Unreal Engine 5: Pistol Pickup Part 4 (Relative Offset Setup)

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 3

  • @unrealdevop
    @unrealdevop  2 วันที่ผ่านมา

    7:20 The Blue Arrow actually is showing you how a vector has DIRECTION, I set it's Rotation to that Vector to show how the Vector's Direction points to where it is in relation to the Origin.
    If you draw a dot on graph paper, it's direction would be an arrow pointing from the intersection of X and Y to the dot you drew. Sorry, if I stumble over this, I have a difficult time explaining Vector Math.

  • @AmjoodBasha
    @AmjoodBasha 4 วันที่ผ่านมา

    How can you create a bone to hold a spear that can leave hand when thrown? Note: I use a the animation targeted from another skeleton that has some bones for the weapon

    • @unrealdevop
      @unrealdevop  4 วันที่ผ่านมา

      You would just detach the spear from the bone and activate a Thruster component on it to propel it forward.