Hi, could you please explain how to import the model and the textures without choosing send to stager because it doesn't work for many people and there is nothing online showing how to export to stager Thanks in advance
this is a great video but what if my substance painter doesn't have the option of sending it to stager? is there another way to get my fully textured model into stager?
You can do it the old fashion way of exporting all the textures as images (JPGs or PNGs are fine), importing the model into Stager, and with the model selected, assign each image into its respective channel. Hope that helps!
@@JasonFerry Do you happen to have a tutorial on how to do that? this is my first time ever using stager and my instructor suggested using it for our final render. But my textures aren't going out like they should. so I was hoping to find a tutorial on how to get the right textures exported out of painter to use in stager.
@@JasonFerry Okay, but how do I do that? when I drag the textures onto the model, it just looks like an image attached and not the texture that I made, so it's not showing up as section for say the head (it just shows the texture map as a full image, hopefully that made better sense). so am I doing something wrong? or am I not doing it correctly? is there a tutorial somewhere that shows this, because I can't find it. There isn't a tutorial to do it the old fashion way.
You should be able to go Properties (bottom right side, with model selected) > Material > Base Color, Roughness, etc. > Plus Icon > Image. By dragging an image directly onto the model, you're placing it like a sticker but if you want to actually use the model's UVs and separate material channels then you'll want to plug it in via the individual material properties. Does that make more sense?
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THanks man. Saved me some time!
Awesome, glad to hear it!
Hey sir send to substance 3D stager is not enabled for me. How to fix that?
Hi, could you please explain how to import the model and the textures without choosing send to stager because it doesn't work for many people and there is nothing online showing how to export to stager
Thanks in advance
Hey dude thanks for the stager videos. I wanted to ask do you know how to animate something you’d make in stager??
Yeah I want to animate too however Stager doesn't have a timeline yet. I've read that it's coming but I don't know when that'll be.
Timeline eventually arrived with very basic rotations and orbits. Can help. Not a full 3D animation software though :)
this is a great video but what if my substance painter doesn't have the option of sending it to stager? is there another way to get my fully textured model into stager?
You can do it the old fashion way of exporting all the textures as images (JPGs or PNGs are fine), importing the model into Stager, and with the model selected, assign each image into its respective channel. Hope that helps!
@@JasonFerry Do you happen to have a tutorial on how to do that? this is my first time ever using stager and my instructor suggested using it for our final render. But my textures aren't going out like they should. so I was hoping to find a tutorial on how to get the right textures exported out of painter to use in stager.
@@JasonFerry Okay, but how do I do that? when I drag the textures onto the model, it just looks like an image attached and not the texture that I made, so it's not showing up as section for say the head (it just shows the texture map as a full image, hopefully that made better sense). so am I doing something wrong? or am I not doing it correctly? is there a tutorial somewhere that shows this, because I can't find it. There isn't a tutorial to do it the old fashion way.
You should be able to go Properties (bottom right side, with model selected) > Material > Base Color, Roughness, etc. > Plus Icon > Image. By dragging an image directly onto the model, you're placing it like a sticker but if you want to actually use the model's UVs and separate material channels then you'll want to plug it in via the individual material properties. Does that make more sense?
@@JasonFerry Somewhat, I'll try it and hopefully it works. thank you for the replies. I'll be back if it works. :)
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