FREE AGAIN, C-25 can disappear at the Main Room or at the lobby, since his rebounds are randomised.
A-45: A-45 will appear with a bang sound, he will then start to rush towards the current room, he will shake the screen *A LOT* when A-45 is near, A-45 does shake your screen a lot, he just rushes to The Main Room, he will then kick the door down after disappearing, you encountered him at 6:01.
C-45: C-45 is basically A-45 but faster, and is purple.
A-60: A-60 act's like A-45 until it reaches the main room, he will then camp the door for a bit, after 5-12 seconds, he will disappear. You encountered him at 8:21.
C-60: he has 2 faces, he isn’t much faster then A-60, he sinks into the ground to disappear. You encountered him at 9:23.
A-75: A-75 will appear 24-26 rooms behind the current room, he will rush to the current room, then rebounds, *A-75* has aim-script, this means he will target the players that are not in their hiding spot, *A-75's* disappearing sound is a scribbling sound.
A-105: A-105 makes the screen green, the green screen will slowly fade away. He will rush to the recent room, after that. You will need to not hide in fridges or dark lockers *INSIDE* the current room, if you do you’ll die. That’s because he checks all the fridges or dark lockers in the current room, you must not forget that he rebounds 2 time’s, so he will immediately rebound as he hits the lobby metal door thingy.
A-120: A-120 appears in the ground, he will scream in a few seconds, he summon's a random entity in section A after the scream, if the screen turned green when A-120 screams, that means A-105 appeared.
A-150: A-150 has a few clones, he appears a few rooms behind the current room, he stays silent for 10 seconds before making noise. After he gets to the current room, chaos happens.
The Screaming Minions Named *THI-150* have a longer lifetime then the other minions, he screams very loud, it’s very *"annoying,"* (for me) I AM NOT LYING.
A-185: A-185 appears at the front, he will check every blue lockers in the current room, then will rebound some times, he will disappear by dropping a radio in the current room. He will disappear after dropping the radio.
A-200: A-200 appears at the front, then will slowly rush back. A-200's sounds are wind sound's, A-200 has aim-script as well, his disappearing sound is a wind sound.
A-225: A-225 is the first 3D entity and the only one, he appears a few rooms behind the current room, he will then slowly walk to the current room, he will then rebound a few rooms back then disappears.
A-250: A-250 will appear in the middle of the recent room, he will then make heart beeps, he will throw M-250. A-250 will disappear after he finishes throwing M-250's.
M-250: M-250 is C-1 but floating, and is faster.
A-275: A-275 appears at A-0, then will rush to the current room. It is not a good idea to hide in the current room since A-275 will explode some bomb's, he disappears inside the current room.
A-300: A-300 will appear at A-0, making sounds randomly. He just rushes to the current room to disappear, *NOT SO FAST.*
CV-300: CV-300 will appear with 5 ding sounds, all CV-300 Varients will be explained.
👇
CV-300 Table Checker: They move slow, only one with jump-scare.
CV-300 A-1 Varient: Does barely any damage.
CV-300 Bouncer: They bounce in the current room, they damage really fast.
The B Section Will Be In A Different Video. (Part 2)
Hey, I also played this, I may have missed some entities, but here is the guide (A section only because I don’t want to fully spoil you)
(Since I don’t remember a few minion names, I will create my own)
A-0/happy man (the one that scared you at A-12) is comepletely harmless, he could block off entity sounds, luckily there is screenshake, he will eventually scream and despawn
Happyman voicelines
“Friend me now”
“thanks”
“Are you my friend”
“Friend me now”
“Follow me and you will get something cool”
(Despawn noise)
“NOOOOOO WAAAAAAAAAAAAA”
A-1 A mix of the two interminable rooms characters, XE-1 and A-80
(If you still don’t get it)
He rushes from the current room back to A-0, if you are too close to him, he damages you
His audio is repeated laughing
C-1 (A-1 variant)
Rainbow A-1, faster and does more damage
CB-1 (his damage sound is bass boosted)
One eyed orange A-1, if he manages to damage you, he will chase you until you hide
A-25 (the one in the thumbnail)
Is slow and rushes to the current room, rebounds, and he reaches A-0, he will rebound again, when he gets to the current room after the second rebound he will despawn
C-25 (I don’t actually know how many times he rebounds) is A pink and edited A-25
A-45 is LOUD (like A-258 from interminable rooms, but he is hostile)
He rushes to the current room and despawns
C-45 is like A-45. but faster and the audio is speed up with a higher pitch
A-60 is like A-45 but faster (I do not know why his near sound makes me laugh)
C-60 is basically X-60 from interminable rooms in every way (except the color)
He has 2 faces intersecting with eachother
His sound is the same static but a bit high pitched
Once he gets to the current room, his audio pitch will get lower as he descends into the ground
A-75, is a pink scribble, his audio is some sort of distorted beatboxing, he rushes to the room and rebounds, if you leave early he rebounds and comes back
A-105 is green, he turns the room green and plays A-200’s despawn for his spawn cue, he will rush to the current room and check all dark lockers, then run back, he rebounds and comes back, he checks all lockers again and leaves (if there are no dark lockers, he will instantly despawn after reaching the current room
A-120 (not to be confused with the one from The doors recreation of rooms, nor the one from interminable rooms) is another one of those entity callers, he can spawn any entity in the A section, although he is pretty loud
A-150 (not to be confused with the one from interminable rooms) makes the sound of a helicopter
(I do not know his minion nicknames (except for SA-150) so here are my own)
SA-150, will wander around
XPLO-150, will start making small explosions
RUS-150 (THIS IS A GUESS, I DONT KNOW WHAT THIS CLONE DOES) looks like a mix of A-25 and A-150 (because of the twisted eye) he will start rushing backward
BOIN-150 will aimlessly bounce around
LOUD-150 will start screaming randomly (it’s recommend to have your volume low)
(None of these entities check hiding spots)
A-185 makes the sound of the Roblox NOM NOM NOM, but robotic, he rushes to the current room and checks all blue lockers
A-200, will rush backward, he uses an aim script at the same time, meaning if you leave your hiding spot early, he will begin to chase you
A-225 is quiet, he rebounds twice (this is a guess)
A-240 (removed :( sadly) will rush to the current room and make clones
CYAN-240 (removed) is a cyan A-240 with taller eyes
A-275 (I didn’t know the entity name at first, the only times I saw him is when he was spawned by A-120) will make the sound of duck tape being aggressively used/ripped, he rebounds 3 times (not a guess)
A-300 (not to be confused with the entity caller from interminable rooms) will rush to the current room and spawn clones)
(I do not know the first minion name)
TAB-300 will be spawned by A-300, he checks all tables
FO-300 (most say this one is seen at A-320) is what is assumed to be both the fastest A section entity and he is basically an upgraded A-275
I will do the b section if this comment gets a heart
[Nerd Warning]
XPLO-150 is PXI-150.
RUS-150 is SRG-150.
BOIN-150 is CYK-150.
LOUD-150 Is THI-150.
TAB-300 is CV-300
Also, you forgor BLUE-240 and CV-300 variant 2
Happy man does scare u when its dark sometimes
9:22 lucky, you got C-60!
11:13 he didn’t notice screen shaking
3:19 hey C-1 why did you push happyman?
I liked and subbed please make part 2!
hhhi its me the Ownerr of R:LD
Buggs is the owner tho-
yeah your right I am@@yourlocalsprunkifan6
@@yourlocalsprunkifan6he is buggs
Ok so uhh can u spawn ccc-25 with admin gui i wanted to ask this question a long time ago
@@stickbug8167hi
Oh, you like craziness, huh? Well, I am the dev of a Rooms game aiming to be similar to Doors in quality, but with many, many more entities. It is not finished as of yet, and may contain bugs and the entities/graphics may need improving, however a huge update is going to roll out some time in the future. It's a relatively small game and it would make me very happy if you could play it when the update comes out and/or later. There is also a second bonus section that you can get by sometimes dying to an entity called "A-99". The game ends at A-1000, but checkpoints appear every 100 rooms due to the difficulty.
many, many more entities reminds me of Lunacy Rooms lol
that has at least 10 different entities before A-100
also good luck with the game
wait oh my god did you make Lunacy Rooms???
@@NoobWithACoolTophat hyeah
@@vinieoinc damn I didn’t realize for a moment
lunacy rooms is pretty good though 👍
@@NoobWithACoolTophat Wait until the new update comes out
11:14 The Perfect Timing Happyman: NOOOOOOOOUUUUUUUAHHHHH **A-105 Comes**
dude that was c-60
Yea
Its ok its normal for ppl to confuse c-60 and a-105
oh ok
Try rooms reimagined it’s a game in early dev and I think it’s really different then most rooms games, I’m surprised I even found it.
The red simple smile is happyman, he is friendly and it can also block some entity audio cue, it wont kill you.
Lol when he got scared of Happyman
Tip: A-1 and C-1 and CB-1 don’t instatly kill you. A-1 is the static guy, C-1 is the rainbow static guy and CB-1 is the orange static one. Hope this helps
Maxi: *talking about the vids*
Happyman:are-
*maxi gets sceard*
You should play roblox exorcism
@SenPrista They did update Interminable Rooms, but mostly on entities
I was with you when you were playing PM 6:06, will you play "Replicated World"?
It is a boss fighting game with really difficult bosses.
You should definitely do another video on this game, you barely discovered any of the entities. Anyways, here is a guide to the entities (only the A section for now).
Note: Entities do not always spawn at their room number, so A-60 will not always appear exactly at A-60, though there is a slight chance it will. For example: the entity that spawned at A-50 actually wasn't called A-50, it was A-45. Another note is that entities will only spawn when you open doors. If you open a door, and a lot of entities spawn, you can just wait for all of them to despawn, and nothing else will spawn until you open more doors.
Happyman: This entity is the one that appeared at 2:38. It will not harm the player, it just wanders around and makes loud noises. after ~15 seconds, it will scream and despawn.
A-1: This entity appeared at 2:06. It is not that big of a problem, if you don't hide, it will just deal a little bit of damage and move on. You can hide from it if you want to.
C-1: This entity appeared at 3:17. It is just like A-1 except it is faster and deals more damage.
CB-1: This entity appeared at 6:11. It is like A-1, but it spawns in the middle of the room, if you don't hide from it, it will track you and deal a little bit of damage, over and over again, really fast. it will only stop if you hide.
A-25: This entity appeared at 4:40. It is the first entity that can instantly kill the player. It rebounds 2 times and is really slow, so when you can't hear it, you can progress. When you hear a beep noise, that means A-25 spawned.
C-25: (Didn't appear in the video). This one is like A-25 except 2x faster, and 2x more rebounds.
A-45: This one spawned at 5:51. IT spawns from a loud bang sound and is a normal runner entity, it goes to the current room and despawns.
C-45: (Didn't appear in the video). It is just like A-45 except its sounds are high pitched, and it is faster.
A-60: This entity appeared at 8:19. I shouldn't have to explain a lot. It has no sound cue for when it spawns, so if you hear a slight static noise, hide. It will despawn when it reaches the last room.
C-60: This entity is the one you died to at 11:16. It is like A-60, but the static is high pitched, and it is faster, it also sinks into the ground like X-60 from Interminable Rooms.
From this point on, you didn't encounter any of the entities after this sentence.
A-75: Spawns 10 rooms behind you and makes a boom sound when it spawns, This entity uses an aim script, which means that it tracks any players who aren't hiding. so don't leave your hiding spot until you don't hear its sound anymore.
A-105: This entity is like A-100 from interminable rooms. You will hear a slowed down wind noise when it spawns (A-200 sound) and the screen will become green (Note: If you are using the gummy flashlight when it spawns, the light will just become very intense for a few seconds). It will go to the current room and check all of the gray lockers in there. it will then rebound and go back to room 0, but then it will rebound again and check the lockers again in the current room. After that, it will go to room 0 again and finally despawn. (Note 2: If there are no gray lockers in the current room, A-105 will just despawn, saving you a lot of time.)
A-120: Not to be confused with the A-120 from Interminable Rooms. This one is harmless, you will hear a beeping sound, and then it will spawn out of a portal in the middle of the room. After idling for a few seconds, it will make a loud beep noise, and it will spawn a random entity. (Note: A-120 can spawn entities that are after it, Example: A-120 could spawn A-200, even if you haven't reached A-200 yet.)
A-150: Not to be confused with the A-150 in interminable rooms. This is a very interesting entity. You will hear a weird wobbly sound when it spawns, it will spawn ~10 rooms behind you, and it will go to the current room, and it will spawn 7-8 different types of clones that all do different things. (Note: Don't be scared, none of the clones can check hiding spots, but they will kill if you get close to them.)
A-185: This is a highly dangerous entity, Mostly because it is very quiet. It will spawn ~10 rooms in front of the current room and it will go to the main room and check blue lockers. You will need your sound up after A-185 because it doesn't have a spawn sound, and it is quiet, It will make a slight "nom nom nom" sound while rushing to the main room. You can't really hear it until it is 2-4 rooms away from you. After it checks the lockers, it will go to the lobby, then rebound. It will then head back to the current room, and idle for a few seconds, it will then spawn a radio that will start playing a song, this can be ignored.
A-200: You will hear a bang sound when it spawns, you will see it at the next door, then you need to hide fast because you only get a few seconds to hide when it spawns.
A-225: This entity does not have a spawn sound, and you can't hear it until it is ~15 rooms away from you. It will rebound a lot of times, and it is kind of fast. It will make a sound like a car engine.
A-250: The main entity is harmless, but its clones are not. This one will spawn in the current room right in front of the door. After a few seconds, you will hear a sound that sounds like a heartbeat, A-250 will then spawn its clones called M-250. M-250 will do some damage to you if you are not hiding.
A-275: This entity is similar, but also different from A-225. The mechanic is the same, but the sound is different. A-275 will go 6-14 rooms per second. and will rebound a little bit less. The sound is the opposite from A-225, instead of only being able to hear it when it is close, you can always hear A-275.
A-300: A-300 is the last entity in the A section, and it is the most dangerous. A-300 has 2 types of clones called CV-300 and FO-300. CV-300 is the main problem. You can barely hear it, when it spawns, it will instantly teleport to the current room and kill anyone who isn't hiding. Yeah, really hard to survive (I am really experienced at the game, and I still die to this one). CV-300 will then check all of the tables it the current room, if there are no tables, it will just despawn. After CV-300 checks tables, it will go to the lobby. A-300 itself isn't that much of an issue. You will already be hiding from A-300's clones, but A-300 doesn't make a lot of noise. It makes slight sounds every few seconds, and is really fast. When it reaches the door. it will despawn, but not the clones. You don't need to worry about FO-300 at all, because it will only spawn if you die to CV-300. If it does spawn, all it does is teleport to A-10 and go backwards to A-0 and despawn.
I will make an explanation for the B and G section when you reach it. Hope this helps!
Is he not allowed to explain how to survive? Saying how he/she is a nerd like get out of here bro
@@Cereallshut up dude this guide actually saved my from dying to A-185. You should be greatful
Why didn’t I see this before creating my A section entity guide, didn’t mean to copy you, sorry
@@ImnotDemondre It's okay, you didn't copy me
I have the longest guide anyways lol
11:13 that was perfect timing
@@Cereallhe said it was perfect timing because it looked like C-60 killed happyman
Hi im a new sub so the red guy who scared the heck out of you is called happyman. He doesn’t hurt you and he just kinda distracts you.
:D
tip: some a section entities spawn on timers, and others may be on doors
The red smile (if you got it now) is basically like John from interminable rooms. It does nothing pretty much except scare your ass out
hey maxi, i recomend a game called "clock in", it's a game of horror with graphics of playstation 2, can you play it, please (sorry for my english, i don't know so much about language, but i have fun watching your videos)
Guide on every entities in the A-Section
Happyman : The red dude you we're scared of for the whole video, hes a harmless guy that just blocks entities audio
A-1 : The White glitchy guy. He just stays into the current room for a moment, then starts rushing. Not a big threat, just deals 10 damage
(Btw just something to say the game has C variants and they're just more op version of already existing entities)
C-1 : The rainbow glitchy guy, Hes the same as A-1 but faster and deals twice as many damage
AC-1/BC-1 : The orange glitchy guy, he has the same concept as a-1, but is a big threat. He deals 5 damage but attacks at a rapid rate, he will target you if you don't hide
A-25 : The green man. He is an actual threat, he instakills you. Rebounds 1.5 times. And is slow asf. You can hide in any hiding spots like tables blue lockers and regular lockers
C-25 : The same as A-25. But is purple and rebounds more and is faster
A-45. : The orange guy that rushes. He is just a fast entity. Nothing to say else
C-45 : Faster version of A-45 but is purple
A-60 : do i really need to explain?
C-60 : The same as A-60 but is green, has 2 heads. And stays in the current room for 7 to 8 seconds
A-75 : the purple scribble : He will make a door breaking sound. Your only hint to hide, he is one of the most quiet entity in the game and has the same concept as AC/BC-1 but insta kills and targets anyone that is not hiding
A-105 : The first huge threat. Hes a green dude with multiple faces, He will rebound two times and is faster than my dad leaving to get milk. He will check lockers twice because of his rebound cycle
A-120 : The yellow scribble. He is harmless in his actual form. But theres a catch, even tho he doesn't move, he will blow up to spawn an entity. It can literally be any entity except admin and B-G section entities
A-150 : Pretty easy to hear. He will stay in the current room for about 10 seconds and leaves some clones behind. DO NOT EXIT YOUR HIDING SPOT WHEN HE LEAVES. ITS REALLY DANGEROUS
A-185 : Blue locker checker, hes a pixelated blue dude and he rebounds twice for some reason. In his second rebound he just stays into the room and leaves a radio when he despawns.
A-200 : do i really need to explain again?
A-225 : hes the most annoying entity to this earth. His rebound cycle is random ranging from 1-8 rebounds. Fast. And his face looks like a blue sausage (imagine being a blue sausage)
A-250 : He spawns into the current room, blasts the most fire song in existence. And spawns minions called M-250. They are just like A-1 but more of a threat because multiple of them spawns
A-275 : His rebound cycle is randomized too. 1-8, exactly. You can hear him so far that i don't even need to explain it to you
A-300 : the last entity of this section. He is the quitest entity in the game, you can only identify him by his screenshake. And spawns two minions. Those two minions are
CV-300 : the smallest entity in the game. He checks tables and looks similar to A-300
FO-300 : the actual LAST ENTITY because he spawns after A-300 despawns itself so. He is basically A-225 but easier
If some kid tells me i missed an entity just shut up
@@Cereall What do you have with peoples OverExisting
@@Cereall "Your comment" section? mf you literally jumped in it
@@Cereall 🤓🤓🤓🤓
@@Cereall bro you def trolling
@@Cereall The nearest report :
Hey @SenPrista reply to me what do you want to know
Tip: The red guy doesnt hurt you it just distracts you.
Tutorial for Rooms Low Detailed :
A-1/C-1/CB-1 A-1 deals 20 damage if u get near him. Same with C-1 but faster CB-1 if u touch him while he isnt moving, it will chase u and deal 5 damage every second.
Happyman/A-0 : He has a dialog and doesnt hurt u, its just loud
A-25/C-25 : He Rebounds 1.5 times. slowest entity, For C-25 i guess it just rebounds 2.5 times and its faster.
A-45/C-45 He will spawn with a bang sound. Same with C-45 but faster
A-60/C-60 Same with A-45, For C-60 hes like X-60 from interminable rooms.
A-75 : He has a very loud bang noise for is spawn cue, rebounds 2.5 to 7.5 times it will detect players not hiding.
A-105 : Hes the first locker checker, he has a quiet sound effect when hes not near, and hes fast.
A-120 : he will spawn with a portal on the middle of the room, He can summon any entity above his number.
A-150 : He has a helicopter sound effect, When he reaches the current room, He will start spawning clones. When all the clones are dissapeared, ur good to go
A-185: He has a "nom nom nom" he will check all the blue lockers in the room, When hes gone, he will drop a radio.
A-200 hes like A-200 from interminable rooms, but doesnt rebound back. If u get close to it u will die.
A-225 : Hes so fast and rebounds alot, u can only hear him 20 rooms away.
A-240 : he will spawn 10 rooms away of u, then spawn clones of himself. Blue And Cyan.
A-250 : He spawns in the middle of the room, having a really nice music. When u hear heartbeat he will spawn clones like C-1.
A-275 : Hes like A-225, but u can hear him at anytime.
A-300, He will spawn clone of him. He checks tables.
A-320, Final boss of A section. Hes the fastest entity ever. Quiet and rebounds alot. He can be summoned when A-300's attack is done.
B section in the next video.
A-320 is actually FO-300 (someone will prob say 🤓 to me)
@@fernandovictorbbee7 fo-300 is the actual name tho
ITS AC-1 NOT CB-1 WHY EVERYONE SAYS IT
@@mikkohirvonen3869 its BC-1 also chill bro go check the rooms low detailed wiki and you will see
Tips:
A-1 is the A-1 variant
Can damage you when you near him
C-1 is now she rainbow and the speed will change
And the damage 10
CB-1 is the first aimscript
if you go out that damage you
SN-1 she not rush but moves circle
if you go near he will damage you
A-25 is the first entity
And spawn sound with beep sound
Rebound him 1 time if she despawn
C-25 is the transformed of A-25
And he sound is different
Has ability to despawn in the main room or
Spawn
A-45 spawn sound with bang sound
Reach main rooms the doors will broken
C-45 is the another C variant of A-45
he can speed very fast and broke down the door
A-60 mutli monster
His face will change now
And he stay in door for 7-8 sec
if she start moving she despawn now
C-60 is again C variant
she also quite fast
and every have 2 face and
Also green
A-75 spawn sound very loud bang sound
Careful hes uses an aimscript that means if you get out the locker or table
She will not go back to A-000
A-105 spawn sound is green everywhere
if she spawn she will play sound like deep wind sound
first entity check hiding spot check all grey locker
A-120 is the summond entity
She also summon only A-section
A-150 is the entity of either spawn minions
sound like helicopter she can stay still
For 4 sec
A-185 is the first entity checking spot
so she was the nom nom sound checking every blue locker
She will rebound to the main room she stay still for 10 sec she not check
Blue locker radio will drop that sound like nom nom nom song
A-200 is the see all table
And uses aimscript his aimscript is very small
And spawn sound is thunder
A-225 is the old entity she has no spawn sound
Rebound back
A-250 basically has clone for him
And 8 sec to hide in locker or table
A-275 he has no spawn sound by loud static noise
And she very fast
A-300 the final entity
A-300 does not rebound CV-300 can spawn ding noise 5 play ding noise
CV-300 will spawn
3 variant of CV-300
table checked: they are checking tables and they only one jumpscare
Move slow
Bouncer: they off bounce all wall and move fast
A-1 variant: damage you and speed ate average speed
B-section tips:
B-5 is the blocker door and pushing you around
B-15 spawn at backward breaking random lockers
B-25 is the blue coloer and if reach the main rooms your screen will mildy shake
Slam on door
B-40 spawn at previous room a tv he will beg out of tv
Checking lockers
B-55 spawn sound like E-200 despawn
come from front uses aimscript so dont get out hide
B-60 can spawn sound static noise if reach main room she despawn
B-100 is the spawn in right behind door being redeced and unknown
if reach main rooms she will split out of blood dont touch them
B-120 can spawn in the previous room with painting face if she out he will check tables
B-140 is the most dangerous entity so she can split to Mob-1 and Mob-2
Mob-1 check locker Mob-2 check tables
B-170 is very quiet entity sound like water
She check gery locker
B-200 spawn sound like whirring sound
uses aimscript can despawn without through door
B-270 spawn sound bang sound B-270 changes speed and rebounder
B-300 has B-300baby can explode at you
G-section tips:
G-3 is the table table can break if y9u hide when G-3 breaks it
G-26 is the uses aimscript if she end sound that mean is despawn
G-55 spawn with blackout there text at bottom when she reach main rooms checking locker
CG-55 is the most scariest entity comes from front
if she coming procced all checking lockers
G-60 can spawn with blue color if she spawn he detected who not hide also hide
G-88 spawn right behind door you will see red glowing under the door and you hear a splat sound
But there able 3 color variant
Red: the original color move medium speed hes sneaky and loud
Yellow: the most hated move at very slow speed hes very sneaky and not very loud
Pink: the most loved move at very fast hes not very sneaky and very loud
G-100 when he spawn he play anglic sound and if she reach main rooms she will
Slowly checking tables
G-122 can spawn in previous room when he reach spawn he spawn bunch of minions
These minions will check locker in serval room
G-159 there cooldown 5s there tells you 4 question hide in locker hide in table dont hide in locker dont hide in tables
G-200 spawn in main room you have 7s she will rush hide
G-222 is a dangerous cuz has no spawn sound and no screenshake so you need rely on his audio
she will procced minions spawn and dont touch them or you will die
G-235 spawn in previous can chase who goes near him your goal run away from him
G-250 spawn with roaring sound breaking audio rebound 7 time
G-300 is the game with red one your goal its recommended to hide and use autoclicker
is there text says really dude?? You will kicked and scream you
Also new happyman variant soon...😊
It’s b-5 not b-3 the mechanic is even wrong he just walks around
A guide to all entities of A section:
A-0 (aka Happyman): Has a chance to appear behind you, asking you to be his friend. He is not hostile.
A-1: Will appear at the latest unopened door and will give players a few seconds to hide. He can't one shot you.
C-1 Same as A-1 but rainbow, twice as fast and deals twice as much damage as A-1. He also deals damage faster.
A-15 (aka AC-1 or BC-1): Will stand in the middle of the room and will give players a few seconds to hide. If you are in his radius while he is moving, he will start teleporting you while spam damaging you. Hiding will stop him from teleporting to you.
A-25: First entity to have the ability of oneshotting you, is also a rebounder. He rebounds twice with the spawn sound being a loud beep. He is slower than A-10.
A-45: Just like A-10 except it's bang sound is louder and he is faster. He makes roaring sounds while rushing though the rooms.
A-60: Just like A-45 except no spawn sound. When you get close to him he will scream.
A-75: When he spawns via metal door bust, he will spawn a few rooms behind you, but not in the lobby. Once A-75 rebounds, do not INSTANTLY get out cuz he will start chasing you.
A-105: Like A-100 from Interminable Rooms except he makes a slowed down wind sound (matches A-200) and makes the screen green when he spawns. He is green and slightly faster than A-45.
A-120: Harmless entity that acts like A-300 from Interminable Rooms. He is yellow and scribbled. For some reason he spawns A-275 the most.
A-150: Spawning via louder A-45 bang sound. Once he reaches the current room he will stay in the room for a few seconds before despawning. However 2 seconds before despawning he will summon his minnions (which have the ability to clone themselves like A-278 from Interminable Rooms.)
A-185: Don't mistake him for A-183. He spawns 10 rooms in front of you, giving you a chance to hide. DO NOT HIDE IN BLUE LOCKERS OR YOU WILL MEET YOUR FATE.
A-200: Like A-200 from Rooms, you know him.
A-225: He is a silent entity. You can only hear him when he is 18 rooms away from you, so be careful! HE REBOUNDS A LOT.
A-250: A-250 itself is harmless and also does some sick music! When you hear a heartbeat sound it means his clones are going to summon. The clones do damage, so hiding is your safest bet.
A-275: This entity is simple, but very fast. You can always hear him so he can be annoying if you try to hear other entities. He rebounds more than A-225.
A-300: Will spawn at random and rush to the current room. He will also spawn his clones who are listed below.
CV-300: He will appear after A-300's attack. Hiding under tables will only make you vulnerable to them. Hide in locker or functionable blue lockers.
FO-300: He is the fastest entity in the A section. He will spawn after A-300's attack, tho is extremely rare. HE rebounds WAY MORE than A-275. (Old Version) His new version does not rebound. He spawns at A-10 then rushes to A-000, then despawns.
B SECTION AND G-SECTION IN THE REPLIES!
B Section:
B-0 (aka Sadman) is like Happyman, bud sad. HE will randomly say "Do not friend me." or "I am mad.".
B-15: Will break locker like A-245 from Interminable Rooms.
B-25: Will rebound twice as many times as A-25. He spawns via 2 beep sounds and gains speed every second. He makes a door bang when he rebounds. Also when he rebounds his speed resets.
B-40: Has a chance to appear in a TV. He will beg you to get him out (he is a liar, he can get out himself). After he gets out he will check all lockers in the current room, then despawn.
B-60 (Spawn Sound Old and Outdated): Spawns via Windows XP Error Sound. HE is like A-60 but purple and once he reaches the current rooms he will stay in for a second and then despawn (noclip in the ground)
B-120: Spawns from the wall after three seconds, so remember to check all walls for a non-transparent figure of his. After he spawns, he checks all tables in the main room, then go back to the wall and despawn.
B-140 (removed, was added back after bugs got fixed): He will go to the current room and wait a few seconds before splitting in two minions (the first one checks lockers and the second one checks short lockers and breaks long ones). The reason he was removed is due to the split minions getting stuck at random.
B-170: He is a locker checker like A-105, except he checks them at ABSOLUTE LIGHTSPEED. Quickly hide under a table when you hear him.
B-200: He emerges from the door, chasing you. The only difference is that the more he chases you, the faster he gets. Hiding is recommended.
B-244: He is a cyclops. After arriving the main room he will wait like B-140 and then split. His eye will rush back, killing anyone under tables, whilst the mouth checks lockers in the main room. Then, the eye and mouth will reconnect, and B-244 will fade away.
B-270: He is simple rebounder, however he changes speed overtime.
B-300: He is known for his massive screenshake. He will start spawning minnions that explode when on contact with anything. Because of this, hiding in the previous room is recommended.
G Section:
G-3: Table breaker
G-26: Spawns in the next room with a distorted and slowed down version of SM64: Correct Solution. Then he will rush to G-000 before despawning. Like A-75 you should not unhide instantly.
G-55: Will make the screen dark for a few seconds, then will act the same way as A-105.
CG-55: Same thing as G-55, except he spawns IN FRONT OF YOU.
G-60: Will make the screen cyan, and then quickly rush to the current room. He will linger after a few seconds of reaching the current room, and then rebound once. His hitbox cannot detect movement.
G-88: Will make the door red, then change the color to blue or yellow (blue is faster than yellow), and then rush to G-000 before rebounding to the current room before rebounding AGAIN to rush to G-000 before despawning. He has a somewhat similar mechanic to B-25.
G-100: Same as G-55 but checks tables. EXTREMLY SLOW.
G-122: Will spawn behind you, with text saying "HIDE IN A TABLE". That is exactly what you should do, as he will start spawning clones that will check lockers.
G-159: Has a 5 second countdown that after it ends, changes into text saying "DON'T HIDE IN TABLES", "DON'T HIDE IN LOCKERS", "HIDE IN TABLES", or "HIDE IN LOCKERS". DO NOT HIDE IN ANY ROOM IN THE SELECTED HIDING SPOTS. G-159 will check them AT GODSPEED though the entire G section.
G-200: Like G-60, his hitbox cannot detect movement. He rushes from the end to the beginning, like A-200.
G-222: Will make a car sound while rushing, acts like A-150 but he spawns his clones once he reaches the current room. Once he is done spawning the clones he will rebound. Repeating this process one more time before despawning is a sure-fire way to make you stay in your hiding spot.
G-235: He has a chance of spawning right in front of you. He will shake if you enter his range, indicating he has become aggresive. Sometimes he even blinks. The more he chases you, the faster he becomes until he gets faster than you, letting him catch up with you and kill you.
G-250: He is the fastest entity in the G section, spawning after a scream sound. He rebounds (8).
G-300: Unlike other entities, he spawns on your screen. This guy will linger around before spawning A HUGE METRIC HECKTON OF CLONES on your screen. Here is all of them:
Blongodorp: He's red and slow, and only takes one hit.
Gongoflop: He's orange and slow, but takes two hits due to his size.
Beezleborp: Yellow and slightly slow, but can dodge your clicks.
Bibblechop: Green and slow, but can bounce around rapidly.
Ungonglolgo: Blue and slow, but can teleport.
@@theonesemanthatplaysbrutal5192 B-140 was readded
@@NeoJae ik
@@NeoJaeyes is added back
Ghe fast that his subscriber notification sound is the origin of G-26 spawn/despawn sound
2:06 this is A-1
2:39 this is happyman
3:17 this is C-1
4:39 this is A-25
5:59 this is A-45
6:11 this is 1-A/CB-1
8:20 this is A-60
9:23 this is C-60
DUDE. A-0 (the smile) IS FRIENDLY
He didn’t know
4:41 do you know: A-25: like X-35 but very slow
You’re not alone I got scared by him
I love this video! :D
That red thing is Called happyman Its friendly And it talks about u being a Friend with him
2:40 happyman just wants a friend :(
I personally like this game more than interminable rooms
Seemly like C-60 got ya, you must have unhide by accident, shame
Also that silly lil red guy (his name is happyman) is just a distraction entity, they arent dangerous at all!!
Heres all the tips for every entity in the game( encluding the B and G entities)
Simon: simon in the dude in the start and he is the one who runs a shop and sells medicine
Robert: he is the one behind simon. What he does is he basicelly deletes the A section when you are 10 rooms in the B section( it also includes the G section)
Happyman: he is pretty much harmless to you, no im not kidding, hes harmless to you. The only down side is that since hes so loud he can block any spound from an approuching entity
A-1: simply spawns in the rooms and damages you
C-1: like A-1 but hes rainbow and damages you faster
CB-1: will stay in the room but if the player is near it, it will use aim script and will countinuesly damage you until your dead or you hide
A-25: he simply rebounds when he hits an unopened door and will rebound again at the lobby before despawning when he hits an unopened door
C-25: like A-25 but instead he rebounds rebounds 2-3 times
A-45: like A-25 but hes faster
C-45: like A-45 but purple and faster
A-60: you already know what he does
C-60: simply a ripoff X-60 from interminable rooms but hes green
A-75: he'll make a metal banging noise before rushing in but dont go out yet as it uses Aim script, meaning of your not hiding it will target you
A-105: will make the screen green and will check grey lockers before rebounding 2 times. If it enters a room with no lockers it will simply despawn
A-120: simply an A-300 ripoff but instead of changing color indicating on what entity it while spawn like A-300 it spawns an entity randomly, it can also spawn entities beyond its number
A-150: basiclly a Jimmy(A-278) ripoff
SA-150: like timmy(TLAB-278) but it doesnt check tables
DIK-150(REPLACED): will simply rome around a do nothing (quote, this entity was replaced by a recently added clone because its name sounded inappropriate)
PXI-150: is pixelated and it explodes, oh and did i also mention that this clones screams very loudly? Yup it does
SRG-150: will spawn infront of the next door and will simply rush backwards
GLH-150: he is a glitchy clone that has its eyes stacked on top of one another and has a big smile. It will simply launch itself around the room
THI-150: its like SA-150 except ots purple and has a 3rd eye. You think PXI-150 is the loudest? Well geuss what, this clone is even louder than PXI and last longer than the other clones
CYK-150: simply bounces around the rooms and i love it
TLP-150: all he does is just tp's around
ZXY-150: this is the clone that replaces DIK-150
A-185: personaly my favorate and heres why. When you here an odd noise, HIDE IMMEDIENTLY! But make sure you dont hide in blue lockers because it can check them. After checking all blue lockers it will head back to spawn and will rebound to the current room again and it will stay in the room for a while before despawning, leaving behind a radio that starts playing the "nom nom nom" music
(FUN FACT: A-185's audio is actually a heavily destorted version of the famous nom nom nom sound)
A-200: you know what he does right?
A-225: will not make any spawn cue and will rebound randomly
A-240(REMOVED): when you here an odd noise then hide because it will spawn alot of clones that do 7 hearts of damage before despawning when they hit an unopened door
A-250: makes a banger music and spawn clones that do alot of damage to you
A-275: will gain speed every time it hits an unopened door
A-300: currently the final entity of the A section, it will spawn 1 eyed clones that check tables before the main entity will rush in
FO-300: a varient and has a rare chance of spawning
B ENTITIES
Sadman: happyman but sad
B-5: like happyman and sad man hes harmless
BB-5: the cute son of B-5
B-15: breaks 1 random locker
B-25: like A-25 except it moves at lightning fast speed and rebounds 3 times
B-40: you will here the words "LET ME OUT, PLEASE, I BEG YOU PLEASE LET ME OUT PLEASE, LET ME OUT LET ME OUT LET ME OUT" before coming out of a tv. It will check all lockers in the current room so hide under tables, afters it checks all lockers it will go back in its tv
B-55: will spawn behind the next door and will play E-200 from IR'S audio before it makes a move, oh and also it uses aim script so dont even think about going out early
B-60: just like C-60 it will stay in the room for a while
B-140(REMOVED): it will only spawn once every server and heres why. It will stay in the room before splitting into 2, the MOB_1 will check lockers and MOB_2 will break tables, the MOBS can also check previews rooms making it difficult but dont worry because it checks random hiding places and not all of them
(FUN FACT: the reason why it got removed because its MOBS would get stuck therefor softlocking the game)
B-170: its like A-105 but it checks lockers faster and only rebounds 1's
G ENTITIES
Angryman: like happyman but hes bigger and angry (still harmless)
G-3: like B-15 but breaks tables
G-26: acts like E-200 and spawns behind the next door and will also use aim script
G-55: will make the room black and a text will appear saying "what is this music?" Which then the entity comes rushing checking all lockers in the current room so hide in tables or hide in the previoes room
CG-55: like G-55 but is a buffed version and has good music
G-60: will turn your entire screen blue before rushing in, it will stay in the current room and will attempt to trick the players thinking them it has despawn before rushing once again
G-88: if you see a red glow behind the next doors then hide now because it will start rushing. This thing has 3 forms
1. Its red form: simply just rushes to the spawn point
2. Its yellow form: is alot slower bit last longer
3. Its blue form: this is the form you have to worry about because it moves very fast in this form so keep an eye out
G-122: will spawn in the current room before telling the player to hide under tables
FA-122: will check all lockers in the curent rooms
GW-122: looks like A-120 from IR and i you touch it you will be damaged
GB-122: will start rushing to the spawn and will damage players
BG-122: is like GB-122 but it rushers at the back
MS-122: is like FA-122 but it checks random lockers quickly
(Quote, G-122 clones have the most stupidly ability to talk like billy from IR
G-159: the screen will start counting down before text will appear. If it says that you should not hide in tables then hide in lockers but if it says dont hide lockers then thats the time you hide in tables
G-200: acts like a movement detector so if you move right next to it you will be killed. It spawns clones that will kill you if your not hiding
G-222: if you hear a weird noise, HIDE! as tge entity will spawn in clones before going back to spawn and rebounding and doing it again
G-235: if you go near it then it will start shaking and will chase you. If you run from it for a while it will become faster until i reaches you, you also cant hide from it when it starts chasing you so wait for it to despawn
G-250: simply just rebounds alot
Hope this helps!😊
*PLS NOTICE ME*
You can call C-1 gay instead of rainbow and it's B-40 not B-55
@@epiyesofficialbut dude b 55 is added lol
@@joaopedrocanal2352 o right 💀
BB-5 aint cute (start drama here because yes)
This comment is outdated y'know?
2:39 this is happyman (A-0) he is friendly and says a few words
that intro song gives me bear alpha memories
4:14
Entity:𝙵𝚛𝚎𝚗𝚌𝚑🇫🇷
He:O MY GOD
(edit: bruh)
the happyman red doesnt kill but dont hide he wants to be friends :) and if you dont.... he explodes it doesnt kill you
Every entity guide
A-1 he sppear by the next door then rushes to the main room with 0.25 rps amd doues 5-10 dmg per tick and at a-000 he despawns.
C-1 He acts like a-1 and has his mechanic but doues 20 dmg per tick instead of 10 and is 0.5 rps wich is faster
A-25 He rushes to main room with 1 rps and he makes a beep when spawned and he emits screen shake
C-25 Hes like c-1 Has a-25s srategy but rebounds 2x more and is 2x faster
A-45 He gets 0.1 rps per room and makes a table bang and makes BIG SCREEN SHAKE and roaring noise
C-45 Just like a-45 but gets 0.2 faster per room and is purple and makes a 45s bang but higher pitched
A-60
You know right..?
He just douesnt get faster and despawns instantly like A-45 and is 2 RPS
C-60
He his bassicaly x 60 but more common and 4 rps
At this point theres no more c varients.
A-75
He makes a metal bang and has aimbot and is 3 rps and is like a 200 from IR with aim and rebounds 2-4.5 times
A-105:
He is pretty comlicated
He acts like a 100 for interminable rooms and rebounds 2 times and makes your screen Dark Green
A-120
Hes like a 300 from ir but he cant spawn A-300 and spawns every other enity
A-150
He has serval clones and is 4 rps and acts like a 120 IR but soawbs 10 minions and douesnt rebound
A-185
5 rps and acts like 105 but checks blue lockers and after a rebound he depawns with a radio With the nom nom nom sound
A-200 just like rooms and ir one
5 liked then ill do rest of a section
If you havrnt already, you should play rooms and doors
And that video is actually going to be-
Happy man: HI!
AH-
2:05 that is a-1 to survive a-1 you must stay away from it
Happy man is friendly he's not hostile btw
dude happyman (idk his name) cannot kill you or damage you but he's blocking the sounds except for a-45 i think
you should play rooms and doors
dude you should play abyssal rooms its super underated
get jumpscared by me at the start lol
We need to continue!
Yes I will love to see more
alright some advice
the red smile boi does not hide
you can press any key to unhide from lockers/tables
== list of entitys you encounterd ==
A - 0
A - 1
C - 1
A - 15
A - 25
A - 45
A - 60
C - 60
a-15 is AC-1
@@idiot9982 from the wiki its nither, its CB-1
This is me when i got jumpscared in a horror game 2:38
The red smiling entity is named happyman and he’s harmless
Pls continue playing Rooms:low detailed it s my favourite game.
There will be more like the red guy but different color they dont hurt you
I hope one of the games that you plan to play is limbobbia
a-150 from interminable rooms only checks black lockers not blue ones
Bro the face :) Is friendlyyyyy
0:01 A-0 Encounter intro
0:15 intro
2:10 A-1 encounter
2:42 A-0 encounter (friendly)
3:20 C-1
6:06 A-45 encounter its like A-35 but doesn't rebound
Bro could have said litteraly A-10 but orange for A-45
.
.
.
No.
ARE YOU MY FR-
"AAAAAAAAA"
Famous words
G-26 spawn sound without efects and pitched up 10:11
Just imagine if Sen got a new subscriber but it was G-26 spawning in the G-Section lol.
Yes XD
You should do a part 2!!
I'll do it in a second
Fun fact: happy man variants do no damage (except tall man)
A-1 (old) you dont must hide but is dealing 5 hp
C-1 (old) like A-1 but faster
Now the A-1, C-1 is buffed
AC-1 (i guess) you must hide or he chase you and get massive damage or you die
C-entities
C-25 like A-25 but faster and rebounds 2.5 times
C-45 like A-45 but faster
C-60 like A-60 but have 2 heads is faster and stay in the room
Fun facts
Nr. 1 A-75 origin sound is pipipipipipipipipi
Nr. 2 A-120 has GW-122 sound but distorded and pithed up
Nr. 3 A-60 C-60 A-200 B-60 B-200 And G-60 in jumpscare says SIUUUU
Nr. 4 A-185 says nom nom nom
red smile face does not deal damage
2:37 my ears: 💀💀💀💀
Hey SenPrista could you play rooms and doors again it got a new update
Happy man:short lifetime, and smile a lot
Sad man:same as happy man, but in the b section
Angry man:same as sad man, but in the g section
Short an: short lifetime
Tall am:bullies you a lot
Big man:eats all grey lockers in the room if there’s any
Nerd man:makes you answer questions to let you go
Superman:variant of happyman, and dodges kicks
Scared man:opposite of superman
Joyful man:wanders around
Sleepy man:stays in place
A-1:damages you if you get near him
C-1: same as A-1
CB-1 starts in the middle of the room,damages you if your not hiding
SN-1:spins around and does a lot of a damage
SP-1: very slow, and can split in two
JB-1: bounces a lot,and a variant of a-1
I’m gonna do part whenever I want
Also it gonna be in the next one
LOL happyman too loud he got suprised
H
challenge: search for all happy people (red orange yellow green cyan blue and purple)
rip happyman, everyone think he hostile
For A-0 He's Harmless But makes You Not Hear Other Enties.
lesson:dont hide in table,CV-300 Can check the tables
Bro got scared over Happyman
How do we make the flashlight be realistic?
Doors but banana is AWESOME
ROOMS: low detailed HAS GORE
Bros really scared of a nice entity
Epic vid :D
Red guy that talks is frendly
What is the new name for TBOR
Full guide real:
A-0/Happyman: Harmless boi
A-1: Damages you when you go near him
C-1: A-1 but faster and damages faster
CB-1/AC-1: Stays in the room some time before attacking, spams the attack button. Hide to survive.
A-25: Rebounds 1.5 times.(Basically X-35 from interminable rooms)
C-25: Rebounds 2.5 times
A-45: Basically A-10 from I.R but faster
C-45: Faster version of A-45
A-60: Static rusher (Doesn't stay in the room this game)
C-60: Basically X-60 from I.R
A-75: Guy with aim script
A-105: Locker checker (rebounds 1-2 times)
A-120: Can spawn anyone (even A-275)
A-150: Cloner
A-185: Spawns in front of you and check lockers, rebounds back, when rebounded back to current room doesn't check lockers.
A-200: The same as I.R
A-225: Rebounds alot and silent
A-240: Oh no! He's removed (bye-bye)
A-250: Spawns clones like C-1
A-275: Rebounds and fast
A-300: Spawns clones
FO-300: rebounds and fast
- Lowkey i forgot what the clones name is cuz i dont check the wiki...
B sector:
B-0/Sadman: Happyman's now sad, what did you do to him?
B-5: Harmless
BB-5: Small version of B-5
B-15: Not sure what he does
B-25: Rebound 1-3 times
B-40: Liar (if you see red TV screen dont hide in lockers he check them)
B-55: spawn audio: E-200, is a G-26 clone
B-60: Also X-60
B-140: Spawns clones.
- Lowkey forgot the clones again :facepalm:
B-170: Check lockers and rebounds back to spawn.
B-200: ???
G section:
G-0/Angryman: oh god he's angry now...
G-3: Table flipper
G-26: Basically A-200
G-55: Check lockers and rebounds back to spawn
CG-55: Same as G-55
G-60: A-60, rushes to the current room, fakes despawn, and rebounds back to spawn.
G-88: Chooses a color, then stays with it when it rebounds.
G-122: spawns clones that check lockers
G-159: Countdown, a text message says on screen: "Don't hide in tables" or "Don't hide in lockers". Do whatever the text says.
G-200: Spawns, and then rushes back, destroy players in it's path.
G-222: Rebounds and spawns clones.
- Again, forgot the clone :(
G-235: Spawns, chases you. The more he runs, the faster he becomes. Pro tip: He starts running when he shakes aggressively. Also he can blink :)
G-250: A cool rebounder.
Hope everything i remember from other vid helps ;)
You Forgot B-270 and B-300
this is outdated bruh @@ILoveFunBotSoMuch
@@ReferringHere Ok I Guess
@@ReferringHere i'll tell you the clones
@@ReferringHere Clones:
DIK-150 (Removed In Game)
THI-150
GCH-150
TLP-150
ROT-150
SRG-150
SA-150
PXI-150
B-Section Clones:
BB-5 (Removed In Game)
BB-300
MOB-1
MOB-2
G-Section Clones:
FA-122
GW-122
GB-122
BG-122
MS-122
JE-122
ONE HOW EATS LOCKERS IS FRIENDLY
Happy man jumpscarem 0:01
happyman glee tallman bigman A-1 C-1 CB-1 SN-1 SP-1 A-25 C-25 A-45 C-45 A-60 C-60 A-75 A-105 A-120 A-150 A-185 A-200 B section B-1 B-5 B-15 B-40 B-85 G section G-1
C-60 rushs to the main room and sucks into the ground don’t get out intill he is in the ground