Myth units in retold are pretty good. #ageofmythology #aom #ageofempires Links: Discord: / discord Twitch: / moosemuncha TikTok: / mooseaom Buy me a coffee: www.buymeacoff...
Well played Moose! I'm enjoying the beta so far, bit annoying it crashes after 10 mins sometimes but guess that is what a beta is for. Apart from the voice acting in the campaign which is...well it exists, I am happy with how the game is feeling and am excited that there seems like there will be more viable tactics. The direction of the VA is a shame because the units sound sick, the old ones and new ones too. Mountain giants sound so cool
I am sure modders can easily replace it with old voice when the game actually comes out.... I felt my childhood memories ran away when ajax said i need some help over here ( IN NOT SOO COOL MANNER) :
I like the beta so far, still need to finish the campaign missions and try some skirmish vs AI though. My impressions so far: I really like the extra texture detail on models, fire on ships as they take damage is a nice touch. Being able to see building fire range when putting down towers/forts is a nice touch. I’ve found Hydras and Scyllas to be very strong now, at least once they start growing heads. The extra heads really ramp up the damage a lot more than they did in the old game, if they did at all. According to the tech tree, Lampades can now convert units to chickens with a tech upgrade, which has given me some ideas for modding Circe and giving her the ability to turn units into pigs for real. The new god portraits, most of them I do actually like, some are a miss (like Gaia) and some I’m on the fence about (Aphrodite and Theia) Now, what I’m not keen on are the new voice overs for the campaign, I really wish they’d just reused the original sound files, and added in the cut audio from the original game. The new voices, while sounding more Greek, seem lacking. There also doesn’t seem to be a way to scroll the camera with the WASD keys, and this is a gripe i know the age community has had since AOE2DE, but the refusal of the devs to add in skeletons or blood for dead units. Hopefully that can be modded in (the game seems to use the same mod system as AOE3DE, only the texture format is slightly different, so hopefully will be easy to mod) Also, from what I’ve read, Nidhogg seems incredibly weak now.
In Age 3 DE, I had to reset so many keyboard shortcuts so I could use WASD to scroll, it's really annoying. Sometimes I'll still be playing and accidentally research something because S is bound to something on a building I didn't know about.
I think all civs should have a new tech that makes it so buildings that are rapidly on fire take passive damage over time of like .33% per tick. I think that would make it little more exciting plus could make some buildings more important to save. Or make it like a flaming weapons tech to where it’s called “wraith of the gods” or “pillage of the gods” or “Rage of the gods” so for buildings rapidly on fire lose HP of .3% or .33% over time. You unlock it in Mythic Age or Heroic Age. Also that match was so fun to watch. Clearly both very skilled players.
Good video! You should have invested more in favor now that it's more valuable. It is no longer capped at 100 so you should try to accumulate more as it would have helped you to re-cast you god powers and to train more manticores. I noticed that for much of the game you only had one villager getting favor. You could have casted more plenty vaults or healed your army more often. The game now expects you to use your god powers more often, that's why restoration now heals you less as the game wants you to use them more.
the AO3 ui is so ugly and old, just made all my hype for retold fell off. Like come on guys, show a minimum of respect and work on a new game, how can it have success otherwise? Just modernity mediocrity at its peak.
@@alexisbelfer7881 Everybody doesn't like the same thing. That is why there is variety. I, on the other hand like AOE to AOE III and AOM. But I didn't like AOE IV.
Hey Moose! Don't know if it's been addressed in the comments here yet, or you've picked up on it elsewhere, but it seems that the Pharaoh and Priest deal divine damage, which entirely ignores armor. Not sure if the divine damage for Priests and Pharaoh scales the same, worse or better than the old pierce damage which would be partially blocked by pierce armor.
ב"ה Now that miracles can be used again for a favor cost, is it possible to get multiple of these plenty thing that just give you a trickle all resources?
8:48 "Restoration's just so weak now" - why have I heard the *exact* opposite comment from other high profile streamers/TH-camrs? Is it "incredibly OP" or "so weak now"?
When you said you were desperate for a gold mine there were like two gold mines on your side of the map you didn't go for. I was so confused what you were on about, lol
civilian auto-queue is always available, there's no button, you right click it. military auto-queue won't be available on ranked, but can be toggled on as a game setting in single player and custom games
they were terrible in original AOM. the AI was get struck all the time. it cheated resources so hard that fighting head-on was impractical and people use AI exploits to beat legendary. eventually AI just breaks and stops building buildings with infinity resources. I don't know if they changed anything. there was also different types of AI like Aggressor AI vs Defender AI. their AI need major re-balancing. it is just terrible bad AI. Pretty sad since it made campaign less interesting and AOM without multiplayer was bad when it really shouldn't be. Another issue was if you put free for all with 6 AI, it makes 6 AI attack you and only you. doing team games with AI would often result in ganking up one AI. so there was often no simulated backforth to the games. in term of simulatoring interesting matches for yourself, it was useless.
Im I the only that thinks they should add fire damage to the burning buildings like aoe4.. Cuz with that animation it looks kinda lame and inconvenience if they dont
Well played Moose! I'm enjoying the beta so far, bit annoying it crashes after 10 mins sometimes but guess that is what a beta is for. Apart from the voice acting in the campaign which is...well it exists, I am happy with how the game is feeling and am excited that there seems like there will be more viable tactics. The direction of the VA is a shame because the units sound sick, the old ones and new ones too. Mountain giants sound so cool
Agreed, loving the game overall but it’s a shame to not have the original voice actors back. Probably wasn’t possible though
@@mooseaomwell, at least Arkantos is still dubbing, so they could find him, in theory
I am sure modders can easily replace it with old voice when the game actually comes out.... I felt my childhood memories ran away when ajax said i need some help over here ( IN NOT SOO COOL MANNER) :
@@mooseaom I challenge you for a 1 vs 1 match are you dare to accept it?
It seems very much worth buying second plenty asap as zeus
I haven’t tried that yet, probably should have in this game
each plenty is like 10 villagers, so yeah, seems worth it to bank the favour
“Looks like everything’s coming up millhouse now..” LMAO you’re the goat just for saying that 😂
I like the beta so far, still need to finish the campaign missions and try some skirmish vs AI though. My impressions so far: I really like the extra texture detail on models, fire on ships as they take damage is a nice touch. Being able to see building fire range when putting down towers/forts is a nice touch. I’ve found Hydras and Scyllas to be very strong now, at least once they start growing heads. The extra heads really ramp up the damage a lot more than they did in the old game, if they did at all. According to the tech tree, Lampades can now convert units to chickens with a tech upgrade, which has given me some ideas for modding Circe and giving her the ability to turn units into pigs for real.
The new god portraits, most of them I do actually like, some are a miss (like Gaia) and some I’m on the fence about (Aphrodite and Theia)
Now, what I’m not keen on are the new voice overs for the campaign, I really wish they’d just reused the original sound files, and added in the cut audio from the original game. The new voices, while sounding more Greek, seem lacking. There also doesn’t seem to be a way to scroll the camera with the WASD keys, and this is a gripe i know the age community has had since AOE2DE, but the refusal of the devs to add in skeletons or blood for dead units. Hopefully that can be modded in (the game seems to use the same mod system as AOE3DE, only the texture format is slightly different, so hopefully will be easy to mod) Also, from what I’ve read, Nidhogg seems incredibly weak now.
In Age 3 DE, I had to reset so many keyboard shortcuts so I could use WASD to scroll, it's really annoying. Sometimes I'll still be playing and accidentally research something because S is bound to something on a building I didn't know about.
Good to see Greeks winning, you play them so well
late game greeks typically win vs any civ
@@silasgs9257 definitely with multiple plenty vaults
I think all civs should have a new tech that makes it so buildings that are rapidly on fire take passive damage over time of like .33% per tick. I think that would make it little more exciting plus could make some buildings more important to save. Or make it like a flaming weapons tech to where it’s called “wraith of the gods” or “pillage of the gods” or “Rage of the gods” so for buildings rapidly on fire lose HP of .3% or .33% over time.
You unlock it in Mythic Age or Heroic Age.
Also that match was so fun to watch. Clearly both very skilled players.
Good video! You should have invested more in favor now that it's more valuable. It is no longer capped at 100 so you should try to accumulate more as it would have helped you to re-cast you god powers and to train more manticores. I noticed that for much of the game you only had one villager getting favor. You could have casted more plenty vaults or healed your army more often. The game now expects you to use your god powers more often, that's why restoration now heals you less as the game wants you to use them more.
I definitely agree, i'm so used to having a small number on favour. Having 5+ on favour could have really helped me here
One of the best games I've seen this beta weekend!
AOM Retold is built on AOE III engine and that is why it looks and feels like AOE DE. I always loved AOE III.
the AO3 ui is so ugly and old, just made all my hype for retold fell off. Like come on guys, show a minimum of respect and work on a new game, how can it have success otherwise? Just modernity mediocrity at its peak.
@@alexisbelfer7881 Everybody doesn't like the same thing. That is why there is variety. I, on the other hand like AOE to AOE III and AOM. But I didn't like AOE IV.
I have been thinking about this for the past 20 years: manticores are just so cute.
Good game! Btw it would be great to see a guide on hotkeys for retold from you.
Great idea, I can do that after the full release!
@@mooseaom I'm looking forward to it!
Damn this game has such a lovely art style
Game is looking great. Will definitely buy this once it release.
I'm pretty sure I saw this live!!! You both did great!
Hey Moose! Don't know if it's been addressed in the comments here yet, or you've picked up on it elsewhere, but it seems that the Pharaoh and Priest deal divine damage, which entirely ignores armor. Not sure if the divine damage for Priests and Pharaoh scales the same, worse or better than the old pierce damage which would be partially blocked by pierce armor.
Didn’t get a chance to test pharaoh damage from the original to retold, would be interesting to see how much the divine damage does
ב"ה
Now that miracles can be used again for a favor cost, is it possible to get multiple of these plenty thing that just give you a trickle all resources?
yes
@@dradonie doesn't it make greek 4th age boom really crazy with a ton of resources?
@@SuperSorcerer yes but it costs a lot of faith 400 for the second and it goes up by 400 everytime
8:48 "Restoration's just so weak now" - why have I heard the *exact* opposite comment from other high profile streamers/TH-camrs? Is it "incredibly OP" or "so weak now"?
To me it felt weaker but I haven’t looked at the numbers. It’s hard to tell 100% when only playing a handful of games
@@mooseaom I bet there'll be a ton of changes before release anyway!
Amazing stuffs!
Love this game, both side are aggressive make this game very excitement.😍
i was surprised to see manticore out range priests im not sure its always been that way
Priests had 20+ range before, not sure what they have now
@@mooseaom Looks like they have 10 range(early in the game) so quite a nerf there.
When you said you were desperate for a gold mine there were like two gold mines on your side of the map you didn't go for. I was so confused what you were on about, lol
Put the game music a little bit louder, i love it and almost no streamer has the music on
Loved this match!
I recommend you get more on favor.
I agree!
is the graphics this bad or is it the recording? The original has much better colours and possible to recognize units
Nice meteor cast by opponent
Zeus Gang!
Is there an auto que option in retold? Cant figure out the new icons...
civilian auto-queue is always available, there's no button, you right click it. military auto-queue won't be available on ranked, but can be toggled on as a game setting in single player and custom games
They needed a buff they were WAY too expensive per unit
Moose not bolting the Pharaoh makes me angryyy 😤😤 don't make it to me 🙏🏻🙏🏻😫
Didn’t realise I hadn’t used it for way too long 11
Has anyone tried out the legendary AI? How do they compare to players in terms of ELO?
they were terrible in original AOM. the AI was get struck all the time. it cheated resources so hard that fighting head-on was impractical and people use AI exploits to beat legendary. eventually AI just breaks and stops building buildings with infinity resources. I don't know if they changed anything. there was also different types of AI like Aggressor AI vs Defender AI. their AI need major re-balancing. it is just terrible bad AI. Pretty sad since it made campaign less interesting and AOM without multiplayer was bad when it really shouldn't be. Another issue was if you put free for all with 6 AI, it makes 6 AI attack you and only you.
doing team games with AI would often result in ganking up one AI. so there was often no simulated backforth to the games. in term of simulatoring interesting matches for yourself, it was useless.
31:51 could have used bolt at least on elephants 😂
Was probably a better choice 😅
Im I the only that thinks they should add fire damage to the burning buildings like aoe4.. Cuz with that animation it looks kinda lame and inconvenience if they dont
Is it just me or does the game FPS seem choppy?
The FPS wasn’t perfectly stable, but I’m putting that down to it being a beta