1.7 changed the "extreme hills" surface from *full grass* with the acceptation of caves and the stone chunk glitch which was removed in 1.7 were changed to a more diverse pattern of stone and grass, the ground layer of the biome was raised by 10 blocks, the mountains were generated shorter and spruce trees generate on them. 1.7 also changed the oceans by making them less wide and more deep, as well as changing the random patterns of sand and dirt bed with the occasional clay patch which you can still find in rivers, swamps and lakes that generate outside of the desert, masa biomes and extreme hills biomes generated after 1.7 and replaced them with a boring, plain gravel bed that would completely stayed untouched except for the occasional ocean monument until 1.13. 1.7 removed caves and ravines (with air), mineshafts and dungeons that would generate exposed to the ocean, the removal of the features listed above increased the demanded an aquatic update as before 1.7 all that was missing from oceans were exclusive structures, plants, live fish and the swimming machinic. 1.7 also changed Tundra biomes by swapping all of the oak trees with spruce trees to spruce things up for Christmas 2013 and the spruce trees still remain to this day. As well as removed dungeons generating with collapsed sand on top of them. 1.7 Changed the *log* top textures from all oak to the ones in the programmer art and classic texture packs today and finally 1.7 removed the singular rose, rose red, cactus green and dandelion yellow dyes as well as replacing the rose in the decorations tab in the creative inventory with the current day peony instead. But of course no-one cares about these features because they all were lost over 10 years (a decade) ago, no one cares about the world gen and focus more on the 1.9 PVC changes because they are just competitive freaks who focus on PVC which only changed on Java Edition, where as these features I have mentioned here affected Java, Console and Pocket Edition (all at different times) is literally called The Update That Changed The World and has been changed multiple times after that to the current world gen and textures. I will end on the fact that this knowledge needs to be spread to every player before it is lost to an endless void of being forgotten. Peace, out.
I consider 1.6.4 to be the best version of release minecraft, solely because of the 1.7 world generation changes. If it weren't for slime blocks and observers I would be fully content staying on 1.6 forever. Where did you get this in depth knowledge about the specific extreme hills changes?@@McCrafterZT8
@@McCrafterZT81.7 messed up the world gen really bad. I think the excessive grass makes the game very ugly in particular. From that point, Minecraft didn't look like old Minecraft anymore. The new Microsoft look is even worse though.
I was working on a document that noted every single change in world generation to identify help the version of certain chunks on 2b2t. This video shows it visually and is awesome!!!!
Well we already kinda did similar stuff for that with the 256k data, by making a program that generates chunks in each version and compares them. It doesn't include population or structures as it's a massive headache to work around (loading chunks in different order gives different results for example). You can check out part of the results on hobune.stream/256k This is also how we discovered the version the current 2b2t map was started on, a specific release of craftbukkit beta 1.2 You can message me on discord if you want more info I guess idk
I cried. I miss my old minecraft words. I used to play minecraft on an old ps3. Sadly my father formated the hard drive a while ago and now all those words only live in my memory
Insanely cool, i love how between biome updates each generation of the terrain is still recognisable to the last, but if you compare the first to the last its completely different - the music makes this even better, so nostalgic
its strange how you can see an echo of 1.0 in some of the 1.16 terrain, like the waterline is exactly the same shape even though the biomes have been completely transformed
I thought the exact same thing lol, plus with that village generating towards the end and getting bigger in the versions after it really adds to the feeling of time passing
It's interesting seeing the fact that the underlying height generation remained unchanged from Beta 1.8 until Release 1.16. There are some parts of the terrain that remain EXACTLY the same, which is downright crazy.
Yeah certain parts of the perlin noise calculations were in fact unchanged. The values used did change with biomes of course, but certain minute details still stayed the same.
Hey man, can you point to the details that stayed the same? I can’t find anything that was in b1.8 and stayed up until 1.16.5, or maybe that’s just me :(
Fr, i just think its insane that i started playing minecraft in around 2016, and just seeing it go by in a few minutes makes it feel like time went by *too* fast
Man sometimes I hate the nostalgia old Minecraft gives me. I still remember everything about the day I booted up a crappy laptop and checked out the newly released 1.8 update. The feeling of watching the days and years tick by as Minecraft slowly changes is uncanny.
@@Bromon655 it is not death yet, it's on a halt. I gotta do some important life thingy things before I can continue with my LP. I already miss it, haven't played since then.
@@realcartoongirlhes probably busy with life and he didnt have time to fix the issues with Alpha and infdev, Not everybody has the free time to do what they need or want so either give him credit for his effort to make this video or leave, theres no need to leave a negative comment because he didnt review a specific version of MC you wanted.
@@realcartoongirl how the hell is that a lame ass excuse??! He also put in his description and at the beginning of the video of why he couldn't do it, what? You gonna call that a lame excuse??
Have you tried the BetaCraft launcher for alpha/beta versions? It has a lot more versions than the official launcher and they're much more stable and less crash-prone. I'd love to see an update to this video with those older versions and the new 1.18 generation...
Idk why but the 1.4.2 update changing the bottom right there from a beach to a tree was really interesting, especially since the only thing that was added was witch huts, showing that even small things like that can change things
Old School (maybe even peak) Minecraft: Beta 1.7.3 Classic Minecraft (contains all of Minecraft's essential features): Beta 1.8 - Release 1.6 Weird transitional stage (too different from Classic Minecraft, and not different enough to truly feel like it embodies the vision it was going for): 1.7 - 1.16 Modern Minecraft (good again, in the sense that all new features complement each other in an adequate way finally): Post-Caves and Cliffs
I feel a little different about this. Old school: first alpha - Beta 1.7.3 Classic Minecraft "the good ol' days" (has *that* feeling to it): Beta 1.8 - 1.7.10 Featured Minecraft (still has *that* feeling, but it's subsided for this new sort of feel): 1.8 - 1.12.2 Transitional Pains Minecraft (It feels different. This was the point where everyone was saying the game started to feel like modded Minecraft): 1.13 - 1.17.1 Modern Minecraft (Today. The world generation makes the game feel almost completely different the more you play. The new features also feel more gimmicky (not in a bad way)): 1.18-present
@@Alphie_ underrated "opnion", not exactly opnion. But I agree. I just don't like people hating on the new versions because it's not nostalgic 1.13 was the "puberty" version of Minecraft, really big and desired changes, but not well executed. 1.14 also another desired change and better executed 1.15 some optimizations 1.16 a needed update, things started going on the right track 1.17-1.18 (wait, will you!? Meme). I remember seeing videos suggesting what the update could be like, but Mojang completely surprised us. 1.19 not that big of update, but a nice one. 1.20 they finnaly started adding user's and old ideas to the game 1.21 the update nobody paid attention, but also a needed one. The dungeons have not been updated since added, at least nothing major.
I just wanted a good snow mountain generated in extreme/windswept hills with forests nearby for building, without 20 large cave openings and terrible-looking elevated plains. But it is so hard to find in 1.20
@@TY_Bager the new mountains are okay, but they're basically hollow due to new caves. Since I'm building with creative and commands I can easily cover the cave openings, but having large caves inside a mountain that I suppose to be filled is extremely annoying, you can't dig inside and make interior you like easily. The high altitude plains look terrible with the same vegetation colour as the plains and containing basically nothing. The steppes in biomes o' plenty looks better with different grass colour (still not my cup of tea but still)
@@TY_Bager the extreme hills now are extremely small and too broken to build on compared to old versions. I wanted to build on one because I felt nostalgic to a 1.7->1.8 world I lost, but I can't find an ideal terrain in 1.20(wanted to build in 1.20 because of more blocks and decorations(armour trims))
Amazing comparison! Just a shame that the camera points towards the south, making you have to turn your head to see the terrain changes on the minimap pointed north.
It's interesting to see that despite the placement of everything changing over time, you can still tell from the biome map that all of these worlds reference basically the same noise seed. One of the easier things to notice is that a lot of the biome borders in the first biome map are rivers in the last.
from seeing this, i think my first minecraft experience was in an alpha version...? it wasnt survival, i just flew around on my brother's world looking at big trees. damn its progressed so much.
Before 0:00 in alpha just islands forming and some other ages before rangliand such as godfanweda, hondreais , purica, ectoria, ecton and fumigartia 0:32 rangliand
0:55 rangliand break up 1:08 Dracula and Sarkozy 1:12 Dracula and Sarkozy flooding and drifting by earthquake pulling away After 1:12 age of sand formimg
In 1:30 trees and snow formed in desert due to climate changes and a bridge water froze in somefair ice parts in Middle of darcula and Sarkozy due by D'Arcy On 1:44 June 8th 2012 climate change ends On 2:02 land has been growed in darcula
❤ 2:59 Sarkozy has no water in land in order to generate failed ❤ 3:11 on top and bottom Sarkozy has been named "Ozfork" and these two are changed colors to to climate affect even darcula and some islands even it changes land Climate affect ends in probably 2014 march ❤ 8:30 new names in ocean like Madrid Dhani Aston Martin gaskin Adrian Bangor and Dr ocean and ocean changes in 21th
Due to how java randomness works, it inherently needs a starting seed to function, so every version with randomized world generation has it. Some may have started with a set seed, but I haven't checked if that is the case.
That was actually quite lucky, since so many other parts of the world generation changed. Some things did stay though and you can see it in those areas.
I played for the first time in 2021. The world belonged to a friend who is gone now. I tried to remake the world myself since I can't get into his world anymore. It's impossible because the seeds don't work the same anymore. I played for only 3 years but the seeds are already that different.
@@Yqe- In 2017 me, my kids and I started a multiplayer world (which my daughter already generated in 2016), and to this day we use this world. I guided it through all the small and big updates, with all new, newer and newest chunks generating around the oldes parts. 😀
I know I'm late to this but it makes sense if you look at the tutorial levels on Xbox 360 specifically the last one and the one before that you'll notice something quite interesting
Game changed for the worst with the newest world gen. Every seed is identical. Hills and mountains with an over abundance of caves everywhere. It’s what happens when games are made by investors
This is very cool! Super interesting to essentially see the world changing right beneath you. Seeing this makes me want to do a playthrough where I just play through all of the version updates, updating the world as I go along... How plausible even is this idea? Would it work as a video series? Has somebody done it before? I may look into this idea...
Many have done so, but you'd quickly notice one of the usual problems. 1. Getting stuck in ancient terrain. Starting in older versions means that your spawn will continue having that terrain type forever. This means that with each update you need to keep going further and further out to find new stuff. And of course, the starting terrain might get boring. 2. Finding a good time scale to do the updates is really tough. If you go too quickly you won't get to enjoy each update enough and eventually you will run out of updates, defeating the point of the playthrough. But if you go too slowly, you might get bored waiting for new stuff and just quit it altogether. I've noticed this from newer players who can't live without modern quality of life changes like shift clicking. 3. Deciding when to update and what updates to go through. Minecraft has been very inconsistant with version naming and release dates. Deciding which versions to go through is quite difficult.
i like to imagine that the place is the same just the land is changing like continents and temperature, Beta could have been the post dinosaur era and the normal versions a storywhere humans exist like irl with many different climate changes
I made a new world with the specific seed and then moved to the coordinates. I then copied the level.dat and edited it to have dirt to tower up with, and also the correct player rotation. Then I went to one version, loaded up the world with no chunks (so that everything would be generated), pillared up, rejoined (and entered exact player coordinates in the level.dat file), and then took the screenshots. After I had all the screenshots from the versions, I compared which ones actually had a difference and removed ones that were identical (otherwise clouds would keep moving around alot). The video itself was assembled manually, with me writing all the text myself based on changelogs, and also undocumented changes I noticed (like all the tree changes). In total it took around a day of work, but once I was done I felt that I could have made it better. Like for instance me starting in beta 1.0, and not entirely properly checking out every single world generation change, instead relying on the wiki. So eventually I plan on remaking the video, but I don't know if I could have the motivation to fully dig in to the code itself to know everything that changed.
@@Yqe- No hate, but how did you manage to show the changes in the world? The updates only affect new chunks, not old chunks, right? So how did the same chunks remain?
Due to the perfectionist I am it would likely include every single alpha version that changed stuff. And not all of them are available. I have been thinking of making a comprehensive explanation of the entire history of world generation since Infdev, complete with code analysis and such. It would take a very long time to do however and I currently have other interests that I'm prioritising.
Just a question, why dont you use betacraft? it is a launcher that accurately includes every archived minecraft version from the rd to 1.5. The versions even have sound, So, if you are reading this, you should remake this video using the betacraft launcher
Hey can you do this again but start from inf dev and go through alpha I managed to get an inf dev world all the way through alpha to beta without the world crashing or being unplayable though I did have to use a backup a few times and also it might be because I have a good computer.
@@kobeysstuff6917Kinda, it's in my things that I eventually want to do. However, since it technically can be done any time, it can be infinitely procrastinated and thus it isn't high on my priority list
And that is why i backup my worlds and bro why mojang can just make that junks that are generated stays forever in every version but new chunks are just generating new things
@@ayoutubeperson54321kinda sad and im rly mad at bedrock bc after caves and cliffs part 2 uptade my old worlds are gone on my bedrock kinda sad i have on it everything
How did you use the same seed for the different versions before beta 1.3? I thought you couldn't use seeds until b1.3b when they added the ability to add a seed during world generation?
@@Yqe- Ok thanks, I got it to work. I was trying to generate my old world around b1.2 - b1.2_02 but I couldn't get it to generate the same world for some reason. I used the seed labeled RandomSeed found in level.dat, level.dat_mcr, and level.dat_old but it only generated unfamiliar terrain :/
so cool how the coastline stayed almost the same even after the drastic change in 1.7
Actually that was complete luck. Shorelines were greatly changed and the odds of it staying the same is quite small.
1.7 changed the "extreme hills" surface from *full grass* with the acceptation of caves and the stone chunk glitch which was removed in 1.7 were changed to a more diverse pattern of stone and grass, the ground layer of the biome was raised by 10 blocks, the mountains were generated shorter and spruce trees generate on them.
1.7 also changed the oceans by making them less wide and more deep, as well as changing the random patterns of sand and dirt bed with the occasional clay patch which you can still find in rivers, swamps and lakes that generate outside of the desert, masa biomes and extreme hills biomes generated after 1.7 and replaced them with a boring, plain gravel bed that would completely stayed untouched except for the occasional ocean monument until 1.13. 1.7 removed caves and ravines (with air), mineshafts and dungeons that would generate exposed to the ocean, the removal of the features listed above increased the demanded an aquatic update as before 1.7 all that was missing from oceans were exclusive structures, plants, live fish and the swimming machinic.
1.7 also changed Tundra biomes by swapping all of the oak trees with spruce trees to spruce things up for Christmas 2013 and the spruce trees still remain to this day. As well as removed dungeons generating with collapsed sand on top of them.
1.7 Changed the *log* top textures from all oak to the ones in the programmer art and classic texture packs today and finally 1.7 removed the singular rose, rose red, cactus green and dandelion yellow dyes as well as replacing the rose in the decorations tab in the creative inventory with the current day peony instead.
But of course no-one cares about these features because they all were lost over 10 years (a decade) ago, no one cares about the world gen and focus more on the 1.9 PVC changes because they are just competitive freaks who focus on PVC which only changed on Java Edition, where as these features I have mentioned here affected Java, Console and Pocket Edition (all at different times) is literally called The Update That Changed The World and has been changed multiple times after that to the current world gen and textures.
I will end on the fact that this knowledge needs to be spread to every player before it is lost to an endless void of being forgotten.
Peace, out.
I consider 1.6.4 to be the best version of release minecraft, solely because of the 1.7 world generation changes. If it weren't for slime blocks and observers I would be fully content staying on 1.6 forever.
Where did you get this in depth knowledge about the specific extreme hills changes?@@McCrafterZT8
@@McCrafterZT81.7 messed up the world gen really bad. I think the excessive grass makes the game very ugly in particular. From that point, Minecraft didn't look like old Minecraft anymore. The new Microsoft look is even worse though.
@@adamiadamiadami I agree
I was working on a document that noted every single change in world generation to identify help the version of certain chunks on 2b2t. This video shows it visually and is awesome!!!!
Well we already kinda did similar stuff for that with the 256k data, by making a program that generates chunks in each version and compares them.
It doesn't include population or structures as it's a massive headache to work around (loading chunks in different order gives different results for example).
You can check out part of the results on hobune.stream/256k
This is also how we discovered the version the current 2b2t map was started on, a specific release of craftbukkit beta 1.2
You can message me on discord if you want more info I guess idk
yoo
It makes me kind of sad seeing those days tick by so quickly. I’ve spent 10 years on Minecraft, and haven’t regretted a second of it.
My dad bought the game for me right near the end of 2013; honestly, I can understand that statement.
so true... seeing a version i played on a tonne then going "THAT WAS 10 YEARS AGO?!?"
That music makes me cry.
no you didn't spemd 10 years
@@realcartoongirl ?
It’s just so surreal watching the date fly by and memories of elementary, middle school, high school and college start flooding in.
It nearly made me cry
what
?
I cried. I miss my old minecraft words. I used to play minecraft on an old ps3. Sadly my father formated the hard drive a while ago and now all those words only live in my memory
Yeah same here. I miss my first worlds, still curse myself for blowing up the HDD
Insanely cool, i love how between biome updates each generation of the terrain is still recognisable to the last, but if you compare the first to the last its completely different - the music makes this even better, so nostalgic
its strange how you can see an echo of 1.0 in some of the 1.16 terrain, like the waterline is exactly the same shape even though the biomes have been completely transformed
@@Lord_Reeves Mostly unchanged code for the noise in specific biomes like beaches, so when they line up in multiple versions they give the same result
Kinda like to think that world gen changing is the result of continental drifting and temperature changed
I thought the exact same thing lol, plus with that village generating towards the end and getting bigger in the versions after it really adds to the feeling of time passing
No they added new things so it will be different
Alpha just lost its world
@@realcartoongirlit wasn’t meant to be taken literally, he meant lore wise and head canon
Same tbh
It's interesting seeing the fact that the underlying height generation remained unchanged from Beta 1.8 until Release 1.16. There are some parts of the terrain that remain EXACTLY the same, which is downright crazy.
Yeah certain parts of the perlin noise calculations were in fact unchanged. The values used did change with biomes of course, but certain minute details still stayed the same.
Hey man, can you point to the details that stayed the same? I can’t find anything that was in b1.8 and stayed up until 1.16.5, or maybe that’s just me :(
@@samcraft3the bill in the top left corner with the small bump stayed the same terrain wise from beta 1.2 1:00 all the way until 1.16.5 10:09
Feels weird seeing 10 years of your life summarized in an 11 minute video
Fr, i just think its insane that i started playing minecraft in around 2016, and just seeing it go by in a few minutes makes it feel like time went by *too* fast
@@-stewie- I started in early 2011. So its already almost been a decade and a half. What I'd do to relive that era again.
@@eric.waffles that means you started playing minecraft when i was 3 years old, that’s wild
Man sometimes I hate the nostalgia old Minecraft gives me. I still remember everything about the day I booted up a crappy laptop and checked out the newly released 1.8 update. The feeling of watching the days and years tick by as Minecraft slowly changes is uncanny.
2010 is when i first played Minecraft. So many memories
2012 for me
Great, this will come in handy for my LP, I want to have a bit of every terrain generation type in my world from beta 1.3 to current.
Mad Respect
I'm going to do the exact same in my Java world!
Rip your LP. Last updated 5 months ago
@@Bromon655 it is not death yet, it's on a halt. I gotta do some important life thingy things before I can continue with my LP. I already miss it, haven't played since then.
Polyworld@@TorebeCP
beta 1.7.3 sits in a treasured place in my heart
Continental Drift of the Minecraft World.
I love ow the frame is the day. Very thought out efficient effective
1.7 generation is literally the best, although it may be because I'm nostalgic for these times
Skipping Infdev and Alpha is like skipping half of the story.
he too noob to get java working 😂
@@realcartoongirlhes probably busy with life and he didnt have time to fix the issues with Alpha and infdev, Not everybody has the free time to do what they need or want so either give him credit for his effort to make this video or leave, theres no need to leave a negative comment because he didnt review a specific version of MC you wanted.
@@realcartoongirl how the hell is that a lame ass excuse??! He also put in his description and at the beginning of the video of why he couldn't do it, what? You gonna call that a lame excuse??
Skipping this comment is like living a happy life.
@@solarprogeny6736 You must live a sad life then. I'm so sorry to hear that.
July 18 2018: the Great Shift begins
Have you tried the BetaCraft launcher for alpha/beta versions? It has a lot more versions than the official launcher and they're much more stable and less crash-prone.
I'd love to see an update to this video with those older versions and the new 1.18 generation...
I have planned on making a video containing all the pre-beta versions, but not yet
@@Yqe- do it!
@@Yqe- DO IT!!
I like that from release 1.0 to 1.16.5 the plains gets bigger and the forest gets smaller!
Idk why but the 1.4.2 update changing the bottom right there from a beach to a tree was really interesting, especially since the only thing that was added was witch huts, showing that even small things like that can change things
That was actually a population order change, I shouldn't have changed the image since there wasn't anything inherently changed in the update
Old School (maybe even peak) Minecraft: Beta 1.7.3
Classic Minecraft (contains all of Minecraft's essential features): Beta 1.8 - Release 1.6
Weird transitional stage (too different from Classic Minecraft, and not different enough to truly feel like it embodies the vision it was going for): 1.7 - 1.16
Modern Minecraft (good again, in the sense that all new features complement each other in an adequate way finally): Post-Caves and Cliffs
I feel a little different about this.
Old school: first alpha - Beta 1.7.3
Classic Minecraft "the good ol' days" (has *that* feeling to it): Beta 1.8 - 1.7.10
Featured Minecraft (still has *that* feeling, but it's subsided for this new sort of feel): 1.8 - 1.12.2
Transitional Pains Minecraft (It feels different. This was the point where everyone was saying the game started to feel like modded Minecraft): 1.13 - 1.17.1
Modern Minecraft (Today. The world generation makes the game feel almost completely different the more you play. The new features also feel more gimmicky (not in a bad way)): 1.18-present
@@Alphie_ It's crazy how when you say "has *that* feeling to it" I exactly what you mean... Oh what I'd give to go back
@@Alphie_ underrated "opnion", not exactly opnion. But I agree. I just don't like people hating on the new versions because it's not nostalgic
1.13 was the "puberty" version of Minecraft, really big and desired changes, but not well executed.
1.14 also another desired change and better executed
1.15 some optimizations
1.16 a needed update, things started going on the right track
1.17-1.18 (wait, will you!? Meme). I remember seeing videos suggesting what the update could be like, but Mojang completely surprised us.
1.19 not that big of update, but a nice one.
1.20 they finnaly started adding user's and old ideas to the game
1.21 the update nobody paid attention, but also a needed one. The dungeons have not been updated since added, at least nothing major.
This feels so much like those videos about the future of the solar system. cool 10/10!
Really great video, to be honest I nearly cried
I like how the trees shuffle places every few updates.
After so many years of playing and past experiences, I can say that I love the game! 😄
I miss the old world generation because I don’t want no giant mountain covering the whole tire world
I just wanted a good snow mountain generated in extreme/windswept hills with forests nearby for building,
without 20 large cave openings and terrible-looking elevated plains. But it is so hard to find in 1.20
@@marixsunnyotp3142 I hate the mountains they look trash rip, the extreme hills they used to be everywhere
@@TY_Bager the new mountains are okay, but they're basically hollow due to new caves. Since I'm building with creative and commands I can easily cover the cave openings, but having large caves inside a mountain that I suppose to be filled is extremely annoying, you can't dig inside and make interior you like easily.
The high altitude plains look terrible with the same vegetation colour as the plains and containing basically nothing. The steppes in biomes o' plenty looks better with different grass colour (still not my cup of tea but still)
@@TY_Bager the extreme hills now are extremely small and too broken to build on compared to old versions.
I wanted to build on one because I felt nostalgic to a 1.7->1.8 world I lost, but I can't find an ideal terrain in 1.20(wanted to build in 1.20 because of more blocks and decorations(armour trims))
@marixsunnyotp3142 You could (I think?) go back and generate it in 1.7/1.8 and then move it fwd to 1.20
I just watched a 11 minute video of screenshots of terrain generations that changed over time
You should definitely update this for 1.18, and up the render distance to 32 chunks for 1.8+
2:06
I find it absolutely fascinating that adding Witch Huts somehow resulted in that small bit of terrain in the bottom right corner to change.
Interesting video, it took you a lot of effort to make, thus you deserve more views.
Amazing comparison! Just a shame that the camera points towards the south, making you have to turn your head to see the terrain changes on the minimap pointed north.
It's interesting to see that despite the placement of everything changing over time, you can still tell from the biome map that all of these worlds reference basically the same noise seed.
One of the easier things to notice is that a lot of the biome borders in the first biome map are rivers in the last.
man seeing the old minecraft world just huahhhh
Everyone is talking about the generation, but I just think it's cool how he used , and . to show the days go by.
Can't believe it's already been a decade
That happened 2 years ago but ok
Yeah Matt it's crazy.
ok wow this video is actually quite impressive
this video made me realise that i forgotten how long the time between 1.8 and 1.9 was
You should do a new version with every snapshot, prerelease, release candidate, release, alpha and beta. Especially now that 1.20 is out
I would do that if half those weren't lost
(and also if I had enough time and motivation)
1:42 was the best landscape
from seeing this, i think my first minecraft experience was in an alpha version...? it wasnt survival, i just flew around on my brother's world looking at big trees. damn its progressed so much.
creative wasnt added until beta 1.8, are you sure u werent on pocket edition? it was like alpha for a long time and had creative
@@Archman155 nah it was an old pc
@@Monkai_Monkaicould me Minecraft classic, there used to be a /fly command that gave you a glass platform you could "fly" with
I was there for all of this including the editions in 2009. Oh my I'm getting old.
judging by the way you sound in your videos im going to have a guess and say you're lying
Before 0:00 in alpha just islands forming and some other ages before rangliand such as godfanweda, hondreais , purica, ectoria, ecton and fumigartia
0:32 rangliand
0:55 rangliand break up
1:08 Dracula and Sarkozy
1:12 Dracula and Sarkozy flooding and drifting by earthquake pulling away
After 1:12 age of sand formimg
In 1:30 trees and snow formed in desert due to climate changes and a bridge water froze in somefair ice parts in Middle of darcula and Sarkozy due by D'Arcy
On 1:44 June 8th 2012 climate change ends
On 2:02 land has been growed in darcula
❤ 2:59 Sarkozy has no water in land in order to generate failed
❤ 3:11 on top and bottom Sarkozy has been named "Ozfork" and these two are changed colors to to climate affect even darcula and some islands even it changes land
Climate affect ends in probably 2014 march
❤ 8:30 new names in ocean like Madrid Dhani Aston Martin gaskin Adrian Bangor and Dr ocean and ocean changes in 21th
8:39 few more updates till present
10:42 present
I still can't believe how many times they decided to poke at the tree generation. Never knew how much they messed with it over the years
+1 subscriber. Really loved this video.
Also before beta 1.0 i dont think there was a custom seed system it was all just 1 set seed.
Due to how java randomness works, it inherently needs a starting seed to function, so every version with randomized world generation has it.
Some may have started with a set seed, but I haven't checked if that is the case.
@@Yqe- ah. Oh I also heard other people wants a part 2 to the video with the new versions are you going to do it or to busy with other things?
@@JPT2nd I'll probably eventually do it, but I have no idea when.
@@Yqe- ah alright. Nice video too
I like how parts of the Beta 1.8 terrain in the bottom picture coexisted with the modern world shape of the top picture all the way up to 1.7
That was actually quite lucky, since so many other parts of the world generation changed. Some things did stay though and you can see it in those areas.
I played for the first time in 2021. The world belonged to a friend who is gone now. I tried to remake the world myself since I can't get into his world anymore. It's impossible because the seeds don't work the same anymore. I played for only 3 years but the seeds are already that different.
Plains in 1.7 were to another level
5:47 First human settlers
gave me a small existential crisis
10:27 please what song is this
C418 - Shunji
literally been apart of the minecraft soundtrack for over 5 years
Ive just noticed the village that slowly creeps forwards mast 1.12 lmao
7:42 me trying to talk to people when im an ant
what
Interestingly, you picked the tracks based on how they appear in the game.
Agreed
alpha world gen was so good thoo DD: broo
Love how in the first fullrelease they completely forgot to add beaches.
I feel like now I am emotionally connected to the seed you used
You have become me!
This is the main seed that I basically only use ever since 2017, as it was the one used in my only ever true single player world.
@@Yqe- In 2017 me, my kids and I started a multiplayer world (which my daughter already generated in 2016), and to this day we use this world. I guided it through all the small and big updates, with all new, newer and newest chunks generating around the oldes parts. 😀
I know I'm late to this but it makes sense if you look at the tutorial levels on Xbox 360 specifically the last one and the one before that you'll notice something quite interesting
Wish they left the old beta shores
Lucky this video exists
It was too long ago, thanks for bday gift. 🎉
It looked almost like the old Beta 1.0 terrain was restored a bit after 1.7.2.
A week ago I tried putting in the same seed of my old world to relive my memories but it just gave some mountains sadly
Literally half my life in one video. Started playing pocket edition in 2011, never looked back.
Game changed for the worst with the newest world gen. Every seed is identical. Hills and mountains with an over abundance of caves everywhere. It’s what happens when games are made by investors
It's quite sad what happend to the minecraft franchise
im not saying i enjoy the changes but like the world gen originally: it has to go through some tweaks before it feels good and random again.
the heightmap has barely changed since beta 1.0 i see
Didn't realize how much the colour ls changed from 1.12 to 1.13
Mojang: focus on cool updates - 😒
Also Mojang: CHANGE TREE GENERATION BRRRRR EACH UPDATE 🤤
This is very cool! Super interesting to essentially see the world changing right beneath you.
Seeing this makes me want to do a playthrough where I just play through all of the version updates, updating the world as I go along... How plausible even is this idea? Would it work as a video series? Has somebody done it before? I may look into this idea...
Many have done so, but you'd quickly notice one of the usual problems.
1. Getting stuck in ancient terrain. Starting in older versions means that your spawn will continue having that terrain type forever. This means that with each update you need to keep going further and further out to find new stuff. And of course, the starting terrain might get boring.
2. Finding a good time scale to do the updates is really tough. If you go too quickly you won't get to enjoy each update enough and eventually you will run out of updates, defeating the point of the playthrough. But if you go too slowly, you might get bored waiting for new stuff and just quit it altogether. I've noticed this from newer players who can't live without modern quality of life changes like shift clicking.
3. Deciding when to update and what updates to go through. Minecraft has been very inconsistant with version naming and release dates. Deciding which versions to go through is quite difficult.
A youtuber called paladin ryan us doing this
i've done it. very fun try not to generate all your strongholds before 1.0 otherwise you're gonna have to wait until 1.9
Can you update this for 1.21?
Is there mods for old generation?
i like to imagine that the place is the same just the land is changing like continents and temperature, Beta could have been the post dinosaur era and the normal versions a storywhere humans exist like irl with many different climate changes
mojang trying to resist the urge to vhange tree generation (impossoble challennge)
Great video! Can I ask how you made it?
I made a new world with the specific seed and then moved to the coordinates. I then copied the level.dat and edited it to have dirt to tower up with, and also the correct player rotation. Then I went to one version, loaded up the world with no chunks (so that everything would be generated), pillared up, rejoined (and entered exact player coordinates in the level.dat file), and then took the screenshots.
After I had all the screenshots from the versions, I compared which ones actually had a difference and removed ones that were identical (otherwise clouds would keep moving around alot). The video itself was assembled manually, with me writing all the text myself based on changelogs, and also undocumented changes I noticed (like all the tree changes).
In total it took around a day of work, but once I was done I felt that I could have made it better. Like for instance me starting in beta 1.0, and not entirely properly checking out every single world generation change, instead relying on the wiki.
So eventually I plan on remaking the video, but I don't know if I could have the motivation to fully dig in to the code itself to know everything that changed.
@@Yqe- ah that sounds like a lot of work! 👏
Very interesting video
Ok but now you should go though every snapshot change to terrain in addition to full releases.
You go do that, see how long it takes
@@Yqe- No hate, but how did you manage to show the changes in the world? The updates only affect new chunks, not old chunks, right? So how did the same chunks remain?
did you keep recreating a world with the same seed?
@@Aden_ yes I indeed regenerated the world in each version (though some screenshots are reused when no visible changes occured)
@@Yqe- interesting, thanks!
I found alpha 1.0.16 to be pretty stable. Has awesome mountain generation.
Wish TH-cam would stop recommending outdated videos
You could have just used BetaCraft launcher to launch versions prior to Beta 1.0.
question, what is the name of the last music? i tried to ask it on shazam but it didn't detect it
C418 - Shunji
literally part of the official minecraft soundtrack for over 5 years now
hello, can you tell me the name of the last song in the video?
c418 - shunji
literally been apart of the minecraft soundtrack for over 5 years
thank you man, i was looking in minecraft volume alpha and beta but could not find it before@@Yqe-
this is such an interesting video!
will there be an updated video including 1.17 until the most recent update?
Due to the perfectionist I am it would likely include every single alpha version that changed stuff. And not all of them are available.
I have been thinking of making a comprehensive explanation of the entire history of world generation since Infdev, complete with code analysis and such. It would take a very long time to do however and I currently have other interests that I'm prioritising.
Just a question, why dont you use betacraft? it is a launcher that accurately includes every archived minecraft version from the rd to 1.5. The versions even have sound, So, if you are reading this, you should remake this video using the betacraft launcher
yes I do know that
@@Yqe- how come you dont use it for this video?
@@unrevoked7137 because I didn't want to have to go through the effort of downloading it, and every version isn't found
what song plays at 7:35? amazing video btw
C418 - Shuniji
Literally in the Minecraft Soundtrack since 1.13
you should update this, it would be cool
Hey can you do this again but start from inf dev and go through alpha I managed to get an inf dev world all the way through alpha to beta without the world crashing or being unplayable though I did have to use a backup a few times and also it might be because I have a good computer.
I have been planning for a while to do it yes
Its been almost a year since my comment you still planning on doing it?@@Yqe-
@@kobeysstuff6917Kinda, it's in my things that I eventually want to do. However, since it technically can be done any time, it can be infinitely procrastinated and thus it isn't high on my priority list
Which seed is this ?
-1052545178
read the description
I like how the music kinda syncs with the date counter at 3:10 and onwards.
Cool idea, but I’m disappointed that the video is 3 years out of date and doesn’t include 1.18.
No way, I should get a time machine!!
It's all the same after Beta 1.8
Crazy to think God did all that in 7 days 😇
And that is why i backup my worlds and bro why mojang can just make that junks that are generated stays forever in every version but new chunks are just generating new things
i know, for me on my xbox 360 a portion of my older worlds is kinda gone
@@ayoutubeperson54321kinda sad and im rly mad at bedrock bc after caves and cliffs part 2 uptade my old worlds are gone on my bedrock kinda sad i have on it everything
This is awesome!
I miss 1.7.3 version!
How did you use the same seed for the different versions before beta 1.3? I thought you couldn't use seeds until b1.3b when they added the ability to add a seed during world generation?
Editing the level.dat and then deleting already generated chunks
@@Yqe- Ok thanks, I got it to work. I was trying to generate my old world around b1.2 - b1.2_02 but I couldn't get it to generate the same world for some reason. I used the seed labeled RandomSeed found in level.dat, level.dat_mcr, and level.dat_old but it only generated unfamiliar terrain :/
Anyone else misses the old world generation and hates thr new world generation?
when my forest changed to snow, i nearly cried..... I was like 10
1.7 changed the most. Also is altering trees a joke like "removed herobrine"
Miss beta map generation
Then play it
actually true
This video is in only 6 FPS? 🤔
that's so you can use , and . to go frame by frame each day in the video
this vid needs an update.