7:20 The Blue Arrow actually is showing you how a vector has DIRECTION, I set it's Rotation to that Vector to show how the Vector's Direction points to where it is in relation to the Origin. If you draw a dot on graph paper, it's direction would be an arrow pointing from the intersection of X and Y to the dot you drew. Sorry, if I stumble over this, I have a difficult time explaining Vector Math.
How can you create a bone to hold a spear that can leave hand when thrown? Note: I use a the animation targeted from another skeleton that has some bones for the weapon
7:20 The Blue Arrow actually is showing you how a vector has DIRECTION, I set it's Rotation to that Vector to show how the Vector's Direction points to where it is in relation to the Origin.
If you draw a dot on graph paper, it's direction would be an arrow pointing from the intersection of X and Y to the dot you drew. Sorry, if I stumble over this, I have a difficult time explaining Vector Math.
How can you create a bone to hold a spear that can leave hand when thrown? Note: I use a the animation targeted from another skeleton that has some bones for the weapon
You would just detach the spear from the bone and activate a Thruster component on it to propel it forward.