You forget the fact that RGG never left the brawler combat to begin with. After Like a Dragon (Y7), RGG returned to the brawler combat with Lost Judgment, a game part of a sub/spinoff series taking place in the same world as the Yakuza games and the sequel to Judge Eyes (made before Y7).
@@ItHamBoi Gaiden was made after IW though. That’s why there’s narrative issues such as (SPOILERS) Hanawa dying off before he has some actual time to develop.
@@ItHamBoi Then i'd say RGG has questionable decisions and standards why they have to make Yakuza 7 and 8 turn into Turned-Based RPG, still a horrible decision if you asked me. Also saying that "Yakuza Like A Dragon has Turned-Based mechanics because Ichiban imagines his fights like playing Dragon Quest" is like saying "NFS Payback has roulette upgrades because it takes influence on Las Vegas, which is also how the entire map of the game was inspired with", both are mediocre excuses to cover up a horrible gameplay change from an established franchise.
Honestly I really hate how outsiders point to that scene as to why FFX is cringe and refuse wanna play it when there's so much more to the game than just that one scene lol I mean sure the voice acting is a bit weird but remember it was due to the whole inserting english lines to mouth movements that is originally made for the japanese dub during the localization but mind you Square has improved on this soon after as Kingdom Hearts 1 actually took the time to reanimate the character's mouth movements to accommodate for the english dub during the localization
you can't talk about Yakuza 7 and NOT talk about the Judgment games/Gaiden series. The judgment side series and the gaiden games are why the old Yakuza players are not moaning and complaining as much with the genre change. You're entitled to your opinion but people didn't get tired of the action based combat for the Yakuza series. At all. Yakuza 5 had a sloppy, meandering story. and Yakuza 6 was a COMPLETE downgrade of the combat system due to the new Dragon engine. The series didn't get stale because of the action combat system. If that were true, RGG studios wouldn't bother to make the new Judgment/Gaiden series.
That’s true, though I think with 6 it’s probably because overall it is a step down in gameplay coming off of 0, which is the game before it, but even then RGG gameplay has always gotten worse with new engines until a couple entries when it plays better than the last generation. For example, Kenzan and 3 play worse than 2, and the one I just gave, 6 plays worse than 0 and even some older ones, I’d say it plays worse than 2 as well.
@@ahmedmaklad6527 the PC version is the best version there actually is. Stop spreading misinformation, the game runs super smoothly and its graphical fidelity it's incredible. Not the developers fault if people try to play at 4K max settings on a 1080.
FINAL FANTASY has always been experimenting with the genre that was popular at the time to both please long-time fans and newcomers. And so, FF16 ended up being a character action game with kaiju fighting, and I LOVED it.
I hope they bring back more RPG elements for FF17 and also learn what they did with FF16 and bring back some of its best aspects, then we'll have the PEAK FINAL FANTASY Experience.
16 is proof Square got lucky in the 90s. Final Fantasy would not be a competitive franchise if it was new on the block. Everything the franchise does, other games have done better. The graphics are the only standout aspect of this game, other jrpgs have given up competing with modern games and are relegated to the mid market.
Guy who wrote OST for Final Fantasy XVI also is a lead composer for Final Fantasy XIV. And he wrote one of hardest hitting songs "To the Edge" while lying in hospital with cancer. Then on a fanfest in 2021 he walked on the scene with Otamotone and asked "Do you know La Hee?" and made biggest shitpost anyone couldn't expect making absolutely cursed version of another his song "Civilizations" - it was most glorious moment in XIV's history, I tell you
As a diehard yakuza fan, like a dragon infinite wealth is one of my favorites, and I don’t even like that many turn based RPGs, they just improved on like a dragon so much
@@asafpm8196 Furthermore when Rebirth even favoured the action without losing the strategic factor. If anything is really well loved in that game, is the battle system.
In comparison to earlier action jrpgs (Kingdom Hearts, Tales of, Star Ocean), the hybrid system feels less fluid and more fragmented. This system feels like a transitional step rather than a revolutionary leap forward.
@@threestars2164 Because its aim isn't the same. Remake style seeks to keep the balance between action and strategy while the others embrace the action. Remake/Rebirth aren't pure action games. They are games which incorporate action. Depending on the character you approach the action-turns in different ways, being Aeris and Barret more strategic, Cloud and all rounder, Tifa mord action oriented, Red XIII more like a tank who can become a mage, Yuffie a pseudo-mage and Cait Sith a trickster character which several strategic approaches depending on luck.
@@rindou97I agree with you, but you have to understand that, for a lot of people, this system is a case of "if you try to cater to both sides, you will cater neither". In other words, people who want a pure action game won't like the turn base aspects and vice versa, and you won't change their minds by saying "it's a mix of the two". I love the battle system of Remake and Rebirth, but I think it still has to find its true audience, because it won't find it in either of the two groups it's trying to reach.
So I'm gonna say something controversial that a lot of FF fans are probably gonna chew me out for. I recommend you give FF13 a try. It was one of the first ones to try and move the turn-based combat more towards something quick and action-packed where you have to think on your feet and switch strategies on demand with the paradigm switch system. I've been playing through it again to try and do the post-game this time and the game is definitely at its best in the later part of the game, but the fights get really fun. Give it a try if you can pick it up on sale.
I enjoyed it myself later in-game the beginning felt easy but figuring out the combinations mix was great to pull off, I enjoyed lighting returns battle system also I just didn't enjoy the timer.
@CrayonEater2003 Tbf if you just fight most enemies in your path, while progressing the story, the only time you need to grind is when you get to Gran Pulse and the game opens up. Not many hallways at that point. Otherwise the grinding is for the post-game to take on stronger enemies. But a lot of mandatory fights can be done while skipping many fights along the way. There's a reason FF13 was pretty popular in speedrunning for a while.
@CrayonEater2003 That's weird. I was playing it again recently with a friend trying to introduce him to the XIII trilogy and we didn't really stop to grind. If we had trouble with a fight, we would just change around our paradigms to take on the fight.
@CrayonEater2003 what do you mean you had to grind wtf??? You can't even unlock crystarium to level up your characters until you complete certain chapters and all chapter always have the literal amount of fights to full up your crystarium points. What did you even fight? %99 of time enemies don't respawn and only valuable thing they drop are Gill and before at least chapter 11 or something you don't have anything game changing to buy with the Gill because of the crafting system
For me the yakuza burnout wasnt cuz of the combat, the combat was the good thing, the problem was how the story dried up with kiryu aging and having to play as people that arent kiryu for most of yakuza 4 and 5, if u compare how bright, fresh and adventurous yakuza 0 felt to yakuza 6 or 5s boring vibe where ur tired of the tojo clan u can feel kiryus age which i wouldnt say is a good thing
the thing that needs to be noted when looking at the Final Fantasy games, especially with XVI, is the internal team at square enix that develops them. XVI was made by creative business unit 3, which doesn't sound special until you realize they are the guys who made FFXIV. from the start, you have people like Naoki Yoshida, the man responsible for the decision to completely overhaul XIV from the ground up when making A Realm Reborn. you also have a team of people who have developed tons of unique mechanics for bosses, and have pushed the engine they were working beyond its limits just to make things function. these are not just the same old devs from ff and kh! they're relatively new blood, and are willing to switch things up in radical ways, which i strongly support.
Except Mario didn't truly "change" in that regard. It just split into two. At first it looked like "change" because the transition from 2D to 3D felt like a natural evolution, but then in the late 2000s people realized both can coexist. Si now mainline Mario games are two sub-feanchises rather than one.
Idk, I was really disappointed with XVI combat BECAUSE it's Suzuki. Felt like it was DMC-lite with training wheels because god forbid you'd have more freedom with it. Also the sword not having any combo variations is just mind boggling
100% agree with the sword combos ! Completely ruined the game for me just felt like i was repeating the same 4 hit combo whilst my magic is on cooldown
@@MaxAntsiferov agree on blade part, that was disappointing, and also they made it to easy and cheesy. But I really like those concepts. We should accept that square enix is the only company who spent a lot on stupid high quality shits that no one do, and that game has it
@@amirhosseinzare3033 I liked the concepts too but at the end of the day it didn't feel like any of it had real utility+it all boiled down to "wait for spells to CD" because base combat without it is barebones
I'm a huge fan of how FFXVI handled it's shift into pure action combat because it genuinely just feels like an action game you would see back in the PS2 era. Even if it's for one mainline game I'm glad FFXVI was able to be released in such a clean state as it did, because it's genuinely become one of my favorites in the series FOR that experimentation. Not to mention how crazy the boss battles are in this game especially.
@MoreLimitless_ yeah but many people didn't like it but for me personally who played honkai impact 3rd and zenless zone zero I feel like the combat should be learn from those games but the upcoming dragon. Age the veilguard feels like a slow version of ff16 but thankfully you do perform squad commands to do specific abilities from what I saw from the demo
I don't think the action combat gameplay's a 1 time thing for the mainline FF games. It's here to stay. With 16, 7 Remake and 7 Rebirth, we now have 3 mainline FF games with action combat and the reason's pretty simple. Action combat just has a way bigger fan base than turn based. People wanna move around and do cool shi with all these cool looking characters. Not just stand in one place doing commands. Yeah there's always a market for them but the action lovers are just 10 times more. Turn based really and truly only works with games that have characters with different models for all of them like Pokémon or Digimon but in games where you have human or humanoid characters who can easily be animated to move around and do stuff dynamically, it just don't make sense. Square Enix ain't dumb. There's a reason why one of the Kings of turn based JRPGs like them out of all people went the action route.
@@AratakiBullPowerSiddo1 except seven remake and rebirth is slower compared to 16 since both remakes used Final Fantasy 15 and Xenoblade Chronicles combat Final Fantasy 16 it’s more faster pace to Devil may cry and honkai impact 3rd
@@AratakiBullPowerSiddo1 But then again, FF16 doesn't really have a big fanbase, it alienated most older fans and it was labeled as a failure by Square Enix. To be fair, excluding the MMO, the series has kept on going downhill for pretty much 2 decades.
People love the FF7R combat and its generally more well liked than FF16 in that regard. Most of the criticism is on the story not the very small minority complaining that it wasn't a 1 to 1 remake.
@@ahmedmaklad6527yeah, that's where I bailed, the first game was mostly fine until that KH BS near the end, and the time ghosts. Nomura could not help himself.
btw wouldve loved yakuza to stay beat em up. i play tons of games and havin a solid beat em up is just nice. just not a big fun of turn based. the new games are still peak tho
God of war 2018 did not alienate most OG fans as you’re saying. That’s a misguided statement. I mean there’s a reason the game sold 23 million units. And in fact one of the most epic moments in 2018 was Kratos getting the Chaos blades again and it resonated with OG GoW fans the most. Pure fan service. And then in Ragnarok they brought back the Blade of Olympus. So I don’t really get your statement about the never GOW games. They’re still well liked by most day one fans
God of war went from an epic jawdropping action hack n slash game to a last of us clone with souls-like combat, so yeah, they did alienate the OG fans in order to please new ones
@@morepower6800 ok I do understand where you’re coming from and I sympathize with the fans that were alienated. It’s a shame they can’t click with the newer games cos I think they’re awesome. I like the slight rpg elements and status effects in the newer games and in Ragnarok the combat feels smoother than 2018. I like being able to shock, burn, poison and freeze enemies. It’s something I’ll always like doing in games. My favorite combat system in a game is FF7 Remake/rebirth cos it blends action with turn based elements and that’s why I like it. Whereas I didn’t like FF16 cos it was a full on action game with little to no rpg elements, status effects and other stuff. Don’t know if you catch my drift? I like flashy hack and slash games but rpg elements and status effects I’ll always like better
@dammyoyesanya4656 I do understand what you're saying, but still, as a long-time God of War fan, it's always infuriating when I'm playing as Kratos and i can't jump giving that he's a GOD and to put it simple RPG elements in a God of War game is a terrible mix along with other aspects as well that ruins the idea of you playing as a God of War and I wouldn't mind it as much if it was light RPG like black myth. Overall, playstation could've made the exact game with a different character, and i would've been fine with it, possibly even liking it, but unfortunately, it's not
75% of the video is just a horrendous take from Twitter. If the video maker EVER wondered outside of social media, they would see that Most old GOW, FF, and Yakuza fans at best like their new games or at worst don't give a dam about the changes.
If you want a game that does well what ff7r's combat is trying and failing to achieve, go play persona 5 strikers. Once you play it, you will feel the insane jank that is the ff7r combat.
@veselinrankov7322 calling the ff7 remake Era games gameplay jank is insane its like a perfect blend of action and turn-based strategy. I've played nearly ALL mainline FF games and can safely say the combat feels like a wonderful evolution of the series combat systems. The only thing I'd say is awkward in the combat is aerial can be weird sometimes but besides that it's a super polished combat system.
Feel like this applies for Monster Hunter as well with the introduction of World dividing newer and older players due to how different the gameplay felt despite both being action games.
It doesn’t really apply to monster hunter. That more of the case of older players(that doesn’t like world) preferring the lacking of Qol feel/having to manage resources. The core the series has been the same since the beginning the only difference is the qol improvements and new mechanics added to expand the combat.
@@dinolamb8400As an old player myself back from Freedom 2, I would say it's the feel of the combat that separates the old and modern games the most tbh. There was a charm to the old clunky and very positional gameplay that I felt was unique that no other game had. All the QOL changes were great tho lol
yeah even MH is going the wrong route really, broad appeal always leads to a lowest common design, can't have the player get frustrated or feel too challenged its not QoL its just coddle mechanics
@@Rainy_nightdayThe last game literally came out last year, capcom has been pumping out re and mh games non stop meanwhile us dmc and megaman fans are starving.
You are very inaccurate in regards to Final Fantasy. 1. There are more than 4 “magic” (as you call them) that you can equip in FF16. 2. FF didn’t change genre-from turn base to action-with FF16, they changed to action and online with FF11. 3. In order for the battles to not be stale, the series has changed them multiple times: FF1-3 = traditional turn base FF4-9 and FF13 = active battle system FF10 = conditional battle system FF11, 14, 15, 16 = action RPG FF12 = semi action turn base And these were just the main number series, there are 2 dozen spin offs and remakes with their own genre from dungeon crawlers to fighting games.
May I ask which battle system Lightning Return belongs to? It consumes ATB but it's not turn base because we need timing to block/dodge/multiply damage by pressing the button twice when the attack hit
@ZEE-mu2ng not sure if there even is a name for that battle system. This is why Square innovates with each Final Fantasy. One can say it is both action and turn base like FF7remake bit since both are spinoff/sequel/remake and not the main number games, they are privy to being experimental. Think of how strangers of paradise and ff16 are both action but one is like dark souls and the other dmc.
RE4 is the grandfather of changing genre, it's definifelt parallel to GOW games where the 4th main installment did a different direction and was praised for it.
my issues with Yakzua 7 wasn't the shift to combat itself, it was just how undercooked the combat system felt, like why is there trash mobs that take 5-10minutes to kill unless you satellite beam dead to lower the time down to 3-5minutes a fight? That alone killed the fun of the game for me, I do think story wise it's fucking amazing though.
No idea why SE thought an old-school YS/Azure dreams/Secret of Evermore type of jrpg should be the next mainline FF game. I don't think they ever explained the planning and the research that led to them making this decision. I don't get 16. The Ys series for example has evolved towards party-based gameplay since its first installment, while FF took the opposite path with this latest title. Wouldn't it make more sense to refine what you already have rather than strip it apart? In the history of video games, this move puts it in an unusual place for a mainline FF entry.
I love Final Fantasy 16 and I really appreciate that they changed the gameplay to actually having more real-time combat instead of turn based. Final Fantasy 16 is honestly one of my favorite games I have ever played. There is nothing that I don't like about this game. I love everything about it 20 out of 10
Final fantasy 16 did it right and it did it without completely changing its identity and not picking a new fanbase over the other just to please and the result is that we got a beautiful amazing game with memories that would last a lifetime
I would STRONGLY disagree. FF16 caters too much to a mainstream Western audience and as a long time FF fan it completely alienated me with its bland designs, boring world, and overly melodramatic Game of Thrones wannabe tone and story. I know I don't speak for everyone, but I absolutely speak for myself. I hate FF16 so hard I love Star Ocean: The Divine Force which is basically the complete inverse of FF16 (including budget and polish, I admit).
@@morepower6800 FF16 was made to have mainstream appeal. They wanted to try to capture a new audience, and they did, but they left some fans behind as well.
@SuperRamos619 dude, enough with the drama, and they didn't leave their fans behind, and if you really want a great example for how to alienate your fans, just go and take a look at the norse gow
@@GELTONZ If 16 even had a sliver of quality that is in got it would be the best jrpg ever made, sadly that level of writing is beyond the reach of jrpgs in general. And Star ocean? That hasn't been relevant for decades, even this gimped game by sq stomps it.
I have watched the playthrough of Final Fantasy 15 and I got to say that I don't hate it but I do recognise that Final Fantasy 16 did better than 15 from combat, to action, to spectacle, to story, to characters to even side-quests. (well a good number of them) Final Fantasy 16 is just awesome!
You know what, this comment section really shows the divide in the fanbase of final fantasy as a whole. In my opinion, this fanbase is too nostalgia heavy and glorifies ff7 to no end. The whole point of the franchise was always trying to experiment with new things while leaving some of the old behind for a fresh experience. In my opinion, ff16 is a solid 9/10 game, it does have issues to criticize but they are not as negative that hampers this games performance. For the people who say that it's not a final fantasy game or it should go back to how it used to be just stop. I just have a question. Did none of you watched any of the showcases when yoshida and some of his team were showing and explaining what the game was going to be about? Because to me, its like most of you lived under a rock and let your expectations be the same for every final fantasy game, when CLEARLY this one was not advertised at all as a turn based party rpg. Me being toxic/venting: For all of those saying that 7 rebirth was better(im not judging, to each their own and i still respect this game), then how come it sold LESS units than 16. In 16's case it was the best selling ps5 exclusive at the time that broke sales records for the ps5. Second, it sold 3 million units in its first week. But i can't find anything not even a post from square enix themselves for the sales of 7 rebirth. You guys glorified this so much yet you never even bought the game have you.
As someone who likes the new Kratos…we need old Kratos back. The way to do that would be to kill Atreus. The problem is it would completely undermine and forget the ragnarok ending.
There a mod out there that's either still in development or has been released already (idk, you can check yourself) that replaces the entire turn-based system with classic beat 'em up one.
the april fools part is not true, that was nagoshi joking. “Of course it was a joke,” Yokoyama said through a translator. “We decide on those things before we ever start developing the game. It was not a late decision.”
Look I’m not entirely against altering a genre as long as it’s a new game, Resident Evil 4 2005 is an awesome game. What I am against is taking an existing game and changing everything that made it great in the first place. I’m also sick of companies trying to appeal to a wider audience, let game genres stick to their design. Let turn based JRPGS be for people who like turn based JRPGS. There’s no such thing as a game for everyone and that’s a good thing.
As a minority of yakuza fans who do not like turn based combat. I can see why it is being implemented and they implement it so well, I can't even hate it.
I would enjoy the kaiju spectacle more if the QTE were not blinding me and confusing me every 15secs. My only critisism of the game, overall a joy to play.
Commandos going from RTT to a shooter killed Pyro studios, then theres Crash of the Titans that was the last new crash game before Crash 4 it's about time
For everyone saying FF16 only has 4 attack combo, especially the ones comparing to DMC, you guys really know how to play? We have lunge, downthrust, charged attack, aerial charge, magic, charge magic, stomp, extreme and limit break variations for most of these, parry, lunge parry, charged attack parry, and it all combo with the eikon skills. Also, if you guys pick skills at random, use them one by one with no strategy whatsoever, and get stuck in cooldown with no combo done, I don't think you guys can play character action games, don't blame the game for it. Don't trust me? Just look at a FF16 Combo Mad video, there are hundreds of them.
Saw a comment complaining about exactly this. I haven't really properly dove into fancy combat moves, but I have found a rhythm that I liked, so I'm okay with not utilizing the more rewarding combat tech. As long as I can block, dodge, build stagger, and deal high damage, then I'm good. Haven't quite figured out parry timing yet lol
@@lpstweetytv5242it doesn’t have to be hard, but you can still put together some interesting combo strings. Gameplay is only as boring as you yourself make it
@someclevername8167 Not necessarily, there just isn't that much depth combos or not. I would have to go into detail to explain, but once the dopamine wears off, there's just not much there. If a game is boring, it's not the fault of the player. It's the design. Challenge does factor into keeping things interesting, but aside from that, boss encounters don't have unique mechanics to create interesting scenarios or encounter creativity. Another problem this game has.
As someone with Final Fantasy 8 as one of my first game and play from 7 till 16, it hurt me to say that 15 is a better final fantasy than 16, while 16 is a better game than 15
Even not playing the newer GOW games, what I only liked was Kratos being wise and more composed than he was ever before. What I don't like is the camera being close, the game being too story focused, the rpg elements and the semi open world. The camera being close makes me nauseous and the game being too story focused makes me bored by walking slow always, the puzzle doesn't look fun either you just throw axe like a madman.
Mentioning this game will probably get a lot of dumb comments but I will say Dragon Age is a good example of this as well. Veilguard decided to go with a more action style rpg than the old tactical style rpg that it was. Tbh it’s been making this transition for years, DA2 was more like Veilguard than any other and then DAI came out and tried to be a mix of tactical combat with Action elements and Veilguard just went full blown action again. Personally I don’t mind it, I started with DAI which was definitely more action than tactical and while I do love all the previous games including Origins I prefer just having full control of my character.
I find it super interesting how it was the exact opposite for me. I couldn’t get into Yakuza until 7 with its new protag and turn based combat and I couldn’t stand XVI’s action based combat. I just hope mainline Final Fantasy doesn’t abandon regular turn based stuff
This comment section really shows just how divided fans are on 16, i read like 5 comments on how much ppl hated the game and 5 on how much people loved it LMFAO. I personally thought it was good as a long time ff fan, 100% has some problems (i'll admit the pacing is kind of so bad it's painful at points) but i enjoyed it a lot regardless and got 100+ hours in it already with the pc port finally coming out. Is it as good as games like 9 or 10? No, but for me i'd still put the game as a solid A tier in my book, i had a ton of fun with it.
@@shadowthephoenix1 seriously some people are talking like ff16 is the worst game they ever played. Im aware the games got its share of issues and missed opportunitys but I enjoyed my time playing it.
Gameplay aside, FF XVI felt they are not commit enough with their M rating, it still felt like T rating writing, with more suggestive content, look at Methapor or SMT their delivering is much more mature.
Im all for games as silly and fun experiences with no meaning besides just entertainment, but playing GOW and calling it pretentious and complaining about the character development of kratos is to me peak emotional immaturity and someone that hasn’t lived much to see how real and honest the feelings portrayed by kratos, atreus, mimir and freya are. The post ironic age of the internet is what gave us that shit marvel writing in which no one can learn, be honest and ponder over things everything is written as a semi joke. I feel really curious when some people lack so much self awareness and empathy that any demonstration of a feeling thats not ironic or stoic is treated as boring or pretentious.
The problem with FF16 is not the shift to something fully action-oriented but the unnecessary and pretty incomprehensible removal of every kind of RPG elements while keeping a quest-oriented narrative structure. The game wants you to explore at least a little, emerge in the world and do some side adventures while not giving you any good reason to. You don't have stats you can grind if that's your jam, no crafting system that would require aquiring rare elements or materials therefore motivating you to fulfill hunting contracts, nothing. Everytime you level up in that game, you get a screen with your increased stats just for show... you got an attack stat and a strenght stat which represent exactly the same things, namely the damages you do to your opponents. Same goes for the vitality and defense stats: they're just represented in game by the damages you take, nothing else, nothing more. That's two ways of saying the same thing. 😒 It would've been so easy to implement at least some RPG mechanics in this game without changing the core gameplay, yet they didn't even try and it's a shame. Why not give players weapons that would do more or less stagger damage for instance ? Why not keep at least some measure of elemental weaknesses in their system since you can reallocate your points to adjust your build whenever you want anyway ? It would've at least compel players to try all the different powers they've crafted. And, honestly, It felt utterly wrong in this game to fight an enemy called "liquid flame" with fire attacks and do the same amount of damages and/or stagger than with any other magic. On a side note, all Final fantasy games had absolutely mind blowing soundtracks for their respective times.
While I understand what you’re saying, the liquid flame fight I really have to kind of disagree with. Recall that during this fight you only have Garuda and Phoenix + Ifrit. No other elements (unless you’re doing a Final Fantasy run, but obviously we aren’t including that). Imagine severely limiting that boss fight to two moves. Boss fights can be long enough as it is, so while I understand the want for an elemental weakness system, it simply wasn’t meant to be with how the game is structured. There’s also the fact that we’ve already established fire can still work on fire beforehand, with the first fight you really do (Ifrit vs Phoenix) being a fight between the two fire-based eikons. I haven’t read the lore recently but I’m pretty sure this has to do with how aether works, so elemental affinities brought about through ether work differently than you would expect from an elemental system. Take that with a grain of salt though because I can’t declare that with certainty.
@@nasaki4348 the only flaw in that reasoning is that you make it sound like all of these story elements and lore justifications were unavoidable and not created by the devs. It was absolutely possible to give Clive other elements beforehand for that specific fight by moving it somewhere else in the story or giving him Shiva's blessing, just like he got Pheonix' blessing in his youth for instance. (We know that, even in the current version of the story, Shiva was able to give some part of her powers to others... we've seen it with Torgal and the Time keeper) And I'm sorry but I think it was totally possible to implement these changes even within the final structure of the game. You just had to make some attacks do 5 or 10% more damages or stagger damages (both were possible) depending on the element and write "weakness" next to the damage numbers like it is done in FFVII Remake and Rebirth. No need to redo the system entirely for that, but they were so fixated on their vision they didn't even want to think about basic RPG elements.
I gotta say as a final fantasy fan and a devil may cry fan Ff16 is pretty cool and im glad they switched things up for a change, but if there’s one thing the just erks me to NO end is that it kinda sucks as an RPG, now i know Yakuza changed it’s genre, but it also kept elements of yakuza series that make it Yakuza, FF 16 just feels like an action game with RPG elements, whether than an action RPG, the RPG side feels basic compared to other FF games, like customization and costumes something previous games has, don't get me wrong FF 16 is awesome, but it kind of went off. The deep end was not including some of the things of series have before for RPG fans like me
Alright so for yakuza I mostly play it for the story and characters the combat was just a addition to the game to me I never bought a yakuza game on the combat as long as it is a yakuza game. Then there’s final fantasy I’ve been playing more ff games and I like that the combat has been changing for each game that’s what I think make ff unique game series and I live it it may not be a liking to some people but to others they may like it and each final fantasy don’t connect with each other unless it’s a spin off game. For the people who complain about changing the combat your just stuck in the past I rather not play the same game over and over again like many western games do it you gotta change some stuff because eating your favorite food each time will eventually just taste plain and simple and it won’t be as good as the first few times you ate it.
Yeah they sound so unecessary. I thought we were past QTEs. Instead, they should've copied what FF7R did by having active time cutscenes during the pivotal boss fights to make sure to not take the player out of the scene...
@@ganshrio7336 Guess you forgot about CyberConnect2 fighters? "Then what happens with the Demon Slayer game?" They only lack of content, that's how things goes when you only adapt 26 episodes + 1 movie into 6-hour 60$ arena fighter
I will be real, I only came to put in my two cents because I can’t watch the video right now but I just wish that the turn-based Yakuza stuff was a spinoff. It is cool but I feel like the whole beat-em-up stuff was cool with heat actions (observe the absurdity of 4 and 5) it added a lot of in terms of feeling like you are really interacting with the world with even combat (unique heat actions available in one area and stuff like tossing enemies off in Kiwami 2 near the bridges in Sotenbori)
FF went more action because gamers in the West started hating turn based combat with a passion. Any game with it was called lazy and uninspired. They brought class FF back with Bravely default.
Which explains why Dragon Quest NEVER got the same level of popularity in the west as it did in Japan like Dragon Quest is HUGE in japan and it actually trumps FF in popularity there but overseas it's the complete opposite so it felt like western dragon quest fans are more so cult followers compared to the japanese
You forget the fact that RGG never left the brawler combat to begin with. After Like a Dragon (Y7), RGG returned to the brawler combat with Lost Judgment, a game part of a sub/spinoff series taking place in the same world as the Yakuza games and the sequel to Judge Eyes (made before Y7).
Also with Ishin! and Gaiden, then they made 8 which was JRPG and now the upcoming Pirate Yakuza
@@ItHamBoi Technically speaking IW was made first and Gaiden was made after.
@@idfkimaclown i mean, Gaiden *did* release before IW
@@ItHamBoi Gaiden was made after IW though. That’s why there’s narrative issues such as (SPOILERS) Hanawa dying off before he has some actual time to develop.
@@ItHamBoi Then i'd say RGG has questionable decisions and standards why they have to make Yakuza 7 and 8 turn into Turned-Based RPG, still a horrible decision if you asked me.
Also saying that "Yakuza Like A Dragon has Turned-Based mechanics because Ichiban imagines his fights like playing Dragon Quest" is like saying "NFS Payback has roulette upgrades because it takes influence on Las Vegas, which is also how the entire map of the game was inspired with", both are mediocre excuses to cover up a horrible gameplay change from an established franchise.
If Yakuza Pirates gets the Pirate genre better than Ubisoft with Skull and Bones or Assassin's Creed 4 I'm gonna laugh... Like a LOT
To be fair, when you have Majima as the sole main protagonist you can get away with all kinds of whacky shit
.... Like a what?
@@mahadevsankar3215 I am just hyped for that game it looks so unique. Plus I like the Yakuza games too.
Never heard of Yakuza I don't play loser weeb games but yeah skull and bones was trash I prefer assassin's Creed over all their franchises
@@charlescase5268 loser weeb games bro have you ever seen Yakuza
Tidus laughing like that is the entire point. It's a way for them to vent frustrations.
Yeah, Yuna was teaching him some healthy coping mechanisms
@@lpstweetytv5242 yep
Yeah that scene is taken out of context so much and it’s extremely annoying. It’s one of my favorite scenes in the game
@@someclevername8167 i was just thinking the same thing
Honestly I really hate how outsiders point to that scene as to why FFX is cringe and refuse wanna play it when there's so much more to the game than just that one scene lol I mean sure the voice acting is a bit weird but remember it was due to the whole inserting english lines to mouth movements that is originally made for the japanese dub during the localization but mind you Square has improved on this soon after as Kingdom Hearts 1 actually took the time to reanimate the character's mouth movements to accommodate for the english dub during the localization
Never forget that the voice acting for Clive in FF16 is majestic.
He sounds like a edgy teenager, hate it
@@vitorf2303 better than clouds baby ass
The thumbnail was a coincidence because Clive's VA is a huge fan of Ichiban
I wanna see this
it makes sense woke british man tend to follow the dei woke propoganda
@@PuthySlayer69420bait used to be believable
you can't talk about Yakuza 7 and NOT talk about the Judgment games/Gaiden series. The judgment side series and the gaiden games are why the old Yakuza players are not moaning and complaining as much with the genre change. You're entitled to your opinion but people didn't get tired of the action based combat for the Yakuza series. At all.
Yakuza 5 had a sloppy, meandering story. and Yakuza 6 was a COMPLETE downgrade of the combat system due to the new Dragon engine. The series didn't get stale because of the action combat system. If that were true, RGG studios wouldn't bother to make the new Judgment/Gaiden series.
That’s true, though I think with 6 it’s probably because overall it is a step down in gameplay coming off of 0, which is the game before it, but even then RGG gameplay has always gotten worse with new engines until a couple entries when it plays better than the last generation. For example, Kenzan and 3 play worse than 2, and the one I just gave, 6 plays worse than 0 and even some older ones, I’d say it plays worse than 2 as well.
Call of duty switched from an arcade shooter to a virtual outfit shop
Can’t wait to have my son play ff16 one day. Such a great game
Don’t play it on PC because the PC version is terrible
@@ahmedmaklad6527 yes but actually no, PC version runs a lot better than ps5 version, but still need more optimization.
@@ahmedmaklad6527 the PC version is the best version there actually is. Stop spreading misinformation, the game runs super smoothly and its graphical fidelity it's incredible. Not the developers fault if people try to play at 4K max settings on a 1080.
@@ahmedmaklad6527its fine
@@ahmedmaklad6527there’s an unofficial patch.
Final Fantasy 16 is actually one of my favorite Final Fantasys.
Your opinion sucks eggs
FINAL FANTASY has always been experimenting with the genre that was popular at the time to both please long-time fans and newcomers. And so, FF16 ended up being a character action game with kaiju fighting, and I LOVED it.
Tifa is hot.
@@BladeMaster84 I like the game too but I did hoped they come back to turn based because Persona needs a competition.
I hope they bring back more RPG elements for FF17 and also learn what they did with FF16 and bring back some of its best aspects, then we'll have the PEAK FINAL FANTASY Experience.
16 is proof Square got lucky in the 90s. Final Fantasy would not be a competitive franchise if it was new on the block. Everything the franchise does, other games have done better. The graphics are the only standout aspect of this game, other jrpgs have given up competing with modern games and are relegated to the mid market.
@@ganshrio7336 Normies did not play games in the 90s, they are the ones who consumes all the modern AAA slop.
Guy who wrote OST for Final Fantasy XVI also is a lead composer for Final Fantasy XIV. And he wrote one of hardest hitting songs "To the Edge" while lying in hospital with cancer. Then on a fanfest in 2021 he walked on the scene with Otamotone and asked "Do you know La Hee?" and made biggest shitpost anyone couldn't expect making absolutely cursed version of another his song "Civilizations" - it was most glorious moment in XIV's history, I tell you
As a diehard yakuza fan, like a dragon infinite wealth is one of my favorites, and I don’t even like that many turn based RPGs, they just improved on like a dragon so much
@@Koichi-Kun just wish infinite wealth had better bosses.
@ I loved the bosses they were just kinda forgettable for the most part, especially the music, it all kinda blends together.
@@NisseDoodall bosses were literally free and then Ebina is just batshit insane level of unfairness
I just want to say FFVII Remake & Rebirth must be now my favourite battle system in all FF. Perfect balance between action and turns.
yeah idk what this guy was on when he said that ff7r's combat system feels like it was designed by aliens. it's also very, very well received
@@asafpm8196 Furthermore when Rebirth even favoured the action without losing the strategic factor. If anything is really well loved in that game, is the battle system.
In comparison to earlier action jrpgs (Kingdom Hearts, Tales of, Star Ocean), the hybrid system feels less fluid and more fragmented. This system feels like a transitional step rather than a revolutionary leap forward.
@@threestars2164 Because its aim isn't the same. Remake style seeks to keep the balance between action and strategy while the others embrace the action. Remake/Rebirth aren't pure action games. They are games which incorporate action. Depending on the character you approach the action-turns in different ways, being Aeris and Barret more strategic, Cloud and all rounder, Tifa mord action oriented, Red XIII more like a tank who can become a mage, Yuffie a pseudo-mage and Cait Sith a trickster character which several strategic approaches depending on luck.
@@rindou97I agree with you, but you have to understand that, for a lot of people, this system is a case of "if you try to cater to both sides, you will cater neither".
In other words, people who want a pure action game won't like the turn base aspects and vice versa, and you won't change their minds by saying "it's a mix of the two".
I love the battle system of Remake and Rebirth, but I think it still has to find its true audience, because it won't find it in either of the two groups it's trying to reach.
So I'm gonna say something controversial that a lot of FF fans are probably gonna chew me out for. I recommend you give FF13 a try. It was one of the first ones to try and move the turn-based combat more towards something quick and action-packed where you have to think on your feet and switch strategies on demand with the paradigm switch system. I've been playing through it again to try and do the post-game this time and the game is definitely at its best in the later part of the game, but the fights get really fun. Give it a try if you can pick it up on sale.
I enjoyed it myself later in-game the beginning felt easy but figuring out the combinations mix was great to pull off, I enjoyed lighting returns battle system also I just didn't enjoy the timer.
im good but the ui is sexy
@CrayonEater2003 Tbf if you just fight most enemies in your path, while progressing the story, the only time you need to grind is when you get to Gran Pulse and the game opens up. Not many hallways at that point. Otherwise the grinding is for the post-game to take on stronger enemies. But a lot of mandatory fights can be done while skipping many fights along the way. There's a reason FF13 was pretty popular in speedrunning for a while.
@CrayonEater2003 That's weird. I was playing it again recently with a friend trying to introduce him to the XIII trilogy and we didn't really stop to grind. If we had trouble with a fight, we would just change around our paradigms to take on the fight.
@CrayonEater2003 what do you mean you had to grind wtf??? You can't even unlock crystarium to level up your characters until you complete certain chapters and all chapter always have the literal amount of fights to full up your crystarium points. What did you even fight? %99 of time enemies don't respawn and only valuable thing they drop are Gill and before at least chapter 11 or something you don't have anything game changing to buy with the Gill because of the crafting system
For me the yakuza burnout wasnt cuz of the combat, the combat was the good thing, the problem was how the story dried up with kiryu aging and having to play as people that arent kiryu for most of yakuza 4 and 5, if u compare how bright, fresh and adventurous yakuza 0 felt to yakuza 6 or 5s boring vibe where ur tired of the tojo clan u can feel kiryus age which i wouldnt say is a good thing
the thing that needs to be noted when looking at the Final Fantasy games, especially with XVI, is the internal team at square enix that develops them. XVI was made by creative business unit 3, which doesn't sound special until you realize they are the guys who made FFXIV.
from the start, you have people like Naoki Yoshida, the man responsible for the decision to completely overhaul XIV from the ground up when making A Realm Reborn. you also have a team of people who have developed tons of unique mechanics for bosses, and have pushed the engine they were working beyond its limits just to make things function.
these are not just the same old devs from ff and kh! they're relatively new blood, and are willing to switch things up in radical ways, which i strongly support.
Mainline 2D Platformer/3D Platformer Super Mario video games thankfully is a good example that a change genres is good!
Except Mario didn't truly "change" in that regard. It just split into two.
At first it looked like "change" because the transition from 2D to 3D felt like a natural evolution, but then in the late 2000s people realized both can coexist.
Si now mainline Mario games are two sub-feanchises rather than one.
I’m not the biggest fan of most turn based combat, but Like a Dragon was GREAT. More people should play it
Idk, I was really disappointed with XVI combat BECAUSE it's Suzuki. Felt like it was DMC-lite with training wheels because god forbid you'd have more freedom with it. Also the sword not having any combo variations is just mind boggling
The game wants to be dmc, game of thrones, metal gear rising all at once that it kinda lost it's originality and charm of it's series
100% agree with the sword combos ! Completely ruined the game for me just felt like i was repeating the same 4 hit combo whilst my magic is on cooldown
Burning blade helps
@@MaxAntsiferov agree on blade part, that was disappointing, and also they made it to easy and cheesy. But I really like those concepts. We should accept that square enix is the only company who spent a lot on stupid high quality shits that no one do, and that game has it
@@amirhosseinzare3033 I liked the concepts too but at the end of the day it didn't feel like any of it had real utility+it all boiled down to "wait for spells to CD" because base combat without it is barebones
I'm a huge fan of how FFXVI handled it's shift into pure action combat because it genuinely just feels like an action game you would see back in the PS2 era. Even if it's for one mainline game I'm glad FFXVI was able to be released in such a clean state as it did, because it's genuinely become one of my favorites in the series FOR that experimentation. Not to mention how crazy the boss battles are in this game especially.
@MoreLimitless_ yeah but many people didn't like it but for me personally who played honkai impact 3rd and zenless zone zero I feel like the combat should be learn from those games but the upcoming dragon. Age the veilguard feels like a slow version of ff16 but thankfully you do perform squad commands to do specific abilities from what I saw from the demo
@MoreLimitless_ dude your vids are the best! Hope more people go watch your FF16 Content 🥰
I don't think the action combat gameplay's a 1 time thing for the mainline FF games. It's here to stay.
With 16, 7 Remake and 7 Rebirth, we now have 3 mainline FF games with action combat and the reason's pretty simple. Action combat just has a way bigger fan base than turn based.
People wanna move around and do cool shi with all these cool looking characters. Not just stand in one place doing commands.
Yeah there's always a market for them but the action lovers are just 10 times more.
Turn based really and truly only works with games that have characters with different models for all of them like Pokémon or Digimon but in games where you have human or humanoid characters who can easily be animated to move around and do stuff dynamically, it just don't make sense. Square Enix ain't dumb. There's a reason why one of the Kings of turn based JRPGs like them out of all people went the action route.
@@AratakiBullPowerSiddo1 except seven remake and rebirth is slower compared to 16 since both remakes used Final Fantasy 15 and Xenoblade Chronicles combat Final Fantasy 16 it’s more faster pace to Devil may cry and honkai impact 3rd
@@AratakiBullPowerSiddo1 But then again, FF16 doesn't really have a big fanbase, it alienated most older fans and it was labeled as a failure by Square Enix. To be fair, excluding the MMO, the series has kept on going downhill for pretty much 2 decades.
People love the FF7R combat and its generally more well liked than FF16 in that regard. Most of the criticism is on the story not the very small minority complaining that it wasn't a 1 to 1 remake.
It’s reimagining multiverse bullshit that turned me off
the graphics were hideous imo but honestly great game
@@ahmedmaklad6527yeah, that's where I bailed, the first game was mostly fine until that KH BS near the end, and the time ghosts.
Nomura could not help himself.
More like ghosts of plot
@@ahmedmaklad6527who cares tho it’s not like the old one disappears.
Ah. A fellow shinada enjoyer
btw wouldve loved yakuza to stay beat em up. i play tons of games and havin a solid beat em up is just nice. just not a big fun of turn based. the new games are still peak tho
In shinada we trust 😔
Shinada, the best protagonist RGG has ever made. They really need to bring him and Tanimura back in future games.
17 yen
God of war 2018 did not alienate most OG fans as you’re saying. That’s a misguided statement. I mean there’s a reason the game sold 23 million units. And in fact one of the most epic moments in 2018 was Kratos getting the Chaos blades again and it resonated with OG GoW fans the most. Pure fan service. And then in Ragnarok they brought back the Blade of Olympus. So I don’t really get your statement about the never GOW games. They’re still well liked by most day one fans
@@dammyoyesanya4656 The most out-of-touch take on GOW 2018(& Ragnarok) ever.
God of war went from an epic jawdropping action hack n slash game to a last of us clone with souls-like combat, so yeah, they did alienate the OG fans in order to please new ones
@@morepower6800 ok I do understand where you’re coming from and I sympathize with the fans that were alienated. It’s a shame they can’t click with the newer games cos I think they’re awesome. I like the slight rpg elements and status effects in the newer games and in Ragnarok the combat feels smoother than 2018. I like being able to shock, burn, poison and freeze enemies. It’s something I’ll always like doing in games. My favorite combat system in a game is FF7 Remake/rebirth cos it blends action with turn based elements and that’s why I like it. Whereas I didn’t like FF16 cos it was a full on action game with little to no rpg elements, status effects and other stuff. Don’t know if you catch my drift? I like flashy hack and slash games but rpg elements and status effects I’ll always like better
@dammyoyesanya4656 I do understand what you're saying, but still, as a long-time God of War fan, it's always infuriating when I'm playing as Kratos and i can't jump giving that he's a GOD and to put it simple RPG elements in a God of War game is a terrible mix along with other aspects as well that ruins the idea of you playing as a God of War and I wouldn't mind it as much if it was light RPG like black myth.
Overall, playstation could've made the exact game with a different character, and i would've been fine with it, possibly even liking it, but unfortunately, it's not
75% of the video is just a horrendous take from Twitter. If the video maker EVER wondered outside of social media, they would see that Most old GOW, FF, and Yakuza fans at best like their new games or at worst don't give a dam about the changes.
The editing in this video is your best so far! Keep it up!
Well, at least more people know the brilliance of Soken and Yoship now.
what is this ff7 remake slander, that combat system was an incredible mix of real time with turn based elements
I just personally didn't get it, after 16 I wanna give it another shot.
If you want a game that does well what ff7r's combat is trying and failing to achieve, go play persona 5 strikers. Once you play it, you will feel the insane jank that is the ff7r combat.
@veselinrankov7322 calling the ff7 remake Era games gameplay jank is insane its like a perfect blend of action and turn-based strategy. I've played nearly ALL mainline FF games and can safely say the combat feels like a wonderful evolution of the series combat systems.
The only thing I'd say is awkward in the combat is aerial can be weird sometimes but besides that it's a super polished combat system.
Your all wrong ff7R sucks ass
1:05 god i wish that were me
@@kevinbrodacki chill bro
So true, Benedicta is amazing
10:18 casually hits one of the cleanest transitions ive seen
Crazy how people were more open to Y7 as a genre change than ff16
Hearing the FF7 Battle theme gives me goosebumps and an adrenaline rush
This video talks about change of genre and stuff. But you just dont like turn based
God I love the Yakuza games
03:10 Please don't remind me of this...
Feel like this applies for Monster Hunter as well with the introduction of World dividing newer and older players due to how different the gameplay felt despite both being action games.
It doesn’t really apply to monster hunter. That more of the case of older players(that doesn’t like world) preferring the lacking of Qol feel/having to manage resources. The core the series has been the same since the beginning the only difference is the qol improvements and new mechanics added to expand the combat.
@@dinolamb8400As an old player myself back from Freedom 2, I would say it's the feel of the combat that separates the old and modern games the most tbh. There was a charm to the old clunky and very positional gameplay that I felt was unique that no other game had. All the QOL changes were great tho lol
yeah even MH is going the wrong route really, broad appeal always leads to a lowest common design, can't have the player get frustrated or feel too challenged
its not QoL its just coddle mechanics
Tbh I like the new characterization Kratos got through Atreus. Reverting all that would alienate even more people
The shift between the tones of FF15 to FF16 caught me of guard but I love it even if I still find it wierd
Let's not forget resident evil
Cannot wait for the next game in a billion years :]
@@Rainy_nightday hey at least you guys are recognized unlike us mega man fans
@@Rainy_nightdayThe last game literally came out last year, capcom has been pumping out re and mh games non stop meanwhile us dmc and megaman fans are starving.
You are very inaccurate in regards to Final Fantasy.
1. There are more than 4 “magic” (as you call them) that you can equip in FF16.
2. FF didn’t change genre-from turn base to action-with FF16, they changed to action and online with FF11.
3. In order for the battles to not be stale, the series has changed them multiple times:
FF1-3 = traditional turn base
FF4-9 and FF13 = active battle system
FF10 = conditional battle system
FF11, 14, 15, 16 = action RPG
FF12 = semi action turn base
And these were just the main number series, there are 2 dozen spin offs and remakes with their own genre from dungeon crawlers to fighting games.
May I ask which battle system Lightning Return belongs to? It consumes ATB but it's not turn base because we need timing to block/dodge/multiply damage by pressing the button twice when the attack hit
@ZEE-mu2ng not sure if there even is a name for that battle system. This is why Square innovates with each Final Fantasy. One can say it is both action and turn base like FF7remake bit since both are spinoff/sequel/remake and not the main number games, they are privy to being experimental. Think of how strangers of paradise and ff16 are both action but one is like dark souls and the other dmc.
@@duyle557 15 got its battle system from Lightning Returns. In fact FF 15 originally called FF 13 Versus but fans were upset about it
RE4 is the grandfather of changing genre, it's definifelt parallel to GOW games where the 4th main installment did a different direction and was praised for it.
I played 45 hours of FFXVI and I still haven't finished yet. Now, when I look at the mirror, I imagine myself as Clive Rosfield.
7:38 I took like 10 points of psychic damage from that comment alone
my issues with Yakzua 7 wasn't the shift to combat itself, it was just how undercooked the combat system felt, like why is there trash mobs that take 5-10minutes to kill unless you satellite beam dead to lower the time down to 3-5minutes a fight? That alone killed the fun of the game for me, I do think story wise it's fucking amazing though.
The disappointing is when dead or alive is originally a fighting game, but they changed the genre into a weird dating sim.
Always gotta like a video that gives FFXVI the respect it deserves
fucking incredible game
Bullshit ass opinion
@@Valderami I also like final fantasy VI
No idea why SE thought an old-school YS/Azure dreams/Secret of Evermore type of jrpg should be the next mainline FF game. I don't think they ever explained the planning and the research that led to them making this decision. I don't get 16. The Ys series for example has evolved towards party-based gameplay since its first installment, while FF took the opposite path with this latest title. Wouldn't it make more sense to refine what you already have rather than strip it apart? In the history of video games, this move puts it in an unusual place for a mainline FF entry.
Itd be a good game if they werent dickriding 7
Let's face it. The FFVII Remake Trilogy WILL NEVER ever beat the original FFVII experience
How many years have passed since you've last played it? Eating glue is more interesting than the entirety of the original FF7.
I love Final Fantasy 16 and I really appreciate that they changed the gameplay to actually having more real-time combat instead of turn based. Final Fantasy 16 is honestly one of my favorite games I have ever played. There is nothing that I don't like about this game. I love everything about it 20 out of 10
You're like a dragon mr.proxidist
Even though I prefer the older Final Fantasy’s I do like (most) of the newer ones too! Even more than some of the old ones like 2, 8 and 12.
Looks like someone is gonna enjoy the Monster Hunter series
Final fantasy 16 did it right and it did it without completely changing its identity and not picking a new fanbase over the other just to please and the result is that we got a beautiful amazing game with memories that would last a lifetime
I would STRONGLY disagree. FF16 caters too much to a mainstream Western audience and as a long time FF fan it completely alienated me with its bland designs, boring world, and overly melodramatic Game of Thrones wannabe tone and story. I know I don't speak for everyone, but I absolutely speak for myself. I hate FF16 so hard I love Star Ocean: The Divine Force which is basically the complete inverse of FF16 (including budget and polish, I admit).
@@GELTONZ over exaggeration on your part
@@morepower6800 FF16 was made to have mainstream appeal. They wanted to try to capture a new audience, and they did, but they left some fans behind as well.
@SuperRamos619 dude, enough with the drama, and they didn't leave their fans behind, and if you really want a great example for how to alienate your fans, just go and take a look at the norse gow
@@GELTONZ If 16 even had a sliver of quality that is in got it would be the best jrpg ever made, sadly that level of writing is beyond the reach of jrpgs in general. And Star ocean? That hasn't been relevant for decades, even this gimped game by sq stomps it.
I have watched the playthrough of Final Fantasy 15 and I got to say that I don't hate it but I do recognise that Final Fantasy 16 did better than 15 from combat, to action, to spectacle, to story, to characters to even side-quests. (well a good number of them)
Final Fantasy 16 is just awesome!
Bro just hyped me for a game i can't play
You know what, this comment section really shows the divide in the fanbase of final fantasy as a whole. In my opinion, this fanbase is too nostalgia heavy and glorifies ff7 to no end.
The whole point of the franchise was always trying to experiment with new things while leaving some of the old behind for a fresh experience.
In my opinion, ff16 is a solid 9/10 game, it does have issues to criticize but they are not as negative that hampers this games performance. For the people who say that it's not a final fantasy game or it should go back to how it used to be just stop.
I just have a question. Did none of you watched any of the showcases when yoshida and some of his team were showing and explaining what the game was going to be about? Because to me, its like most of you lived under a rock and let your expectations be the same for every final fantasy game, when CLEARLY this one was not advertised at all as a turn based party rpg.
Me being toxic/venting: For all of those saying that 7 rebirth was better(im not judging, to each their own and i still respect this game), then how come it sold LESS units than 16. In 16's case it was the best selling ps5 exclusive at the time that broke sales records for the ps5. Second, it sold 3 million units in its first week. But i can't find anything not even a post from square enix themselves for the sales of 7 rebirth. You guys glorified this so much yet you never even bought the game have you.
As someone who likes the new Kratos…we need old Kratos back. The way to do that would be to kill Atreus. The problem is it would completely undermine and forget the ragnarok ending.
I prefer them to not make any GOW games anymore. I think Kratos being a tame father figure is the best end for him.
Pretty sure Y8 killed the Ichi Skitzo theory because of Kiryu and ya know…THE SUJIMON LEAGUE EXISTING
Part of me is wondering what Yakuza 7 would look like with original gameplay but on the other hand I love Yakuza 7
There a mod out there that's either still in development or has been released already (idk, you can check yourself) that replaces the entire turn-based system with classic beat 'em up one.
Proxidist back with the milk!!!! ❤
the april fools part is not true, that was nagoshi joking.
“Of course it was a joke,” Yokoyama said through a translator. “We decide on those things before we ever start developing the game. It was not a late decision.”
The another thing Is that now judgement has become the fighting Game and is not about yakuzas
You forgot final fantasy origins stranger of paradise
Its a soulslike made by the nioh team, amazing combat, and the funniest cutscenes ever made.
amazing editing
Look I’m not entirely against altering a genre as long as it’s a new game, Resident Evil 4 2005 is an awesome game.
What I am against is taking an existing game and changing everything that made it great in the first place.
I’m also sick of companies trying to appeal to a wider audience, let game genres stick to their design. Let turn based JRPGS be for people who like turn based JRPGS.
There’s no such thing as a game for everyone and that’s a good thing.
As a minority of yakuza fans who do not like turn based combat. I can see why it is being implemented and they implement it so well, I can't even hate it.
1:35 as someone whose a fan of both versions of GoW you lost me around here lol
Didn't know about ff16 combat style now that I know I should buy it.
I mean final fantasy can hire different directors to bring new energy into it.
I would enjoy the kaiju spectacle more if the QTE were not blinding me and confusing me every 15secs. My only critisism of the game, overall a joy to play.
Commandos going from RTT to a shooter killed Pyro studios, then theres Crash of the Titans that was the last new crash game before Crash 4 it's about time
For everyone saying FF16 only has 4 attack combo, especially the ones comparing to DMC, you guys really know how to play?
We have lunge, downthrust, charged attack, aerial charge, magic, charge magic, stomp, extreme and limit break variations for most of these, parry, lunge parry, charged attack parry, and it all combo with the eikon skills.
Also, if you guys pick skills at random, use them one by one with no strategy whatsoever, and get stuck in cooldown with no combo done, I don't think you guys can play character action games, don't blame the game for it.
Don't trust me? Just look at a FF16 Combo Mad video, there are hundreds of them.
Saw a comment complaining about exactly this.
I haven't really properly dove into fancy combat moves, but I have found a rhythm that I liked, so I'm okay with not utilizing the more rewarding combat tech. As long as I can block, dodge, build stagger, and deal high damage, then I'm good. Haven't quite figured out parry timing yet lol
bro the sword combo is really simple
@johnnysouzacosta499 I've done the combos, and it still results in dull button mashing. This game isn't hard
@@lpstweetytv5242it doesn’t have to be hard, but you can still put together some interesting combo strings. Gameplay is only as boring as you yourself make it
@someclevername8167 Not necessarily, there just isn't that much depth combos or not. I would have to go into detail to explain, but once the dopamine wears off, there's just not much there. If a game is boring, it's not the fault of the player. It's the design. Challenge does factor into keeping things interesting, but aside from that, boss encounters don't have unique mechanics to create interesting scenarios or encounter creativity. Another problem this game has.
As someone with Final Fantasy 8 as one of my first game and play from 7 till 16, it hurt me to say that 15 is a better final fantasy than 16, while 16 is a better game than 15
Even not playing the newer GOW games, what I only liked was Kratos being wise and more composed than he was ever before.
What I don't like is the camera being close, the game being too story focused, the rpg elements and the semi open world.
The camera being close makes me nauseous and the game being too story focused makes me bored by walking slow always, the puzzle doesn't look fun either you just throw axe like a madman.
Far cry 5 brings be an ungodly amount of rage
Mentioning this game will probably get a lot of dumb comments but I will say Dragon Age is a good example of this as well. Veilguard decided to go with a more action style rpg than the old tactical style rpg that it was. Tbh it’s been making this transition for years, DA2 was more like Veilguard than any other and then DAI came out and tried to be a mix of tactical combat with Action elements and Veilguard just went full blown action again. Personally I don’t mind it, I started with DAI which was definitely more action than tactical and while I do love all the previous games including Origins I prefer just having full control of my character.
FF16 has one of the most bad ass versions of Cid in the series.
I find it super interesting how it was the exact opposite for me. I couldn’t get into Yakuza until 7 with its new protag and turn based combat and I couldn’t stand XVI’s action based combat. I just hope mainline Final Fantasy doesn’t abandon regular turn based stuff
Finally a Shinada Enjoyer
My who year I’ve played all yakuza games from 0 to infinite wealth just beat it plus the spin off games that was a monster task
This comment section really shows just how divided fans are on 16, i read like 5 comments on how much ppl hated the game and 5 on how much people loved it LMFAO.
I personally thought it was good as a long time ff fan, 100% has some problems (i'll admit the pacing is kind of so bad it's painful at points) but i enjoyed it a lot regardless and got 100+ hours in it already with the pc port finally coming out.
Is it as good as games like 9 or 10? No, but for me i'd still put the game as a solid A tier in my book, i had a ton of fun with it.
@@shadowthephoenix1 seriously some people are talking like ff16 is the worst game they ever played. Im aware the games got its share of issues and missed opportunitys but I enjoyed my time playing it.
How i felt playing banjo nuts n bolts
I also hope The Last of Us 3 changes genre to a Metroidvania.
FF 16 is indeed a good game
Gameplay aside, FF XVI felt they are not commit enough with their M rating, it still felt like T rating writing, with more suggestive content, look at Methapor or SMT their delivering is much more mature.
Im all for games as silly and fun experiences with no meaning besides just entertainment, but playing GOW and calling it pretentious and complaining about the character development of kratos is to me peak emotional immaturity and someone that hasn’t lived much to see how real and honest the feelings portrayed by kratos, atreus, mimir and freya are. The post ironic age of the internet is what gave us that shit marvel writing in which no one can learn, be honest and ponder over things everything is written as a semi joke. I feel really curious when some people lack so much self awareness and empathy that any demonstration of a feeling thats not ironic or stoic is treated as boring or pretentious.
The spectacle of FF16 genuinely is insane
you should definitely try Strangers of Paradise Final Fantasy Origin! it is PEAK.
@@arqui_vista i’ve played it. As a huge nioh fan it was pretty awesome
The problem with FF16 is not the shift to something fully action-oriented but the unnecessary and pretty incomprehensible removal of every kind of RPG elements while keeping a quest-oriented narrative structure. The game wants you to explore at least a little, emerge in the world and do some side adventures while not giving you any good reason to.
You don't have stats you can grind if that's your jam, no crafting system that would require aquiring rare elements or materials therefore motivating you to fulfill hunting contracts, nothing. Everytime you level up in that game, you get a screen with your increased stats just for show... you got an attack stat and a strenght stat which represent exactly the same things, namely the damages you do to your opponents. Same goes for the vitality and defense stats: they're just represented in game by the damages you take, nothing else, nothing more. That's two ways of saying the same thing. 😒
It would've been so easy to implement at least some RPG mechanics in this game without changing the core gameplay, yet they didn't even try and it's a shame.
Why not give players weapons that would do more or less stagger damage for instance ?
Why not keep at least some measure of elemental weaknesses in their system since you can reallocate your points to adjust your build whenever you want anyway ? It would've at least compel players to try all the different powers they've crafted. And, honestly, It felt utterly wrong in this game to fight an enemy called "liquid flame" with fire attacks and do the same amount of damages and/or stagger than with any other magic.
On a side note, all Final fantasy games had absolutely mind blowing soundtracks for their respective times.
While I understand what you’re saying, the liquid flame fight I really have to kind of disagree with. Recall that during this fight you only have Garuda and Phoenix + Ifrit. No other elements (unless you’re doing a Final Fantasy run, but obviously we aren’t including that). Imagine severely limiting that boss fight to two moves. Boss fights can be long enough as it is, so while I understand the want for an elemental weakness system, it simply wasn’t meant to be with how the game is structured. There’s also the fact that we’ve already established fire can still work on fire beforehand, with the first fight you really do (Ifrit vs Phoenix) being a fight between the two fire-based eikons.
I haven’t read the lore recently but I’m pretty sure this has to do with how aether works, so elemental affinities brought about through ether work differently than you would expect from an elemental system. Take that with a grain of salt though because I can’t declare that with certainty.
@@nasaki4348 the only flaw in that reasoning is that you make it sound like all of these story elements and lore justifications were unavoidable and not created by the devs. It was absolutely possible to give Clive other elements beforehand for that specific fight by moving it somewhere else in the story or giving him Shiva's blessing, just like he got Pheonix' blessing in his youth for instance.
(We know that, even in the current version of the story, Shiva was able to give some part of her powers to others... we've seen it with Torgal and the Time keeper)
And I'm sorry but I think it was totally possible to implement these changes even within the final structure of the game. You just had to make some attacks do 5 or 10% more damages or stagger damages (both were possible) depending on the element and write "weakness" next to the damage numbers like it is done in FFVII Remake and Rebirth. No need to redo the system entirely for that, but they were so fixated on their vision they didn't even want to think about basic RPG elements.
problem with ff 16 is that it needs a freaking 8gb vram just to get a 30 fps normally basically the game is not optimized at all
Great video both games brought me into the series and they are masterpieces easily became my favorite franchises behind the persona series
ngl, resident evil gaiden was my jam on the gameboy
You and me both on Yakuza. Actual peak fiction from RGG Studio.
I gotta say as a final fantasy fan and a devil may cry fan Ff16 is pretty cool and im glad they switched things up for a change, but if there’s one thing the just erks me to NO end is that it kinda sucks as an RPG, now i know Yakuza changed it’s genre, but it also kept elements of yakuza series that make it Yakuza, FF 16 just feels like an action game with RPG elements, whether than an action RPG, the RPG side feels basic compared to other FF games,
like customization and costumes something previous games has, don't get me wrong FF 16 is awesome, but it kind of went off. The deep end was not including some of the things of series have before for RPG fans like me
Nah, ff7R has the best combat design in the whole series
Alright so for yakuza I mostly play it for the story and characters the combat was just a addition to the game to me I never bought a yakuza game on the combat as long as it is a yakuza game. Then there’s final fantasy I’ve been playing more ff games and I like that the combat has been changing for each game that’s what I think make ff unique game series and I live it it may not be a liking to some people but to others they may like it and each final fantasy don’t connect with each other unless it’s a spin off game. For the people who complain about changing the combat your just stuck in the past I rather not play the same game over and over again like many western games do it you gotta change some stuff because eating your favorite food each time will eventually just taste plain and simple and it won’t be as good as the first few times you ate it.
Something weird about FF16s QTEs, its impossible to fail the button smash ones and some QTEs change nothing if you succeed or fail them.
Yeah they sound so unecessary. I thought we were past QTEs. Instead, they should've copied what FF7R did by having active time cutscenes during the pivotal boss fights to make sure to not take the player out of the scene...
QTEs are so last decade. As per usual square-enix is behind the times.
@@ganshrio7336 QTES can be good, its just a lot of them kinda suck.
Take yakuza for example, that series has great qtes
@@ganshrio7336 Guess you forgot about CyberConnect2 fighters?
"Then what happens with the Demon Slayer game?" They only lack of content, that's how things goes when you only adapt 26 episodes + 1 movie into 6-hour 60$ arena fighter
I will be real, I only came to put in my two cents because I can’t watch the video right now but I just wish that the turn-based Yakuza stuff was a spinoff. It is cool but I feel like the whole beat-em-up stuff was cool with heat actions (observe the absurdity of 4 and 5) it added a lot of in terms of feeling like you are really interacting with the world with even combat (unique heat actions available in one area and stuff like tossing enemies off in Kiwami 2 near the bridges in Sotenbori)
FFO Stranger of Paradise makes me want to buy FFXVI..... since it was so bloody amazing i literally 100% it and all its DLCs.
I really couldn’t be bothered with Yakuza 7. Yakuza Kiwami 2 is the last game in the series as far as I am concerned lol.
idk if anyone has said this but if you enjoy turn based games, then i would definitely suggest metaphor: Re fantazio.
Got it on my wishlist :D
@@Proxidist oh nice. does that mean you have played other atlus games?
@@rgbeye5039 I'm currently up to the third palace in persona 5
@@Proxidist The bank one. I love the palace theme of it. it's called "Price". Are you playing the vanilla or royal? and do you use the calculator?
@@rgbeye5039 Royal and no, what calculator?
FF went more action because gamers in the West started hating turn based combat with a passion. Any game with it was called lazy and uninspired. They brought class FF back with Bravely default.
Which explains why Dragon Quest NEVER got the same level of popularity in the west as it did in Japan like Dragon Quest is HUGE in japan and it actually trumps FF in popularity there but overseas it's the complete opposite so it felt like western dragon quest fans are more so cult followers compared to the japanese