When you have fallout and elder scrolls in the bank and you decide to make something new, this is a huge gamble. I hope its a great game like Skyrim and Fallout 3.
Technically, everything is handcrafted, the procedurally generation system, just puts all these handcrafted assets together, on the fly, as you arrive on a planet. Much like Elder Scrolls and Fallout, which both use procedural generation - just less advanced.
@@ZephrymWOW Bethesda refers to its system as procedural generation, but it's not procedural generation in the same way No Man's Sky is, where the entire world is generated on the fly, with the obvious downside of all the planets looking very similar. With Starfield, I'm guessing, some form of procedural generation was used to create the initial texture tiles, but once it's wrapped around a world, artists went through the world, to make sure everything is as it should and to touch things up, where applicable. That would mean, they'd need to make, at least 1,000 unique texture tiles, for all the various planets, then create a system, that would apply the appropriate tile to a planet, based on its attributes. So if it's a moon, then the system will take the corresponding tile from a list of moon tiles, if it's a planet situated in a goldilocks zone, then it'll take a texture tile from the correct group of texture tiles, and so on. Once that initial phase is done, the system would then have to determine what to situated on the planet. Everything placed on the planet is taken from handcrafted assets. So it might take a cave, then position it somewhere on the world, or an abandoned science facility, and do the same thing.
@@uchenna127 no, there are two different systems. Swapping asset/encounter a to b is seeded rng. Procedural generation is used for the planet terrain. I work as an engineer for the same company
1:10 it's true there is over a thousand planets, only 10% of them (so roughly 100) will actually have life on them, the majority will be lifeless rocks with no plants or animals, but resource heavy, though they may still have Points of interest
I was actually expecting that, and I think 100 planets whit life is still amazing, you also can know if the planets who’ll have life or not before visit them, so you will not waste time exploring barren planets unless you want to
I assume that when you hijack a ship that's already registered to a certain Faction (the previous owner that you blasted), it will be difficult or impossible to sell or re-register it to that same faction, but each faction will have an enemy/opposing faction where you can sell it. Then there will most likely be the cliché "no questions asked" shipyard where you can sell it, but only for x%. That becomes late game because you'd have to discover all of those locations, maybe even have built up a certain reputation level.
The Direct video suggests that the max ship size is 8 L x 8 W x 9 H. The giant robot ship is 9 H. Modules are 1x1, 1x2, 1x3, 2x2 etc. That's 500+ nodes, blocks, or whatever you want to call them. Whether or not you can pull off a Borg cube is up in the air.
Am I the only one who thinks that robot ship looks stupid and doesn’t fit the style of the game. It looks like something from Transformers or some silly anime show. I plan to Nike it the second I see it no matter the consequences.
Starfield can't come soon enough... I've already decided I'm going for a malcolm reynolds bounty hunter type character & I'm gonna try create Serenity!
I hope all those planets with no life doesn’t get boring. I would like an option to hide your spacesuit as you explore in your game. My friends and I like getting clothes for characters , i hope there is pants and skirts and dresses like some of the characters wear in game. I don’t have an xbox so idk when ill get one yet. Ill see what this game brings first i guess
With the Starter home trait, I highly doubt it's 50,000 credits each week, rather you pay the weekly/monthly payment of whatever term you have on the mortgage itself.
You think having so much content is a good thing, but rdr2 learned me that to much content/stuff to do, can be extremely overwhelming. Also it makes the game slower also so your focus drift of the story. But thats just my opinion.
I'm assuming you assign NPCs to additional ships for trade routes moving resources between outposts and/or protecting them from randomly generated pirates. So no grenades, more of +x% to outpost defense or reduced time moving resources.
Considering the plight of games on release that are problematic and the fact this is indeed a Bethesda game it goes without saying you can wait comfortably longer for this game until it has had 8 months of bug fixes.
I think from the gameplay deep dive you can definitely downsize your ship but it would mean your crew is next none and some parts of ship would be less like the control room, storage, Sleeping Quarters etc.
@@observantmonkey4055 so you are just so petty you had to say something negative rather than just moving on? And you do realise that other people may not have seen this stuff right...
@@Ragehaven you want to write a book about it? If this was good for you then you too could have just gone about your business. The title is clickbait. My comment isn't intended for everyone but I'm sure it saved someone their time. You are trying to be an investigator for your own enjoyment lol. Move on and enjoy the rest of your day/night.
I can't imagine the this game will be story driven although there is elements to a narrative of course I think a lot of players will find themselves overwhelmed and ultimately stop playing, call it empty field with pockets of things to do I'm calling it now once it's released reviews will be negative.
It's a copy paste of Skyrim and fallout perks are same just different names and side quest will be go get this bring it back or go kill this guy and it will be a bug fest.
One thing that any prospective buyer should know is that Bethesda have a history of releasing horribly buggy games. So don't pre-order or get it until the worst offenders get patched. With one major exception - Fallout 76, which remains badly bugged - their games do get pretty good once the early buyers do beta testing for free.
Extra things you need to know about starfield… 1. It’s a game being sold with lighting. 2. It’s set massively into the future. 3.1000 planets to explore on foot as their are no ground vehicles 😅. 3. Really intense gunfights …..There is no dodge button 😂 4. Realistic shooting mechanics…. Aim assisted magnetic bullets 5. Next generation space exploration game 30fps enjoy
i've played too much outer wilds. i think the space travel is going to be supremely disappointing and primarily consist of a loading screens. also your title is too clickbaity. it's annoying.
Its literally an RPG, thats what bethesda does. Its not different than skyrim. You take on the role of a character that you create. doesnt get much more rpg than that
Click, pause, comment .... Just to say I don't want to know anything about this game so it's all new and surprising to me. I have learned over the years the least I know about a game or movie , the more I enjoy it.
Wouldn’t it be cool if Bethesda allowed us to play just the character creation part of starfield while we wait for the full release.
Yeah, like saints row did.
That would be epic but I don’t think they will unfortunately
That would be epic!!
That'd be such a tease...
I would love it, but it would also make me go more crazy waiting for release!
Noooooo it would just make me sad not being able to boot it
Rockstar: Explore the wild west and have your own horse
Bethesda: Explore the Galaxy and have your own spaceship
Kind of like Woody and Buzz XD
When you have fallout and elder scrolls in the bank and you decide to make something new, this is a huge gamble. I hope its a great game like Skyrim and Fallout 3.
August 31st can’t get here FAST enough!
You got put in the starfield TH-cam algorithm man good stuff
Im gonna make my character look like the adoring fan so we can be twins 😅
Technically, everything is handcrafted, the procedurally generation system, just puts all these handcrafted assets together, on the fly, as you arrive on a planet. Much like Elder Scrolls and Fallout, which both use procedural generation - just less advanced.
Placing assets isn't procedural generation it's seeded rng
@@ZephrymWOW Bethesda refers to its system as procedural generation, but it's not procedural generation in the same way No Man's Sky is, where the entire world is generated on the fly, with the obvious downside of all the planets looking very similar.
With Starfield, I'm guessing, some form of procedural generation was used to create the initial texture tiles, but once it's wrapped around a world, artists went through the world, to make sure everything is as it should and to touch things up, where applicable.
That would mean, they'd need to make, at least 1,000 unique texture tiles, for all the various planets, then create a system, that would apply the appropriate tile to a planet, based on its attributes. So if it's a moon, then the system will take the corresponding tile from a list of moon tiles, if it's a planet situated in a goldilocks zone, then it'll take a texture tile from the correct group of texture tiles, and so on.
Once that initial phase is done, the system would then have to determine what to situated on the planet. Everything placed on the planet is taken from handcrafted assets. So it might take a cave, then position it somewhere on the world, or an abandoned science facility, and do the same thing.
Facts
@@uchenna127 no, there are two different systems. Swapping asset/encounter a to b is seeded rng. Procedural generation is used for the planet terrain. I work as an engineer for the same company
1:10 it's true there is over a thousand planets, only 10% of them (so roughly 100) will actually have life on them, the majority will be lifeless rocks with no plants or animals, but resource heavy, though they may still have Points of interest
Would be cool if there were ruins etc of a civilisation that was there before we get there
@@neoandroid8586there probably will, in an interview he said something like that there will be surprises in those planets
I was actually expecting that, and I think 100 planets whit life is still amazing, you also can know if the planets who’ll have life or not before visit them, so you will not waste time exploring barren planets unless you want to
Step 1- Create Commander Shepard
Step 2- create the Normandy
Step 3- Space
I could see a mod that made selling unregistered ships easier. Like a black market or fence for ships. Maybe something with the Pirate factions
I assume that when you hijack a ship that's already registered to a certain Faction (the previous owner that you blasted), it will be difficult or impossible to sell or re-register it to that same faction, but each faction will have an enemy/opposing faction where you can sell it. Then there will most likely be the cliché "no questions asked" shipyard where you can sell it, but only for x%. That becomes late game because you'd have to discover all of those locations, maybe even have built up a certain reputation level.
The Direct video suggests that the max ship size is 8 L x 8 W x 9 H. The giant robot ship is 9 H. Modules are 1x1, 1x2, 1x3, 2x2 etc. That's 500+ nodes, blocks, or whatever you want to call them. Whether or not you can pull off a Borg cube is up in the air.
Am I the only one who thinks that robot ship looks stupid and doesn’t fit the style of the game. It looks like something from Transformers or some silly anime show. I plan to Nike it the second I see it no matter the consequences.
Oh. I want that Borg cube! I doubt i can build a Babylon 5 Shadow vessel loz
I wish it was multiplayer
Starfield can't come soon enough... I've already decided I'm going for a malcolm reynolds bounty hunter type character & I'm gonna try create Serenity!
I hope all those planets with no life doesn’t get boring. I would like an option to hide your spacesuit as you explore in your game. My friends and I like getting clothes for characters , i hope there is pants and skirts and dresses like some of the characters wear in game. I don’t have an xbox so idk when ill get one yet. Ill see what this game brings first i guess
"Bethsda's first NEW IP in over 25 years"
BRINK: "Am i joke to you?"
Constellation Edition is sold out 😭😭😭😭😭
With the Starter home trait, I highly doubt it's 50,000 credits each week, rather you pay the weekly/monthly payment of whatever term you have on the mortgage itself.
Nice vid. No alien factions or half human. Seams a missed opputunity.
You think having so much content is a good thing, but rdr2 learned me that to much content/stuff to do, can be extremely overwhelming. Also it makes the game slower also so your focus drift of the story. But thats just my opinion.
Agree As great as rdr2 is, It was also overwhelming at times
If I'm at the end of the Game what do I need a ship for?
Seems like Bethesda took a lot of inspiration from TTRPG's like Traveler. This is not a bad thing.
He says Endgame for ship builds...
Im determined to create a Passive Income Farm....
I wonder how equipping the companion will work. Do they have unlimited ammo? Do they use health items and grenades only if you given them some?
I imagine they will have a default weapon like in fallout that has infinite ammo but every else is on you to provide.
I'm assuming you assign NPCs to additional ships for trade routes moving resources between outposts and/or protecting them from randomly generated pirates. So no grenades, more of +x% to outpost defense or reduced time moving resources.
already paid for it 😊
You dont have to pay 50,000 credits every week for the starter home you pay the bank offer in payments
The developers for Honest Balls™💯💯💯💯🔥🔥🔥🔥🔥 (0:13)
Considering the plight of games on release that are problematic and the fact this is indeed a Bethesda game it goes without saying you can wait comfortably longer for this game until it has had 8 months of bug fixes.
I just can’t fucking wait, I’m so hyped for it ❤
I imagine with the house trait you'll eventually just pay off the mortgage
I MUST know these things. If I do not, how can I possibly expect to enjoy the game??
i see the ships we will have are rather large which is really cool, but do we know if we could also build smaller ships like a 1 seat fighter?
I think from the gameplay deep dive you can definitely downsize your ship but it would mean your crew is next none and some parts of ship would be less like the control room, storage, Sleeping Quarters etc.
What would be cool was if you could have a main ship, and a small one man ship that can detach, like the phantom and ghost in star wars rebels.
agree,small one sometimes quite powerful
Same info over and over from all these channels. Theres a 4hr breakdown and some others that give more than these recycled vids do
Yet you keep watching them?
What an observant monkey
@@Ragehaven no I don't lol. I thought I'd get something new so I clicked. My obvious mistake
@@observantmonkey4055 so you are just so petty you had to say something negative rather than just moving on? And you do realise that other people may not have seen this stuff right...
@@Ragehaven you want to write a book about it? If this was good for you then you too could have just gone about your business. The title is clickbait. My comment isn't intended for everyone but I'm sure it saved someone their time. You are trying to be an investigator for your own enjoyment lol. Move on and enjoy the rest of your day/night.
Watch...
Constellation is going to end up being the very last remnants left of what used to be NASA.
You're info here is bad. For example, Ships are not a "Late game item" at all. Plus many other comments...
30fps on the consoles kills me
anyone else feel like the UI in this game is incredibly bland?
Didn't need to know that.
Grandma's gonna die
I can't imagine the this game will be story driven although there is elements to a narrative of course I think a lot of players will find themselves overwhelmed and ultimately stop playing, call it empty field with pockets of things to do I'm calling it now once it's released reviews will be negative.
It's a copy paste of Skyrim and fallout perks are same just different names and side quest will be go get this bring it back or go kill this guy and it will be a bug fest.
One thing that any prospective buyer should know is that Bethesda have a history of releasing horribly buggy games. So don't pre-order or get it until the worst offenders get patched. With one major exception - Fallout 76, which remains badly bugged - their games do get pretty good once the early buyers do beta testing for free.
Extra things you need to know about starfield… 1. It’s a game being sold with lighting. 2. It’s set massively into the future. 3.1000 planets to explore on foot as their are no ground vehicles 😅. 3. Really intense gunfights …..There is no dodge button 😂 4. Realistic shooting mechanics…. Aim assisted magnetic bullets 5. Next generation space exploration game 30fps enjoy
@@ignaciom8906 salt 😂 from Xbox l? 🤣😳😳 you smoking that crystal stuff again?
#49....this games gomna suck
i've played too much outer wilds. i think the space travel is going to be supremely disappointing and primarily consist of a loading screens. also your title is too clickbaity. it's annoying.
Agreed. Just call it Loadingfield 😂
49th Detail: It's not a role-playing game. It's an action/adventure.
Its literally an RPG, thats what bethesda does. Its not different than skyrim. You take on the role of a character that you create. doesnt get much more rpg than that
Literally is an RPG
Those are not self-excluding classifications. Bethesda does RPGs. Can be action and adverture driven ones? Sure.
Who cares what it's called make your character and play 😂
Bread
Hey mate do you have a discord?
Click, pause, comment ....
Just to say I don't want to know anything about this game so it's all new and surprising to me. I have learned over the years the least I know about a game or movie , the more I enjoy it.
There gonna make the game with the option to buy credits and better ships with guns and gear lol