RTGI basically just adds bounce-lighting to to the existing RT lighting, so the difference was never going to be huge. The results are as expected: environmental objects casting their color on the scene, less stark shadows in highly lit scenes, and more accurate ambient occlusion. Pretty noticeable in some scenes, less so in others. I assume the comparison shots are RT vs RT + RTGI?
It seems that forza is using really low ray count for the GI, there are things that should be casting some shadow/light reflection that are not. Like the green grass on the rails or concrete barrier. Its really tone down. (Cyberpunk pathtracing broke my RT perception :/ )
Thanks for the video... I tried game already and was thinking that I am blind, but in your comparison it's visible that improvements are truly minimal... Implementation of RTGI is half-assed like everything else in the game. No big suprise.
It's not half assed, that's just how RTGI works. Keep in mind the game does have global illumination by default, it just doesn't use ray tracing. Just like screen space reflections versus RT reflections, in a real scene in the middle of the action it's often not easy to notice the difference.
@@dancovich Yeah, GI is mostly just bounce lighting, so at best the shadows get more light or some color casting. The real question is, does it make the game any more fun?
@@JZStudiosonline Exactly. If someone didn't think the game was that fun before, RTGI will just be a novelty you can look at for 10 minutes and then get bored again. I really don't get this chase for better visuals, a bad game will just be bad while looking good.
My problem is I think dev should stop rely on Ray tracing to create "better" graphics...cause frankly without a really expensive GPU, it looks like crap and it tanks the frame rate.
There's a video going around explaining how the current reliance on ray tracing and upscaling is ruining games and it's really starting to show lately. We're getting games that don't look that much better than games of 10 years ago but require the latest hardware to run.
The thing is in the future RT performance will be very good even on cheap gpus. If you take a look at blender open data you can see that rt performance has doubled every single generation since the 20 series. Right now, yes, it's annoying; in a few years RT / Path tracing will be pretty commonplace.
@@John514s I saw the video and it's something I realize since they released the rtx cards. Till this day I always turn ray tracing off in all my games. Yeah it doesn't look as "good" but I won't be stuck playing in 40 fps with my 2070 GPU that still runs games perfectly.
Looks amazing from my testing. No it's not an in your face difference but it makes the whole scene look more grounded and true to life. Buildings/glass in particular look much more real and less static and floaty.
@@jlb4685 I didn't say that you said that. You said it looks amazing and i think it's not looking amazing because of oversaturated "shadows" or "light bounces" how you call it. Go out, hit a flashlight against a red sign and look if you get red colors reflecting at the bottom. That's just an example.. Not even a DSLR camera would pick up some color from this.
@@WhiteCranK lol ok clearly this is one of those “fire engines are green” moments that I’m not gonna waste my time any further arguing about. You’re right buddy you win 🍪
More reflixions on Cars at the Race, self reflexion ot the Car to his own Body, Track Invoriment Reflexion and Shadow also on Treas. You need to play 1-2 laps with on than with Off, you will reconazing a more realistic and natural look with RTGI on, mostly at Daylight and a Car Colour with bright reflexion other Cars needs to be near by. In some cases you Realy not will see a differnce, but in some the difference is huage.
I can’t sustain 60 fps on all high settings with RTGI that’s for damn sure. Wow I hope one day RT isn’t such a huge resource hog of a feature across the board. I guess I’ll enjoy said feature on Indiana Jones where not only is it standard but it works far better too. Honestly RT is nice if optimized for from the start but I think it’s not worth the performance costs
I mean ye it looks better, and finally it looks like the famous "Dev Build" screenshots they used up until now that we simply couldn't recreate. But RTX is again just completely useless in normal day to day gameplay and the impact on performance far outweighs the need for better graphic fidelity (unless you have a 4090 and can crank everything ofc). PLUS, it's not like it makes a massive difference tbf... Who tf is going to pay attention to the reflection coming off of the pit wall that correctly has a tint of the surface color😂
@HokiHoshi to be completely honest with you, i believe that what will kill the performance on the 3070 in this scenario is the lack of Vram. Forza w/o RT is already at the 8gb limit, but even tho it still has some performance to give... If only nvidia had put at least 12gb on it.
There is no RTGI in the car, but the unofficial version of the RTGI folder can be opened, Take a look at the comparison video:th-cam.com/video/P4-mb8DzXrk/w-d-xo.html th-cam.com/video/YlIKKWopLV8/w-d-xo.html
Nah... I play on Xbox SX at native 4K resolution without ray-tracing and the visuals are very similar to high spec PCs. With a high-quality HDR TV on the console, the game looks beautiful. A high-quality HDR is at least as important from a visual point of view as this RTGI, which is very hardware-intensive and unnecessarily expensive...
Kid listen.. it's proved meanwhile that FM is looking better ok? Stop repeating stupid nonsense. I'm not talking about the accuracy of the models, i'm talking about the lighting and overall graphic. Sorry but don't be silly.
RTGI looks as if you're on a low dose of shrooms or acid. Imagine irl shadows would be colored like this lol I don't get it, there's nothing realistic about this feature, just more colors. Does it look good? Yes, sometimes it's nice but overall it's just very unrealistic.
This devs were lazy FR. They should have set the lighting like color, contrast, shadow type stuff without Ray tracing. Ray tracing could have been set later, but higher up and devs were idiots claiming built for the ground up while skipping many process.
Turn 10 Studios, please stick to Horizon and next time you think about making a racing "simulator" please stop. You ripped a bunch of people off with your "made from the ground up crap." Stop lying to people. There is a difference between marketing and straight up lying.
Corporate needs you to find the difference between the two pictures
02:15 is so realistic, it even removes the word "mount" on the bridge
Ur blind to think it was removed😂
@@LHMX_4433_goofy give me a disco*d link and i'll gladly show you a screenshot for proof :)
Idk why it's gone for me and you say it's not.
Fr lol youre wrong
@honda56221 you're*
I can proof it with a screenshot tho.
Idk why it's not visible for me with rtgi on 🤷♂️
RTGI basically just adds bounce-lighting to to the existing RT lighting, so the difference was never going to be huge. The results are as expected: environmental objects casting their color on the scene, less stark shadows in highly lit scenes, and more accurate ambient occlusion. Pretty noticeable in some scenes, less so in others.
I assume the comparison shots are RT vs RT + RTGI?
It seems that forza is using really low ray count for the GI, there are things that should be casting some shadow/light reflection that are not. Like the green grass on the rails or concrete barrier. Its really tone down. (Cyberpunk pathtracing broke my RT perception :/ )
I can't even notice a difference
Imo the rtgi gives it a little extra nudge towards realism but it’s not a huge difference ofc
So... it seems im not missing much on my Series S. Good for me, furstrating for high-end PC players.
Thanks for the video... I tried game already and was thinking that I am blind, but in your comparison it's visible that improvements are truly minimal... Implementation of RTGI is half-assed like everything else in the game. No big suprise.
The technology required for real-time ray tracing is just not there yet. But companies love selling unfinished products
It's not half assed, that's just how RTGI works. Keep in mind the game does have global illumination by default, it just doesn't use ray tracing. Just like screen space reflections versus RT reflections, in a real scene in the middle of the action it's often not easy to notice the difference.
@@dancovich Yeah, GI is mostly just bounce lighting, so at best the shadows get more light or some color casting. The real question is, does it make the game any more fun?
@@JZStudiosonline Exactly. If someone didn't think the game was that fun before, RTGI will just be a novelty you can look at for 10 minutes and then get bored again. I really don't get this chase for better visuals, a bad game will just be bad while looking good.
My problem is I think dev should stop rely on Ray tracing to create "better" graphics...cause frankly without a really expensive GPU, it looks like crap and it tanks the frame rate.
Yes
There's a video going around explaining how the current reliance on ray tracing and upscaling is ruining games and it's really starting to show lately. We're getting games that don't look that much better than games of 10 years ago but require the latest hardware to run.
@@John514s and TAA
The thing is in the future RT performance will be very good even on cheap gpus.
If you take a look at blender open data you can see that rt performance has doubled every single generation since the 20 series.
Right now, yes, it's annoying; in a few years RT / Path tracing will be pretty commonplace.
@@John514s I saw the video and it's something I realize since they released the rtx cards. Till this day I always turn ray tracing off in all my games. Yeah it doesn't look as "good" but I won't be stuck playing in 40 fps with my 2070 GPU that still runs games perfectly.
That performance hit O_o
Looks amazing from my testing. No it's not an in your face difference but it makes the whole scene look more grounded and true to life. Buildings/glass in particular look much more real and less static and floaty.
There are no colored shadows irl except you're on shrooms or acid lol.
@ coloured shadows? Where’d I say that? And that’s not how RTGI works. But fyi light changes colour depending what surface a light bounces from.
@@jlb4685 I didn't say that you said that.
You said it looks amazing and i think it's not looking amazing because of oversaturated "shadows" or "light bounces" how you call it.
Go out, hit a flashlight against a red sign and look if you get red colors reflecting at the bottom. That's just an example..
Not even a DSLR camera would pick up some color from this.
@@WhiteCranK lol ok clearly this is one of those “fire engines are green” moments that I’m not gonna waste my time any further arguing about. You’re right buddy you win 🍪
@@jlb4685 Sorry that you've no idea about that "buddy" 🥱
More reflixions on Cars at the Race, self reflexion ot the Car to his own Body, Track Invoriment Reflexion and Shadow also on Treas.
You need to play 1-2 laps with on than with Off, you will reconazing a more realistic and natural look with RTGI on, mostly at Daylight and a Car Colour with bright reflexion other Cars needs to be near by. In some cases you Realy not will see a differnce, but in some the difference is huage.
the smooth slide transition makes it harder to see the direrences
I can’t sustain 60 fps on all high settings with RTGI that’s for damn sure. Wow I hope one day RT isn’t such a huge resource hog of a feature across the board. I guess I’ll enjoy said feature on Indiana Jones where not only is it standard but it works far better too.
Honestly RT is nice if optimized for from the start but I think it’s not worth the performance costs
If you see those day time shadow movement its really looks bad it skip the like steps not moving it really looks bad in middle of races
I mean ye it looks better, and finally it looks like the famous "Dev Build" screenshots they used up until now that we simply couldn't recreate. But RTX is again just completely useless in normal day to day gameplay and the impact on performance far outweighs the need for better graphic fidelity (unless you have a 4090 and can crank everything ofc). PLUS, it's not like it makes a massive difference tbf... Who tf is going to pay attention to the reflection coming off of the pit wall that correctly has a tint of the surface color😂
It's a nice candy to throw on when the replay works
@@kuroshine yep. That's about it
I'm playing on Series X, no need to play on my high-end pc. There's no big difference
Its nice but 120 fps full field at 4k max car ray tracing to 55 1 car on track 55fps is a nongo
Going to throw this at my 3070 just to see it burn hahahaha
LOL yeah I noticed about a 10% hit overall on my card, curious how something a bit older will do
@HokiHoshi to be completely honest with you, i believe that what will kill the performance on the 3070 in this scenario is the lack of Vram. Forza w/o RT is already at the 8gb limit, but even tho it still has some performance to give... If only nvidia had put at least 12gb on it.
I tried it on my 3070. In 1440p with RTGI High and DLSS Quality it is still achieving 60 FPS. Before that I played with RT Reflections and DLAA.
@Sherlok09 oh, so they did actually improve the game a lot from when i last played. Rt at high was enough to overload the 8gb of vram.
There is no RTGI in the car, but the unofficial version of the RTGI folder can be opened, Take a look at the comparison video:th-cam.com/video/P4-mb8DzXrk/w-d-xo.html
th-cam.com/video/YlIKKWopLV8/w-d-xo.html
Your videos are very bad about this topic sorry.. where did you get that awful grain from?
@@WhiteCranK Worst?
Seriously, are we serious right now?
lmao, might as will have not added it with how low quality of an implementation it is, are they casting a single ray or something?
Nah... I play on Xbox SX at native 4K resolution without ray-tracing and the visuals are very similar to high spec PCs. With a high-quality HDR TV on the console, the game looks beautiful.
A high-quality HDR is at least as important from a visual point of view as this RTGI, which is very hardware-intensive and unnecessarily expensive...
It looks better without it. The difference is so small
Gran Turismo in poor 😂
Kid listen.. it's proved meanwhile that FM is looking better ok?
Stop repeating stupid nonsense.
I'm not talking about the accuracy of the models, i'm talking about the lighting and overall graphic.
Sorry but don't be silly.
RTGI looks as if you're on a low dose of shrooms or acid.
Imagine irl shadows would be colored like this lol
I don't get it, there's nothing realistic about this feature, just more colors.
Does it look good? Yes, sometimes it's nice but overall it's just very unrealistic.
the game looks better with RTGI but my RTX 2060 super is too weak to use this for a racing
meh
Did this game really need full raytracing?
Ray tracing is only good for old games with nothing to look forward to. New games can do so much without it
Still = one of worst big racing games ever and that addition changes absolutely nothing.
This devs were lazy FR. They should have set the lighting like color, contrast, shadow type stuff without Ray tracing. Ray tracing could have been set later, but higher up and devs were idiots claiming built for the ground up while skipping many process.
Fms is still a shitty game
No difference
Turn 10 Studios, please stick to Horizon and next time you think about making a racing "simulator" please stop. You ripped a bunch of people off with your "made from the ground up crap." Stop lying to people. There is a difference between marketing and straight up lying.
everything in forza are better than in gt7, how they can release shit7 in 22 year xDDDD
Gt7 is way better, What drugs are you on, fm is garbage, hope you enjoy those 2 decade old outdated car models
Shut up hater