This is the popular demand you require for finishing the save file. You should also ask the player to record how they finish the save, and then compare.
The settler lens that suggests where a city should go can sometimes be pretty bad. Like next to one bonus resource and mostly trash land and no water or aqueduct possible. A newer player might not know the benefit of moving one tile over to make a city a harbor town or an aqueduct city. They just thought (understandably) "well the game suggests this is a decent spot and what do I know? Sure!"
Really nice and helpful video. I like that you weren't condescending too. Sometimes people get overwhelmed by how much stuff that you can do that they forget the basics of expanding and improving your empire with builders while playing to the strengths of your civ. I've got deity wins and over 1200 hours (sigh) but still enjoyed the video.
This is exactly what happens to me. I sit down, turn 0, tell myself to focus on just scouting the map for conditions that work with my civ, get a few cities up and running. Turn 180: unimproved tiles, half finished wonders, no clear win condition being worked towards Still had fun though
at about 8:54, "the thing that I really hope is that as I continue to do these disaster save file things there will be a day that I load up a save file and don't have to tell the person to make more builders" sounds like a challenge 😁
When someone submits a disaster file they need mega props for being brave. The saves are sometimes so cringey and bad that I worry they would CRUMPLE from Daddy Spud spanking the devil out of them.
I want more disaster saves but personally i'm less interested in saves that don't even include the DLC, it doesn't apply to me really. Also btw its Vayadolid because double L is pronounced as a Y in Spanish
Not gonna lie, I'm very inclined to believe that the person who submitted this save file must've intentionally played this poorly just to bait a video response from Potato. There is no way a long-time fan of Potato can play this badly on Prince, get so late into the game, and have virtually no tile improvements. There is so much wrong with the way this game was played that I refuse to believe it wasn't done intentionally.
All you need to win a game on normal difficulty is to plan 3 cities to have 3 aqueducts near each other as close as you can and then build industrial districts with 4+ bonus (try to get this technologies first and find a good place near a river/mountains). Usually you can add government square near 2 industrial zones to make them very powerfull. You will be in a bad shape at the beggining, but after the construction you will build your city/builders/military very fast. Production is a main key to win.
The truth of the statement "settle more cities, improve more tiles" cannot be overstated. I recently spawned on a map where I had a ton of free land to my North and East, with China to my West and Arabia to my South. Once I discovered I could forward settle China and Arabia then have like 2/3 of a continent to myself I got those cities up with encampments and made sure I could keep them loyal while any other city not worried about being invaded pumped out settlers until the industrial era. On stats alone I may have just looked competitive, by the modern era I could win any way I want, though I failed to win culture and science on the same turn on Deity.
@@groupvucic2235 Potato is Irish and I highly doubt he'd want to help an invading despotic regime like Putin's Russia do anything except surrender, pay reparations to Ukraine, and remove Putin and the rest of his criminal Russian mafia regime from power. The Irish know their history and don't look kindly on invading oppressors. So keep fantasizing about your Daddy Putin winning because it's not going to happen.
I now understand that the main reason I suck at this game is because I don’t ever have enough settlers or builders! 🤦🏼♂️😝 Thanks for the help, Potato! I learn something each time I watch one of your videos.
I enjoy your insight and expertise in turning these save
7 หลายเดือนก่อน
I'd like to see a review like this where you coordinate in advance with someone to take screenshots/quick videos/export saves every 50-100 and you can try to predict what they're going to do
These fan save file saves are my favorite lately! It's really cool to see you dig out a win con from a seemingly lost cause Edit: and yes, please do finish the save file(s) so that piece of my brain can have a satisfying end
Is it a bad idea to chop out all of your forests and rainforests if it means you have no production? Or not matter what always chop them out for districts?
If the forest is on a hill, most of the time yes, because you can just replace it with a mine to regain the production. If on flat land and you need production, adding saw mills is usually better.
When would you decide to build a lumber mill instead of chopping? There are times when I'm settling in an area with no hills for mines, and while chopping the trees of an area gives you instant production you could be starving production for that city later (at least from my perspective). Is this a scenario where you would plant forests later on to overcome the reduced production later on? Does an industrial zone or encampment make up for the production deficit on its own?
I dunno how people can say they watch Potato and play games like this where they dont build builders or settlers properly and lose this hard on Prince difficulty.
@yaziyo agreed and I like having a shot at some great people and early wonders but couldn't agree more with potatoe on the importance of getting builders with serfdom plugged in.
My favorite thing about the base game was getting a trade route for every Harbor and commercial hub. Its why I always play with Secret Societies and go for Owls of Minerva.
Chicken and the egg situation. Need the builders because only half of the tiles are improved, need the tiles improved in more cities to make more builders to make more cities.
What does buying someone elses luxuries do for you? Other than maybe being able to resell them at a higher rate? Is there something mechanically that it does? I understand resources but never got what luxury items do exactly unless you are producing them yourself to sell to others
Jeez, where can I read on more tips like the farm triangles? I feel like there are some universally applicable tips that doesn't harp on builders, improvements, leaning into your civ strengths
I'm more interested in watching the turns before this save file was created. What was being built? 250 turns of units being tossed into a volcano or something? That empire looks like a ghost town after 250 turns.
If we aren't exploiting our workers, are we really a good leader? Joking aside, I suspect the original player was too busy building military units to bother with workers and settlers
Hey Potato, Do you have any 2 player coop challenge suggestions? Looking for a fun game mode or goal to play on a team with my friend other than just straight domination
I started to play CIV a couple of months ago, I lost 2 games (6 hours+ ) to my friend and abandoned the game. But after watching your videos, I had the second wind to play the game, and I actually won 3 games in a row vs Emperor difficulty (yeah, I'm that bad), but the game feels clearer and more fun. Now I have more ideas and have at least a vision till the middle of the game of what and where I should build. Thank you for the content and tips you are doing, dude. One thing, is there any FFA (vs humans) games on your channel? cuz I know that games vs people would be wayyy more different than AI games.
The fact i know an acronym for civ 6 "abc" and i havent played a cig game since the first one kinda scares me... but i guess youre doing youre job potwiskey...
@@ninthundertow Dang that's remarkable. What brings you to watch a Civ VI vid if you haven't played since og Civ? I also started with Civ 1 but I've played them all since then. Love the series. You should get back into it!
@@therexbellator no pc right now.. I saw dude participated in some other channel video and it took me here. Idk. Maybe I'm getting old but I really like watching these videos.
Yo potato had an idea for a vid havent tried but seems fun, you go for pedro TSL in earth or huge earth then you can do some crazy work ethic play with the sacred path pantheon imagine a +6 campus in the middle of rainforest with sacred path you get another +6 and with scripture you can get +24 you also get pantanal in tsl brazil
I learn so much from this series, very helpful along side your race specific playthroughs. I am on Team Choppy Builder now...I get Liang ASAPractical and have her churn them all game. How is Berlin staying loyal over there? Seems like an easy Loyalty Attack?
Eh, would not finish this game as it prince difficult. But would love to see some game to end. Also, echo the comment about playing a Civ6 game without any DLC. Maybe just a conquest game? And then going through stuff that is not there
my strategy is always farm triangles around cities (minimum one per city, in capital two) what is your opinion about sacrifice hills for farms ? or allways mines or hills ? what is your opinion? sacrifice hills to farms ? or sacrifice trangles for production? (ps - i was sure you`re from us, but turns out we are Neighbours :) )
The original launch of the game didn't even have resources? Even Civ 3 vanilla had resources. This is why I never buy these kinds of games until AT LEAST the first major DLC. In this case, I waited for GS and a sale.
What I find so funny about these disaster save files is I run into disaster situations all the time, but unlike some weirdo, I just quit the game and start over. but some of you masochists want to send your files to sweet pure potatomcwhiskey so he can absolutely punish you like the bad little boys and girls that you are. watching these save file videos is like studying anthropology.
i have watched a few of your videos and they are very good. I am unsure how far apart my cities should be I was building them 6 or 7 tiles apart I sw a game where you did them min distance apart which I think was 4 which seems very close
I did the same misstake when I started. If you calculate the amount of tiles avilable in the first ring around the city it's 6 tiles and in the second ring it's 12 tiles. Thi smeans if you put your cities whit 4 tiles between them you have a city that has tiles for 18 citizens to work. Whit districts that has buildings in them you can add some spots as specialists. You don't need more space than that and usually a lot less. Today I spread my cities a long way from each other only when I plan them for national parks
Really depends on the civ you're playing as, and if you want to build wide or tall. If you're in a situation where less cities = more power, then building them that far apart is a fine idea; usually however, you will want to try to cram as many cities into your land as possible for loyalty, cooperation b/w cities, and generally having more cities translates to more yields
The key thing is this: Placing a city with purpose is more important than spacing. If you're playing a game with plenty of open land and can make great cities, then placing further apart can be great. If you're on a smaller map with less space, having more cities with less land is often better. The big benefit to settling close is that it leaves room for more cities which means more specialty districts in total in your empire. If you're playing with DLC, having closer cities also helps with loyalty so they will be at less risk to flip (as well as put more pressure on foreign cities to possibly flip them). The reason to spread further is to have "tall" cities that can "do it all" as it were. Say you have enough space for only two cities in an area, and if you settle in the middle you would be out of reach of usable tiles, then it makes more sense to settle two cities instead to grab more of those tiles. Probably 75% of the time it's going to be better to settle in 4 or 5 range of other cities, but not always, and for some Civs going tall will be better. Especially, say, you're playing a wonder-heavy game, having more space for those wonders in a given city could be advantageous. You might also think about it more like this... What is the purpose of this city? Is there a really tasty +4 or +5 campus? Make that campus your priority (and build up your other tiles to support that initiative). Or is there a mountain path that would give you strategic control in order to protect your empire from getting invaded by being much more defendable? Grab that path and solidify your borders, place an encampment and build a wall, make it a fort that can bide time for you to produce a military, etc.
I'm not a pro, who will win every game on deity, but turn 250/500 is almost a game end, usually. Bots on deity can make scince victory in 250 turns sometimes (if you don't try to stop them using nukes or spies).
Over a standard 500 turn game, the +1 from the forest would net you considerably more than chopping it. But the point is exponential growth. Chopping helps you get districts put up significantly faster, which will ramp up your production far further than the forest tile would ever get you. Also, as he said, you should be improving each tile. Chances are it's not a good idea to put lumber mills everywhere, so more often than not, you're going to be removing them at some point anyway. And this is a competitive game, so you want to build up your empire as quickly as possible. But everyone has their own fun. If it feels nicer to have lots of trees, go for it.
If a city has no hills (e.g., it's all plains and grassland) I usually leave the trees to make lumber mills since they're the only local source of production for early-to-mid game. If the city has 3-4 hill tiles, you can just build mines and chop the forest. Forest-on-hills or stone-on-hills is a no brainer chop since you get instant production and can replace with a decent mine tile. With Magnus established the production you get might even outweigh the value from a lumber mill, if you chop at say turn 100 and win around turn 250. And if you're chopping out something that gives yields, even more so.
@@trevorsinclair3425 rush conservation, pull down all your mines, and replace with forest and lumber mills or just preserves for the true Maori experience. Super satisfying to see high yield undeveloped forest tiles
@@trevorsinclair3425Don't worry, as a German, I have a similar complex... I usually only harvest/chop places, I really need to place a district/wonder in. Otherwise every forest, copper, stone (, etc.) tile gets to stay 'til the end of time! And since Global Warming was added, I always go for Negative CO2 Emissions (Via Carbon Recapture) regardless of what win condition I'm going for as well. And I still have a win rate of ~99% on deity. Thus chopping isn't making that much of a difference anyway. Also, I have a completely different financial way of playing than potato. While he praises instant money, I prefer turn based income! The only thing we'd really agree on is "More Settlers!!!". CIV VI is meant to be played WIDE!
This is the popular demand you require for finishing the save file.
You should also ask the player to record how they finish the save, and then compare.
My guy went lore accurate on stealing gold from the Aztecs as Spain
77 gold per turn for a luxury is a deal I wish AI accepted from me heh.
Same lol
"This was the best deal in the history of deals" - Saladin
That’s insane that he said “small amount of gold”
The settler lens that suggests where a city should go can sometimes be pretty bad. Like next to one bonus resource and mostly trash land and no water or aqueduct possible. A newer player might not know the benefit of moving one tile over to make a city a harbor town or an aqueduct city. They just thought (understandably) "well the game suggests this is a decent spot and what do I know? Sure!"
Valencia being one tile away from the coast feels like this was an AI that was playing
No machu picchu = verified human
AI would have built improvements
I'm betting he wanted to put a canal in, for the harbor and trade
Bro got called a NPC. 💀
Really nice and helpful video. I like that you weren't condescending too. Sometimes people get overwhelmed by how much stuff that you can do that they forget the basics of expanding and improving your empire with builders while playing to the strengths of your civ. I've got deity wins and over 1200 hours (sigh) but still enjoyed the video.
This is exactly what happens to me. I sit down, turn 0, tell myself to focus on just scouting the map for conditions that work with my civ, get a few cities up and running.
Turn 180: unimproved tiles, half finished wonders, no clear win condition being worked towards
Still had fun though
I am glad you sometimes include content without DLC, it helps us vanilla folk out a lot! The disaster saves make for fun content!
at about 8:54, "the thing that I really hope is that as I continue to do these disaster save file things there will be a day that I load up a save file and don't have to tell the person to make more builders"
sounds like a challenge 😁
The harbour of Seville, my favourite misheard opera
Bro built his cities like the AI, with no improvements.
When someone submits a disaster file they need mega props for being brave. The saves are sometimes so cringey and bad that I worry they would CRUMPLE from Daddy Spud spanking the devil out of them.
"Chopping is your friend not your enemy" - Potato CEO of Amazonas Clearance xD
I love these types of videos because even now, after 1400 hours of playtime, I manage to learn something helpful or new from your vids.
I want more disaster saves but personally i'm less interested in saves that don't even include the DLC, it doesn't apply to me really.
Also btw its Vayadolid because double L is pronounced as a Y in Spanish
love this style of video, it help me as a new player learn. plus challenge content is more entertaining then just a simple play though.
Your civ videos are always your best performing so it would make economical sense for you to do a follow up.
Not gonna lie, I'm very inclined to believe that the person who submitted this save file must've intentionally played this poorly just to bait a video response from Potato. There is no way a long-time fan of Potato can play this badly on Prince, get so late into the game, and have virtually no tile improvements. There is so much wrong with the way this game was played that I refuse to believe it wasn't done intentionally.
Honestly, a series playing old Civ would be interesting. Would be nice to see what the game was like before expansions.
All you need to win a game on normal difficulty is to plan 3 cities to have 3 aqueducts near each other as close as you can and then build industrial districts with 4+ bonus (try to get this technologies first and find a good place near a river/mountains). Usually you can add government square near 2 industrial zones to make them very powerfull. You will be in a bad shape at the beggining, but after the construction you will build your city/builders/military very fast. Production is a main key to win.
"even the great and mighty potato is not infallible" (20:55)
The truth of the statement "settle more cities, improve more tiles" cannot be overstated. I recently spawned on a map where I had a ton of free land to my North and East, with China to my West and Arabia to my South. Once I discovered I could forward settle China and Arabia then have like 2/3 of a continent to myself I got those cities up with encampments and made sure I could keep them loyal while any other city not worried about being invaded pumped out settlers until the industrial era. On stats alone I may have just looked competitive, by the modern era I could win any way I want, though I failed to win culture and science on the same turn on Deity.
Im convinced if Potato was elected to a position of power in the EU we'd get flying cars in a year
Nah he’d just spam infrastructure lol. More builders and improvements
@@shivaramoutar5333 He might forever war Russia too.
I'd put him in Russia so they could win the war in Ukraine faster
He'd build two-thirds of the infrastructure to make the flying cars, then abruptly pivot, announcing, "Screw it, we're going for a culture victory."
@@groupvucic2235 Potato is Irish and I highly doubt he'd want to help an invading despotic regime like Putin's Russia do anything except surrender, pay reparations to Ukraine, and remove Putin and the rest of his criminal Russian mafia regime from power.
The Irish know their history and don't look kindly on invading oppressors. So keep fantasizing about your Daddy Putin winning because it's not going to happen.
Great video, would love to see you finish the save file and do more like this. Very informative and enjoyable to watch
I now understand that the main reason I suck at this game is because I don’t ever have enough settlers or builders! 🤦🏼♂️😝
Thanks for the help, Potato! I learn something each time I watch one of your videos.
I would be REALLY interested in seeing you complete this game man
Personally, I think these disaster save files are your best content.
I enjoy your insight and expertise in turning these save
I'd like to see a review like this where you coordinate in advance with someone to take screenshots/quick videos/export saves every 50-100 and you can try to predict what they're going to do
These fan save file saves are my favorite lately! It's really cool to see you dig out a win con from a seemingly lost cause
Edit: and yes, please do finish the save file(s) so that piece of my brain can have a satisfying end
That “Cadiz-nuts” had me in tears idk why
Always Be Creating builders! Abc 😂❤
abcb ...
Always Be Creating Dudes Extremely Forceful Great Hammerists
Coffee is for Constructors!
The farm on a plains tile with a unimproved wheat tile right next to it seems a bit sus to me 🤣
Is it a bad idea to chop out all of your forests and rainforests if it means you have no production? Or not matter what always chop them out for districts?
If the forest is on a hill, most of the time yes, because you can just replace it with a mine to regain the production.
If on flat land and you need production, adding saw mills is usually better.
When would you decide to build a lumber mill instead of chopping? There are times when I'm settling in an area with no hills for mines, and while chopping the trees of an area gives you instant production you could be starving production for that city later (at least from my perspective). Is this a scenario where you would plant forests later on to overcome the reduced production later on? Does an industrial zone or encampment make up for the production deficit on its own?
I dunno how people can say they watch Potato and play games like this where they dont build builders or settlers properly and lose this hard on Prince difficulty.
Fr though even on deity I sometimes forget to build enough builders
Didn't even notice this was a prince game until I read this comment. But now I feel really good about myself as a perpetual Prince/King player
@@shivaramoutar5333 yeah, we can all forget, but after 250 turns you must have remembered a few times no?
@@chriscampbell2670 There's nothing wrong with Prince, it is the standard difficulty, where both you and the AI have the same bonuses.
@yaziyo agreed and I like having a shot at some great people and early wonders but couldn't agree more with potatoe on the importance of getting builders with serfdom plugged in.
most gives a feeling of civ5, been playing civ since civ2 came out
My favorite thing about the base game was getting a trade route for every Harbor and commercial hub. Its why I always play with Secret Societies and go for Owls of Minerva.
The title says didn't build enough Settlers, but i think builders would have been more fitting
Yeah but then every disaster save video would have the same title.
Chicken and the egg situation. Need the builders because only half of the tiles are improved, need the tiles improved in more cities to make more builders to make more cities.
@@blockbleak8040 Heneededmorecities不同couldonlybuildmore此贴ifmoreyields onlymoreyieldwhit模特builders
Bros first tip was suggesting he buy the dlc 😭😭
What does buying someone elses luxuries do for you? Other than maybe being able to resell them at a higher rate? Is there something mechanically that it does? I understand resources but never got what luxury items do exactly unless you are producing them yourself to sell to others
If builders are so important, gold should have been used at the beginning to buy some...
6:10 Flying bridge alert!
PMW strategy is the same as HuskyStarcraft strategy: more workers all the time
If Kupe is your friend, you're making a mistake.
Love this style of video
Finish the rest of the game ❤
Jeez, where can I read on more tips like the farm triangles? I feel like there are some universally applicable tips that doesn't harp on builders, improvements, leaning into your civ strengths
Try checking out some of potato's "overexplained" series. I found them very helpful. You'll find them under his channel playlists
I'm more interested in watching the turns before this save file was created.
What was being built? 250 turns of units being tossed into a volcano or something? That empire looks like a ghost town after 250 turns.
3:55 "Ba-ya-doh-lead" (as in Leeds) :)
If we aren't exploiting our workers, are we really a good leader? Joking aside, I suspect the original player was too busy building military units to bother with workers and settlers
Great video. Love your disaster save files.
Finish it!!! We miss you playing civ!!
Hey Potato, Do you have any 2 player coop challenge suggestions? Looking for a fun game mode or goal to play on a team with my friend other than just straight domination
Nobody expected the spanish inquisition XD
Is chopping a rainforest as Brazil worth it for the tempo?
I started to play CIV a couple of months ago, I lost 2 games (6 hours+ ) to my friend and abandoned the game. But after watching your videos, I had the second wind to play the game, and I actually won 3 games in a row vs Emperor difficulty (yeah, I'm that bad), but the game feels clearer and more fun. Now I have more ideas and have at least a vision till the middle of the game of what and where I should build. Thank you for the content and tips you are doing, dude. One thing, is there any FFA (vs humans) games on your channel? cuz I know that games vs people would be wayyy more different than AI games.
The fact i know an acronym for civ 6 "abc" and i havent played a cig game since the first one kinda scares me... but i guess youre doing youre job potwiskey...
You haven't played Civ since Civ 1?
@@therexbellator correct
@@ninthundertow Dang that's remarkable. What brings you to watch a Civ VI vid if you haven't played since og Civ? I also started with Civ 1 but I've played them all since then. Love the series. You should get back into it!
@@therexbellator no pc right now.. I saw dude participated in some other channel video and it took me here. Idk. Maybe I'm getting old but I really like watching these videos.
@@ninthundertow Gotcha, understandable. I appreciate you responding. Thanks and have a good one! :)
Yo potato had an idea for a vid havent tried but seems fun, you go for pedro TSL in earth or huge earth then you can do some crazy work ethic play with the sacred path pantheon imagine a +6 campus in the middle of rainforest with sacred path you get another +6 and with scripture you can get +24 you also get pantanal in tsl brazil
I don't understand not gold purchasing more settlers here. Why sit on the gold?
If PMW was in Austin Powers and was a woman she would be called Ivana Chopalot
On the land with the German cannon by Madrid there was a bridge sticking out into the sea
i'd like to see a video where you purposefully make poor decisions and how to fix them later on as you play.
Cadiz nuts, gold
Hey Potato, nice video. Could you please make a video about shorcuts in Civi? Would be awesome
I learn so much from this series, very helpful along side your race specific playthroughs. I am on Team Choppy Builder now...I get Liang ASAPractical and have her churn them all game. How is Berlin staying loyal over there? Seems like an easy Loyalty Attack?
Loyalty didn't exist as a mechanic until the expansions
potato I miss you playing civ!
Pretty sure two of those cities were Scythian cities the player conquered. Meaning they only settled two cities
Saladin AI laughing behind the screen. Habibi has paid 77 gold per turn for my coffee. Great success!
you should finish it, loved the vid
Eh, would not finish this game as it prince difficult. But would love to see some game to end.
Also, echo the comment about playing a Civ6 game without any DLC. Maybe just a conquest game? And then going through stuff that is not there
my strategy is always farm triangles around cities (minimum one per city, in capital two) what is your opinion about sacrifice hills for farms ? or allways mines or hills ? what is your opinion? sacrifice hills to farms ? or sacrifice trangles for production? (ps - i was sure you`re from us, but turns out we are Neighbours :) )
What constitutes a lot of engagement?
I need to see Murcia get Petra
why not buy them builders and settlers with all that gold?
Finish it please
The original launch of the game didn't even have resources? Even Civ 3 vanilla had resources.
This is why I never buy these kinds of games until AT LEAST the first major DLC. In this case, I waited for GS and a sale.
ABC - always be chopping xD
What I find so funny about these disaster save files is I run into disaster situations all the time, but unlike some weirdo, I just quit the game and start over. but some of you masochists want to send your files to sweet pure potatomcwhiskey so he can absolutely punish you like the bad little boys and girls that you are. watching these save file videos is like studying anthropology.
i have watched a few of your videos and they are very good. I am unsure how far apart my cities should be I was building them 6 or 7 tiles apart I sw a game where you did them min distance apart which I think was 4 which seems very close
I did the same misstake when I started. If you calculate the amount of tiles avilable in the first ring around the city it's 6 tiles and in the second ring it's 12 tiles. Thi smeans if you put your cities whit 4 tiles between them you have a city that has tiles for 18 citizens to work. Whit districts that has buildings in them you can add some spots as specialists. You don't need more space than that and usually a lot less.
Today I spread my cities a long way from each other only when I plan them for national parks
Really depends on the civ you're playing as, and if you want to build wide or tall. If you're in a situation where less cities = more power, then building them that far apart is a fine idea; usually however, you will want to try to cram as many cities into your land as possible for loyalty, cooperation b/w cities, and generally having more cities translates to more yields
The key thing is this: Placing a city with purpose is more important than spacing.
If you're playing a game with plenty of open land and can make great cities, then placing further apart can be great. If you're on a smaller map with less space, having more cities with less land is often better. The big benefit to settling close is that it leaves room for more cities which means more specialty districts in total in your empire. If you're playing with DLC, having closer cities also helps with loyalty so they will be at less risk to flip (as well as put more pressure on foreign cities to possibly flip them). The reason to spread further is to have "tall" cities that can "do it all" as it were.
Say you have enough space for only two cities in an area, and if you settle in the middle you would be out of reach of usable tiles, then it makes more sense to settle two cities instead to grab more of those tiles.
Probably 75% of the time it's going to be better to settle in 4 or 5 range of other cities, but not always, and for some Civs going tall will be better. Especially, say, you're playing a wonder-heavy game, having more space for those wonders in a given city could be advantageous.
You might also think about it more like this... What is the purpose of this city? Is there a really tasty +4 or +5 campus? Make that campus your priority (and build up your other tiles to support that initiative). Or is there a mountain path that would give you strategic control in order to protect your empire from getting invaded by being much more defendable? Grab that path and solidify your borders, place an encampment and build a wall, make it a fort that can bide time for you to produce a military, etc.
These videos are great!
"Cadeeeze nuts" hahaha
Tribal village in 18th century in front of your capital 🗿🗿🗿
I'm not a pro, who will win every game on deity, but turn 250/500 is almost a game end, usually. Bots on deity can make scince victory in 250 turns sometimes (if you don't try to stop them using nukes or spies).
Potato pleeeeeeease continue playing
I'd watch you finish this.
Notifications off, still here tho :D Thx for ur videos Mr. SpudMuffin!!
Jeez i am a terrible player, but even I would never not improve my tiles
My Bad but chopping seems so unnatural to me. What about the long term benefits of the unchopped tile?
Over a standard 500 turn game, the +1 from the forest would net you considerably more than chopping it. But the point is exponential growth. Chopping helps you get districts put up significantly faster, which will ramp up your production far further than the forest tile would ever get you. Also, as he said, you should be improving each tile. Chances are it's not a good idea to put lumber mills everywhere, so more often than not, you're going to be removing them at some point anyway. And this is a competitive game, so you want to build up your empire as quickly as possible. But everyone has their own fun. If it feels nicer to have lots of trees, go for it.
If a city has no hills (e.g., it's all plains and grassland) I usually leave the trees to make lumber mills since they're the only local source of production for early-to-mid game. If the city has 3-4 hill tiles, you can just build mines and chop the forest. Forest-on-hills or stone-on-hills is a no brainer chop since you get instant production and can replace with a decent mine tile. With Magnus established the production you get might even outweigh the value from a lumber mill, if you chop at say turn 100 and win around turn 250. And if you're chopping out something that gives yields, even more so.
Thanks Guys. I will chop more in my next game and see how it goes.
I am from New Zealand so maybe that's why I have a natural tendency not to chop. 🤣🤔
@@trevorsinclair3425 rush conservation, pull down all your mines, and replace with forest and lumber mills or just preserves for the true Maori experience. Super satisfying to see high yield undeveloped forest tiles
@@trevorsinclair3425Don't worry, as a German, I have a similar complex...
I usually only harvest/chop places, I really need to place a district/wonder in. Otherwise every forest, copper, stone (, etc.) tile gets to stay 'til the end of time!
And since Global Warming was added, I always go for Negative CO2 Emissions (Via Carbon Recapture) regardless of what win condition I'm going for as well.
And I still have a win rate of ~99% on deity. Thus chopping isn't making that much of a difference anyway.
Also, I have a completely different financial way of playing than potato.
While he praises instant money, I prefer turn based income!
The only thing we'd really agree on is "More Settlers!!!".
CIV VI is meant to be played WIDE!
Ka-DEEEEEEZ the entire video😂
And yet nothing uploaded for today?
Potato , mybe a video a day?
free real estate meme no bottom text
Anyone wondering where £5k gold comes from with 92gpt?
Over 50 turns of gold hoarding
Could have sold stuff for raw gold also. But yeh, I would have just immediately bought 5 builders rather than hard building them.
hi mr spud :P
great video
Use that gold!
You can improve suzerain states titles with builders haha
Welcome back❤
i like these!
Yes please finish it ^^
commenting for potato to finish the save