Hey Guys- I live in Western NC where the hurricane hit really bad. Don’t expect much content the next week or two- power will be out for awhile still. Posted up to tuesday. I put more info in a community post and on discord.
Thank you for the content! You could also have gone Navigation > any projectile > Fireworks > Black Hole on the "charges on hit" wand for INSANE output of free spells! As for Challenge Runs, I do them in two fashions: 1. Blocking away all the strongest spells - no Volley, no Mana Absorption, no Duet, no Multishot, no Tracking... Just figure out what you always pick and remove it from the pool. Or... 2. Playing from a fresh save file: - Starting set only - A single wand slot - No starting keys - Less HP per Heart room (so fewer blood relics) - Much smaller inventory (and thus, harder to carry spells to fuse/upgrade/reroll). - Several powerful spells locked out.
when you have a nice build going it is easy to think you might need more challenges. imagine having a bad build with extra challenges... can get rough yikes
Hey Guys- I live in Western NC where the hurricane hit really bad. Don’t expect much content the next week or two- power will be out for awhile still. Posted up to tuesday. I put more info in a community post and on discord.
Hey take it easy, take care.
Thank you for the content! You could also have gone Navigation > any projectile > Fireworks > Black Hole on the "charges on hit" wand for INSANE output of free spells!
As for Challenge Runs, I do them in two fashions:
1. Blocking away all the strongest spells
- no Volley, no Mana Absorption, no Duet, no Multishot, no Tracking... Just figure out what you always pick and remove it from the pool.
Or...
2. Playing from a fresh save file:
- Starting set only
- A single wand slot
- No starting keys
- Less HP per Heart room (so fewer blood relics)
- Much smaller inventory (and thus, harder to carry spells to fuse/upgrade/reroll).
- Several powerful spells locked out.
New Subscriber and I love these ideas of how to play the game. It's a nice and fun challenge!
What about just one type of spell - so summons only, projectile only, etc. Maybe combine that with no "buff" spells like no split, etc?
when you have a nice build going it is easy to think you might need more challenges.
imagine having a bad build with extra challenges... can get rough yikes