+Jade Wright Exactly why green deserves more good spells. Red/Blue and Red/Black are too powerful. But as soon as you bring that up, defensive players try finding excuses by blaming green cards.
+Jade Wright I used to have a Temur Flood deck. 4 Howling Mines, 4 Rites of Flourishing, every creature had cascade, and every spell either bounced spells or copied them. I should rebuild it.
When green gets earlygame efficient creatures, it annoys me because green should have good lategame stuff and ramp, and white should have the efficient stuff, but we have Tireless Tracker, Lambholdt Pacifist, Avatar of the Resolute. and other garbage that is too good for their mana costs. Green's only weakness right now is lack of removal, but people just splash for that, and so they have better creatures than everyone else at all stages of the game and removal.
This guy is definitely better than silverheart, imo. If he dies and you used the counters on other creatures, you don't lose the counters, whereas with silverheart you'd lose his buff on the paired creature. And this guy can be an 8/8 trample on his own while silverheart needed another body to get big. Plus the trample on his body which silverheart doesn't have. Aside from that and the artifact typing they are very similar cards however and since silverheart saw play I think this guy will certainly see play (especially since I feel he's a bit stronger). I don't think he's broken, of course
Ghave Guru of Spores edh. Here's the board setup needed: Abzan Battlepriest + Falconer, Ainok Bond-Kin, Tuskguard Captain, Mer-Ek Nightblade Hardened Scales + Corpsejack Menace + Doubling Season Ivorytusk Fortress This entire situation is of course theoretic and may not even happen but keep in mind the off chance this could. This also works on the build of my Ghave deck. 1: You drop Gearhulk with the aforementioned board state. 2: Drop 1 counter on any 4 of the first 5 creatures noted 3: Hardened Scale is first trigger = 2 counters 4: Corpsejack Menace 2nd trigger = 4 counters on each 5: Doubling Season 3rd trigger = 8 counters per creature You now have 5 creatures, given you've done outlast triggers prior to this move, that all have Flying, First Strike, Lifelink, Trample and Deathtouch and they all untap during each player's untap step. OR 1: Gearhulk 2: Drop all his counters on himself 3: Trigger in the same order: Scales (5 counters), Menace (Now 10 counters), then Season (now 20 counters) You now have a 24/24 artifact creature construct with Flying, First Strike, Lifelink, Trample and Deathtouch and it untaps during each player's untap step. Well shit that's 2 different ways to mess someone up.
Those are good points, but the reason why I feel that this variation isn't broken is that it doesn't impact the game state immediately outside of removing a creature. Like if an opponent used it then minused to remove a creature, I wouldn't have the rush to quickly remove it or even using her plus ability. I don't know if that is a correct assessment to go by but when I think of broken planes walker I think of planeswalker like Jace the mind sculptor, Elsepeth,Sun's champion and others that I can't really recall. But honestly, its all based on speculation and I'm sure that standard will be impacted by this card.
Ryan Luu That's a good point as well. Jace doesn't impact the board either. He gives very similar things to the new Chandra. Chandra may not brainstorm you for free but her plus can give you the card advantage you need, deal damage to the player or ramp you. What makes her OP is her versatility. Need to get psudeo card advantage? she's got it, need 2 extra mana? She's got you covered. Need 2 extra damage to the player? she can do that. Need to kill a creature? she can do that too for the most part.
You can always just drop an instant on him before his counters resolve, Grasp and things like Lightning Axe still kill it. I'm sure R&D is sane enough to fit some instant speed artifact removal in Kaladesh seeing as some of the best forms of it is rotating out. I really don't understand why people get all uppity over huge Green creatures. That's always been what Green is about, using huge creatures and ramping up to use said creatures. Are we going to ignore the 3 tap White flying 2/3 with vigilance and lifelink, or Cataclysmic Gearhulk which is Tragic Arrogance on a 4/5 stick? And let's not forget Chandra's new card, holy shit that is worth talking about. Kaladesh is on a huge power spike right now, it's not just an 8/8(if his ability resolves on himself) for 5 and trample that's worth looking at.
Personally I'm excited to see the other gearhulks. It looks like its gonna be a cycle. I will say the best deck for this to see play in would be cryptolith rights, pump out this thing early, you have other dorks to pump up if need be, and smash face. Seems fun.
I disagree, 5 mana is not hard to get out, in any color. 6 mana stuff is where you start getting into the "good" stuff. But it is a 5 mana 8/8 trample.
Its strong now since the meta is creature-heavy AND considering the strong creatures now are green like Lambholt Pacifist and Tireless Tracker and Ishkanah, i think this can find a slot.
If you think this card is broken you need to reconsider what you find broken. A 5 8/8 with trample... spot removal kills it, bouncing it slows it down, counter it. There are ways to play around it. Also for other creatures with +1/+1 counters die to spot removal or boardwipes.
explosive is dragons of tarkir, and nissas is origins. There's like no ramp outside of creature spells in standard now. But that could be a good thing because you can put counters on it.
Explosive Vegetation and Nissa's Pilgrimage leave. There are like 2 other ramp spells, but they are terrible. Natural Connection is an instant 2G that puts a land on the board. It is in BFZ. Ruin in Their Wake is possibly a land ramp spell as well.
Let's see the applications for him... Use with unblockable creatures, flicker him, well you done suggested this one but avatar of the resolute and him, use with STORM CROW. He really is a BEAST of a card.
I'm calling it, Bant Blink. Using white, blue, and green cards with powerful enter the battlefield effects as well as cards that blink them like eldrazi displacer. Maybe it could be two colors. But I think white and both have blink effects and maybe both are required to have enough to be reliable. And green has some good etb effects that are hard to turn down.
You should Photoshop the gearhulk to have Captain America's face and make him say "Hail Hydra". That would be the icing on the big, green, metallic cake.
I'd say this card is pretty good, but not broken by any means. It's held back by the mere fact that it's green, whose removal usually requires you to have bigger creatures to be used. It can still be targeted and is especially vulnerable considering it's an artifact as well, though in the Kaladesh block or a delirium deck that could actually be a good thing. It's also a one-shot effect with the counters, so it requires a little set-up to be backbreaking for the opponent in most instances. I also play decks that tend to maindeck mass removal too, so I'm not really concerned about it. It's a fair card.
Gearkulk looks really good and will probably be a staple in at least one tier 1 deck and sneak into a few other G/X decks. You will see it a lot and will need a plan for it, but I don't think it will "break" standard by any means. There will always be some really strong and meta-defining cards in standard and this time Gearhulk probably will be one of them. To be honest, I'm just happy to loose collected company, but I still like green so I'm not complaining just yet. If disaster strikes you can always reprint smelt or something.
In defense to this card, unless there's new ramp in Kaladesh the only ramp spells available are traverse the ulvenwald, fork in the road, and Nissa's renewal. Renewal is 5 or 6 and won't happen until late game. Traverse and fork grab lands and put them in your hand. Once rotation hits ramp will slow way down cause they can't use a vegetation to slap 2 more lands onto the board. You could argue about rites and other mana dorking cards but as for land ramp green is losing power come rotation
This'll pair great with Armorcraft Judge. Drop +1/+1 counters onto four separate creatures. Then start dropping judges. Draw a card for each creature you control with a +1/+1 counter on it? Card draws for days!
in standard the only artifact removal spell that people would run mainboard is anguished unmaking, which targets non-land permanent, and nobody would put artifact removal for one card that isn't a combo winner so the "it's an artifact" argument is nulled. because of it's ability to distribute counters, it's scary. an 8/8 trample for 5 is damn good, but you can potentially put four other creatures out of burn range, which makes it awesome
I expect most decks will be running either this and/or panharmonicon. I expect artifact hate will be main deck (2 in main 2 in side) World breaker and that emerge eldrazi that destroys artifacts are more likely to be maindecked.
I don't think he's too powerful, though I think he might do some work in like a Bant Ramp, or a Temur Ramp shell. I'm thinking specifically about Vessel of Volatility being able to push this duder out something hard, specifically if you run something like Burning Tree Emissary to provide you with the additional green source you'd need on turn 3. Obviously, that's a push, but to me, this guy screams Aggro-Ramp. Temur or Gruul, and even Bant, in kind of a Ramp-control deck.
Vendurous Gearhulk, in my opinion, is easily countered by red, black and white removal of artifacts and/or creatures. I think it's designed to promote green ramp but honestly there aren't that many good options other than eldrazi for ramp right now.
an over looked aspect of cards are enter the battlefield not when cast, so they can be brought in from other locations to drop counters, Black/green decks can do some damage with those. by pulling em from the grave yard or just flashing them to load counters on other creatures attach a sword of selves to it in a multiplayer game like commander and watch people squirm.
This is just proof that wizards shows favoritism when it comes to strategy. How can green get a 5 mana 8/8 trampler. yet the best Counterspell in standard is spell shrivel.......and there is no good card draw spell. the majority of people may not like control but a large amount of people do and in order to be competitive in standard you either need to be jamming big Creatures like emrakul and this thing or filling your graveyard for delirium.
7 mana in a Green deck is easy. By turn 3-4 you can play that Gaia's Revenge. Thus 5 mana for a possible 8/8 with trample OR a 4/4 trampling pumper of weenies makes it a great example of typical "Rare Green Creature" taht could be played by the 3rd turn. And yet it is pretty balanced with what other colors can do to counter it (white defensive pacifism, red explosive damage, blue inteligent control, black overwhelming destructiveness). So yeah nice rare green creature, balanced and playable in current times (and yet 15 years ago would be so OP. HAHHA).
If you have two 3 drops, then you can Eldritch Evolution a Goblin Dark Dwellers and then Verdurous Gearhulk or maybe just evolution dwellers into some game winning 7 drop like Bane of Bala Ged.
Spencer Moore I realize that now, too bad r&d probably caught that. Anyways, Eldritch Evolution into Cataclysmic Gearhulk is still a really strong play.
I don't really play standard but I heard an awful lot about Dragonlord Atarka, a seven drop, being played . How is a five drop difficult in green at all when seven is reachable? I realize these set up were probably ramp decks or just a one of for a late game blowout but come on, five is nothing compared to seven.
I think that Verdurous Gearhulkmis better because the effect can be reused, if you can get this into your hand several times, and summon it, you can easily buff your creatures... He's not too big, but people can have a hard time dealing with him if they don't exile him... 1 or 2 points better in my book... Plus he is cheaper so... If you have enough land, this is a legitimate threat...Though his main weakness is exilement...
I really think that this card would be great in Emrakul decks with mana ramp and then during sideboard change him out if your opponent is playing counter cards. Im really thinking about putting it in my Temur Emerge deck. With Nissas Pilgrimage or pilgrims eye plus other cards that get land, I think that this card would be great. I honestly think that this card will be expensive at least for a few weeks. Love you vids man.
just something else that is big while waiting for Emrakul. Other creatures in Emrakul decks arent really meant for damage. Ishkana and elder deep fiend are really meant for blocks and playing smart while waiting for Emrakul.I actual feel like this could be another card in a Emrakul deck that could deal huge damage.
I think it's a fairly badass card. If you make it a 6/6 trample and enhance your other creature +2/+2. Then even if they destroy your 6/6 your other creature that is most likely green is 2/2 better. Options that you control always make a card better. :)
this will be a good staple to pump up creatures mid to late game for piloting vehicles or in case you lost a bunch of token creatures now you can just meet the crew requirement with say just one creature I suspect that a lot of blu/red and green/red deckswill be in action when std rotates
I play green commander with Omnath, Locus of Mana. So 5 Mana wouldn't be a problem. Together with Doubling Season and Primal Vigor, which I use also, it's broken for sure. Put those counters on some Hydras or something while doubling them... Damn nice.
Something tells me the Gearhulk is going to be like Cryptlith Rite: it's an amazing card, but the cards needed to use its full potential may not be in standard. Cryptolith is $1.50, what gives.
Idk. With all of the thopters and artifact 1/1s, this could boost a whole team. Flicker him once and you can boost your team again. Oh wait, I had Nissa out turn 3, more counters...
Let's say you have Hardened Scales and 4 other creatures on your field - does he drop two +1/+1 on each of the four creatures, or does he just drop 5 +1/+1s?
Eldritch Evolution Gnarwood Dryad Permiating Mass Endless One Primal Druid Tireless Tracker Maybe BloodBriar but probably just a better 3 drop instead Verdurous Gearhulk And finally some ramp and Artifact hatred
that new artifact is pretty sweet that doubles etb triggers. it makes that fatty even better. would it make his ability trigger 3 times because he is a creature and an artifact
I find the gearhulk as a fair card, not busted or anythin, is weak to artifact and creature removal, and maybe kaladesh is going to have good artifact removal. Imo it doen't need an specific ramp strategy, is a good value creature that could go in a midrange deck, something like jund delirium or gb delirum since being an artifact helps the deck, it even looks good in the new bant decks that may exist after rotation, growing up your team without the need of being a a human.
Reminded me of Spectral Force that saw T2 play in Scryb&Force. He is even better!! Will Kaladesh bring more artifact hate or not? He is an artifact , it may be good and bad.
21 lands? Of course you're not getting to 5 CMC. A deck running cards like this should be running like 25 lands. 24 if he's the very top of your curve.
haven't people realised yet? Panharmonicon with this card = 8 counters and curves out nicely ... just saying play bant ramp with reflector mage, sylvan advocate and other bull its possible going to be nuts. oh wait also Cataclysmic Gearhulk to clear the field just because
Okay, don't mind me, just posting comments before the vid's over. Now, I'm gonna buy/trade for a playset of Avatar of the Resolute to combo with Vernacular Gearhulk.
by the time you cast gearhulk you dont want to cast the avatar any more, at this point if all your creature with +1/+1 counters is still alive you are winning anyway.
i see modern brew lmao, with hardened scales and corpsejack menace he'd be giving 4 creatures 4 counters for the same cmc as Ajani Mentor of Heroes who'd only give 4 to 3 creatures and isn't a creature himself.
Waaaaait... Who else remembers either Servant of the Scale or the Salt Road Quartermasters? I know that they are to be shifted out soon (or already have), but they will be a pain in the butt in Modern. And while yes, that is NOT what Desolator mainly covers, it still is a game style, one which I enjoy. Sooooo.... Will that be a viable combo?
now I kinda want to see if I can build a deck around the new green white synergy with +1/+1 counters and blink/exile abilities like restoration angel for example. Any thoughts or suggestions?
Do you have a video where we can see your modern deck with Avatar of the Resolute ? I've been playing with this in standard, but I haven't thought about it in modern so i'm curious
If an opponent trows a big creature at you late in the game, block with either a big creature or two medium sized creatures of your own and trade your creatures for theres, give or take combat tricks etc… Combat doesn't make you loose right away :-P It's just combat. Avatar looks a bit good for only two mana. :-o
I agree with des but there is lots of synergy in kaladesh. black gets creatures+artifacts out of the graveyard. like the card fortuitous find if hulk is removed. also their are copy spells such as saheeli rai and saheeli's artistry. and saheeli rai creates the token then gives it haste. artistry copies twice. phyrexian metamorph for modern. also panharmonicon doubles the trigger. just thoughts. u/g seems kinda supported with rashmi and the enemy color lands so that a thing.
there is white and green spells that give hexproof or protection of color in standard... so in a long game an 8/8 with a protection spell at instant speed is a threat..
Verdurous hulk since enter battlefield blinks effects will love this guy if team up with blue and white essence Flux allow for example spread first 4 and top 2nd 4 on him or better yet long road home.
Gaea OP? Maybe. But currently, green doesn't have any huge creatures that have staying power. You need either blossoming defense or pay 4 mana for the hydra that can hexproof only with energy. Gaea/World Breaker were my champs but currently big green dudes are just too ez to remove. Plated Crusher can be countered, making world breaker the only good high mana green creature.
With the gearhulk + eldrazi displacer you can keep pumping out +1/+1 on creatures. Also if you combo them with the new cultivator of blades.....and you keep pumping him and all your creatures will be just insane. Maybe a Decimator of provinces for the trample and why the hell not the extra +2/+2 lol
Inastrad had a 5 cmc that was a 8/8 if you have another creature, and gave the other creature +4/+4; how is this stronger then that? This is what green does
Wheee!!! All my commander decks that run any combo of Simic (Deadeye Navigator) are gonna love this guy! BTW, does anyone know of a card that adds mana when a +1+1 counter is put on a creature???
Peeps just jelly that green gets a good spell.
Another* good spell. Seige Rhino, CoCo, Sylvan Advocate, etc
+Jade Wright
Exactly why green deserves more good spells. Red/Blue and Red/Black are too powerful. But as soon as you bring that up, defensive players try finding excuses by blaming green cards.
+Jade Wright
I used to have a Temur Flood deck. 4 Howling Mines, 4 Rites of Flourishing, every creature had cascade, and every spell either bounced spells or copied them. I should rebuild it.
8/8 for 5 isn't as scary as a 4/5 for 2 is (Sylvan Advocate).
Don't forget vigilance
When green gets earlygame efficient creatures, it annoys me because green should have good lategame stuff and ramp, and white should have the efficient stuff, but we have Tireless Tracker, Lambholdt Pacifist, Avatar of the Resolute. and other garbage that is too good for their mana costs. Green's only weakness right now is lack of removal, but people just splash for that, and so they have better creatures than everyone else at all stages of the game and removal.
OH SWEET BABY JEEZUM CROW... STANDARD WILL NEVER BE THE SAME AGAIN!
Hulk and advocate will be good for standard + modern, some new decks will appear in the land of magic................
But, you can scatter the 4 1/1 counters on other things versus control, or keep blinking it for value.
Origins Nissa isn't the Nissa that puts +1/+1 counters on things. She's from BFZ block.
Oooops lol
Not even from BFZ,she is from Oath of Gatewatch
Hearthstone gets a 4 mana 7/7 magic gets a 5 mana 8/8 what is the world coming to?
At least Hearthstone's 4 mana 7/7 has Overload and no Trample.
hearthstones 4 mana 7 7 has a downside.
This guy is definitely better than silverheart, imo. If he dies and you used the counters on other creatures, you don't lose the counters, whereas with silverheart you'd lose his buff on the paired creature. And this guy can be an 8/8 trample on his own while silverheart needed another body to get big. Plus the trample on his body which silverheart doesn't have. Aside from that and the artifact typing they are very similar cards however and since silverheart saw play I think this guy will certainly see play (especially since I feel he's a bit stronger). I don't think he's broken, of course
Ghave Guru of Spores edh.
Here's the board setup needed:
Abzan Battlepriest + Falconer, Ainok Bond-Kin, Tuskguard Captain, Mer-Ek Nightblade
Hardened Scales + Corpsejack Menace + Doubling Season
Ivorytusk Fortress
This entire situation is of course theoretic and may not even happen but keep in mind the off chance this could. This also works on the build of my Ghave deck.
1: You drop Gearhulk with the aforementioned board state.
2: Drop 1 counter on any 4 of the first 5 creatures noted
3: Hardened Scale is first trigger = 2 counters
4: Corpsejack Menace 2nd trigger = 4 counters on each
5: Doubling Season 3rd trigger = 8 counters per creature
You now have 5 creatures, given you've done outlast triggers prior to this move, that all have Flying, First Strike, Lifelink, Trample and Deathtouch and they all untap during each player's untap step.
OR
1: Gearhulk
2: Drop all his counters on himself
3: Trigger in the same order: Scales (5 counters), Menace (Now 10 counters), then Season (now 20 counters)
You now have a 24/24 artifact creature construct with Flying, First Strike, Lifelink, Trample and Deathtouch and it untaps during each player's untap step.
Well shit that's 2 different ways to mess someone up.
I don't think it's broken but is just good. The new Chandra is broken this is just good.
Uh, mind explaining how the new Chandra is broken? Cause I don't think she is broken by any means. Like for sure she is good but not broken.
Ryan Luu she gives you card advantage, ramps you, protects herself, and has a win con in her ult.
Those are good points, but the reason why I feel that this variation isn't broken is that it doesn't impact the game state immediately outside of removing a creature. Like if an opponent used it then minused to remove a creature, I wouldn't have the rush to quickly remove it or even using her plus ability. I don't know if that is a correct assessment to go by but when I think of broken planes walker I think of planeswalker like Jace the mind sculptor, Elsepeth,Sun's champion and others that I can't really recall. But honestly, its all based on speculation and I'm sure that standard will be impacted by this card.
Ryan Luu That's a good point as well. Jace doesn't impact the board either. He gives very similar things to the new Chandra. Chandra may not brainstorm you for free but her plus can give you the card advantage you need, deal damage to the player or ramp you. What makes her OP is her versatility. Need to get psudeo card advantage? she's got it, need 2 extra mana? She's got you covered. Need 2 extra damage to the player? she can do that. Need to kill a creature? she can do that too for the most part.
+Mikhael Hall I agree. She seems pretty damn good. I can't call her broken until I see play with her, but it doesn't bode well.
You can always just drop an instant on him before his counters resolve, Grasp and things like Lightning Axe still kill it. I'm sure R&D is sane enough to fit some instant speed artifact removal in Kaladesh seeing as some of the best forms of it is rotating out.
I really don't understand why people get all uppity over huge Green creatures. That's always been what Green is about, using huge creatures and ramping up to use said creatures. Are we going to ignore the 3 tap White flying 2/3 with vigilance and lifelink, or Cataclysmic Gearhulk which is Tragic Arrogance on a 4/5 stick? And let's not forget Chandra's new card, holy shit that is worth talking about.
Kaladesh is on a huge power spike right now, it's not just an 8/8(if his ability resolves on himself) for 5 and trample that's worth looking at.
Personally I'm excited to see the other gearhulks. It looks like its gonna be a cycle. I will say the best deck for this to see play in would be cryptolith rights, pump out this thing early, you have other dorks to pump up if need be, and smash face. Seems fun.
If you mix this card with Panharmonincon you can have a 12/12 on turn like 5 and up.
I disagree, 5 mana is not hard to get out, in any color. 6 mana stuff is where you start getting into the "good" stuff.
But it is a 5 mana 8/8 trample.
Its strong now since the meta is creature-heavy AND considering the strong creatures now are green like Lambholt Pacifist and Tireless Tracker and Ishkanah, i think this can find a slot.
If you think this card is broken you need to reconsider what you find broken. A 5 8/8 with trample... spot removal kills it, bouncing it slows it down, counter it. There are ways to play around it.
Also for other creatures with +1/+1 counters die to spot removal or boardwipes.
Gearhulk + eldrazi displacer + green white token + ramp = fun time
Nonononononononononono
Y
Cuz I needed some other deck besides rune commander for my displacers
explosive is dragons of tarkir, and nissas is origins. There's like no ramp outside of creature spells in standard now. But that could be a good thing because you can put counters on it.
Explosive Vegetation and Nissa's Pilgrimage leave. There are like 2 other ramp spells, but they are terrible. Natural Connection is an instant 2G that puts a land on the board. It is in BFZ. Ruin in Their Wake is possibly a land ramp spell as well.
Turn 3, displacer. Turn 4, panharmonicon. Turn 5, verdurous... You're welcome.
You missed one;
Turn 2 advocate
+Justin White Haha, you got me there XD
Glad someone else admires avatars power. I've used it in three different standard decks as a playset in each
Let's see the applications for him... Use with unblockable creatures, flicker him, well you done suggested this one but avatar of the resolute and him, use with STORM CROW. He really is a BEAST of a card.
Looks like a good vibe card
Cube*
+BowBowZ How...?
+Lucky Looch Alright I guess the keys are really close after all.
+Lucky Looch Autocorrect on iPhones can be idiotic at times.
+Nyanwolf500 yea
I'm calling it, Bant Blink. Using white, blue, and green cards with powerful enter the battlefield effects as well as cards that blink them like eldrazi displacer. Maybe it could be two colors. But I think white and both have blink effects and maybe both are required to have enough to be reliable. And green has some good etb effects that are hard to turn down.
You should Photoshop the gearhulk to have Captain America's face and make him say "Hail Hydra". That would be the icing on the big, green, metallic cake.
And lets not forget the new flicker spells in Kaladesh.... "YOU get 4 counters, YOU get 4 counters, EVERYBODY gets 4 counters!!!"
I have a landfall ramp deck with undergrowth champion and locus of rage where this is SO gunna fit in!
I'd say this card is pretty good, but not broken by any means. It's held back by the mere fact that it's green, whose removal usually requires you to have bigger creatures to be used. It can still be targeted and is especially vulnerable considering it's an artifact as well, though in the Kaladesh block or a delirium deck that could actually be a good thing. It's also a one-shot effect with the counters, so it requires a little set-up to be backbreaking for the opponent in most instances. I also play decks that tend to maindeck mass removal too, so I'm not really concerned about it. It's a fair card.
Gearkulk looks really good and will probably be a staple in at least one tier 1 deck and sneak into a few other G/X decks. You will see it a lot and will need a plan for it, but I don't think it will "break" standard by any means. There will always be some really strong and meta-defining cards in standard and this time Gearhulk probably will be one of them. To be honest, I'm just happy to loose collected company, but I still like green so I'm not complaining just yet. If disaster strikes you can always reprint smelt or something.
In defense to this card, unless there's new ramp in Kaladesh the only ramp spells available are traverse the ulvenwald, fork in the road, and Nissa's renewal. Renewal is 5 or 6 and won't happen until late game. Traverse and fork grab lands and put them in your hand. Once rotation hits ramp will slow way down cause they can't use a vegetation to slap 2 more lands onto the board. You could argue about rites and other mana dorking cards but as for land ramp green is losing power come rotation
I will pick a copy of it for my Experiment Kraj EDH deck no doubt
I wonder if there will be many "+1/+1 counters matter" like in KTK.
Armourcraft Judge for example
This'll pair great with Armorcraft Judge. Drop +1/+1 counters onto four separate creatures. Then start dropping judges. Draw a card for each creature you control with a +1/+1 counter on it? Card draws for days!
in standard the only artifact removal spell that people would run mainboard is anguished unmaking, which targets non-land permanent, and nobody would put artifact removal for one card that isn't a combo winner so the "it's an artifact" argument is nulled.
because of it's ability to distribute counters, it's scary. an 8/8 trample for 5 is damn good, but you can potentially put four other creatures out of burn range, which makes it awesome
I expect most decks will be running either this and/or panharmonicon. I expect artifact hate will be main deck (2 in main 2 in side)
World breaker and that emerge eldrazi that destroys artifacts are more likely to be maindecked.
I don't think he's too powerful, though I think he might do some work in like a Bant Ramp, or a Temur Ramp shell. I'm thinking specifically about Vessel of Volatility being able to push this duder out something hard, specifically if you run something like Burning Tree Emissary to provide you with the additional green source you'd need on turn 3. Obviously, that's a push, but to me, this guy screams Aggro-Ramp. Temur or Gruul, and even Bant, in kind of a Ramp-control deck.
This Gearhulk seems very...interesting...
Vendurous Gearhulk, in my opinion, is easily countered by red, black and white removal of artifacts and/or creatures. I think it's designed to promote green ramp but honestly there aren't that many good options other than eldrazi for ramp right now.
an over looked aspect of cards are enter the battlefield not when cast, so they can be brought in from other locations to drop counters, Black/green decks can do some damage with those. by pulling em from the grave yard or just flashing them to load counters on other creatures attach a sword of selves to it in a multiplayer game like commander and watch people squirm.
so I know you are probably already making a deck for this card, but could you post it when you're done?
you make great decks
This is just proof that wizards shows favoritism when it comes to strategy. How can green get a 5 mana 8/8 trampler. yet the best Counterspell in standard is spell shrivel.......and there is no good card draw spell. the majority of people may not like control but a large amount of people do and in order to be competitive in standard you either need to be jamming big Creatures like emrakul and this thing or filling your graveyard for delirium.
And that's why almost everyone in EM pro tour played green as one of their colors.
7 mana in a Green deck is easy. By turn 3-4 you can play that Gaia's Revenge. Thus 5 mana for a possible 8/8 with trample OR a 4/4 trampling pumper of weenies makes it a great example of typical "Rare Green Creature" taht could be played by the 3rd turn. And yet it is pretty balanced with what other colors can do to counter it (white defensive pacifism, red explosive damage, blue inteligent control, black overwhelming destructiveness). So yeah nice rare green creature, balanced and playable in current times (and yet 15 years ago would be so OP. HAHHA).
Just Eldritch Evolution Gearhulk off of a 3 drop in then Essence Flux to blink it and abuse the counters.
If you have two 3 drops, then you can Eldritch Evolution a Goblin Dark Dwellers and then Verdurous Gearhulk or maybe just evolution dwellers into some game winning 7 drop like Bane of Bala Ged.
+One Puff Man Eldritch Evolution exiles itself
Spencer Moore I realize that now, too bad r&d probably caught that. Anyways, Eldritch Evolution into Cataclysmic Gearhulk is still a really strong play.
I don't really play standard but I heard an awful lot about Dragonlord Atarka, a seven drop, being played . How is a five drop difficult in green at all when seven is reachable? I realize these set up were probably ramp decks or just a one of for a late game blowout but come on, five is nothing compared to seven.
I think that Verdurous Gearhulkmis better because the effect can be reused, if you can get this into your hand several times, and summon it, you can easily buff your creatures... He's not too big, but people can have a hard time dealing with him if they don't exile him... 1 or 2 points better in my book... Plus he is cheaper so... If you have enough land, this is a legitimate threat...Though his main weakness is exilement...
I really think that this card would be great in Emrakul decks with mana ramp and then during sideboard change him out if your opponent is playing counter cards. Im really thinking about putting it in my Temur Emerge deck. With Nissas Pilgrimage or pilgrims eye plus other cards that get land, I think that this card would be great. I honestly think that this card will be expensive at least for a few weeks. Love you vids man.
just something else that is big while waiting for Emrakul. Other creatures in Emrakul decks arent really meant for damage. Ishkana and elder deep fiend are really meant for blocks and playing smart while waiting for Emrakul.I actual feel like this could be another card in a Emrakul deck that could deal huge damage.
I think it's a fairly badass card. If you make it a 6/6 trample and enhance your other creature +2/+2. Then even if they destroy your 6/6 your other creature that is most likely green is 2/2 better. Options that you control always make a card better. :)
this will be a good staple to pump up creatures mid to late game for piloting vehicles or in case you lost a bunch of token creatures now you can just meet the crew requirement with say just one creature I suspect that a lot of blu/red and green/red deckswill be in action when std rotates
you can use one of thise cards that say "exile target card, then return that card back to the battlefield"
Like Cloudshift
or give 2 creature 2 counters, then use displace.
That's called a flicker effect
I play green commander with Omnath, Locus of Mana. So 5 Mana wouldn't be a problem. Together with Doubling Season and Primal Vigor, which I use also, it's broken for sure. Put those counters on some Hydras or something while doubling them... Damn nice.
In my first pre-release ever (I am a new player) I pulled Verdurous Gearhulk AND Torrential Gearhulk. :D
kalonian hydra is a more even comparison, probably primordial too
I have this gearhulk and the avatar in my red green hydra dragon deck and popping either of them off with a doubling season out it extremely OP
Something tells me the Gearhulk is going to be like Cryptlith Rite: it's an amazing card, but the cards needed to use its full potential may not be in standard. Cryptolith is $1.50, what gives.
Idk. With all of the thopters and artifact 1/1s, this could boost a whole team. Flicker him once and you can boost your team again. Oh wait, I had Nissa out turn 3, more counters...
Exactly.
Let's say you have Hardened Scales and 4 other creatures on your field - does he drop two +1/+1 on each of the four creatures, or does he just drop 5 +1/+1s?
each creature targeted would get an additional counter
I want to put it in my Prime Speaker Zegana EDH deck. Zeggy has a new friend!
I feel like this with conjurer's closet would be slightly cool, although it's just a thought.
He's the first green creature to be more powerful than Thassa...
Eldritch Evolution
Gnarwood Dryad
Permiating Mass
Endless One
Primal Druid
Tireless Tracker
Maybe BloodBriar but probably just a better 3 drop instead
Verdurous Gearhulk
And finally some ramp and Artifact hatred
that new artifact is pretty sweet that doubles etb triggers. it makes that fatty even better. would it make his ability trigger 3 times because he is a creature and an artifact
I find the gearhulk as a fair card, not busted or anythin, is weak to artifact and creature removal, and maybe kaladesh is going to have good artifact removal. Imo it doen't need an specific ramp strategy, is a good value creature that could go in a midrange deck, something like jund delirium or gb delirum since being an artifact helps the deck, it even looks good in the new bant decks that may exist after rotation, growing up your team without the need of being a a human.
wouldn't Terra Stomper be a better comparison?
Reminded me of Spectral Force that saw T2 play in Scryb&Force. He is even better!!
Will Kaladesh bring more artifact hate or not? He is an artifact , it may be good and bad.
21 lands? Of course you're not getting to 5 CMC. A deck running cards like this should be running like 25 lands. 24 if he's the very top of your curve.
I have seen decks with more expensive creatures run 22 lands. Example? Reid Duke's EM pro tour deck.
Sure, along with 2 mana dorks, 2 mana rocks, and 17 cards that could get lands for him if he was mana screwed.
haven't people realised yet? Panharmonicon with this card = 8 counters and curves out nicely ... just saying play bant ramp with reflector mage, sylvan advocate and other bull its possible going to be nuts. oh wait also Cataclysmic Gearhulk to clear the field just because
you could make a sick combo with purposely killing it and returning it to the battlefield and putting the counters on other creatures
Okay, don't mind me, just posting comments before the vid's over. Now, I'm gonna buy/trade for a playset of Avatar of the Resolute to combo with Vernacular Gearhulk.
*Verderous
Avatar will rotate out
by the time you cast gearhulk you dont want to cast the avatar any more, at this point if all your creature with +1/+1 counters is still alive you are winning anyway.
i see modern brew lmao, with hardened scales and corpsejack menace he'd be giving 4 creatures 4 counters for the same cmc as Ajani Mentor of Heroes who'd only give 4 to 3 creatures and isn't a creature himself.
I am not sure, I love it because it is a huge green creature for my Omnath commander deck. I think I am going to try red white drawfs and vehicles.
Verdourous Gearhulk Is pretty crazy. However its a mythic, its going to be hard as all hell to get, so .-. a net deck nightmare most likely.
Waaaaait... Who else remembers either Servant of the Scale or the Salt Road Quartermasters? I know that they are to be shifted out soon (or already have), but they will be a pain in the butt in Modern. And while yes, that is NOT what Desolator mainly covers, it still is a game style, one which I enjoy. Sooooo.... Will that be a viable combo?
now I kinda want to see if I can build a deck around the new green white synergy with +1/+1 counters and blink/exile abilities like restoration angel for example. Any thoughts or suggestions?
Do you have a video where we can see your modern deck with Avatar of the Resolute ? I've been playing with this in standard, but I haven't thought about it in modern so i'm curious
a 3gg deal with this or die is not unreasonable, especially at mythic. its a big ol stick of a card for the noobs to swing around.
If an opponent trows a big creature at you late in the game, block with either a big creature or two medium sized creatures of your own and trade your creatures for theres, give or take combat tricks etc… Combat doesn't make you loose right away :-P It's just combat. Avatar looks a bit good for only two mana. :-o
I lose my mind over the goddamn vehicle cards that the hard AI loves to use
I'd summon this out of Eldritch Evolution with the 2/2 for 3 as fodder for the spell. Turn 4 8/8 trample monster coming your way.
Chill out guys it's not that good lol
I think a better example would be Outland colossus
Yep. Give outlander menace and he's unblockable
I agree with des but there is lots of synergy in kaladesh. black gets creatures+artifacts out of the graveyard. like the card fortuitous find if hulk is removed. also their are copy spells such as saheeli rai and saheeli's artistry. and saheeli rai creates the token then gives it haste. artistry copies twice. phyrexian metamorph for modern. also panharmonicon doubles the trigger. just thoughts. u/g seems kinda supported with rashmi and the enemy color lands so that a thing.
That card is going to cost 30 dollars a piece
you can remove it easily, but the counters?
there is white and green spells that give hexproof or protection of color in standard... so in a long game an 8/8 with a protection spell at instant speed is a threat..
I pulled this puppy of my winnings for a draft. Got third and pulled this on my third pack. I know what deck i'm going for in Standard now.....
(;
Crazy stuff can be done with this green Hulk, i have already some decks in my mind, standard and modern !
Verdurous hulk since enter battlefield blinks effects will love this guy if team up with blue and white essence Flux allow for example spread first 4 and top 2nd 4 on him or better yet long road home.
Wolfir silver heart became an 8/8 and gave 4/4 to another creature for five mana.
Ist this card overpowered? Obviously you haven't seen Chandra, the fire Sculpter :-D
Gaea OP? Maybe. But currently, green doesn't have any huge creatures that have staying power. You need either blossoming defense or pay 4 mana for the hydra that can hexproof only with energy. Gaea/World Breaker were my champs but currently big green dudes are just too ez to remove. Plated Crusher can be countered, making world breaker the only good high mana green creature.
With the gearhulk + eldrazi displacer you can keep pumping out +1/+1 on creatures. Also if you combo them with the new cultivator of blades.....and you keep pumping him and all your creatures will be just insane. Maybe a Decimator of provinces for the trample and why the hell not the extra +2/+2 lol
I think my Elvish Piper has a new best friend. :P
Also, good for my Thopter Squadron deck.
This is why green is my favourite color. :DDD
I think it's alright have you seen the white version 5 drop vigilance board wipe including artifacts and enchantments like holy shit
believe it or not, I ended up beating 2 ramp decks (and atarka red) in top 8 during ogw game day with abzan aristocrats.
I play beatdown elves in modern and to put those 4 counters on a Joraga Warcaller would be sick!
He fits in my edh infect deck :)
Infect>cancer
+Captainnoobface yes, cancer is worse than a magic deck
If there's enough artifact removal it shouldn't be too bad
Inastrad had a 5 cmc that was a 8/8 if you have another creature, and gave the other creature +4/+4; how is this stronger then that? This is what green does
reminds me of wolfir silverheart
Wheee!!! All my commander decks that run any combo of Simic (Deadeye Navigator) are gonna love this guy!
BTW, does anyone know of a card that adds mana when a +1+1 counter is put on a creature???
I didn't know David Schwimmer played Magic.
I want to try and do some flicker type of deck with this guy in standard.
Just imagine the Avatar in a Arcbound deck...
I think the green puzzleknot is super powerful right now :P
Umm flicker? Could that be a thing?
I pulled this and two panharmonicons... Yeah the triggers were great plus a whispweaver angel. My opponent forfeited the second game XD
oh and can he be blown up by a artifact distruction spells if he is indistuctable?
I run two in a mana ramp elf deck with blue splash.
it's great.
Why not compare it to terra stomper instead of Gaea's revenge, which has nothing in common with the gearhulk aside from its color?