QB progression is so random. Unless I have a outright 90 rated QB I usually start the most promising freshman that I assume will progress to a 90 over a few seasons, only for the next season a QB on my roster that didn't even play progress right pass him.
@6thraikage435 that's how deep threat guys are for me. They're all hard capped into the low 80s with a few 5stars occasionally getting into the high 80s. Bright side with that is they are fast and rarely go pro early.
@@shawnzane8830I think they need to make more of the top players deal breaker be playing time it will keep it realistic and keep guys from holding all the top talent on a few teams
Yeah there should be a better dynamic to role players / mid players dealbreakers like promising a starting spot after the current upperclassman leave etc
I'm going with whoever has purple Field General and or Headstrong as long as he's got reasonable skill caps.Then I would go Improviser>Field General>then scramblers.If you ball out and they have something spend on they will progress also the motivator perks seem pretty random. It's all about the abilities.
On a hunch I redshirted a senior qb because he had minimum stat caps but wasn't growing being he was benched behind the starter who was also a senior who was leaving. Bro jumped 10 points in the off-season killing my theory of when players can improve their ratings.
Could you track players on different teams to see how they improve with playing time. Just pick a position and track all the 4 and 5 stars for that class.
Bro the bro, the hack to a good receiver is an athlete, scrambler quarterback and move them to receiver. You’ll thank me later. Ps. You know you got the one when hes the same overall as a WR than a QB. Same goes for Rb. Ive gotten alot if good RB like this. Like most my star skill players on offense were recruited as athletes. Scrambler quarterbacks. In high school.
Some form of recognition for abilities needs to be had. I'm sure you've discussed at some point how most seniors are high stat low ability or low stat high ability, if not then it should be. Badges matter!
Hot take maybe, u less you are playing on a slider set that makes QBs inaccurate Accuracy does NOT matter. The game lets even inaccurate QBs be very consistent
I've moved a few 5'7 route runners to hb and they are really good if you find the gems with some speed. Btk, spin, and juke are good, they just have no power😊
@@CallMeJaden so I have two online LGs where I have architect on the QBs. And my fr qb jumped from 78-90 in the first year. They really need the in game xp. Also watching one of the other lg players, his ath QBs would progress faster with scoring rushing tds over the passing ones. Which leads me to believe the different qb archetypes progress in their own special way. The off season xp usually resulted in more speed (before the update) or more throw power. Too early to tell on that point I’m still doing some testing myself
QB progression is so random. Unless I have a outright 90 rated QB I usually start the most promising freshman that I assume will progress to a 90 over a few seasons, only for the next season a QB on my roster that didn't even play progress right pass him.
Wide Receiver ‼️they stat caps are insane
Bet
Physical in my experience gets the least amount of skill caps
@@matts.441nah, deep threat. My physical receivers are always trash
@@matts.441crazy cause they’re always capped in my dynasty
@6thraikage435 that's how deep threat guys are for me. They're all hard capped into the low 80s with a few 5stars occasionally getting into the high 80s. Bright side with that is they are fast and rarely go pro early.
It’s crazy that none of those QBs wanted to transfer out of Georgia
fax I hope in the next game they make players that don’t play wants to transfer
Everyone has there own deal breakers.. if they had playing time as a deal breaker they would leave.
@@shawnzane8830I think they need to make more of the top players deal breaker be playing time it will keep it realistic and keep guys from holding all the top talent on a few teams
Yea, the dealbreakers are too simple in this game
Yeah there should be a better dynamic to role players / mid players dealbreakers like promising a starting spot after the current upperclassman leave etc
My guy out here giving us the knowledge we need.
In game XP Is what works. Overall doesn’t matter when you play the games. Only in sims
I'm going with whoever has purple Field General and or Headstrong as long as he's got reasonable skill caps.Then I would go Improviser>Field General>then scramblers.If you ball out and they have something spend on they will progress also the motivator perks seem pretty random. It's all about the abilities.
On a hunch I redshirted a senior qb because he had minimum stat caps but wasn't growing being he was benched behind the starter who was also a senior who was leaving. Bro jumped 10 points in the off-season killing my theory of when players can improve their ratings.
senior and super senior seasons have the biggest xp given to the player so they tend to upgrade most
Could you track players on different teams to see how they improve with playing time. Just pick a position and track all the 4 and 5 stars for that class.
With the new update I got a 88 speed improviser Gem with a 95 throw paper. Scrambler accuracy develop a-lot slower
Bro the bro, the hack to a good receiver is an athlete, scrambler quarterback and move them to receiver. You’ll thank me later. Ps. You know you got the one when hes the same overall as a WR than a QB. Same goes for Rb. Ive gotten alot if good RB like this. Like most my star skill players on offense were recruited as athletes. Scrambler quarterbacks. In high school.
Some form of recognition for abilities needs to be had. I'm sure you've discussed at some point how most seniors are high stat low ability or low stat high ability, if not then it should be. Badges matter!
Hot take maybe, u less you are playing on a slider set that makes QBs inaccurate Accuracy does NOT matter. The game lets even inaccurate QBs be very consistent
I usually start my fastest qb, unless there’s a huge overall gap
From every season I've done, Ath-scrambler has the highest ceiling regardless of star value
Ok this is interesting. Playing them , getting XP really makes a lot of difference.
Before I watch video I’m goin with the improviser I love the build then field general
Fully developed is it better than ATH scrambler? I have one with 99 everything almost still only 88 overall as a senior 4 star recruit
Field General won too!
@ ima passer so I would lean towards the improviser I just need enough speed to avoid pass rush. It’s hard getting 4 stars above 90 overall
@ I jus watch a field general with 90 speed is crazy
@@Boutdemdollas317xp sliders my man. Gota raise them. Within reason of course. Let your commissioner know.
When you move the fast ones to rb or wr they're usually 90 ovr by Jr yr
Facts
Perfect timing I was looking for this one 🔥
Glad to help out bro!
Appreciate you bro
Corners or RBs
Are the smaller receivers even worth recruiting it seems like there unplayable no matter what. (Like the 5’7 guys)
Honestly don’t think height matters in the game at time
I've moved a few 5'7 route runners to hb and they are really good if you find the gems with some speed. Btk, spin, and juke are good, they just have no power😊
Need RB next!
Bet!
I don't force it with QBs I let it come to me everytime. I only offer by week 8
Can you upgrade players your self or does the cpu do it
CPU does it
The QB that progressed the most was the non-athlete Field General QB.
Yhup @t4gsports did the data on em I believe a 3 star field general progress better than a 4 improviser
Why does the Overall in the upper right have a different total than the Overall in the Roster list?
The right corner is their true overall. The other is their overall with the coach tactician boost
Is the juke move non existent in this game or is it just me?
Spin move is the wave
Yeaaa early release and before patch 1 game felt very good was flowing like a Cfb game would. Now juke moves is pointless which makes elusive back ass
QBs development definitely faster with in game xp
What I’m thinking
@@CallMeJaden so I have two online LGs where I have architect on the QBs. And my fr qb jumped from 78-90 in the first year. They really need the in game xp. Also watching one of the other lg players, his ath QBs would progress faster with scoring rushing tds over the passing ones. Which leads me to believe the different qb archetypes progress in their own special way. The off season xp usually resulted in more speed (before the update) or more throw power. Too early to tell on that point I’m still doing some testing myself
Do any of your players ever get to 99?
FB next. We don’t get love. Lol
😂😂I’ll actually include fb when I do rbs
Your moving too fast through these videos .. it’s hard to keep up
Bro the videos don't go anywhere, just watch them at your own pace
On me, I don’t want the video to be 30+ minutes.
Not trynna pile on but we got slower playback too
You can change the speed of the video if it’s too fast