Pro tips. you don't need lights in the grow room. it says in the tooltip that u don't need lights, they are grow beds with lights. and another one, you don't need a space suit door, use a normal door, select it and turn the vent off. ;)
@@colinsowka1459 it's not absence of light. The grow beds produce light, there is no need for additional lighting in the room. Resources and energy wasted...
@@eeshtee5342 I meant, when the botanists come to collect the plants/meat, did you notice accidents or the like, bad harvests ? Because otherwise it is a good energy saving for sure.
@@eeshtee5342 Hi, actually you do Not need to segregate the grow beds. Test it out, not enclosing it means water vapor goes thru the roof and in big open area thats great for water collection. No lights needed either. Grow beds have their own
Awesome video, dude. I'm only just getting started, but you've already highlighted a few things that would have totally caught me out. Who would have thought that my campaign would be brought down by my crew sleeping in their own soiled pants?
Now you can place windows in room where you grow plants. Providing more then enough light and not consuming energy. Small saving but if someone building separate greenhouse ship, base only on solar panel that saving can make big difference.
Hi Collins, good vid thanks for sharing. tho this really should have been a start of tips, you missed some of the Really VIP ones: Heat management in power plant area- Heating is also aircon use it to control the temp in the power plant area. Plan your ship with expansion in mind. Just because you have 4 or 6 crew now you need to plan your living quarters to be able to handle MUCH more. Airlocks should ALWAYS and I Mean ALWAYS be put at the edge of any build area, be it N E S W Build your airlocks in such a way as NOT lose Build space. The same applies for Engines Even MORE so with them as the needed space behind them is far greater then an air lock. DO NOT take on refugees from multiple factions stick to one ONLY. this will save you a lot of headaches - Having multi refugees will essentially lower ur rep with the faction ur returning them to. Keep this in mind when accepting Fugees. When taking prisoners CHECK faction before making mistakes... Allies can surrender and look like ripe pickings, Question is can you afford the consequences? (Eg: Millitary or any other faction ur neutral with or allied with) When Planning ur ship, Have a Largo cargo bay outside ur airlock this Helps greatly. Having a sickbay close to an airlock is also advisable, it might mean the dif between a dead crew member or a healed one... ur choice. Two tile hallways gives you a HUGE amount of leeway to correct any deficiencies you might have made plan accordingly. Ok I could ramble on for a while longer but this is enough for now If this helped you or anyone reading this feel free to leave a comment. Thanks. P.S. Mr Collins u really should make use of Description to link ur other vids in there along the same lines, AND should you do another top 10 make it a top 20 and feel free to include whats here. Shoot me a link if u do please. That goes for anyone reading this.
fantastic. Great content and some of the best editing I've seen on youtube. It was direct and straight tot eh point, you cut all the crap. Exactly what I wanted. Thnaks
Been playing for a couple of days for my first play through. (Well revisited) and thinking of starting over as we’re about to run out of food. Haven’t yet been able to make a grow room yet. Might do that tonight. See if I can salvage this group
Learned a few things here I didn't know. Having trouble getting them to do things like load power rods. Keep losing power and nobody wants to do it. I can't even assign someone though you can make someone produce more rods, but they're not picking them up.
Very helpful tips! Thank you for making a nice quick video. So many who are doing them are so damn long. I like a nice quick tips video so I can go back to the game! Ha.
I don't get why we should have two different rooms for Artificial Meat and fruits & vegs. Can't you simply have a temperature between 0 and 30 Celsius to make them both work perfectly?
At the moment yes, but it would make more sense to heat the room as much as possible to increase the yield. That was maybe their first thought but they didn't had the time to implement this 🤷♂️
@@CaptainCollins Yeah, that's not how it works. You have to keep the temperature between 0 and 30, not to heat it up to 30. E.g. for artificial meat, 30 Celsius is not the best temperature, just the limit temperature. Actually, heating the room as much as possible up to the limit point of the plant is a bad idea.
I am on my second run. First one i died shortly after my first jump when i boarded a derelict. But I learned quickly from my mistakes. My second run is much deeper, my ship is more compact, had a better plan, got a better starting crew, etc. But now i think im screwed and have to restart. I am out of steel plates, which apparently my hull stabilizer has been eating up since my game started (hull stabilizer was one of the very first goals they make you build - if i knew it ate up a limited resource that i cant even get from salvaging, i would have waited). Is there anything i can do to get steel plates or do i need to quit?? I'm so disappointed with this feature, it feels game breaking to me. if you need steel plates continuously for your ship, they should have made it something you can salvage. I can't make a furnace or whatever yet, because research is SOOOO slow. This game could be so good if they changed the hull stabilizer and significantly sped up research
Nice video, I didn't know about the "reclaim instead of salvage" thing for more parts, but it seems counter intuitive. I've found that having my people all have a break at the same time really helps them socialise, wouldn't they get really lonely otherwise?
Great tips. Been playing for a while now but still picked up a couple of good tips? Is it true you can buy out a ship through trade so that they can’t move and starve to death? I heard this from another video but not sure if it’s true?
Apparently "Beginners" doesn't mean the same to me as you... I saw nothing you were doing that I'm even close to at this point... However I give kudos on the personnel schedules... I didn't even know that could be done...
The complexity of this game is absurd, every little detail is in there, and the devs keep pilling them up, one issue i have is that the game is frustrating some times, in regards to power management, theres too little resources available, and you need to constantly be working in search of them, some how i think it isn't very well balanced, you either have to few resources, but they should last long at least to give you time to figured out how to use them better, OR have tons of resources and be constantly looking for more, right now, the resources at least to hoard enough of it to gain some time, they don't last long and theres too few of them to enjoy the game properly. For instance, i never even have time make a proper room to grow my food, because to do that you need to have a lot of resources at your disposal, and so your crew need to be constantly on working on the power management. I persoanlly think that the should go for the first option and make the resources last a bit longer, because this fit better in the game and it's just a matter of change value.
Please stop speaking so damned fast. slow down, take a breath. I find myself having to set the replay to 50%... I could have set it to 75% because your diction is very good and gives me the time to better understand whst was said but then 50% is hilarious especially when one is already sleep deprived.
Wow, that's something different :) I try to make it as quick, as it's possible, so that you can have a lot of information in a short time. When it's too fast, you can always jump into the livestreams, they are way more relaxed, you're welcome there :)
Pro tips. you don't need lights in the grow room. it says in the tooltip that u don't need lights, they are grow beds with lights. and another one, you don't need a space suit door, use a normal door, select it and turn the vent off. ;)
Wouldn't the absence of light increase the likelihood of accidents when picking up the plants though ?
@@colinsowka1459 it's not absence of light. The grow beds produce light, there is no need for additional lighting in the room. Resources and energy wasted...
@@eeshtee5342 I meant, when the botanists come to collect the plants/meat, did you notice accidents or the like, bad harvests ? Because otherwise it is a good energy saving for sure.
@@colinsowka1459 Nope, they work like in a normal room with lights, no penalty ( i.e. accidents, less yield, etc.)
@@eeshtee5342 Hi, actually you do Not need to segregate the grow beds. Test it out, not enclosing it means water vapor goes thru the roof and in big open area thats great for water collection. No lights needed either. Grow beds have their own
Just started playing this game, and I love it. It seems so peaceful and the soundtrack is really nice and calming
Awesome video, dude. I'm only just getting started, but you've already highlighted a few things that would have totally caught me out. Who would have thought that my campaign would be brought down by my crew sleeping in their own soiled pants?
Now you can place windows in room where you grow plants. Providing more then enough light and not consuming energy. Small saving but if someone building separate greenhouse ship, base only on solar panel that saving can make big difference.
Hi Collins, good vid thanks for sharing. tho this really should have been a start of tips, you missed some of the Really VIP ones:
Heat management in power plant area- Heating is also aircon use it to control the temp in the power plant area.
Plan your ship with expansion in mind. Just because you have 4 or 6 crew now you need to plan your living quarters to be able to handle MUCH more.
Airlocks should ALWAYS and I Mean ALWAYS be put at the edge of any build area, be it N E S W Build your airlocks in such a way as NOT lose Build space. The same applies for Engines Even MORE so with them as the needed space behind them is far greater then an air lock.
DO NOT take on refugees from multiple factions stick to one ONLY. this will save you a lot of headaches - Having multi refugees will essentially lower ur rep with the faction ur returning them to. Keep this in mind when accepting Fugees.
When taking prisoners CHECK faction before making mistakes... Allies can surrender and look like ripe pickings, Question is can you afford the consequences? (Eg: Millitary or any other faction ur neutral with or allied with)
When Planning ur ship, Have a Largo cargo bay outside ur airlock this Helps greatly.
Having a sickbay close to an airlock is also advisable, it might mean the dif between a dead crew member or a healed one... ur choice.
Two tile hallways gives you a HUGE amount of leeway to correct any deficiencies you might have made plan accordingly.
Ok I could ramble on for a while longer but this is enough for now
If this helped you or anyone reading this feel free to leave a comment. Thanks.
P.S. Mr Collins u really should make use of Description to link ur other vids in there along the same lines, AND should you do another top 10 make it a top 20 and feel free to include whats here. Shoot me a link if u do please. That goes for anyone reading this.
fantastic. Great content and some of the best editing I've seen on youtube. It was direct and straight tot eh point, you cut all the crap. Exactly what I wanted. Thnaks
Thank you so much, that you recognized the efforts 👍 I really just want to give you the most information, because your time is valuable :)
Been playing for a couple of days for my first play through. (Well revisited) and thinking of starting over as we’re about to run out of food. Haven’t yet been able to make a grow room yet. Might do that tonight. See if I can salvage this group
Great video, will start to play soon, thanks for the tips.
How do you transfer storage to another storage on the same ship?
Learned a few things here I didn't know. Having trouble getting them to do things like load power rods. Keep losing power and nobody wants to do it. I can't even assign someone though you can make someone produce more rods, but they're not picking them up.
Whats up with the plate carrier?
It's better to have them sleep and eat at the same time so if you are fighting then no one is tired or hungry
Very helpful tips! Thank you for making a nice quick video. So many who are doing them are so damn long. I like a nice quick tips video so I can go back to the game! Ha.
I don't get why we should have two different rooms for Artificial Meat and fruits & vegs. Can't you simply have a temperature between 0 and 30 Celsius to make them both work perfectly?
At the moment yes, but it would make more sense to heat the room as much as possible to increase the yield. That was maybe their first thought but they didn't had the time to implement this 🤷♂️
@@CaptainCollins Yeah, that's not how it works.
You have to keep the temperature between 0 and 30, not to heat it up to 30. E.g. for artificial meat, 30 Celsius is not the best temperature, just the limit temperature. Actually, heating the room as much as possible up to the limit point of the plant is a bad idea.
I am on my second run. First one i died shortly after my first jump when i boarded a derelict. But I learned quickly from my mistakes. My second run is much deeper, my ship is more compact, had a better plan, got a better starting crew, etc. But now i think im screwed and have to restart. I am out of steel plates, which apparently my hull stabilizer has been eating up since my game started (hull stabilizer was one of the very first goals they make you build - if i knew it ate up a limited resource that i cant even get from salvaging, i would have waited). Is there anything i can do to get steel plates or do i need to quit?? I'm so disappointed with this feature, it feels game breaking to me. if you need steel plates continuously for your ship, they should have made it something you can salvage. I can't make a furnace or whatever yet, because research is SOOOO slow. This game could be so good if they changed the hull stabilizer and significantly sped up research
Nice video, I didn't know about the "reclaim instead of salvage" thing for more parts, but it seems counter intuitive.
I've found that having my people all have a break at the same time really helps them socialise, wouldn't they get really lonely otherwise?
How do you reclaim I didn't see that option?
When you have the option to get a new ship, not a wreckage, then you can "claim" it.
@@CaptainCollins so not claimable if I kill everyone on board and the ship still working?
Great tips. Been playing for a while now but still picked up a couple of good tips?
Is it true you can buy out a ship through trade so that they can’t move and starve to death? I heard this from another video but not sure if it’s true?
You can sell everything you have, that's possible. But not the one you're trading with. Hope that answers it :)
Over 20 hours in the game, it is so much fun! Do you need help for some specific things?
Btw, check out some merch: bit.ly/CollinsMerch ;)
allied ships die, and pirates often die too.. I've had 5 or 6 ships on a map for my crew to strip... The secret.... watch for combat of ai....
Just got it. Thanks for the tips
poop in their pants? this game need serious tutorial on crew management..
The poop tip helped ty.
no friendly fire but you can poop ur pants...and apparently poopy pants DOES have friendly fire...makes perfect sense...
Basically my dream game XD
:D why that?
@@CaptainCollins because it's a rimworld that has some spaceships and I like spaceships
Apparently "Beginners" doesn't mean the same to me as you...
I saw nothing you were doing that I'm even close to at this point...
However I give kudos on the personnel schedules... I didn't even know that could be done...
is this a good game ?
If you like Rimworld-style games, then yes 👍
I will say great tips but not really for beginners, maybe for someone who has been playing for a few hours. Still great video.
+1 sub great content! Thank you!
The complexity of this game is absurd, every little detail is in there, and the devs keep pilling them up, one issue i have is that the game is frustrating some times, in regards to power management, theres too little resources available, and you need to constantly be working in search of them, some how i think it isn't very well balanced, you either have to few resources, but they should last long at least to give you time to figured out how to use them better, OR have tons of resources and be constantly looking for more, right now, the resources at least to hoard enough of it to gain some time, they don't last long and theres too few of them to enjoy the game properly.
For instance, i never even have time make a proper room to grow my food, because to do that you need to have a lot of resources at your disposal, and so your crew need to be constantly on working on the power management.
I persoanlly think that the should go for the first option and make the resources last a bit longer, because this fit better in the game and it's just a matter of change value.
you look good boi
I bet collins is coming back to this vid just to say to himself: "damn, thank god i decided to regrow my hair"
Change their work and sleep schedules so nobody has any free time at the same time? yo, wtf?
I've been looking for a space suit door for a week and it's right fucking there. The tutorial in this game is terrible.
Please stop speaking so damned fast. slow down, take a breath. I find myself having to set the replay to 50%... I could have set it to 75% because your diction is very good and gives me the time to better understand whst was said but then 50% is hilarious especially when one is already sleep deprived.
Wow, that's something different :) I try to make it as quick, as it's possible, so that you can have a lot of information in a short time. When it's too fast, you can always jump into the livestreams, they are way more relaxed, you're welcome there :)